[TexturePanels]
file = solar\nebula\generic_shapes.ini

[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 30, 30, 30

[properties]
flag = nebula

[Exclusion Zones]
exclusion = Zone_PY28_dust_01_exclusion
fog_far = 6000.000000
zone_shell = solar\nebula\walker_black.3db
shell_scalar = 1.100000
max_alpha = 0.500000
exclusion_tint = 200, 200, 200

[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 8000
bit_radius_random_variation = 0.200000
min_bits = 3
max_bits = 5
move_bit_percent = 0.500000
equator_bias = 0.500000
color = 30, 30, 30

[NebulaLight]
ambient = 30, 30, 30

[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 100, 100, 100
puff_colorb = 20, 20, 20
puff_max_alpha = 0.500000
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 250, 250, 250
lightning_gap = 2

[BackgroundLightning]
duration = 1
gap = 2
color = 150, 160, 170

[DynamicLightning]
gap = 0.200000
duration = 0.300000
color = 200, 255, 255
ambient_intensity = 0
intensity_increase = 1
