[Solar]
nickname = planet_earth_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earth\planet_earth_3000.sph
material_library = solar\planets\planet_earth.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earth\planet_earth.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthgrncld_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_4000.sph
material_library = solar\planets\planet_earthgrncld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthcity_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthcity\planet_earthcity_3000.sph
material_library = solar\planets\planet_earthcity.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_city.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthcity\planet_earthcity.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthsnwcld_2500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthsnwcld\planet_earthsnwcld_2500.sph
material_library = solar\planets\planet_earthsnwcld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthsnwcld\planet_earthsnwcld.mat
mass = 1000000
solar_radius = 2500
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthgaia_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_1500.sph
material_library = solar\planets\planet_earthgaia.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthgaia_1500_rtc
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_1500_rtc.sph
material_library = solar\planets\planet_earthgaia.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthgrnice_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgrnice\planet_earthgrnice_3000.sph
material_library = solar\planets\planet_earthgaia.txm
material_library = solar\planets\planet_earthgaiacap.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgrnice\planet_earthgrnice.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_crater_800
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\planet_crater_800.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 800
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_crater_1000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\planet_crater_1000.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 1000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_rckdes_1000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckdes\planet_rckdes_1000.sph
material_library = solar\planets\planet_rckdes.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
mass = 1000000
solar_radius = 1000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_rckdes_1000_rtc
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckdes\planet_rckdes_1000_rtc.sph
material_library = solar\planets\planet_rckdes.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
mass = 1000000
solar_radius = 1000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_rckmnt_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckmnt\planet_rckmnt_1500.sph
material_library = solar\planets\planet_rckmnt.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_rckbrn_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckbrn\planet_rckbrn_2000.sph
material_library = solar\planets\planet_rckbrn.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_rckbrn_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckbrn\planet_rckbrn_4000.sph
material_library = solar\planets\planet_rckbrn.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_rckbrn_6000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckbrn\planet_rckbrn_6000.sph
material_library = solar\planets\planet_rckbrn.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
mass = 1000000
solar_radius = 6000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_moonblu_1000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_moonblu\planet_moonblu_1000.sph
material_library = solar\planets\planet_moonblu.txm
material_library = solar\planets\detailmaps\detailmap_crater_low.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_moonblu\planet_moonblu.mat
mass = 1000000
solar_radius = 1000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_moonblu_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_moonblu\planet_moonblu_2000.sph
material_library = solar\planets\planet_moonblu.txm
material_library = solar\planets\detailmaps\detailmap_crater_low.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_moonblu\planet_moonblu.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_moonred_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_moonred\planet_moonred_1500.sph
material_library = solar\planets\planet_moonred.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_moonred\planet_moonred.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_neutron_800
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_neutron\planet_neutron_800.sph
material_library = solar\planets\planet_neutron.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_neutron\planet_neutron.mat
mass = 1000000
solar_radius = 800
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_desert_600
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desert\planet_desert_600.sph
material_library = solar\planets\desert.txm
material_library = solar\planets\detailmaps\detailmap_crater_low.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desert\planet_desert.mat
mass = 1000000
solar_radius = 600
shape_name = NNM_SM_SMALL_DESERT_MOON

[Solar]
nickname = planet_desert_800
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desert\planet_desert_800.sph
material_library = solar\planets\desert.txm
material_library = solar\planets\detailmaps\detailmap_crater_low.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desert\planet_desert.mat
mass = 1000000
solar_radius = 800
shape_name = NNM_SM_SMALL_DESERT_MOON

[Solar]
nickname = planet_desert_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desert\planet_desert_2000.sph
material_library = solar\planets\desert.txm
material_library = solar\planets\detailmaps\detailmap_crater_low.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desert\planet_desert.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_SMALL_DESERT_MOON

[Solar]
nickname = planet_desorcld_500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desorcld\planet_desorcld_500.sph
material_library = solar\planets\planet_desorcld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desorcld\planet_desorcld.mat
mass = 1000000
solar_radius = 500
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_desorcld_800
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desorcld\planet_desorcld_800.sph
material_library = solar\planets\planet_desorcld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desorcld\planet_desorcld.mat
mass = 1000000
solar_radius = 800
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_desorgrck_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desorgrck\planet_desorgrck_2000.sph
material_library = solar\planets\planet_desorgrck.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desorgrck\planet_desorgrck.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_desored_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desored\planet_desored_1500.sph
material_library = solar\planets\planet_desored.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desored\planet_desored.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_desored_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desored\planet_desored_2000.sph
material_library = solar\planets\planet_desored.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desored\planet_desored.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_desormed_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desormed\planet_desormed_4000.sph
material_library = solar\planets\planet_desormed.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desormed\planet_desormed.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_ice_200
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = Solar\planets\planet_ice_grey\planet_ice_grey_200.sph
material_library = solar\planets\icegrey.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_grey\planet_ice_grey.mat
mass = 1000000
solar_radius = 200
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_ice_1000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = Solar\planets\planet_ice_grey\planet_ice_grey_1000.sph
material_library = solar\planets\icegrey.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_grey\planet_ice_grey.mat
mass = 1000000
solar_radius = 1000
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_ice_blue_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\planet_ice_blue_2000.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_ice_blue_2500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\planet_ice_blue_2500.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 2500
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_icemntcld_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemntcld\planet_icemntcld_2000.sph
material_library = solar\planets\planet_icemntcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemntcld\planet_icemntcld.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_icemntcld_2500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemntcld\planet_icemntcld_2500.sph
material_library = solar\planets\planet_icemntcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemntcld\planet_icemntcld.mat
mass = 1000000
solar_radius = 2500
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_icewatind_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icewatind\planet_icewatind_3000.sph
material_library = solar\planets\planet_icewatind.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icewatind\planet_icewatind.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_icelndwat_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icelndwat\planet_icelndwat_3000.sph
material_library = solar\planets\planet_icelndwat.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icelndwat\planet_icelndwat.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_icemoon_800
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemoon\planet_icemoon_800.sph
material_library = solar\planets\planet_icemoon.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
mass = 1000000
solar_radius = 800
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_icemoon_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemoon\planet_icemoon_1500.sph
material_library = solar\planets\planet_icemoon.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_icemoon_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemoon\planet_icemoon_2000.sph
material_library = solar\planets\planet_icemoon.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_ice_purple_200
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_purple\planet_ice_purple_200.sph
material_library = solar\planets\icepurple.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_purple\planet_ice_purple.mat
mass = 1000000
solar_radius = 200
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_ice_purple_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_purple\planet_ice_purple_1500.sph
material_library = solar\planets\icepurple.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_purple\planet_ice_purple.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_mercury_200
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_mercury\planet_mercury_200.sph
material_library = solar\planets\mercury.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_mercury\planet_mercury.mat
mass = 1000000
solar_radius = 200
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_mercury_200_rtc
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_mercury\planet_mercury_200_rtc.sph
material_library = solar\planets\mercury.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_mercury\planet_mercury.mat
mass = 1000000
solar_radius = 400
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_mercury_800
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_mercury\planet_mercury_800.sph
material_library = solar\planets\mercury.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_mercury\planet_mercury.mat
mass = 1000000
solar_radius = 800
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_watblucld_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watblucld\planet_watblucld_1500.sph
material_library = solar\planets\planet_watblucld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watblucld\planet_watblucld.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_watblucld_1500_rtc
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watblucld\planet_watblucld_1500_rtc.sph
material_library = solar\planets\planet_watblucld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watblucld\planet_watblucld.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_watblucld_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watblucld\planet_watblucld_2000.sph
material_library = solar\planets\planet_watblucld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watblucld\planet_watblucld.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_watblucld_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watblucld\planet_watblucld_3000.sph
material_library = solar\planets\planet_watblucld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watblucld\planet_watblucld.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_watbluislcld_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watbluislcld\planet_watbluislcld_4000.sph
material_library = solar\planets\planet_watbluislcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watbluislcld\planet_watbluislcld.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_watdrkcld_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watdrkcld\planet_watdrkcld_4000.sph
material_library = solar\planets\planet_watdrkcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watdrkcld\planet_watdrkcld.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_watgrncld_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watgrncld\planet_watgrncld_3000.sph
material_library = solar\planets\planet_watgrncld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watgrncld\planet_watgrncld.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_watblusmlcld_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watblusmlcld\planet_watblusmlcld_2000.sph
material_library = solar\planets\planet_watblusmlcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watblusmlcld\planet_watblusmlcld.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gasblucld_1000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasblucld\planet_gasblucld_1000.sph
material_library = solar\planets\planet_gasblucld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasblucld\planet_gasblucld.mat
mass = 1000000
solar_radius = 1000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gasblucld_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasblucld\planet_gasblucld_3000.sph
material_library = solar\planets\planet_gasblucld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasblucld\planet_gasblucld.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gasblucld_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasblucld\planet_gasblucld_5000.sph
material_library = solar\planets\planet_gasblucld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasblucld\planet_gasblucld.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gasgrncld_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasgrncld\planet_gasgrncld_3000.sph
material_library = solar\planets\planet_gasgrncld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasgrncld\planet_gasgrncld.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gasgrncld_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasgrncld\planet_gasgrncld_5000.sph
material_library = solar\planets\planet_gasgrncld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasgrncld\planet_gasgrncld.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gasorgcld_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasorgcld\planet_gasorgcld_5000.sph
material_library = solar\planets\planet_gasorgcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasorgcld\planet_gasorgcld.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gaspurcld_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gaspurcld\planet_gaspurcld_3000.sph
material_library = solar\planets\planet_gaspurcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gaspurcld\planet_gaspurcld.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gaspurcld_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gaspurcld\planet_gaspurcld_5000.sph
material_library = solar\planets\planet_gaspurcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gaspurcld\planet_gaspurcld.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gasicecld_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasicecld\planet_gasicecld_2000.sph
material_library = solar\planets\planet_gasicecld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasicecld\planet_gasicecld.mat
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = sun_1000
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun.sph
mass = 1000000
solar_radius = 1000
shape_name = NNM_SM_SUN_WHITE

[Solar]
nickname = sun_2000
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun.sph
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_SUN_WHITE

[Solar]
nickname = sun_large
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_SUN

[Solar]
nickname = dock_ring
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\new\docking_ring.cmp
material_library = solar\new\docking_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
docking_sphere = ring, HpDockMountA, 40, Sc_open dock a
docking_sphere = ring, HpDockMountB, 40, Sc_open dock b
solar_radius = 900
shape_name = NAV_dockingrings
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = destructable_dock_ring
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\dockable\docking_ringX2_lod.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 20000
mass = 10000.000000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
docking_sphere = jump, HpDockMountA, 40, Sc_open dock a
docking_sphere = jump, HpDockMountB, 40, Sc_open dock b
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = moor_medium, HpDockMountD, 5.000000
solar_radius = 600
shape_name = NAV_dockingrings
destructible = true
hit_pts = 300000000
fuse = fuse_docking_ring, 0.000000, 1
explosion_arch = explosion_docking_ring

[CollisionGroup]
obj = dock1a_lod1
separable = parent_impulse = 60.000000
child_impulse = 300000.000000
debris_type = debris_dockring_piece
mass = 20.000000
fuse = fuse_docking_ring, 0.000000, 1
hit_pts = 50000

[CollisionGroup]
obj = dock1b_lod1
separable = parent_impulse = 60.000000
child_impulse = 90000.000000
debris_type = debris_dockring_piece
mass = 20.000000
fuse = fuse_docking_ring, 0.000000, 1
hit_pts = 50000

[CollisionGroup]
obj = dock2a_lod1
separable = parent_impulse = 60.000000
child_impulse = 50000.000000
debris_type = debris_dockring_piece
mass = 20.000000
fuse = fuse_docking_ring, 0.000000, 1
hit_pts = 50000

[CollisionGroup]
obj = dock2b_lod1
separable = parent_impulse = 60.000000
child_impulse = 100000.000000
debris_type = debris_dockring_piece
mass = 20.000000
fuse = fuse_docking_ring, 0.000000, 1
hit_pts = 50000

[Solar]
nickname = docking_fixture
ids_name = 261158
ids_info = 66141
type = STATION
DA_archetype = solar\dockable\space_docking_fixture.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
loadout = docking_fixture
docking_sphere = jump, HpDockMountA, 400.000000
docking_sphere = berth, HpDockMountB, 100.000000
docking_sphere = berth, HpDockMountC, 100.000000
docking_sphere = berth, HpDockMountD, 100.000000
solar_radius = 300
hit_pts = 1000000000000000000000000000000000000.000000

[Solar]
nickname = jumpgate
ids_name = 60209
ids_info = 66145
type = JUMP_GATE
DA_archetype = solar\new\RebirthGate.cmp
material_library = solar\new\docking_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
loadout = jumpgate
jump_out_hp = HpFX7
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 500
hit_pts = 100000000
fuse = fuse_jump_gate01, 0.000000, 10000000
destructible = true

[Solar]
nickname = jumpgate2
ids_name = 60209
ids_info = 66145
type = JUMP_GATE
DA_archetype = solar\dockable\jump_gateL.cmp
;material_library = solar\dockable\jump_gateL.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
loadout = jumpgate2
jump_out_hp = HpFX7
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 500
hit_pts = 100000000
fuse = fuse_jump_gate01, 0.000000, 10000000
destructible = true

[Solar]
nickname = jumpgate_nodock
ids_name = 60209
ids_info = 66145
type = SATELLITE
DA_archetype = solar\new\GOF2\GOF2_Gate3.cmp
material_library = solar\new\GOF2\GOF2_Tex3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 8000, 12000, 18000, 22000, 50000
mass = 10000.000000
loadout = jumpgate
solar_radius = 600
shape_name = NAV_jumpgate

[Solar]
nickname = jumphole
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_green
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_green
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_red
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_red
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_orange
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_orange
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_light
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_light
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_blue
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_blue
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_purple
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_purple
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_anomaly
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_anomaly
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_anomaly2
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 10000, 20000
mass = 10000.000000
loadout = jumphole_anomaly2
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_anomaly3
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 5000, 10000
mass = 10000.000000
loadout = jumphole_anomaly3
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = nomad_gate
ids_name = 60211
ids_info = 66146
type = JUMP_GATE
DA_archetype = solar\dockable\nomad_gate.3db
material_library = solar\Solar_mat_dyson_city.mat
LODranges = 0, 25000
mass = 10000.000000
loadout = nomad_gate
jump_out_hp = HpDockMountA
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 425
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = track_ring
ids_name = 60200
ids_info = 60200
type = SATELLITE
DA_archetype = solar\dockable\track_ring.3db
material_library = solar\Solar_mat_misc02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = track_ring
solar_radius = 600
shape_name = NAV_jumphole
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = mplatform
LODranges = 0, 50000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\dockable\manufacturing_platform_lod.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = mplatform_red
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = depot
ids_name = 261161
ids_info = 66150
type = STATION
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 1800, 3000, 40000
mass = 10000.000000
loadout = depot
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_port dock open
docking_sphere = berth, HpDockMountB, 14.500000, Sc_starboard dock open
docking_sphere = jump, HpDockMountC, 350.000000
docking_sphere = jump, HpDockMountD, 350.000000
docking_sphere = jump, HpDockMountE, 350.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = depot_explosion
ids_name = 261161
ids_info = 66150
type = STATION
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 1800, 3000, 40000
mass = 10000.000000
loadout = depot
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_port dock open
docking_sphere = berth, HpDockMountB, 14.500000, Sc_starboard dock open
docking_sphere = jump, HpDockMountC, 350.000000
docking_sphere = jump, HpDockMountD, 350.000000
docking_sphere = jump, HpDockMountE, 350.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
destructible = true
hit_pts = 1000000
fuse = pirate_base_explode_fuse, 0.000000, 1
explosion_arch = explosion_station_piece

[Solar]
nickname = smallstation1
LODranges = 0, 3000, 6000, 8000, 14000, 80000
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\dockable\station_small_b_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10.000000
loadout = smallstation
docking_camera = 0
solar_radius = 600
shape_name = NAV_smallstation
docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3
docking_sphere = jump, HpDockMountD, 275.000000
;docking_sphere = jump, HpDockMountE, 275.000000
;docking_sphere = jump, HpDockMountF, 375.000000
;docking_sphere = jump, HpDockMountG, 375.000000
;docking_sphere = jump, HpDockMountH, 275.000000
docking_sphere = jump, HpDockMountI, 275.000000
docking_sphere = jump, HpDockMountJ, 275.000000
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = largestation1
ids_name = 60219
ids_info = 60220
type = STATION
DA_archetype = solar\dockable\station_large_b_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 3000, 5000, 8000, 12000, 150000
mass = 10000.000000
loadout = space_station
docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 15.000000, Sc_open dock4
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_largestation
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = smallstation1_old
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\dockable\station_small_a_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 3000, 6000, 12000, 18000, 80000
mass = 10.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_smallstation
docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3
docking_sphere = jump, HpDockMountD, 175.000000
;docking_sphere = jump, HpDockMountE, 375.000000
;docking_sphere = jump, HpDockMountF, 375.000000
;docking_sphere = jump, HpDockMountG, 375.000000
;docking_sphere = jump, HpDockMountH, 375.000000
;docking_sphere = jump, HpDockMountI, 375.000000
;docking_sphere = jump, HpDockMountJ, 375.000000
;docking_sphere = jump, HpDockMountK, 375.000000
;docking_sphere = jump, HpDockMountL, 375.000000
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = smallstation1_old_nodock
ids_name = 60217
ids_info = 60218
type = MISSION_SATELLITE
DA_archetype = solar\dockable\station_small_a_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 3000, 6000, 12000, 18000, 80000
mass = 10.000000
solar_radius = 600
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = largestation1_old
ids_name = 60219
ids_info = 60220
type = STATION
DA_archetype = solar\dockable\station_large_a_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
;LODranges = 0, 3000, 6000, 10000, 150000
mass = 10000.000000
docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 15.000000, Sc_open dock4
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_sphere = jump, HpDockMountG, 375.000000
docking_sphere = jump, HpDockMountH, 375.000000
docking_sphere = jump, HpDockMountI, 375.000000
docking_sphere = jump, HpDockMountJ, 375.000000
docking_sphere = jump, HpDockMountK, 375.000000
docking_sphere = jump, HpDockMountL, 375.000000
docking_sphere = jump, HpDockMountM, 375.000000
docking_sphere = jump, HpDockMountN, 375.000000
docking_sphere = jump, HpDockMountO, 375.000000
docking_sphere = jump, HpDockMountP, 375.000000
docking_sphere = jump, HpDockMountQ, 375.000000
docking_sphere = jump, HpDockMountR, 375.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_largestation
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = outpost
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1800, 5000, 8000, 100000
mass = 10000.000000
loadout = trading_outpost
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 12.500000, Sc_open dock4
docking_sphere = berth, HpDockMountE, 12.500000, Sc_open dock5
docking_sphere = berth, HpDockMountF, 12.500000, Sc_open dock6
docking_sphere = berth, HpDockMountG, 12.500000, Sc_open dock7
docking_sphere = berth, HpDockMountH, 12.500000, Sc_open dock8
docking_sphere = jump, HpDockMountI, 375.000000
docking_sphere = jump, HpDockMountJ, 375.000000
docking_sphere = jump, HpDockMountK, 375.000000
docking_sphere = jump, HpDockMountL, 375.000000
docking_sphere = jump, HpDockMountO, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_outpost
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = military_icebase1
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\military_icebase1.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_ice.mat
LODranges = 0, 7000, 80000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dockC
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_sphere = jump, HpDockMountG, 375.000000
docking_sphere = jump, HpDockMountH, 375.000000
docking_sphere = jump, HpDockMountI, 375.000000
docking_sphere = jump, HpDockMountJ, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_small_ice
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_small_ice.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_ice.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_ice_block
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_ice_block.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_ice.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_small_rock
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_small_rock.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_rock.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_badlands
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_badlands.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_badlands.mat
LODranges = 0, 40000
mass = 10000.000000
loadout = miningbase_badlands
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_FragA
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_FragA.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_fragments.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_FragB
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_FragB.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_fragments.mat
LODranges = 0, 40000
mass = 10000.000000
loadout = miningbase_FragB
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_FragC
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_FragC.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_fragments.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_mineableA
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_mineableA.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_mineable.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_mineableB
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_mineableB.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_mineable.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = miningbase_nomad
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_nomad.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_nomad.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = co_base_rock_large01
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\co_base_rock_large01.cmp
material_library = solar\Solar_mat_co_base.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dock3
docking_sphere = jump, HpDockMountD, 175.000000
docking_sphere = jump, HpDockMountE, 175.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = co_base_rock_large02
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\co_base_rock_large02.cmp
material_library = solar\Solar_mat_co_base.mat
LODranges = 0, 50000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dock3
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = co_base_ice_large02
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\co_base_ice_large02.cmp
material_library = solar\Solar_mat_co_base.mat
LODranges = 0, 100000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 12.500000, Sc_open dock3
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = gas_miner
ids_name = 261160
ids_info = 66143
type = STATION
DA_archetype = solar\dockable\gas_miner_lod.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 3000, 7500, 25000
mass = 10000
loadout = gasminer
solar_radius = 248.356
shape_name = NNM_SM_MINING
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 25, Sc_open dock1
docking_sphere = berth, HpDockMountB, 25, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_camera = 0
hit_pts = 1e36
fuse = fuse_gas_miner_burning, 0, -1

[Solar]
nickname = gas_miner_nodock
ids_name = 261160
ids_info = 66143
type = STATION
DA_archetype = solar\dockable\gas_miner_lod.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 3000, 7500, 25000
mass = 10000
solar_radius = 248.356
shape_name = NNM_SM_MINING
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = moor_medium, HpDockMountC, 2.5
docking_sphere = moor_medium, HpDockMountD, 2.5
docking_sphere = moor_medium, HpDockMountE, 2.5
docking_sphere = moor_medium, HpDockMountF, 2.5
docking_camera = 0
hit_pts = 1e36

[Solar]
nickname = gas_miner_old
ids_name = 261160
ids_info = 66143
type = STATION
DA_archetype = solar\dockable\gas_miner_a_lod.3db
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1500, 3000, 30000
mass = 10000.000000
solar_radius = 248.356003
shape_name = NNM_SM_MINING
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = moor_large, HpDockMountC, 2.500000
docking_sphere = moor_large, HpDockMountD, 2.500000
docking_sphere = moor_large, HpDockMountE, 2.500000
docking_sphere = moor_large, HpDockMountF, 2.500000
docking_sphere = moor_large, HpDockMountG, 2.000000
docking_camera = 0
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\space_arch.cmp
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 10000, 30000, 150000
mass = 10000.000000
loadout = space_arch
solar_radius = 7000
shape_name = NNM_SM_MINING
open_sound = depot_open_sound
close_sound = depot_close_sound
shield_link = space_arch_shield01, HpShield01, HpShieldGen01
docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dockA
;docking_sphere = jump, HpDockMountB, 350
;docking_sphere = jump, HpDockMountC, 350
;docking_sphere = jump, HpDockMountD, 355.000000
;docking_sphere = jump, HpDockMountE, 355.000000
;docking_sphere = jump, HpDockMountF, 355.000000
;docking_sphere = jump, HpDockMountG, 355.000000
docking_camera = 0
hit_pts = 999999961690316250000000000000000000.000000
fuse = fuse_space_arch_shield_offline, 0.000000, -1
fuse = fuse_space_arch_burning, 0.000000, -1

[Solar]
nickname = space_arch_asteroid
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\space_arch_asteroid.cmp
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 10000, 30000, 250000
mass = 10000.000000
loadout = space_arch_asteroid
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch_generator
ids_name = 1
ids_info = 1
type = SATELLITE
DA_archetype = solar\asteroids\models\mine_radiate1.3db
material_library = solar\ast_mines.mat
loadout = space_arch_generator
LODranges = 0, 5000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
explosion_arch = explosion_space_arch_generator
destructible = true
hit_pts = 20000
fuse = fuse_lair_shieldgen_death, 0.000000, 0

[Solar]
nickname = space_arch_chunk1a
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch_chunk1a.3db
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch_chunk1b
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch_chunk1b.3db
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch_chunk2a
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch_chunk2a.3db
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch_chunk2b
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch_chunk2b.3db
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch_chunk3a
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch_chunk3a.3db
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch_chunk3b
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch_chunk3b.3db
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch_chunk3c
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch_chunk3c.3db
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch_chunk3d
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch_chunk3d.3db
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_arch_chunk3e
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch_chunk3e.3db
material_library = solar\Solar_mat_dockable01.mat
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = rh_battleship_debris_frnt
type = NON_TARGETABLE
DA_archetype = solar\misc\rh_battleship_debris_frnt.3db
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = rh_battleship_debris_rear
type = NON_TARGETABLE
DA_archetype = solar\misc\rh_battleship_debris_rear.3db
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = rh_cruiser_debris
type = NON_TARGETABLE
DA_archetype = solar\misc\rh_cruiser_debris.3db
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = rh_cruiser_debris_frnt
type = NON_TARGETABLE
DA_archetype = solar\misc\rh_cruiser_debris_frnt.3db
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = rh_cruiser_debris_rear
type = NON_TARGETABLE
DA_archetype = solar\misc\rh_cruiser_debris_rear.3db
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = br_debris_eng
type = NON_TARGETABLE
DA_archetype = solar\misc\br_debris_eng.3db
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = br_debris_hull01
type = NON_TARGETABLE
DA_archetype = solar\misc\br_debris_hull01.3db
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = br_debris_hull02
type = NON_TARGETABLE
DA_archetype = solar\misc\br_debris_hull02.3db
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = br_debris_hull03
type = NON_TARGETABLE
DA_archetype = solar\misc\br_debris_hull03.3db
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = br_debris_hull04
type = NON_TARGETABLE
DA_archetype = solar\misc\br_debris_hull04.3db
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = br_debris_hull05
type = NON_TARGETABLE
DA_archetype = solar\misc\br_debris_hull05.3db
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = br_debris_hull06
type = NON_TARGETABLE
DA_archetype = solar\misc\br_debris_hull06.3db
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Roid_Miner
ids_name = 261159
ids_info = 66140
type = SATELLITE
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 750, 1300, 2000, 12000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Roid_Miner2
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
;docking_sphere = moor_medium, HpDockMountA, 5
;docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = l_dreadnought
type = STATION
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
;LODranges = 0, 800, 1000, 1400, 3000, 5000, 10000, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 15, Sc_open baydoor
docking_sphere = jump, HpDockMountB, 375.000000
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = l_dreadnought_ex
type = STATION
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 800, 1000, 1400, 3000, 5000, 10000, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 15, Sc_open baydoor
docking_sphere = jump, HpDockMountB, 300.000000
docking_sphere = jump, HpDockMountC, 300.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 840000
destructible = true
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
explosion_arch = explosion_li_cruiser_rebirth
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 17325
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 840000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = li_dreadnought_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = l_dreadnought_nodock
type = SATELLITE
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
;LODranges = 0, 600, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = li_dreadnought
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = b_battleship
type = STATION
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 99999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 12, Sc_open dock1
docking_sphere = jump, HpDockMountB, 375.000000
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = k_battleship
type = STATION
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 3000, 10000, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 12, Sc_open dock a
docking_sphere = jump, HpDockMountB, 375.000000
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = r_battleship
type = STATION
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 1800, 5000, 10000, 60000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 12, Sc_open dock a
docking_sphere = jump, HpDockMountB, 375.000000
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = o_osiris
ids_info = 66227
type = STATION
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1000, 1800, 4000, 8000, 40000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = or_osiris
docking_sphere = berth, HpDockMountA, 15, Sc_open baydoor
docking_sphere = jump, HpDockMountB, 375.000000
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 100000000
fuse = fuse_osiris01, 0.000000, 25000000
destructible = true
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = luxury_liner
type = STATION
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 800, 1500, 1800, 2500, 3000, 5000, 30000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 2, Sc_open bay
docking_sphere = jump, HpDockMountB, 375.000000
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = prison
LODranges = 0, 1000, 2500, 6000, 20000
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\prison_lod.cmp
material_library = solar\Solar_mat_dockable01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = prison
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = jump, HpDockMountB, 375.000000
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
destructible = true

[Solar]
nickname = large_transport
type = NON_TARGETABLE
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 300, 600, 7000
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = shipyard
ids_name = 60231
ids_info = 60232
type = NON_TARGETABLE
DA_archetype = solar\dockable\shipyard_a.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
loadout = shipyard
solar_radius = 27.370001
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = shipyard_2x
ids_name = 60231
ids_info = 60232
type = NON_TARGETABLE
DA_archetype = solar\dockable\shipyard_2x.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
loadout = shipyard
solar_radius = 27.370001
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = telescope
ids_name = 60233
ids_info = 66169
type = SATELLITE
DA_archetype = solar\misc\telescope.3db
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100, 400, 1000, 3000, 5000
mass = 10000.000000
loadout = telescope
solar_radius = 27.370001
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = com_sat
ids_name = 261165
ids_info = 66148
type = SATELLITE
DA_archetype = solar\misc\commsat.3db
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100, 300, 2400
mass = 10000.000000
loadout = com_sat
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = blhazard
ids_name = 60239
ids_info = 60240
type = NON_TARGETABLE
DA_archetype = solar\misc\blhazardbox.3db
mass = 10000.000000
loadout = blhazard
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = blhazardrb
ids_name = 60239
ids_info = 60240
type = NON_TARGETABLE
DA_archetype = solar\new\blhazardboxrb.3db
mass = 10000.000000
loadout = blhazard
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = baxter_hazard
ids_name = 60239
ids_info = 60240
type = NON_TARGETABLE
DA_archetype = solar\misc\blhazardbox.3db
mass = 10000.000000
loadout = baxter_mission5
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = gravity_buoy
type = SATELLITE
DA_archetype = solar\misc\gravity_buoy.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 50, 100, 400, 1500, 5000
mass = 10000.000000
loadout = gravity_buoy
solar_radius = 2.443000
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = nav_buoy
ids_name = 261162
ids_info = 66147
type = SATELLITE
DA_archetype = solar\misc\nav_buoy.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 1000, 5000
mass = 10000.000000
loadout = trade_lane_buoy_light
solar_radius = 2.443000
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = m10_buoy
ids_name = 261162
ids_info = 66147
type = NON_TARGETABLE
DA_archetype = solar\misc\M10_navbouy.3db
material_library = solar\Solar_mat_misc02.mat
mass = 1000
loadout = nomad_buoy_light
solar_radius = 2.443000
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = hazard_buoy
ids_name = 261163
ids_info = 66144
type = SATELLITE
DA_archetype = solar\misc\nav_buoy.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 10000, 25000
mass = 10000.000000
loadout = hazard_buoy_light
solar_radius = 2.443000
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = MSN03_Buoy
ids_name = 261163
ids_info = 66144
type = MISSION_SATELLITE
DA_archetype = solar\misc\nav_buoy.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 1000, 5000
mass = 10000.000000
loadout = hazard_buoy_light
solar_radius = 2.443000
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = wplatform
LODranges = 0, 200, 400, 4000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 50000

[Solar]
nickname = small_wplatform
LODranges = 0, 200, 500, 1000, 1800
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_small.3db
material_library = solar\Solar_mat_misc02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = small_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_small_wplat
hit_pts = 50000

[Solar]
nickname = wplatform_rock2
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_rock02_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_rock_wplatform
fuse = fuse_rock_wplatform, 0.000000, 1
hit_pts = 50000

[Solar]
nickname = wplatform_mineable
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_mineable_platform.3db
material_library = solar\ast_mineable.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 50000

[Solar]
nickname = wplatform_planet_frag
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_planet_frag_platform.3db
material_library = solar\ast_fragments.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
loadout = pirate_weapon_platform2
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 1600

[Solar]
nickname = wplatform_rock
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_rock_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 50000

[Solar]
nickname = wplatform_ice
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_ice_platform.3db
material_library = solar\ast_ice.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 50000

[Solar]
nickname = wplatform_nomad
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_nomad01_platform.3db
material_library = solar\ast_nomad.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 1600

[Solar]
nickname = Trade_Lane_Ring
ids_info = 66170
DA_archetype = solar\DOCKABLE\tlr_lod.cmp
material_library = solar\DOCKABLE\Solar_mat_TLR.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring_x3
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = bigship_shield_600m, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
lane_speed = 5000

[Solar]
nickname = Trade_Lane_Ring_Construct_A
DA_archetype = solar\dockable\TLR_construct_a.3db
material_library = solar\Solar_mat_TLR.mat
LODranges = 0, 200000
ids_name = 60245
ids_info = 60246
type = NON_TARGETABLE
mass = 10000.000000
solar_radius = 102.443001
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Trade_Lane_Ring_Construct_A1
DA_archetype = solar\dockable\TLR_construct_a.3db
material_library = solar\Solar_mat_TLR.mat
LODranges = 0, 1500, 3000, 13000
ids_name = 60245
ids_info = 60246
type = MISSION_SATELLITE
mass = 10000.000000
solar_radius = 102.443001
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Trade_Lane_Ring_Construct_B
DA_archetype = solar\dockable\TLR_construct_b.3db
material_library = solar\Solar_mat_TLR.mat
LODranges = 0, 1500, 3000, 13000
ids_name = 60245
ids_info = 60246
type = NON_TARGETABLE
mass = 10000.000000
solar_radius = 102.443001
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Trade_Lane_Ring_Damage_A
DA_archetype = solar\dockable\TLR_damage_a.3db
material_library = solar\Solar_mat_TLR.mat
LODranges = 0, 1500, 3000, 13000
ids_name = 60245
ids_info = 60246
type = NON_TARGETABLE
mass = 10000.000000
solar_radius = 102.443001
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Trade_Lane_Ring_Damage_B
LODranges = 0, 1500, 3000, 13000
DA_archetype = solar\dockable\TLR_damage_b.3db
material_library = solar\Solar_mat_TLR.mat
ids_name = 60245
ids_info = 60246
type = NON_TARGETABLE
mass = 10000.000000
solar_radius = 102.443001
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = debris_large01
ids_name = 60247
ids_info = 60248
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\debriszone_large01.3db
material_library = solar\ast_debris.mat
LODranges = 0, 20000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = debris_xlarge01
ids_name = 60247
ids_info = 60248
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\debriszone_xlarge01.3db
material_library = solar\ast_debris.mat
LODranges = 0, 20000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = debris_med01
ids_name = 60247
ids_info = 60248
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\debriszone_med01.3db
material_library = solar\ast_debris.mat
LODranges = 0, 20000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = debris_med02
ids_name = 60247
ids_info = 60248
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\debriszone_med02.3db
material_library = solar\ast_debris.mat
LODranges = 0, 20000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = fuchu_core
type = PLANET
DA_archetype = solar\asteroids\models\ast_rock_10.3db
material_library = solar\ast_rock.mat
LODranges = 0, 1
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_nomad01_largeA
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_nomad01_largeA.3db
material_library = solar\ast_nomad.mat
LODranges = 0, 3000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_nomad01_largeB
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_nomad01_largeB.3db
material_library = solar\ast_nomad.mat
LODranges = 0, 3000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_icecrystal_largeA
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_icecrystal_largeA.3db
material_library = solar\ast_ice.mat
LODranges = 0, 6000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_icecrystal_largeB
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_icecrystal_largeB.3db
material_library = solar\ast_ice.mat
LODranges = 0, 6000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_lava02_largeA
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_lava02_largeA.3db
material_library = solar\ast_lava.mat
LODranges = 0, 9999
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_lava02_largeB
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_lava02_largeB.3db
material_library = solar\ast_lava.mat
LODranges = 0, 9999
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_mineable_largeA
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_mineable_plain_largeA.3db
material_library = solar\ast_mineable.mat
LODranges = 0, 25000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_mineable_largeB
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_mineable_plain_largeB.3db
material_library = solar\ast_mineable.mat
LODranges = 0, 25000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_ice_largeA
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_ice_largeA.3db
material_library = solar\ast_ice.mat
LODranges = 0, 10000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_ice_largeB
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_ice_largeB.3db
material_library = solar\ast_ice.mat
LODranges = 0, 10000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_solar_mineable_60
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_mineable_60.3db
material_library = solar\ast_mineable.mat
LODranges = 0, 2000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_solar_mineable2_60
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_mineable02_60.3db
material_library = solar\ast_mineable.mat
LODranges = 0, 2000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_solar_beryllium_60
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_beryl_60.3db
material_library = solar\ast_berylium.mat
LODranges = 0, 2000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_solar_ice_60
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_ice_60.3db
material_library = solar\ast_ice.mat
LODranges = 0, 2000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_solar_iceblock_60
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_ice_block_60.3db
material_library = solar\ast_ice.mat
LODranges = 0, 2000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_solar_icecarbon_60
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_ice_carbon_60.3db
material_library = solar\ast_ice.mat
LODranges = 0, 2000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ast_solar_lava02_60
type = NON_TARGETABLE
DA_archetype = solar\asteroids\models\ast_lava02_60.3db
material_library = solar\ast_lava.mat
LODranges = 0, 2000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = d_depot
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 2000, 4000, 50000
mass = 10000.000000
loadout = depot
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 300
shape_name = NAV_lootabledepot
destructible = true
explosion_arch = explosion_pirate_depot
hit_pts = 400000
fuse = pirate_base_explode_fuse, 0.000000, 1
docking_sphere = berth, HpDockMountA, 14.500000, Sc_port dock open
docking_sphere = berth, HpDockMountB, 14.500000, Sc_starboard dock open
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_camera = 0

[Solar]
nickname = wplatform_m01b
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200, 400, 7000
mass = 10000.000000
loadout = weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 15000

[Solar]
nickname = waypoint
type = waypoint
DA_archetype = interface\hud\3dnavpoint.3db
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24

[Solar]
nickname = dyson_city
ids_name = 10913
ids_info = 10914
type = SATELLITE
DA_archetype = solar\misc\dyson_city.3db
material_library = solar\Solar_mat_dyson_city.mat
loadout = dyson_city
LODranges = 0, 100000
solar_radius = 100000
shape_name = NNM_SM_ROCK_ASTEROID
shield_link = dyson_city_shield01, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
fuse = fuse_dyson_city_wormhole_start, 0.000000, 1
fuse = fuse_dyson_city_generator_01_offline, 0.000000, 1
fuse = fuse_dyson_city_generator_02_offline, 0.000000, 1
fuse = fuse_dyson_city_generator_03_offline, 0.000000, 1
fuse = fuse_dyson_city_generator_04_offline, 0.000000, 1
fuse = fuse_dyson_city_generator_05_offline, 0.000000, 1

[Solar]
nickname = dyson_city_platform
ids_name = 10913
ids_info = 10914
type = SATELLITE
DA_archetype = solar\misc\dyson_platform.3db
material_library = solar\Solar_mat_dyson_city.mat
LODranges = 0, 100000
solar_radius = 100000
shape_name = NNM_SM_ROCK_ASTEROID
explosion_arch = explosion_dyson_city_platform
destructible = true
hit_pts = 150000
fuse = dyson_generator_fuse, 0.000000, 1

[Solar]
nickname = dyson_city_generator
ids_name = 10913
ids_info = 10914
type = SATELLITE
DA_archetype = solar\misc\dyson_generator.3db
material_library = solar\Solar_mat_dyson_city.mat
loadout = dyson_city_generator
LODranges = 0, 100000
solar_radius = 100000
shape_name = NNM_SM_ROCK_ASTEROID
explosion_arch = explosion_dyson_city_generator
destructible = true
hit_pts = 75000
fuse = dyson_generator_fuse, 0.000000, 1

[Solar]
nickname = dyson
ids_name = 10913
ids_info = 10914
type = NON_TARGETABLE
DA_archetype = solar\misc\dyson_scape.cmp
material_library = solar\Solar_mat_dyson.mat
LODranges = 0, 100000
solar_radius = 100000
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = dyson_airlock
ids_name = 10917
ids_info = 10918
type = AIRLOCK_GATE
DA_archetype = solar\misc\dyson_door.cmp
material_library = solar\Solar_mat_dyson.mat
LODranges = 0, 100000
mass = 10000.000000
open_anim = Sc_open dock
open_sound = gate_open_sound
close_sound = gate_close_sound
jump_out_hp = HpDockMountA
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = airlock, HpDockMountA, 233
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = dyson_generator
ids_name = 10915
ids_info = 10916
type = SATELLITE
DA_archetype = solar\misc\dyson_shield_gen.3db
material_library = solar\Solar_mat_dyson.mat
LODranges = 0, 20000
loadout = dyson_generator
mass = 10000.000000
animated_textures = true
fuse = fuse_dyson_scape_shieldgen_death, 0, 1
destructible = true
hit_pts = 50000

[Solar]
nickname = dyson_door_shield
ids_name = 10915
ids_info = 10916
type = NON_TARGETABLE
DA_archetype = solar\misc\dyson_door_shield.3db
material_library = solar\Solar_mat_dyson.mat
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 50000
mass = 10000.000000
hit_pts = 5000000

[Solar]
nickname = dyson_airlock_inside
ids_name = 10917
ids_info = 10918
type = AIRLOCK_GATE
DA_archetype = solar\dockable\jump_hole2.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 20000
mass = 10000.000000
jump_out_hp = HpDockMountA
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = airlock, HpDockMountA, 100
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = lair
ids_name = 10901
ids_info = 10902
type = STATION
DA_archetype = solar\dockable\nomad_lair.cmp
material_library = solar\nomad_lair.mat
LODranges = 0, 50000
mass = 10000
solar_radius = 3000
shape_name = NNM_SM_MINING
hit_pts = 1000000000
loadout = lair_base
destructible = true
envmap_material = envmapbasic
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 100.500000
docking_sphere = berth, HpDockMountB, 100.500000
docking_sphere = jump, HpDockMountC, 300.500000
docking_sphere = jump, HpDockMountD, 300.500000
docking_sphere = jump, HpDockMountE, 300.500000
docking_camera = 0
fuse = fuse_no_lair_base, 0.000000, 100000000

[Solar]
nickname = lair_st02
ids_name = 10901
ids_info = 10902
type = STATION
DA_archetype = solar\dockable\nomad_lair.cmp
material_library = solar\nomad_lair.mat
LODranges = 0, 50000
mass = 10000
solar_radius = 3000
shape_name = NNM_SM_MINING
hit_pts = 1000000000
loadout = lair_base
destructible = true
envmap_material = envmapbasic
open_sound = depot_open_sound
close_sound = depot_close_sound
fuse = fuse_no_lair_base, 0.000000, 100000000

[Solar]
nickname = lair_core
ids_name = 10911
ids_info = 10912
type = NON_TARGETABLE
DA_archetype = solar\dockable\nomad_lair_core.cmp
material_library = solar\nomad.mat
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
loadout = lair_core
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = lair_power_cell
ids_name = 10911
ids_info = 10912
type = SATELLITE
DA_archetype = Solar\Dockable\nomad_power_cell.3db
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 2000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = lair_platform
ids_name = 10903
ids_info = 10904
type = NON_TARGETABLE
DA_archetype = solar\dockable\nomad_platform.3db
material_library = solar\nomad.mat
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = lair_shield_gen
ids_name = 10903
ids_info = 10904
type = SATELLITE
DA_archetype = solar\dockable\nomad_lair_shield_gen.3db
material_library = solar\nomad_lair.mat
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
destructible = true
hit_pts = 50000
fuse = fuse_lair_shieldgen_activate, 0.000000, -1
fuse = fuse_lair_shieldgen_death, 0.000000, 0
explosion_arch = explosion_instant

[Solar]
nickname = nomad_dome_shield
ids_name = 10903
ids_info = 10904
type = NON_TARGETABLE
DA_archetype = solar\dockable\nomad_dome_shield.3db
LODranges = 0, 10000
mass = 10000.000000
solar_radius = 250
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_shipping01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_shipping01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 4000, 50000
mass = 10000.000000
loadout = space_shipping01
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 14.500000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 14.500000, Sc_open dock4
docking_sphere = berth, HpDockMountE, 14.500000, Sc_open dock5
docking_sphere = berth, HpDockMountF, 14.500000, Sc_open dock6
docking_sphere = berth, HpDockMountG, 14.500000, Sc_open dock7
docking_sphere = berth, HpDockMountH, 14.500000, Sc_open dock8
docking_sphere = jump, HpDockMountI, 375.000000
docking_sphere = jump, HpDockMountJ, 375.000000
docking_sphere = jump, HpDockMountK, 375.000000
docking_sphere = jump, HpDockMountL, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = space_shipping02
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_shipping01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 4000, 50000
mass = 10000.000000
loadout = space_shipping01
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 14.500000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 14.500000, Sc_open dock4
docking_sphere = jump, HpDockMountI, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = space_freeport01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_freeport01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 4000, 60000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 14.500000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 14.500000, Sc_open dock4
docking_sphere = jump, HpDockMountE, 325.000000
docking_sphere = jump, HpDockMountF, 325.000000
docking_sphere = jump, HpDockMountG, 325.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = space_port_dmg
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_port_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 4000, 25000
mass = 10000.000000
loadout = space_port_dmg
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = space_mining01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_mining01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 4000, 60000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 300000000
fuse = fuse_standart_base01, 0.000000, 50000000
destructible = true

[Solar]
nickname = space_police01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 2000000000
fuse = fuse_standart_base01, 0.000000, 200000000
destructible = true
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = space_factory01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_factory01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 4000, 60000
mass = 10000.000000
loadout = space_factory01
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 300000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true

[Solar]
nickname = space_factory02
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_factory02.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 4000, 60000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 300000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true

[Solar]
nickname = space_dome
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_dome.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_dome2
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_dome.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 20000
fuse = freeport7_dome_fuse2, 0.000000, 1
explosion_arch = explosion_space_dome_dmg
destructible = true

[Solar]
nickname = space_industrial
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_industrial.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_industrial01
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_industrial01.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_industrial02
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_industrial02.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_habitat_wide
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_habitat_wide.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_habitat_tall
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_habitat_tall.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_research
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_research.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tankl2
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_tankl2.3db
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tankl2x2
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_tankl2x2.3db
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tankl4
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_tankl4.3db
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tankl4x4
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_tankl4x4.3db
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tanklx4
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_tanklx4.3db
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tanks4
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_tanks4.3db
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tanksx4
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_tanksx4.3db
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_beaml_dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_beaml_dmg.3db
material_library = solar\Solar_mat_space_dmg.mat
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_beamx_dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_beamx_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_habitat_dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_habitat_dmg.3db
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_police_dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_police_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Ithaca_station
ids_name = 60235
ids_info = 60236
type = MISSION_SATELLITE
DA_archetype = solar\misc\space_police_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 500, 4000
mass = 10000.000000
solar_radius = 500
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_industrial_dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_industrial_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tankl4x4_dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_tankl4x4_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tankl4_dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_tankl4_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tanklx4_dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_tanklx4_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tankl_3dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_tankl_3dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tankl_2dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_tankl_2dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tankl_1dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_tankl_1dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tanks_3dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_tanks_3dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tanks_2dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_tanks_2dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_tanks_1dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_tanks_1dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_solar_pnl
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_solar_pnl.cmp
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_solar_plant
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_solar_plant.cmp
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = hispania_sleeper_ship
LODranges = 0, 2000, 3500, 5500, 8000, 10000
ids_name = 60235
ids_info = 60236
type = MISSION_SATELLITE
DA_archetype = solar\misc\hispania_liner.3db
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = depot_water
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_water
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_food
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_food
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_boron
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_boron
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_beryllium
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_beryllium
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_cobalt
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_cobalt
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_niobium
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_niobium
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_toxic_waste
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_toxic_waste
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_scrap_metal
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_scrap_metal
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_polymers
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_polymers
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_hydrocarbons
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_hydrocarbons
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_copper
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_copper
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_oxygen
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_oxygen
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_fertilizers
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_fertilizers
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_Hfuel
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_Hfuel
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_basic_alloys
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_basic_alloys
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_super_alloys
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_super_alloys
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_high_temp_alloys
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_high_temp_alloys
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_superconductors
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_superconductors
shape_name = NAV_lootabledepot

[Solar]
nickname = surprise_superconductors
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 800
loadout = surprise_superconductors
shape_name = NAV_surpriseX

[Solar]
nickname = surprise_machinery
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 300
loadout = surprise_machinery
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_optical_chips
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 300
loadout = depot_optical_chips
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_optronics
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 300
loadout = depot_optronics
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_construction_machinery
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 300
loadout = depot_construction_machinery
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = depot_mining_machinery
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 300
loadout = depot_mining_machinery
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_consumer_goods
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 300
loadout = depot_consumer_goods
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_pharmaceuticals
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 300
loadout = depot_pharmaceuticals
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_ship_hull_panels
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 300
loadout = depot_ship_hull_panels
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_generator
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 300
loadout = depot_generator_no01
shape_name = NAV_lootabledepot

[Solar]
nickname = planet_storm_5000
type = NON_TARGETABLE
DA_archetype = solar\misc\gravity_buoy.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 1, 2, 3, 4, 5
distance_render = 5000
mass = 10000.000000
loadout = planet_storm_5000
solar_radius = 2.443000
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = neutron_star
type = NON_TARGETABLE
DA_archetype = solar\misc\nav_buoy_volcano.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 1, 2, 3, 4, 68000
distance_render = 5000
mass = 10000.000000
loadout = neutron_star
solar_radius = 2.443000
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = neutron_star_blue
type = NON_TARGETABLE
DA_archetype = solar\misc\nav_buoy_volcano.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 1, 2, 3, 4, 68000
distance_render = 5000
mass = 10000.000000
loadout = neutron_star_blue
solar_radius = 2.443000
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = miningbase_abandoned
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\miningbase_mineableB.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_mineable.mat
LODranges = 0, 5000
mass = 10000.000000
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = freeport7
ids_name = 60221
ids_info = 60222
type = SATELLITE
DA_archetype = solar\dockable\freeport7_dmg.cmp
material_library = solar\freeport7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 19999, 20000
mass = 10000.000000
loadout = freeport7
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 100000
explosion_arch = explosion_instant
fuse = freeport7_main_fuse1, 0.000000, 1

[CollisionGroup]
obj = trading_outpost_btmtwr_lod1
separable = true
child_impulse = 700.000000
debris_type = debris_station_piece
mass = 50.000000
hit_pts = 55000

[CollisionGroup]
obj = trading_outpost_toptwr_lod1
separable = true
child_impulse = 700.000000
debris_type = debris_station_piece2
mass = 50.000000
hit_pts = 55000

[CollisionGroup]
obj = tink01_lod1
separable = true
child_impulse = 100.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 55000

[CollisionGroup]
obj = hab01_lod1
separable = true
child_impulse = 1500.000000
debris_type = FP7_debris_habitat
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = hab02_lod1
separable = true
child_impulse = 1500.000000
debris_type = FP7_debris_habitat
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = dmg_sect01_lod1
separable = true
child_impulse = 100.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 55000

[CollisionGroup]
obj = dmg_sect02_lod1
separable = true
child_impulse = 150.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = dmg_sect03_lod1
separable = true
child_impulse = 120.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = dmg_sect04_lod1
separable = true
child_impulse = 90.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = dmg_sect05_lod1
separable = true
child_impulse = 90.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = dmg_sect06_lod1
separable = true
child_impulse = 110.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 55000

[CollisionGroup]
obj = dmg_sect07_lod1
separable = true
child_impulse = 90.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 55000

[CollisionGroup]
obj = dock1_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[CollisionGroup]
obj = dock2_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[CollisionGroup]
obj = dock3_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[CollisionGroup]
obj = dock4_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[CollisionGroup]
obj = dock5_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[CollisionGroup]
obj = dock6_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[CollisionGroup]
obj = dock7_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[CollisionGroup]
obj = dock8_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[CollisionGroup]
obj = ant01_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[CollisionGroup]
obj = ant02_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 55000

[Solar]
nickname = freeport7_space_dome
ids_name = 60221
ids_info = 60222
type = SATELLITE
DA_archetype = solar\misc\space_dome_dmg.cmp
material_library = solar\freeport7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 100000
fuse = freeport7_dome_fuse, 0.000000, 1
fuse = freeport7_dome_fuse2, 0.000000, 1
explosion_arch = explosion_space_dome_dmg
destructible = true

[Solar]
nickname = freeport7_space_dome2
ids_name = 60221
ids_info = 60222
type = SATELLITE
DA_archetype = solar\misc\space_dome_dmg.cmp
material_library = solar\freeport7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 19999, 20000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 1000000
fuse = freeport7_dome_fuse, 0.000000, 1
fuse = freeport7_dome_fuse2, 0.000000, 1
explosion_arch = explosion_space_dome_dmg
destructible = true

[CollisionGroup]
obj = tanks_lod1
separable = true
child_impulse = 75.000000
debris_type = debris_exploding_spacetank
mass = 50.000000
hit_pts = 55000

[CollisionGroup]
obj = dome01_lod1
separable = true
child_impulse = 1700.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = dome02_lod1
separable = true
child_impulse = 1700.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = glass01_lod1
separable = true
child_impulse = 1700.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = glass02_lod1
separable = true
child_impulse = 1700.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 55000

[CollisionGroup]
obj = glass03_lod1
separable = true
child_impulse = 1700.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 55000

[Solar]
nickname = d_n_battleship
ids_name = 237038
ids_info = 66578
type = MISSION_SATELLITE
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
LODranges = 0, 1100, 1500, 2000, 15000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 120000
fuse = fuse_no_battleship_death, 0.000000, 1
explosion_arch = explosion_no_battleship
destructible = true

[Solar]
nickname = MSN_d_r_battleship
type = MISSION_SATELLITE
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900, 1200, 3500, 4000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 2, Sc_open dock a
docking_sphere = moor_medium, HpDockMountB, 5.000000
docking_sphere = moor_large, HpDockMountC, 5.000000
docking_camera = 0
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 500000
fuse = r_battleship_body_fuse, 0.500000, 500
explosion_arch = explosion_green_capital_small
destructible = true

[CollisionGroup]
obj = Rh_frnt_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_thruster_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 500
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_engine_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 500
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_main_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 500
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 500
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 500000
root_health_proxy = true

[Solar]
nickname = MSN_d_l_dreadnought
ids_name = 329685
ids_info = 329685
type = MISSION_SATELLITE
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 1000000
fuse = l_dreadnought_fuse, 0.500000, 1
explosion_arch = explosion_li_cruiser_rebirth
destructible = true

[CollisionGroup]
obj = Leaf01_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_bottom_lod1
separable = parent_impulse = 6000
child_impulse = 1000
debris_type = debris_vanish
mass = 20000
fuse = l_dreadnought_fuse, 0.500000, 500
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 500
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_rear_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.750000, 500
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_nose_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_fuse, 0.000000, 500
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_frnt_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.250000, 500
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_port_skid_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_port_skid_fuse, 0.000000, 500
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_star_skid_fuse, 0.000000, 500
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 1000000
root_health_proxy = true

[CollisionGroup]
obj = Li_engine_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 500
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 1000000
root_health_proxy = true

[Solar]
nickname = MSN_d_k_battleship
ids_name = 329684
ids_info = 329684
type = MISSION_SATELLITE
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900, 1500, 2500, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 69300
fuse = ku_battleship_body_fuse, 0.500000, 500
explosion_arch = explosion_orange_capital_big
destructible = true

[CollisionGroup]
obj = Ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = fuse = ku_battleship_body_fuse, 0.500000, 500
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = fuse = ku_battleship_body_fuse, 0.000000, 500
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = fuse = ku_battleship_body_fuse, 0.250000, 500
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = fuse = ku_battleship_body_fuse, 0.750100, 500
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = fuse = ku_battleship_body_fuse, 0.900000, 500
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine01_lod1
separable = parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.600000, 500
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine02_lod1
fuse = ku_battleship_engine_fuse, 0.700000, 500
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_fan_lod1
separable = parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.800000, 500
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_spikemount_lod1
separable = parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.300000, 500
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine01_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.800000, 500
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine02_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.900000, 500
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_fan_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.800000, 500
mass = 2.000000
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_spikemount_lod1
separable = parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.300000, 500
mass = 4.000000
hit_pts = 69300
root_health_proxy = true

[Solar]
nickname = d_r_battleship
type = STATION
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1200, 1800, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 2, Sc_open dock a
docking_sphere = jump, HpDockMountB, 375.000000
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 500000
fuse = r_battleship_body_fuse, 0.500000, 500
explosion_arch = explosion_green_capital_small
destructible = true

[CollisionGroup]
obj = Rh_frnt_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_thruster_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 500
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_engine_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 500000

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 500
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 500000

[CollisionGroup]
obj = Rh_main_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 500
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 500000

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 500
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 500000

[Solar]
nickname = d_k_battleship
ids_name = 329684
ids_info = 329684
type = STATION
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900, 1500, 2500, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 500000
fuse = ku_battleship_body_fuse, 0.500000, 1
explosion_arch = explosion_rh_battleship
destructible = true

[CollisionGroup]
obj = Ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = fuse = ku_battleship_body_fuse, 0.500000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = fuse = ku_battleship_body_fuse, 0.000000, 1
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = fuse = ku_battleship_body_fuse, 0.250000, 1
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = fuse = ku_battleship_body_fuse, 0.750100, 1
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = fuse = ku_battleship_body_fuse, 0.900000, 1
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine01_lod1
separable = parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.600000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine02_lod1
fuse = ku_battleship_engine_fuse, 0.700000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_fan_lod1
separable = parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.800000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_spikemount_lod1
separable = parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.300000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine01_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.800000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine02_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.900000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_fan_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.800000, 1
mass = 2.000000
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_spikemount_lod1
separable = parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.300000, 1
mass = 4.000000
hit_pts = 500000
root_health_proxy = true

[Solar]
nickname = suprise_li_elite
type = MISSION_SATELLITE
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
LODranges = 0, 75, 150, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_transport
type = MISSION_SATELLITE
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
LODranges = 0, 300, 900, 4500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_instant
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
shield_link = bigship_shield_150m, HpRunningLight02, HpRunningLight01
;fuse = fuse_suprise_transport, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = child_impulse = 0
parent_impulse = 0
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_eng_lod1
separable = child_impulse = 0
parent_impulse = 0
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = child_impulse = 0
parent_impulse = 0
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = child_impulse = 0
parent_impulse = 0
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
hit_pts = 15000

[Solar]
nickname = suprise_transport_large
type = MISSION_SATELLITE
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
LODranges = 0, 300, 600, 4500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_instant
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_transport, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = child_impulse = 0
parent_impulse = 0
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_eng_lod1
separable = child_impulse = 0
parent_impulse = 0
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = child_impulse = 0
parent_impulse = 0
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = child_impulse = 0
parent_impulse = 0
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
hit_pts = 15000

[Solar]
type = MISSION_SATELLITE
nickname = suprise_li_fighter
LODranges = 0, 40, 60, 140, 300, 1000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_fighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_li_freighter
LODranges = 0, 80, 120, 200, 300, 1200
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_freighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_br_fighter
LODranges = 0, 60, 130, 1000
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_br_fighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_br_elite
LODranges = 0, 80, 160, 1000
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_br_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_br_freighter
LODranges = 0, 150, 240, 1200
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_br_freighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ku_fighter
LODranges = 0, 40, 80, 1000
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_ku_fighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ku_elite
LODranges = 0, 40, 80, 180, 1000
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_ku_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ku_freighter
LODranges = 0, 80, 160, 1200
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_ku_freighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_rh_fighter
LODranges = 0, 60, 140, 1000
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_rh_fighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_rh_elite
LODranges = 0, 60, 150, 1000
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_rh_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_rh_freighter
LODranges = 0, 50, 150, 250, 1200
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_rh_freighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_bh_fighter
LODranges = 0, 80, 150, 1000
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_bh_fighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_bh_elite
LODranges = 0, 80, 150, 1000
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_bh_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_bh_elite2
LODranges = 0, 80, 150, 1000
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_bh_elite2, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_pi_fighter
LODranges = 0, 80, 120, 1000
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_pi_fighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_pi_elite
LODranges = 0, 60, 120, 1000
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_pi_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_pi_freighter
LODranges = 0, 60, 120, 1000
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_pi_freighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_co_fighter
LODranges = 0, 75, 120, 1000
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_co_fighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_co_elite
LODranges = 0, 75, 200, 1000
DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp
material_library = ships\kusari\ku_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_co_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_co_elite2
LODranges = 0, 75, 150, 2000
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_co_elite2, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ge_fighter
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_ge_fighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ge_fighter2
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_ge_fighter2, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ge_fighter4
LODranges = 0, 60, 100, 1000
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_ge_fighter4, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ge_fighter5
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_ge_fighter5, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ge_fighter6
LODranges = 0, 60, 100, 1000
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_ge_fighter6, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_bw_fighter
LODranges = 0, 75, 125, 1000
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_bw_fighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_bw_elite
LODranges = 0, 75, 125, 1000
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_bw_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_bw_elite2
LODranges = 0, 75, 125, 1000
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_bw_elite2, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_bw_freighter
LODranges = 0, 75, 150, 300, 1200
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_bw_freighter, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
ids_name = 1
ids_info = 1
type = MISSION_SATELLITE
nickname = suprise_no_fighter
LODranges = 0, 80, 120, 1000
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ge_armored
LODranges = 0, 200, 300, 2000
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ge_train
LODranges = 0, 300, 450, 750, 950, 4500
DA_archetype = ships\utility\freight_train\freight_trainx2.3db
material_library = ships\utility\utility_misc.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_ge_csv
LODranges = 0, 60, 150, 250, 800, 1000
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = rm_miningbase_small_ice
ids_name = 329690
ids_info = 329690
type = MISSION_SATELLITE
DA_archetype = solar\dockable\miningbase_small_ice.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_ice.mat
LODranges = 0, 7000
mass = 100000000
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = explosion_rock_base
hit_pts = 250000
fuse = fuse_miningbase_small_rock, 0.000000, 1
destructible = true

[Solar]
nickname = rm_miningbase_small_rock
ids_name = 329690
ids_info = 329690
type = MISSION_SATELLITE
DA_archetype = solar\dockable\miningbase_small_rock.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_rock.mat
LODranges = 0, 7000
mass = 100000000
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = explosion_rock_base
hit_pts = 250000
fuse = fuse_miningbase_small_rock, 0.000000, 1
destructible = true

[Solar]
nickname = rm_Roid_Miner
LODranges = 0, 500, 1300, 5000
ids_name = 329687
ids_info = 329687
type = MISSION_SATELLITE
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
explosion_arch = explosion_asteroid_miner
destructible = true
hit_pts = 250000
fuse = miner_death_fuse, 0.000000, 1

[Solar]
nickname = rm_space_police01
ids_name = 329691
ids_info = 329691
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 250000
fuse = fuse_space_police01, 0.000000, 1

[Solar]
nickname = rm_wplatform
LODranges = 0, 200, 400, 4000
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 1600

[Solar]
nickname = rm_wplatform_rock
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_rock02_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 5000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_rock_wplatform
fuse = fuse_rock_wplatform, 0.000000, 1
hit_pts = 1600

[Solar]
nickname = rm_wplatform_ice
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_ice_platform.3db
material_library = solar\ast_ice.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 5000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_ice_wplatform
fuse = fuse_ice_wplatform, 0.000000, 1
hit_pts = 1600

[Solar]
nickname = rm_space_mining01
ids_name = 329688
ids_info = 329688
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_mining01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 250000
fuse = fuse_space_mining01, 0.000000, 1

[Solar]
nickname = rm_space_freeport01
ids_name = 329689
ids_info = 329689
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_freeport01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 250000
fuse = fuse_space_mining01, 0.000000, 1

[Solar]
nickname = rm_depot
ids_name = 329682
ids_info = 329682
type = MISSION_SATELLITE
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 800, 1200, 2000, 15000
mass = 10000.000000
solar_radius = 300
destructible = true
explosion_arch = explosion_pirate_depot
hit_pts = 250000
fuse = pirate_base_explode_fuse, 0.000000, 1

[Solar]
nickname = rm_r_battleship
ids_name = 329686
ids_info = 329686
type = MISSION_SATELLITE
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900, 1200, 3500, 4000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 500000
fuse = r_battleship_body_fuse, 0.500000, 500
explosion_arch = explosion_green_capital_small
destructible = true

[CollisionGroup]
obj = Rh_frnt_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_thruster_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 500
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 500000

[CollisionGroup]
obj = Rh_engine_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 500
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 500000

[CollisionGroup]
obj = Rh_main_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 500
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 500
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 500000
root_health_proxy = true

[Solar]
nickname = rm_l_dreadnought
ids_name = 329685
ids_info = 329685
type = MISSION_SATELLITE
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 500000
fuse = l_dreadnought_fuse, 0.500000, 1
explosion_arch = explosion_li_cruiser_rebirth
destructible = true

[CollisionGroup]
obj = Leaf01_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_bottom_lod1
separable = parent_impulse = 6000
child_impulse = 1000
debris_type = debris_vanish
mass = 20000
fuse = l_dreadnought_fuse, 0.500000, 500
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 500
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_rear_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.750000, 500
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_nose_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_fuse, 0.000000, 500
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_frnt_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.250000, 500
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_port_skid_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_port_skid_fuse, 0.000000, 500
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_star_skid_fuse, 0.000000, 500
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Li_engine_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 500
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 500000
root_health_proxy = true

[Solar]
nickname = rm_b_battleship
ids_name = 329683
ids_info = 329683
type = MISSION_SATELLITE
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 500, 1000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 500000
fuse = b_battleship_body_fuse, 0.500000, 500
explosion_arch = explosion_red_capital_small
destructible = true

[CollisionGroup]
obj = Br_cntrl_twr_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.100000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Br_frnt_lod1
separable = parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 500
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Br_main_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.300000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Br_port_gen_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_port_gen_fuse, 0.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Br_starboard_gen_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_star_gen_fuse, 0.000000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.750000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Br_thruster_lod1
separable = parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.900000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Br_engine_lod1
separable = debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 1.000000, 500
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 500000
root_health_proxy = true

[Solar]
nickname = rm_k_battleship
ids_name = 329684
ids_info = 329684
type = MISSION_SATELLITE
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900, 1500, 2500, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 500000
fuse = ku_battleship_body_fuse, 0.500000, 500
explosion_arch = explosion_rh_battleship
destructible = true

[CollisionGroup]
obj = Ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = fuse = ku_battleship_body_fuse, 0.500000, 500
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = fuse = ku_battleship_body_fuse, 0.000000, 500
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = fuse = ku_battleship_body_fuse, 0.250000, 500
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = fuse = ku_battleship_body_fuse, 0.750100, 500
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = fuse = ku_battleship_body_fuse, 0.900000, 500
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine01_lod1
separable = parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.600000, 500
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine02_lod1
fuse = ku_battleship_engine_fuse, 0.700000, 500
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_fan_lod1
separable = parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.800000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_spikemount_lod1
separable = parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.300000, 500
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine01_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.800000, 500
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine02_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.900000, 500
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_fan_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.800000, 500
mass = 2.000000
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_spikemount_lod1
separable = parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.300000, 500
mass = 4.000000
hit_pts = 500000
root_health_proxy = true

[Solar]
nickname = MSN10_shipyard
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\dockable\shipyard_2x.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 3000, 15000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 4000000000.000000
fuse = fuse_MSN10_Shipyard, 0.000000, 1
explosion_arch = explosion_shipyard
destructible = true

[Solar]
nickname = gas_collector
ids_name = 60237
ids_info = 60238
type = SATELLITE
DA_archetype = solar\misc\gas_collector.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
loadout = gas_collector
solar_radius = 300
shape_name = NNM_SM_MINING
hit_pts = 60000
fuse = fuse_gas_collector, 0.000000, 1
fuse = fuse_gas_collector_burning, 0.000000, 30000
explosion_arch = explosion_docking_ring
destructible = true

[CollisionGroup]
obj = disc_lod1
separable = parent_impulse = 60.000000
child_impulse = 20000.000000
debris_type = debris_gas_collector_disk
mass = 20.000000
hit_pts = 150000
root_health_proxy = true

[CollisionGroup]
obj = dish_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = debris_dockring_piece
mass = 20.000000
hit_pts = 150000
root_health_proxy = true

[CollisionGroup]
obj = panel_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = debris_dockring_piece
mass = 20.000000
hit_pts = 150000
root_health_proxy = true

[CollisionGroup]
obj = tail_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = debris_dockring_piece
mass = 20.000000
hit_pts = 150000
root_health_proxy = true

[Solar]
nickname = double_dock
ids_name = 458770
ids_info = 60216
type = STATION
DA_archetype = SOLAR\modular_station\docks\double_dock.3db
material_library = SOLAR\modular_station\modular_textures.mat
material_library = FX\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
docking_sphere = berth, HpDockMountA, 375.000000
docking_sphere = berth, HpDockMountB, 375.000000
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_city_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_city_10000\Planet_city_10000.sph
material_library = solar\planets\planet_earthcity.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_city.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_city_10000\planet_city.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = dsy_nomad_shrine
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\nomad_outpost.cmp
material_library = solar\solar_mat_dyson.mat
material_library = solar\Solar_mat_dyson_city.mat
material_library = solar\nomad_lair.mat
material_library = solar\nomad.mat
LODranges = 0, 30000
mass = 100000.000000
loadout = dsy_nomad_outpost
docking_sphere = jump, HpDockMountA, 275.500000
docking_sphere = berth, HpDockMountB, 14.500000
docking_sphere = berth, HpDockMountC, 14.500000
solar_radius = 600
shape_name = NAV_outpost
hit_pts = 999999961690316250000000000000000000.000000
destructible = false

[Solar]
nickname = gorg_platform
LODranges = 0, 10000
ids_name = 1
ids_info = 1
type = WEAPONS_PLATFORM
DA_archetype = SHIPS\RAD\gorg_platform\gorg_platform.cmp
material_library = SHIPS\RAD\gorg_platform\gorg_platform.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = gorg_platform
solar_radius = 500
shape_name = NAV_weaponplatform
destructible = false

[Solar]
nickname = COMMONDCKRNG01
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\XTS-new-dock\COMMONDCKRNG01.cmp
material_library = solar\XTS-new-dock\COMMONDCKRNG01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
loadout = DOCKING_RING
docking_sphere = jump, HpDockMountA, 275, Sc_open dock a
docking_sphere = jump, HpDockMountB, 275, Sc_open dock b
solar_radius = 500
shape_name = NAV_dockingrings
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Xaak_dock
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\X3_model\Xaak\Dock\Xaak_dockx.cmp
material_library = solar\X3_model\Xaak\Dock\Xaak_dockx.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
docking_sphere = jump, HpDockMountA, 300
docking_sphere = jump, HpDockMountB, 300
solar_radius = 500
shape_name = NAV_dockingrings
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = rasputin
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\dockable\rasputin\rasputin.cmp
material_library = SOLAR\dockable\rasputin\rasputin.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999, 999999, 999999, 999999
mass = 100000.000000
loadout = rasputin_loadout
docking_camera = 0
solar_radius = 600
shape_name = NAV_smallstation
docking_sphere = jump, HpDockMountA01, 375.000000
hit_pts = 900000000
fuse = station_boom_fuse, 0.000000, 1
destructible = true

[Solar]
nickname = wplatform_ice2
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_ice_platform.3db
material_library = solar\ast_ice.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 30000

[Solar]
nickname = wplatform more hull
LODranges = 0, 200, 400, 4000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
loadout = corsair_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 250000

[Solar]
nickname = Wynos
ids_name = 461113
ids_info = 491524
type = NON_TARGETABLE
DA_archetype = SOLAR\MISC\wynos.cmp
material_library = SOLAR\wynos.mat
LODranges = 0, 9999
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_NAVBUOY
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_earth_333
ids_name = 0
ids_info = 0
type = PLANET
DA_archetype = solar\planets\sw_earthplanet1\sw_earthplanet1.sph
material_library = solar\planets\sw_earthplanet1\sw_earthplanet1.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = BillboardBig2
ids_name = 467890
ids_info = 467891
type = SATELLITE
DA_archetype = solar\misc\BillboardBig2.cmp
material_library = solar\misc\BillboardBig2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000000.000000
solar_radius = 24.822001
shape_name = BillboardBig
hit_pts = 9999999.000000

[Solar]
nickname = ringy
ids_name = 852013
ids_info = 854117
LODranges = 0, 9000
type = STATION
DA_archetype = SOLAR\DOCKABLE\ringy.cmp
material_library = SOLAR\DOCKABLE\ringy.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000000000
docking_sphere = jump, HpDockMountA, 350
docking_camera = 0
loadout = KaerPasearI_loadout
solar_radius = 400
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000.000000
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Blackhole_Sphere
type = PLANET
DA_archetype = solar\blackhole\blackhole_core.3db
material_library = solar\blackhole\blackhole.txm
solar_radius = 3000
mass = 1000000000

[Solar]
nickname = Blackhole_Well
type = PLANET
DA_archetype = solar\misc\BlackHole.3db
solar_radius = 100000
mass = 1000000000

[Solar]
nickname = planet_mercury_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_mercury\planet_mercury_5000.sph
material_library = solar\planets\mercury1.txm
material_library = solar\planets\detailmaps\detailmap_mercury1.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_mercury\planet_mercury1.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_Ambrosia_3300
LODranges = 0, 9999999
ids_name = 852018
ids_info = 854122
type = PLANET
DA_archetype = solar\Planets\Planet_Bajor.cmp
material_library = solar\Planets\Planet_Bajor.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000000
solar_radius = 1000
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Malhideout01
ids_name = 786466
ids_info = 788488
type = STATION
DA_archetype = SOLAR\DOCKABLE\Malhideout01.cmp
material_library = SOLAR\DOCKABLE\Malhideout01.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
loadout = Malhideout01_Loadout
LODranges = 0, 10000
mass = 10000000000
docking_sphere = berth, HpDockMountA, 40.000000
docking_sphere = jump, HpDockMountB, 375.000000
docking_camera = 0
solar_radius = 500
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
type = MISSION_SATELLITE
nickname = suprise_unknown_elite
LODranges = 0, 1300
DA_archetype = ships\Alies\Alies.cmp
material_library = ships\Alies\Alies.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_shadow
LODranges = 0, 1300
DA_archetype = ships\Alies\shadow.cmp
material_library = ships\Alies\shadow.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_nomad
LODranges = 0, 1300
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_nomad_advanced
LODranges = 0, 1300
DA_archetype = ships\NOMAD\nomad_advanced\nomad_advanced.cmp
material_library = ships\NOMAD\nomad_advanced\nomad_advanced.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_Anubis_elite
LODranges = 0, 1300
DA_archetype = ships\ORDER\OR_ELITE\or_elite.cmp
material_library = ships\ORDER\or_ships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = br_liner_nodock2
type = STATION
DA_archetype = ships\liner\brliner.cmp
material_library = ships\liner\brliner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 1000, 1400, 3000, 5000, 10000, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = jump, HpDockMountA01, 255.000000
docking_sphere = jump, HpDockMountB01, 255.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = br_liner_nodock
type = SATELLITE
DA_archetype = ships\liner\brliner.cmp
material_library = ships\liner\brliner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_mercury_3200
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\custom3.cmp
material_library = solar\planets\custom3.cmp
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 1000000
solar_radius = 3200
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = behemoth_7.1
type = SATELLITE
DA_archetype = ships\RHEINLAND\behemoth_7.1\rhfr.cmp
material_library = ships\RHEINLAND\behemoth_7.1\rhfr.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_earth_br08
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\custom16.cmp
material_library = solar\planets\custom16.cmp
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 1000000
solar_radius = 3200
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_Ariks_2000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\pl_world12.cmp
material_library = solar\planets\pl_world12.cmp
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\pl_world12.mat
LODranges = 0, 999999
mass = 1000000
solar_radius = 2000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
type = MISSION_SATELLITE
nickname = suprise_bg_elite
LODranges = 0, 1300
DA_archetype = ships\enforcer\enforcer.cmp
material_library = ships\enforcer\enforcer.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = planet_earthgrncld2_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\PLANET_EARTHGRNCLD2\planet_earthgrncld_4000.sph
material_library = solar\planets\planet_earthgrncld2.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = behemoth
type = SATELLITE
DA_archetype = ships\LIBERTY\behemoth\behemoth.cmp
material_library = ships\LIBERTY\behemoth\behemoth.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = freedom
type = SATELLITE
DA_archetype = ships\LIBERTY\freedom\freedom.cmp
material_library = ships\LIBERTY\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ryuujin
type = SATELLITE
DA_archetype = ships\KUSARI\ryuujin\ryuujin.cmp
material_library = ships\KUSARI\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = viceroy
type = SATELLITE
DA_archetype = ships\BRETONIA\viceroy\viceroy.cmp
material_library = ships\BRETONIA\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = RH_CRUISER
type = SATELLITE
DA_archetype = ships\RHEINLAND\RH_CRUISER\rh_cruiser.cmp
material_library = ships\RHEINLAND\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = RH_GUNSHIP
type = SATELLITE
DA_archetype = ships\RHEINLAND\RH_GUNSHIP\rh_gunship.cmp
material_library = ships\RHEINLAND\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = BR_GUNSHIP
type = SATELLITE
DA_archetype = ships\BRETONIA\BR_GUNSHIP\BR_GUNSHIP.cmp
material_library = ships\BRETONIA\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = BR_DESTROYER
type = SATELLITE
DA_archetype = ships\BRETONIA\BR_DESTROYER\BR_DESTROYER.cmp
material_library = ships\BRETONIA\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = KU_GUNSHIP
type = SATELLITE
DA_archetype = ships\KUSARI\KU_GUNSHIP\KU_GUNSHIP.cmp
material_library = ships\KUSARI\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Osiris_7.2
type = SATELLITE
DA_archetype = ships\ORDER\OR_OSIRIS\or_osiris.cmp
material_library = ships\ORDER\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = KU_DESTROYER
type = SATELLITE
DA_archetype = ships\KUSARI\KU_DESTROYER\KU_DESTROYER.cmp
material_library = ships\KUSARI\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = bismark
type = SATELLITE
DA_archetype = ships\RHEINLAND\bismark\bismark.cmp
material_library = ships\RHEINLAND\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = DomBase
LODranges = 0, 25000
ids_name = 852023
ids_info = 854127
type = STATION
DA_archetype = solar\DOCKABLE\DomBase.cmp
material_library = solar\DOCKABLE\DomBase.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 800
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = berth, HpDockMountA, 50
docking_sphere = jump, HpDockMountB, 300
docking_camera = 0
;destructible = true
;fuse = r_battleship_body_fuse, 0.500000, 500
;explosion_arch = explosion_rh_battleship

[Solar]
nickname = planet_watdrkcld2_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\PLANET_WATDRKCLD2\planet_watdrkcld_4000.sph
material_library = solar\planets\planet_watdrkcld2.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere2.txm
material_library = solar\planets\planet_watdrkcld\planet_watdrkcld.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthgrnice2_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgrnice2\planet_earthgrnice_3000.sph
material_library = solar\planets\planet_earthgaia2.txm
material_library = solar\planets\planet_earthgaiacap2.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgrnice2\planet_earthgrnice.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_icelndwat2_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\PLANET_ICELNDWAT2\planet_icelndwat_3000.sph
material_library = solar\planets\planet_icelndwat2.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icelndwat\planet_icelndwat.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = xe
ids_name = 461272
ids_info = 461271
type = STATION
DA_archetype = solar\dockable\xe.cmp
material_library = solar\xe.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
loadout = xe01
solar_radius = 800.370001
shape_name = NAV_smallstation
docking_camera = 0
docking_sphere = pad, HpDockMountA, 250
docking_sphere = pad, HpDockMountB, 250
docking_sphere = jump, HpDockMountC, 300
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = jumphole_light02
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_light
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 150
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = nomad_base
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\misc\nomad_base.cmp
material_library = solar\misc\nomad_base.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 100000.000000
loadout = rasputin_loadout
docking_camera = 0
solar_radius = 600
shape_name = NAV_smallstation
docking_sphere = jump, HpDockMountA01, 375.000000
hit_pts = 999999961690316250000000000000000000.000000
fuse = station_boom_fuse, 0.000000, 1

[Solar]
nickname = Am_platform
LODranges = 0, 15000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\tf_platform.cmp
material_library = solar\misc\tf_platform.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Am_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 12000
explosion_arch = explosion_docking_ring
hit_pts = 500000

[Solar]
nickname = belerathon
type = SATELLITE
DA_archetype = ships\new\belerathon\belerathon.cmp
material_library = ships\new\belerathon\belerathon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Hunters_station
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Hunters_station.cmp
material_library = SOLAR\new\Hunters_station.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
loadout = CF18station23
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = Jump, HpDockMountA01, 300.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Intro_station
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\ew15_base\ew15_base.cmp
material_library = SOLAR\ew15_base\ew15_base.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
loadout = CF18station23
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = Jump, HpDockMountA01, 255.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_industrial_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_industrial\planet_industrial_3000.sph
material_library = solar\planets\indust.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_industrial\planet_industrial.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Hunters_shipyng
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Hunters_shipyng.cmp
material_library = SOLAR\new\Hunters_shipyng.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
loadout = CF18station25
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = Jump, HpDockMountA01, 355.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Hunters_base
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Hunters_base.cmp
material_library = SOLAR\new\Hunters_base.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
loadout = CF18station24
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = Jump, HpDockMountA01, 355.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
type = MISSION_SATELLITE
nickname = suprise_hu_elite
LODranges = 0, 1300
DA_archetype = ships\new\Hunter_elite\Hunter_elite.cmp
material_library = ships\new\Hunter_elite\Hunter_elite.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_am_elite
LODranges = 0, 1300
DA_archetype = ships\new\Eradicator\Eradicator.cmp
material_library = ships\new\Eradicator\Eradicator.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_Hunter_fighter
LODranges = 0, 1300
DA_archetype = ships\new\Hunter_fighter\Hunter_fighter.cmp
material_library = ships\new\Hunter_fighter\Hunter_fighter.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

;Nomad_Hatchery
[Solar]
nickname = No_Hatchery
ids_name = 60211
ids_info = 66146
type = STATION
nomad = true
DA_archetype = solar\nomad\No_Hatchery.cmp
material_library = solar\nomad\No_Hatchery.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
mass = 10000.000000
loadout = No_Hatchery
solar_radius = 248.356003
shape_name = NAV_outpost
hit_pts = 999999961690316250000000000000000000.000000

;Nomad_Hive
[Solar]
nickname = No_Hive
ids_name = 60211
ids_info = 66146
type = STATION
nomad = true
DA_archetype = solar\nomad\No_Hive.cmp
material_library = solar\nomad\No_Hive.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
mass = 10000.000000
loadout = No_Hive
solar_radius = 248.356003
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = No_WP
LODranges = 0, 100000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
nomad = true
DA_archetype = solar\nomad\No_WP_New.cmp
material_library = solar\nomad\No_WP_New.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = No_WP_load
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 12000
explosion_arch = explosion_no_elite02
hit_pts = 1000000

[Solar]
nickname = No_Hatchery_weapon
ids_name = 60211
ids_info = 66146
type = SATELLITE
nomad = true
DA_archetype = solar\nomad\No_Hatchery.cmp
material_library = solar\nomad\No_Hatchery.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
mass = 10000.000000
loadout = No_Hatchery_weapon
solar_radius = 248.356003
shape_name = NAV_weaponplatform
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = No_Hive_weapon
ids_name = 60211
ids_info = 66146
type = SATELLITE
nomad = true
DA_archetype = solar\nomad\No_Hive.cmp
material_library = solar\nomad\No_Hive.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
mass = 10000.000000
loadout = No_Hive_weapon
solar_radius = 248.356003
shape_name = NAV_weaponplatform
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_Omega_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_Omega\planet_Omega_3000.sph
material_library = SOLAR\PLANETS\planet_Omega.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_Omega\planet_Omega.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_Omega_750
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_ANIMOSITY\planet_animosity_750.sph
material_library = SOLAR\PLANETS\planet_animosity.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_ANIMOSITY\planet_animosity.mat
mass = 1000000
solar_radius = 750
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = cargo_dock_02
ids_name = 458770
ids_info = 60216
type = STATION
DA_archetype = solar\modular_station\cargo_dock_02.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
loadout = cargo_dock_02
docking_sphere = berth, HpDockMountA, 75.000000
docking_sphere = berth, HpDockMountB, 75.000000
docking_sphere = jump, HpDockMountC, 300.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = control_room_02
LODranges = 0, 10000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\control_room_02.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = control_room_10
LODranges = 0, 10000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\control_room_10.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = hunters_battleship
type = SATELLITE
DA_archetype = ships\BORDER_WORLD\hunter_battleship.cmp
material_library = ships\BORDER_WORLD\hunter_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Intro_base
ids_name = 1
ids_info = 1
type = MISSION_SATELLITE
DA_archetype = SOLAR\DOCKABLE\r_base.cmp
material_library = SOLAR\DOCKABLE\r_base.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
loadout = CF18station26
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA01, 4.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Intro_planet_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_BESS\planet_bess_1500.sph
material_library = SOLAR\PLANETS\planet_bess.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_BESS\planet_bess.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_shadows
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_WYNO\planet_wyno_5000.sph
material_library = SOLAR\PLANETS\planet_wyno.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_WYNO\planet_wyno.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = new_shipyard
LODranges = 0, 10000
ids_name = 60213
ids_info = 60214
type = NON_TARGETABLE
DA_archetype = solar\new\new_shipyard.cmp
material_library = solar\new\modular_textures.mat
mass = 10000
loadout = double_connector_fw
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000

[Solar]
nickname = ShadowsStation
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\ShadowsStation.cmp
material_library = SOLAR\new\ShadowsStation.cmp
material_library = fx\envmapbasic.mat
nomad = true
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000.000000
loadout = ShadowsStation
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = jump, HpDockMountA01, 255.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = ShadowsStation02
LODranges = 0, 100000
ids_name = 460097
ids_info = 460092
type = STATION
DA_archetype = solar\new\ShadowsStation02.cmp
material_library = solar\new\ShadowsStation02.mat
mass = 10000
loadout = ShadowsStation02
solar_radius = 2000
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = jump, HpDockMountA, 300
docking_camera = 0

[Solar]
nickname = planet_shadows02
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_PRINCESS_DIA\planet_princess_dia_5000.sph
material_library = SOLAR\PLANETS\planet_princess_dia.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_PRINCESS_DIA\planet_princess_dia.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_shadows03
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_PHENOMENA\planet_phenomena_5000.sph
material_library = SOLAR\PLANETS\planet_phenomena.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_PHENOMENA\planet_phenomena.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_shadows04
LODranges = 0, 999999
ids_name = 852058
ids_info = 854174
type = PLANET
DA_archetype = solar\BLACKHOLE\Blackhole01.cmp
material_library = solar\BLACKHOLE\Blackhole01.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000000
solar_radius = 15000
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = Shadows_battleship
type = SATELLITE
DA_archetype = ships\Alies\Alies_battleship.cmp
material_library = ships\Alies\Alies_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_catseye_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_CATSEYE\planet_catseye_4000.sph
material_library = SOLAR\PLANETS\catseye.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_CATSEYE\planet_catseye.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_yellow_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_YELLOW\planet_yellow_5000.sph
material_library = SOLAR\PLANETS\planet_yellow.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_YELLOW\planet_yellow.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_alphadog_4200
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_ALPHADOG\planet_alphadog_4200.sph
material_library = SOLAR\PLANETS\planet_alphadog.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_ALPHADOG\planet_alphadog.mat
mass = 1000000
solar_radius = 4200
shape_name = NNM_SM_SMALL_DESERT_MOON

[Solar]
nickname = planet_shark_3500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_SHARK\planet_shark_3500.sph
material_library = SOLAR\PLANETS\planet_shark.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_SHARK\planet_shark.mat
mass = 1000000
solar_radius = 3500
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_xaak_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_xaak\planet_xaak_10000.sph
material_library = SOLAR\PLANETS\planet_xaak.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_xaak\planet_xaak.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Trade_Lane_Ring_xaak
DA_archetype = SHIPS\Custom\xaaktrl.cmp
material_library = SHIPS\Custom\xaaktrl.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring_xaak
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = TLR_shield01, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
lane_speed = 8000

[Solar]
nickname = Trade_Lane_Ring_hunters
DA_archetype = SHIPS\Custom\hunterstrl.cmp
material_library = SHIPS\Custom\hunterstrl.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring_hunters
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = TLR_shield01, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
lane_speed = 8000

[Solar]
nickname = Xaak_station
ids_name = 852013
ids_info = 854117
LODranges = 0, 20000
type = STATION
DA_archetype = SOLAR\X3_model\Xaak\Station\Xaak_station.cmp
material_library = SOLAR\X3_model\Xaak\Station\Xaak_station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000000000
docking_sphere = jump, HpDockMountA, 300
docking_camera = 0
loadout = Xaak_station
solar_radius = 400
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_cord_8000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_cord\planet_cord_8000.sph
material_library = SOLAR\PLANETS\planet_cord.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_cord\planet_cord.mat
mass = 1000000
solar_radius = 8000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_animosity_6000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_ANIMOSITY\planet_animosity_6000.sph
material_library = SOLAR\PLANETS\planet_animosity.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_ANIMOSITY\planet_animosity.mat
mass = 1000000
solar_radius = 6000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = colossus
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\colossus.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = pirate_station
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\pirate_station.cmp
material_library = SOLAR\new\pirate_station.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
loadout = pirate_station_loadout
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = Jump, HpDockMountA01, 300.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000
destructible = false
fuse = fuse_outpost_burning, 0.000000, 1
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
fuse = pirate_base_explode_fuse, 0.000000, 1
fuse = station_burning_fuse, 0.000000, -1
explosion_arch = explosion_station_piece2

[Solar]
nickname = Xaak_destroyer
LODranges = 0, 9000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = xaak_destroyer
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 200
explosion_arch = explosion_docking_ring
hit_pts = 40000

[Solar]
nickname = Xaak_platform
LODranges = 0, 5000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Xaak_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = dsy_explosion_large
hit_pts = 600000

[Solar]
nickname = planet_desert_50000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\Planet_desert_50000\Planet_desert_50000.sph
material_library = solar\planets\planet_desorgrck2.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\Planet_desert_50000\planet_desert.mat
mass = 1000000
solar_radius = 50000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = suprise_unknown
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Other\Unknown.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_unknown_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Other\Unknown.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 42000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = huntersgate
ids_name = 60211
ids_info = 66146
type = JUMP_GATE
DA_archetype = solar\new\huntersgate.cmp
material_library = solar\new\huntersgate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
loadout = huntersgate
jump_out_hp = HpDockMountA
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 635
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = huntersgate2
ids_name = 60211
ids_info = 66146
type = NON_TARGETABLE
DA_archetype = solar\new\huntersgate.cmp
material_library = solar\new\huntersgate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
jump_out_hp = HpDockMountA
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 635
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = humassacc
ids_name = 1
ids_info = 1
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\humassacc.cmp
material_library = SOLAR\new\humassacc.cmp
LODranges = 0, 30000
mass = 10000.000000
loadout = humassacc
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_hunters_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_hunters\planet_hunters_10000.sph
material_library = SOLAR\PLANETS\planet_hunters.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_hunters\planet_hunters.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_hunters_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_hunters02\planet_hunters02_4000.sph
material_library = SOLAR\PLANETS\planet_hunters02.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_hunters02\planet_hunters02.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = h_colossus
type = STATION
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\colossus.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 250000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = h_colossus
docking_sphere = berth, HpDockMountA, 130.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 9000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship

[Solar]
nickname = h_titanium
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\titanium.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 1650000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = li_dreadnought_explosion

[Solar]
nickname = h_storm
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\storm.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 500000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = li_dreadnought_explosion

[Solar]
nickname = h_mamont
type = STATION
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\mamont.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 250000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = h_colossus
docking_sphere = berth, HpDockMountA, 130.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 9000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship

[Solar]
nickname = hu_station
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\hu_station.cmp
material_library = SOLAR\new\hu_station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
loadout = hu_station
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = jump, HpDockMountA01, 200.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 1200000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = dsy_explosion_large

[Solar]
nickname = planet_moonred_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_moonred\planet_moonred_3000.sph
material_library = solar\planets\planet_moonred.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_moonred\planet_moonred.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_rckdes_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckdes\planet_rckdes_3000.sph
material_library = solar\planets\planet_rckdes.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_xenon_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_xenon\planet_xenon_5000.sph
material_library = solar\planets\planet_xenon.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_xenon\planet_xenon.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = shipyard_2x2
ids_name = 60231
ids_info = 60232
type = STATION
DA_archetype = solar\dockable\shipyard_2x.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 3000, 15000
mass = 10000.000000
loadout = shipyard
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = jump, HpDockMountA, 300.500000
docking_camera = 0
solar_radius = 200.370001
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = constrictor
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000, 800, 1200, 2000, 3000, 6000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = bk_kuppel
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Kommandokuppel.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = solar\solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = space_police
type = SATELLITE
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = xenos_battleship
type = STATION
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\battleship_base.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 250000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = h_colossus
docking_sphere = berth, HpDockMountA, 80.000000
docking_sphere = berth, HpDockMountB, 80.000000
docking_sphere = berth, HpDockMountC, 100.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
loadout = xenos_battleship
hit_pts = 1500000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = dsy_explosion_large

[Solar]
nickname = Modul_Balken
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Balken.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_alager
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Lager1.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_rlager
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Lager2.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_vlager
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Lager3.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_radar
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Kuppel.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_radarkontrolle
type = SATELLITE
DA_archetype = solar\MISC02\Modul_KuppelFenster.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_zentrale
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Kommandoposten.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_garten
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Lebenskuppel.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_turm
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Turm.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_rbalken
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Zylinder.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = bk_rbalken2
type = SATELLITE
DA_archetype = solar\MISC02\Modul_ZylinderFenster.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS

[Solar]
nickname = new_space_research
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\MISC02\new_space_research.cmp
material_library = solar\new_structures_01.mat
material_library = solar\new_structures_02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = new_space_industrial
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\MISC02\new_space_industrial.cmp
material_library = solar\new_structures_01.mat
material_library = solar\new_structures_02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = new_wplatform_rock
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_rock_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 10000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 80000

[Solar]
nickname = planet_gasorgcld_8000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasorgcld\planet_gasorgcld_8000.sph
material_library = solar\planets\planet_gasorgcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasorgcld\planet_gasorgcld.mat
mass = 1000000
solar_radius = 8000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_mercury_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_mercury\planet_mercury_1500.sph
material_library = solar\planets\mercury.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_mercury\planet_mercury.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_desert_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desert\planet_desert_1500.sph
material_library = solar\planets\desert.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desert\planet_desert.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_SMALL_DESERT_MOON

[Solar]
type = MISSION_SATELLITE
nickname = suprise_chimera
LODranges = 0, 1300
DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\chimera.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = wplatform_new
LODranges = 0, 8000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = corsair_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 12000
explosion_arch = explosion_wplatform
hit_pts = 500000

[Solar]
nickname = planet_gasyelcld_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasyelcld\planet_gasyelcld_3000.sph
material_library = solar\planets\planet_gasyelcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasyelcld\planet_gasyelcld.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_Miami_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_DWNUNDR\planet_dwnundr_5000.sph
material_library = SOLAR\PLANETS\planet_dwnundr.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_DWNUNDR\planet_dwnundr.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = residential_block
ids_name = 60231
ids_info = 60232
type = NON_TARGETABLE
DA_archetype = solar\misc02\resblock01.cmp
material_library = solar\Residential_Station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
solar_radius = 27.370001
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = habitat_pods
ids_name = 60231
ids_info = 60232
type = NON_TARGETABLE
DA_archetype = solar\misc02\sp_habitat01.cmp
material_library = solar\freeport7.mat
material_library = solar\new_structures_01.mat
material_library = solar\solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 27.370001
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_desored_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desored\planet_desored_4000.sph
material_library = solar\planets\planet_desored.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desored\planet_desored.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = new_tanks02_15x
ids_name = 60231
ids_info = 60232
type = NON_TARGETABLE
DA_archetype = solar\misc02\new_tanks02_15x.cmp
material_library = solar\misc02\new_tanks02_15x.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 100.370001
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = new_space_tankl2x2
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc02\new_space_tankl2x2.cmp
material_library = solar\new_structures_01.mat
material_library = solar\new_structures_02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 10000
mass = 10000.000000
solar_radius = 210.000000
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = cargo_dock_01
ids_name = 458770
ids_info = 60216
type = STATION
DA_archetype = solar\modular_station\cargo_dock_01.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
loadout = cargo_dock_01
docking_sphere = berth, HpDockMountA, 50.000000
docking_sphere = berth, HpDockMountB, 50.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = control_room_01
LODranges = 0, 110000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\control_room_01.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = control_room_03
LODranges = 0, 110000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\control_room_03.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = control_room_04
LODranges = 0, 110000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\control_room_04.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = control_room_05
LODranges = 0, 110000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\control_room_05.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = control_room_07
LODranges = 0, 110000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\control_room_07.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = control_room_09
LODranges = 0, 110000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\control_room_09.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = unit_12
LODranges = 0, 110000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\unit_12.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = arm_01
LODranges = 0, 110000
ids_name = 60213
ids_info = 60214
type = SATELLITE
DA_archetype = solar\modular_station\arm_01.cmp
material_library = solar\modular_station\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 600
shape_name = NNM_SM_MPLATFORM
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_gasblucld_red_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\PLANET_GASBLUCLD_RED\planet_gasblucld_red_5000.sph
material_library = solar\planets\planet_gasblucld_red.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\PLANET_GASBLUCLD_RED\planet_gasblucld_red.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = logo
type = MISSION_SATELLITE
DA_archetype = solar\misc\logo.cmp
material_library = solar\misc\logo.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = -1, 8000, 12000, 18000, 22000, 50000
mass = 10000.000000
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
type = MISSION_SATELLITE
nickname = suprise_Eclipse_prototype
LODranges = 0, 1300
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\Eclipse_prototype.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_zoner_fighter
LODranges = 0, 1300
DA_archetype = ships\new\X3_terran_conflict_ships\Other\zoner_fighter.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\zoner_fighter.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_Xaak_fighter
LODranges = 0, 1300
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_xaak_improved
LODranges = 0, 1300
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_E-2003
LODranges = 0, 1300
DA_archetype = ships\new\X3_terran_conflict_ships\decca\E-2003.cmp
material_library = ships\new\X3_terran_conflict_ships\decca\E-2003.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = admin_base
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\admin_base.cmp
material_library = solar\dockable\admin_base.mat
material_library = solar\ast_mineable.mat
LODranges = 0, 40000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = jump, HpDockMountA01, 850.500000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_alarak
type = MISSION_SATELLITE
DA_archetype = ships\alarak\alarak.cmp
material_library = ships\alarak\alarak.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = h_colossus_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\colossus.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 9000
shape_name = NAV_smallstation
hit_pts = 100000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = explosion_battleship

[Solar]
nickname = rm_space_freeport01_am
ids_name = 329689
ids_info = 329689
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_freeport01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 1000000
fuse = fuse_space_mining01, 0.000000, 1

[Solar]
nickname = hunters_station02
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Hunters_station02.cmp
material_library = SOLAR\new\Hunters_station02.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = Jump, HpDockMountA01, 400.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = hunters_trade02
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\Hunters_trade02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 10000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = depot_diamonds
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 8000
mass = 10000.000000
solar_radius = 300
loadout = depot_diamonds
shape_name = NAV_lootabledepot

[Solar]
nickname = suprise_evr
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\Hunter_evr.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_hunters_trade01
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\Hunters_trade01.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = Rbstation1
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = SOLAR\new\Rbstation1.cmp
material_library = SOLAR\new\Rbstation1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 1000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = dsy_explosion_large

[Solar]
nickname = Rbstation2
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = SOLAR\new\Rbstation2.cmp
material_library = SOLAR\new\Rbstation2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 1000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = dsy_explosion_large

[Solar]
nickname = Rbstation3
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = SOLAR\new\Rbstation3.cmp
material_library = SOLAR\new\Rbstation3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 1000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = dsy_explosion_large

[Solar]
nickname = Rbstation4
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = SOLAR\new\Rbstation4.cmp
material_library = SOLAR\new\Rbstation4.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 1000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = dsy_explosion_large

[Solar]
nickname = Rbstation5
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = SOLAR\new\Rbstation5.cmp
material_library = SOLAR\new\Rbstation5.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 1000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = dsy_explosion_large

[Solar]
nickname = space_port_dmg_nodock
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = solar\dockable\space_port_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 1000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = dsy_explosion_large

[Solar]
nickname = miningbase_badlands_nodock
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = solar\dockable\miningbase_badlands.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_badlands.mat
envmap_material = envmapbasic
LODranges = 0, 9999
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 1000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = dsy_explosion_large

[Solar]
nickname = dock_ring_nodock
ids_name = 261159
ids_info = 66140
type = STATION
DA_archetype = solar\dockable\docking_ringX2_lod.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
docking_sphere = moor_medium, HpDockMountA, 5
docking_sphere = moor_large, HpDockMountB, 5.000000
hit_pts = 500000
destructible = true
fuse = fuse_docking_ring, 0.000000, 1
explosion_arch = explosion_docking_ring

[Solar]
nickname = d_n_battleship_newyork
ids_name = 237038
ids_info = 66578
type = STATION
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 1400000
fuse = fuse_no_battleship_death, 0.000000, 1
explosion_arch = explosion_no_battleship
destructible = true

[Solar]
nickname = Osiris_newyork
ids_name = 237038
ids_info = 66578
type = STATION
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
nomad = true
LODranges = 0, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 90000000
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01
destructible = true
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
explosion_arch = explosion_instant
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = true
debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_player_fuse, 0.000000, 1
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_player_fuse, 0.000000, 1
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_player_fuse, 0.000000, 1
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_player_fuse, 0.000000, 1
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_player_fuse, 0.000000, 1
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_player_fuse, 0.000000, 1
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_player_fuse, 0.000000, 1
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_player_fuse, 0.000000, 1
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_interior_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpFront
dmg_obj = or_osiris_neck_dmg_cap
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_rear_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_butt_dmg_cap
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_tower_cap
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpShieldgen
dmg_obj = or_osiris_shield_gen_cap
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_engine_cap
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_engine_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 50000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = osiris_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = o_osiris_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = monkeys_gunboat_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = monkeys_battleship_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = robots_gunboat_shipyard
type = SATELLITE
DA_archetype = Ships\new\X3_terran_conflict_ships\Teladi\capital\robots_Korshun.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = robots_cruiser_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = robots_battleship_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
type = MISSION_SATELLITE
nickname = suprise_robots_elite
LODranges = 0, 1300
DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_elite.cmp
material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_robots_fighter
LODranges = 0, 1300
DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_fighter.cmp
material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_monkeys_elite
LODranges = 0, 1300
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = planet_rides_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_RIDES\planet_rides_4000.sph
material_library = SOLAR\PLANETS\planet_rides.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_crater_low.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_RIDES\planet_rides.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_rides_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\PLANET_RIDES\planet_rides_10000.sph
material_library = SOLAR\PLANETS\planet_rides.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_crater_low.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\PLANET_RIDES\planet_rides.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = goauld_base
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = solar\new\goauld.cmp
material_library = solar\new\goauld.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
loadout = goauld_base_Loadout
LODranges = 0, 200000
mass = 100000.000000
docking_sphere = jump, HpDockMountA, 1000.000000
docking_camera = 0
solar_radius = 2000
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = planet_gasyelcld_6000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasyelcld\planet_gasyelcld_6000.sph
material_library = solar\planets\planet_gasyelcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasyelcld\planet_gasyelcld.mat
mass = 1000000
solar_radius = 6000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
type = MISSION_SATELLITE
nickname = suprise_hatakfighter
LODranges = 0, 1300
DA_archetype = SHIPS\new\stargate\hatakfighter\hatakfighter.cmp
material_library = SHIPS\new\stargate\hatakfighter\hatak.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = player_wraith_dart
LODranges = 0, 1300
DA_archetype = Ships\PlayerWraithdart\playerWraithdart.cmp 
material_library = Ships\PlayerWraithdart\playerWraithdart.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = outcast_cruiser_shipyard
type = SATELLITE
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation

[Solar]
nickname = outcast_battleship_shipyard
type = SATELLITE
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\phobos.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = outcast_gunboat_shipyard
type = SATELLITE
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\gunboat.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_Scolopendra
type = MISSION_SATELLITE
DA_archetype = Ships\alies\shadow_trade.cmp
material_library = Ships\alies\shadow_trade.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = freeport7_base
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\freeport7_dmg.cmp
material_library = solar\freeport7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 19999, 20000
mass = 10000.000000
loadout = freeport7_base
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 4000000
explosion_arch = explosion_instant
fuse = freeport7_main_fuse1, 0.000000, 1

[CollisionGroup]
obj = trading_outpost_btmtwr_lod1
separable = true
child_impulse = 700.000000
debris_type = debris_station_piece
mass = 50.000000
hit_pts = 2000000

[CollisionGroup]
obj = trading_outpost_toptwr_lod1
separable = true
child_impulse = 700.000000
debris_type = debris_station_piece2
mass = 50.000000
hit_pts = 2000000

[CollisionGroup]
obj = tink01_lod1
separable = true
child_impulse = 100.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 2000000

[CollisionGroup]
obj = hab01_lod1
separable = true
child_impulse = 1500.000000
debris_type = FP7_debris_habitat
mass = 10.000000
hit_pts = 2000000

[CollisionGroup]
obj = hab02_lod1
separable = true
child_impulse = 1500.000000
debris_type = FP7_debris_habitat
mass = 10.000000
hit_pts = 2000000

[CollisionGroup]
obj = dmg_sect01_lod1
separable = true
child_impulse = 100.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 2000000

[CollisionGroup]
obj = dmg_sect02_lod1
separable = true
child_impulse = 150.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 2000000

[CollisionGroup]
obj = dmg_sect03_lod1
separable = true
child_impulse = 120.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 2000000

[CollisionGroup]
obj = dmg_sect04_lod1
separable = true
child_impulse = 90.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 2000000

[CollisionGroup]
obj = dmg_sect05_lod1
separable = true
child_impulse = 90.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 2000000

[CollisionGroup]
obj = dmg_sect06_lod1
separable = true
child_impulse = 110.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 2000000

[CollisionGroup]
obj = dmg_sect07_lod1
separable = true
child_impulse = 90.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 2000000

[CollisionGroup]
obj = dock1_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[CollisionGroup]
obj = dock2_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[CollisionGroup]
obj = dock3_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[CollisionGroup]
obj = dock4_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[CollisionGroup]
obj = dock5_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[CollisionGroup]
obj = dock6_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[CollisionGroup]
obj = dock7_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[CollisionGroup]
obj = dock8_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[CollisionGroup]
obj = ant01_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[CollisionGroup]
obj = ant02_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 2000000

[Solar]
nickname = sun_place
type = NON_TARGETABLE
DA_archetype = place.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1000000
mass = 10000.000000
solar_radius = 0
destructible = false

[Solar]
nickname = planet_Rheinland_8000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_Rheinland\planet_Rheinland_8000.sph
material_library = SOLAR\PLANETS\planet_Rheinland.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_Rheinland\planet_Rheinland.mat
mass = 1000000
solar_radius = 8000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Dead_Planet_30000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\Dead_Planet\Dead_Planet_30000.sph
material_library = SOLAR\PLANETS\Dead_Planet.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\Dead_Planet\Dead_Planet.mat
mass = 1000000
solar_radius = 30000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = rh_battlcruiser_shipyard
type = SATELLITE
DA_archetype = ships\RHEINLAND\rh_battlecruiser\rh_battlecruiser.cmp
material_library = ships\RHEINLAND\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = rh_battlcruiser02_shipyard
type = SATELLITE
DA_archetype = ships\RHEINLAND\rh_battlecruiser02\rh_battlecruiser02.cmp
material_library = ships\RHEINLAND\rh_battlecruiser02\rh_battlecruiser02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_desorcld_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desorcld\planet_desorcld_3000.sph
material_library = solar\planets\planet_desorcld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desorcld\planet_desorcld.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = hu_battlcruiser_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = hu_battlcruiser2_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser2.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = hu_battlcruiser3_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = hu_odin_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = hu_aegir_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = starwolf_battleship
ids_name = 237038
ids_info = 66578
type = STATION
DA_archetype = Ships\new\private\venator.cmp
material_library = ships\new\private\venator.mat
nomad = true
LODranges = 0, 40000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 500
shape_name = NAV_smallstation
hit_pts = 5000000
destructible = true
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 1000000
;explosion_arch = explosion_battleship_yellow

[Solar]
nickname = suprise_outcast_elite
type = MISSION_SATELLITE
DA_archetype = ships\new\BORDER_WORLD\outcast_elite.cmp
material_library = ships\new\BORDER_WORLD\outcast_elite.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = corsair_battleship_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\corsair_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = corsair_cruiser_shipyard
type = SATELLITE
DA_archetype = SHIPS\new\pirates\corsair_cruiser.cmp
material_library = ships\new\pirates\corsair_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = corsair_gunboat_shipyard
type = SATELLITE
DA_archetype = SHIPS\new\pirates\corsair_gunboat.cmp
material_library = SHIPS\new\pirates\corsair_gunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = hyper_accelerator
ids_name = 60211
ids_info = 66146
type = JUMP_GATE
DA_archetype = solar\X3_model\hyper_accelerator\hyper_accelerator.cmp
material_library = solar\X3_model\hyper_accelerator\hyper_accelerator.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
loadout = hyper_accelerator
jump_out_hp = HpDockMountA
solar_radius = 1200
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 300
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_ru01_60000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_ru01\planet_ru01_60000.sph
material_library = SOLAR\PLANETS\planet_ru01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_ru01\planet_ru01.mat
mass = 1000000
solar_radius = 60000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_ru02_90000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_ru02\planet_ru02_90000.sph
material_library = SOLAR\PLANETS\planet_ru02.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_ru02\planet_ru02.mat
mass = 1000000
solar_radius = 90000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_ru03_70000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_ru03\planet_ru03_70000.sph
material_library = SOLAR\PLANETS\planet_ru03.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_ru03\planet_ru03.mat
mass = 1000000
solar_radius = 70000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_ru04_20000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_ru04\planet_ru04_20000.sph
material_library = SOLAR\PLANETS\planet_ru04.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_ru04\planet_ru04.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Ru_dock_ring
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\new\Ru_dock_ring.cmp
material_library = solar\new\Ru_dock_ring.mat
LODranges = 0, 200000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_dockingrings
docking_sphere = jump, HpDockMountA, 300
hit_pts = 999999961690316250000000000000000000

[Solar]
nickname = Trade_Lane_Ring_x3
ids_info = 66170
DA_archetype = solar\X3_model\x3gate\x3gate.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring_x3
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = bigship_shield_600m, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
lane_speed = 6000

[Solar]
nickname = x2argonshipyard
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\X3_model\X2\Base\x2argonshipyard.cmp
material_library = SOLAR\X3_model\X2\Base\x2argonshipyard.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 100000.000000
loadout = x2argonshipyard_loadout
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = berth, HpDockMountA, 50
docking_sphere = jump, HpDockMountB, 600.000000
hit_pts = 999999961690316250000000000000000000.000000
fuse = station_burning_fuse, 0.000000, -1

[Solar]
nickname = ru_shipyard
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\ru_shipyard.cmp
material_library = SOLAR\new\ru_shipyard.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 100000.000000
loadout = ru_shipyard_loadout
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = jump, HpDockMountA, 200.000000
docking_sphere = jump, HpDockMountB, 200.000000
hit_pts = 999999961690316250000000000000000000.000000
fuse = station_burning_fuse, 0.000000, -1

[Solar]
nickname = ru_platform
LODranges = 0, 10000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\new\weapon_platform_ru.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = ru_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_ru_weapon_platform, 0.000000, 100000
explosion_arch = explosion_docking_ring
hit_pts = 1000000

[Solar]
nickname = x2base
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\X3_model\X2\Base\x2base.cmp
material_library = SOLAR\X3_model\X2\Base\x2base.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 100000.000000
loadout = x2base_loadout
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = berth, HpDockMountA, 50
docking_sphere = jump, HpDockMountB, 300.000000
docking_sphere = jump, HpDockMountC, 300.000000
hit_pts = 999999961690316250000000000000000000.000000
fuse = station_burning_fuse, 0.000000, -1

[Solar]
nickname = russian_station
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\russian_station.cmp
material_library = SOLAR\new\russian_station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 100000.000000
loadout = russian_station_loadout
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = jump, HpDockMountA, 300.000000
hit_pts = 999999961690316250000000000000000000.000000
fuse = station_burning_fuse, 0.000000, -1

[Solar]
nickname = coalition_station
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\coalition_station.cmp
material_library = SOLAR\new\coalition_station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 100000.000000
loadout = coalition_station_loadout
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = jump, HpDockMountA, 300.000000
docking_sphere = jump, HpDockMountB, 300.000000
hit_pts = 999999961690316250000000000000000000.000000
fuse = station_burning_fuse, 0.000000, -1

[Solar]
nickname = coalition_shipyard
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\coalition_shipyard.cmp
material_library = SOLAR\new\coalition_shipyard.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 10000000.000000
loadout = coalition_shipyard_loadout
docking_sphere = jump, HpDockMountA, 350
docking_sphere = jump, HpDockMountB, 350
docking_sphere = jump, HpDockMountC, 350
docking_sphere = jump, HpDockMountD, 350
docking_camera = 0
solar_radius = 6000
hit_pts = 999999961690316250000000000000000000.000000
shape_name = NAV_largestation
phantom_physics = true

[Solar]
nickname = planet_scorp_27000
;ids_name = 60213
;ids_info = 60214
type = PLANET
DA_archetype = solar\Planets\scorp\planet_scorp.sph
material_library = solar\planets\scorp\planet_scorp.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\scorp\planet_scorp.mat
mass = 1000000
solar_radius = 27000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = suprise_su-17
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\Su-17.cmp
material_library = ships\new\other\Russia\Su-17.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_fang
type = MISSION_SATELLITE
DA_archetype = ships\new\X2_The_Threat\fighters\fang.cmp
material_library = ships\new\X2_The_Threat\fighters\fang.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_argon_cargo
type = MISSION_SATELLITE
DA_archetype = ships\new\X2_The_Threat\trade\argon_cargo.cmp
material_library = ships\new\X2_The_Threat\trade\argon_cargo.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_su-10
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\Su-10.cmp
material_library = ships\new\other\Russia\Su-10.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = Dead_Planet_4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\Dead_Planet\Dead_Planet_4000.sph
material_library = SOLAR\PLANETS\Dead_Planet.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\Dead_Planet\Dead_Planet.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = suprise_LI_2
type = MISSION_SATELLITE
DA_archetype = ships\new\LIBERTY\LI_2.cmp
material_library = ships\new\LIBERTY\LI_2.mat
LODranges = 0, 2500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_BLACKSabra
type = MISSION_SATELLITE
DA_archetype = ships\BLACKSabra\BLACKSabra.cmp
material_library = ships\BLACKSabra\BLACKSabra.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_bismark
type = MISSION_SATELLITE
DA_archetype = ships\RHEINLAND\bismark\bismark.cmp
material_library = ships\rheinland\rh_capships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_constrictor_battleship
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_rh_battlecruiser
type = MISSION_SATELLITE
DA_archetype = ships\RHEINLAND\rh_battlecruiser\rh_battlecruiser.cmp
material_library = ships\rheinland\rh_capships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = cn_battleship_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_battleship.cmp
material_library = ships\new\other\Russia\coalition_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 9000
shape_name = NAV_smallstation
hit_pts = 1890000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship_red

[Solar]
nickname = suprise_ukraine_battleship
type = MISSION_SATELLITE
DA_archetype = Ships\new\X2_The_Threat\capital\argon_titanium.cmp
material_library = ships\new\X2_The_Threat\capital\argon_titanium.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = Flag01
ids_name = 60200
ids_info = 60200
type = SATELLITE
DA_archetype = solar\new\Flag01.cmp
material_library = solar\new\Flag01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_jumphole
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_br_battleship
type = MISSION_SATELLITE
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = planet_earthgaia_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_5000.sph
material_library = solar\planets\planet_earthgaia.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = black_hole
ids_name = 60249
ids_info = 60250
type = MISSION_SATELLITE
DA_archetype = solar\misc\black_hole.3db
mass = 10000000
animated_textures = true
loadout = black_hole
solar_radius = 1200
shape_name = NNM_SM_SUN

[Solar]
nickname = planet_Rheinland_16000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_Rheinland\planet_Rheinland_16000.sph
material_library = SOLAR\PLANETS\planet_Rheinland.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_Rheinland\planet_Rheinland.mat
mass = 1000000
solar_radius = 16000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthgrncld_7000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_7000.sph
material_library = solar\planets\planet_earthgrncld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat
mass = 1000000
solar_radius = 7000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earth_9000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earth\planet_earth_9000.sph
material_library = solar\planets\planet_earth.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earth\planet_earth.mat
mass = 1000000
solar_radius = 9000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_desormed_7000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desormed\planet_desormed_7000.sph
material_library = solar\planets\planet_desormed.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desormed\planet_desormed.mat
mass = 1000000
solar_radius = 7000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Effect
ids_name = 60249
ids_info = 60250
type = NON_TARGETABLE
DA_archetype = solar\misc\black_hole.3db
mass = 10000000
animated_textures = true

[Solar]
nickname = planet_in07_500000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_in07\planet_in07_500000.sph
material_library = SOLAR\PLANETS\planet_in07.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_in07\planet_in07.mat
mass = 1000000
solar_radius = 100000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_in0702_50000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_in0702\planet_in0702_50000.sph
material_library = SOLAR\PLANETS\planet_in0702.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_in0702\planet_in0702.mat
mass = 1000000
solar_radius = 50000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthgrncld_70000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_70000.sph
material_library = solar\planets\planet_earthgrncld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat
mass = 1000000
solar_radius = 70000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Trade_Lane_Ring2
ids_name = 499980
ids_info = 499981
type = TRADELANE_RING
DA_archetype = solar\X3_model\x3gate\x3gate.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
hit_pts = 999999961690316250000000000000000000.000000
LODranges = 0, 500000
loadout = Trade_Lane_Ring_x3
shape_name = NAV_tradelanering
lane_speed = 6000

[Solar]
nickname = Indian_base01
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = solar\new\indian_base01.cmp
material_library = Solar\new\indian_base01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 10000000.000000
loadout = Indian_base01_loadout
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 50.000000
docking_sphere = berth, HpDockMountB, 50.000000
docking_sphere = jump, HpDockMountC, 900.000000
docking_sphere = jump, HpDockMountD, 900.000000
docking_sphere = jump, HpDockMountE, 900.000000
docking_sphere = jump, HpDockMountF, 900.000000
docking_camera = 0
solar_radius = 5000
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Indian_shipyard01
LODranges = 0, 200000
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = solar\new\Indian_shipyard01.cmp
material_library = solar\new\Indian_shipyard01.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Indian_shipyard01_loadout
solar_radius = 5000
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = jump, HpDockMountA, 600
docking_sphere = jump, HpDockMountB, 600
docking_sphere = jump, HpDockMountC, 600
docking_sphere = jump, HpDockMountD, 600
docking_camera = 0

[Solar]
nickname = Indian_asteroid_base01
LODranges = 0, 200000
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = solar\new\Indian_asteroid_base01.cmp
material_library = Solar\new\Indian_asteroid_base01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Indian_asteroid_base01
solar_radius = 5000
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = berth, HpDockMountA, 400.000000
docking_sphere = jump, HpDockMountB, 900
docking_sphere = jump, HpDockMountC, 900
docking_sphere = berth, HpDockMountD, 400.000000
docking_sphere = berth, HpDockMountE, 400.000000
docking_sphere = jump, HpDockMountF, 900
docking_camera = 0

[Solar]
nickname = Indian_asteroid_base02
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = SOLAR\new\Indian_asteroid_base02.cmp
material_library = SOLAR\new\Indian_asteroid_base02.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
loadout = Indian_asteroid_base02_Loadout
LODranges = 0, 50000
mass = 10000000000
docking_sphere = berth, HpDockMountA, 40.000000
docking_sphere = jump, HpDockMountB, 400.000000
docking_camera = 0
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Indian_base02
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\dockable\R_base.cmp
material_library = solar\dockable\R_base.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 60000
loadout = Indian_base02_Loadout
mass = 1000000.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_smallstation
docking_sphere = berth, HpDockMountA, 35.000000
docking_sphere = berth, HpDockMountB, 35.000000
docking_sphere = jump, HpDockMountC, 400.000000
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Indian_base03
LODranges = 0, 60000
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\new\Indian_base03.cmp
material_library = solar\new\Indian_base03.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Indian_base03_Loadout
solar_radius = 600
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = berth, HpDockMountA, 400.000000
docking_sphere = jump, HpDockMountB, 400.000000
docking_sphere = jump, HpDockMountC, 400.000000
docking_camera = 0

[Solar]
nickname = Indian_base04
LODranges = 0, 60000
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\new\Indian_base04.cmp
material_library = solar\new\Indian_base04.mat
mass = 10000
loadout = Indian_base04_Loadout
solar_radius = 600
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = jump, HpDockMountA, 300
docking_sphere = jump, HpDockMountB, 300
docking_sphere = jump, HpDockMountC, 300
docking_camera = 0

[Solar]
nickname = conquistadors_base01
LODranges = 0, 60000
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\new\conquistadors_base01.cmp
material_library = solar\new\conquistadors_base01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000
loadout = conquistadors_base01_loadout
solar_radius = 600
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = berth, HpDockMountA, 30
docking_sphere = jump, HpDockMountB, 300
docking_camera = 0

[Solar]
nickname = conquistadors_base02
LODranges = 0, 60000
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\new\conquistadors_base02.cmp
material_library = solar\new\conquistadors_base02.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = conquistadors_base02_loadout
solar_radius = 600
shape_name = NAV_outpost
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = berth, HpDockMountA, 30
docking_sphere = jump, HpDockMountB, 300
docking_camera = 0

[Solar]
nickname = conquistadors_base03
LODranges = 0, 60000
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\new\conquistadors_base03.cmp
material_library = solar\new\conquistadors_base03.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = conquistadors_base03_loadout
solar_radius = 600
shape_name = NAV_outpost
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = berth, HpDockMountA, 30
docking_sphere = jump, HpDockMountB, 300
docking_camera = 0

[Solar]
nickname = shipyard_cs
ids_name = 60231
ids_info = 60232
type = STATION
DA_archetype = solar\new\shipyard_cs.cmp
material_library = solar\new\shipyard_cs.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = jump, HpDockMountA, 200.500000
docking_camera = 0
solar_radius = 200.370001
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_conquistadors_superheavy_fighter
type = MISSION_SATELLITE
DA_archetype = ships\new\India\fighters\conquistadors_superheavy_fighter.cmp
material_library = ships\new\India\fighters\conquistadors_superheavy_fighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 600
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_conquistadors_heavy_fighter
type = MISSION_SATELLITE
DA_archetype = ships\new\India\fighters\conquistadors_heavy_fighter.cmp
material_library = ships\new\India\fighters\conquistadors_heavy_fighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 600
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_conquistadors_light_fighter
type = MISSION_SATELLITE
DA_archetype = ships\new\India\fighters\conquistadors_light_fighter.cmp
material_library = ships\new\India\fighters\conquistadors_light_fighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 600
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_ObliterationX
type = MISSION_SATELLITE
DA_archetype = ships\new\India\fighters\ObliterationX.cmp
material_library = ships\new\India\fighters\ObliterationX.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 600
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_ObliterationL
type = MISSION_SATELLITE
DA_archetype = ships\new\India\fighters\ObliterationL.cmp
material_library = ships\new\India\fighters\ObliterationL.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 600
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_ObliterationS
type = MISSION_SATELLITE
DA_archetype = ships\new\India\fighters\ObliterationS.cmp
material_library = ships\new\India\fighters\ObliterationM.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = conquistadors_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = solar\new\conquistadors_base01.cmp
material_library = solar\new\conquistadors_base01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 20000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship

[Solar]
nickname = suprise_avenger_battlecruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\India\capital\indian_battlecruiser.cmp
material_library = ships\new\India\capital\indian_battlecruiser.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_indian_cruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\India\capital\indian_cruiser.cmp
material_library = ships\new\India\capital\indian_cruiser.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_red_capital_small
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = planet_water_50000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_water\planet_water_50000.sph
material_library = solar\planets\planet_water.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_water\planet_water.mat
mass = 1000000
solar_radius = 50000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = space_arch_shield
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch.cmp
LODranges = 0, 7000, 25000, 150000
mass = 10000.000000
loadout = dyson_city_shield
solar_radius = 7000
shape_name = NNM_SM_MINING
open_sound = depot_open_sound
close_sound = depot_close_sound
shield_link = space_arch_shield01, HpShield01, HpShieldGen01
docking_camera = 0
hit_pts = 999999961690316250000000000000000000.000000
fuse = fuse_space_arch_shield_offline, 0.000000, -1
fuse = fuse_space_arch_burning, 0.000000, -1

[Solar]
nickname = space_port_dmg_shield
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_port_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9000
mass = 10000.000000
loadout = space_port_dmg
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 20.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 20.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_hydra
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\hydra.cmp
material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = gunship_explosion
hit_pts = 450000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_hydra_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\hydra.cmp
material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = gunship_explosion
hit_pts = 15000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = SR_planet_green_20000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\SR_planet_green\SR_planet_green_20000.sph
material_library = SOLAR\PLANETS\SR_planet_green.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\SR_planet_green\SR_planet_green.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earthgrncld_500000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_500000.sph
material_library = solar\planets\planet_earthgrncld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = junkers_station
LODranges = 0, 60000
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\new\junkers_station.cmp
material_library = solar\new\junkers_station.mat
mass = 10000
loadout = junkers_station_Loadout
solar_radius = 600
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = berth, HpDockMountA, 100
docking_sphere = jump, HpDockMountB, 900
docking_sphere = jump, HpDockMountC, 900
docking_camera = 0

[Solar]
nickname = junkers_shipyard
LODranges = 0, 60000
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\new\junkers_shipyard.cmp
material_library = solar\new\junkers_shipyard.mat
mass = 10000
loadout = junkers_shipyard_Loadout
solar_radius = 600
shape_name = NAV_largestation
hit_pts = 999999961690316250000000000000000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = jump, HpDockMountA, 900
docking_sphere = berth, HpDockMountB, 100
docking_sphere = berth, HpDockMountC, 100
docking_camera = 0

[Solar]
nickname = outpost_explosion
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
loadout = trading_outpost_explosion
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 1500000000
fuse = fuse_outpost_burning, 0.000000, 30000000
explosion_arch = explosion_battleship
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = xenos_battleship_explosion
type = STATION
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\battleship_base.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = xenos_battleship
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
loadout = xenos_battleship
hit_pts = 50000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship_yellow
fuse = titaniumMKII_burning_fuse, 0.000000, 1000000

[Solar]
nickname = xenos_constrictor2_explosion
type = STATION
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor2.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = xenos_battleship
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
loadout = constrictor2_battleship
hit_pts = 25000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship_yellow
fuse = titaniumMKII_burning_fuse, 0.000000, 1000000

[Solar]
nickname = junkers_cruiser_shipyard
type = SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_junkers_battleship
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_red
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_junkers_elite
type = MISSION_SATELLITE
DA_archetype = ships\new\private\Street_ship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_junkers_cruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_red_capital_small
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_junkers_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = gunship_explosion
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = xenos_mission_battleship01
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 2560000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship_yellow
fuse = titaniumMKII_burning_fuse, 0.000000, 1000000
destructible = true

[Solar]
nickname = rm_space_freeport01_xenos
ids_name = 329689
ids_info = 329689
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_freeport01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_smallstation
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship
destructible = true
hit_pts = 1500000

[Solar]
nickname = heavy_wplatform
LODranges = 0, 5000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_small.3db
material_library = solar\Solar_mat_misc02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = heavy_wplatform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 10000
explosion_arch = explosion_small_wplat
hit_pts = 250000

[Solar]
nickname = ZR_planet_terran01_9000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\ZR_planet_terran01\ZR_planet_terran01_9000.sph
material_library = SOLAR\PLANETS\ZR_planet_terran01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\ZR_planet_terran01\ZR_planet_terran01.mat
mass = 1000000
solar_radius = 9000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gas01_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_gas01\planet_gas01_10000.sph
material_library = SOLAR\PLANETS\planet_gas01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_gas01\planet_gas01.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_volcanic01_50000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_volcanic01\planet_volcanic01_50000.sph
material_library = SOLAR\PLANETS\planet_volcanic01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_volcanic01\planet_volcanic01.mat
mass = 1000000
solar_radius = 50000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_volcanic02_30000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_volcanic02\planet_volcanic02_30000.sph
material_library = SOLAR\PLANETS\planet_volcanic02.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_volcanic02\planet_volcanic02.mat
mass = 1000000
solar_radius = 15000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = nomads_base01
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = solar\misc\nomad_base.cmp
material_library = solar\misc\nomad_base.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 5000000
explosion_arch = explosion_battleship_blue
destructible = true
loadout = nomads_base_mission01

[Solar]
nickname = planet_rock01_100000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_rock01\planet_rock01_100000.sph
material_library = SOLAR\PLANETS\planet_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_rock01\planet_rock01.mat
mass = 1000000
solar_radius = 100000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_rock02_40000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_rock02\planet_rock02_40000.sph
material_library = SOLAR\PLANETS\planet_rock02.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock02.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_rock02\planet_rock02.mat
mass = 1000000
solar_radius = 40000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = ue_battleship_debris01
type = NON_TARGETABLE
DA_archetype = SHIPS\new\X2_The_Threat\capital\argon_titanium_debris.cmp
material_library = SHIPS\new\X2_The_Threat\capital\argon_titanium_debris.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = coalition_station02
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\coalition_station02.cmp
material_library = SOLAR\new\coalition_station02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 100000.000000
loadout = coalition_station02_loadout
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = berth, HpDockMountA, 30
docking_sphere = jump, HpDockMountB, 600
hit_pts = 999999961690316250000000000000000000.000000
fuse = station_burning_fuse, 0.000000, -1

[Solar]
nickname = cn_platform
LODranges = 0, 20000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\new\coalition_wp01.cmp
material_library = ships\new\coalition_wp01.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = cn_weapon_platform
solar_radius = 900
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_explosion, 0.000000, 10
fuse = fuse_cn_weapon_platform, 0.000000, 1000000
explosion_arch = explosion_red_capital_small
hit_pts = 5000000

[Solar]
nickname = Russian_station02
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Russian_station02.cmp
material_library = SOLAR\new\Russian_station02.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 100000.000000
loadout = Russian_station02_loadout
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = berth, HpDockMountB, 30
docking_sphere = jump, HpDockMountA, 600
hit_pts = 999999961690316250000000000000000000.000000
fuse = station_burning_fuse, 0.000000, -1

[Solar]
nickname = planet_rckdes_30000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckdes\planet_rckdes_30000.sph
material_library = solar\planets\planet_rckdes.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
mass = 1000000
solar_radius = 30000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = cn_debris01
type = NON_TARGETABLE
DA_archetype = SOLAR\new\cn_debris01.cmp
material_library = SOLAR\new\cn_debris01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = cn_debris02
type = NON_TARGETABLE
DA_archetype = SOLAR\new\cn_debris02.cmp
material_library = SOLAR\new\cn_debris02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_ukraine_battleship02
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\X2_The_Threat\capital\argon_titanium_debris.cmp
material_library = SHIPS\new\X2_The_Threat\capital\argon_titanium_debris.mat
LODranges = 0, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_blue
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = nomad_jumphole
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = nomad_jumphole
jump_out_hp = Hporient
solar_radius = 3000
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 1000
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = suprise_coalition_battleship
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_battleship.cmp
material_library = ships\new\other\Russia\coalition_battleship.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_red
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = cn_battleship_mission2
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_battleship.cmp
material_library = ships\new\other\Russia\coalition_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 9000
shape_name = NAV_smallstation
hit_pts = 10000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship_red

[Solar]
nickname = planet_watbluislcld_8000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watbluislcld\planet_watbluislcld_8000.sph
material_library = solar\planets\planet_watbluislcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watbluislcld\planet_watbluislcld.mat
mass = 1000000
solar_radius = 8000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = nomad_base2
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\misc\nomad_base2.cmp
material_library = solar\misc\nomad_base2.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 100000.000000
loadout = nomad_base2
docking_camera = 0
solar_radius = 600
shape_name = NAV_smallstation
docking_sphere = berth, HpDockMountA, 100.000000
docking_sphere = jump, HpDockMountB, 300.000000
hit_pts = 999999961690316250000000000000000000.000000
fuse = station_boom_fuse, 0.000000, 1

[Solar]
nickname = dk_gate
ids_name = 60211
ids_info = 66146
type = JUMP_GATE
DA_archetype = solar\new\dk_jumpgate.cmp
material_library = solar\new\dk_jumpgate.mat
LODranges = 0, 90000
mass = 10000.000000
loadout = nomad_gate
jump_out_hp = HpDockMountA
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 425
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Planet_dk1_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_dk1\planet_dk1_10000.sph
material_library = SOLAR\PLANETS\planet_dk1.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_dk1\planet_dk1.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Planet_dk2_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_dk2\planet_dk2_10000.sph
material_library = SOLAR\PLANETS\planet_dk2.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_dk2\planet_dk2.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Planet_dk3_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_dk3\planet_dk3_10000.sph
material_library = SOLAR\PLANETS\planet_dk3.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_dk3\planet_dk3.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Planet_dk4_20000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_dk4\planet_dk4_20000.sph
material_library = SOLAR\PLANETS\planet_dk4.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_dk4\planet_dk4.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
type = MISSION_SATELLITE
nickname = suprise_lifeboat
LODranges = 0, 3000
DA_archetype = Solar\misc\space_lifeboat.cmp
material_library = Solar\Solar_mat_space_dmg.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_bh_elite2, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = repair_buoy
LODranges = 0, 10000
ids_name = 60213
ids_info = 60214
type = SATELLITE
;type = DESTROYABLE_DEPOT
DA_archetype = solar\misc\warp_disruptor_buoy.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = repair_buoy
solar_radius = 1600
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = repair_buoy_heavy
LODranges = 0, 10000
ids_name = 60213
ids_info = 60214
type = SATELLITE
;type = DESTROYABLE_DEPOT
DA_archetype = solar\misc\warp_disruptor_buoy-slr.CMP
material_library = solar\misc\warp_disruptor_buoy-slr.mat
mass = 10000.000000
loadout = repair_buoy
solar_radius = 2000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = starwolf_battleship02
ids_name = 237038
ids_info = 66578
type = STATION
DA_archetype = Ships\new\private\eclipse.cmp
material_library = ships\new\private\eclipse.mat
nomad = true
LODranges = 0, 90000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 500
shape_name = NAV_smallstation
hit_pts = 9000000
destructible = true
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 2000000
;explosion_arch = explosion_battleship_blue

[Solar]
nickname = hessian_gunboat
type = SATELLITE
DA_archetype = SHIPS\new\other\hessian\ax_blade.cmp
material_library = ships\new\other\hessian\hessian.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = hessian_cruiser
type = SATELLITE
DA_archetype = SHIPS\new\other\hessian\alligator.cmp
material_library = ships\new\other\hessian\hessian.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
type = MISSION_SATELLITE
nickname = suprise_npc_dk_heavy_fighter
LODranges = 0, 1300
DA_archetype = SHIPS\new\DomKavash\dk_heavy_fighter.cmp
material_library = SHIPS\new\DomKavash\DomKavash.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_npc_dk_satan
LODranges = 0, 1300
DA_archetype = SHIPS\new\DomKavash\dk_satan.cmp
material_library = SHIPS\new\DomKavash\dk_satan.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_npc_dk_demon
LODranges = 0, 1300
DA_archetype = SHIPS\new\DomKavash\dk_demon.cmp
material_library = SHIPS\new\DomKavash\dk_demon.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = space_police_explosion01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_depot
hit_pts = 5000000
fuse = fuse_standart_base01, 0.000000, 2000000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = explosion_orange_capital_small
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = li_dreadnought_dmg_starboard_skid
type = NON_TARGETABLE
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_starboard_skid.3db
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = li_dreadnought_dmg_rearsection
type = NON_TARGETABLE
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_rearsection.3db
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = li_dreadnought_dmg_port_skid
type = NON_TARGETABLE
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_port_skid.3db
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = li_dreadnought_dmg_front
type = NON_TARGETABLE
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_front.3db
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = li_dreadnought_dmg_engine
type = NON_TARGETABLE
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_engine.3db
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = li_dreadnought_dmg_bottom
type = NON_TARGETABLE
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_bottom.3db
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = l_dreadnought_suprise
type = MISSION_SATELLITE
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
LODranges = 0, 10000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = planet_gasorgcld_50000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasorgcld\planet_gasorgcld_50000.sph
material_library = solar\planets\planet_gasorgcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasorgcld\planet_gasorgcld.mat
mass = 1000000
solar_radius = 25000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = BSG_planet_terran01_100000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\ZR_planet_terran01\BSG_planet_terran01_100000.sph
material_library = SOLAR\PLANETS\ZR_planet_terran01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\ZR_planet_terran01\ZR_planet_terran01.mat
mass = 1000000
solar_radius = 25000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_watdrkcld_40000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watdrkcld\planet_watdrkcld_40000.sph
material_library = solar\planets\planet_watdrkcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watdrkcld\planet_watdrkcld.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gasgrncld_70000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasgrncld\planet_gasgrncld_70000.sph
material_library = solar\planets\planet_gasgrncld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasgrncld\planet_gasgrncld.mat
mass = 1000000
solar_radius = 30000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_gasyelcld_80000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasyelcld\planet_gasyelcld_80000.sph
material_library = solar\planets\planet_gasyelcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasyelcld\planet_gasyelcld.mat
mass = 1000000
solar_radius = 40000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = BSG_dock01
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = solar\new\bsg_dock01.cmp
material_library = solar\new\bsg_dock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = BSG_dock01_loadout
solar_radius = 5000
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = jump, HpDockMountA, 500
docking_sphere = jump, HpDockMountB, 500
docking_sphere = jump, HpDockMountC, 500
docking_camera = 0
LODranges = 0, 100000

[Solar]
nickname = BSG_dock02
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\new\bsg_dock02.cmp
material_library = solar\new\bsg_dock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = BSG_dock03
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\new\bsg_dock03.cmp
material_library = solar\new\bsg_dock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = BSG_dock04
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\new\bsg_dock04.cmp
material_library = solar\new\bsg_dock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = BSG_prison
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\new\BSG_prison.cmp
material_library = solar\new\BSG_prison.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = BSG_satellite
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\new\BSG_satellite.cmp
material_library = solar\new\BSG_satellite.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Bsg_galactica
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = SHIPS\new\bsg\Bsg_galactica\Bsg_galactica.cmp
material_library = SHIPS\new\bsg\Bsg_galactica\Bsg_galactica.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = bsggalactica
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = solar\new\bsggalactica.cmp
material_library = solar\new\bsggalactica.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = bsggalactica_loadout
solar_radius = 5000
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = berth, HpDockMountA, 50
docking_sphere = berth, HpDockMountB, 50
docking_sphere = jump, HpDockMountC, 500
docking_camera = 0
LODranges = 0, 100000

[Solar]
nickname = cylonbase
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = solar\new\cylonbase.cmp
material_library = solar\new\cylonbase.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = cylonbase_loadout
solar_radius = 5000
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = jump, HpDockMountA, 400
docking_sphere = jump, HpDockMountB, 400
docking_camera = 0
LODranges = 0, 100000

[Solar]
nickname = cylondock
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\new\cylondock.cmp
material_library = solar\new\cylondock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = cylonbase2
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = solar\new\cylonbase2.cmp
material_library = solar\new\cylonbase2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = cylonbase2_loadout
solar_radius = 5000
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
surface_hit_effects = 0, small_hull_hit
docking_sphere = jump, HpDockMountA, 400
docking_sphere = jump, HpDockMountB, 400
docking_camera = 0
LODranges = 0, 100000

[Solar]
type = MISSION_SATELLITE
nickname = suprise_cyloninvader
LODranges = 0, 1300
DA_archetype = SHIPS\new\bsg\cyloninvader\cyloninvader.cmp
material_library = SHIPS\new\bsg\cyloninvader\cyloninvader.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_red_viper
LODranges = 0, 1300
DA_archetype = SHIPS\new\bsg\vipers\viper_red.cmp
material_library = SHIPS\new\bsg\vipers\viper_red.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_colonial_battleship
type = MISSION_SATELLITE
DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp
material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_cylon_battleship
type = MISSION_SATELLITE
DA_archetype = Ships\new\bsg\Bsg_basestar\Bsg_basestar.cmp
material_library = ships\new\bsg\Bsg_basestar\Bsg_basestar.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = cylon_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = solar\new\cylonbase2.cmp
material_library = solar\new\cylonbase2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 5000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship_blue

[Solar]
nickname = colonial_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp
material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 5000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship_red

[Solar]
nickname = planet_gas02_100000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gas02\planet_gas02_100000.sph
material_library = solar\planets\planet_gas02.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gas02\planet_gas02.mat
mass = 1000000
solar_radius = 50000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = dk_incubator01
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\new\DomKavash\dk_incubator01.cmp
material_library = solar\new\DomKavash\dk_incubator01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
loadout = dk_incubator01
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 50000000
fuse = fuse_construction_burning, 0.000000, 10000000
explosion_arch = explosion_battleship
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[Solar]
nickname = domkavash_station01
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\new\DomKavash\domkavash_station01.cmp
material_library = solar\new\DomKavash\domkavash_station01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
loadout = domkavash_station01
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 50000000
fuse = fuse_construction_burning, 0.000000, 10000000
explosion_arch = explosion_battleship
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[Solar]
nickname = domkavash_station02
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\new\DomKavash\domkavash_station02.cmp
material_library = solar\new\DomKavash\domkavash_station02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
loadout = domkavash_station02
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 50000000
fuse = fuse_construction_burning, 0.000000, 10000000
explosion_arch = explosion_battleship
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[Solar]
nickname = space_police_explosion02
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_depot
hit_pts = 100000000
fuse = fuse_standart_base01, 0.000000, 20000000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = explosion_orange_capital_small
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = space_police_explosion03
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_depot
hit_pts = 50000000
fuse = fuse_standart_base01, 0.000000, 10000000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = explosion_orange_capital_small
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = outpost_explosion02
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
loadout = trading_outpost_explosion02
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 1900000000
fuse = fuse_outpost_burning, 0.000000, 100000000
explosion_arch = explosion_battleship
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = PY01_butcher01
ids_name = 237038
ids_info = 66578
type = STATION
DA_archetype = Ships\new\private\butcher.cmp
material_library = ships\new\private\butcher.mat
nomad = true
LODranges = 0, 90000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_smallstation
hit_pts = 5000000
destructible = true
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 1000000
;explosion_arch = explosion_battleship

[Solar]
nickname = suprise_keeperfighter
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\private\keeperfighter.cmp
material_library = SHIPS\new\private\keeperfighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590
shield_link = l_fighter_shield01, HpDockLight02, HpDockLight01

[Solar]
nickname = PY02_excalibur01
ids_name = 237038
ids_info = 66578
type = STATION
DA_archetype = Ships\new\private\excalibur.cmp
material_library = ships\new\private\excalibur.mat
nomad = true
LODranges = 0, 90000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_smallstation
hit_pts = 5000000
destructible = true
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 1000000
;explosion_arch = explosion_battleship_yellow

[Solar]
nickname = suprise_incomer
type = MISSION_SATELLITE
DA_archetype = ships\new\private\incomer.cmp
material_library = ships\new\private\incomer.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = heavy_platform_guard
LODranges = 0, 15000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\tf_platform.cmp
material_library = solar\misc\tf_platform.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Am_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 12000
explosion_arch = explosion_docking_ring
hit_pts = 10000000

[Solar]
nickname = Biodome_nychka01
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\new\Biodome_nychka01.cmp
material_library = solar\new\Biodome_nychka01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 60000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_wolverine_battleship
type = MISSION_SATELLITE
DA_archetype = Ships\new\other\wolverine\wolverine.cmp
material_library = ships\new\other\wolverine\wolverine.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_yellow
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = nomadmegabattleship
type = STATION
DA_archetype = ships\NOMAD\nomadmegabattleship\nomadmegabattleship.cmp
material_library = ships\NOMAD\nomadmegabattleship\nomadmegabattleship.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 99000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = xenos_battleship
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
loadout = nomadmegabattleship
hit_pts = 900000000
destructible = true
fuse = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo, 0.000000, 1
explosion_arch = explosion_battleship_blue_very_big01
fuse = titaniumMKII_burning_fuse, 0.000000, 10000000

[Solar]
nickname = russian_battleship_ex
type = STATION
DA_archetype = ships\new\other\Russia\Apophis.cmp
material_library = ships\new\other\Russia\Apophis.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = xenos_battleship
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
loadout = russian_battleship_ex
hit_pts = 7200000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship_yellow
fuse = titaniumMKII_burning_fuse, 0.000000, 1000000

[Solar]
nickname = ukraine_battleship_ex
type = STATION
DA_archetype = Ships\new\X2_The_Threat\capital\argon_titanium.cmp
material_library = ships\new\X2_The_Threat\capital\argon_titanium.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = xenos_battleship
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
loadout = ukraine_battleship_ex
hit_pts = 7520000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship_blue
fuse = titaniumMKII_burning_fuse, 0.000000, 1000000

[Solar]
nickname = ID4_mothership
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\new\ID4_mothership\ID4_mother.cmp
material_library = solar\new\ID4_mothership\ID4_mother.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 10000.000000
loadout = ID4_mothership
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 3000
shape_name = NAV_outpost
destructible = true
hit_pts = 700000000
fuse = fuse_outpost_burning, 0.000000, 100000000
explosion_arch = explosion_big_battleship_hell
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Danger1
ids_name = 467890
ids_info = 467891
type = SATELLITE
DA_archetype = solar\new\Danger1\Danger1.cmp
material_library = solar\new\Danger1\Danger1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000000.000000
solar_radius = 24.822001
shape_name = BillboardBig
hit_pts = 9999999.000000

[Solar]
nickname = suprise_lair_power_cell_key1
type = MISSION_SATELLITE
DA_archetype = Solar\Dockable\nomad_power_cell.3db
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 2000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = gf_explosion_no_fighter
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_pegasus
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\paranit\fighter\Pegasus.cmp
material_library = ships\new\X3_terran_conflict_ships\paranit\fighter\Pegasus.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_starwolfs_fighter
type = MISSION_SATELLITE
DA_archetype = ships\new\private\a_fighter.cmp
material_library = ships\new\private\a_fighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = planet_earth_100000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earth\planet_earth_100000.sph
material_library = solar\planets\planet_earth.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earth\planet_earth.mat
mass = 1000000
solar_radius = 50000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = suprise_Bomber_coalition
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\Bomber_coalition.cmp
material_library = ships\new\other\Russia\Bomber_coalition.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_coalition_dreadnought
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_dreadnought.cmp
material_library = ships\new\other\Russia\coalition_dreadnought.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_red
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_coalition_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_gunboat.cmp
material_library = ships\new\other\Russia\coalition_gunboat.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = dsy_explosion_small
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_coalition_cruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_cruiser.cmp
material_library = ships\new\other\Russia\coalition_cruiser.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_red_capital_small
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_terran_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 375000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_terran_gunboat_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 15000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = pvp_arena
ids_name = 460630
ids_info = 66140
type = NON_TARGETABLE
DA_archetype = SOLAR\new\pvp_arena.cmp
material_library = SOLAR\new\pvp_arena.mat
material_library = FX\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 250000
mass = 10000.000000
solar_radius = 15000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = russian_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\Russian_station02.cmp
material_library = SOLAR\new\Russian_station02.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 100000000
destructible = true
fuse = fuse_outpost_burning, 0.000000, 30000000
explosion_arch = explosion_battleship_blue
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = suprise_coalition_superheavy_fighter
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_superheavy_fighter.cmp
material_library = ships\new\other\Russia\coalition_superheavy_fighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_li_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\LIBERTY\li_gunboat\li_gunboat.cmp
material_library = ships\liberty\li_capships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_rh_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_ku_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_br_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_monkeys_gunboat
type = MISSION_SATELLITE
DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_robots_gunboat
type = MISSION_SATELLITE
DA_archetype = Ships\new\X3_terran_conflict_ships\Teladi\capital\robots_Korshun.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 385000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_robots_gunboat_more_hull
type = MISSION_SATELLITE
DA_archetype = Ships\new\X3_terran_conflict_ships\Teladi\capital\robots_Korshun.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 15000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = hopping_lighthouse_small
ids_name = 60200
ids_info = 60200
type = SATELLITE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
solar_radius = 1600
shape_name = NAV_jumphole
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = hopping_lighthouse_big
ids_name = 60200
ids_info = 60200
type = SATELLITE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
solar_radius = 5400
shape_name = NAV_jumphole
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumpdrive_blue
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumpdrive_blue
jump_out_hp = Hporient
solar_radius = 1600
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = planet_un04
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earth\planet_earth_3000.sph
;material_library = solar\planets\planet_earth.txm
;material_library = solar\planets\detailmaps\detailmap_rock01.txm
;material_library = solar\planets\detailmaps\detailmap_ocean.txm
;material_library = solar\planets\atmosphere.txm
;material_library = solar\planets\planet_earth\planet_earth.mat
mass = 1000000
solar_radius = 2000000
;shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = suprise_DA_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\new\other\unknownship\gunboat.cmp
material_library = ships\new\other\unknownship\gunboat.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_DA_fighter
type = MISSION_SATELLITE
DA_archetype = ships\new\other\unknownship\unknownship.cmp
material_library = ships\new\other\unknownship\unknownship.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_or_osiris
type = MISSION_SATELLITE
DA_archetype = ships\ORDER\OR_OSIRIS\or_osiris.cmp
material_library = ships\ORDER\or_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_DA_battleship
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp
material_library = ships\new\other\DA_battleship\DA_battleship.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = planet_water_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_water\planet_water_5000.sph
material_library = solar\planets\planet_water.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_water\planet_water.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = suprise_terran_battleship
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_battleship.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_lambert
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\other\lambert\lambert.cmp
material_library = SHIPS\new\other\lambert\lambert.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 15900
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_AT99
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\other\RDA_Navi\AT99\AT99.cmp
material_library = SHIPS\new\other\RDA_Navi\AT99\AT99.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_navi_ship
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\other\RDA_Navi\Navi_ship\navi_ship.cmp
material_library = SHIPS\new\other\RDA_Navi\Navi_ship\navi_ship.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_terran_battlecruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = miningbase_badlands_ex
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\miningbase_badlands.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_badlands.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
loadout = miningbase_badlands_ex
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 1600000000
fuse = fuse_outpost_burning, 0.000000, 100000000
explosion_arch = explosion_blue_capital_big
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = very_heavy_wplatform
LODranges = 0, 10000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_small.3db
material_library = solar\Solar_mat_misc02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = very_heavy_wplatform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 10000
explosion_arch = explosion_small_wplat
hit_pts = 50000000
shield_link = bigship_shield_150m, HpRunningLightFront02, HpRunningLightFront01

[Solar]
nickname = Guardian_suprise_wplatform
LODranges = 0, 15000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\tf_platform.cmp
material_library = solar\misc\tf_platform.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Guardian_suprise_wplatform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 12000
explosion_arch = explosion_docking_ring
hit_pts = 500000000
shield_link = bigship_shield_150m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = terrain01
ids_name = 60203
ids_info = 60204
type = NON_TARGETABLE
DA_archetype = solar\new\terrain01.cmp
material_library = solar\new\terrain01.cmp
material_library = solar\planets\detailmaps\detailmap_ground01.txm
LODranges = 0, 200000
mass = 10000.000000
solar_radius = 200
shape_name = NAV_jumphole
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_desert_150000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\Planet_desert_50000\Planet_desert_150000.sph
material_library = solar\planets\planet_desorgrck2.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\Planet_desert_50000\planet_desert.mat
mass = 1000000
solar_radius = 1
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Vegetation01
ids_name = 60203
ids_info = 60204
type = NON_TARGETABLE
DA_archetype = solar\new\Vegetation\Vegetation01.cmp
material_library = solar\new\Vegetation\Vegetation01.mat
LODranges = 0, 200000
mass = 10000.000000
solar_radius = 200
shape_name = NAV_jumphole
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Vegetation02
ids_name = 60203
ids_info = 60204
type = NON_TARGETABLE
DA_archetype = solar\new\Vegetation\Vegetation02.cmp
material_library = solar\new\Vegetation\Vegetation02.mat
LODranges = 0, 200000
mass = 10000.000000
solar_radius = 200
shape_name = NAV_jumphole
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Vegetation03
ids_name = 60203
ids_info = 60204
type = NON_TARGETABLE
DA_archetype = solar\new\Vegetation\Vegetation03.cmp
material_library = solar\new\Vegetation\Vegetation03.mat
LODranges = 0, 200000
mass = 10000.000000
solar_radius = 200
shape_name = NAV_jumphole
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Vegetation04
ids_name = 60203
ids_info = 60204
type = NON_TARGETABLE
DA_archetype = solar\new\Vegetation\Vegetation04.cmp
material_library = solar\new\Vegetation\Vegetation04.mat
LODranges = 0, 200000
mass = 10000.000000
solar_radius = 200
shape_name = NAV_jumphole
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = abandoned_warehouse
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\abandoned_warehouse.cmp
material_library = SOLAR\new\abandoned_warehouse.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = Jump, HpDockMountB, 350.500000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000
loadout = abandoned_warehouse01

[Solar]
nickname = PLANET_GASBLUCLD_RED_30000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\PLANET_GASBLUCLD_RED\planet_gasblucld_red_30000.sph
material_library = solar\planets\planet_gasblucld_red.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\PLANET_GASBLUCLD_RED\planet_gasblucld_red.mat
mass = 1000000
solar_radius = 1
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_rckbrn_15000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckbrn\planet_rckbrn_15000.sph
material_library = solar\planets\planet_rckbrn.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
mass = 1000000
solar_radius = 15000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = suprise_container
type = MISSION_SATELLITE
DA_archetype = Equipment\models\new\crates\GOF2_Container1.cmp
material_library = Equipment\models\new\crates\GOF2_Container1.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_valuable_container
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = liner_dock
type = STATION
DA_archetype = ships\liner\brliner.cmp
material_library = ships\liner\brliner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA01, 200.000000
docking_sphere = berth, HpDockMountB01, 200.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
loadout = hu_station

[Solar]
nickname = Danger2
ids_name = 467890
ids_info = 467891
type = SATELLITE
DA_archetype = solar\new\Danger2\Danger2.cmp
material_library = solar\new\Danger2\Danger2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000000.000000
solar_radius = 24.822001
shape_name = BillboardBig
hit_pts = 9999999.000000

[Solar]
nickname = suprise_ChristmasGift_light
type = MISSION_SATELLITE
DA_archetype = Equipment\models\new\crates\ChristmasGift.cmp
material_library = Equipment\models\new\crates\ChristmasGift.mat
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_valuable_container
hit_pts = 10000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_ChristmasGift_medium
type = MISSION_SATELLITE
DA_archetype = Equipment\models\new\crates\ChristmasGift.cmp
material_library = Equipment\models\new\crates\ChristmasGift.mat
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_valuable_container
hit_pts = 15000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_ChristmasGift_heavy
type = MISSION_SATELLITE
DA_archetype = Equipment\models\new\crates\ChristmasGift.cmp
material_library = Equipment\models\new\crates\ChristmasGift.mat
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_valuable_container
hit_pts = 20000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = private_platform01
LODranges = 0, 15000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\tf_platform.cmp
material_library = solar\misc\tf_platform.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = private_weapon_platform_01
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 12000
explosion_arch = explosion_docking_ring
hit_pts = 10000000
shield_link = bigship_shield_150m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = Vossk_jumpgate
ids_name = 60209
ids_info = 66145
type = JUMP_GATE
DA_archetype = solar\new\GOF2\GOF2_Gate1.cmp
material_library = solar\new\GOF2\GOF2_Station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
loadout = Vossk_jumpgate
jump_out_hp = HpFX7
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 600
hit_pts = 500000000
fuse = fuse_jump_gate01, 0.000000, 10000000
destructible = true
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = Vossk_station
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\GOF2\GOF2_Station2.cmp
material_library = SOLAR\new\GOF2\GOF2_Station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 250000
mass = 100000.000000
loadout = Vossk_station
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = berth, HpDockMountA, 50
docking_sphere = berth, HpDockMountB, 50.000000
docking_sphere = jump, HpDockMountC, 300.000000
docking_sphere = jump, HpDockMountD, 300.000000
hit_pts = 1000000000
fuse = fuse_standart_base01, 0.000000, 100000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = planet_crematoria_70000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\planet_crematoria\planet_crematoria_70000.sph
material_library = SOLAR\PLANETS\planet_crematoria.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\planet_crematoria\planet_crematoria.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = GOF2_Pirate_Base
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp
material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 250000
mass = 100000.000000
loadout = GOF2_Pirate_Base
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = berth, HpDockMountA, 50
docking_sphere = berth, HpDockMountB, 50.000000
docking_sphere = jump, HpDockMountC, 300.000000
hit_pts = 1000000000
fuse = fuse_standart_base01, 0.000000, 100000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = suprise_Vossk_fighter
type = MISSION_SATELLITE
DA_archetype = ships\new\GOF2\fighters\Vossk_fighter.cmp
material_library = ships\new\GOF2\fighters\Vossk_fighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590
shield_link = l_fighter_shield01, HpDockLight02, HpDockLight01

[Solar]
nickname = planet_desert_45000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desert\planet_desert_45000.sph
material_library = solar\planets\desert.txm
material_library = solar\planets\detailmaps\detailmap_crater_low.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desert\planet_desert.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_SMALL_DESERT_MOON

[Solar]
nickname = Vossk_platform
LODranges = 0, 20000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\new\Vossk_platform\Vossk_platform.cmp
material_library = solar\new\Vossk_platform\Vossk_platform.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Vossk_platform_Loadout_1
solar_radius = 900
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_explosion, 0.000000, 10
fuse = fuse_cn_weapon_platform, 0.000000, 20000000
explosion_arch = explosion_green_capital_small
hit_pts = 100000000
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = space_police_explosion04
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_depot
hit_pts = 2000000000
fuse = fuse_standart_base01, 0.000000, 200000000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = explosion_orange_capital_small
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = space_industrial_ex
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_industrial.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 1000000
fuse = space_industrial_ex_fuse, 0.000000, 1
explosion_arch = explosion_space_dome_dmg
destructible = true

[Solar]
nickname = space_tankl4x4_ex
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_tankl4x4.3db
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 1000000
destructible = true
explosion_arch = explosion_space_tanks_debris
fuse = space_tankl4x4_ex_fuse, 0.000000, 1

[Solar]
nickname = space_solar_plant_ex
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_solar_plant.cmp
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 1000000
destructible = true
explosion_arch = explosion_space_dome_dmg
fuse = space_solar_plant_ex_fuse, 0.000000, 1

[Solar]
nickname = space_research_ex
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_research.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 10000000
destructible = true
explosion_arch = explosion_research
fuse = space_research_ex_fuse, 0.000000, 1

[Solar]
nickname = shipyard_2x_ex
ids_name = 60231
ids_info = 60232
type = NON_TARGETABLE
DA_archetype = solar\dockable\shipyard_2x.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
loadout = shipyard
solar_radius = 27.370001
shape_name = NNM_SM_DEPOT
hit_pts = 10000000
destructible = true
explosion_arch = explosion_shipyard
fuse = shipyard_2x_ex_fuse, 0.000000, 1

[Solar]
nickname = no2_artillery_ex
type = SATELLITE
DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 10000000
destructible = true
explosion_arch = explosion_no_battleship
fuse = fuse_no2_artillery_ex, 0.000000, 1

[Solar]
nickname = residential_block_ex
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc02\resblock01.cmp
material_library = solar\Residential_Station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NAV_lootabledepot
hit_pts = 100000000
explosion_arch = explosion_orange_capital_big
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = space_industrial2_ex
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_industrial01.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 1000000
explosion_arch = explosion_space_tanks_debris
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = depot_new01
type = DESTROYABLE_DEPOT
DA_archetype = solar\misc02\resblock01.cmp
material_library = solar\Residential_Station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_lootabledepot

[Solar]
nickname = barge_shipyard
type = SATELLITE
DA_archetype = ships\new\other\barge\barge.cmp
material_library = ships\new\other\barge\barge.mat
LODranges = 0, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 100000000000
destructible = false

[Solar]
nickname = MinerShip_shipyard
type = SATELLITE
DA_archetype = ships\new\other\MinerShip\MinerShip.cmp
material_library = ships\new\other\MinerShip\MinerShip.mat
nomad = true
LODranges = 0, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 100000000000
destructible = false

[Solar]
nickname = ast_badlands_1
type = NON_TARGETABLE
DA_archetype = solar\dockable\miningbase_badlands.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_badlands.mat
envmap_material = envmapbasic
LODranges = 0, 9999
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_depot_01
type = MISSION_SATELLITE
DA_archetype = solar\misc02\resblock01.cmp
material_library = solar\Residential_Station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 100000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_unknown_02
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Other\Unknown.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 5000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = planet_desorcld_20000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desorcld\planet_desorcld_20000.sph
material_library = solar\planets\planet_desorcld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desorcld\planet_desorcld.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = space_mining_dmg
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = SHIPS\UTILITY\MINING\mining_debris.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = domkavash_station03
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\new\DomKavash\domkavash_station03.cmp
material_library = solar\new\DomKavash\domkavash_station03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
mass = 10000.000000
loadout = domkavash_station03
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 50000000
fuse = fuse_construction_burning, 0.000000, 10000000
explosion_arch = explosion_battleship
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[Solar]
nickname = space_factory01_10strength
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_factory01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
loadout = space_factory01
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 10
fuse = fuse_standart_base02, 0.000000, 5
destructible = true

[Solar]
nickname = rh_battleship_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1000000000
destructible = true
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rebirth_rh_battleship_burning_fuse_1, 0.000000, 100000000
explosion_arch = explosion_green_capital_small

[CollisionGroup]
obj = Rh_frnt_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_thruster_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 500
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_engine_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 500
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_main_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 500
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 500
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[Solar]
nickname = suprise_rh_battleship
type = MISSION_SATELLITE
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_green_capital_small
hit_pts = 10400000
destructible = true
fuse = r_battleship_body_fuse, 0.000000, 1
;fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[CollisionGroup]
obj = Rh_frnt_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 10400000
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 10400000
root_health_proxy = true

[CollisionGroup]
obj = Rh_thruster_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 10400000
root_health_proxy = true

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 500
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 400000
root_health_proxy = true

[CollisionGroup]
obj = Rh_engine_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 10400000
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 500
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 400000
root_health_proxy = true

[CollisionGroup]
obj = Rh_main_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 500
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 10400000
root_health_proxy = true

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 500
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 10400000
root_health_proxy = true

[Solar]
nickname = br_battleship_base_mission
ids_name = 329683
ids_info = 329683
type = MISSION_SATELLITE
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1000000000
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = rebirth_br_battleship_burning_fuse_1, 0.000000, 100000000
explosion_arch = explosion_red_capital_small
destructible = true

[CollisionGroup]
obj = Br_cntrl_twr_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.100000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_frnt_lod1
separable = parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 500
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_main_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.300000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_port_gen_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_port_gen_fuse, 0.000000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_starboard_gen_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_star_gen_fuse, 0.000000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.750000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_thruster_lod1
separable = parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.900000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_engine_lod1
separable = debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 1.000000, 500
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 700000000
root_health_proxy = true

[Solar]
nickname = virgin_battlecruiser
type = SATELLITE
DA_archetype = ships\new\other\virgin\virgin.cmp
material_library = ships\new\other\virgin\virgin.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_gasgrncld_20000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gas02\planet_gas02_20000.sph
material_library = solar\planets\planet_gas02.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gas02\planet_gas02.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_SL_25000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_SL\planet_SL_25000.sph
material_library = solar\planets\planet_SL.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_SL\planet_SL.mat
mass = 1000000
solar_radius = 25000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_SL2_15000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_SL2\planet_SL2_15000.sph
material_library = solar\planets\planet_SL2.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_SL2\planet_SL2.mat
mass = 1000000
solar_radius = 15000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_SL3_35000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_SL3\planet_SL3_35000.sph
material_library = solar\planets\planet_SL3.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_SL3\planet_SL3.mat
mass = 1000000
solar_radius = 35000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = DA2_battleship_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp
material_library = ships\new\other\DA_battleship\DA_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 100000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_blue_capital_big

[Solar]
nickname = suprise_fatso_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\new\other\fatso_gunboat\fatso_gunboat.cmp
material_library = ships\new\other\fatso_gunboat\fatso_gunboat.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = no2_artillery_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 100000000
destructible = true
fuse = fuse_no2_artillery_ex, 0.000000, 1
explosion_arch = explosion_no_battleship

[Solar]
nickname = nomads_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = solar\misc\nomad_base.cmp
material_library = solar\misc\nomad_base.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 100000000
explosion_arch = explosion_no_battleship
fuse = fuse_no2_artillery_ex, 0.000000, 1
destructible = true

[Solar]
nickname = planet_vega1_20000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_vega1\planet_vega1_20000.sph
material_library = solar\planets\planet_vega1.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_vega1\planet_vega1.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = suprise_red_cruiser
type = MISSION_SATELLITE
DA_archetype = Ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.cmp
material_library = ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = Rebirth_Barrier
type = MISSION_SATELLITE
DA_archetype = solar\new\Barrier\Rebirth_Barrier.cmp
material_library = solar\new\Barrier\Rebirth_Barrier.mat
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3000
shape_name = NNM_SM_MINING
explosion_arch = explosion_big_battleship
hit_pts = 1000000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01

[Solar]
nickname = space_police_small01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 500000000
fuse = fuse_standart_base01, 0.000000, 100000000
destructible = true

[Solar]
nickname = Heavy_platform1
LODranges = 0, 15000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\tf_platform.cmp
material_library = solar\misc\tf_platform.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Am_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 12000
explosion_arch = explosion_docking_ring
hit_pts = 100000000

[Solar]
nickname = suprise_terran_cruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_small
hit_pts = 1050000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_terran_cruiser_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_small
hit_pts = 30000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Potentate_battlecruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.cmp
material_library = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_small
hit_pts = 1500000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Potentate_battlecruiser_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.cmp
material_library = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_small
hit_pts = 30000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Priest_battlecruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.cmp
material_library = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_small
hit_pts = 1500000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Priest_battlecruiser_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.cmp
material_library = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_small
hit_pts = 30000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Tarr_Chronicles1
type = MISSION_SATELLITE
DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.cmp
material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 1999999
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Tarr_Chronicles1_more_hull
type = MISSION_SATELLITE
DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.cmp
material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 50000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_DA_battleship2
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp
material_library = ships\new\other\DA_battleship\DA_battleship.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 5000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_starshield
type = MISSION_SATELLITE
DA_archetype = ships\new\other\stars_ships\starshield.cmp
material_library = ships\new\other\stars_ships\starshield.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 1000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_starshield_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\stars_ships\starshield.cmp
material_library = ships\new\other\stars_ships\starshield.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 30000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Starfire
type = MISSION_SATELLITE
DA_archetype = ships\new\other\stars_ships\Starfire.cmp
material_library = ships\new\other\stars_ships\Starfire.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_red_capital_small
hit_pts = 1200000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Starfire_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\stars_ships\Starfire.cmp
material_library = ships\new\other\stars_ships\Starfire.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_red_capital_small
hit_pts = 30000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Minbari_battle_cruiser
type = MISSION_SATELLITE
DA_archetype = Ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.cmp
material_library = ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 2000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Minbari_battle_cruiser_more_hull
type = MISSION_SATELLITE
DA_archetype = Ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.cmp
material_library = ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 50000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_salamander_cruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\other\salamander_cruiser\salamander_cruiser.cmp
material_library = ships\new\other\salamander_cruiser\salamander_cruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_green_capital_small
hit_pts = 1175000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_salamander_cruiser_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\salamander_cruiser\salamander_cruiser.cmp
material_library = ships\new\other\salamander_cruiser\salamander_cruiser.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_green_capital_small
hit_pts = 30000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_unknown_gunboat
type = MISSION_SATELLITE
DA_archetype = ships\new\other\unknownship\gunboat.cmp
material_library = ships\new\other\unknownship\gunboat.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = dsy_explosion_small
hit_pts = 600000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_unknown_gunboat_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\unknownship\gunboat.cmp
material_library = ships\new\other\unknownship\gunboat.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = dsy_explosion_small
hit_pts = 15000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_S_transport
type = MISSION_SATELLITE
DA_archetype = ships\new\other\S_transport\S_transport.cmp
material_library = ships\new\other\S_transport\S_transport.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = dsy_explosion_small
hit_pts = 160000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_F-69Vtol
type = MISSION_SATELLITE
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_cffighter
hit_pts = 20000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_F-69Vtol_Purple
type = MISSION_SATELLITE
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Purple.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_cffighter
hit_pts = 20000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Nebuchadnezzar
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Matrix\Nebuchadnezzar.cmp
material_library = ships\new\other\Matrix\Nebuchadnezzar.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 1050000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Nebuchadnezzar_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Matrix\Nebuchadnezzar.cmp
material_library = ships\new\other\Matrix\Nebuchadnezzar.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 30000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_virgin_battlecruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\other\virgin\virgin.cmp
material_library = ships\new\other\virgin\virgin.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_red_capital_small
hit_pts = 1050000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_virgin_battlecruiser_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\virgin\virgin.cmp
material_library = ships\new\other\virgin\virgin.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_red_capital_small
hit_pts = 30000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_centaur_gunboat
type = MISSION_SATELLITE
DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = dsy_explosion_small
hit_pts = 390000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_centaur_gunboat_more_hull
type = MISSION_SATELLITE
DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = dsy_explosion_small
hit_pts = 15000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_robots_cruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 1000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_robots_cruiser_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 30000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_robots_battleship
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 2590000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_robots_battleship_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 50000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = domkavash_station01_2
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\new\DomKavash\domkavash_station01.cmp
material_library = solar\new\DomKavash\domkavash_station01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 1200
shape_name = NAV_outpost
destructible = false
hit_pts = 1000000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 100000000
docking_sphere = berth, HpDockMountA, 34.500000
docking_sphere = berth, HpDockMountB, 34.500000

[Solar]
type = MISSION_SATELLITE
nickname = suprise_dk_scout
LODranges = 0, 5000
DA_archetype = SHIPS\new\DomKavash\dk_scout.cmp
material_library = SHIPS\new\DomKavash\DomKavash.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_hell
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = outpost_explosion2
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
loadout = trading_outpost_explosion
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 666666666
fuse = fuse_outpost_burning, 0.000000, 50000000
explosion_arch = explosion_big_battleship_hell
fuse = drop_cargo_fuse03, 0.000000, 0
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = SGStation1
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\StarpointGenimi\SGStation1.cmp
material_library = SOLAR\new\StarpointGenimi\SGSolar_battery.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 100000.000000
loadout = SGStation1_loadout
explosion_arch = explosion_very_big01
fuse = fuse_SGStation1, 0.000000, 200000000
fuse = death_player_fuse_drop_cargo, 0.000000, 1
destructible = true
hit_pts = 1000000000
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = jump, HpDockMountA, 300.000000
docking_sphere = jump, HpDockMountB, 300.000000

[Solar]
nickname = SGSolar_battery
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = SOLAR\new\StarpointGenimi\SGSolar_battery.cmp
material_library = SOLAR\new\StarpointGenimi\SGSolar_battery.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 500000000
fuse = fuse_SGStation1, 0.000000, 70000000
fuse = drop_cargo_fuse03, 0.000000, 0
explosion_arch = explosion_very_big02
destructible = true

[Solar]
nickname = exbaselaunch
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\exbaselaunch.3db
LODranges = 0, 100
mass = 100000.000000
destructible = false
hit_pts = 999999961690316250000000000000000000.000000
docking_camera = 0
solar_radius = 1
docking_sphere = jump, HpDockMountA, 0.000000
docking_sphere = jump, HpDockMountB, 0.000000

[Solar]
nickname = DomKavashStation
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\EVE\EVE_Turnip_Rock.cmp
material_library = SOLAR\new\EVE\EVE_Turnip_Rock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 100000.000000
loadout = DomKavashStation
destructible = true
hit_pts = 1000000000
docking_camera = 0
solar_radius = 500
shape_name = NNM_SM_DEPOT
docking_sphere = berth, HpDockMountA, 20.000000
docking_sphere = berth, HpDockMountB, 20.000000
docking_sphere = jump, HpDockMountC, 100.000000
fuse = DomKavashRockFuse01, 0.000000, 300000000

[Solar]
nickname = lair_shield_gen_2
ids_name = 10903
ids_info = 10904
type = SATELLITE
DA_archetype = solar\dockable\nomad_lair_shield_gen.3db
material_library = solar\nomad_lair.mat
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
destructible = true
hit_pts = 1
fuse = fuse_lair_shieldgen_activate, 0.000000, -1
fuse = fuse_lair_shieldgen_death, 0.000000, 0
explosion_arch = explosion_big_battleship_hell2

[Solar]
nickname = py17_suprise
type = MISSION_SATELLITE
DA_archetype = ships\new\private\Black_Pearl.cmp
material_library = ships\new\private\Black_Pearl.mat
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_small
hit_pts = 2200000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590
shield_link = bigship_shield_150m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = ru_base_mission
ids_name = 329683
ids_info = 329683
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\private\Donat\Valhalla_ship.cmp
material_library = SHIPS\new\private\Donat\Valhalla_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1000000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = rebirth_br_battleship_burning_fuse_1, 0.000000, 150000000
explosion_arch = explosion_big_battleship
destructible = true
shield_link = l_fighter_shield01, HpMount

[Solar]
nickname = suprise_Quaker
type = MISSION_SATELLITE
DA_archetype = ships\new\Other\Quaker\Quaker.cmp
material_library = ships\new\Other\Quaker\Quaker.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = smallstation1_old_explosion
ids_name = 60217
ids_info = 60218
type = STATION
DA_archetype = solar\dockable\station_small_a_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 80000
mass = 10.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_smallstation
docking_sphere = berth, HpDockMountA, 15.000000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 15.000000, Sc_open dock2
docking_sphere = berth, HpDockMountC, 15.000000, Sc_open dock3
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_sphere = jump, HpDockMountG, 375.000000
docking_sphere = jump, HpDockMountH, 375.000000
docking_sphere = jump, HpDockMountI, 375.000000
docking_sphere = jump, HpDockMountJ, 375.000000
docking_sphere = jump, HpDockMountK, 375.000000
docking_sphere = jump, HpDockMountL, 375.000000
hit_pts = 500000000
fuse = fuse_standart_base01, 0.000000, 100000000
destructible = true
explosion_arch = explosion_big_object
fuse = drop_cargo_fuse03, 0.000000, 0

[Solar]
nickname = dock_ring_explosion
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\new\docking_ring.cmp
material_library = solar\new\docking_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 90000
mass = 10000.000000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
docking_sphere = ring, HpDockMountA, 40, Sc_open dock a
docking_sphere = ring, HpDockMountB, 40, Sc_open dock b
solar_radius = 600
shape_name = NAV_dockingrings
hit_pts = 200000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_standart_base01, 0.000000, 150000000
destructible = true
explosion_arch = explosion_docking_ring

[Solar]
nickname = nomad_suprise_battleship
ids_name = 237038
ids_info = 66578
type = MISSION_SATELLITE
DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
LODranges = 0, 100000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 50000000
fuse = fuse_no_battleship_death, 0.000000, 1
explosion_arch = explosion_no_battleship
destructible = true

[Solar]
nickname = planet_vega1_20000_ex
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_vega1\planet_vega1_20000.sph
material_library = solar\planets\planet_vega1.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_vega1\planet_vega1.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 200000000
destructible = true
explosion_arch = explosion_planet
fuse = drop_cargo_fuse03, 0.000000, 0

[Solar]
nickname = nomad_battleship_explosion_1
type = STATION
DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
LODranges = 0, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = nomad_battleship_explosion_1
docking_camera = 0
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 50000000
destructible = true
fuse = fuse_no_battleship_death, 0.000000, 1
explosion_arch = explosion_no_battleship

[Solar]
nickname = big_rock
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\new\EVE\EVE_Crystal_Asteroid.cmp
material_library = solar\new\EVE\EVE_Crystal_Asteroid.mat
LODranges = 0, 400000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = big_rock2
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\new\EVE\EVE_Hollow_Asteroid.cmp
material_library = solar\new\EVE\EVE_Hollow_Asteroid.mat
LODranges = 0, 300000
mass = 10000.000000
solar_radius = 7000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = planet_earthgaia_50000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_50000.sph
material_library = solar\planets\planet_earthgaia.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat
mass = 1000000
solar_radius = 50000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Dead_Planet_250000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\Dead_Planet\Dead_Planet_250000.sph
material_library = SOLAR\PLANETS\Dead_Planet.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\Dead_Planet\Dead_Planet.mat
mass = 1000000
solar_radius = 50000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = suprise_Templar_battleship
type = MISSION_SATELLITE
DA_archetype = Ships\new\EVE\EVE_Heron.cmp
material_library = ships\new\EVE\EVE_Heron.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_big
hit_pts = 2100000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = planet_gasyelcld_blue_80000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gasyelcld\planet_gasyelcld_blue_80000.sph
material_library = solar\planets\planet_gasyelcld_blue.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gasyelcld\planet_gasyelcld_blue.mat
mass = 1000000
solar_radius = 40000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = Danger3
ids_name = 467890
ids_info = 467891
type = NON_TARGETABLE
DA_archetype = solar\new\Danger3\Danger3.cmp
material_library = solar\new\Danger3\Danger3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
mass = 10000000.000000
solar_radius = 24.822001
shape_name = BillboardBig
hit_pts = 9999999.000000

[Solar]
nickname = goauld_base_private
;ids_name = 60213
;ids_info = 60214
type = STATION
DA_archetype = solar\new\goauld.cmp
material_library = solar\new\goauld.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
loadout = goauld_base_Loadout
LODranges = 0, 200000
mass = 100000.000000
docking_sphere = jump, HpDockMountA, 1000.000000
docking_camera = 0
solar_radius = 2000
shape_name = NAV_largestation
hit_pts = 2000000000
fuse = fuse_standart_base01, 0.000000, 200000000
destructible = true
shield_link = bigship_shield_600m, HpRunningLight01, HpRunningLight02

[Solar]
nickname = suprise_Governor_battleship
type = MISSION_SATELLITE
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip10.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip10.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 2000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Morgenstern_cruiser
type = MISSION_SATELLITE
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip24.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip12.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_small
hit_pts = 2000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Valhalla_ship
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\private\Donat\Valhalla_ship.cmp
material_library = SHIPS\new\private\Donat\Valhalla_ship.mat
LODranges = 0, 6000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 6000
shape_name = NAV_surpriseX
explosion_arch = explosion_big_battleship
hit_pts = 12000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = explosion_planet_moonred_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_moonred\planet_moonred_1500.sph
material_library = solar\planets\planet_moonred.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_moonred\planet_moonred.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 200000000
destructible = true
explosion_arch = explosion_planet01
fuse = drop_cargo_fuse03, 0.000000, 0

[Solar]
nickname = explosion_planet_moonred_1500_2
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_moonred\planet_moonred_1500.sph
material_library = solar\planets\planet_moonred.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_moonred\planet_moonred.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 1000000000
destructible = true
explosion_arch = explosion_planet01
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = explosion_planet_icemoon_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemoon\planet_icemoon_1500.sph
material_library = solar\planets\planet_icemoon.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 2000000000
destructible = true
explosion_arch = explosion_planet02
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = explosion_planet_ice_purple_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_purple\planet_ice_purple_1500.sph
material_library = solar\planets\icepurple.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_purple\planet_ice_purple.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 1000000000
destructible = true
explosion_arch = explosion_planet02
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = explosion_planet_mercury_1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_mercury\planet_mercury_1500.sph
material_library = solar\planets\mercury.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_mercury\planet_mercury.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 1000000000
destructible = true
explosion_arch = explosion_planet01
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = suprise_coalition_dreadnought_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_dreadnought.cmp
material_library = ships\new\other\Russia\coalition_dreadnought.mat
LODranges = 0, 15000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_red
hit_pts = 100000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_coalition_battleship_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_battleship.cmp
material_library = ships\new\other\Russia\coalition_battleship.mat
LODranges = 0, 15000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_red
hit_pts = 100000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_russian_battleship_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\Apophis.cmp
material_library = ships\new\other\Russia\Apophis.mat
LODranges = 0, 15000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_yellow
hit_pts = 100000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_su-10_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\Su-10.cmp
material_library = ships\new\other\Russia\Su-10.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 70080
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Su-17_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\Su-17.cmp
material_library = ships\new\other\Russia\Su-17.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 108800
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_cn_heavy_fighter_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_heavy_fighter.cmp
material_library = ships\new\other\Russia\coalition_heavy_fighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 72000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601

[Solar]
nickname = suprise_cn_superheavy_fighter_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_superheavy_fighter.cmp
material_library = ships\new\other\Russia\coalition_superheavy_fighter.mat
LODranges = 0, 1300
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 112960
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601

[Solar]
nickname = suprise_russian_cruiser_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\Iskander.cmp
material_library = ships\new\other\Russia\Iskander.mat
LODranges = 0, 15000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_orange_capital_big
hit_pts = 50000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_coalition_cruiser_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_cruiser.cmp
material_library = ships\new\other\Russia\coalition_cruiser.mat
LODranges = 0, 15000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_red_capital_small
hit_pts = 50000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_coalition_gunboat_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_gunboat.cmp
material_library = ships\new\other\Russia\coalition_gunboat.mat
LODranges = 0, 15000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_red_capital_small
hit_pts = 25000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_russian_gunboat_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\Lanchester.cmp
material_library = ships\new\other\Russia\Lanchester.mat
LODranges = 0, 15000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = gunship_explosion
hit_pts = 25000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Bio_Container_Small
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\EVE\Bio_Container_Small.cmp
material_library = SOLAR\new\EVE\Bio_Container_Small.mat
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_Container_Small
hit_pts = 5000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Bio_Container_very_Small
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\EVE\Bio_Container_Small.cmp
material_library = SOLAR\new\EVE\Bio_Container_Small.mat
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_Container_Small
hit_pts = 250000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Bio_Container_Medium
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp
material_library = SOLAR\new\EVE\Bio_Container_Medium.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_Container_Medium
hit_pts = 10000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Bio_Container_very_Medium
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp
material_library = SOLAR\new\EVE\Bio_Container_Medium.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_Container_Medium
hit_pts = 300000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = space_arch_generator2
ids_name = 1
ids_info = 1
type = SATELLITE
DA_archetype = solar\dockable\nomad_lair_shield_gen2.3db
material_library = solar\nomad_lair.mat
loadout = space_arch_generator
LODranges = 0, 50000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
explosion_arch = explosion_space_arch_generator
destructible = true
hit_pts = 500000000
fuse = fuse_lair_shieldgen_death, 0.000000, 0
fuse = fuse_space_arch_shield_offline2, 0.000000, 450000000
shield_link = space_arch_shield02, HpFX01, HpFX01

[Solar]
nickname = sun_large_yellow
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 40000
shape_name = nnm_sm_sun_yellow

[Solar]
nickname = sun_large_red
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 20000
shape_name = nnm_sm_sun_red

[Solar]
nickname = sun_large_orange
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 30000
shape_name = nnm_sm_sun_orange

[Solar]
nickname = sun_large_orange2
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 20000
shape_name = nnm_sm_sun_orange2

[Solar]
nickname = bsg_starsol5
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 30000
shape_name = bsg_starsol5

[Solar]
nickname = Un04Star
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 20000
shape_name = Un04Star

[Solar]
nickname = sun_large_blue
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 20000
shape_name = nnm_sm_sun_blue

[Solar]
nickname = sun_large_yellow_red
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 30000
shape_name = nnm_sm_sun_yellow_red

[Solar]
nickname = sun_large_white_red
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 20000
shape_name = nnm_sm_sun_white_red

[Solar]
nickname = space_arch_generator3
ids_name = 1
ids_info = 1
type = SATELLITE
DA_archetype = solar\dockable\nomad_lair_shield_gen2.3db
material_library = solar\nomad_lair.mat
loadout = space_arch_generator
LODranges = 0, 50000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
explosion_arch = explosion_space_arch_generator
destructible = true
hit_pts = 1000
fuse = death_player_fuse_drop_cargo, 0.000000, 1
fuse = fuse_space_arch_shield_offline2, 0.000000, 900
shield_link = space_arch_shield02, HpFX01, HpFX01

[Solar]
nickname = space_arch_generator4
ids_name = 1
ids_info = 1
type = SATELLITE
DA_archetype = solar\dockable\nomad_lair_shield_gen2.3db
material_library = solar\nomad_lair.mat
loadout = space_arch_generator
LODranges = 0, 50000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
explosion_arch = explosion_space_arch_generator
destructible = true
hit_pts = 1000000000
fuse = death_player_fuse_drop_cargo, 0.000000, 1
fuse = fuse_space_arch_shield_offline2, 0.000000, 990000000
shield_link = space_arch_shield02, HpFX01, HpFX01

[Solar]
nickname = bk_garten_ex
type = SATELLITE
DA_archetype = solar\MISC02\Modul_Lebenskuppel.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000
solar_radius = 25
shape_name = NNM_SM_COMMUNICATIONS
destructible = true
hit_pts = 2000000
fuse = freeport7_dome_fuse2, 0.000000, 1
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = explosion_space_dome_dmg

[Solar]
nickname = manta_dreadnought
type = STATION
DA_archetype = SHIPS\new\private\manta.cmp
material_library = SHIPS\new\private\manta.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 35000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = xenos_battleship
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
loadout = xenos_battleship
hit_pts = 150000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_big_ship_blue01
fuse = titaniumMKII_burning_fuse, 0.000000, 1000000

[Solar]
nickname = Bloody_Albatross_flagship
type = STATION
DA_archetype = ships\new\GOF2\capital\Bloody_Albatross_flagship.cmp
material_library = ships\new\GOF2\capital\Bloody_Albatross.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = Bloody_Albatross_flagship
docking_camera = 0
solar_radius = 5000
shape_name = DS_SKULL
hit_pts = 2000000000
destructible = true
explosion_arch = Ex_Bloody_Albatross_flagship
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = death_player_fuse_drop_cargo, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 100000000
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = Bloody_Albatross_battleship
type = STATION
DA_archetype = ships\new\GOF2\capital\Bloody_Albatross.cmp
material_library = ships\new\GOF2\capital\Bloody_Albatross.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_camera = 0
solar_radius = 1000
shape_name = DS_SKULL
loadout = Bloody_Albatross_battleship
hit_pts = 5000000
destructible = true
explosion_arch = explosion_big_battleship_ds
fuse = Bloody_Albatross_fuse, 0.000000, 1
;fuse = death_player_fuse_drop_cargo, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 1000000
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = Bloody_Albatross_flagship_Shield_Gen
type = STATION
DA_archetype = solar\asteroids\models\mine_radiateRed_big.cmp
material_library = solar\asteroids\models\mine_radiateRed_big.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = Bloody_Albatross_flagship_Shield_Gen
docking_camera = 0
solar_radius = 100
shape_name = NAV_smallstation
hit_pts = 300000000
destructible = true
explosion_arch = explosion_battleship_red
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = space_arch_shield_red, HpFX01, HpFX01

[Solar]
nickname = Bloody_Albatross_flagship_Shield_Gen2
type = STATION
DA_archetype = solar\asteroids\models\mine_radiateYellow_big.cmp
material_library = solar\asteroids\models\mine_radiateYellow_big.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = Bloody_Albatross_flagship_Shield_Gen2
docking_camera = 0
solar_radius = 100
shape_name = NAV_smallstation
hit_pts = 50000000
destructible = true
explosion_arch = explosion_battleship_yellow
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = space_arch_shield_red, HpFX01, HpFX01

[Solar]
nickname = Bloody_Albatross_flagship_Shield_Gen3
type = STATION
DA_archetype = solar\asteroids\models\mine_radiateYellow_big2.cmp
material_library = solar\asteroids\models\mine_radiateYellow_big.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = Bloody_Albatross_flagship_Shield_Gen3
docking_camera = 0
solar_radius = 100
shape_name = NAV_smallstation
hit_pts = 50000000
destructible = true
explosion_arch = explosion_battleship_yellow
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = space_arch_shield_red, HpFX03, HpFX03

[Solar]
nickname = space_police02
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 400.000000
docking_sphere = jump, HpDockMountD, 400.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 2000000000
fuse = fuse_standart_base01, 0.000000, 200000000
destructible = true
shield_link = space_arch_shield01, HpFX01, HpFX01

[Solar]
nickname = planet_gaspurcld_5000_ex
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_gaspurcld\planet_gaspurcld_5000.sph
material_library = solar\planets\planet_gaspurcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_gaspurcld\planet_gaspurcld.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 2000000000
destructible = true
explosion_arch = explosion_planet03
fuse = drop_cargo_fuse03, 0.000000, 0

[Solar]
nickname = TER_Planet_30000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\TER_Planet\TER_Planet_30000.sph
material_library = SOLAR\PLANETS\TER_Planet.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\TER_Planet\TER_Planet.mat
mass = 1000000
solar_radius = 30000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = sun_medium_yellow_red
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 5000
shape_name = nnm_sm_sun_yellow_red

[Solar]
nickname = sun_medium_blue
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 5000
shape_name = nnm_sm_sun_blue

[Solar]
nickname = sun_medium_white_red
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 5000
shape_name = nnm_sm_sun_white_red

[Solar]
nickname = ZER_Planet_30000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = SOLAR\PLANETS\ZER_Planet\ZER_Planet_30000.sph
material_library = SOLAR\PLANETS\ZER_Planet.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_rock01.txm
material_library = SOLAR\PLANETS\DETAILMAPS\detailmap_ocean.txm
material_library = SOLAR\PLANETS\atmosphere.txm
material_library = SOLAR\PLANETS\ZER_Planet\ZER_Planet.mat
mass = 1000000
solar_radius = 30000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_desert_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desert\planet_desert_10000.sph
material_library = solar\planets\desert.txm
material_library = solar\planets\detailmaps\detailmap_crater_low.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desert\planet_desert.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_SMALL_DESERT_MOON

[Solar]
nickname = planet_moonred_15000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_moonred\planet_moonred_15000.sph
material_library = solar\planets\planet_moonred.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_moonred\planet_moonred.mat
mass = 1000000
solar_radius = 15000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_mercury_6000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_mercury\planet_mercury_6000.sph
material_library = solar\planets\mercury.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_mercury\planet_mercury.mat
mass = 1000000
solar_radius = 6000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_watbluislcld_30000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watbluislcld\planet_watbluislcld_30000.sph
material_library = solar\planets\planet_watbluislcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watbluislcld\planet_watbluislcld.mat
mass = 1000000
solar_radius = 30000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_icewatcld_6000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icewatcld\planet_icewatcld_6000.sph
material_library = solar\planets\planet_icewatcld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icewatcld\planet_icewatcld.mat
mass = 1000000
solar_radius = 6000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_watblucld_9000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_watblucld\planet_watblucld_9000.sph
material_library = solar\planets\planet_watblucld.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_watblucld\planet_watblucld.mat
mass = 1000000
solar_radius = 9000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_ice_blue_5000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\planet_ice_blue_5000.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_SMALL_ICE_MOON

[Solar]
nickname = planet_desorcld_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_desorcld\planet_desorcld_10000.sph
material_library = solar\planets\planet_desorcld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_desorcld\planet_desorcld.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
type = MISSION_SATELLITE
nickname = suprise_Mirage_very_heavy_fighter
LODranges = 0, 5000
DA_archetype = ships\new\StarCraft\Mirage_very_heavy_fighter.cmp
material_library = ships\new\StarCraft\MirageShip.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_hell
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_Mutalisk_very_heavy_fighter
LODranges = 0, 5000
DA_archetype = ships\new\StarCraft\GIDRA_VHF.cmp
material_library = ships\new\StarCraft\GIDRA.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_hell_orange
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
type = MISSION_SATELLITE
nickname = suprise_Zeratul_very_heavy_fighter
LODranges = 0, 5000
DA_archetype = ships\new\StarCraft\Corsair_VHF.cmp
material_library = ships\new\StarCraft\Corsair.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_hell_blue
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_vossk_transport
type = MISSION_SATELLITE
DA_archetype = ships\new\GOF2\trade\Vossk_transport.cmp
material_library = ships\new\GOF2\trade\Vossk_transport.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
explosion_arch = explosion_green_capital_small
hit_pts = 10000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = Sanctum_battleship
type = NON_TARGETABLE
DA_archetype = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.cmp
material_library = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 10000
mass = 10000.000000
solar_radius = 1000
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = shipyard_2x15k
ids_name = 60231
ids_info = 60232
type = NON_TARGETABLE
DA_archetype = solar\dockable\shipyard_2x.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
loadout = shipyard
solar_radius = 27.370001
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
type = MISSION_SATELLITE
nickname = suprise_xeno01
LODranges = 0, 3000
DA_archetype = ships\new\Darkstar_One\DarkStarShip30.cmp
material_library = ships\new\Darkstar_One\DarkStarShip30.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 2500000
destructible = true
shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_ChristmasGift_heavy_large
type = MISSION_SATELLITE
DA_archetype = Equipment\models\new\crates\ChristmasGift_large.cmp
material_library = Equipment\models\new\crates\ChristmasGift.mat
LODranges = 0, 27500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1800
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_red
hit_pts = 300000000
destructible = true
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01
fuse = death_player_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_ChristmasGift_heavy_large2
type = MISSION_SATELLITE
DA_archetype = Equipment\models\new\crates\ChristmasGift_large.cmp
material_library = Equipment\models\new\crates\ChristmasGift.mat
LODranges = 0, 27500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1800
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_red
hit_pts = 500000000
destructible = true
shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01
fuse = death_player_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = hostile_outpost_explosion01
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 1000000000
fuse = fuse_outpost_burning, 0.000000, 100000000
explosion_arch = explosion_battleship_yellow
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = sun_medium_red
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 5000
shape_name = nnm_sm_sun_red

[Solar]
nickname = planet_LA_25000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_LA\planet_LA_25000.sph
material_library = solar\planets\planet_LA.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_LA\planet_LA.mat
mass = 1000000
solar_radius = 25000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_LA2_10000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_LA2\planet_LA2_10000.sph
material_library = solar\planets\planet_LA2.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_LA2\planet_LA2.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_LA3_15000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_LA3\planet_LA3_15000.sph
material_library = solar\planets\planet_LA3.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_LA3\planet_LA3.mat
mass = 1000000
solar_radius = 15000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_LA4_3000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_LA4\planet_LA4_3000.sph
material_library = solar\planets\planet_LA4.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_LA4\planet_LA4.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = planet_LA5_55000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_LA5\planet_LA5_55000.sph
material_library = solar\planets\planet_LA5.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_LA5\planet_LA5.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON

[Solar]
nickname = l_dreadnought_ex_nodock
type = STATION
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
;LODranges = 0, 800, 1000, 1400, 3000, 5000, 10000, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
;docking_sphere = berth, HpDockMountA, 15, Sc_open baydoor
;docking_sphere = jump, HpDockMountB, 300.000000
;docking_sphere = jump, HpDockMountC, 300.000000
;docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 3000000
destructible = true
fuse = l_dreadnought_fuse_cargo_fix, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
explosion_arch = explosion_li_cruiser_rebirth
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 17325
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = li_dreadnought_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = EVERSPACE_Ast_Rock_Monolit1
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit1.3db
material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit1.mat
LODranges = 0, 550000
mass = 10000.000000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = EVERSPACE_Ast_Rock_Monolit2
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit2.3db
material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit2.mat
LODranges = 0, 550000
mass = 10000.000000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = EVERSPACE_Ast_Rock_Monolit3
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit3.3db
material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit3.mat
LODranges = 0, 550000
mass = 10000.000000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = EVERSPACE_Ast_Rock_Monolit4
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit4.3db
material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit4.mat
LODranges = 0, 550000
mass = 10000.000000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = EVERSPACE_Ast_Rock_Monolit5
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit5.3db
material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit5.mat
LODranges = 0, 550000
mass = 10000.000000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = EVERSPACE_Ast_Rock_Monolit6
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit6.3db
material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit6.mat
LODranges = 0, 550000
mass = 10000.000000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = EVERSPACE_Ast_Rock_Monolit7
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit7.3db
material_library = solar\asteroids\Models\EVERSPACE\EVERSPACE_Ast_Rock_Monolit7.mat
LODranges = 0, 450000
mass = 10000.000000
solar_radius = 100
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_police_explosion_start01_01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_depot
hit_pts = 9000000
fuse = fuse_standart_base01, 0.000000, 2000000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = explosion_orange_capital_small
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = suprise_li_gunboat_more_hull
type = MISSION_SATELLITE
DA_archetype = ships\LIBERTY\li_gunboat\li_gunboat.cmp
material_library = ships\liberty\li_capships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 400000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_LI_3
type = MISSION_SATELLITE
DA_archetype = ships\new\LIBERTY\LI_3.cmp
material_library = ships\new\LIBERTY\LI_3.mat
LODranges = 0, 2500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_surpriseX
explosion_arch = explosion_suprise01
hit_pts = 3600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = depot_red_1
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 1200
loadout = depot_red_1
shape_name = NAV_lootabledepot

[Solar]
nickname = depot_Triptonit_ore
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_Triptonit_ore
shape_name = NAV_lootabledepot

[Solar]
nickname = suprise_StarSparrowB
type = MISSION_SATELLITE
DA_archetype = ships\new\other\StarSparrow\StarSparrowB.cmp
material_library = ships\new\other\StarSparrow\StarSparrowB.mat
LODranges = 0, 2500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_surpriseX
explosion_arch = explosion_br_elite
hit_pts = 13500
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = freeport7_base_2
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\freeport7_dmg.cmp
material_library = solar\freeport7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
loadout = freeport7_base
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 500000000
explosion_arch = explosion_instant
fuse = freeport7_main_fuse1, 0.000000, 1
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[CollisionGroup]
obj = trading_outpost_btmtwr_lod1
separable = true
child_impulse = 700.000000
debris_type = debris_station_piece
mass = 50.000000
hit_pts = 150000000

[CollisionGroup]
obj = trading_outpost_toptwr_lod1
separable = true
child_impulse = 700.000000
debris_type = debris_station_piece2
mass = 50.000000
hit_pts = 150000000

[CollisionGroup]
obj = tink01_lod1
separable = true
child_impulse = 100.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 150000000

[CollisionGroup]
obj = hab01_lod1
separable = true
child_impulse = 1500.000000
debris_type = FP7_debris_habitat
mass = 10.000000
hit_pts = 150000000

[CollisionGroup]
obj = hab02_lod1
separable = true
child_impulse = 1500.000000
debris_type = FP7_debris_habitat
mass = 10.000000
hit_pts = 150000000

[CollisionGroup]
obj = dmg_sect01_lod1
separable = true
child_impulse = 100.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 150000000

[CollisionGroup]
obj = dmg_sect02_lod1
separable = true
child_impulse = 150.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 150000000

[CollisionGroup]
obj = dmg_sect03_lod1
separable = true
child_impulse = 120.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 150000000

[CollisionGroup]
obj = dmg_sect04_lod1
separable = true
child_impulse = 90.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 150000000

[CollisionGroup]
obj = dmg_sect05_lod1
separable = true
child_impulse = 90.000000
debris_type = FP7_debris_large_chunk
mass = 10.000000
hit_pts = 150000000

[CollisionGroup]
obj = dmg_sect06_lod1
separable = true
child_impulse = 110.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 150000000

[CollisionGroup]
obj = dmg_sect07_lod1
separable = true
child_impulse = 90.000000
debris_type = FP7_debris_large_chunk
mass = 50.000000
hit_pts = 150000000

[CollisionGroup]
obj = dock1_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[CollisionGroup]
obj = dock2_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[CollisionGroup]
obj = dock3_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[CollisionGroup]
obj = dock4_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[CollisionGroup]
obj = dock5_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[CollisionGroup]
obj = dock6_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[CollisionGroup]
obj = dock7_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[CollisionGroup]
obj = dock8_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[CollisionGroup]
obj = ant01_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[CollisionGroup]
obj = ant02_lod1
separable = true
child_impulse = 700.000000
debris_type = cap_ship_piece2
mass = 5.000000
hit_pts = 150000000

[Solar]
nickname = PY23_station_anim
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\new\Private\PY23_station_anim.cmp
material_library = solar\new\Private\PY23_station_anim.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
;docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1
;docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2
docking_sphere = jump, HpDockMountA, 75.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000
destructible = false
fuse = fuse_standart_base01, 0.000000, 200000000
shield_link = bigship_shield_1200m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = Nemesis_fighter
type = SATELLITE
DA_archetype = ships\new\other\Nemesis\Nemesis.cmp
material_library = ships\new\other\Nemesis\Nemesis.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Ataman_battleship
type = SATELLITE
DA_archetype = ships\new\other\chieftain\chieftain_battleship.cmp
material_library = ships\new\other\chieftain\chieftain_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Governor_battleship
type = SATELLITE
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip10.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip10.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Lobster_battleship
type = SATELLITE
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip16.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip16.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_industrial_n_t01
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_industrial01.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = space_research_n_t
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = solar\misc\space_research.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = suprise_Caiman_battleship
type = MISSION_SATELLITE
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14.mat
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_blue
hit_pts = 1400000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_Mine_01
type = MISSION_SATELLITE
DA_archetype = Equipment\MODELS\MINES\VeryBigMine.cmp
material_library = Equipment\MODELS\MINES\VeryBigMine.mat
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 500
shape_name = NAV_surpriseX
explosion_arch = explosion_impulse_bomb2
hit_pts = 100
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = jumphole_red_large
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_red
jump_out_hp = Hporient
solar_radius = 9900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = planet_earthgrncld_75000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_75000.sph
material_library = solar\planets\planet_earthgrncld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat
mass = 1000000
solar_radius = 30000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earth_50000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earth\planet_earth_50000.sph
material_library = solar\planets\planet_earth.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earth\planet_earth.mat
mass = 1000000
solar_radius = 20000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = depot_water_large
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 4000
loadout = depot_water
shape_name = NAV_lootabledepot

[Solar]
nickname = space_factory01_large
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_factory01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 4000, 60000
mass = 10000.000000
loadout = space_factory01
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 14.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_sphere = jump, HpDockMountE, 375.000000
docking_sphere = jump, HpDockMountF, 375.000000
docking_camera = 0
solar_radius = 5000
shape_name = NAV_depot
hit_pts = 300000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = Trade_Lane_Ring_x3_15000
ids_info = 66170
DA_archetype = solar\X3_model\x3gate\x3gate.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring_x3
solar_radius = 7000
shape_name = NAV_tradelanering
shield_link = bigship_shield_600m, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
lane_speed = 15000

[Solar]
nickname = solar_HitakB
type = SATELLITE
DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship85.cmp
material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship85.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = solar_sn_torpedo_frigate
type = SATELLITE
DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship83.cmp
material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship83.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = solar_sn_destroyer
type = SATELLITE
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship57.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship57.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Aldrin_asteroid
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\X3_model\Aldrin_asteroid.cmp
material_library = solar\X3_model\Aldrin_asteroid.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900000
mass = 10000.000000
solar_radius = 5000
shape_name = Aldrin_asteroid_map
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = jumphole_aldrin
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_aldrin
jump_out_hp = Hporient
solar_radius = 1900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = heavy_platform_guard2
LODranges = 0, 15000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\tf_platform.cmp
material_library = solar\misc\tf_platform.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = Am_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 12000
explosion_arch = explosion_docking_ring
hit_pts = 100000000

[Solar]
nickname = suprise_Mine_02
type = MISSION_SATELLITE
DA_archetype = Equipment\MODELS\MINES\VeryBigMine.cmp
material_library = Equipment\MODELS\MINES\VeryBigMine.mat
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 500
shape_name = NAV_surpriseX
explosion_arch = explosion_impulse_bomb3
hit_pts = 100
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_aldrin_ship_npc_01
type = MISSION_SATELLITE
DA_archetype = ships\new\EVE\EVE_Tristan.cmp
material_library = ships\new\EVE\EVE_Tristan.mat
LODranges = 0, 4999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 500
shape_name = NAV_surpriseX
explosion_arch = explosion_impulse_bomb3
hit_pts = 10000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = KGB_STATION01
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object1.cmp
material_library = SOLAR\new\Rebel_Galaxy\Rebel_Galaxy_object1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
mass = 100000.000000
loadout = KGB_STATION01
docking_camera = 0
solar_radius = 6000
shape_name = NAV_depot
docking_sphere = jump, HpDockMountA, 400.000000
docking_sphere = jump, HpDockMountB, 400.000000
hit_pts = 300000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = planet_earthcity_3000_ex
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthcity\planet_earthcity_3000.sph
material_library = solar\planets\planet_earthcity.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_city.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthcity\planet_earthcity.mat
mass = 1000000
solar_radius = 3000
shape_name = NNM_SM_MEDIUM_FOREST_MOON
hit_pts = 2000000000
destructible = true
explosion_arch = explosion_planet04
fuse = drop_cargo_fuse03, 0.000000, 0

[Solar]
nickname = PY23_DOCK01
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SHIPS\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship119_2.cmp
material_library = SHIPS\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship119_2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 100000.000000
loadout = PY23_DOCK01
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
docking_sphere = jump, HpDockMountA, 150.000000
hit_pts = 999999961690316250000000000000000000.000000
destructible = false
fuse = fuse_standart_base02, 0.000000, 50000000
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = solar_Cleric_destroyer
type = SATELLITE
DA_archetype = ships\new\Endless_Space_2\Endless_Space13.cmp
material_library = ships\new\Endless_Space_2\Endless_Space13.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = solar_Cleric_gunboat
type = SATELLITE
DA_archetype = ships\new\StarConflict\Zhen.cmp
material_library = ships\new\StarConflict\Zhen.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = solar_Cleric_battleship
type = SATELLITE
DA_archetype = ships\new\StarConflict\Ronin.cmp
material_library = ships\new\StarConflict\Ronin.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Cleric_battleship_Tyrant
type = SATELLITE
DA_archetype = ships\new\StarConflict\Tyrant.cmp
material_library = ships\new\StarConflict\Tyrant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Invincible_Part1
ids_name = 60235
ids_info = 60236
type = NON_TARGETABLE
DA_archetype = ships\new\StarConflict\Invincible_Part1.cmp
material_library = ships\new\StarConflict\Invincible.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Invincible_Part2
ids_name = 60235
ids_info = 60236
type = MISSION_SATELLITE
DA_archetype = ships\new\StarConflict\Invincible_Part2.cmp
material_library = ships\new\StarConflict\Invincible.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 10000.000000
solar_radius = 450.822001
shape_name = NAV_surpriseX
hit_pts = 2000000000
destructible = true
fuse = fuse_suprise_drop_loot, 0, 100

[Solar]
nickname = CB_STATION01
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\GOF2\GOF2_Station5.cmp
material_library = SOLAR\new\GOF2\GOF2_Station1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 45000
mass = 100000.000000
loadout = CB_STATION01
docking_camera = 0
solar_radius = 1000
shape_name = NAV_depot
docking_sphere = berth, HpDockMountA, 50.000000
docking_sphere = jump, HpDockMountB, 200.000000
hit_pts = 1000000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = PY19_STATION01
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Starfall_Tactics\StarfallTacticsBase.cmp
material_library = SOLAR\new\Starfall_Tactics\StarfallTacticsBase.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 45000
mass = 100000.000000
loadout = PY19_STATION01
docking_camera = 0
solar_radius = 1000
shape_name = NAV_depot
docking_sphere = berth, HpDockMountA, 25.000000
docking_sphere = jump, HpDockMountB, 150.000000
hit_pts = 1000000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = space_police03
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000
destructible = false
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = planet_RL_35000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_RL\planet_RL_35000.sph
material_library = solar\planets\planet_RL.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_RL\planet_RL.mat
mass = 1000000
solar_radius = 15000
shape_name = nav_planet_RL

[Solar]
nickname = planet_RL2_100000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_RL2\planet_RL2_100000.sph
material_library = solar\planets\planet_RL2.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_RL2\planet_RL2.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_RL3_15000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_RL3\planet_RL3_15000.sph
material_library = solar\planets\planet_RL3.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_RL3\planet_RL3.mat
mass = 1000000
solar_radius = 10000
shape_name = nav_planet_RL3

[Solar]
nickname = planet_RL4_9000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_RL4\planet_RL4_9000.sph
material_library = solar\planets\planet_RL4.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_RL4\planet_RL4.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = sun_5000_RL1
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun.sph
mass = 1000000
solar_radius = 5000
shape_name = nnm_sm_sun_rl1

[Solar]
nickname = sun_5000_RL2
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun.sph
mass = 1000000
solar_radius = 5000
shape_name = nnm_sm_sun_rl2

[Solar]
nickname = RL_STATION01
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Starfall_Tactics\Pirate_mothership.cmp
material_library = SOLAR\new\Starfall_Tactics\Pirate_mothership.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 95000
mass = 100000.000000
docking_camera = 0
solar_radius = 1800
shape_name = nav_pirate_mothership
docking_sphere = berth, HpDockMountA, 25.000000
docking_sphere = berth, HpDockMountB, 25.000000
docking_sphere = jump, HpDockMountC, 100.000000
hit_pts = 750000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = RL_STATION02
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\industrial_facility.cmp
material_library = SOLAR\new\industrial_facility.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 35000
mass = 100000.000000
docking_camera = 0
solar_radius = 2000
shape_name = nav_industrial_facility
docking_sphere = berth, HpDockMountA, 25.000000
docking_sphere = jump, HpDockMountB, 100.000000
hit_pts = 1350000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = RL_STATION03
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Starfall_Tactics\Piramid_mothership.cmp
material_library = SOLAR\new\Starfall_Tactics\Piramid_mothership.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 75000
mass = 100000.000000
docking_camera = 0
solar_radius = 900
shape_name = NNM_SM_MINING
docking_sphere = berth, HpDockMountA, 25.000000
docking_sphere = jump, HpDockMountB, 100.000000
hit_pts = 1900000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = RL_STATION04
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Starfall_Tactics\Mining_station.cmp
material_library = SOLAR\new\Starfall_Tactics\Mining_station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 100000.000000
docking_camera = 0
solar_radius = 900
shape_name = NNM_SM_MINING
docking_sphere = jump, HpDockMountA, 50.000000
hit_pts = 400000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = Trade_Lane_Ring_new
ids_info = 66170
DA_archetype = solar\new\Junker_trade_lane.cmp
material_library = solar\new\Junker_trade_lane.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring_new
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = bigship_shield_600m, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
lane_speed = 3000

[Solar]
nickname = Trade_Lane_Ring_new2
ids_info = 66170
DA_archetype = solar\new\Junker_trade_lane.cmp
material_library = solar\new\Junker_trade_lane.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 200000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring_new
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = bigship_shield_600m, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
lane_speed = 7000

[Solar]
nickname = Trade_Lane_Ring_new3
ids_info = 66170
DA_archetype = solar\new\Junker_trade_lane.cmp
material_library = solar\new\Junker_trade_lane.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring_new
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = bigship_shield_600m, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
lane_speed = 3000

[Solar]
nickname = GOF2_Pirate_Base_l
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp
material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 100000.000000
loadout = GOF2_Pirate_Base
docking_camera = 0
solar_radius = 10
shape_name = NAV_depot
docking_sphere = berth, HpDockMountA, 50
docking_sphere = berth, HpDockMountB, 50.000000
docking_sphere = jump, HpDockMountC, 300.000000
hit_pts = 1000000000
fuse = fuse_standart_base01, 0.000000, 100000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = suprise_rl01_Pirate_heavy_fighter1
type = MISSION_SATELLITE
DA_archetype = ships\new\Scrapland\Scrapland5.cmp
material_library = ships\new\Scrapland\Scrapland5.mat
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1400
shape_name = nav_pirate
explosion_arch = explosion_red_fighter
hit_pts = 23750
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_rl01_Robots_mega_heavy_fighter1
type = MISSION_SATELLITE
DA_archetype = ships\new\Scrapland\Scrapland8.cmp
material_library = ships\new\Scrapland\Scrapland8.mat
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_green_fighter
hit_pts = 47500
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_rl01_Cleric_battleship_Tyrant1
type = MISSION_SATELLITE
DA_archetype = ships\new\StarConflict\Tyrant.cmp
material_library = ships\new\StarConflict\Tyrant.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_battleship_red
hit_pts = 2400000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_rl01_miner1
type = MISSION_SATELLITE
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 3500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_asteroid_miner
hit_pts = 154890
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = Solar_Rebel_Galaxy_asteroid01red
ids_name = 60247
ids_info = 60248
type = NON_TARGETABLE
DA_archetype = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid1red.3db
material_library = solar\asteroids\Models\Rebel_Galaxy\Rebel_Galaxy_asteroid1red.mat
LODranges = 0, 15000
solar_radius = 10
shape_name = NNM_SM_ROCK_ASTEROID
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = pirate_m_solar_1
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\pirate_station.cmp
material_library = SOLAR\new\pirate_station.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 300000000
explosion_arch = explosion_battleship_yellow
destructible = true
fuse = pirate_station_fuse, 0.000000, 1

[Solar]
nickname = pirate_m_solar_2
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp
material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1000000000
explosion_arch = explosion_big_battleship
destructible = true
fuse = pirate_station_fuse, 0.000000, 1

[Solar]
nickname = pirate_m_solar_3
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\Hunters_station.cmp
material_library = SOLAR\new\Hunters_station.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 50000000
explosion_arch = explosion_battleship_red
destructible = true

[Solar]
nickname = rl0109_mission_solar_1
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\Hunters_station02.cmp
material_library = SOLAR\new\Hunters_station02.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1500000000
explosion_arch = explosion_battleship_red
destructible = true
fuse = pirate_station_fuse, 0.000000, 1

[Solar]
nickname = suprise_rl01_dkgunboat1
type = MISSION_SATELLITE
DA_archetype = ships\new\EVE\EVE_Visitant_gunboat.cmp
material_library = ships\new\EVE\EVE_Visitant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 3500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_green_capital_small
hit_pts = 540000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_rl01_cruiser1
type = MISSION_SATELLITE
DA_archetype = ships\new\Endless_Space_2\Endless_Space13.cmp
material_library = ships\new\Endless_Space_2\Endless_Space13.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_blue_capital_small
hit_pts = 1350000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = suprise_rl01_bomber1
type = MISSION_SATELLITE
DA_archetype = ships\new\GOF2\bombers\Salvehn_bomber.cmp
material_library = ships\new\GOF2\bombers\Salvehn_bomber.mat
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_pirate
explosion_arch = explosion_cffighter
hit_pts = 65000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = pirate_explosion_base01
ids_name = 0
ids_info = 0
type = STATION
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\mamont.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 14000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 2500
shape_name = nav_mamont
hit_pts = 1750000000
explosion_arch = explosion_big_battleship
destructible = true
fuse = Mamont_fuse, 0.000000, 1
shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = depot_any
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 10
shape_name = NAV_lootabledepot

[Solar]
nickname = suprise_Bio_Container_Medium_chest
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp
material_library = SOLAR\new\EVE\Bio_Container_Medium.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1300
shape_name = NAV_surprisechest
explosion_arch = explosion_Container_Medium
hit_pts = 10000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
;fuse = fuse_suprise_li_elite, 0.000000, 3601
;fuse = fuse_suprise_drop_loot, 0.000000, 3590

[Solar]
nickname = space_police04
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 950.000000
docking_sphere = jump, HpDockMountD, 950.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 2000000000
fuse = fuse_standart_base01, 0.000000, 200000000
destructible = true
shield_link = space_arch_shield01, HpFX01, HpFX01

[Solar]
nickname = PY23_FACTORY
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SHIPS\new\Master_of_Orion\BULRATHI\Master_of_Orion_Ship37.cmp
material_library = SHIPS\new\Master_of_Orion\BULRATHI\Master_of_Orion_Ship37.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 100000.000000
loadout = PY23_FACTORY
docking_camera = 0
solar_radius = 500
shape_name = NAV_depot
docking_sphere = jump, HpDockMountA, 150.000000
hit_pts = 999999961690316250000000000000000000.000000
destructible = false
fuse = fuse_standart_base02, 0.000000, 50000000
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = solar_runka
type = SATELLITE
DA_archetype = ships\new\Babylon5\OawFighter.cmp
material_library = ships\new\Babylon5\OawFighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 3000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 100
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = depot_bw07_1
type = DESTROYABLE_DEPOT
DA_archetype = solar\dockable\space_depot_frame.3db
material_library = solar\Solar_mat_tink.mat
LODranges = 0, 5800
mass = 10000.000000
solar_radius = 600
loadout = depot_bw07_1
shape_name = NAV_lootabledepot

[Solar]
nickname = wplatform_heavy
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 7000
mass = 10000.000000
;loadout = wplatform_heavy_1
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 900000
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 200000

[Solar]
nickname = miningbase_wd_ew04
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\miningbase_nomad.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_nomad.mat
LODranges = 0, 25000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 12.500000, Sc_open dockA
docking_sphere = berth, HpDockMountB, 12.500000, Sc_open dockB
docking_sphere = jump, HpDockMountC, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NNM_SM_DEPOT
hit_pts = 300000000
fuse = fuse_standart_base03, 0.000000, 50000000
hit_pts = 300000000
destructible = true

[Solar]
nickname = wd_supply_base01
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 400
shape_name = NAV_outpost
destructible = true
hit_pts = 550000000
fuse = fuse_outpost_burning, 0.000000, 90000000
explosion_arch = explosion_battleship
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = wd_supply_base02
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 400
shape_name = NAV_outpost
destructible = true
hit_pts = 490000000
fuse = fuse_outpost_burning, 0.000000, 90000000
explosion_arch = explosion_battleship
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = space_police_explosion_EVENT01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_depot
hit_pts = 2000000000
fuse = fuse_standart_base01, 0.000000, 15000000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = explosion_orange_capital_small
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = freeport7_space_dome_EVENT01
ids_name = 60221
ids_info = 60222
type = SATELLITE
DA_archetype = solar\misc\space_dome_dmg.cmp
material_library = solar\freeport7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000, 50000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 5000000
fuse = freeport7_dome_fuse, 0.000000, 1
fuse = freeport7_dome_fuse2, 0.000000, 1
explosion_arch = explosion_space_dome_dmg
destructible = true

[Solar]
nickname = space_industrial_ex_EVENT01
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_industrial.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 5000000
fuse = space_industrial_ex_fuse, 0.000000, 1
explosion_arch = explosion_space_dome_dmg
destructible = true

[Solar]
nickname = space_solar_plant_ex_EVENT01
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_solar_plant.cmp
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 5000000
destructible = true
explosion_arch = explosion_space_dome_dmg
fuse = space_solar_plant_ex_fuse, 0.000000, 1

[Solar]
nickname = space_research_ex_EVENT01
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_research.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 5000000
destructible = true
explosion_arch = explosion_research
fuse = space_research_ex_fuse, 0.000000, 1

[Solar]
nickname = shipyard_2x_ex_EVENT01
ids_name = 60231
ids_info = 60232
type = NON_TARGETABLE
DA_archetype = solar\dockable\shipyard_2x.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000, 50000
mass = 10000.000000
loadout = shipyard
solar_radius = 27.370001
shape_name = NNM_SM_DEPOT
hit_pts = 5000000
destructible = true
explosion_arch = explosion_shipyard
fuse = shipyard_2x_ex_fuse, 0.000000, 1

[Solar]
nickname = no2_artillery_ex_EVENT01
type = SATELLITE
DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
LODranges = 0, 25000, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 5000000
destructible = true
explosion_arch = explosion_no_battleship
fuse = fuse_no2_artillery_ex, 0.000000, 1

[Solar]
nickname = residential_block_ex_EVENT01
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc02\resblock01.cmp
material_library = solar\Residential_Station.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NAV_lootabledepot
hit_pts = 50000000
explosion_arch = explosion_orange_capital_big
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = space_industrial2_ex_EVENT01
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_industrial01.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 5000000
explosion_arch = explosion_space_tanks_debris
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = space_tankl4x4_ex_EVENT01
ids_name = 60235
ids_info = 60236
type = SATELLITE
DA_archetype = solar\misc\space_tankl4x4.3db
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000, 50000
mass = 10000.000000
solar_radius = 24.822001
shape_name = NNM_SM_COMMUNICATIONS
hit_pts = 5000000
destructible = true
explosion_arch = explosion_space_tanks_debris
fuse = space_tankl4x4_ex_fuse, 0.000000, 1

[Solar]
nickname = No_WP_EVENT01
LODranges = 0, 50000
ids_name = 261164
ids_info = 66171
type = WEAPONS_PLATFORM
nomad = true
DA_archetype = solar\nomad\No_WP_New.cmp
material_library = solar\nomad\No_WP_New.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
;loadout = No_WP_EVENT01
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_gas_collector, 0.000000, 10
fuse = fuse_gas_collector_burning, 0.000000, 12000
explosion_arch = explosion_no_elite02
hit_pts = 9000000

[Solar]
nickname = nomad_hive
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = solar\dockable\nomad_outpost.cmp
material_library = solar\solar_mat_dyson.mat
material_library = solar\Solar_mat_dyson_city.mat
material_library = solar\nomad_lair.mat
material_library = solar\nomad.mat
LODranges = 0, 30000
mass = 100000.000000
loadout = nomad_hive
docking_sphere = jump, HpDockMountA, 275.500000
docking_sphere = berth, HpDockMountB, 24.500000
docking_sphere = berth, HpDockMountC, 24.500000
solar_radius = 600
shape_name = NAV_outpost
hit_pts = 999999961690316250000000000000000000.000000
destructible = false

[Solar]
nickname = Bloody_Albatross_flagship_Shield_Gen4
type = STATION
DA_archetype = solar\misc\dyson_generator.3db
material_library = solar\Solar_mat_dyson_city.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = Bloody_Albatross_flagship_Shield_Gen4
docking_camera = 0
solar_radius = 100
shape_name = NAV_smallstation
hit_pts = 250000000
destructible = true
explosion_arch = explosion_dyson_city_platform
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = space_arch_shield_red, HpFX01, HpFX01

[Solar]
nickname = Sun_burning1
type = NON_TARGETABLE
DA_archetype = SOLAR\new\exbaselaunch.3db
LODranges = 0, 100
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = Sun_burning1
docking_camera = 0
solar_radius = 1
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
destructible = false

[Solar]
nickname = Sun_burning2
type = NON_TARGETABLE
DA_archetype = SOLAR\new\exbaselaunch.3db
LODranges = 0, 100
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = Sun_burning2
docking_camera = 0
solar_radius = 1
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
destructible = false

[Solar]
nickname = sun_dead
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 3500
shape_name = sun_dead

[Solar]
nickname = sun_medium_orange
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 5000
shape_name = nnm_sm_sun_orange2

[Solar]
nickname = jumphole_rebirth
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_rebirth
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = jumphole_rebirth2
ids_name = 60211
ids_info = 66146
type = JUMP_HOLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = jumphole_rebirth2
jump_out_hp = Hporient
solar_radius = 900
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 500
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

[Solar]
nickname = Eclipse
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 6000
shape_name = Eclipse

[Solar]
nickname = Eclipse2
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 6000
shape_name = Eclipse2

[Solar]
nickname = planet_hell01
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 6000
shape_name = Hell_planet2

[Solar]
nickname = planet_hell02
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 6000
shape_name = Hell_planet1

[Solar]
nickname = planet_hell03
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 6000
shape_name = Hell_planet3

[Solar]
nickname = Hell_sun
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 6000
shape_name = Hell_sun

[Solar]
nickname = Hell_star
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 10
shape_name = NNM_SM_SUN_WHITE

[Solar]
nickname = neutron_star_fx
type = NON_TARGETABLE
DA_archetype = SOLAR\new\exbaselaunch.3db
LODranges = 0, 100
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = neutron_star_fx
docking_camera = 0
solar_radius = 1
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
destructible = false

[Solar]
nickname = planet_UD01
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 1000
shape_name = UD_planet1

[Solar]
nickname = planet_UD02
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 1000
shape_name = UD_planet2

[Solar]
nickname = planet_UD03
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 1000
shape_name = UD_planet3

[Solar]
nickname = UD_sun
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun_large.sph
mass = 1000000
solar_radius = 1000
shape_name = UD_star

[Solar]
nickname = l_dreadnought_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3500
shape_name = l_dread
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 2876524
destructible = true
fuse = fuse_suprise_drop_loot, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = osiris_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\ORDER\OR_OSIRIS\OR_OSIRIS.cmp
material_library = Ships\ORDER\or_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3500
shape_name = osiris_map
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 2134619
destructible = true
fuse = fuse_suprise_drop_loot, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = o_osiris_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = dk_cruiser_suprise_h
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\DomKavash\dk_cruiser01.cmp
material_library = SHIPS\new\DomKavash\dk_cruiser01.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3500
shape_name = dk_cruiser_map
explosion_arch = explosion_orange_capital_big
hit_pts = 3000000
destructible = true
fuse = fuse_suprise_drop_loot, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = dk_battleship_suprise_h
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\DomKavash\dk_battleship01.cmp
material_library = SHIPS\new\DomKavash\dk_battleship01.mat
LODranges = 0, 7500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3500
shape_name = dk_battleship_map
explosion_arch = explosion_battleship_blue_very_big01
hit_pts = 5000000
destructible = true
fuse = fuse_suprise_drop_loot, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = dk_ancient_suprise_h
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\DomKavash\dk_fallen_angel.cmp
material_library = SHIPS\new\DomKavash\dk_fallen_angel.mat
LODranges = 0, 7500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3500
shape_name = dk_ancient_map
explosion_arch = explosion_big_battleship
hit_pts = 10000000
destructible = true
fuse = fuse_suprise_drop_loot, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = dk_scout_suprise_h
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\DomKavash\dk_scout.cmp
material_library = SHIPS\new\DomKavash\DomKavash.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3500
shape_name = dk_scout_map
explosion_arch = explosion_cffighter
hit_pts = 50000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = MPS_NEXUS_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\ASTROKILL\Sabre.cmp
material_library = ships\new\ASTROKILL\Sabre.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 2000
shape_name = skull_map
explosion_arch = explosion_cffighter
hit_pts = 20674
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Robots_mega_heavy_fighter_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\Scrapland\Scrapland8.cmp
material_library = ships\new\Scrapland\Scrapland8.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_green_fighter
hit_pts = 47500
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Robots_very_heavy_fighter_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\Scrapland\Scrapland2.cmp
material_library = ships\new\Scrapland\Scrapland2.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_green_fighter
hit_pts = 33400
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Robots_heavy_fighter_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\Scrapland\Scrapland1.cmp
material_library = ships\new\Scrapland\Scrapland1.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_red_fighter
hit_pts = 22600
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Robots_hybrid_bomber_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\Scrapland\Scrapland14.cmp
material_library = ships\new\Scrapland\Scrapland14.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_red_fighter
hit_pts = 65800
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = robots_trade_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\trade\robots_trade.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = dsy_explosion_small
hit_pts = 9762
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Pirate_heavy_fighter_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\Scrapland\Scrapland5.cmp
material_library = ships\new\Scrapland\Scrapland5.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_red_fighter
hit_pts = 23750
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Pirate_very_heavy_fighter_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\Scrapland\Scrapland20.cmp
material_library = ships\new\Scrapland\Scrapland20.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_red_fighter
hit_pts = 34150
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Pirate_missile_bomber_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\Scrapland\Scrapland7.cmp
material_library = ships\new\Scrapland\Scrapland7.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_red_fighter
hit_pts = 115000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = F-69Vtol_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_cffighter
hit_pts = 1386
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Hunter_kvazir_suprise_h
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\kvazir.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\AOG\kvazir.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_cffighter
hit_pts = 3894
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = orden_elite_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\other\orden_elite.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_cffighter
hit_pts = 7421
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Anubis_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\Anubismk2\ap_elite.cmp
material_library = ships\Anubismk2\ap_elite.mat
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_cffighter
hit_pts = 4982
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = hydra_gunboat_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\hydra.cmp
material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat
LODranges = 0, 4500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = NAV_surpriseX
explosion_arch = explosion_li_cruiser_rebirth
hit_pts = 356071
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = Skull_hell01
type = MISSION_SATELLITE
DA_archetype = solar\new\Skull_hell01.cmp
material_library = solar\new\Skull_hell01.mat
LODranges = 0, 600000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 9000
shape_name = skull_hell01_map
explosion_arch = explosion_big_battleship_hell
hit_pts = 2000000000
destructible = true
fuse = drop_cargo_fuse05, 0.000000, 200000000

[Solar]
nickname = suprise_Bio_Container_Medium_h
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp
material_library = SOLAR\new\EVE\Bio_Container_Medium.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1700
shape_name = NAV_surpriseX
explosion_arch = explosion_Container_Medium
hit_pts = 100000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = shark_battleship_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\shark.cmp
material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 2000
shape_name = skull_map
explosion_arch = explosion_battleship_green
hit_pts = 2300000
destructible = true
fuse = fuse_suprise_drop_loot, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = Maritime_fox_cruiser_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\Maritime_fox.cmp
material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 2000
shape_name = skull_map
explosion_arch = explosion_blue_capital_small
hit_pts = 1090000
destructible = true
fuse = fuse_suprise_drop_loot, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Solar]
nickname = dk_gunboat01_suprise_h
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\DomKavash\dk_gunboat01.cmp
material_library = SHIPS\new\DomKavash\dk_gunboat01.mat
LODranges = 0, 4500
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3500
shape_name = dk_gunboat01_map
explosion_arch = gunship_explosion
hit_pts = 500000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1

[Solar]
nickname = no_elite_suprise_h
type = MISSION_SATELLITE
DA_archetype = ships\nomad\no_elite\no_elite.cmp
material_library = ships\nomad\nomad_fx.txm
material_library = fx\envmapbasic.mat
nomad = true
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 2000
shape_name = skull_map
explosion_arch = explosion_no_elite
hit_pts = 33300
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = space_police01_SUPRISE01
ids_name = 60215
ids_info = 60216
type = STATION
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
mass = 10000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 34.500000, Sc_open dock1
docking_sphere = berth, HpDockMountB, 34.500000, Sc_open dock2
docking_sphere = jump, HpDockMountC, 375.000000
docking_sphere = jump, HpDockMountD, 375.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000
;fuse = fuse_standart_base01, 0.000000, 200000000
destructible = false
;shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = Mixa_Volk_rip
type = MISSION_SATELLITE
DA_archetype = Ships\new\private\Jolly_Roger.cmp
material_library = ships\new\private\Jolly_Roger.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1600
shape_name = NAV_surpriseX
hit_pts = 999999961690316250000000000000000000.000000
destructible = false

[Solar]
nickname = nomad_lair01
DA_archetype = solar\Nomad\nomad_base01.cmp
material_library = solar\Nomad\solar_mat_nomad.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 100000
TYPE = STATION
solar_radius = 1500
mass = 1000000000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 14.400000, Sc_port dockA open
docking_sphere = berth, HpDockMountB, 14.400000, Sc_port dockB open
docking_sphere = berth, HpDockMountC, 14.400000, Sc_port dockC open
destructible = false
shape_name = nomad_lair01
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = no_bomber_suprise
type = MISSION_SATELLITE
DA_archetype = ships\nomad\no2_bomber\no2_bomber.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
LODranges = 0, 4000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_surpriseX
explosion_arch = explosion_nomad_fighter
hit_pts = 56546
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = cloak_suprise
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\exbaselaunch.3db
LODranges = 0, 10
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_nomad_fighter
hit_pts = 10
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Ancient_pyramid
DA_archetype = solar\new\Sith_Holocron.cmp
material_library = solar\new\Sith_Holocron.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
TYPE = STATION
solar_radius = 2000
mass = 1000000000.000000
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = jump, HpDockMountA, 295.000000
destructible = false
shape_name = Ancient_pyramid
hit_pts = 999999961690316250000000000000000000.000000

[Solar]
nickname = Manticore_suprise
type = MISSION_SATELLITE
DA_archetype = ships\new\Darkstar_One\DarkStarShip26.cmp
material_library = ships\new\Darkstar_One\DarkStarShip26.mat
LODranges = 0, 3900
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1200
shape_name = NAV_surpriseX
explosion_arch = explosion_cffighter
hit_pts = 48672
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = suprise_Bio_Container_Medium_v_h
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\EVE\Bio_Container_Medium.cmp
material_library = SOLAR\new\EVE\Bio_Container_Medium.mat
LODranges = 0, 5000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1700
shape_name = NAV_surpriseX
explosion_arch = explosion_Container_Medium
hit_pts = 100000000
destructible = true
fuse = death_suprise_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = planet_dream_system_6000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_dream_system\planet_dream_system_6000.sph
material_library = solar\planets\planet_dream_system.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_dream_system\planet_dream_system.mat
mass = 1000000
solar_radius = 6000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = STBR
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\Starfall_Tactics\STBR.cmp
material_library = SOLAR\new\Starfall_Tactics\STBR.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 45000
mass = 100000.000000
loadout = STBR
docking_camera = 0
solar_radius = 1000
shape_name = NAV_depot
docking_sphere = berth, HpDockMountA, 25.000000
docking_sphere = jump, HpDockMountB, 150.000000
hit_pts = 1000000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = event_shield_gen01
type = STATION
DA_archetype = solar\asteroids\models\mine_radiateblue_big.cmp
material_library = solar\asteroids\models\mine_radiateblue_big.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = event_shield_gen01
docking_camera = 0
solar_radius = 100
shape_name = NAV_smallstation
hit_pts = 200000000
destructible = true
explosion_arch = explosion_battleship_blue
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = space_arch_shield_4000, HpFX01, HpFX01

[Solar]
nickname = event_shield_gen02
type = STATION
DA_archetype = solar\asteroids\models\mine_radiatepurple_big.cmp
material_library = solar\asteroids\models\mine_radiatepurple_big.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 150000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
loadout = event_shield_gen02
docking_camera = 0
solar_radius = 100
shape_name = NAV_smallstation
hit_pts = 100000000
destructible = true
explosion_arch = explosion_battleship_purple
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = space_arch_shield_7000, HpFX01, HpFX01

[Solar]
nickname = x3_st_part1
type = MISSION_SATELLITE
DA_archetype = SOLAR\X3_model\Xaak\Station\x3_st_part1.cmp
material_library = SOLAR\X3_model\Xaak\Station\x3_st_part1.mat
LODranges = 0, 45000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 600
shape_name = NAV_surpriseX
explosion_arch = explosion_core_generator
hit_pts = 30000000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = space_arch_shield_150m, HpFX01, HpFX01

[Solar]
nickname = x3_st_part2
type = MISSION_SATELLITE
DA_archetype = SOLAR\X3_model\Xaak\Station\x3_st_part2.cmp
material_library = SOLAR\X3_model\Xaak\Station\x3_st_part2.mat
LODranges = 0, 45000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 600
shape_name = NAV_surpriseX
explosion_arch = explosion_core
hit_pts = 999999999
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = Christmas_tree_g1
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\Christmas_tree_g1.cmp
material_library = SOLAR\new\Christmas_tree_g1.mat
LODranges = 0, 99999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3000
shape_name = nav_Christmas_tre
hit_pts = 999999961690316250000000000000000000.000000
destructible = false

[Solar]
nickname = Christmas_tree_g2
type = NON_TARGETABLE
DA_archetype = SOLAR\new\Christmas_tree_g2.cmp
material_library = SOLAR\new\Christmas_tree_g2.mat
LODranges = 0, 99999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 3000
shape_name = nav_Christmas_tre
hit_pts = 999999961690316250000000000000000000.000000
destructible = false

[Solar]
nickname = gift_red
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\gift_red.cmp
material_library = SOLAR\new\Christmas_tree_g2.mat
LODranges = 0, 99999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = nav_gift_red
explosion_arch = explosion_firework02
hit_pts = 30000000
destructible = true
shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = gift_red_n
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\gift_red.cmp
material_library = SOLAR\new\Christmas_tree_g2.mat
LODranges = 0, 99999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 2
shape_name = nav_gift_red
explosion_arch = explosion_firework02
hit_pts = 90000000
destructible = true
shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = gift_blue
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\gift_blue.cmp
material_library = SOLAR\new\Christmas_tree_g2.mat
LODranges = 0, 99999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1500
shape_name = nav_gift_blue
explosion_arch = explosion_firework01
hit_pts = 30000000
destructible = true
shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = gift_blue_n
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\gift_blue.cmp
material_library = SOLAR\new\Christmas_tree_g2.mat
LODranges = 0, 99999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 2
shape_name = nav_gift_blue
explosion_arch = explosion_firework01
hit_pts = 90000000
destructible = true
shield_link = l_fighter_shield01, HpRunningLight02, HpRunningLight01
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Solar]
nickname = POLICE_STATION01
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\GOF2\GOF2_Station7.cmp
material_library = SOLAR\new\GOF2\GOF2_Station3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 95000
mass = 100000.000000
docking_camera = 0
solar_radius = 1800
shape_name = NAV_POLICE_STATION01
docking_sphere = jump, HpDockMountA, 175.000000
docking_sphere = jump, HpDockMountB, 175.000000
hit_pts = 600000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = planet_earthgaia_15000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgaia\planet_earthgaia_15000.sph
material_library = solar\planets\planet_earthgaia.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgaia\planet_earthgaia.mat
mass = 1000000
solar_radius = 5000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = planet_earth_30000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earth\planet_earth_30000.sph
material_library = solar\planets\planet_earth.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_ocean.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earth\planet_earth.mat
mass = 1000000
solar_radius = 10000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = police_battleship01
ids_name = 237038
ids_info = 0
type = STATION
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip29.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat
nomad = true
LODranges = 0, 19000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 600
shape_name = NAV_smallstation
hit_pts = 300000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 2000000
explosion_arch = explosion_battleship_green

;[Solar]
;nickname = proxy_base
;ids_name = 60211
;ids_info = 66146
;type = STATION
;DA_archetype = solar\dockable\jump_hole.3db
;material_library = solar\Solar_mat_misc02.mat
;mass = 10000.0
;LODranges = 0, 2
;loadout = jumphole_orange
;jump_out_hp = Hporient
;solar_radius = 600
;shape_name = NAV_jumphole
;docking_sphere = berth, HpDockMountA, 525
;phantom_physics = true

[Solar]
nickname = planet_SL3_6000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_SL3\planet_SL3_6000.sph
material_library = solar\planets\planet_SL3.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_SL3\planet_SL3.mat
mass = 1000000
solar_radius = 6000
shape_name = NNM_SM_MEDIUM_FOREST_MOON

[Solar]
nickname = pirate_base_explosion_1
ids_name = 0
ids_info = 0
type = STATION
DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp
material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 15000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1750000000
explosion_arch = explosion_big_battleship
destructible = true
fuse = pirate_station_fuse_cargo, 0.000000, 1
shield_link = bigship_shield_6000m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = No_Hatchery_EVENT01
ids_name = 60211
ids_info = 66146
type = STATION
nomad = true
DA_archetype = solar\nomad\No_Hatchery.cmp
material_library = solar\nomad\No_Hatchery.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 35000, 50000
mass = 10000.000000
loadout = No_Hatchery
solar_radius = 248.356003
shape_name = NAV_outpost
hit_pts = 500000000
explosion_arch = explosion_battleship_purple
fuse = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo, 0.000000, 1
destructible = true

[Solar]
nickname = No_Hive_EVENT01
ids_name = 60211
ids_info = 66146
type = STATION
nomad = true
DA_archetype = solar\nomad\No_Hive.cmp
material_library = solar\nomad\No_Hive.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 35000, 50000
mass = 10000.000000
loadout = No_Hive
solar_radius = 248.356003
shape_name = NAV_largestation
hit_pts = 500000000
explosion_arch = explosion_battleship_purple
fuse = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo, 0.000000, 1
destructible = true

[Solar]
nickname = nomad_lair01_EVENT01
type = STATION
DA_archetype = solar\Nomad\nomad_base01.cmp
material_library = solar\Nomad\solar_mat_nomad.mat
material_library = fx\envmapbasic.mat
LODranges = 0, 35000, 50000
mass = 10000.000000
loadout = No_Hive
solar_radius = 248.356003
shape_name = NAV_largestation
hit_pts = 400000000
explosion_arch = explosion_battleship_purple
fuse = No_Hive_Hatchery_nomadmegabattleship_fuse_cargo, 0.000000, 1
destructible = true

[Solar]
nickname = rh_b_ex_EVENT01
type = SATELLITE
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
nomad = true
LODranges = 0, 8000, 12000, 18000, 22000, 50000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000 
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 5000000
destructible = true
explosion_arch = explosion_battleship_green
fuse = r_battleship_body_fuse, 0.000000, 1

[Solar]
nickname = DS9_ST01
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\DS9.cmp
material_library = SOLAR\new\DS9.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 50000
mass = 100000.000000
loadout = DS9_ST01
docking_camera = 0
solar_radius = 1000
shape_name = NAV_depot
docking_sphere = jump, HpDockMountA, 200.000000
docking_sphere = jump, HpDockMountB, 200.000000
docking_sphere = jump, HpDockMountC, 200.000000
hit_pts = 2000000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = space_arch_shield_p
ids_name = 1
ids_info = 1
type = NON_TARGETABLE
DA_archetype = solar\dockable\space_arch.cmp
LODranges = 0, 2
mass = 10000.000000
loadout = dyson_city_shield
solar_radius = 7000
shape_name = NNM_SM_MINING
open_sound = depot_open_sound
close_sound = depot_close_sound
shield_link = space_arch_shield01, HpShield01, HpShieldGen01
docking_camera = 0
hit_pts = 999999961690316250000000000000000000.000000
fuse = fuse_space_arch_shield_offline, 0.000000, -1
fuse = fuse_space_arch_burning, 0.000000, -1

[Solar]
nickname = outpost_explosion3
ids_name = 60221
ids_info = 60222
type = STATION
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
mass = 10000.000000
loadout = trading_outpost_explosion
open_sound = depot_open_sound
close_sound = depot_close_sound
solar_radius = 600
shape_name = NAV_outpost
destructible = true
hit_pts = 666666666
fuse = fuse_outpost_burning, 0.000000, 50000000
explosion_arch = explosion_big_battleship
fuse = death_player_fuse_drop_cargo, 0.000000, 1
shield_link = bigship_shield_600m, HpRunningLight02, HpRunningLight01

[Solar]
nickname = PRIVATE_STATION01
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\GOF2\GOF2_Station21.cmp
material_library = SOLAR\new\GOF2\GOF2_Tex3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 25000
mass = 100000.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_outpost
docking_sphere = jump, HpDockMountA, 155.000000
hit_pts = 1000000000
fuse = fuse_standart_base02, 0.000000, 50000000
destructible = true
shield_link = bigship_shield_6000m, HpRunningLight02, HpShield01

[Solar]
nickname = Resurgent_b_platform
ids_name = 237038
ids_info = 66578
type = STATION
DA_archetype = ships\new\other\Starwars\Resurgent.cmp
material_library = ships\new\other\Starwars\Resurgent.mat
nomad = true
LODranges = 0, 25000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 500
shape_name = NAV_smallstation
hit_pts = 300000000
destructible = true
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 1000000
shield_link = bigship_shield_600m, HpMount, HpShield01
;explosion_arch = explosion_battleship_yellow

[Solar]
nickname = doomstar_base
ids_name = 1
ids_info = 1
type = STATION
DA_archetype = SOLAR\new\exbaselaunch.3db
LODranges = 0, 100
mass = 100000.000000
destructible = false
hit_pts = 999999961690316250000000000000000000.000000
docking_camera = 0
solar_radius = 1
phantom_physics = true
docking_sphere = jump, HpDockMountA, 3500.000000
docking_sphere = jump, HpDockMountB, 3500.000000

[Solar]
nickname = sun_place_ex_blue
type = Sun
DA_archetype = solar\dockable\solarplace.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1
mass = 10000.000000
solar_radius = 2000
shape_name = NNM_SM_SUN_WHITE
hit_pts = 2000000000
destructible = true
explosion_arch = explosion_blue_sun01
fuse = death_player_fuse_drop_cargo, 0.000000, 1