[Thruster]
nickname = ge_s_thruster_01
ids_name = 263737
ids_info = 264737
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 165
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = ge_s_thruster_02
ids_name = 263738
ids_info = 264738
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 150
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = ge_s_thruster_03
ids_name = 263739
ids_info = 264739
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 133
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = ge_s_thruster_04
ids_name = 263740
ids_info = 264740
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 125
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = order_thruster
ids_name = 263741
ids_info = 264741
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 150
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = no_thruster
ids_name = 263742
ids_info = 264742
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 87000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = light_fighter_invulnerable_shield
ids_name = 263757
ids_info = 264757
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 1000000
toughness = 10000.000000
hp_type = hp_fighter_shield_generator
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = heavy_fighter_invulnerable_shield
ids_name = 263758
ids_info = 264758
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 1000000
toughness = 10000.000000
hp_type = hp_elite_shield_generator
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark01
ids_name = 263759
;ids_info = 264759
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 350
max_capacity = 11500
toughness = 6.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark02
ids_name = 263760
;ids_info = 264760
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 360
max_capacity = 12000
toughness = 8.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark03
ids_name = 263761
;ids_info = 264761
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 370
max_capacity = 12500
toughness = 11.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark04
ids_name = 263762
;ids_info = 264762
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 380
max_capacity = 13000
toughness = 15.400000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark05
ids_name = 263763
;ids_info = 264763
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 390
max_capacity = 13500
toughness = 21.100000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark06
ids_name = 263764
;ids_info = 264764
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 400
max_capacity = 14000
toughness = 28.799999
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark07
ids_name = 263765
;ids_info = 264765
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 410
max_capacity = 14500
toughness = 39.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark08
ids_name = 263766
;ids_info = 264766
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 420
max_capacity = 15000
toughness = 54.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark09
ids_name = 263767
;ids_info = 264767
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 430
max_capacity = 15500
toughness = 74.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark10
ids_name = 263768
;ids_info = 264768
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 450
max_capacity = 16000
toughness = 101.300003
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark01
ids_name = 263769
;ids_info = 264769
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 350
max_capacity = 11500
toughness = 6.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark02
ids_name = 263770
;ids_info = 264770
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 360
max_capacity = 12000
toughness = 8.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark03
ids_name = 263771
;ids_info = 264771
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 370
max_capacity = 12500
toughness = 11.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark04
ids_name = 263772
;ids_info = 264772
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 380
max_capacity = 13000
toughness = 15.400000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark05
ids_name = 263773
;ids_info = 264773
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 390
max_capacity = 13500
toughness = 21.100000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark06
ids_name = 263774
;ids_info = 264774
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 400
max_capacity = 14000
toughness = 28.799999
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark07
ids_name = 263775
;ids_info = 264775
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 410
max_capacity = 14500
toughness = 39.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark08
ids_name = 263776
;ids_info = 264776
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 420
max_capacity = 15000
toughness = 54.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark09
ids_name = 263777
;ids_info = 264777
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 430
max_capacity = 15500
toughness = 74.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark10
ids_name = 263778
;ids_info = 264778
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 440
max_capacity = 16000
toughness = 101.300003
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark01
ids_name = 263779
;ids_info = 264779
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 350
max_capacity = 11500
toughness = 6.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark02
ids_name = 263780
;ids_info = 264780
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 360
max_capacity = 12000
toughness = 8.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark03
ids_name = 263781
;ids_info = 264781
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 370
max_capacity = 12500
toughness = 11.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark04
ids_name = 263782
;ids_info = 264782
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 380
max_capacity = 13000
toughness = 15.400000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark05
ids_name = 263783
;ids_info = 264783
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 390
max_capacity = 13500
toughness = 21.100000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark06
ids_name = 263784
;ids_info = 264784
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 400
max_capacity = 14000
toughness = 28.799999
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark07
ids_name = 263785
;ids_info = 264785
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 410
max_capacity = 14500
toughness = 39.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark08
ids_name = 263786
;ids_info = 264786
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 420
max_capacity = 15000
toughness = 54.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark09
ids_name = 263787
;ids_info = 264787
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 430
max_capacity = 15500
toughness = 74.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark10
ids_name = 263788
;ids_info = 264788
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 440
max_capacity = 16000
toughness = 101.300003
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield01_mark01_lf
ids_name = 263789
ids_info = 264789
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 330.300000
max_capacity = 11000
toughness = 6.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark02_lf
ids_name = 263790
ids_info = 264790
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 333.200001
max_capacity = 11200
toughness = 8.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark03_lf
ids_name = 263791
ids_info = 264791
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 336
max_capacity = 11400
toughness = 11.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_lf
ids_name = 263792
ids_info = 264792
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 339.200001
max_capacity = 11600
toughness = 15.400000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark05_lf
ids_name = 263793
ids_info = 264793
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 340.799999
max_capacity = 11700
toughness = 21.100000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark06_lf
ids_name = 263794
ids_info = 264794
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 341.099998
max_capacity = 11800
toughness = 28.799999
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark07_lf
ids_name = 263795
ids_info = 264795
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 343.699997
max_capacity = 11900
toughness = 39.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark08_lf
ids_name = 263796
ids_info = 264796
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 345.099998
max_capacity = 12000
toughness = 54.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark09_lf
ids_name = 263797
ids_info = 264797
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 348.399994
max_capacity = 12100
toughness = 74.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_lf
ids_name = 263798
ids_info = 264798
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 350
max_capacity = 12200
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark01_hf
ids_name = 263799
ids_info = 264799
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 490.500000
max_capacity = 16000
toughness = 6.500000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark02_hf
ids_name = 263800
ids_info = 264800
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 493.900000
max_capacity = 16200.890015
toughness = 8.900000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark03_hf
ids_name = 263801
ids_info = 264801
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 494.200001
max_capacity = 16300.160034
toughness = 12.300000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_hf
ids_name = 263802
ids_info = 264802
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 497.299999
max_capacity = 16500.510010
toughness = 16.799999
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark05_hf
ids_name = 263803
ids_info = 264803
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 498
max_capacity = 16600.629883
toughness = 23.000000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark06_hf
ids_name = 263804
ids_info = 264804
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 500.900002
max_capacity = 16800.560059
toughness = 31.400000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark07_hf
ids_name = 263805
ids_info = 264805
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 502.599998
max_capacity = 16900.319824
toughness = 43.000000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark08_hf
ids_name = 263806
ids_info = 264806
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 505.899994
max_capacity = 17200.359863
toughness = 58.900002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark09_hf
ids_name = 263807
ids_info = 264807
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 507.199997
max_capacity = 17300.819824
toughness = 80.599998
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_hf
ids_name = 263808
ids_info = 264808
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 510.300003
max_capacity = 17500.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark01_fr
ids_name = 263809
ids_info = 264809
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 700
max_capacity = 50000.179993
toughness = 7.700000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark02_fr
ids_name = 263810
ids_info = 264810
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 705.299999
max_capacity = 50500.021240
toughness = 10.500000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark03_fr
ids_name = 263811
ids_info = 264811
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 707.900000
max_capacity = 50600.437256
toughness = 14.300000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_fr
ids_name = 263812
ids_info = 264812
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 709.599998
max_capacity = 50800.686646
toughness = 19.600000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark05_fr
ids_name = 263813
ids_info = 264813
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 711.700001
max_capacity = 50900.057129
toughness = 26.900000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark06_fr
ids_name = 263814
ids_info = 264814
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 713.699997
max_capacity = 51100.965088
toughness = 36.799999
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark07_fr
ids_name = 263815
ids_info = 264815
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 714.900002
max_capacity = 51200.884277
toughness = 50.299999
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark08_fr
ids_name = 263816
ids_info = 264816
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 716.100006
max_capacity = 51400.721191
toughness = 68.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark09_fr
ids_name = 263817
ids_info = 264817
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 719.699997
max_capacity = 51600.668945
toughness = 94.300003
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_fr
ids_name = 263818
ids_info = 264818
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 723
max_capacity = 51900.962891
toughness = 129.100006
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark01_lf
ids_name = 263819
ids_info = 264819
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 320
max_capacity = 10800
toughness = 4.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark02_lf
ids_name = 263820
ids_info = 264820
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 323.800000
max_capacity = 10900
toughness = 6.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark03_lf
ids_name = 263821
ids_info = 264821
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 326.700001
max_capacity = 11000
toughness = 8.400000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark04_lf
ids_name = 263822
ids_info = 264822
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 329.600000
max_capacity = 11100
toughness = 11.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark05_lf
ids_name = 263823
ids_info = 264823
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 332.099998
max_capacity = 11200
toughness = 15.800000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark06_lf
ids_name = 263824
ids_info = 264824
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 335
max_capacity = 11300
toughness = 21.600000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark07_lf
ids_name = 263825
ids_info = 264825
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 337.800003
max_capacity = 11400
toughness = 29.600000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark08_lf
ids_name = 263826
ids_info = 264826
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 340
max_capacity = 11500
toughness = 40.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark09_lf
ids_name = 263827
ids_info = 264827
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 345.300003
max_capacity = 11900
toughness = 55.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark10_lf
ids_name = 263828
ids_info = 264828
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 347.899994
max_capacity = 12000
toughness = 76.000000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark01_hf
ids_name = 263829
ids_info = 264829
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 480.900000
max_capacity = 15800
toughness = 4.900000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark02_hf
ids_name = 263830
ids_info = 264830
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 483.900000
max_capacity = 15900
toughness = 6.700000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark03_hf
ids_name = 263831
ids_info = 264831
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 486.400000
max_capacity = 16000
toughness = 9.200000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark04_hf
ids_name = 263832
ids_info = 264832
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 489
max_capacity = 16100
toughness = 12.600000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark05_hf
ids_name = 263833
ids_info = 264833
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 492.200001
max_capacity = 16200
toughness = 17.200001
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark06_hf
ids_name = 263834
ids_info = 264834
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 495.400002
max_capacity = 16300
toughness = 23.600000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark07_hf
ids_name = 263835
ids_info = 264835
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 498.800003
max_capacity = 16400
toughness = 32.299999
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark08_hf
ids_name = 263836
ids_info = 264836
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 501.199997
max_capacity = 16500
toughness = 44.200001
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark09_hf
ids_name = 263837
ids_info = 264837
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 504.399994
max_capacity = 16900
toughness = 60.500000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark10_hf
ids_name = 263838
ids_info = 264838
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 507
max_capacity = 17200
toughness = 82.800003
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark01_fr
ids_name = 263839
ids_info = 264839
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 690.700000
max_capacity = 49500
toughness = 5.700000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark02_fr
ids_name = 263840
ids_info = 264840
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 695.600000
max_capacity = 50000
toughness = 7.900000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark03_fr
ids_name = 263841
ids_info = 264841
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 697
max_capacity = 50100
toughness = 10.800000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark04_fr
ids_name = 263842
ids_info = 264842
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 699.700001
max_capacity = 50200
toughness = 14.700000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark05_fr
ids_name = 263843
ids_info = 264843
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 701.900002
max_capacity = 50300
toughness = 20.200001
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark06_fr
ids_name = 263844
ids_info = 264844
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 703.299999
max_capacity = 50400
toughness = 27.600000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark07_fr
ids_name = 263845
ids_info = 264845
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 705
max_capacity = 50500
toughness = 37.799999
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark08_fr
ids_name = 263846
ids_info = 264846
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 707.900002
max_capacity = 50600
toughness = 51.700001
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark09_fr
ids_name = 263847
ids_info = 264847
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 711.300003
max_capacity = 50800
toughness = 70.800003
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield02_mark10_fr
ids_name = 263848
ids_info = 264848
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 713.300003
max_capacity = 51000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark01_lf
ids_name = 263849
ids_info = 264849
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 320
max_capacity = 10800
toughness = 4.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark02_lf
ids_name = 263850
ids_info = 264850
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 323.800000
max_capacity = 10900
toughness = 6.200000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark03_lf
ids_name = 263851
ids_info = 264851
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 326.700001
max_capacity = 11000
toughness = 8.400000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark04_lf
ids_name = 263852
ids_info = 264852
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 329.600000
max_capacity = 11100
toughness = 11.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark05_lf
ids_name = 263853
ids_info = 264853
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 332.099998
max_capacity = 11200
toughness = 15.800000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark06_lf
ids_name = 263854
ids_info = 264854
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 335
max_capacity = 11300
toughness = 21.600000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark07_lf
ids_name = 263855
ids_info = 264855
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 337.800003
max_capacity = 11400
toughness = 29.600000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark08_lf
ids_name = 263856
ids_info = 264856
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 340
max_capacity = 11500
toughness = 40.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark09_lf
ids_name = 263857
ids_info = 264857
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 345.300003
max_capacity = 11900
toughness = 55.500000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark10_lf
ids_name = 263858
ids_info = 264858
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 347.899994
max_capacity = 12000
toughness = 76.000000
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark01_hf
ids_name = 263859
ids_info = 264859
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 480.900000
max_capacity = 15800
toughness = 4.900000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark02_hf
ids_name = 263860
ids_info = 264860
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 483.900000
max_capacity = 15900
toughness = 6.700000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark03_hf
ids_name = 263861
ids_info = 264861
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 486.400000
max_capacity = 16000
toughness = 9.200000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark04_hf
ids_name = 263862
ids_info = 264862
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 489
max_capacity = 16100
toughness = 12.600000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark05_hf
ids_name = 263863
ids_info = 264863
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 492.200001
max_capacity = 16200
toughness = 17.200001
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark06_hf
ids_name = 263864
ids_info = 264864
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 495.400002
max_capacity = 16300
toughness = 23.600000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark07_hf
ids_name = 263865
ids_info = 264865
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 498.800003
max_capacity = 16400
toughness = 32.299999
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark08_hf
ids_name = 263866
ids_info = 264866
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 501.199997
max_capacity = 16500
toughness = 44.200001
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark09_hf
ids_name = 263867
ids_info = 264867
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 504.399994
max_capacity = 16900
toughness = 60.500000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark10_hf
ids_name = 263868
ids_info = 264868
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 507
max_capacity = 17200
toughness = 82.800003
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark01_fr
ids_name = 263869
ids_info = 264869
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 690.700000
max_capacity = 49500
toughness = 5.700000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark02_fr
ids_name = 263870
ids_info = 264870
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 695.600000
max_capacity = 50000
toughness = 7.900000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark03_fr
ids_name = 263871
ids_info = 264871
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 697
max_capacity = 50100
toughness = 10.800000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark04_fr
ids_name = 263872
ids_info = 264872
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 699.700001
max_capacity = 50200
toughness = 14.700000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark05_fr
ids_name = 263873
ids_info = 264873
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 701.900002
max_capacity = 50300
toughness = 20.200001
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark06_fr
ids_name = 263874
ids_info = 264874
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 703.299999
max_capacity = 50400
toughness = 27.600000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark07_fr
ids_name = 263875
ids_info = 264875
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 705
max_capacity = 50500
toughness = 37.799999
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark08_fr
ids_name = 263876
ids_info = 264876
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 707.900002
max_capacity = 50600
toughness = 51.700001
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark09_fr
ids_name = 263877
ids_info = 264877
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 711.300003
max_capacity = 50800
toughness = 70.800003
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield03_mark10_fr
ids_name = 263878
ids_info = 264878
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 713.300003
max_capacity = 51000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = order_shield
ids_name = 263879
ids_info = 264879
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 420.900002
max_capacity = 6500.560059
toughness = 31.400000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 8
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = UV_Thruster
ids_name = 591008
ids_info = 591009
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 84300
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield01_mark8
ids_name = 591230
ids_info = 591231
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2200
max_capacity = 90000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark8 Otbaznui
ids_name = 591226
ids_info = 591227
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 400.899994
max_capacity = 6000.359863
toughness = 58.900002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 8
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shieldoder
ids_name = 263879
ids_info = 264879
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 513.900000
max_capacity = 17600.890015
toughness = 8.900000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01unknown
ids_name = 602174
ids_info = 601280
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 514
max_capacity = 17700.962891
toughness = 129.100006
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = thrusterunknown
ids_name = 602175
ids_info = 601280
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield01_mark8_no
ids_name = 591184
ids_info = 591185
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2200
max_capacity = 90000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark8_liner
ids_name = 591214
ids_info = 591215
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 220400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5000
max_capacity = 200000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Admin_shield
ids_name = 591170
ids_info = 591171
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 90000000
max_capacity = 900000000
toughness = 129.100006
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 0.5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03_2
shield_hit_effects = 100, gf_TLR_shield03_2
shield_hit_effects = 500, gf_TLR_shield03_2
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Admin_shield_battleship
ids_name = 591170
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 90000000
max_capacity = 900000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 0.5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark7_trade
ids_name = 591174
ids_info = 591175
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 725
max_capacity = 52000.032891
toughness = 129.100006
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = dsy_cargopod_blue
ids_name = 500482
ids_info = 500488
DA_archetype = Equipment\models\commodities\crates\pod_blue.3db
material_library = Equipment\models\cargo_pods.mat
HP_child = HpConnect
hit_pts = 90400
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true

[ShieldGenerator]
nickname = shield01_mark9
ids_name = 591228
ids_info = 591229
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5600
max_capacity = 280000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark10
ids_name = 591220
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9200
max_capacity = 560000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_nomad
ids_name = 591160
ids_info = 591161
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 513
max_capacity = 17600.962891
toughness = 129.100006
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shieldAm_mark10_hf
ids_name = 591186
ids_info = 591187
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 514.300003
max_capacity = 17700.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shieldAm_mark09_hf
ids_name = 591192
ids_info = 591193
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 380.300003
max_capacity = 12000.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shieldAm_mark8
ids_name = 591190
ids_info = 591191
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2300
max_capacity = 94000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Am_Thruster
ids_name = 591194
ids_info = 
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 92000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 125
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shieldAm_mark7_trade
ids_name = 591154
ids_info = 591155
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 720.300003
max_capacity = 52500
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shieldhu_mark09
ids_name = 589893
ids_info = 589894
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 380.300003
max_capacity = 12000.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shieldhu_mark10
ids_name = 589897
ids_info = 589898
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 514.300003
max_capacity = 17700.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shieldhu_mark8
ids_name = 590003
ids_info = 526289
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2300
max_capacity = 94000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = hu_Thruster
ids_name = 589979
ids_info = 
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 94000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shieldhu_mark7_trade
ids_name = 591046
ids_info = 591047
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 720.300003
max_capacity = 52500
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shieldhu_speed
ids_name = 591048
ids_info = 591049
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 350.300003
max_capacity = 8000.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_nomad_battleship
ids_name = 591160
ids_info = 591161
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9200
max_capacity = 560000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_shadows_battleship
ids_name = 589931
ids_info = 589932
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9300
max_capacity = 570000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Xaak_Thruster
ids_name = 533667
ids_info = 526168
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 95000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Xaak_shield_mark10
ids_name = 533668
ids_info = 526169
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 540.300003
max_capacity = 17800.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_xaak_battleship
ids_name = 533669
ids_info = 526170
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9400
max_capacity = 580000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_xaak_cruiser
ids_name = 533671
ids_info = 526171
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5800
max_capacity = 300000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_xaak_gunboat
ids_name = 533672
ids_info = 526172
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2350
max_capacity = 95000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = guards_Thruster
ids_name = 533684
ids_info = 526184
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 96000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 115
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = guards_shield_mark10
ids_name = 533685
ids_info = 526185
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 540.300003
max_capacity = 17800.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_xaak_trade
ids_name = 533692
ids_info = 526189
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 750.300003
max_capacity = 55000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = nova_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_hu_battleship
ids_name = 533762
ids_info = 526207
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9300
max_capacity = 570000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_hu_cruiser
ids_name = 533763
ids_info = 526206
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5700
max_capacity = 290000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_xenos_battleship
ids_name = 533773
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9200
max_capacity = 560000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_xenos_cruiser
ids_name = 533774
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5600
max_capacity = 280000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_xenos_gunboat
ids_name = 533775
ids_info = 
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2200
max_capacity = 90000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_capacity01
ids_name = 533779
ids_info = 526303
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5
max_capacity = 250
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = xenos_shield_mark09
ids_name = 533788
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 373.300003
max_capacity = 11900.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = xenos_shield_mark10
ids_name = 533789
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 510.300003
max_capacity = 17500.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = xenos_shield_mark7_trade
ids_name = 533790
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 723.300003
max_capacity = 51900
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = xenos_shield_speed_mark10
ids_name = 533794
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 405.300003
max_capacity = 6200.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = xenos_shield_mark10_secret
ids_name = 533805
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 565.300003
max_capacity = 18000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_capacity02
ids_name = 533876
ids_info = 526304
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 500
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = light_fighter_generator
ids_name = 533884
ids_info = 526312
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1200
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = medium_fighter_generator
ids_name = 533885
ids_info = 526313
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1500
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = heavy_fighter_generator
ids_name = 533886
ids_info = 526314
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1800
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = very_heavy_fighter_generator
ids_name = 533887
ids_info = 526315
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -2000
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = supreme_fighter_generator
ids_name = 533888
ids_info = 526316
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -2300
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_capacity03
ids_name = 533936
ids_info = 526408
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 13
max_capacity = 750
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_capacity04
ids_name = 533937
ids_info = 526407
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16
max_capacity = 1000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;=== Small Shield Capacitor Mk V ===

[ShieldGenerator]
nickname = shield_capacity05
ids_name = 533938
ids_info = 526406
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20
max_capacity = 1250
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;=== Large Shield Capacitor Mk I ===

[ShieldGenerator]
nickname = shield_capacity01H
ids_name = 533940
ids_info = 526405
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 30
max_capacity = 1500
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;=== Large Shield Capacitor Mk II ===

[ShieldGenerator]
nickname = shield_capacity02H
ids_name = 533941
ids_info = 526404
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 40
max_capacity = 2000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;=== Large Shield Capacitor Mk III ===

[ShieldGenerator]
nickname = shield_capacity03H
ids_name = 533942
ids_info = 526403
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 2500
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;=== Large Shield Capacitor Mk IV ===

[ShieldGenerator]
nickname = shield_capacity04H
ids_name = 533943
ids_info = 526402
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 60
max_capacity = 3000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;=== Large Shield Capacitor Mk V ===

[ShieldGenerator]
nickname = shield_capacity05H
ids_name = 533944
ids_info = 526401
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 70
max_capacity = 3500
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;=== Special Shield Capacitor Mk I ===

[ShieldGenerator]
nickname = special_shield_capacity
ids_name = 533945
ids_info = 526400
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 80
max_capacity = 4000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;=== Special Shield Capacitor Mk II ===

[ShieldGenerator]
nickname = special_shield_capacity02
ids_name = 533946
ids_info = 526399
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 90
max_capacity = 4500
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

;=== Special Shield Capacitor Mk III ===

[ShieldGenerator]
nickname = special_shield_capacity03
ids_name = 533947
ids_info = 526398
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 5000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = supreme_fighter_generatorMKII
ids_name = 533948
ids_info = 526409
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -2500
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = power_generator01
ids_name = 533951
ids_info = 526410
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -90
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = power_generator02
ids_name = 533952
ids_info = 526411
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -120
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = power_generator03
ids_name = 533953
ids_info = 526412
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -180
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shieldhu02_mark10
ids_name = 533958
ids_info = 526417
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 564.300003
max_capacity = 18200.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_hf_secret
ids_name = 533961
ids_info = 526418
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 525.300003
max_capacity = 10000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 8
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_xk01_secret
ids_name = 533981
ids_info = 526437
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 561.300003
max_capacity = 18500.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_xk01_secret02
ids_name = 533984
ids_info = 526438
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 580.300003
max_capacity = 18800.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = ge_s_thruster_admin
ids_name = 534008
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 0
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield01_mark10_hf_secret02
ids_name = 534029
ids_info = 526479
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 500.300003
max_capacity = 9000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 8
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = power_generator04
ids_name = 534030
ids_info = 526480
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -200
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = power_generator05
ids_name = 534031
ids_info = 526481
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -400
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = power_generator06
ids_name = 534032
ids_info = 526482
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -600
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_shadows_mark7_trade
ids_name = 534038
ids_info = 526492
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 740.300003
max_capacity = 54000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shieldhu03_mark10
ids_name = 534071
ids_info = 526528
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 500.300003
max_capacity = 16000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = ge_s_thruster_monkeys
ids_name = 534098
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 86000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = monkeys_shield_mark9
ids_name = 534099
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 375.300003
max_capacity = 12100.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = monkeys_shield_mark10
ids_name = 534100
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 509.300003
max_capacity = 17800.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_monkeys_battleship
ids_name = 534116
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9300
max_capacity = 570000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_monkeys_gunboat
ids_name = 534117
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2250
max_capacity = 91000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = robots_shield_mark9
ids_name = 534137
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 375.300003
max_capacity = 12100.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = robots_shield_mark10
ids_name = 534138
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 509.300003
max_capacity = 17800.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = ge_s_thruster_robots
ids_name = 534139
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 87000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_robots_trade
ids_name = 534146
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 730.300003
max_capacity = 53000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_robots_battleship
ids_name = 534156
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9300
max_capacity = 570000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_robots_gunboat
ids_name = 534157
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2250
max_capacity = 91000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_robots_cruiser
ids_name = 534158
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5700
max_capacity = 290000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_robots_secret01
ids_name = 534160
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 559.300003
max_capacity = 18550.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_et_battleship
ids_name = 534197
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9200
max_capacity = 560000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_et_cruiser
ids_name = 534198
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5600
max_capacity = 280000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = et_shield_mark9
ids_name = 534205
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 373.300003
max_capacity = 11900.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = et_shield_mark10
ids_name = 534206
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 510.300003
max_capacity = 17500.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = ge_s_thruster_et
ids_name = 534207
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 85000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 115
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_et01_secret01
ids_name = 534212
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 600.300003
max_capacity = 15000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_outcast_battleship
ids_name = 534233
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9200
max_capacity = 560000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_outcast_cruiser
ids_name = 534234
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5600
max_capacity = 280000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_outcast_gunboat
ids_name = 534235
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2200
max_capacity = 90000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_guards_battleship
ids_name = 534275
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9400
max_capacity = 580000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_guards_cruiser
ids_name = 534276
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5800
max_capacity = 300000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_guards_gunboat
ids_name = 534277
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2350
max_capacity = 95000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_guards_battleship_secret
ids_name = 534278
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 600000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_xaak_secret01
ids_name = 534281
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 600.300003
max_capacity = 19000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = private_shield01
ids_name = 534299
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 900
max_capacity = 30000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = private_Thruster01
ids_name = 534300
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_venator_battleship
ids_name = 534306
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = prize_shield01
ids_name = 534313
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 790
max_capacity = 24000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = unknownship_shield01
ids_name = 534363
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2500
max_capacity = 50000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = unknownship_Thruster01
ids_name = 534364
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 0
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_am_battleship
ids_name = 534377
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9300
max_capacity = 570000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_am_cruiser
ids_name = 534378
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5700
max_capacity = 290000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = unknownship_shield02
ids_name = 534363
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 120000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 100000.129688
toughness = 110.400002
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Civilian_Thruster
ids_name = 534392
ids_info = 591009
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 87000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_corsair_battleship
ids_name = 534408
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9200
max_capacity = 560000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_corsair_cruiser
ids_name = 534409
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5600
max_capacity = 280000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_corsair_gunboat
ids_name = 534410
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2200
max_capacity = 90000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Browning_shield_mark9
ids_name = 534467
ids_info = 526907
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 397.300003
max_capacity = 12500.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Endeavour_shield_mark10
ids_name = 534468
ids_info = 526908
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 595.300003
max_capacity = 17600.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Chronos_shield_mark10
ids_name = 534469
ids_info = 526909
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 558.300003
max_capacity = 7000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 7
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Russian_Thruster
ids_name = 534470
ids_info = 526903
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Coalition_Thruster
ids_name = 534480
ids_info = 526904
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Ukraine_Thruster
ids_name = 534484
ids_info = 526905
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Serafini_shield_mark9
ids_name = 534481
ids_info = 526910
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 383.300003
max_capacity = 12800.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Cerussite_shield_mark10
ids_name = 534482
ids_info = 526911
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 580.300003
max_capacity = 17900.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Jahont_shield_mark10
ids_name = 534483
ids_info = 526912
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 520.300003
max_capacity = 7200.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 7
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Grossular_shield_mark9
ids_name = 534493
ids_info = 526913
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 406.300003
max_capacity = 12300.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Danburit_shield_mark10
ids_name = 534494
ids_info = 526914
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 614.300003
max_capacity = 17400.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Zircon_shield_mark10
ids_name = 534495
ids_info = 526915
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 572.300003
max_capacity = 6800.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 7
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = special_shield_capacity04
ids_name = 534497
ids_info = 526869
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 160
max_capacity = 8000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = power_generator07
ids_name = 534498
ids_info = 526870
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -800
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = supreme_fighter_generatorMKIII
ids_name = 534499
ids_info = 526871
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -2800
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_ukraine_gunboat
ids_name = 534502
ids_info = 526916
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2500
max_capacity = 96000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_ukraine_cruiser
ids_name = 534503
ids_info = 526917
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 300000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_ukraine_battleship
ids_name = 534504
ids_info = 526918
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9920
max_capacity = 580000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_russian_gunboat
ids_name = 534505
ids_info = 526919
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2400
max_capacity = 97000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_russian_cruiser
ids_name = 534506
ids_info = 526920
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6000
max_capacity = 310000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_russian_battleship
ids_name = 534507
ids_info = 526921
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9600
max_capacity = 588000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_coalition_gunboat
ids_name = 534508
ids_info = 526922
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2200
max_capacity = 99000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_coalition_cruiser
ids_name = 534509
ids_info = 526923
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5700
max_capacity = 320000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_coalition_battleship
ids_name = 534510
ids_info = 526924
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9400
max_capacity = 598000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_ukraine_trade
ids_name = 534543
ids_info = 526926
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 800.300003
max_capacity = 60000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Russian_suprise_shield_mark10
ids_name = 534549
ids_info = 526932
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 777.300003
max_capacity = 23400.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_secret_russia_battleship
ids_name = 534669
ids_info = 527004
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 12000
max_capacity = 700000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = dominator_battleship_shield
ids_name = 534688
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 11100
max_capacity = 640000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = dominator_fighter_shield
ids_name = 534689
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 790.300003
max_capacity = 24500.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shadows_gunboat_shield
ids_name = 534699
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1850
max_capacity = 74000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = conquistadors_Thruster
ids_name = 534766
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 98000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = abalone_shield_mark10
ids_name = 534771
ids_info = 527098
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 600.300003
max_capacity = 17000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = conquistadors_shield_trade
ids_name = 534772
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 818.300003
max_capacity = 59000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Indians_Thruster
ids_name = 534777
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 98000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Berkeynt_shield_mark10
ids_name = 534778
ids_info = 527099
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 595.300003
max_capacity = 17200.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Indians_shield_trade
ids_name = 534779
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 808.300003
max_capacity = 59500
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Indians_shield_battleship
ids_name = 534780
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9600
max_capacity = 586000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Indians_shield_cruiser
ids_name = 534781
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5800
max_capacity = 312000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = conquistadors_shield_battleship
ids_name = 534782
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9700
max_capacity = 582000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = conquistadors_shield_cruiser
ids_name = 534783
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5980
max_capacity = 308000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = In_suprise_shield_mark10
ids_name = 534823
ids_info = 527086
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 780.300003
max_capacity = 23900.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_galaxy_battleship
ids_name = 534835
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 14000
max_capacity = 800000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_secret_bw14_battleship
ids_name = 534851
ids_info = 527127
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 11900
max_capacity = 710000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = transport_cargopod_red
ids_name = 534856
ids_info = 0
DA_archetype = Equipment\models\commodities\crates\pod_red.3db
material_library = Equipment\models\cargo_pods.mat
HP_child = HpConnect
hit_pts = 5000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = true

[ShieldGenerator]
nickname = transport_cargopod_blue
ids_name = 534857
ids_info = 0
DA_archetype = Equipment\models\commodities\crates\pod_blue.3db
material_library = Equipment\models\cargo_pods.mat
HP_child = HpConnect
hit_pts = 5000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = true

[ShieldGenerator]
nickname = transport_cargopod_green
ids_name = 534858
ids_info = 0
DA_archetype = Equipment\models\commodities\crates\pod_green.3db
material_library = Equipment\models\cargo_pods.mat
HP_child = HpConnect
hit_pts = 5000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = true

[ShieldGenerator]
nickname = transport_cargopod_yellow
ids_name = 534859
ids_info = 0
DA_archetype = Equipment\models\commodities\crates\pod_yellow.3db
material_library = Equipment\models\cargo_pods.mat
HP_child = HpConnect
hit_pts = 5000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = true

[ShieldGenerator]
nickname = transport_cargopod_grey
ids_name = 534860
ids_info = 0
DA_archetype = Equipment\models\commodities\crates\pod_grey.3db
material_library = Equipment\models\cargo_pods.mat
HP_child = HpConnect
hit_pts = 5000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = true

[ShieldGenerator]
nickname = transport_cargopod_white
ids_name = 534861
ids_info = 0
DA_archetype = Equipment\models\commodities\crates\pod_white.3db
material_library = Equipment\models\cargo_pods.mat
HP_child = HpConnect
hit_pts = 5000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = true

[ShieldGenerator]
nickname = shield_secret_india_cruiser
ids_name = 534864
ids_info = 527130
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 7000
max_capacity = 360000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_gunboat_secret
ids_name = 534879
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2600
max_capacity = 100000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_Coalition_Thruster
ids_name = 534480
ids_info = 526904
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = npc_Ukraine_Thruster
ids_name = 534484
ids_info = 526905
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_Grossular_shield_mark9
ids_name = 534493
;ids_info = 526913
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 406.300003
max_capacity = 12300.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_Zircon_shield_mark10
ids_name = 534495
;ids_info = 526915
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 572.300003
max_capacity = 6800.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 7
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_Danburit_shield_mark10
ids_name = 534494
;ids_info = 526914
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 614.300003
max_capacity = 17400.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_Serafini_shield_mark9
ids_name = 534481
;ids_info = 526910
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 383.300003
max_capacity = 12800.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_Jahont_shield_mark10
ids_name = 534483
;ids_info = 526912
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 520.300003
max_capacity = 7200.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 7
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_Cerussite_shield_mark10
ids_name = 534482
;ids_info = 526911
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 580.300003
max_capacity = 17900.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_shield02_mark07_hf
ids_name = 263835
;ids_info = 264835
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 498.800003
max_capacity = 16400
toughness = 32.299999
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_ge_s_thruster_04
ids_name = 263740
ids_info = 264740
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 125
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_xenos_shield_mark10
ids_name = 533789
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 510.300003
max_capacity = 17500.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_xenos_shield_speed_mark10
ids_name = 533794
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 405.300003
max_capacity = 6200.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_ge_s_thruster_et
ids_name = 534207
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 85000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 115
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_et_shield_mark10
ids_name = 534206
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 510.300003
max_capacity = 17500.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_Browning_shield_mark9
ids_name = 534467
;ids_info = 526907
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 397.300003
max_capacity = 12500.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_Russian_Thruster
ids_name = 534470
ids_info = 526903
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_Chronos_shield_mark10
ids_name = 534469
;ids_info = 526909
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 558.300003
max_capacity = 7000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 7
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_Endeavour_shield_mark10
ids_name = 534468
;ids_info = 526908
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 595.300003
max_capacity = 17600.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_donat_battleship
ids_name = 534938
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 14100
max_capacity = 810000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_donat_cruiser
ids_name = 534939
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 8100
max_capacity = 410000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_donat_gunboat
ids_name = 534940
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2850
max_capacity = 125000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_shield_elite
ids_name = 534941
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 905
max_capacity = 30500
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_shield_fighter
ids_name = 534942
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 505
max_capacity = 16500
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_shield_freighter
ids_name = 534943
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1100.100001
max_capacity = 80000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = donat_Thruster01
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster_red
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster_yellow
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster_blue
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster_purple
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = npc_Am_Thruster
ids_name = 591194
ids_info = 
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 92000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 125
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_shieldAm_mark10_hf
ids_name = 591186
;ids_info = 591187
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 514.300003
max_capacity = 17700.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_shieldAm_mark7_trade
ids_name = 591154
;ids_info = 591155
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 720.300003
max_capacity = 52500
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_hu_Thruster
ids_name = 589979
ids_info = 
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 94000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_shieldhu_mark09
ids_name = 589893
;ids_info = 589894
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 380.300003
max_capacity = 12000.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_shieldhu_mark10
ids_name = 589897
;ids_info = 589898
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 514.300003
max_capacity = 17700.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_shieldhu_mark7_trade
ids_name = 591046
;ids_info = 591047
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 720.300003
max_capacity = 52500
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_lf_training
ids_name = 263792
ids_info = 264792
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 339.200001
max_capacity = 11600
toughness = 15.400000
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = light_fighter_generator_training
ids_name = 533884
ids_info = 526312
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1200
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = ge_s_thruster_04_training
ids_name = 263740
ids_info = 264740
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 125
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield01_mark10_hf_training
ids_name = 263808
ids_info = 264808
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 510.300003
max_capacity = 17500.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = power_generator07_training
ids_name = 534498
ids_info = 526870
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -800
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = special_shield_capacity04_training
ids_name = 534497
ids_info = 526869
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 160
max_capacity = 8000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = supreme_fighter_generatorMKIII_training
ids_name = 534499
ids_info = 526871
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -2800
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_Generator01
ids_name = 534967
ids_info = 527217
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_Generator02
ids_name = 534968
ids_info = 527218
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 150
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_Generator03
ids_name = 534969
ids_info = 527219
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 200
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = missile_bomber_shield01
ids_name = 534976
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2000
max_capacity = 80000
toughness = 6.500000
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_monkeys_shield_mark10
ids_name = 534100
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 509.300003
max_capacity = 17800.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_ge_s_thruster_monkeys
ids_name = 534098
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 86000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = npc_order_thruster
ids_name = 263741
ids_info = 264741
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 150
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_shieldoder
ids_name = 263879
;ids_info = 264879
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 513.900000
max_capacity = 17600.890015
toughness = 8.900000
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_thrusterunknown
ids_name = 602175
ids_info = 601280
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_shield01unknown
ids_name = 602174
;ids_info = 601280
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 514
max_capacity = 17700.962891
toughness = 129.100006
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_no_thruster
ids_name = 263742
ids_info = 264742
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 87000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_shield_nomad
ids_name = 591160
ids_info = 591161
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 513
max_capacity = 17600.962891
toughness = 129.100006
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_xenos_shield_mark09
ids_name = 533788
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 373.300003
max_capacity = 11900.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Dk_Thruster
ids_name = 535098
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
max_force = 126000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 95
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Dk_shield_mark10
ids_name = 535099
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
regeneration_rate = 940
max_capacity = 29000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, no_cloakeffect01
shield_hit_effects = 100, no_cloakeffect01
shield_hit_effects = 500, no_cloakeffect01
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = dk_shield_gunboat
ids_name = 535108
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
regeneration_rate = 3500
max_capacity = 150000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, no_cloakeffect01
shield_hit_effects = 100, no_cloakeffect01
shield_hit_effects = 500, no_cloakeffect01
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = dk_shield_battleship
ids_name = 535110
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
regeneration_rate = 14000
max_capacity = 1000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, no_cloakeffect03
shield_hit_effects = 100, no_cloakeffect03
shield_hit_effects = 500, no_cloakeffect03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = dk_shield_cruiser
ids_name = 535114
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
regeneration_rate = 10000
max_capacity = 600000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, no_cloakeffect03
shield_hit_effects = 100, no_cloakeffect03
shield_hit_effects = 500, no_cloakeffect03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Pegasus_Thruster
ids_name = 535125
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 50
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = special_shield_capacity05
ids_name = 535158
ids_info = 527309
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 180
max_capacity = 8500
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = supreme_fighter_generatorMKIV
ids_name = 535159
ids_info = 527310
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3000
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = build_shield01
ids_name = 535160
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 800
max_capacity = 24500
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = build_shield_battleship
ids_name = 535161
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 12600
max_capacity = 720000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = build_shield_cruiser
ids_name = 535162
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 7200
max_capacity = 370000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = build_shield_gunboat
ids_name = 535163
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2650
max_capacity = 105000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = training_shield01_mark8
ids_name = 591230
ids_info = 591231
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2200
max_capacity = 90000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = training_shield01_mark9
ids_name = 591228
ids_info = 591229
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5600
max_capacity = 280000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = training_shield01_mark10
ids_name = 591220
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9200
max_capacity = 560000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = follow_thruster
ids_name = 1
ids_info = 1
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 999999999
indestructable = true
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 9999
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 0
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_nomad_cruiser
ids_name = 535194
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5600
max_capacity = 280000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_conquistadors_Thruster
ids_name = 534766
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 98000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_abalone_shield_mark10
ids_name = 534771
;ids_info = 527098
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 600.300003
max_capacity = 17000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_shield01_mark10_hf
ids_name = 263808
;ids_info = 264808
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 510.300003
max_capacity = 17500.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = vidar_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Spring_flower_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Raptor_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 62000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 30
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = colonial_shield_mark9
ids_name = 535313
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 400
max_capacity = 12400.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = colonial_shield_mark10
ids_name = 535314
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 574
max_capacity = 18000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = cylon_shield_mark9
ids_name = 535315
ids_info = 0 
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 400
max_capacity = 12400.429688
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = cylon_shield_mark10
ids_name = 535316
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 574
max_capacity = 18000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_colonial_shield_mark10
ids_name = 535314
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 574
max_capacity = 18000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_cylon_shield_mark10
ids_name = 535316
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 574
max_capacity = 18000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Colonial_Thruster
ids_name = 535317
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Cylon_Thruster
ids_name = 535318
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = npc_Colonial_Thruster
ids_name = 535317
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = npc_Cylon_Thruster
ids_name = 535318
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_colonial_cruiser
ids_name = 535331
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5700
max_capacity = 320000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_colonial_battleship
ids_name = 535332
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9400
max_capacity = 598000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_cylon_cruiser
ids_name = 535333
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5700
max_capacity = 320000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_cylon_battleship
ids_name = 535334
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 9400
max_capacity = 598000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_Generator04
ids_name = 535335
ids_info = 527392
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 205
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = private_thruster02
ids_name = 535383
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = donat_missile_bomber_shield01
ids_name = 535386
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2300
max_capacity = 100000
toughness = 6.500000
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_shield_Generator01
ids_name = 535387
ids_info = 527425
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 260
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_shield_capacity01
ids_name = 535388
ids_info = 527426
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 200
max_capacity = 9000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = private_thruster03
ids_name = 535406
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = private_shield_elite01
ids_name = 535409
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_private_battleship01
ids_name = 535411
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = private_shield_fighter01
ids_name = 535425
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550
max_capacity = 18000
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_private_battleship02
ids_name = 535432
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 899990
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_private_cruiser01
ids_name = 535433
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 499990
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_private_elite01
ids_name = 535434
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 34995
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = missile_frigate_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = missile_frigate_thruster_green
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = private_shield_Generator01
ids_name = 535449
ids_info = 527458
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = private_shield_capacity01
ids_name = 535450
ids_info = 527459
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 200
max_capacity = 9009
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_fighter_generator01
ids_name = 535781
ids_info = 527636
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3500
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_private_cruiser02
ids_name = 535490
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = private_Thruster04
ids_name = 535489
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_private_battleship03
ids_name = 535495
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_private_cruiser03
ids_name = 535494
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = private_Thruster05
ids_name = 535499
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = keepers_shield01
ids_name = 535519
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = keepers_shield_freighter
ids_name = 535520
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 70000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = keepers_shield_gunboat
ids_name = 535521
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 138000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_nomad_fighter
ids_name = 535530
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 380
max_capacity = 12222
toughness = 129.100006
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = keepers_shield_Generator
ids_name = 535531
ids_info = 527495
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = keepers_shield_capacity
ids_name = 535532
ids_info = 527496
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = keepers_fighter_generator
ids_name = 535533
ids_info = 527497
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3600
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Cruiser_shield_Generator01
ids_name = 535556
ids_info = 527518
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 500
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = donat_cruiser_shield_generator01
ids_name = 535564
ids_info = 527518
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = keepers_cruiser_shield_generator01
ids_name = 535567
ids_info = 527518
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1050
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = keepers_fighter_generator2
ids_name = 535565
ids_info = 527520 
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3100
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = keepers_power_generator01
ids_name = 535566
ids_info = 527521
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1050
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_private_cruiser04
ids_name = 535578
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_power_generator01
ids_name = 535584
ids_info = 527543
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1000
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = MinerShip_Thruster
;ids_name = 0
;ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 12500000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_starwolfs_cruiser01
ids_name = 535613
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_starwolfs_gunboat01
ids_name = 535612
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 138000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_xslava_battleship01
ids_name = 535617
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 13000
max_capacity = 660000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = light_shield01
ids_name = 535633
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 200
max_capacity = 9000
toughness = 110.400002
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = very_heavy_fighter_generator_training
ids_name = 533887
ids_info = 526315
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -2000
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = resistant_shield_battleship01
ids_name = 535662
ids_info = 528244
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 5000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = donat_r_shield_battleship01
ids_name = 535663
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 5600000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Moderator_shield01
ids_name = 535696
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 1000000
toughness = 129.100006
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = kasper_r_shield_battleship01
ids_name = 535698
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = build_shield_battleship02
ids_name = 535703
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 12700
max_capacity = 730000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = build_resistant_shield_battleship01
ids_name = 535713
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 5040000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = build_shield02
ids_name = 535714
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 810
max_capacity = 25300
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = pandora_shield_fighter01
ids_name = 535741
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 415
max_capacity = 13500
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_pandora_shield_fighter01
ids_name = 535741
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 415
max_capacity = 13500
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Build_Thruster01
ids_name = 535746
ids_info = 527624 
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 102000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 105
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = donat_py2_shield_Generator01
ids_name = 535770
ids_info = 528799
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_py2_shield_capacity01
ids_name = 535769
ids_info = 527426
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_py2_fighter_generator01
ids_name = 535771
ids_info = 527471
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3600
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_py2_power_generator01
ids_name = 535772
ids_info = 528704
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1050
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_fighter_generator02
ids_name = 535780
ids_info = 527637
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3000
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = starwolfs_shield_elite01
ids_name = 535790
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_missile_bomber_shield02
ids_name = 535796
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1900
max_capacity = 70000
toughness = 6.500000
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = missile_bomber_shield02
ids_name = 535795
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1600
max_capacity = 50000
toughness = 6.500000
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = ph_thruster01
ids_name = 535830
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = ph_shield_elite01
ids_name = 535831
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ph_shield_cruiser01
ids_name = 535832
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ph_shield_battleship01
ids_name = 535833
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ph_shield_Generator01
ids_name = 535839
ids_info = 527686
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ph_shield_Generator_cruiser01
ids_name = 535840
ids_info = 527687
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1050
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ph_shield_capacity01
ids_name = 535841
ids_info = 527688
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ph_fighter_generator01
ids_name = 535842
ids_info = 527689
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3600
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ph_power_generator01
ids_name = 535850
ids_info = 527692
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1050
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_gunboat_secret2
ids_name = 535910
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2500
max_capacity = 70000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = reward_shield01
ids_name = 535943
ids_info = 527726
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
regeneration_rate = 812
max_capacity = 25200
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = reward_shield_battleship
ids_name = 535945
ids_info = 527726
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 20.000000
mass = 10
regeneration_rate = 12760
max_capacity = 738000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = reward_shield_cruiser
ids_name = 535946
ids_info = 527726
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 15.000000
mass = 10
regeneration_rate = 7260
max_capacity = 378000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = reward_shield_gunboat
ids_name = 535947
ids_info = 527726
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
regeneration_rate = 2670
max_capacity = 109000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = reward_shield_fighter01
ids_name = 535944
ids_info = 527726
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
regeneration_rate = 417
max_capacity = 13700
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_coalition_trade
ids_name = 535951
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 777
max_capacity = 60600
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = sw_shield_capacity
ids_name = 535952
ids_info = 527731
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_shield_Generator01
ids_name = 535954
ids_info = 527732
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_r_shield_battleship01
ids_name = 535955
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_shield_fighter01
ids_name = 535956
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550
max_capacity = 18000
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = station_shield01
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2500
max_capacity = 1000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = station_shield02
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50
max_capacity = 10000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = station_shield03
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 500
max_capacity = 100000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = station_shield04
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 250
max_capacity = 50000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;[ShieldGenerator]
;nickname = Delorian_jump_drive
;ids_name = 535976
;ids_info = 527738
;DA_archetype = equipment\models\st\li_refractor_shield.3db
;material_library = equipment\models\li_equip.mat
;HP_child = HpConnect
;hit_pts = 0
;explosion_resistance = 0.500000
;debris_type = debris_normal
;parent_impulse = 20
;child_impulse = 80
;volume = 0.000000
;mass = 10
;regeneration_rate = 0
;max_capacity = 0
;toughness = 0
;offline_rebuild_time = 0
;offline_threshold = 0
;constant_power_draw = 0
;rebuild_power_draw = 0
;shield_collapse_sound = null
;shield_rebuilt_sound = null
;separation_explosion = sever_debris
;LODranges = 0, 200
;lootable = false

[Tractor]
nickname = Delorian_jump_drive
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3300
reach_speed = 2200
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[ShieldGenerator]
nickname = da_battleship_shield01
ids_name = 535989
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10500000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6666.4
max_capacity = 6666666.4
toughness = 110.400002
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Osiris_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5000
max_capacity = 5000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Navi_thruster_01
ids_name = 536037
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 0
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = RDA_thruster_01
ids_name = 536038
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 0
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Navi_shield_01
ids_name = 536039
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 15000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = RDA_shield_01
ids_name = 536040
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1200
max_capacity = 20000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = androeda_Thruster01
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Guardian_suprise_wplatform_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 10000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Suprise_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 1000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = MadKettle_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 1000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Engine]
nickname = MadKettle_engine01
ids_name = 535248
ids_info = 527354
volume = 30
mass = 10
max_force = 154800
linear_drag = 1030
reverse_fraction = 0.700000
flame_effect = gf_br_largeengine01
trail_effect = gf_li_largeengine01_trail
trail_effect_player = gf_li_largeengine01_trail
cruise_charge_time = 1
cruise_power_usage = 20
character_start_sound = engine_li_freighter_start
character_loop_sound = engine_li_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_gunboat
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_freighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
cruise_speed = 750

[Thruster]
nickname = MadKettle_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Santa_Claus_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Engine]
nickname = Santa_Claus_engine01
ids_name = 0
ids_info = 0
volume = 30
mass = 10
max_force = 154800
linear_drag = 1030
reverse_fraction = 0.700000
flame_effect = gf_br_largeengine01
trail_effect = gf_li_largeengine01_trail
trail_effect_player = gf_li_largeengine01_trail
cruise_charge_time = 1
cruise_power_usage = 20
character_start_sound = engine_li_freighter_start
character_loop_sound = engine_li_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_gunboat
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_li_freighter_kill
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
cruise_speed = 900

[Thruster]
nickname = Santa_Claus_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 77500
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = private_station_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 100000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = private_platform_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 10000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_cruiser_shield_generator01
ids_name = 536136
ids_info = 527518
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1050
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_power_generator01
ids_name = 536137
ids_info = 527829
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1050
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Salamander_Thruster01
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = milfalcon_corvette_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 135000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = py7_Thruster01
ids_name = 536169
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Npc_Vossk_shield_01
ids_name = 536179
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5000
max_capacity = 100000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 3
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Npc_Vossk_Thruster01
ids_name = 536181
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 252000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = sw_fighter_generator01
ids_name = 536184
ids_info = 527471
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3600
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_fighter_generator02
ids_name = 536183
ids_info = 528705
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3100
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Npc_Vossk_shield_02
ids_name = 536185
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50000
max_capacity = 1000000
toughness = 110.400002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 3
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = station_shield05
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 500000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 1
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = no2_artillery_shield01
ids_name = 591160
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 1000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = barge_factory_shipyard01
ids_name = 536297
ids_info = 0
DA_archetype = Equipment\MODELS\barge_factory_shipyard_2x.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
HP_child = HpConnect
hit_pts = 50000000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 9999
lootable = true

[Thruster]
nickname = F-69Vtol_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = ONeill_shield_battleship01
ids_name = 534938
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 14100
max_capacity = 810000
toughness = 129.100006
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ONeill_shield_battleship02
ids_name = 535663
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 5600000
toughness = 129.100006
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Yamato_shield_battleship01
ids_name = 536381
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Yamato_shield_battleship02
ids_name = 536382
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = red2_cruiser_shield
ids_name = 591228
ids_info = 591229
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 10000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = py13_shield_fighter
ids_name = 536449
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550
max_capacity = 18000
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py13_shield_elite
ids_name = 536450
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py13_shield_cruiser01
ids_name = 536472
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = destroyer_prototype_thruster
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py3_shield_cruiser
ids_name = 536501
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py8_shield_battleship01
ids_name = 536509
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_gunboat_secret_regen
ids_name = 536514
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2800
max_capacity = 50000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_donat_gunboat_regen
ids_name = 536515
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3150
max_capacity = 75000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py13_missile_bomber_shield01
ids_name = 536516
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2350
max_capacity = 110000
toughness = 6.500000
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_missile_bomber_shield01
ids_name = 536520
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2350
max_capacity = 110000
toughness = 6.500000
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = vega_shield_cruiser01
ids_name = 536523
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = vega_shield_capacity01
ids_name = 536525
ids_info = 528077
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = vega_shield_elite
ids_name = 536526
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = vega_shield_fighter
ids_name = 536527
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550
max_capacity = 18000
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py4_shield_private_battleship01
ids_name = 536528
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py4_r_shield_battleship01
ids_name = 536529
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_secret_un02_cruiser
ids_name = 536534
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 7006
max_capacity = 360606
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = py13_shield_capacity01
ids_name = 536536
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Rebirth_Barrier_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 300000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = vega_missile_bomber_shield01
ids_name = 536545
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2350
max_capacity = 110000
toughness = 6.500000
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = vega_battleship_shield01
ids_name = 536546
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py7_shield_cruiser
ids_name = 536555
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = PM_Thruster01
ids_name = 536563
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = npc_PM_Thruster01
ids_name = 536563
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = PM_shield_cruiser
ids_name = 536564
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_missile_bomber_shield02
ids_name = 536571
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1950
max_capacity = 77000
toughness = 6.500000
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_light_shield01
ids_name = 536584
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 250
max_capacity = 12000
toughness = 110.400002
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Ares_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 50000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 50
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_secret_LAB01_cruiser
ids_name = 536592
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 7276
max_capacity = 369616
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Secret_Thruster
ids_name = 536599
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100202
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = MinotaurMob_Shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 25000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py8_shield_cruiser01
ids_name = 536633
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py8_shield_capacity01
ids_name = 536634
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sw_thunderer_Thruster
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Armageddon_fighter_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 50000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 50
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = aragorn_elite_shield01
ids_name = 536660
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 810
max_capacity = 25000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aragorn_fighter_shield01
ids_name = 536661
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 420
max_capacity = 13600
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aragorn_gunboat_shield01
ids_name = 536662
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2660
max_capacity = 106000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aragorn_battleship_shield01
ids_name = 536663
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 12640
max_capacity = 724000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aragorn_cruiser_shield01
ids_name = 536664
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 7240
max_capacity = 372000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aragorn_battleship_resistant_shield01
ids_name = 536665
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 5010000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aragorn_missile_bomber_shield01
ids_name = 536667
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2020
max_capacity = 80800
toughness = 6.500000
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aragorn_light_missile_bomber_shield01
ids_name = 536666
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1616
max_capacity = 50500
toughness = 6.500000
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = aragorn_thruster
ids_name = 536668
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100202
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = aragorn_shield_capacity01
ids_name = 536669
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 181
max_capacity = 8505
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aragorn_fighter_generator01
ids_name = 536670
ids_info = 528131
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3030
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aragorn_shield_Generator01
ids_name = 536671
ids_info = 528799
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 210
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = station_shield06
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 900000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = platform_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 10000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Tengu_s1v3_Thruster
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Elsass_destroyer_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = py17_Thruster01
ids_name = 536728
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster_green
ids_name = 534944
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py18_shield_elite01
ids_name = 536738
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py18_shield_fighter01
ids_name = 536737
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550
max_capacity = 18000
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = py18_Thruster01
ids_name = 536736
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = ew03_shield_fighter_secret01
ids_name = 536740
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 417
max_capacity = 13550
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = Moderator_shield02
ids_name = 535696
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 300000
max_capacity = 3000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py5_shield_capacity01
ids_name = 536744
ids_info = 527426
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py19_shield_elite01
ids_name = 536758
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = py19_Thruster01
ids_name = 536760
ids_info = 529070
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = BluebirdK7_Thruster01
ids_name = 536760
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 116150
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = light_fighter_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 116150
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = elite_fighter_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 150000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py19_shield_fighter01
ids_name = 536795
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550
max_capacity = 18000
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = d_gunboat_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 153500
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = MC_thruster_green
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 135000
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = PY20_shield_elite01
ids_name = 536817
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000.429688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY20_shield_gunboat01
ids_name = 536818
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 138000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY20_shield_cruiser01
ids_name = 536819
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY20_shield_battleship01
ids_name = 536820
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = PY20_thruster01
ids_name = 536821
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = PY20_shield_capacity01
ids_name = 536825
ids_info = 527426
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = resistant_shield_battleship02
ids_name = 536827
ids_info = 528245
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 4000
max_capacity = 2400000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = build_resistant_shield_battleship02
ids_name = 536828
ids_info = 528246
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 4200
max_capacity = 2420000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = donat_r_shield_battleship02
ids_name = 536826
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6000
max_capacity = 3000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = elite_fighter_thruster02
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 150000
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = npc_fighter_bomber_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 300000
toughness = 32.299999
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 1
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = npc_fighter_bomber_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 5000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py20_r_shield_battleship01
ids_name = 536853
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = elite_fighter_thruster03
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 138000
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py20_r_shield_battleship02
ids_name = 536874
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_shield_capacity01
ids_name = 536887
ids_info = 527426
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_shield_cruiser01
ids_name = 536888
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_cruiser_shield_generator01
ids_name = 536889
ids_info = 527518
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1050
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = battleship_shield_generator01
ids_name = 536898
ids_info = 528293
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 750
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = battleship_shield_capacity01
ids_name = 536897
ids_info = 528294
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 50000
toughness = 10.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = missile_frigate_thruster_yellow
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py20_shield_Generator01
ids_name = 536903
ids_info = 528799
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_battleship_shield_generator01
ids_name = 536924
ids_info = 528293
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1500
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_battleship_shield_capacity01
ids_name = 536925
ids_info = 528294
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 70000
toughness = 10.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Hound_dog_destroyer_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Fugitive_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 100000.179993
toughness = 7.700000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 1
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_TLR_shield03_2
shield_hit_effects = 100, gf_TLR_shield03_2
shield_hit_effects = 500, gf_TLR_shield03_2
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = scarab_destroyer_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = s_h_fighter_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 138100
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_donat_dreadnought
ids_name = 537008
ids_info = 528369
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 11200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false
linear_drag = 35000

[ShieldGenerator]
nickname = reward_shield_freighter
ids_name = 537020
ids_info = 527726
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 830
max_capacity = 63000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = PY22_shield_gunboat01
ids_name = 537021
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 138000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = space_arch_shield_gen_red01
ids_name = 536201
ids_info = 0
DA_archetype = solar\asteroids\models\mine_radiate1.3db
material_library = solar\ast_mines.mat
HP_child = HpFx01
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 1000000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 1
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield02
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = space_arch_shield_gen_yellow01
ids_name = 536201
ids_info = 0
DA_archetype = solar\asteroids\models\mine_radiate1.3db
material_library = solar\ast_mines.mat
HP_child = HpFx01
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5000
max_capacity = 250000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield02 ;gf_TLR_shield02
shield_collapse_particle = big_bang01 ;gf_TLR_powerout
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = space_arch_shield_gen_yellow02
ids_name = 536201
ids_info = 0
DA_archetype = solar\asteroids\models\mine_radiate1.3db
material_library = solar\ast_mines.mat
HP_child = HpFx01
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5000
max_capacity = 250000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield02 ;gf_TLR_shield02
shield_collapse_particle = big_bang01 ;gf_TLR_powerout
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = donat_Thruster02
ids_name = 537026
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 114000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 0
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster02_red
ids_name = 537026
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 114000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 0
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster02_yellow
ids_name = 537026
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 114000
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 0
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster02_blue
ids_name = 537026
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 114000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 0
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster02_purple
ids_name = 537026
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 114000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 0
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_Thruster02_green
ids_name = 537026
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 114000
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 0
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = station_shield07
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 200000
max_capacity = 2000000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 1
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield04
shield_hit_effects = 100, gf_TLR_shield04
shield_hit_effects = 500, gf_TLR_shield04
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = XaakM2_Shield
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1
toughness = 129.100006
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield05
shield_hit_effects = 100, gf_TLR_shield05
shield_hit_effects = 500, gf_TLR_shield05
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = XaakM1_Shield
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1
toughness = 129.100006
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield05
shield_hit_effects = 100, gf_TLR_shield05
shield_hit_effects = 500, gf_TLR_shield05
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = XaakM6_Shield
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1
max_capacity = 1
toughness = 129.100006
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield05
shield_hit_effects = 100, gf_TLR_shield05
shield_hit_effects = 500, gf_TLR_shield05
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = PY22_shield_battleship01
ids_name = 537045
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY22_shield_battleship02
ids_name = 537046
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Cruiser_ThrusterM01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = private_station_shield02
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 200000
max_capacity = 1000000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 1
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = player_dk_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 108000
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 105
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = build_cruiser_shield_Generator01
ids_name = 537069
ids_info = 527518
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 600
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = sw_r_shield_battleship02
ids_name = 537072
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY23_shield_battleship01
ids_name = 537077
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

;[ShieldGenerator]
;nickname = BigShip_jump_drive
;ids_name = 0
;ids_info = 0
;DA_archetype = equipment\models\st\li_refractor_shield.3db
;material_library = equipment\models\li_equip.mat
;HP_child = HpConnect
;hit_pts = 0
;explosion_resistance = 0.500000
;debris_type = debris_normal
;parent_impulse = 20
;child_impulse = 80
;volume = 0.000000
;mass = 10
;regeneration_rate = 0
;max_capacity = 0
;toughness = 0
;offline_rebuild_time = 0
;offline_threshold = 0
;constant_power_draw = 0
;rebuild_power_draw = 0
;shield_collapse_sound = null
;shield_rebuilt_sound = null
;separation_explosion = sever_debris
;LODranges = 0, 200
;lootable = false

[Tractor]
nickname = BigShip_jump_drive
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6000
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[ShieldGenerator]
nickname = Npc_shield_01
ids_name = 537159
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5000
max_capacity = 100000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 4
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Npc_shield_02
ids_name = 537159
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 450000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 4
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Npc_shield_03
ids_name = 537159
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 900000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 4
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Npc_shield_04
ids_name = 537159
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 40000
max_capacity = 1800000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 4
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Npc_Thruster01
ids_name = 537160
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 257800
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = build_r_elite_shield01
ids_name = 537172
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
regeneration_rate = 10
max_capacity = 50000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = donat_r_elite_shield01
ids_name = 537173
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 75000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = build_r_shield_gunboat01
ids_name = 537174
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
regeneration_rate = 10
max_capacity = 600000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = donat_r_shield_gunboat01
ids_name = 537175
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 800000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = build_r_shield_cruiser01
ids_name = 537176
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
regeneration_rate = 10
max_capacity = 2500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_r_shield_cruiser01
ids_name = 537177
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3100000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_r_shield_freighter01
ids_name = 537179
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 200000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = build_shield_dreadnought01
ids_name = 537300
ids_info = 528369
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 10000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false
linear_drag = 35000

[Thruster]
nickname = s_h_fighter_thruster02
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 138100
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Sinister_Fearless_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Heater_fighter_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = xeno_r_shield_cruiser01
ids_name = 537347
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sinister_Sprut2_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Sinister_thruster_blue01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Tractor]
nickname = BigShip_jump_drive_blue
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6000
reach_speed = 3500
color = 0.500000, 100.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[ShieldGenerator]
nickname = kgb_shield_Generator01
ids_name = 537375
ids_info = 527458
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = m_corvette_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 149900
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = xeno_shield_donat_regen01
ids_name = 537385
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3300
max_capacity = 85000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = xeno_shield_Generator01
ids_name = 537386
ids_info = 528799
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = xeno_shield_battleship01
ids_name = 537387
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = kgb_r_shield_battleship01
ids_name = 537404
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = kgb_r_shield_battleship02
ids_name = 537405
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py17_r_shield_battleship01
ids_name = 537420
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Sinister_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 30000000
max_capacity = 2000000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Sinister_shield02
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000000
max_capacity = 1000000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sinister_thrusterY01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 206200
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Sinister_thrusterB01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 206200
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = PY9_thruster01
ids_name = 537425
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = PY27_shield_battleship01
ids_name = 537433
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py27_r_shield_battleship01
ids_name = 537434
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py27_shield_Generator01
ids_name = 537435
ids_info = 528799
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Suprise_shield02
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 50000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 300000.179993
toughness = 7.700000
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 0.3
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_TLR_shield04
shield_hit_effects = 100, gf_TLR_shield04
shield_hit_effects = 500, gf_TLR_shield04
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY26_shield_cruiser01
ids_name = 537453
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY26_shield_cruiser02
ids_name = 537454
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py26_battleship_shield01
ids_name = 537455
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py26_battleship_shield02
ids_name = 537460
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py26_cruiser_shield_generator01
ids_name = 537456
ids_info = 527518
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1050
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py26_missile_frigate_shield_Generator01
ids_name = 537459
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = PY26_thruster01
ids_name = 537465
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = police_shield_battleship01
ids_name = 537491
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_battleship02
ids_name = 537492
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_battleship03
ids_name = 537493
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ra_shield_battleship01
ids_name = 537525
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ra_shield_battleship02
ids_name = 537526
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Shield_generator_power_draw01
ids_name = 537561
ids_info = 528690
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 45
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 90
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Shield_generator_power_draw02
ids_name = 537562
ids_info = 528691
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 90
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 180
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Shield_generator_power_draw03
ids_name = 537563
ids_info = 528692
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 180
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 360
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Shield_generator_power_draw04
ids_name = 537564
ids_info = 528693
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 200
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 400
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Power_generator_shield_draw01
ids_name = 537565
ids_info = 528694
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = -50
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = -245
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Power_generator_shield_draw02
ids_name = 537566
ids_info = 528695
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = -100
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = -490
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Power_generator_shield_draw03
ids_name = 537567
ids_info = 528696
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = -200
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = -980
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Power_generator_shield_draw04
ids_name = 537568
ids_info = 528697
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = -215
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = -1030
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Reactor_battery_shield_down01
ids_name = 537569
ids_info = 528698
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = -1000000
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = -945
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Reactor_battery_shield_down02
ids_name = 537570
ids_info = 528699
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = -1000000
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = -1145
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Reactor_battery_shield_down03
ids_name = 537571
ids_info = 528700
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = -1000000
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = -1345
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_Shield_generator_power_draw01
ids_name = 537572
ids_info = 528701
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 350
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 400
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_generator_shield_draw01
ids_name = 537573
ids_info = 528702
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = -215
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = -1300
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_Reactor_battery_shield_down01
ids_name = 537574
ids_info = 528703
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = -1000000
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = -1750
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_cruiser_shield_generator_power_draw01
ids_name = 537589
ids_info = 528708
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
regeneration_rate = 1450
max_capacity = 0
toughness = 0
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 200000
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_member_shield_battleship01
ids_name = 537603
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_member_shield_battleship01_2
ids_name = 537604
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_battleship01_2
ids_name = 537605
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_battleship02_2
ids_name = 537606
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_battleship03_2
ids_name = 537607
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_battleship01_3
ids_name = 537635
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_battleship02_3
ids_name = 537636
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_battleship03_3
ids_name = 537637
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_member_shield_battleship01_3
ids_name = 537638
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ra_shield_capacity01
ids_name = 537642
ids_info = 528729
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = fp7_shield01
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 30000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 1000000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 30
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY26_shield_gunboat01
ids_name = 537671
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 138000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY26_shield_gunboat02
ids_name = 537672
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 850000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sinister_thruster_green01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py26_missile_corvette_shield_Generator01
ids_name = 537459
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = PY25_thruster01
ids_name = 537677
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = PY28_shield_cruiser01
ids_name = 537686
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY28_shield_cruiser02
ids_name = 537687
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py28_shield_capacity01
ids_name = 537691
ids_info = 528753
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py28_shield_battleship01
ids_name = 537692
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_missile_corvette_shield_Capacity01
ids_name = 536887
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sinister_Collector_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Sinister_thruster_yellow01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py28_shield_battleship02
ids_name = 537729
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py28_shield_battleship03
ids_name = 537730
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sn_shield_battleship01
ids_name = 537739
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sn_shield_battleship02
ids_name = 537740
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sn_shield_cruiser01
ids_name = 537743
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sn_shield_cruiser02
ids_name = 537744
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = sn_thruster01
ids_name = 537745
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = sn_elite_shield01
ids_name = 537746
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py23_shield_capacity01
ids_name = 537754
ids_info = 528788
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY22_shield_gunboat02
ids_name = 537765
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 850000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sinister_thruster_purple01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = sn_Shield_generator_power_draw01
ids_name = 537776
ids_info = 528701
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 360
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 400
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sn_shield_Generator01
ids_name = 537775
ids_info = 528799
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = kgb_shield_cruiser01
ids_name = 537777
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = kgb_shield_cruiser02
ids_name = 537778
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_r_shield_cruiser02
ids_name = 537782
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3200
max_capacity = 1700000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_r_shield_gunboat02
ids_name = 537781
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 850
max_capacity = 450000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = build_r_shield_gunboat02
ids_name = 537786
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550
max_capacity = 300000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = build_r_shield_cruiser02
ids_name = 537787
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2200
max_capacity = 1200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sn_shield_freighter
ids_name = 537792
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1150.100001
max_capacity = 85000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = s_h_fighter_thruster03
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 138100
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py19_power_generator01
ids_name = 537808
ids_info = 528814
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1050
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py19_fighter_generator01
ids_name = 537809
ids_info = 528815
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3600
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = gunboat_shield_generator01
ids_name = 537820
ids_info = 528821
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 285
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = gunboat_shield_capacity01
ids_name = 537821
ids_info = 528822
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 9500
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = donat_gunboat_shield_generator01
ids_name = 537822
ids_info = 528823
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 450
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = donat_gunboat_shield_capacity01
ids_name = 537823
ids_info = 528824
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 15000
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py16_shield_battleship01
ids_name = 537835
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py16_shield_battleship02
ids_name = 537836
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py16_shield_battleship03
ids_name = 537837
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py16_shield_cruiser01
ids_name = 537838
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py16_shield_cruiser02
ids_name = 537839
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sn_cruiser_shield_generator01
ids_name = 537841
ids_info = 527518
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1050
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_gunboat_shield_generator01
ids_name = 537846
ids_info = 528838
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 495
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = aldrin_ship_npc_shield01
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
regeneration_rate = 1000
max_capacity = 1000000
toughness = 129.100006
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = aldrin_npc_ship_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 120000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 90
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = station_shield08
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 1000000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 35
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = aldrin_gunboat_shield_generator01
ids_name = 537858
ids_info = 528821
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
regeneration_rate = 290
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aldrin_gunboat_shield_capacity01
ids_name = 537859
ids_info = 528822
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
regeneration_rate = 0
max_capacity = 9600
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = aldrin_battleship_shield_generator01
ids_name = 537861
ids_info = 528293
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
regeneration_rate = 760
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = aldrin_battleship_shield_capacity01
ids_name = 537862
ids_info = 528294
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
regeneration_rate = 0
max_capacity = 50500
toughness = 10.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = ds_thruster
ids_name = 537895
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100202
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = ds_cruiser_shield_Generator01
ids_name = 537897
ids_info = 527518
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 600
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ds_cruiser_shield01
ids_name = 537898
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2200
max_capacity = 1200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ds_battleship_shield01
ids_name = 537899
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 12700
max_capacity = 730000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Mutalisk_prototype_shield01
ids_name = 537912
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 500
max_capacity = 25000
toughness = 110.400002
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Mutalisk_prototype_thruster01
;ids_name = 0
;ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 99000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 110
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Sinister_Visitant_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 5000000
max_capacity = 500000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sinister_thrusterG01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 206200
particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py23_shield_gunboat01
ids_name = 537922
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 138000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py23_gunboat_shield_generator01
ids_name = 537923
ids_info = 528864
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 495
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = d_gunboat_Thruster02
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 153500
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Orion_r_shield_battleship01
ids_name = 537929
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Orion_battleship_shield_generator_factory01
ids_name = 536898
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1600
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Orion_battleship_shield_capacity_factory01
ids_name = 536897
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 75000
toughness = 10.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Mitsar_hybrid_bomber_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 138000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 35
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Cube_ship_npc_Shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 30000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 9
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_TLR_shield04
shield_hit_effects = 100, gf_TLR_shield04
shield_hit_effects = 500, gf_TLR_shield04
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Cube_ship_npc_Shield02
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 2000000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_TLR_shield04
shield_hit_effects = 100, gf_TLR_shield04
shield_hit_effects = 500, gf_TLR_shield04
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ra_r_shield_cruiser01
ids_name = 537961
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ra_r_shield_cruiser02
ids_name = 537962
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3400
max_capacity = 1800000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = cube_thruster_01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 360000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 165
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = cube_thruster_02
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 600000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 165
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Special_Thruster01
ids_name = 537970
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100202
particles = rh_gunboat_maingun
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = PY23_shield_battleship02
ids_name = 537977
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sinister_thrusterB01_Ivent
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 103500
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = sw_battleship_shield_generator01
ids_name = 537983
ids_info = 528293
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1600
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_battleship_shield_capacity01
ids_name = 537984
ids_info = 528294
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 75000
toughness = 10.000000
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py16_shield_capacity01
ids_name = 537992
ids_info = 528911
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Razor_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 206200
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 1
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = missile_frigate_thruster_red
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Unknown_creature_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 300000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 30
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Sw_chief_uber_corvette_shield01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 30000000
max_capacity = 2000000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sw_chief_uber_corvette_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 721200 ;206200
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Orlangur_missile_frigate_thruster01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = ge_s_thruster_03_npc
ids_name = 263739
ids_info = 264739
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 133
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = ge_s_thruster_robots_npc
ids_name = 534139
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 87000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 120
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = station_shield09
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 100000
max_capacity = 750000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY20_shield_battleship02
ids_name = 538136
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 500000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 13
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py20_gunboat_shield_generator01
ids_name = 538138
ids_info = 528988
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 495
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = m_corvette_thruster02
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 149900
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Sinister_Plague_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 206200
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 1
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py25_shield_gunboat01
ids_name = 538160
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 138000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py25_shield_gunboat02
ids_name = 538161
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 850000
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py25_shield_cruiser01
ids_name = 538162
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py25_shield_cruiser02
ids_name = 538163
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py25_gunboat_shield_generator01
ids_name = 538164
ids_info = 528997
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 495
max_capacity = 0
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py25_gunboat_shield_capacity01
ids_name = 538165
ids_info = 528998
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 16500
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Sinister_grasshopper_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 721200 ;206200
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Orion_r_shield_battleship02
ids_name = 538180
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 6000000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = armada_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = flickering_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = PY30_shield_battleship01
ids_name = 538187
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 16000
max_capacity = 900000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Torquemada_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 206200
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Torquemada_shield
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 15000000
max_capacity = 1000000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = S_G_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = Yamato_shield_battleship03
ids_name = 538199
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Yamato_shield_battleship04
ids_name = 538200
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 500000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 13
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = S_Friend_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = S_Friend_shield
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 1000000
toughness = 96.900002
;hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = svarog_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 240000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = sw_shield_generator_power_draw01
ids_name = 538207
ids_info = 528701
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 360
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 400
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Fire_fighter_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = N_A_S_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = wc_shield_capacity01
ids_name = 538225
ids_info = 529031
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = wc_shield_Generator01
ids_name = 538226
ids_info = 529032
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py19_fighter_generator02
ids_name = 538230
ids_info = 529036
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3100
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_fighter_generator01
ids_name = 538237
ids_info = 529042
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3100
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_fighter_generator02
ids_name = 538238
ids_info = 529043
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3600
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_power_generator01
ids_name = 538239
ids_info = 529044
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1050
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_shield_elite01
ids_name = 538240
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000.1
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py22_shield_elite02
ids_name = 538241
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 90000.1
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = Shivan_Dragon_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = pm_missile_frigate_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 90000
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = sw_station_shield01
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2500
max_capacity = 2500000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = sw_station_shield02
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2000
max_capacity = 2000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Bloody_Albatross_flagship_shield01
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 50000
max_capacity = 1500000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 1
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = space_arch_shield_gen_purple01
ids_name = 536201
ids_info = 0
DA_archetype = solar\asteroids\models\mine_radiate1.3db
material_library = solar\ast_mines.mat
HP_child = HpFx01
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 150000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield02 ;gf_TLR_shield02
shield_collapse_particle = big_bang02 ;gf_TLR_powerout
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ph_shield_battleship02
ids_name = 544133
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6400
max_capacity = 3200000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = resistant_shield_battleship03
ids_name = 544185
ids_info = 529091
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 4400
max_capacity = 2380000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = Secret_Thruster02
ids_name = 544196
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100202
particles = gf_ge_s_thruster_rebirth01
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py17_shield_cruiser01
ids_name = 544214
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = S_B_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_purple
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = fiery_claw_gunboat_Thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 153500
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 35
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Void_fighter_red_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 100000
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 100
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Sinister_thruster_orange01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_russian
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py20_shield_fighter
ids_name = 544235
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550
max_capacity = 18000
toughness = 101.300003
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py20_shield_cruiser02
ids_name = 544236
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py20_cruiser_shield_generator_power_draw01
ids_name = 544237
ids_info = 529152
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
regeneration_rate = 1450
max_capacity = 0
toughness = 0
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 200000
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = PY28_shield_battleship04
ids_name = 544238
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 500000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 13
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Rebirth_Aurora_turret01
ids_name = 0
ids_info = 0
DA_archetype = SHIPS\new\Warships\Rebirth_Aurora_turret01.cmp
material_library = SHIPS\new\Warships\Rebirth_Aurora_turret01.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 129.100006
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = false

[ShieldGenerator]
nickname = Rebirth_Aurora_turret02
ids_name = 0
ids_info = 0
DA_archetype = SHIPS\new\Warships\Rebirth_Aurora_turret02.cmp
material_library = SHIPS\new\Warships\Rebirth_Aurora_turret02.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 129.100006
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = false

[ShieldGenerator]
nickname = Rebirth_Alldestroyer_turret01
ids_name = 0
ids_info = 0
DA_archetype = SHIPS\new\Warships\Rebirth_Alldestroyer_turret01.cmp
material_library = SHIPS\new\Warships\Rebirth_Alldestroyer_turret01.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 129.100006
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = false

[ShieldGenerator]
nickname = Rebirth_Alldestroyer_turret02
ids_name = 0
ids_info = 0
DA_archetype = SHIPS\new\Warships\Rebirth_Alldestroyer_turret02.cmp
material_library = SHIPS\new\Warships\Rebirth_Alldestroyer_turret01.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 129.100006
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 5000
lootable = false

[ShieldGenerator]
nickname = nomad_shield_secret01
ids_name = 544275
ids_info = 529182
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 656
max_capacity = 25600.1
toughness = 129.100006
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = thruster_mine_bomber_01
ids_name = 544306
ids_info = 529203
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 108000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 2000
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = build_thruster_mine_bomber_01
ids_name = 544308
ids_info = 529203
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 111000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 2000
lootable = true
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_thruster_mine_bomber_01
ids_name = 544307
ids_info = 529203
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 129000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 2000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = donat_thruster_cruiser_01
ids_name = 544309
ids_info = 529204
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 156000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 21000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = py16_thruster_cruiser_01
ids_name = 544337
ids_info = 529204
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 162000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 21000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = Kopernik_destroyer_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 162000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 21000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = xeno_shield_battleship02 
ids_name = 544357
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 500000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 13
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = event_shield_gen01
ids_name = 536201
ids_info = 0
DA_archetype = solar\asteroids\models\mine_radiate1.3db
HP_child = HpFx01
hit_pts = 1000000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 650000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 0.1
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield07 ;gf_TLR_shield02
;shield_collapse_particle = big_bang01 ;gf_TLR_powerout
separation_explosion = sever_debris
LODranges = 0, 2
lootable = false

[ShieldGenerator]
nickname = event_shield_gen02
ids_name = 536201
ids_info = 0
DA_archetype = solar\asteroids\models\mine_radiate1.3db
HP_child = HpFx01
hit_pts = 1000000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 300000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 0.1
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield06
;shield_collapse_particle = big_bang01 
separation_explosion = sever_debris
LODranges = 0, 2
lootable = false

[ShieldGenerator]
nickname = event_shield_gen03
ids_name = 536201
ids_info = 0
DA_archetype = solar\asteroids\models\mine_radiate1.3db
HP_child = HpFx01
hit_pts = 1000000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 30000000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 0.5
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield01
;shield_collapse_particle = gf_li_capexplosion03bigsparks
separation_explosion = sever_debris
LODranges = 0, 2
lootable = false

[ShieldGenerator]
nickname = ph_s_f01
ids_name = 544409
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 550
max_capacity = 18000
toughness = 110.400002
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_g_s01
ids_name = 591230
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2500
max_capacity = 100000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_c_s01
ids_name = 591228
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 7000
max_capacity = 400000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_b_s01
ids_name = 591220
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 600000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_b_s02
ids_name = 591220
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2000
max_capacity = 5000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_f_s01
ids_name = 544410
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 650.300003
max_capacity = 25000.129688
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_t_s01
ids_name = 591174
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 900.300003
max_capacity = 60000
toughness = 96.900002
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_gs_s01
ids_name = 591230
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 750
max_capacity = 750000.162891
toughness = 129.100006
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_cs_s01
ids_name = 591228
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3000
max_capacity = 3000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = npc_bs_s01
ids_name = 591220
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 6000
max_capacity = 6000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[Thruster]
nickname = S_N_R_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = py26_thr_c01
ids_name = 544447
ids_info = 529340
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 162000
particles = gf_specengine03_playtrail
hp_particles = hpthrust
power_usage = 21000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = py23_uber_c_s_gen01
ids_name = 544457
ids_info = 529348
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2000
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = py17_uber_c_s_gen01
ids_name = 544459
ids_info = 529350
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2000
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = F_U_C_thruster
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = police_frigate_thr
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 138000
;particles = gf_ge_s_thruster_green
hp_particles = hpthrust
power_usage = 100
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = police_shield_cruiser01
ids_name = 544476
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000.05
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_cruiser02
ids_name = 544477
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 3400
max_capacity = 1800000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_Generator01
ids_name = 544501
ids_info = 529365
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 270
max_capacity = 0
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = ra_shield_battleship03 
ids_name = 544508
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 500000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 13
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = npc_mission_s01
ids_name = 591220
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 500000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 900000000
max_capacity = 1900000000
toughness = 129.100006
offline_rebuild_time = 900
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Npc_mis01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = station_shield10
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1900000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 30000000
max_capacity = 2000000000
toughness = 96.900002
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar02
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_TLR_shield04
shield_hit_effects = 100, gf_TLR_shield04
shield_hit_effects = 500, gf_TLR_shield04
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_battleship04
ids_name = 544533
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 20000
max_capacity = 500000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 13
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_s_g_p_d01
ids_name = 544539
ids_info = 528701
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 360
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 400
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_cruiser03
ids_name = 544541
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10000
max_capacity = 500000.1
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = police_thruster01
ids_name = 544542
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 123000
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 50
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = police_shield_elite01
ids_name = 544543
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 950
max_capacity = 35000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_elite02
ids_name = 544544
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 90000
toughness = 110.400002
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 10
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_shield_capacity01
ids_name = 544545
ids_info = 529407
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 203
max_capacity = 9300
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_power_generator01
ids_name = 544546
ids_info = 529408
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -1050
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = police_fighter_generator01
ids_name = 544548
ids_info = 529410
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 0
offline_threshold = 0
constant_power_draw = -3600
rebuild_power_draw = 0
shield_collapse_sound = null
shield_rebuilt_sound = null
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = NX03_thr
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_ukraine
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = shield_amp01
ids_name = 544557
ids_info = 529413
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 16000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 1600
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = shield_amp02
ids_name = 544558
ids_info = 529414
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 18000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 1500
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = d_shield_amp
ids_name = 544559
ids_info = 529412
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 25000
toughness = 10.000000
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 1400
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = g_shield_amp01
ids_name = 544561
ids_info = 529415
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 45000
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 35000
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = g_shield_amp02
ids_name = 544562
ids_info = 529416
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 90400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 50000
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 33000
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true

[ShieldGenerator]
nickname = d_g_shield_amp
ids_name = 544560
ids_info = 529417
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 0
max_capacity = 70000
toughness = 10.000000
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 6
offline_threshold = 0
constant_power_draw = 30000
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = null
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = shield_reactor_b01
ids_name = 544563
ids_info = 529418
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 750
max_capacity = 7500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 400000
rebuild_power_draw = 10000
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true
linear_drag = -40

[ShieldGenerator]
nickname = d_shield_reactor_b01
ids_name = 544564
ids_info = 529419
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 850
max_capacity = 8500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 350000
rebuild_power_draw = 10000
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield05
shield_hit_effects = 100, gf_TLR_shield05
shield_hit_effects = 500, gf_TLR_shield05
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false
linear_drag = -40

[ShieldGenerator]
nickname = shield_reactor_c01
ids_name = 544569
ids_info = 529426
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 400
max_capacity = 4000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 300000
rebuild_power_draw = 10000
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield03
shield_hit_effects = 100, gf_TLR_shield03
shield_hit_effects = 500, gf_TLR_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = true
linear_drag = -40

[ShieldGenerator]
nickname = d_shield_reactor_c01
ids_name = 544570
ids_info = 529427
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 450
max_capacity = 4500000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 250000
rebuild_power_draw = 10000
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield05
shield_hit_effects = 100, gf_TLR_shield05
shield_hit_effects = 500, gf_TLR_shield05
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false
linear_drag = -40

[Thruster]
nickname = t_bs_thrust01
ids_name = 544579
ids_info = 529435
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 3000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 19200000
particles = rh_gunboat_maingun
hp_particles = hpthrust
power_usage = 310000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = b_t_bs_thrust01
ids_name = 544576
ids_info = 529433
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 3000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 21600000
particles = rh_gunboat_maingun
hp_particles = hpthrust
power_usage = 300000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[Thruster]
nickname = d_t_bs_thrust01
ids_name = 544577
ids_info = 529432
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 3000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 26400000
particles = rh_gunboat_maingun
hp_particles = hpthrust
power_usage = 290000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = ra_shield_r_b01
ids_name = 544622
ids_info = 529472
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 900
max_capacity = 9000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 350000
rebuild_power_draw = 10000
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield05
shield_hit_effects = 100, gf_TLR_shield05
shield_hit_effects = 500, gf_TLR_shield05
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false
linear_drag = -40

[ShieldGenerator]
nickname = p_shield_r_c01
ids_name = 544623
ids_info = 529473
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 475
max_capacity = 4750000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 250000
rebuild_power_draw = 10000
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield05
shield_hit_effects = 100, gf_TLR_shield05
shield_hit_effects = 500, gf_TLR_shield05
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false
linear_drag = -40

[ShieldGenerator]
nickname = p_shield_r_b01
ids_name = 544624
ids_info = 529474 
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 900
max_capacity = 9000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 350000
rebuild_power_draw = 10000
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield05
shield_hit_effects = 100, gf_TLR_shield05
shield_hit_effects = 500, gf_TLR_shield05
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false
linear_drag = -40

[ShieldGenerator]
nickname = ph_shield_battleship03
ids_name = 544640
ids_info = 529493
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 900
max_capacity = 9000000
toughness = 129.100006
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 350000
rebuild_power_draw = 10000
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield05
shield_hit_effects = 100, gf_TLR_shield05
shield_hit_effects = 500, gf_TLR_shield05
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false
linear_drag = -40

[Thruster]
nickname = ruorc_thr
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 154800
particles = gf_ge_s_thruster_coalition
hp_particles = hpthrust
power_usage = 1
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200

[ShieldGenerator]
nickname = sw_s_c01
ids_name = 544654
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 10
max_capacity = 3300000
toughness = 129.100006
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 15
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Doomstar_shield01
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 1000
max_capacity = 10000000
toughness = 96.900002
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield02
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[ShieldGenerator]
nickname = Doomstar_shield02
ids_name = 536201
ids_info = 0
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 2000
max_capacity = 20000000
toughness = 96.900002
offline_rebuild_time = 20
offline_threshold = 0
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Solar01
shield_collapse_sound = shield_offline2
shield_rebuilt_sound = shield_rebuilt2
shield_hit_effects = 0, gf_TLR_shield02
separation_explosion = sever_debris
LODranges = 0, 200
lootable = false

[Thruster]
nickname = py38_t_bs_thrust01
ids_name = 544671
ids_info = 529539 
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 3000000
explosion_resistance = 0.550000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 28900000
;particles = rh_gunboat_maingun
hp_particles = hpthrust
power_usage = 290000
lootable = false
separation_explosion = sever_debris
LODranges = 0, 200