[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_rs_grp
;space_farclip = 150000

[EncounterParameters]
nickname = patrolp_assault_follow
filename = missions\encounters\patrolp_assault_follow.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = RL01_space01
danger = RL01_danger01
battle = RL01_battle01

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\RL01_Nebula01.ini
zone = Zone_RL01_Nebula01

[Nebula]
file = solar\nebula\RL01_Nebula02.ini
zone = Zone_RL01_Nebula02

[Asteroids]
file = solar\asteroids\RL01_asteroids_01.ini
zone = Zone_RL01_asteroids_01

[Asteroids]
file = solar\asteroids\RL01_asteroids_02.ini
zone = Zone_RL01_asteroids_02

[Asteroids]
file = solar\asteroids\RL01_asteroids_03.ini
zone = Zone_RL01_asteroids_03

[Asteroids]
file = solar\asteroids\RL01_mine_01.ini
zone = Zone_RL01_mine_01

[Asteroids]
file = solar\asteroids\RL01_asteroids_04.ini
zone = Zone_RL01_asteroids_04

[Ambient]
color = 0, 0, 0

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_RL01.cmp

[LightSource]
nickname = RL01_system_light_1
pos = 0, 90000, 0
color = 253, 230, 180
range = 200000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = RL01_planet_1
ids_name = 538020
spin = 0.000000, -0.000000, 0.000000
rotate = 0, -90, 0
pos = 75000, 0, 0
archetype = planet_RL_35000
atmosphere_range = 38850
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_RL01_planet_1_ring, solar\rings\ice.ini
base = RL01_01_Base
reputation = fc_rs_grp

[Object]
nickname = RL01_01_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = RL01_01_Base
pos = 36000, 0, 0
rotate = 0, -90, 0
reputation = fc_rs_grp
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
reputation = fc_rs_grp

[Object]
nickname = RL01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = RL01_01_Base
base = RL01_01_Base
pos = 36000, 440, 0
rotate = 0, -90, 0
reputation = fc_rs_grp
space_costume = , robot_body_A
voice = atc_leg_f01a

[zone]
nickname = Zone_RL01_planet_1_ring
pos = 75000, 0, 0
rotate = 15, 0, 30
shape = ring
size = 60000, 45000, 7000
sort = 0.000000

[zone]
nickname = RL01_planet_1_death
pos = 75000, 0, 0
shape = SPHERE
size = 37400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = RL01_to_SL01_hole
ids_name = 538022
pos = -75000, 0, 0
rotate = 0, -90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_SL01
jump_effect = jump_effect_hole_new
ids_info = 66146
visit = 0
goto = SL01, SL01_to_RL01_hole, gate_tunnel_bretonia

[zone]
nickname = RL01_Sun1_death
pos = 20000, -9000, 40000
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = RL01_Sun1
ids_name = 1380
pos = 20000, -9000, 40000
ambient_color = 255, 255, 255
archetype = sun_1000
star = ku03_sun1
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66151

[Zone]
nickname = Zone_RL01_planet_1_pop_ambient01
pos = 26300, 440, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 10000, 20000, 20000
comment = 
sort = 51
toughness = 19
density = 4
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_rs_grp, 1
encounter = area_defend, 17, 0.100000
faction = fc_rs_grp, 0.500000
encounter = area_assault, 19, 0.100000
faction = fc_rs_grp, 0.500000

[Zone]
nickname = Zone_RL01_planet_3_pop_ambient01
pos = -20000, 440, -46000
rotate = 0, 90, 0
shape = ELLIPSOID
size = 7000, 10000, 15000
comment = 
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_rs_grp, 1
encounter = area_defend, 17, 0.100000
faction = fc_rs_grp, 0.500000
encounter = area_assault, 19, 0.100000
faction = fc_rs_grp, 0.500000

[Zone]
nickname = Zone_RL01_to_SL01_hole_pop_ambient01
pos = -75000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 5000, 5000, 5000
comment = 
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = wormhole
relief_time = 30
population_additive = false
faction_weight = fc_rs_grp, 1
encounter = area_defend, 17, 0.100000
faction = fc_rs_grp, 0.500000
encounter = area_assault, 19, 0.100000
faction = fc_rs_grp, 0.500000

[Object]
nickname = RL01_planet_2
ids_name = 538023
spin = 0.000000, -0.000000, 0.010000
rotate = -90, 0, 0
pos = -10000, -300000, 0
archetype = planet_RL2_100000
atmosphere_range = 105000
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = RL01_planet_2_death
pos = -10000, -300000, 0
shape = SPHERE
size = 104000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[LightSource]
nickname = RL01_system_light_2
pos = 0, -90000, 0
color = 253, 230, 180
range = 240000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = Zone_RL01_Nebula01
ids_name = 0
pos = 20000, 0, 75000
rotate = 0, -60, 0
shape = ELLIPSOID
size = 20000, 31000, 50000
property_flags = 32768
property_fog_color = 48.000000, 213.000000, 200.000000
ids_info = 0
visit = 32
sort = 51
toughness = 19
density = 5
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_rs_grp, 1
encounter = area_assault, 19, 0.100000
faction = pirate_n_grp, 0.500000
encounter = area_defend, 17, 0.100000
faction = fc_rs_grp, 0.500000

[zone]
nickname = Zone_RL01_Nebula02
ids_name = 0
pos = -10000, -80000, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 105000, 13000, 105000
property_flags = 32768
property_fog_color = 100.000000, 1.000000, 1.000000
ids_info = 0
visit = 32

[zone]
nickname = RL01_Sun2_death
pos = 0, 90000, 0
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = RL01_Sun2
ids_name = 1380
pos = 0, 90000, 0
ambient_color = 255, 255, 255
archetype = sun_5000_RL1
star = RL01_star1
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66154

[zone]
nickname = RL01_Sun3_death
pos = -130000, 0, 55000
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = RL01_Sun3
ids_name = 1380
pos = -130000, 0, 55000
ambient_color = 255, 255, 255
archetype = sun_5000_RL2
star = RL01_star2
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66154

[LightSource]
nickname = RL01_system_light_3
pos = -130000, 0, 55000
color = 253, 230, 180
range = 200000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = RL01_system_light_4
pos = 20000, -9000, 40000
color = 253, 230, 180
range = 160000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = RL01_planet_3
ids_name = 538024
spin = 0.000000, -0.009000, 0.000000
rotate = 0, 0, 0
pos = -20000, 0, -70000
archetype = planet_RL3_15000
atmosphere_range = 17100
burn_color = 255, 222, 160
ids_info = 0
base = RL01_03_Base
reputation = fc_rs_grp

[Object]
nickname = RL01_03_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = RL01_03_Base
pos = -20000, 0, -52800
rotate = 0, 0, 0
reputation = fc_rs_grp
difficulty_level = 1
space_costume = , robot_body_k
voice = atc_leg_f01a
reputation = fc_rs_grp

[Object]
nickname = RL01_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = RL01_03_Base
base = RL01_03_Base
pos = -20000, 440, -52800
rotate = 0, 0, 0
reputation = fc_rs_grp
space_costume = , robot_body_k
voice = atc_leg_f01a

[zone]
nickname = RL01_planet_3_death
pos = -20000, 0, -70000
shape = SPHERE
size = 16100
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = Zone_RL01_asteroids_01
ids_name = 0
pos = -35000, 0, -20000
rotate = 0, -60, 0
shape = ELLIPSOID
size = 25000, 10000, 15000
property_flags = 66
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 120

[zone]
nickname = RL01_Sun4_death
pos = -10000, 0, -20000
shape = SPHERE
size = 9000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = RL01_Sun4
ids_name = 533710
pos = -10000, 0, -20000
ambient_color = 255, 255, 255
archetype = sun_2000
star = hu01_sun1
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 526196

[zone]
nickname = RL01_Sun5_death
pos = -18000, -9000, -33000
shape = SPHERE
size = 9000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = RL01_Sun5
ids_name = 261025
pos = -18000, -9000, -33000
ambient_color = 255, 255, 255
archetype = sun_2000
star = hu01_sun3
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66153
ring = Zone_RL01_sun5_ring, solar\rings\protoplanet.ini

[zone]
nickname = Zone_RL01_sun5_ring
pos = -18000, -9000, -33000
rotate = 78, -42, -59
shape = ring
size = 7000, 2000, 500
sort = 99

[Object]
nickname = RL01_Sun6
ids_name = 261022
pos = -15000, 9000, -31000
archetype = sun_2000
star = Ku03_sun2
atmosphere_range = 12000
ids_info = 66152

[zone]
nickname = RL01_Sun6_death
pos = -15000, 9000, -31000
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = RL01_02
pos = 30000, 0, 9000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = RL01_02_Base
base = RL01_02_Base
reputation = fc_rs_grp
rotate = 0, -20, 0
archetype = RL_STATION01
ids_name = 538025
loadout = RL_STATION01
difficulty_level = 1
space_costume = , robot_body_F
voice = atc_leg_m02

[Object]
nickname = RL01_Trade_Lane_Ring_01
reputation = fc_rs_grp
pos = 25679, 0, -3804
rotate = 0, 41, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 538020
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
next_ring = RL01_Trade_Lane_Ring_02

[Object]
nickname = RL01_Trade_Lane_Ring_02
reputation = fc_rs_grp
pos = 12594, 0, -18465
rotate = 0, 41, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = RL01_Trade_Lane_Ring_01
next_ring = RL01_Trade_Lane_Ring_03

[Object]
nickname = RL01_Trade_Lane_Ring_03
reputation = fc_rs_grp
pos = -491, 0, -33126
rotate = 0, 41, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = RL01_Trade_Lane_Ring_02
next_ring = RL01_Trade_Lane_Ring_04

[Object]
nickname = RL01_Trade_Lane_Ring_04
reputation = fc_rs_grp
pos = -13576, 0, -47788
rotate = 0, 41, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 538024
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = RL01_Trade_Lane_Ring_03

[Object]
nickname = RL01_04
pos = 36500, 0, -71500
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = RL01_04_Base
base = RL01_04_Base
reputation = fc_rs_grp
rotate = 0, 120, 0
archetype = RL_STATION02
ids_name = 538033
loadout = RL_STATION02
difficulty_level = 1
space_costume = , robot_body_K
voice = atc_leg_m01

[Zone]
nickname = Zone_RL01_asteroids_02
ids_name = 0
pos = 30000, 0, -65000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 20000, 20000, 20000
property_flags = 66
ids_info = 0
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 60

[Object]
nickname = RL01_Trade_Lane_Ring_05
reputation = fc_rs_grp
pos = -10431, 0, -52147
rotate = 0, -68, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 538024
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
next_ring = RL01_Trade_Lane_Ring_06

[Object]
nickname = RL01_Trade_Lane_Ring_06
reputation = fc_rs_grp
pos = 9731, 0, -60109
rotate = 0, -68, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = RL01_Trade_Lane_Ring_05
next_ring = RL01_Trade_Lane_Ring_07

[Object]
nickname = RL01_Trade_Lane_Ring_07
reputation = fc_rs_grp
pos = 29894, 0, -68072
rotate = 0, -68, 0
archetype = Trade_Lane_Ring_new
ids_name = 0
ids_info = 66170
tradelane_space_name = 538033
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest
prev_ring = RL01_Trade_Lane_Ring_06

[Zone]
nickname = Zone_RL01_04_pop_ambient_01
pos = 35000, 0, -70000
rotate = 0, 0, 0
shape = SPHERE
size = 6000
comment = 
sort = 51
toughness = 19
density = 4
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_rs_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_rs_grp, 0.500000

[Zone]
nickname = Zone_RL01_asteroids_03
ids_name = 0
pos = -10000, -80000, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 110000, 18000, 110000
property_flags = 66
ids_info = 0
visit = 128
spacedust = radioactivedust_red
spacedust_maxparticles = 75

[Zone]
nickname = Zone_RL01_mine_01
ids_name = 538038
pos = 0, 50000, 0
rotate = 0, 0, 0
shape = BOX
size = 30000, 30000, 30000
property_flags = 4128
ids_info = 0
visit = 36
sort = 99
damage = 2000000000
spacedust = radioactivedust
spacedust_maxparticles = 50

[Object]
nickname = RL01_05
pos = 0, 60000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = RL01_05_Base
base = RL01_05_Base
reputation = Pirate_n_grp
rotate = 0, 0, 0
archetype = GOF2_Pirate_Base_l
ids_name = 538037
loadout = GOF2_Pirate_Base
difficulty_level = 1

[Zone]
nickname = Zone_RL01_05_mine_lane_access_01
pos = 0, 60000, 9200
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 12500
property_flags = 131072
sort = 99
damage = 100

[Zone]
nickname = Zone_RL01_05_mine_lane_access_02
pos = 0, 45000, 0
rotate = 0, 90, 0
shape = BOX
size = 3500, 3500, 33000
property_flags = 131072
sort = 99
damage = 100

[Zone]
nickname = Zone_RL01_05_mine_lane_access_03
pos = 0, 45000, 0
rotate = 0, 0, 0
shape = BOX
size = 3500, 3500, 33000
property_flags = 131072
sort = 99
damage = 100

[Object]
nickname = RL01_Trade_Lane_Ring_08
ids_name = 0
pos = 0, -50000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new3
next_ring = RL01_Trade_Lane_Ring_09
ids_info = 66170
reputation = fc_rs_grp
tradelane_space_name = 538050
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_Trade_Lane_Ring_09
ids_name = 0
pos = 0, -60000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new3
prev_ring = RL01_Trade_Lane_Ring_08
next_ring = RL01_Trade_Lane_Ring_10
ids_info = 66170
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_Trade_Lane_Ring_10
ids_name = 0
pos = 0, -64000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new3
prev_ring = RL01_Trade_Lane_Ring_09
next_ring = RL01_Trade_Lane_Ring_11
ids_info = 66170
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_Trade_Lane_Ring_11
ids_name = 0
pos = 0, -68000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new
prev_ring = RL01_Trade_Lane_Ring_10
next_ring = RL01_Trade_Lane_Ring_12
ids_info = 66170
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_Trade_Lane_Ring_12
ids_name = 0
pos = 0, -72000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new
prev_ring = RL01_Trade_Lane_Ring_11
next_ring = RL01_Trade_Lane_Ring_13
ids_info = 66170
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_Trade_Lane_Ring_13
ids_name = 0
pos = 0, -98000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new
prev_ring = RL01_Trade_Lane_Ring_12
next_ring = RL01_Trade_Lane_Ring_14
ids_info = 66170
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_Trade_Lane_Ring_14
ids_name = 0
pos = 0, -102000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new
prev_ring = RL01_Trade_Lane_Ring_13
next_ring = RL01_Trade_Lane_Ring_15
ids_info = 66170
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_Trade_Lane_Ring_15
ids_name = 0
pos = 0, -106000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new
prev_ring = RL01_Trade_Lane_Ring_14
next_ring = RL01_Trade_Lane_Ring_16
ids_info = 66170
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_Trade_Lane_Ring_16
ids_name = 0
pos = 0, -110000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new
prev_ring = RL01_Trade_Lane_Ring_15
next_ring = RL01_Trade_Lane_Ring_17
ids_info = 66170
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_Trade_Lane_Ring_17
ids_name = 0
pos = 0, -154000, 0
rotate = 0, -89, -90
archetype = Trade_Lane_Ring_new2
prev_ring = RL01_Trade_Lane_Ring_16
ids_info = 66170
reputation = fc_rs_grp
tradelane_space_name = 538023
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_new
pilot = pilot_solar_easiest

[Object]
nickname = RL01_planet_4
ids_name = 538051
spin = 0.000000, -0.009000, 0.000000
rotate = 0, 0, 0
pos = -15000, -160000, 35000
archetype = planet_RL4_9000
atmosphere_range = 10000
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = RL01_planet_4_death
pos = -15000, -160000, 35000
shape = SPHERE
size = 9700
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = RL01_06
ids_name = 538052
pos = -21500, -160000, 21000
rotate = 0, 32, 0
Archetype = RL_STATION03
ids_info = 0
base = RL01_06_base
dock_with = RL01_06_base
space_costume = , robot_body_K
voice = atc_leg_m01
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 3
loadout = RL_STATION03
pilot = pilot_solar_easy

[Zone]
nickname = Zone_RL01_path_rs01
pos = -57119, 0, -13411
rotate = -90, -53, 0
shape = CYLINDER
size = 1750, 44814
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = rs_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_rs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = fc_rs_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_rs02
pos = -29508, 0, -40072
rotate = -90, -36, 0
shape = CYLINDER
size = 1750, 32795
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = rs_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_rs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = fc_rs_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_rs03
pos = 7762, 0, -26723
rotate = 90, -46, 180
shape = CYLINDER
size = 1750, 76675
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = rs_01, 3
usage = patrol
mission_eligible = false
faction_weight = fc_rs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = fc_rs_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_rs04
pos = 32528, 0, 4475
rotate = 90, 31, 180
shape = CYLINDER
size = 1750, 10816
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = rs_01, 4
usage = patrol
mission_eligible = false
faction_weight = fc_rs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = fc_rs_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_rs05
pos = 7150, 0, 31361
rotate = 90, 45, 180
shape = CYLINDER
size = 1750, 63386
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = rs_01, 5
usage = patrol
mission_eligible = false
faction_weight = fc_rs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = fc_rs_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_rs06
pos = -45282, 0, 26761
rotate = -90, 48, 0
shape = CYLINDER
size = 1750, 80419
sort = 99
toughness = 19
density = 3
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = rs_01, 6
usage = patrol
mission_eligible = false
faction_weight = fc_rs_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = fc_rs_grp, 1.000000

[Object]
nickname = suprise_rl01_Pirate_heavy_fighter1
pos = -128759, -76961, 69032
visit = 128
ids_info = 0
rotate = 146, 63, 32
archetype = suprise_rl01_Pirate_heavy_fighter1
ids_name = 538056
loadout = suprise_rl01_Pirate_heavy_fighter1

[Object]
nickname = suprise_rl01_Robots_mega_heavy_fighter1
pos = 199765, 136961, -72032
visit = 128
ids_info = 0
rotate = -81, 65, 33
archetype = suprise_rl01_Robots_mega_heavy_fighter1
ids_name = 538059
loadout = suprise_rl01_Robots_mega_heavy_fighter1

[Object]
nickname = suprise_rl01_Cleric_battleship_Tyrant1
pos = 276543, -162323, 142135
visit = 128
ids_info = 0
rotate = -11, 52, 23
archetype = suprise_rl01_Cleric_battleship_Tyrant1
ids_name = 538063
loadout = suprise_rl01_Cleric_battleship_Tyrant1

[Object]
nickname = suprise_rl01_miner1
pos = 71238, -84788, -41194
visit = 128
ids_info = 0
rotate = 23, -87, 64
archetype = suprise_rl01_miner1
ids_name = 538066
loadout = suprise_rl01_miner1

[Object]
nickname = RL01_07
ids_name = 538069
pos = 41238, -83000, -51194
rotate = 0, 180, 0
Archetype = RL_STATION04
ids_info = 0
base = RL01_07_base
dock_with = RL01_07_base
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 3
loadout = RL_STATION04
pilot = pilot_solar_easy

[Object]
nickname = RL01_07_ast_1
ids_name = 0
ids_info = 0
rotate = -10, -10, 0
pos = 41238, -83600, -50994
archetype = Solar_Rebel_Galaxy_asteroid01red

[Zone]
nickname = Zone_RL01_07_exclusion_01
pos = 41238, -83000, -51194
rotate = 0, 0, 0
shape = BOX
size = 6000, 6000, 6000
comment = exclusion
sort = 51
damage = 100

[Object]
nickname = RL01_08
ids_name = 538070
pos = -11238, -78000, -61194
rotate = 0, 180, 0
Archetype = RL_STATION04
ids_info = 0
base = RL01_08_base
dock_with = RL01_08_base
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 3
loadout = RL_STATION04_2
pilot = pilot_solar_easy

[Zone]
nickname = Zone_RL01_08_exclusion_01
pos = -11238, -78000, -61194
rotate = 0, 0, 0
shape = BOX
size = 6000, 6000, 6000
comment = exclusion
sort = 51
damage = 100

[Zone]
nickname = Zone_RL01_asteroids_04
ids_name = 0
pos = 40000, 0, 65000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 10000, 10000, 10000
property_flags = 66
ids_info = 0
visit = 0
spacedust = radioactivedust_blue
spacedust_maxparticles = 60

[Object]
nickname = RL01_09
ids_name = 538077
pos = 40000, 0, 65000
archetype = co_base_rock_large01
ids_info = 0
dock_with = RL01_09_Base
base = RL01_09_Base
reputation = fc_rs_grp
behavior = NOTHING
visit = 0
difficulty_level = 14
loadout = co_base_rock_large01_rs_01

[Zone]
nickname = Zone_RL01_09_exclusion_01
pos = 40000, 0, 65000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 7500, 7500, 7500
comment = exclusion
sort = 51

[Zone]
nickname = Zone_RL01_destroy_vignette_01
pos = -45000, 0, -70000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_02
pos = 36000, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_03
pos = 38000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_04
pos = 43000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_05
pos = 43000, 0, 35000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_06
pos = 36000, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_07
pos = 36000, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_08
pos = 36000, 0, -35000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_09
pos = 31000, 0, -35000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_10
pos = 31000, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_11
pos = 31000, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_12
pos = 11000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_13
pos = 6000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_14
pos = 1000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_15
pos = 1000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_16
pos = 6000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_17
pos = 11000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_18
pos = 11000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_19
pos = 6000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_20
pos = 1000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_21
pos = 1000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_22
pos = 6000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_23
pos = 11000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_24
pos = 6000, 0, 20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_25
pos = 1000, 0, 20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_26
pos = 1000, 0 , -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_27
pos = 1000, 0 , -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_28
pos = -45000, 0, -65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_29
pos = -45000, 0, -60000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_30
pos = -45000, 0, -55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_31
pos = -50000, 0, -55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_32
pos = -50000, 0, -60000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_RL01_destroy_vignette_33
pos = -50000, 0, -65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_34
pos = 5000, 0, -65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_35
pos = 5000, 0, -60000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_36
pos = 5000, 0, -55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_37
pos = 36500, 0, -46500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_38
pos = 41500, 0, -46500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_39
pos = 31500, 0, -46500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_40
pos = 26500, 0, -46500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_41
pos = 19500, 0, -53500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_42
pos = 18500, 0, -59500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_43
pos = 15000, 0, 65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_44
pos = 14000, 0, 75000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_45
pos = 9000, 0, 77000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_46
pos = 5000, 0, 73000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_47
pos = 5000, 0, 68000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_48
pos = 65000, 0, 55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_49
pos = 65000, 0, 50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_RL01_destroy_vignette_50
pos = 57000, 0, 45000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = suprise_rl01_dkgunboat1
pos = -53765, -87993, 33965
visit = 128
ids_info = 0
rotate = 23, 45, 16
archetype = suprise_rl01_dkgunboat1
ids_name = 538082
loadout = suprise_rl01_dkgunboat1

[Object]
nickname = suprise_rl01_dkgunboat1_shield01
pos = -53765, -89793, 33965
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = pe2_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = suprise_rl01_cruiser1
pos = 35000, -175000, 65000
visit = 128
ids_info = 0
rotate = -13, -55, 43
archetype = suprise_rl01_cruiser1
ids_name = 538085
loadout = suprise_rl01_cruiser1

[Zone]
nickname = Zone_RL01_RandomMission01
pos = 200000, 100000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = red12_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red12_n_grp, 1.000000

[Object]
nickname = suprise_rl01_bomber1
pos = -45000, -83652, -80000
visit = 128
ids_info = 0
rotate = 23, 12, 23
archetype = suprise_rl01_bomber1
ids_name = 538103
loadout = suprise_rl01_bomber1

[Zone]
nickname = Zone_RL01_mining_area_01
pos = 41238, -83000, -51194
shape = SPHERE
size = 5900
comment = mining_zone
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 150
sort = 99.500000

[Object]
nickname = RL01_explosion_base01
ids_name = 538106
pos = -50000, -17000, 70000
rotate = 0, -90, 0
archetype = pirate_explosion_base01
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = pirate_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = pirate_explosion_base01
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_RL01_explosion_base01_radiation01
pos = -50200, -16950, 70000
shape = BOX
size = 2500, 1000, 1000
visit = 32
sort = 99
damage = 500
spacedust = gf_wormhole_red
spacedust_maxparticles = 50
interference = 0.010000
drag_modifier = 3.000000

[Zone]
nickname = Zone_RL01_explosion_base01_radiation02
pos = -50200, -16950, 70000
shape = BOX
size = 2500, 500, 500
visit = 32
sort = 99
damage = 2000000000
spacedust = gf_wormhole_red
spacedust_maxparticles = 50
interference = 0.010000
drag_modifier = 3.000000

[Object]
nickname = RL01_01_depot_1
ids_name = 261161
pos = 36000, -400, 0
Archetype = depot_any
loadout = depot_any_1
reputation = fc_rs_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = RL01_01_depot_2
ids_name = 261161
pos = -20000, -400, -52800
Archetype = depot_any
loadout = depot_any_1
reputation = fc_rs_grp
behavior = NOTHING
ids_info = 66150

[Zone]
nickname = Zone_RL01_path_pirate01
pos = -73015, 0, 25218
rotate = 90, -4, 180
shape = CYLINDER
size = 2750, 50706
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 1
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate02
pos = -60320, 0, 50476
rotate = -90, -89, 0
shape = CYLINDER
size = 2750, 21369
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 2
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate03
pos = -49567, 0, 59999
rotate = 90, 0, 180
shape = CYLINDER
size = 2750, 19079
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 3
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate04
pos = -25422, 0, 78950
rotate = 90, -68, 180
shape = CYLINDER
size = 2750, 51699
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 4
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate05
pos = 19356, 0, 76541
rotate = -90, -60, 0
shape = CYLINDER
size = 2750, 47680
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 5
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate06
pos = 36629, 0, 32435
rotate = -90, 6, 0
shape = CYLINDER
size = 2750, 64934
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 6
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate07
pos = 23445, 0, -19109
rotate = -90, 26, 0
shape = CYLINDER
size = 2750, 43175
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 7
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate08
pos = 25120, 0, -55117
rotate = -90, -34, 0
shape = CYLINDER
size = 2750, 40553
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 8
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate09
pos = 25773, 0, -77363
rotate = -90, 62, 0
shape = CYLINDER
size = 2750, 24193
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 9
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate10
pos = 4140, 0, -67228
rotate = 90, 34, 180
shape = CYLINDER
size = 2750, 38061
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 10
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate11
pos = -13229, 0, -51198
rotate = 90, 86, 180
shape = CYLINDER
size = 2750, 13051
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 11
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000
encounter = patrolp_assault_follow, 17, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate12
pos = -32863, 0, -42398
rotate = 90, 57, 180
shape = CYLINDER
size = 2750, 31157
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 12
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate13
pos = -60728, 0, -35345
rotate = -90, 84, 0
shape = CYLINDER
size = 2750, 29612
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 13
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_pirate14
pos = -75301, 0, -18307
rotate = 90, 0, 180
shape = CYLINDER
size = 2750, 36771
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = pirate_01, 14
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_p01
pos = -7004, 0, 34938
rotate = -90, -50, 0
shape = CYLINDER
size = 2750, 110866
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = p_01, 1
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000
encounter = patrolp_assault_follow, 17, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_p02
pos = 36536, 0, -20754
rotate = -90, -1, 0
shape = CYLINDER
size = 2750, 41494
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = p_01, 2
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_p03
pos = 25513, 0, -39972
rotate = 90, 82, 180
shape = CYLINDER
size = 2750, 23276
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = p_01, 3
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_p04
pos = 6884, 0, -19153
rotate = 90, 20, 180
shape = CYLINDER
size = 2750, 41115
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = p_01, 4
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_p05
pos = -37595, 0, 195
rotate = 90, 89, 180
shape = CYLINDER
size = 2750, 74776
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = p_01, 5
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Zone]
nickname = Zone_RL01_path_p06
pos = -62488, 0, 35099
rotate = 90, -19, 180
shape = CYLINDER
size = 2750, 74048
sort = 99
toughness = 19
density = 1
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = p_01, 6
usage = patrol
mission_eligible = false
faction_weight = pirate_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 19, 0.200000
faction = pirate_n_grp, 1.000000

[Object]
nickname = RL01_suprise_chest_01
ids_name = 538124
pos = -45990, 99950, 49000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_chest
ids_info = 0
visit = 0
loadout = RL01_suprise_chest_01

[Object]
nickname = DS01_02
pos = 40000, 0, 100000
ids_info = 528361
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = DS01_02_Base
base = DS01_02_Base
reputation = ds_n_grp
rotate = 0, 0, 0
archetype = space_police04
ids_name = 1190
loadout = ds_space_police01
difficulty_level = 1
visit = 128

[zone]
nickname = Zone_DS01_02_drag_m01
pos = 40000, 0, 100000
rotate = 0, 0, 0
shape = SPHERE
size = 8000, 8000, 8000
property_flags = 66
sort = 99
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
Music = dust_egypt
spacedust = gf_wormhole_red
spacedust_maxparticles = 50
interference = 0.010000
drag_modifier = 1.500000
visit = 128

[Zone]
nickname = Zone_DS01_02_explosion_base01
pos = 40000, 70, 100000
shape = BOX
size = 150, 250, 230
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = RL01_to_UD01_hole
ids_name = 544136
pos = -25000, -85000, 55000
rotate = 0, 0, 0
archetype = jumphole_rebirth
msg_id_prefix = gcs_refer_system_UD01
jump_effect = jump_effect_orange2
ids_info = 66146
visit = 0
goto = UD01, UD01_to_RL01_hole, gate_tunnel_bretonia

[Object]
nickname = RL01_to_POLICE01_hole
ids_name = 537473
pos = -24088, -213, -148
rotate = 0, -50, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_RL01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_RL01_to_POLICE01_hole_interference
pos = -29000, -80000, 15000
shape = SPHERE
size = 10500
visit = 128
sort = 99.500000
interference = 0.900000

[Zone]
nickname = Zone_RL01_05_ex_01
pos = 0, 60000, 0
rotate = 0, 0, 0
shape = BOX
size = 6500, 6500, 6500
sort = 99
damage = 200

[zone]
nickname = Zone_RL01_05_ex_01_radiation
pos = 0, 59900, 0
rotate = 0,0,0
shape = BOX
size = 900, 900, 900
damage = 2000000000
visit = 32
sort = 99