[Simple]
nickname = generic_pilot
DA_archetype = equipment\models\pilot\ship_pilot.3db
material_library = Equipment\models\pilots.mat
LODranges = 0, 500
MinSpecLOD = 2

[Ship]
ids_name = 237034
ids_info = 66570
ids_info1 = 66571
ids_info2 = 66608
ids_info3 = 66572
ship_class = 0
nickname = li_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 24
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 120
shield_battery_limit = 120
hit_pts = 15500
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237033
ids_info = 66567
ids_info1 = 66568
ids_info2 = 66608
ids_info3 = 66569
ship_class = 1
nickname = li_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23300
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237033
ids_info = 66567
ids_info1 = 66568
ids_info2 = 66608
ids_info3 = 66569
ship_class = 1
nickname = li_elite2
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 150
hold_size = 75
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 6, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23300
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237035
ids_info = 66573
ids_info1 = 66574
ids_info2 = 66608
ids_info3 = 66575
ship_class = 2
nickname = li_freighter
LODranges = 0, 80, 120, 200, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 160
shield_battery_limit = 160
mass = 300.000000
linear_drag = 1.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237031
ids_info = 66565
nickname = li_cruiser
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 100000
explosion_arch = explosion_li_cruiser_rebirth
fuse = li_cruiser_body_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01

[CollisionGroup]
obj = Li_cruiser_cntrltwr_lod1
separable = debris_type = debris_vanish
fuse = li_cruiser_body_fuse, 0.500000, 1
dmg_obj = l_cruiser_tower_cap
dmg_hp = DpCntrltwr
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_nose_lod1
separable = debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 0.000000, 1
parent_impulse = 10.000000
child_impulse = 60.000000
group_dmg_hp = DpFront
group_dmg_obj = l_cruiser_front_cap
mass = 10.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine01_lod1
separable = debris_type = cap_ship_piece
fuse = li_cruiser_engine1_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine01_cap
dmg_hp = DpEngine01
group_dmg_hp = DpEng01
group_dmg_obj = l_cruiser_engine01_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 1000.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine02_lod1
separable = debris_type = cap_ship_piece
fuse = li_cruiser_engine2_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine02_cap
dmg_hp = DpEngine02
group_dmg_hp = DpEng02
group_dmg_obj = l_cruiser_engine02_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 3000.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine03_lod1
separable = debris_type = cap_ship_piece
fuse = li_cruiser_engine3_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine03_cap
dmg_hp = DpEngine03
group_dmg_hp = DpEng03
group_dmg_obj = l_cruiser_engine03_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 9000.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine04_lod1
separable = debris_type = cap_ship_piece
fuse = li_cruiser_engine4_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine04_cap
dmg_hp = DpEngine04
group_dmg_hp = DpEng04
group_dmg_obj = l_cruiser_engine04_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 5000.000000
hit_pts = 100000
root_health_proxy = true

[Simple]
nickname = l_cruiser_tower_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_front_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 200, 6000

[Simple]
nickname = l_cruiser_engine01_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine02_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine03_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine04_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Ship]
ids_name = 237032
ids_info = 66566
nickname = li_dreadnought
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 100000.000000
linear_drag = 1.000000
hold_size = 10730.179688
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 300000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Leaf01_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_bottom_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_rear_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.750000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_nose_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_frnt_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.250000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 17325
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_port_skid_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_port_skid_fuse, 0.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_star_skid_fuse, 0.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = Li_engine_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 300000
root_health_proxy = true

[Simple]
nickname = li_dread_bottom_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_tower_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_engine_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_front_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_midsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_port_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_rearsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_starboard_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Ship]
ids_name = 237008
ids_info = 66508
ids_info1 = 66509
ids_info2 = 66608
ids_info3 = 66510
ship_class = 0
nickname = br_fighter
LODranges = 0, 60, 130, 1000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
mass = 100.000000
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 263
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15500
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237007
ids_info = 66505
ids_info1 = 66506
ids_info2 = 66608
ids_info3 = 66507
ship_class = 1
nickname = br_elite
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 80, 160, 1000
type = FIGHTER
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 650
fuse = intermed_damage_smallship02, 0.000000, 325
fuse = intermed_damage_smallship03, 0.000000, 217
max_bank_angle = 30
camera_offset = 9, 39
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 140
shield_battery_limit = 140
hit_pts = 22900
mass = 150.000000
linear_drag = 1.000000
hold_size = 75
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237009
ids_info = 66511
ids_info1 = 66512
ids_info2 = 66608
ids_info3 = 66513
ship_class = 2
nickname = br_freighter
msg_id_prefix = gcs_refer_shiparch_Bref
mission_property = can_use_berths
LODranges = 0, 150, 240, 1200
type = FREIGHTER
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 160
shield_battery_limit = 160
mass = 300.000000
linear_drag = 1.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237010
ids_info = 66514
nickname = br_gunboat
LODranges = 0, 300, 600, 4000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
hit_pts = 50000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = debris_type = debris_vanish
parent_impulse = 500.000000
child_impulse = 10.000000
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tail_cap
dmg_hp = DpTail
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = br_port_eng_lod1
separable = parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = br_star_eng_lod1
separable = parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = br_port_wing_lod1
separable = parent_impulse = 0
child_impulse = 1500.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpPortwing
group_dmg_obj = b_gunship_port_wing_cap
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = br_star_wing_lod1
separable = parent_impulse = 0
child_impulse = 1800.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpStarboardwing
group_dmg_obj = b_gunship_starboard_wing_cap
hit_pts = 50000
root_health_proxy = true
------------------------------------------ = 
[Simple]
nickname = b_gunship_tower_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_tail_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_port_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_starboard_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_port_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_starboard_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Ship]
ids_name = 237006
ids_info = 66504
nickname = br_destroyer
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_large_moors
LODranges = 0, 350, 550, 6000
type = CRUISER
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1001000
hit_pts = 100000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_destroyer_fuse, 1.000000, 1
fuse = br_destroyer_burning_fuse01, 0.000000, 10825
fuse = br_destroyer_burning_fuse02, 0.000000, 5413
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = Br_frnt_bdy_lod1
separable = parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10925
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Br_frnt_bdy_top_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_hp = DpFrnt_bdy_top
dmg_obj = b_destroyer_body_cap
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Br_wpn_platform_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_wplat_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_obj = b_destroyer_wplat_cap
dmg_hp = DpWpn_platform
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
dmg_obj = b_destroyer_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = br_port_eng_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 1.000000, 1
dmg_obj = b_destroyer_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = br_star_eng_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 1.000000, 1
dmg_obj = b_destroyer_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 100000
root_health_proxy = true

[Simple]
nickname = b_destroyer_tower_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_body_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_wplat_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_port_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_starboard_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Ship]
ids_name = 237005
ids_info = 66503
nickname = br_battleship
LODranges = 0, 500, 1000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 100000.000000
hold_size = 1000000
hit_pts = 69300
fuse = b_battleship_body_fuse, 0.500000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpRunninglight15
HP_bay_external = HpRunninglight16
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.100000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_frnt_lod1
separable = parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_main_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.300000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_port_gen_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_port_gen_fuse, 0.000000, 1
hit_pts = 8663
root_health_proxy = true

[CollisionGroup]
obj = Br_starboard_gen_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_star_gen_fuse, 0.000000, 1
hit_pts = 8663
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.750000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_thruster_lod1
separable = parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.900000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_engine_lod1
separable = debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 1.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = b_battleship_head_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_neck_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_butt_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tail_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tower_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_port_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_starboard_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_engine_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Ship]
ids_name = 237028
ids_info = 66558
ids_info1 = 66559
ids_info2 = 66608
ids_info3 = 66560
ship_class = 0
nickname = ku_fighter
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 40, 80, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
mass = 100.000000
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 35
camera_offset = 6, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15500
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237027
ids_info = 66555
ids_info1 = 66556
ids_info2 = 66608
ids_info3 = 66557
ship_class = 1
nickname = ku_elite
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 40, 80, 180, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
linear_drag = 1.000000
hold_size = 75
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 30
camera_offset = 6.500000, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22900
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237027
ids_info = 66555
ids_info1 = 66556
ids_info2 = 66608
ids_info3 = 66557
ship_class = 1
nickname = ku_dragon
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 40, 80, 180, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_blood_dragon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 75
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 30
camera_offset = 7, 24
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22900
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237029
ids_info = 66561
ids_info1 = 66562
ids_info2 = 66608
ids_info3 = 529061 ;66563
ship_class = 2
nickname = ku_freighter
LODranges = 0, 80, 160, 1200
msg_id_prefix = gcs_refer_shiparch_Kusf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 160
shield_battery_limit = 160
mass = 300.000000
linear_drag = 1.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 9, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03 HpTurret04 HpTurret05 HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237030
ids_info = 66564
nickname = ku_gunboat
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_large_moors
LODranges = 0, 100, 300, 500, 3000
type = GUNBOAT
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
hit_pts = 50000
explosion_arch = gunship_explosion
fuse = ku_gunship_body_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250
fuse = ku_gunship_burning_fuse01, 0.000000, 1125
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = ku_star_spike_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkmnt_starboard
dmg_obj = ku_gunboat_dmg_star_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = ku_port_spike_lod1
separable = parent_impulse = 60.000000
child_impulse = 300.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkMnt_Port
dmg_obj = ku_gunboat_dmg_port_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = ku_port_wing_lod1
separable = parent_impulse = 60.000000
child_impulse = 600.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_port
dmg_obj = ku_gunboat_dmg_port_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = ku_star_wing_lod1
separable = parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_starboard
dmg_obj = ku_gunboat_dmg_star_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = ku_port_eng_lod1
separable = parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_port
dmg_obj = ku_gunboat_dmg_port_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = ku_star_eng_lod1
separable = parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_starboard
dmg_obj = ku_gunboat_dmg_star_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_gunboat_dmg_tower_cap
mass = 20.000000
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = ku_frnt_port_lod1
separable = parent_impulse = 10.000000
child_impulse = 3000.000000
debris_type = cap_ship_piece
fuse = ku_gunship_body_fuse, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ku_gunboat_dmg_front_cap
mass = 200.000000
hit_pts = 50000
root_health_proxy = true

[Simple]
nickname = ku_gunboat_dmg_tower_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_port_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_star_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_front_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_port_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_star_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_star_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Ship]
ids_name = 237026
ids_info = 66554
nickname = ku_destroyer
LODranges = 0, 9000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 100000
explosion_arch = explosion_orange_capital_small
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3

[CollisionGroup]
obj = ku_front_lod1
mass = 200.000000
separable = parent_impulse = 0
child_impulse = 500.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
group_dmg_hp = DpMain
group_dmg_obj = ku_destroyer_dmg_body_cap
debris_type = cap_ship_piece2
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_tower_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_destroyer_dmg_tower_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = ku_eng01_lod1
separable = parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng01
dmg_obj = ku_destroyer_dmg_top_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = ku_eng02_lod1
separable = parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng02
dmg_obj = ku_destroyer_dmg_mid_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = ku_eng03_lod1
separable = parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng03
dmg_obj = ku_destroyer_dmg_low_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 100000
root_health_proxy = true

[Simple]
nickname = ku_destroyer_dmg_tower_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_body_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_top_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_mid_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_low_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Ship]
ids_name = 237025
ids_info = 66553
nickname = ku_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 100000.000000
hold_size = 1000000
hit_pts = 69300
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
fuse = ku_battleship_body_fuse, 0.500000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4

[CollisionGroup]
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = fuse = ku_battleship_body_fuse, 0.500000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = fuse = ku_battleship_body_fuse, 0.250000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = fuse = ku_battleship_body_fuse, 0.750100, 1
fuse = ku_battleship_burning_fuse03, 0.500000, 17325
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = fuse = ku_battleship_body_fuse, 0.900000, 1
fuse = ku_battleship_burning_fuse04, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine01_lod1
separable = parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.600000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine02_lod1
fuse = ku_battleship_engine_fuse, 0.700000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_fan_lod1
separable = parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.800000, 1
hit_pts = 5775
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_spikemount_lod1
separable = parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.300000, 1
hit_pts = 5775
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine01_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.800000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine02_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.900000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_fan_lod1
separable = parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.800000, 1
mass = 2.000000
hit_pts = 5775
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_spikemount_lod1
separable = parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.300000, 1
mass = 4.000000
hit_pts = 5775
root_health_proxy = true

[Simple]
nickname = ku_battleship_dmg_tower_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_nose_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_front_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_rear_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_engine_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_port_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine02_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Ship]
ids_name = 237052
ids_info = 66601
ids_info1 = 66602
ids_info2 = 66608
ids_info3 = 66603
ship_class = 0
nickname = rh_fighter
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
mass = 100.000000
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship02, 0.000000, 1125
fuse = intermed_damage_smallship03, 0.000000, 563
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15500
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237051
ids_info = 66598
ids_info1 = 66599
ids_info2 = 66608
ids_info3 = 66600
ship_class = 1
nickname = rh_elite
LODranges = 0, 60, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
linear_drag = 1.000000
hold_size = 75
fuse = intermed_damage_smallship01, 0.000000, 1450
fuse = intermed_damage_smallship02, 0.000000, 725
fuse = intermed_damage_smallship03, 0.000000, 483
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23000
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237053
ids_info = 66604
ids_info1 = 66605
ids_info2 = 66608
ids_info3 = 66606
ship_class = 2
nickname = rh_freighter
LODranges = 0, 50, 150, 250, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 160
shield_battery_limit = 160
mass = 300.000000
linear_drag = 1.000000
hold_size = 500
fuse = intermed_damage_smallship01, 0.000000, 1450
fuse = intermed_damage_smallship02, 0.000000, 725
fuse = intermed_damage_smallship03, 0.000000, 483
hit_pts = 20000
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, 
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_3, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237054
ids_info = 66607
nickname = rh_gunboat
LODranges = 0, 150, 300, 450, 4000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 1000.000000
hold_size = 1000000
hit_pts = 50000
fuse = rh_gunship_body_fuse, 0.000000, 1
fuse = rh_gunship_burning_fuse01, 0.000000, 2625
fuse = rh_gunship_burning_fuse02, 0.000000, 1313
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 60000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01

[CollisionGroup]
obj = Rh_front_lod1
separable = parent_impulse = 0
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 200.000000
group_dmg_hp = DpFront
group_dmg_obj = rh_gunship_dmg_front_cap
fuse = rh_gunship_body_fuse, 0.000000, 1
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = engine_lod1
separable = parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = rh_gunship_dmg_engine_cap
mass = 5.000000
fuse = rh_gunship_body_fuse, 0.000000, 1
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
dmg_hp = DpCntrltwr
dmg_obj = rh_gunship_dmg_tower_cap
mass = 200.000000
fuse = rh_gunship_body_fuse, 0.000000, 1
hit_pts = 50000
root_health_proxy = true

[Simple]
nickname = rh_gunship_dmg_tower_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 4000

[Simple]
nickname = rh_gunship_dmg_front_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 150, 4000

[Simple]
nickname = rh_gunship_dmg_engine_cap
DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 150, 4000

[Ship]
ids_name = 237050
ids_info = 66597
nickname = rh_cruiser
LODranges = 0, 200, 400, 700, 6000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
explosion_arch = explosion_green_capital_small
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
hit_pts = 100000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Rh_front_lod1
separable = parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
group_dmg_hp = DpFront
group_dmg_obj = rh_cruiser_dmg_front_cap
mass = 500.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_tower_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_cruiser_dmg_control_tower_cap
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = engine_lod1
separable = parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_engine_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse04, 0.000000, 10825
dmg_hp = DpEngine
dmg_obj = rh_cruiser_dmg_engine_cap
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Rh_starboard_tower_lod1
separable = parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_starboard_tower_fuse, 0.000000, 1
dmg_hp = DpStarboard tower
dmg_obj = rh_cruiser_dmg_starboard_tower_cap
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_tower_lod1
separable = parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_port_tower_fuse, 0.000000, 1
dmg_hp = DPPort tower
dmg_obj = rh_cruiser_dmg_port_tower_cap
hit_pts = 100000
root_health_proxy = true

[Simple]
nickname = rh_cruiser_dmg_control_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 6000

[Simple]
nickname = rh_cruiser_dmg_front_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_engine_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_port_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_starboard_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Ship]
ids_name = 237049
ids_info = 66596
nickname = rh_battleship
LODranges = 0, 900, 1200, 3500, 4000, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1000000
hit_pts = 500000
fuse = r_battleship_body_fuse, 0.500000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Rh_frnt_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_thruster_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 1
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_engine_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 1
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_main_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 500000
root_health_proxy = true

[Simple]
nickname = rh_battleship_control_tower_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_head_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_neck_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_butt_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_tail_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_engine_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_port_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_starboard_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Ship]
ids_name = 237004
ids_info = 66500
ids_info1 = 66501
ids_info2 = 66608
ids_info3 = 66502
ship_class = 0
nickname = bh_fighter
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 120
shield_battery_limit = 120
hit_pts = 15600
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237002
ids_info = 66497
ids_info1 = 66498
ids_info2 = 66608
ids_info3 = 66499
ship_class = 1
nickname = bh_elite
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 20
camera_offset = 7, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23100
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237003
ids_info = 66494
ids_info1 = 66495
ids_info2 = 66608
ids_info3 = 66496
ship_class = 3
nickname = bh_elite2
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1975
fuse = intermed_damage_smallship02, 0.000000, 988
fuse = intermed_damage_smallship03, 0.000000, 658
max_bank_angle = 30
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew02
hp_type = hp_freighter_shield_special_2, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237045
ids_info = 66588
ids_info1 = 66589
ids_info2 = 66608
ids_info3 = 66590
ship_class = 0
nickname = pi_fighter
LODranges = 0, 80, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 120
shield_battery_limit = 120
hit_pts = 15500
fuse = intermed_damage_smallship01, 0.000000, 375
fuse = intermed_damage_smallship02, 0.000000, 188
fuse = intermed_damage_smallship03, 0.000000, 125
max_bank_angle = 25
camera_offset = 13, 52
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 100.000000
linear_drag = 1.000000
hold_size = 50
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237044
ids_info = 66585
ids_info1 = 66586
ids_info2 = 66608
ids_info3 = 66587
ship_class = 1
nickname = pi_elite
LODranges = 0, 60, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 20
camera_offset = 10, 63
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 140
shield_battery_limit = 140
hit_pts = 23000
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 75
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237046
ids_info = 66591
ids_info1 = 66592
ids_info2 = 66608
ids_info3 = 66593
ship_class = 2
nickname = pi_freighter
LODranges = 0, 60, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 15
camera_offset = 10, 47
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 160
shield_battery_limit = 160
hit_pts = 20000
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
hold_size = 500
explosion_arch = explosion_co_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237022
ids_info = 66548
ids_info1 = 66549
ids_info2 = 66608
ids_info3 = 66550
ship_class = 0
nickname = co_fighter
LODranges = 0, 75, 120, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship01, 0.000000, 600
fuse = intermed_damage_smallship02, 0.000000, 300
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 120
shield_battery_limit = 120
hit_pts = 15500
pilot_mesh = generic_pilot
mass = 50.000000
linear_drag = 1.000000
hold_size = 50
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237020
ids_info = 66545
ids_info1 = 66546
ids_info2 = 66608
ids_info3 = 66547
ship_class = 1
nickname = co_elite
LODranges = 0, 75, 200, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite.ini
fuse = intermed_damage_smallship01, 0.000000, 2300
fuse = intermed_damage_smallship02, 0.000000, 1150
fuse = intermed_damage_smallship03, 0.000000, 767
max_bank_angle = 30
camera_offset = 11, 35
camera_angular_slerp_multiplier = 0.040000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 140
shield_battery_limit = 140
hit_pts = 23000
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 75
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_3, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237021
ids_info = 66542
ids_info1 = 66543
ids_info2 = 66608
ids_info3 = 66544
ship_class = 3
nickname = co_elite2
LODranges = 0, 75, 150, 2000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3150
fuse = intermed_damage_smallship02, 0.000000, 1575
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 30
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 191
shield_battery_limit = 191
hit_pts = 36600
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 90
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237015
ids_info = 66527
ids_info1 = 66528
ids_info2 = 66608
ids_info3 = 66529
ship_class = 0
nickname = ge_fighter
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 125
shield_battery_limit = 125
mass = 100.000000
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 17000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237016
ids_info = 66530
ids_info1 = 66531
ids_info2 = 66608
ids_info3 = 66532
ship_class = 0
nickname = ge_fighter2
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 126
shield_battery_limit = 126
mass = 100.000000
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 17500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237017
ids_info = 66533
ids_info1 = 66534
ids_info2 = 66608
ids_info3 = 66535
ship_class = 0
nickname = ge_fighter4
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 825
fuse = intermed_damage_smallship03, 0.000000, 413
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 121
shield_battery_limit = 121
hit_pts = 16000
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237018
ids_info = 66536
ids_info1 = 66537
ids_info2 = 66608
ids_info3 = 66538
ship_class = 1
nickname = ge_fighter5
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 143
shield_battery_limit = 143
mass = 150.000000
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1550
fuse = intermed_damage_smallship02, 0.000000, 775
fuse = intermed_damage_smallship03, 0.000000, 517
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23600
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_3, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237019
ids_info = 66539
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 66541
ship_class = 3
nickname = ge_fighter6
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237013
ids_info = 66521
ids_info1 = 66522
ids_info2 = 66608
ids_info3 = 66523
ship_class = 0
nickname = bw_fighter
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 120
shield_battery_limit = 120
hit_pts = 15800
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237011
ids_info = 66518
ids_info1 = 66519
ids_info2 = 66608
ids_info3 = 66520
ship_class = 1
nickname = bw_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1225
fuse = intermed_damage_smallship02, 0.000000, 613
fuse = intermed_damage_smallship03, 0.000000, 408
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237012
ids_info = 66515
ids_info1 = 66516
ids_info2 = 66608
ids_info3 = 66517
ship_class = 3
nickname = bw_elite2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 75.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36300
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 63000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 2400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237014
ids_info = 66524
ids_info1 = 66525
ids_info2 = 66608
ids_info3 = 66526
ship_class = 2
nickname = bw_freighter
LODranges = 0, 75, 150, 300, 1200
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 300.000000
linear_drag = 1.000000
hold_size = 700
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 10, 49
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_4, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237041
ids_info = 66581
ids_info1 = 66582
ids_info2 = 66608
ids_info3 = 66583
ship_class = 1
nickname = or_elite
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23200
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237042
ids_info = 66613
nickname = or_elite_msn01
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
mass = 100.000000
hold_size = 600
linear_drag = 4.500000
fuse = intermed_damage_smallship01, 0.000000, 600
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 183000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 10000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[CollisionGroup]
obj = Or_star_wing_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 10000
root_health_proxy = true

[CollisionGroup]
obj = Or_port_wing_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 10000
root_health_proxy = true

[Ship]
ids_name = 237043
ids_info = 66584
nickname = or_osiris
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Ordb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 250000000.000000, 250000000.000000, 250000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000
linear_drag = 2.000000
nudge_force = 360000.000000
mass = 100000.000000
hold_size = 1000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 500000

[CollisionGroup]
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = osiris_nose_lod1
separable = debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = osiris_interior_lod1
separable = debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = osiris_front_lod1
separable = debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.250000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpFront
dmg_obj = or_osiris_neck_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = osiris_rear_lod1
separable = debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.750000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_butt_dmg_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = osiris_cntrltwr_lod1
separable = debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_tower_cap
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = osiris_shield_generator_lod1
separable = debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpShieldgen
dmg_obj = or_osiris_shield_gen_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = osiris_reactor_lod1
separable = debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = osiris_reactor_core_lod1
separable = debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_engine_cap
hit_pts = 500000
root_health_proxy = true

[CollisionGroup]
obj = osiris_engine_lod1
separable = debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 500000
root_health_proxy = true

[Simple]
nickname = or_osiris_head_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_neck_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_butt_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_tower_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_shield_gen_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_sheild_generator.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_engine_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Ship]
ids_name = 237039
ids_info = 66579
nickname = no_fighter
LODranges = 0, 80, 120, 1000
type = FIGHTER
DA_archetype = ships\custom\nomad\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150.000000
hold_size = 800
linear_drag = 1.000000
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 58000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 100000

[Ship]
ids_name = 237040
ids_info = 66580
nickname = no_gunboat
LODranges = 0, 300, 500, 5000
type = GUNBOAT
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
mass = 1000.000000
hold_size = 800
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 10000

[Ship]
ids_name = 237038
ids_info = 66578
nickname = no_battleship
LODranges = 0, 1100, 1500, 2000, 15000
type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 69300

[Ship]
ids_name = 237036
ids_info = 66576
nickname = ge_liner
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
linear_drag = 1.000000
mass = 700.000000
max_bank_angle = 15
camera_offset = 60, 315
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hold_size = 1000000
hit_pts = 100000000
nanobot_limit = 50000
explosion_arch = explosion_li_cruiser_rebirth ;explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = fuse_ge_liner_death, 0.000000, 1

[CollisionGroup]
obj = liner_frnt_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_luxury_frnt_dmg_cap
hit_pts = 100000000
root_health_proxy = true

[CollisionGroup]
obj = liner_mid_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_luxury_mid_dmg_cap
hit_pts = 100000000
root_health_proxy = true

[CollisionGroup]
obj = liner_rear_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_luxury_rear_dmg_cap
hit_pts = 100000000
root_health_proxy = true

[CollisionGroup]
obj = liner_reactor_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_luxury_reactor_dmg_cap
hit_pts = 100000000
root_health_proxy = true

[Simple]
nickname = ge_luxury_frnt_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_mid_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_reactor_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_rear_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Ship]
ids_name = 237047
ids_info = 66594
nickname = ge_prison
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
msg_id_prefix = gcs_refer_shiparch_pliner
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 5000000
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 1.000000
bay_door_anim = Sc_prison_liner
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = prison_burning_fuse, 0.000000, -1
fuse = prison_m01b_damage_fuse, 0.000000, -1
fuse = fuse_ge_prison_death, 0.000000, 1

[CollisionGroup]
obj = prison_frnt_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_prison_frnt_dmg_cap
hit_pts = 5000000
root_health_proxy = true

[CollisionGroup]
obj = prison_mid_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_prison_mid_dmg_cap
hit_pts = 5000000
root_health_proxy = true

[CollisionGroup]
obj = prison_rear_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_prison_rear_dmg_cap
hit_pts = 5000000
root_health_proxy = true

[CollisionGroup]
obj = prison_reactor_lod1
separable = parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_prison_reactor_dmg_cap
hit_pts = 5000000
root_health_proxy = true

[Simple]
nickname = ge_prison_frnt_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_mid_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_reactor_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_rear_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Ship]
ids_name = 237037
ids_info = 66577
nickname = ge_miner
LODranges = 0, 200, 450, 1100, 10000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_large_moors
type = MINING
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 10000.000000
mass = 50000.000000
hold_size = 1000000
hit_pts = 43300
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 9100000.000000, 9100000.000000, 9100000.000000
angular_drag = 40000000.000000, 40000000.000000, 40000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = miner_death_fuse, 0.000000, 1

[Ship]
ids_name = 237048
ids_info = 66595
nickname = ge_repair
LODranges = 0, 150, 250, 400, 1200
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 184.000000
mass = 400.000000
hold_size = 1000000
hit_pts = 30000
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 25000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 48000.000000, 48000.000000, 48000.000000
nudge_force = 3000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[Ship]
ids_name = 237024
ids_info = 66552
nickname = ge_lifter
LODranges = 0, 300, 600, 900, 4000
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_med_moors
type = FIGHTER
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
hit_pts = 30000
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 25000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 48000.000000, 48000.000000, 48000.000000
nudge_force = 100000.000000
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = lifter_death_fuse, 0.000000, 1

[CollisionGroup]
obj = lifter_clamp01_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = lifter_death_fuse, 0.000000, 1
hit_pts = 400
root_health_proxy = true

[Ship]
ids_name = 237001
ids_info = 66493
nickname = ge_armored
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 300.000000
hold_size = 1000000
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 50000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 60000.000000, 60000.000000, 60000.000000
nudge_force = 150000.000000
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 60000
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217

[Ship]
ids_name = 237057
ids_info = 66611
nickname = ge_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 300, 900, 4500
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
linear_drag = 1.000000
mass = 500.000000
hold_size = 1000000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
steering_torque = 700000.000000, 700000.000000, 300000.000000
angular_drag = 2500000.000000, 2500000.000000, 2500000.000000
rotation_inertia = 1200000.000000, 1200000.000000, 1200000.000000
nudge_force = 150000.000000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 90000

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = parent_impulse = 60
child_impulse = 400
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 60000
root_health_proxy = true

[CollisionGroup]
obj = trans_rear_lod1
separable = parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 60000
root_health_proxy = true

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 60000
root_health_proxy = true

[CollisionGroup]
obj = trans_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 60000
root_health_proxy = true

[CollisionGroup]
obj = trans_port_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_port_eng_fuse, 0.000000, 1
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = trans_star_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_star_eng_fuse, 0.000000, 1
hit_pts = 50000
root_health_proxy = true

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 45000
root_health_proxy = true

[Simple]
nickname = transport_dmg_twr_cap
DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_frnt_cap
DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_fin_cap
DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_main_cap
DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_port_eng_cap
DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_star_eng_cap
DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_eng_cap
DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Ship]
ids_name = 237058
ids_info = 66612
nickname = ge_large_transport
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
explosion_arch = explosion_instant
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000.000000, 1000000.000000, 500000.000000
angular_drag = 5000000.000000, 5000000.000000, 5000000.000000
rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000
linear_drag = 1.000000
nudge_force = 150000.000000
mass = 1000.000000
hold_size = 1000000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 100000

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = parent_impulse = 60.000000
child_impulse = 400.000000
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 65000
root_health_proxy = true

[CollisionGroup]
obj = trans_rear_lod1
separable = parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 65000
root_health_proxy = true

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 65000
root_health_proxy = true

[CollisionGroup]
obj = trans_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
root_health_proxy = true
hit_pts = 65000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 60000
root_health_proxy = true

[CollisionGroup]
obj = trans_star_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 60000
root_health_proxy = true

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 55000
root_health_proxy = true

[Ship]
ids_name = 237055
ids_info = 66609
nickname = ge_train
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx2.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 500.000000
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 100000

[Ship]
ids_name = 237056
ids_info = 66610
nickname = ge_large_train
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx3.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 150000

[Ship]
ids_name = 237023
ids_info = 66551
nickname = ge_csv
LODranges = 0, 60, 150, 250, 800, 1000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 150.000000
hold_size = 1000000
fuse = intermed_damage_smallship02, 0.000000, 475
fuse = intermed_damage_smallship03, 0.000000, 238
hit_pts = 27500
explosion_arch = shatter_elite
shield_link = csv_shield01, HpMount, HpShield01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 33000.000000, 33000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpRadar01
HP_bay_external = HpRunningLight01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[Ship]
ids_name = 237015
ids_info = 66527
nickname = msn_playership
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\shadowblade.cmp
material_library = ships\new\other\shadowblade.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 150
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1100
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1800.000000, 1800.000000, 48000.000000
angular_drag = 1500.000000, 1500.000000, 35000.000000
rotation_inertia = 701.770813, 703.764893, 1000.000000
nudge_force = 3000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port_wing_lod1
separable = parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 138
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
separable = parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
type = Starboard_Wing
hit_pts = 138
root_health_proxy = true

[Ship]
ids_name = 237034
ids_info = 66570
nickname = li_fighter_indestr
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 50.000000
hold_size = 200
linear_drag = 7.500000
camera_offset = 6, 29
hit_pts = 10000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 18000.000000
angular_drag = 15000.000000, 15000.000000, 15000.000000
rotation_inertia = 2800.000000, 2800.000000, 2800.000000
nudge_force = 2900.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port fin_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 1600

[CollisionGroup]
obj = star fin_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 1600

[Ship]
ids_name = 237034
ids_info = 66570
nickname = li_fighter_King
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.010002
hold_size = 200
linear_drag = 1
max_bank_angle = 30
camera_offset = 6, 29
hit_pts = 1600
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 18000.000000
angular_drag = 15000.000000, 15000.000000, 15000.000000
rotation_inertia = 2800.000000, 2800.000000, 2800.000000
nudge_force = 30000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port fin_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 200
root_health_proxy = true

[CollisionGroup]
obj = star fin_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 200
root_health_proxy = true

[Ship]
ids_name = 237058
ids_info = 66612
nickname = large_transport_m03
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1001900.000000, 1001900.000000, 701900.000000
angular_drag = 3200000.000000, 3200000.000000, 3200000.000000
rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000
linear_drag = 16750.000000
nudge_force = 240000.000000
mass = 32000.000000
hold_size = 100000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 10000
fuse = intermed_damage_transport02, 0.000000, 5000
hit_pts = 4000000

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_frnt_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_rear_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_tail_fin_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[Ship]
ids_name = 237033
ids_info = 66567
nickname = mission02_burning_l_elite
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
fuse = mission02_burning_fighter_fuse, 0.000000, 5000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1010.000000, 1010.000000, 455.000000
angular_drag = 900.000000, 900.000000, 350.000000
rotation_inertia = 576.964294, 551.207703, 163.893600
linear_drag = 4.010000
nudge_force = 5000.000000
mass = 125.000000
hold_size = 500
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hit_pts = 3600

[CollisionGroup]
obj = Li_star_wing_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = Li_port_wing_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = li_Spoiler_lod1
separable = parent_impulse = 240.000000
child_impulse = 700
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = li_Engine01_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine01
dmg_obj = li_elite_dmg_Engine01_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = li_Engine02_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine02
dmg_obj = li_elite_dmg_Engine02_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[Ship]
ids_name = 237057
ids_info = 66611
nickname = mission02_burning_transport
LODranges = 0, 300, 900, 4500
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000000.000000, 4800000.000000, 6000000.000000
angular_drag = 400000000.000000, 400000000.000000, 400000000.000000
rotation_inertia = 144029968.000000, 144004288.000000, 14596292.000000
linear_drag = 9850.000000
nudge_force = 170000.000000
mass = 20021.000000
hold_size = 100000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 20000
fuse = mission02_burning_trasport_fuse, 0.000000, 20100

[CollisionGroup]
obj = trans_frnt_lod1
separable = child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_rear_lod1
separable = child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = cap_ship_piece
dmg_hp = DpMain
dmg_obj = transport_dmg_main_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_tail_fin_lod1
separable = child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
hit_pts = 15000

[Ship]
ids_name = 237034
ids_info = 66570
nickname = debris_tosser_200
LODranges = 0, 1, 2, 3, 4, 5
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
explosion_arch = explosion_toss_debris_200
fuse = instant_kill_fuse, 0.000000, 1000
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 800.000000, 800.000000, 372.000000
angular_drag = 1250.000000, 1250.000000, 300.000000
rotation_inertia = 571.770752, 573.764893, 74.587044
linear_drag = 7.420000
nudge_force = 1900.000000
mass = 87.500000
hold_size = 200
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hit_pts = 900

[CollisionGroup]
obj = engine_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine
dmg_obj = li_fighter_dmg_engine_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 550

[Ship]
ids_name = 237001
ids_info = 66493
nickname = ge_armored_nobay
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 20000.000000
mass = 4000.000000
hold_size = 100000
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5000000, 5000000, 5000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 60000.000000, 60000.000000, 60000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 10000

[Ship]
ids_name = 1
ids_info = 1
nickname = RTC_Lifeboat
LODranges = 10000
type = FREIGHTER
DA_archetype = Solar\misc\space_lifeboat.cmp
material_library = Solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 184.000000
mass = 400.000000
hold_size = 100000
hit_pts = 10000
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 25000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 48000.000000, 48000.000000, 48000.000000
nudge_force = 3000.000000
num_exhaust_nozzles = 1

[Ship]
ids_name = 602170
ids_info = 602171
ids_info1 = 602172
ids_info2 = 66608
ids_info3 = 602174
ship_class = 3
nickname = bh_moraypol
LODranges = 0, 4999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\Frontier\moray_police\moray_police.cmp
material_library = ships\Frontier\Tiger_bounty.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 183
shield_battery_limit = 183
mass = 140.000000
hold_size = 80
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1975
fuse = intermed_damage_smallship02, 0.000000, 988
fuse = intermed_damage_smallship03, 0.000000, 658
max_bank_angle = 10
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35900
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602165
ids_info = 602166
ids_info1 = 602167
ids_info2 = 66608
ids_info3 = 602169
nickname = nomad_fighter
ship_class = 3
LODranges = 0, 4999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\custom\nomad\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
material_library = fx\envmapbasic.mat
nomad = true
nanobot_limit = 171
shield_battery_limit = 171
hit_pts = 33200
mass = 140.000000
hold_size = 80
linear_drag = 1
max_bank_angle = 10
cockpit = cockpits\liberty\l_fighter.ini
camera_offset = 15, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07 
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
angular_drag = 41000.000000, 41000.000000, 141000.000000
bay_door_anim = Sc_open dock1
bay_doors_close_snd = cargo_doors_close
bay_doors_open_snd = cargo_doors_open
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_offset = 9, 39
camera_turn_look_ahead_slerp_amount = 1.000000
camera_vertical_turn_down_angle = 26
camera_vertical_turn_up_angle = 5
cockpit = cockpits\bretonia\b_elite.ini
envmap_material = envmapbasic
explosion_arch = explosion_li_freighter
explosion_arch = explosion_ge_atransport
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
hit_pts = 19500
hold_size = 80
HP_bay_external = HpBayDoor02
HP_bay_surface = HpBayDoor01
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
ids_name = 602130
ids_info = 602131
ids_info1 = 602132
ids_info2 = 66608
ids_info3 = 602134
linear_drag = 1.000000
LODranges = 0, 9999
mass = 150.000000
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\nova.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\nova.mat
material_library = fx\envmapbasic.mat
max_bank_angle = 10
mission_property = can_use_berths
msg_id_prefix = gcs_refer_shiparch_atransport
nanobot_limit = 146
nickname = nova
nudge_force = 30000.000000
pilot_mesh = generic_pilot
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
shield_battery_limit = 146
shield_link = b_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
ship_class = 1
steering_torque = 55000.000000, 55000.000000, 143000.000000
strafe_force = 35000
strafe_power_usage = 2
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
type = FIGHTER
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
angular_drag = 68000000.000000, 68000000.000000, 68000000.000000
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 23
camera_offset = 14, 45
camera_turn_look_ahead_slerp_amount = 1.000000
camera_vertical_turn_down_angle = 30
camera_vertical_turn_up_angle = 5
cockpit = cockpits\armored\armored.ini
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
envmap_material = envmapbasic
explosion_arch = explosion_ge_atransport
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
hit_pts = 50000
hold_size = 900
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_10, HpTurret05, HpTurret06
hp_type = hp_gun_special_9, HpTurret05, HpTurret06
hp_type = hp_gun_special_8, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
ids_name = 237001
ids_info = 602101
ids_info1 = 66493
ids_info2 = 66608
ids_info3 = 602104
linear_drag = 1.000000
LODranges = 0, 200, 500, 3000
mass = 500.000000
material_library = fx\envmapbasic.mat
max_bank_angle = 20
mission_property = can_use_berths
msg_id_prefix = gcs_refer_shiparch_atransport
nanobot_limit = 250
nickname = BTR
nudge_force = 30000.000000
num_exhaust_nozzles = 2
pilot_mesh = generic_pilot
rotation_inertia = 12000000.000000, 12000000.000000, 12000000.000000
shield_battery_limit = 250
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
ship_class = 2
steering_torque = 48500000.000000, 48500000.000000, 48500000.000000
strafe_force = 20000
strafe_power_usage = 2
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
type = FREIGHTER
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_2, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602070
ids_info = 602071
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 602074
ship_class = 3
nickname = blue_eagle
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\custom\eagle\blue_eagle.cmp
material_library = SHIPS\custom\eagle\blue_eagle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
mass = 130
hold_size = 90
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 35
camera_offset = 11, 39
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 40
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 188
shield_battery_limit = 188
hit_pts = 36400
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602070
ids_info = 602071
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 602074
ship_class = 3
nickname = red_eagle
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\custom\eagle\red_eagle.cmp
material_library = SHIPS\custom\eagle\red_eagle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
mass = 130
hold_size = 90
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 35
camera_offset = 11, 39
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 40
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 188
shield_battery_limit = 188
hit_pts = 36400
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602090
ids_info = 602091
ids_info1 = 602092
ids_info2 = 66608
ids_info3 = 602094
ship_class = 3
nickname = LISHIPS
LODranges = 0, 99999, 99999, 99999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\LISHIPS\LISHIPS.cmp
material_library = ships\LISHIPS\LISHIPS.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\LISHIPS\LISHIPS.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 170
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
max_bank_angle = 10
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602010
ids_info = 602011 
ids_info1 = 66574
ids_info2 = 66608
ids_info3 = 602014
ship_class = 2
nickname = rhino
LODranges = 0, 99999, 99999, 99999
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rhino\rhino.cmp
material_library = ships\rhino\newfl_liberty.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 165
shield_battery_limit = 165
mass = 300.000000
linear_drag = 1.000000
hold_size = 600
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22500
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602000
ids_info = 602001
ids_info1 = 602002
ids_info2 = 66608
ids_info3 = 602004
nickname = BLACKSabra
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\BLACKSabra\BLACKSabra.cmp
material_library = ships\BLACKSabra\BLACKSabra.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35000
hold_size = 85
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 2500, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 5000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, Hpxx01, HpEngine01, Hpnew01, Hpnew02, Hpnew03, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_6, HpTurret01
linear_drag = 1
mass = 150
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601990
ids_info = 601991
ids_info1 = 601992
ids_info2 = 66608
ids_info3 = 601994
nickname = blacktitan
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\blacktitan\blacktitan.cmp
material_library = ships\blacktitan\blacktitan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35000
hold_size = 85
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 2500, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 5000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, Hpxx01, HpEngine01, Hpnew01, Hpnew02, Hpnew03, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_6, HpTurret01
linear_drag = 1
mass = 150
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601940
ids_info = 601941
ids_info1 = 601942
ids_info2 = 66608
ids_info3 = 601944
ship_class = 4
nickname = li_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\gunboats\gunboats\li_gunship.cmp
material_library = ships\gunboats\gunboats\li_gunship.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 18, 62
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 400
nanobot_limit = 850
shield_battery_limit = 800
hit_pts = 450000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601940
ids_info = 601941
ids_info1 = 601942
ids_info2 = 66608
ids_info3 = 601944
ship_class = 4
nickname = npc_li_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\gunboats\gunboats\li_gunship.cmp
material_library = ships\gunboats\gunboats\li_gunship.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 18, 62
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 400
nanobot_limit = 850
shield_battery_limit = 800
hit_pts = 450000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237019
ids_info = 66539
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 66541
ship_class = 3
nickname = ge_fighter7
LODranges = 0, 99999, 99999, 99999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\eagle\eagle.cmp
material_library = ships\eagle\eagle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601890
ids_info = 601891
ids_info1 = 601892
ids_info2 = 66608
ids_info3 = 601894
ship_class = 1
dock_group = heavy
nickname = Oxotnik
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
LODranges = 0, 9999
type = FIGHTER
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
num_exhaust_nozzles = 2
max_bank_angle = 35
camera_offset = 11, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
DA_archetype = ships\Oxotnik\buster_raider.cmp
material_library = ships\Oxotnik\buster.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
;pilot_mesh = generic_pilot
distance_render = 5000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1
mass = 200
hold_size = 75
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
nanobot_limit = 143
shield_battery_limit = 143
hit_pts = 21500
strafe_power_usage = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
;hp_type = hp_fighter_shield_special_1
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_3, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534612
ids_info = 601841
ids_info1 = 66582
ids_info2 = 66608
ids_info3 = 601844
ship_class = 3
nickname = Anubis
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\Anubismk2\ap_elite.cmp
material_library = ships\Anubismk2\ap_elite.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 184
shield_battery_limit = 184
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35800
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237040
ids_info = 66580
nickname = no_gunboat2
LODranges = 0, 300, 500, 5000
type = GUNBOAT
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
mass = 1000.000000
hold_size = 800
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 100000

[Ship]
ids_name = 601820
ids_info = 601821
ids_info1 = 601822
ids_info2 = 66608
ids_info3 = 601824
ship_class = 4
nickname = dsy_no_gunboat
LODranges = 0, 9999
type = FREIGHTER
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
mission_property = can_use_med_moors
nomad = true
cockpit = cockpits\discovery\no_gunboat.ini
mass = 300.000000
hold_size = 400
max_bank_angle = 20
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 80000000.000000, 80000000.000000, 100000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 20000000.000000, 20000000.000000, 20000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 435000
camera_offset = 25, 130
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 835
shield_battery_limit = 800
HP_tractor_source = HpTractor_source01
hp_type = hp_gun_special_7,Hp_1_04
hp_type = hp_turret_special_8, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_05, Hp_1_06, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_05, Hp_1_06, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = no_gunboat_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = fuse_no_gunboat_death, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601520
ids_info = 526483
ids_info1 = 601172
ids_info2 = 66608
ids_info3 = 526484
ship_class = 3
nickname = Alies
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_UVvhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\Alies\Alies.cmp
material_library = SHIPS\Alies\Alies.mat
material_library = FX\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
nanobot_limit = 190
shield_battery_limit = 190
mass = 180.000000
hold_size = 150
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 15
camera_offset = 10, 36
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35900
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 40
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602173
ids_info = 526485
ids_info1 = 602175
ids_info2 = 66608
ids_info3 = 526486
ship_class = 3
nickname = shadow
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_UVvhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\Alies\shadow.cmp
material_library = SHIPS\Alies\shadow.mat
material_library = FX\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
nanobot_limit = 190
shield_battery_limit = 190
mass = 180.000000
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 15
camera_offset = 10, 36
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 40
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601770
ids_info = 601771
ids_info1 = 601772
ids_info2 = 66608
ids_info3 = 601774
nickname = shadow_trade
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_pirhf
DA_archetype = Ships\alies\shadow_trade.cmp
material_library = Ships\alies\shadow_trade.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
max_bank_angle = 30
camera_offset = 13, 46
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 200
shield_battery_limit = 200
hit_pts = 40000
hold_size = 900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0, 4500
fuse = intermed_damage_smallship02, 0, 3500
fuse = intermed_damage_smallship03, 0, 2000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_mine_dropper, HpMine01
HP_tractor_source = HpTractor_source
shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_thruster, HpThruster01
linear_drag = 1
mass = 300.000000
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601500
ids_info = 601501
ids_info1 = 601502
ids_info2 = 66608
ids_info3 = 601504
ship_class = 1
dock_group = heavy
nickname = ColBird
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 9000
type = FIGHTER
DA_archetype = Ships\ColBird\colbirdmki.cmp
material_library = Ships\ColBird\colbirdmki.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
max_bank_angle = 75
camera_offset = 16.000000, 45.000000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
;pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
hit_pts = 21000
hold_size = 55
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
strafe_power_usage = 2
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_3, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601360
ids_info = 601361
ids_info1 = 601362
ids_info2 = 66608
ids_info3 = 601364
nickname = dsy_brliner
ship_class = 9
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\liner\brliner.cmp
material_library = ships\liner\brliner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\dsy_brliner.ini
linear_drag = 1.000000
mass = 900.000000
max_bank_angle = 15
camera_offset = 40, 210
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 2000
shield_battery_limit = 2000
hit_pts = 1000000
hold_size = 2000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 400000000.000000, 400000000.000000, 500000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_shield_special_7, HpShield01

[Ship]
ids_name = 601140
ids_info = 601141
ids_info1 = 601142
ids_info2 = 66608
ids_info3 = 601144
ship_class = 3
nickname = bmw
LODranges = 0, 90000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\Bmw\bmw.cmp
material_library = Ships\Bmw\bmw.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 360
camera_offset = 12, 44
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 5000
shield_battery_limit = 5000
hold_size = 5000
hit_pts = 6000000
cockpit = cockpits\corsair\bw_freighter.ini
;pilot_mesh = generic_pilot
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 4
shield_link = l_fighter_shield01, HpMount, HpShield01
;shield_link = space_arch_shield01, HpFX01, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
fuse = intermed_damage_smallship01, 0.0, 400
fuse = intermed_damage_smallship02, 0.0, 200
fuse = intermed_damage_smallship03, 0.0, 133
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 150
nudge_force = 30000.000000
strafe_force = 100000
strafe_power_usage = 2
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
dock_group = restricted

[Ship]
ids_name = 600090
ids_info = 600091
ids_info1 = 600092
ids_info2 = 66608
ids_info3 = 600094
ship_class = 2
nickname = trade
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\trade\Merchantman\Merchantman.cmp
material_library = ships\trade\Merchantman\Merchantman.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 300.000000
linear_drag = 1.000000
hold_size = 700
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 10, 49
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 600010
ids_info = 600011
ids_info1 = 
ids_info2 = 66608
ids_info3 = 
ship_class = 0
nickname = bheliteheavy
msg_id_prefix = gcs_refer_shiparch_UVlf
mission_property = can_use_berths
LODranges = 0, 9999
type = FIGHTER
DA_archetype = SHIPS\JsnBhEliteHeavy\JsnBhEliteHeavy.cmp
material_library = SHIPS\JsnBhEliteHeavy\JsnBhEliteHeavy.mat
material_library = FX\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\LIBERTY\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 30
mass = 50.000000
hold_size = 40
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02

[Ship]
ids_name = 237054
ids_info = 601151
ids_info1 = 66607
ids_info2 = 66608 
ids_info3 = 601154
ship_class = 4
nickname = dsy_rh_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_gunboat.ini
pilot_mesh = generic_pilot
camera_offset = 30, 100
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 860
shield_battery_limit = 800
mass = 300.000000
hold_size = 450
hit_pts = 460000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
;fuse = rh_gunship_body_player_fuse, 0.000000, 1
fuse = rh_gunship_burning_fuse01, 0.000000, 2625
fuse = rh_gunship_burning_fuse02, 0.000000, 1313
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05
hp_type = hp_turret_special_6, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = rh_gunship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237054
ids_info = 601151
ids_info1 = 66607
ids_info2 = 66608 
ids_info3 = 601154
ship_class = 4
nickname = npc_rh_gunboat
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_gunboat.ini
pilot_mesh = generic_pilot
camera_offset = 30, 100
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 860
shield_battery_limit = 800
mass = 300.000000
hold_size = 450
hit_pts = 460000
fuse = rh_gunship_body_player_fuse, 0.000000, 1
fuse = rh_gunship_burning_fuse01, 0.000000, 2625
fuse = rh_gunship_burning_fuse02, 0.000000, 1313
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05
hp_type = hp_turret_special_6, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_front_lod1
separable = true
parent_impulse = 0
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 200.000000
group_dmg_hp = DpFront
group_dmg_obj = rh_gunship_dmg_front_cap
fuse = rh_gunship_body_player_fuse, 0.000000, 1
hit_pts = 410000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = rh_gunship_dmg_engine_cap
mass = 5.000000
fuse = rh_gunship_body_player_fuse, 0.000000, 1
hit_pts = 410000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
dmg_hp = DpCntrltwr
dmg_obj = rh_gunship_dmg_tower_cap
mass = 200.000000
fuse = rh_gunship_body_player_fuse, 0.000000, 1
hit_pts = 410000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = rh_gunboat_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = rh_gunship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237010
ids_info = 601191
ids_info1 = 66514
ids_info2 = 66608
ids_info3 = 601194
ship_class = 4
nickname = dsy_br_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_gunboat.ini
pilot_mesh = generic_pilot
max_bank_angle = 30
camera_offset = 30, 90
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 480
nanobot_limit = 855
shield_battery_limit = 800
hit_pts = 455000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
;fuse = br_gunship_player_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_7, HpTurret_B3_01
hp_type = hp_turret_special_8, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = br_gunship_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237010
ids_info = 601191
ids_info1 = 66514
ids_info2 = 66608
ids_info3 = 601194
ship_class = 4
nickname = npc_br_gunboat
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_gunboat.ini
pilot_mesh = generic_pilot
max_bank_angle = 30
camera_offset = 30, 90
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 480
nanobot_limit = 855
shield_battery_limit = 800
hit_pts = 455000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_player_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_7, HpTurret_B3_01
hp_type = hp_turret_special_8, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield02
hp_type = hp_freighter_shield_special_8, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_cntrl_twr_lod1
separable = true
debris_type = debris_vanish
parent_impulse = 500.000000
child_impulse = 10.000000
mass = 200.000000
fuse = br_gunship_player_fuse, 0.000000, 1
dmg_obj = b_gunship_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_tail_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_player_fuse, 0.000000, 1
dmg_obj = b_gunship_tail_cap
dmg_hp = DpTail
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_port_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_player_fuse, 0.000000, 1
dmg_obj = b_gunship_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_star_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_player_fuse, 0.000000, 1
dmg_obj = b_gunship_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_port_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1500.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_player_fuse, 0.000000, 1
group_dmg_hp = DpPortwing
group_dmg_obj = b_gunship_port_wing_cap
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_star_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1800.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_player_fuse, 0.000000, 1
group_dmg_hp = DpStarboardwing
group_dmg_obj = b_gunship_starboard_wing_cap
hit_pts = 400000
root_health_proxy = true

[Ship]
ids_name = 237030
ids_info = 601211
ids_info1 = 66564
ids_info2 = 66608
ids_info3 = 601214
ship_class = 4
nickname = dsy_ku_gunboat
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_med_moors
LODranges = 0, 9999
type = FREIGHTER
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_gunboat.ini
pilot_mesh = generic_pilot
camera_offset = 15, 60
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 875
shield_battery_limit = 800
linear_drag = 1.000000
mass = 300.000000
hold_size = 390
hit_pts = 475000
explosion_arch = gunship_explosion
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
;fuse = ku_gunship_body_player_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250
fuse = ku_gunship_burning_fuse01, 0.000000, 1125
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.000000, 80000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_7, HpTurret_K5_01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_gunship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237030
ids_info = 601211
ids_info1 = 66564
ids_info2 = 66608
ids_info3 = 601214
ship_class = 4
nickname = npc_ku_gunboat
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_med_moors
LODranges = 0, 9999
type = GUNBOAT
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_gunboat.ini
pilot_mesh = generic_pilot
camera_offset = 15, 60
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 875
shield_battery_limit = 800
linear_drag = 1.000000
mass = 300.000000
hold_size = 390
hit_pts = 475000
explosion_arch = gunship_explosion
fuse = ku_gunship_body_player_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250
fuse = ku_gunship_burning_fuse01, 0.000000, 1125
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.000000, 80000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_7, HpTurret_K5_01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_star_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_player_fuse, 0.000000, 1
dmg_hp = DpSpkmnt_starboard
dmg_obj = ku_gunboat_dmg_star_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 430000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_port_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
fuse = ku_gunship_body_player_fuse, 0.000000, 1
dmg_hp = DpSpkMnt_Port
dmg_obj = ku_gunboat_dmg_port_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 430000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
fuse = ku_gunship_body_player_fuse, 0.000000, 1
dmg_hp = DpWing_port
dmg_obj = ku_gunboat_dmg_port_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 430000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_star_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_player_fuse, 0.000000, 1
dmg_hp = DpWing_starboard
dmg_obj = ku_gunboat_dmg_star_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 430000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_player_fuse, 0.000000, 1
dmg_hp = DpEng_port
dmg_obj = ku_gunboat_dmg_port_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 430000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_player_fuse, 0.000000, 1
dmg_hp = DpEng_starboard
dmg_obj = ku_gunboat_dmg_star_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 430000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = ku_gunship_body_player_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_gunboat_dmg_tower_cap
mass = 20.000000
hit_pts = 430000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_frnt_port_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 3000.000000
debris_type = cap_ship_piece
fuse = ku_gunship_body_player_fuse, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ku_gunboat_dmg_front_cap
mass = 200.000000
hit_pts = 430000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = ku_gunboat_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_gunship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237057
ids_info = 601221
ids_info1 = 66611
ids_info2 = 66608
ids_info3 = 601224
ship_class = 9
nickname = dsy_transport
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\UTILITY\TRANSPORT_SMALL\transport_small.cmp
material_library = SHIPS\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ge_transport.ini
pilot_mesh = generic_pilot
camera_offset = 20, 110
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 280
shield_battery_limit = 280
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
linear_drag = 1.000000
mass = 400.000000
hold_size = 1000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_6, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor03
HP_bay_external = HpBayDoor04
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
num_exhaust_nozzles = 3
hit_pts = 65000
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237031
ids_info = 601261
ids_info1 = 66565
ids_info2 = 66608
ids_info3 = 601264
ship_class = 5
nickname = dsy_li_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 35, 180
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 750
hit_pts = 1200000
nanobot_limit = 2300
shield_battery_limit = 2000
explosion_arch = explosion_li_cruiser_rebirth
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01
hp_type = hp_turret_special_9, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = li_cruiser_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237031
ids_info = 601261
ids_info1 = 66565
ids_info2 = 66608
ids_info3 = 601264
ship_class = 5
nickname = npc_li_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 35, 180
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 750
hit_pts = 1200000
nanobot_limit = 2300
shield_battery_limit = 2000
explosion_arch = explosion_li_cruiser_rebirth
fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01
hp_type = hp_turret_special_9, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_cntrltwr_lod1
separable = true
debris_type = debris_vanish
fuse = li_cruiser_body_player_fuse, 0.000000, 1
dmg_obj = l_cruiser_tower_cap
dmg_hp = DpCntrltwr
mass = 30000.000000
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 1200000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_nose_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_player_fuse, 0.000000, 1
parent_impulse = 10.000000
child_impulse = 60.000000
group_dmg_hp = DpFront
group_dmg_obj = l_cruiser_front_cap
mass = 10.000000
hit_pts = 1200000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_engine01_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_player_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine01_cap
dmg_hp = DpEngine01
group_dmg_hp = DpEng01
group_dmg_obj = l_cruiser_engine01_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 1000.000000
hit_pts = 1200000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_engine02_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_player_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine02_cap
dmg_hp = DpEngine02
group_dmg_hp = DpEng02
group_dmg_obj = l_cruiser_engine02_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 3000.000000
hit_pts = 1200000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_engine03_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_player_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine03_cap
dmg_hp = DpEngine03
group_dmg_hp = DpEng03
group_dmg_obj = l_cruiser_engine03_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 9000.000000
hit_pts = 1200000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_engine04_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_player_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine04_cap
dmg_hp = DpEngine04
group_dmg_hp = DpEng04
group_dmg_obj = l_cruiser_engine04_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 5000.000000
hit_pts = 1200000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = li_cruiser_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = li_cruiser_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237050
ids_info = 602151
ids_info1 = 66597
ids_info2 = 66608
ids_info3 = 602154
ship_class = 5
nickname = dsy_rh_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 40, 160
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2000
linear_drag = 1.000000
mass = 700.000000
hold_size = 850
explosion_arch = explosion_green_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = rh_cruiser_body_player_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1300000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237050
ids_info = 602151
ids_info1 = 66597
ids_info2 = 66608
ids_info3 = 602154
ship_class = 5
nickname = npc_rh_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 40, 160
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2000
linear_drag = 1.000000
mass = 700.000000
hold_size = 850
explosion_arch = explosion_green_capital_small
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1300000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_front_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
group_dmg_hp = DpFront
group_dmg_obj = rh_cruiser_dmg_front_cap
mass = 500.000000
hit_pts = 1300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_cruiser_dmg_control_tower_cap
hit_pts = 1300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = engine_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse04, 0.000000, 10825
dmg_hp = DpEngine
dmg_obj = rh_cruiser_dmg_engine_cap
hit_pts = 1300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_starboard_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
dmg_hp = DpStarboard tower
dmg_obj = rh_cruiser_dmg_starboard_tower_cap
hit_pts = 1300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_port_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
dmg_hp = DPPort tower
dmg_obj = rh_cruiser_dmg_port_tower_cap
hit_pts = 1300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = rh_cruiser_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237006
ids_info = 602146
ids_info1 = 66504
ids_info2 = 66608
ids_info3 = 602149
ship_class = 5
nickname = dsy_br_destroyer
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_med_moors
type = FREIGHTER
LODranges = 0, 20000
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_destroyer.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 30, 150
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 750.000000
hold_size = 800
nanobot_limit = 2300
shield_battery_limit = 2000
hit_pts = 1320000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse01, 0.000000, 10825
fuse = br_destroyer_burning_fuse02, 0.000000, 5413
steering_torque = 600000000.000000, 600000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237006
ids_info = 602146
ids_info1 = 66504
ids_info2 = 66608
ids_info3 = 602149
ship_class = 5
nickname = npc_br_destroyer
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_med_moors
type = CRUISER
LODranges = 0, 20000
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_destroyer.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 30, 150
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 750.000000
hold_size = 800
nanobot_limit = 2300
shield_battery_limit = 2000
hit_pts = 1320000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse01, 0.000000, 10825
fuse = br_destroyer_burning_fuse02, 0.000000, 5413
steering_torque = 600000000.000000, 600000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_frnt_bdy_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10925
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
hit_pts = 1320000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_frnt_bdy_top_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_hp = DpFrnt_bdy_top
dmg_obj = b_destroyer_body_cap
hit_pts = 1320000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_wpn_platform_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_obj = b_destroyer_wplat_cap
dmg_hp = DpWpn_platform
hit_pts = 1320000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
dmg_obj = b_destroyer_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 1320000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
dmg_obj = b_destroyer_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 1320000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
dmg_obj = b_destroyer_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 1320000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = br_destroyer_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237026
ids_info = 601131
ids_info1 = 66554
ids_info2 = 66608
ids_info3 = 601134
ship_class = 5
nickname = dsy_ku_destroyer
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_cruiser.ini
;cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 40, 170
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2000
linear_drag = 1.000000
mass = 650.000000
hold_size = 700
hit_pts = 1150000
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = ku_destroyer_body_player_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 700000000.000000, 700000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K2_01, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_K4_06
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_destroyer_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237026
ids_info = 601131
ids_info1 = 66554
ids_info2 = 66608
ids_info3 = 601134
ship_class = 5
nickname = npc_ku_destroyer
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = CRUISER
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 20, 70
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2000
linear_drag = 1.000000
mass = 650.000000
hold_size = 700
hit_pts = 1330000
explosion_arch = explosion_orange_capital_small
fuse = ku_destroyer_body_player_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 700000000.000000, 700000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K2_01, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_K4_06
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.600000

[Ship]
ids_name = 237032
ids_info = 601341
ids_info1 = 66566
ids_info2 = 66608
ids_info3 = 601344
ship_class = 7
nickname = dsy_li_dreadnought
LODranges = 0, 600, 1000, 1500, 2000, 3000, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_dreadnought.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 110, 400
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 3000000
nanobot_limit = 4000
shield_battery_limit = 3000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret01, HpTurret02
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237032
ids_info = 601341
ids_info1 = 66566
ids_info2 = 66608
ids_info3 = 601344
ship_class = 7
nickname = npc_li_dreadnought
LODranges = 0, 600, 1000, 1500, 2000, 3000, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_dreadnought.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 110, 380
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1500
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 3000000
nanobot_limit = 4000
shield_battery_limit = 3000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret01, HpTurret02
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 17325
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 3000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = li_dreadnought_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237049
ids_info = 601521
ids_info1 = 66596
ids_info2 = 66608
ids_info3 = 601524
ship_class = 7
nickname = dsy_rh_battleship
LODranges = 0, 1000, 1800, 3500, 5000, 25000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1600
pilot_mesh = generic_pilot
cockpit = cockpits\discovery\rh_battleship.ini
camera_offset = 160, 650
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3700
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2600000
max_bank_angle = 14
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_03, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_07
shield_link = bigship_shield_600m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237049
ids_info = 601521
ids_info1 = 66596
ids_info2 = 66608
ids_info3 = 601524
ship_class = 7
nickname = npc_rh_battleship
LODranges = 0, 1000, 1800, 3500, 5000, 25000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1600
pilot_mesh = generic_pilot
cockpit = cockpits\discovery\rh_battleship.ini
camera_offset = 160, 650
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3700
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2600000
max_bank_angle = 14
fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_03, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_07
shield_link = bigship_shield_600m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_frnt_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_cntrl_twr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_thruster_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_star_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_engine_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_port_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_main_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_midfrnt_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = rh_battleship_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237005
ids_info = 600001
ids_info1 = 66503
ids_info2 = 66608
ids_info3 = 600004
ship_class = 7
nickname = dsy_br_battleship
LODranges = 0, 800, 1500, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_battleship.ini
pilot_mesh = generic_pilot
camera_offset = 60, 320
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1600
nanobot_limit = 3900
shield_battery_limit = 3000
hit_pts = 2900000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 2000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = b_battleship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237005
ids_info = 600001
ids_info1 = 66503
ids_info2 = 66608
ids_info3 = 600004
ship_class = 7
nickname = npc_br_battleship
LODranges = 0, 800, 1500, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_battleship.ini
pilot_mesh = generic_pilot
camera_offset = 60, 240
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1600
nanobot_limit = 3900
shield_battery_limit = 3000
hit_pts = 2900000
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 2000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_player_fuse, 0.000000, 1
hit_pts = 2900000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 2900000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
hit_pts = 2900000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_port_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_body_player_fuse, 0.000000, 1
hit_pts = 2900000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_starboard_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_body_player_fuse, 0.000000, 1
hit_pts = 2900000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 2900000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_thruster_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 2900000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_engine_lod1
separable = true
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 2900000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = br_battleship_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = b_battleship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237025
ids_info = 601161
ids_info1 = 66553
ids_info2 = 66608
ids_info3 = 601164
ship_class = 7
nickname = dsy_ku_battleship
LODranges = 0, 1200, 2500, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_battleship.ini
pilot_mesh = generic_pilot
camera_offset = 130, 520
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3700
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1600
hit_pts = 2600000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 950000000.000000, 950000000.000000, 950000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = ku_battleship_body_player_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_battleship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237025
ids_info = 601161
ids_info1 = 66553
ids_info2 = 66608
ids_info3 = 601164
ship_class = 7
nickname = npc_ku_battleship
LODranges = 0, 1200, 2500, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_battleship.ini
pilot_mesh = generic_pilot
camera_offset = 120, 480
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3700
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1600
hit_pts = 2600000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 950000000.000000, 950000000.000000, 950000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
fuse = ku_battleship_body_player_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = true
fuse = ku_battleship_body_player_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_player_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_player_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_player_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse03, 0.500000, 17325
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_player_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse04, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_port_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_body_player_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_port_engine02_lod1
fuse = ku_battleship_body_player_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_port_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_player_fuse, 0.000000, 1
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_port_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_player_fuse, 0.000000, 1
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_star_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_player_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_star_engine02_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_player_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_star_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_player_fuse, 0.000000, 1
mass = 2.000000
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_star_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_player_fuse, 0.000000, 1
mass = 4.000000
hit_pts = 2600000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = ku_battleship_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_battleship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601350
ids_info = 601351
ids_info1 = 601352
ids_info2 = 66608
ids_info3 = 601354
nickname = ku_battlecruiser
ship_class = 7
type = FREIGHTER
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_med_moors
DA_archetype = ships\kusari\ku_battlecruiser\ku_battlecruiser.cmp
material_library = ships\kusari\ku_battlecruiser\ku_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\sw_ku_bs.ini
;pilot_mesh = generic_pilot
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
explosion_arch = explosion_battleship_yellow
camera_offset = 170, 700
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 2
camera_vertical_turn_down_angle = 2
camera_turn_look_ahead_slerp_amount = 0.1
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 4220000
nanobot_limit = 4440
shield_battery_limit = 3700
hold_size = 1600
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 700
linear_drag = 1.000000
max_bank_angle = 20
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_freighter_shield_special_10, HpShield01
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
dock_group = CAPSHIP_DOCKABLE
hp_mount_group = DEFAULT_AND_BATTLESHIP_MOUNTABLE
player_dockable = true
;relative_spawn_position = 0, -60, -120
player_dock_capacity = 6
player_dock_distance = 1000

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601000
ids_info = 601001
ids_info1 = 601002
ids_info2 = 66608
ids_info3 = 601004
nickname = behemoth_7.1
ship_class = 2
type = FREIGHTER
mission_property = can_use_med_moors
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Bref
DA_archetype = ships\RHEINLAND\behemoth_7.1\rhfr.cmp
material_library = ships\RHEINLAND\behemoth_7.1\rhfr.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\behemoth.ini
max_bank_angle = 15
camera_offset = 15, 75
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 350
shield_battery_limit = 350
hit_pts = 80000
hold_size = 1200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCm01
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_7, HpShield01
linear_drag = 1.000000
mass = 300.000000
steering_torque = 50000000.000000, 50000000.000000, 90000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601010
ids_info = 601011
ids_info1 = 66599
ids_info2 = 66608
ids_info3 = 601014
ship_class = 3
nickname = player_gt_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\RHEINLAND\rh_fury\rh_fury.cmp
material_library = ships\RHEINLAND\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 45
camera_offset = 10, 47
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 184
shield_battery_limit = 184
hit_pts = 35700
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
mass = 200.000000
linear_drag = 1.000000
hold_size = 70
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 22000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 600100
ids_info = 600101
ids_info1 = 600102
ids_info2 = 66608
ids_info3 = 600104
ship_class = 3
nickname = dsy_paladin
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\BRETONIA\paladin\paladin.cmp
material_library = ships\BRETONIA\paladin\paladin.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
linear_drag = 1.000000
hold_size = 70
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 263
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36000
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601170
ids_info = 601171
ids_info1 = 601192
ids_info2 = 66608
ids_info3 = 601174
nickname = dsy_blackdragon
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999, 9999, 9999, 9999
msg_id_prefix = gcs_refer_shiparch_Brehf
DA_archetype = Ships\KUSARI\blackdragon\blackdragon.cmp
material_library = Ships\KUSARI\blackdragon\blackdragon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = Cockpits\kusari\k_elite.ini
max_bank_angle = 30
camera_offset = 6.500000, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 186
shield_battery_limit = 186
hit_pts = 35900
hold_size = 70
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 650
fuse = intermed_damage_smallship02, 0.000000, 325
fuse = intermed_damage_smallship03, 0.000000, 217
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1.000000
mass = 150.000000
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601300
ids_info = 601301
ids_info1 = 601302
ids_info2 = 66608
ids_info3 = 601304
nickname = dsy_gc_vhf
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Brehf
DA_archetype = Ships\KUSARI\gc_vhf\gc_vhf.cmp
material_library = Ships\KUSARI\gc_vhf\gc_vhf.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = Cockpits\kusari\k_elite.ini
max_bank_angle = 30
camera_offset = 6.500000, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 186
shield_battery_limit = 186
hit_pts = 35900
hold_size = 70
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 650
fuse = intermed_damage_smallship02, 0.000000, 325
fuse = intermed_damage_smallship03, 0.000000, 217
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1.000000
mass = 150.000000
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601310
ids_info = 601311
ids_info1 = 601312
ids_info2 = 66608
ids_info3 = 601314
nickname = Bloody dragon
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Brehf
DA_archetype = Ships\KUSARI\Bloody dragon\Bloody dragon.cmp
material_library = Ships\KUSARI\Bloody dragon\Bloody dragon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = Cockpits\kusari\k_elite.ini
max_bank_angle = 30
camera_offset = 6.500000, 26
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 178
shield_battery_limit = 178
hit_pts = 34500
hold_size = 70
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 650
fuse = intermed_damage_smallship02, 0.000000, 325
fuse = intermed_damage_smallship03, 0.000000, 217
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1.000000
mass = 150.000000
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601320
ids_info = 601321
ids_info1 = 601322
ids_info2 = 66608
ids_info3 = 601324
ship_class = 3
nickname = player_hellhound
LODranges = 0, 9000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 45
camera_offset = 11, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 170
shield_battery_limit = 170
hit_pts = 33000
DA_archetype = ships\hellhound\hellhound.cmp
material_library = ships\hellhound\hellhound.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter5_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601330
ids_info = 601331
ids_info1 = 601332
ids_info2 = 66608
ids_info3 = 601334
nickname = bw_claymore 
ship_class = 3
type = FIGHTER
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\BW_Claymore\bw_claymore.cmp
material_library = ships\BW_Claymore\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
LODranges = 0, 9900
fuse = intermed_damage_smallship01, 0, 6800
fuse = intermed_damage_smallship02, 0, 4100
fuse = intermed_damage_smallship03, 0, 3400
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
explosion_arch = explosion_cffighter
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hit_pts = 35800
nanobot_limit = 187
shield_battery_limit = 187
hold_size = 70
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 150
linear_drag = 1.000000
max_bank_angle = 30
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HPTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HPTorpedo02
shield_link = bw_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_mount_group = DEFAULT_AND_BOMBER_MOUNTABLE
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601230
ids_info = 601231
ids_info1 = 601232
ids_info2 = 66608
ids_info3 = 601234
nickname = train01
ship_class = 9
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 300000
msg_id_prefix = gcs_refer_shiparch_borf
DA_archetype = SHIPS\train01\train01.cmp
material_library = SHIPS\train01\train.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = SHIPS\train01\train01.ini
max_bank_angle = 45
camera_offset = 25, 250
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 500
shield_battery_limit = 500
hit_pts = 100000
hold_size = 2000
explosion_arch = dsy_explosion_small
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = intermed_damage_smallship03, 0.000000, 2000
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_shield_special_7, HpShield01
linear_drag = 1
mass = 400.000000
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
dock_group = capitals
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02

[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601250
ids_info = 528047
ids_info1 = 528048
ids_info2 = 66608
ids_info3 = 528049
nickname = enforcer
ship_class = 3
type = FIGHTER
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
DA_archetype = Ships\enforcer\enforcer.cmp
material_library = Ships\enforcer\enforcer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
distance_render = 9999
camera_offset = 11, 39
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
nanobot_limit = 150
shield_battery_limit = 150
hold_size = 75
mass = 150.000000
max_bank_angle = 30
linear_drag = 1.000000
steering_torque = 58000.000000, 58000.000000, 50000.000000
angular_drag = 40000.000000, 40000.000000, 34000.000000
rotation_inertia = 7900.000000, 7900.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000.000000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601430
ids_info = 601431
ids_info1 = 601432
ids_info2 = 66608
ids_info3 = 601434
nickname = freedom
ship_class = 7
type = FREIGHTER
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
DA_archetype = ships\LIBERTY\freedom\freedom.cmp
material_library = ships\liberty\li_capships.mat
envmap_material = envmapbasic
cockpit = cockpits\freedom.ini
distance_render = 20000
camera_offset = 90, 540
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3710000
nanobot_limit = 4210
shield_battery_limit = 3700
hold_size = 1400
mass = 700.000000
max_bank_angle = 15
linear_drag = 1
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 5
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_500m, HpMount, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret18, HpTurret19
hp_type = hp_freighter_shield_special_10, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601450
ids_info = 601451
ids_info1 = 601452
ids_info2 = 66608
ids_info3 = 601454
nickname = behemoth
ship_class = 5
type = FREIGHTER
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
DA_archetype = ships\LIBERTY\behemoth\behemoth.cmp
material_library = ships\LIBERTY\behemoth\behemoth.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\behemoth.ini
distance_render = 9999
camera_offset = 100, 450
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1720000
nanobot_limit = 2700
shield_battery_limit = 2200
hold_size = 1000
mass = 700.000000
max_bank_angle = 15
linear_drag = 1
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 9
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_600m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601420
ids_info = 601421
ids_info1 = 601422
ids_info2 = 66608
ids_info3 = 601424
nickname = alarak
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\alarak\alarak.cmp
material_library = ships\alarak\alarak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 15, 60
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
nanobot_limit = 230
shield_battery_limit = 230
hold_size = 200
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602135
ids_info = 602136
ids_info1 = 602137
ids_info2 = 66608
ids_info3 = 602139
nickname = rdc_ritxan
ship_class = 4
type = FREIGHTER
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
DA_archetype = ships\LIBERTY\ritxan\ritxan.cmp
material_library = ships\LIBERTY\ritxan\ritxan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\ritxan.ini
distance_render = 9999
camera_offset = 25, 100
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 400000
nanobot_limit = 820
shield_battery_limit = 820
hold_size = 500
mass = 300.000000
max_bank_angle = 20
linear_drag = 1
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_40m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
nickname = zsoca_03
ids_name = 602040
ids_info = 602041
ids_info1 = 602042
ids_info2 = 66608
ids_info3 = 602044
mission_property = can_use_berths
msg_id_prefix = gcs_refer_shiparch_hfighter
ship_class = 3
type = FIGHTER
hit_pts = 34300
hold_size = 70
shield_battery_limit = 176
nanobot_limit = 176
cockpit = ships\Greyhound\Greyhound.ini
pilot_mesh = generic_pilot
LODranges = 0, 4999
num_exhaust_nozzles = 4
DA_archetype = ships\Greyhound\Greyhound.cmp
material_library = ships\Greyhound\Greyhound.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 30
camera_offset = 16, 49
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
explosion_arch = explosion_co_elite
fuse = intermed_damage_smallship01, 0, 3150
fuse = intermed_damage_smallship02, 0, 1575
fuse = intermed_damage_smallship03, 0, 1050
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
linear_drag = 1
mass = 150
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601980
ids_info = 601981
ids_info1 = 601982
ids_info2 = 66608
ids_info3 = 601984
nickname = starlifterII
ship_class = 2
type = FREIGHTER
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
DA_archetype = ships\LIBERTY\li_trade\starlifterII.cmp
material_library = ships\LIBERTY\li_trade\cv2_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19000
nanobot_limit = 155
shield_battery_limit = 155
hold_size = 400
mass = 250.000000
max_bank_angle = 15
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 3
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601380
ids_info = 601381
ids_info1 = 601382
ids_info2 = 66608
ids_info3 = 601384
nickname = ryuujin
ship_class = 7
type = FREIGHTER
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
DA_archetype = ships\kusari\ryuujin\ryuujin.cmp
material_library = ships\kusari\ku_capships.mat
envmap_material = envmapbasic
cockpit = cockpits\ryuujin.ini
distance_render = 9999
camera_offset = 110, 570
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4450000
nanobot_limit = 4650
shield_battery_limit = 3900
hold_size = 1500
mass = 700.000000
max_bank_angle = 15
linear_drag = 1.000000
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_500m, HpMount, HpShield01, Hpnew01, Hpnew02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_freighter_shield_special_10, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 591164
ids_info = 601281
ids_info1 = 601282
ids_info2 = 66608 
ids_info3 = 601284
nickname = viceroy
ship_class = 7
type = FREIGHTER
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
DA_archetype = ships\BRETONIA\viceroy\viceroy.cmp
material_library = ships\bretonia\br_capships.mat
envmap_material = envmapbasic
cockpit = cockpits\viceroy.ini
distance_render = 9999
camera_offset = 85, 570
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4300000
nanobot_limit = 4500
shield_battery_limit = 3800
hold_size = 1700
mass = 700.000000
max_bank_angle = 15
linear_drag = 1
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_600m, HpMount, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_freighter_shield_special_10, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601600
ids_info = 601601
ids_info1 = 601602
ids_info2 = 66608
ids_info3 = 601604
nickname = bismark
ship_class = 7
type = FREIGHTER
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
DA_archetype = ships\RHEINLAND\bismark\bismark.cmp
material_library = ships\rheinland\rh_capships.mat
envmap_material = envmapbasic
cockpit = cockpits\bismark.ini
distance_render = 9999
camera_offset = 180, 1020
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4600000
nanobot_limit = 4800
shield_battery_limit = 3950
hold_size = 1800
mass = 700.000000
max_bank_angle = 15
linear_drag = 1
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_600m, HpMount, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14
hp_type = hp_freighter_shield_special_10, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237019
ids_info = 66539
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 66541
ship_class = 3
nickname = ge_fighter6_black
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\eagle\Blackeagle\Blackeagle.cmp
material_library = ships\eagle\Blackeagle\GMG_ships.mat.
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601760
ids_info = 601761
ids_info1 = 601762
ids_info2 = 66608
ids_info3 = 601764
ship_class = 5
nickname = kagutsuchi
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
LODranges = 0, 20000
type = FREIGHTER
DA_archetype = ships\KUSARI\kagutsuchi\kagutsuchi.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kagutsuchi.ini
nanobot_limit = 3000
shield_battery_limit = 2200
max_bank_angle = 25
camera_offset = 32, 170
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
hit_pts = 1900000
mass = 700.000000
hold_size = 900
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0, 750
fuse = intermed_damage_transport02, 0, 375
steering_torque = 500000000.000000, 500000000.000000, 900000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 6
HP_bay_surface = HpBaydoor01
HP_bay_external = HpBaydoor02
hp_type = hp_gun_special_10, HpWeapon01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_150m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237019
ids_info = 66539
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 66541
ship_class = 3
nickname = eagle_fp14
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\My_eagle\eagle_fp14.cmp
material_library = ships\My_eagle\eagle_fp14.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237043
ids_info = 601801
ids_info1 = 601802
ids_info2 = 66608
ids_info3 = 601804
ship_class = 7
nickname = 7.2_osiris
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\ORDER\OR_OSIRIS\OR_OSIRIS.cmp
material_library = Ships\ORDER\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 15
explosion_arch = explosion_li_cruiser_rebirth
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4000000000.000000, 6500000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
nanobot_limit = 3600
shield_battery_limit = 3200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 2800000
cockpit = cockpits\or_dreadnought.ini
pilot_mesh = generic_pilot
camera_offset = 72, 450
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_turret_special_10, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_O3_01, HpTurret_O3_02, HpTurret_OM_01, HpTurret_OM_02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = o_osiris_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601810
ids_info = 601811
ids_info1 = 601812
ids_info2 = 66608
ids_info3 = 601814
ship_class = 3
nickname = no_chimera
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 9999
type = FIGHTER
DA_archetype = ships\NOMAD\chimera\chimera.cmp
material_library = ships\NOMAD\chimera\chimera.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 189
shield_battery_limit = 189
mass = 150.00000
linear_drag = 1.000000
hold_size = 70
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 1
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237019
ids_info = 66539
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 66541
ship_class = 3
nickname = eagle_20
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\eagle\eagle_20.cmp
material_library = ships\eagle\eagle_20.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601990
ids_info = 601991
ids_info1 = 601992
ids_info2 = 66608
ids_info3 = 601994
nickname = Titan
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 5000
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\Titan\Titan.cmp
material_library = ships\Titan\Titan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35000
hold_size = 85
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 2500, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 5000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, Hpxx01, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_6, HpTurret01
linear_drag = 1
mass = 150
steering_torque = 43000.000000, 43000.000000, 63000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 2400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237019
ids_info = 66539
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 66541
ship_class = 3
nickname = ge_fighter15
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\Presse\Presse.cmp
material_library = ships\Presse\Presse.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601410
ids_info = 601411
ids_info1 = 601412
ids_info2 = 66608
ids_info3 = 601414
ship_class = 0
nickname = ship_Afrodita
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\new\Afrodita\Afrodita.cmp
material_library = Ships\new\Afrodita\Afrodita.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 40
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 120
shield_battery_limit = 120
hit_pts = 16000
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 50
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[SHIP]
ids_name = 525148
ids_info = 601271
ids_info1 = 601272
ids_info2 = 66608
ids_info3 = 601274
ship_class = 1
nickname = ship_deimos
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\new\deimos\deimos.cmp
material_library = Ships\new\deimos\deimos.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 40
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 146
shield_battery_limit = 146
hit_pts = 23000
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 80
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[SHIP]
ids_name = 601400
ids_info = 601401
ids_info1 = 601402
ids_info2 = 66608
ids_info3 = 601404
ship_class = 3
nickname = ship_Eradicator
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\new\Eradicator\Eradicator.cmp
material_library = Ships\new\Eradicator\Eradicator.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 40
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35100
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 90
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship];Doom
ids_name = 601510
ids_info = 601441
ids_info1 = 601512
ids_info2 = 66608
ids_info3 = 601444
ship_class = 2
nickname = ship_doom
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\new\Doom\Doom.cmp
material_library = ships\new\Doom\Doom.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 160
shield_battery_limit = 160
mass = 300.000000
linear_drag = 1.000000
hold_size = 1300
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 15
camera_offset = 9, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 30000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 33000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = pi_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602140
ids_info = 602141
ids_info1 = 602142
ids_info2 = 66608
ids_info3 = 602144
ship_class = 4
nickname = CT_belerathon
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\belerathon\belerathon.cmp
material_library = ships\new\belerathon\belerathon.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 28, 89
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 500
nanobot_limit = 880
shield_battery_limit = 880
hit_pts = 450000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 602140
ids_info = 602141
ids_info1 = 602142
ids_info2 = 66608
ids_info3 = 602144
ship_class = 4
nickname = npc_CT_belerathon
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\belerathon\belerathon.cmp
material_library = ships\new\belerathon\belerathon.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 28, 89
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 500
nanobot_limit = 880
shield_battery_limit = 880
hit_pts = 450000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 601240
ids_info = 601241
ids_info1 = 601242
ids_info2 = 66608
ids_info3 = 601244
ship_class = 2
nickname = Hunter_trade
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\new\Hunter_trade\Hunter_trade.cmp
material_library = ships\new\Hunter_trade\Hunter_trade.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunter_trade.ini
pilot_mesh = generic_pilot
nanobot_limit = 300
shield_battery_limit = 300
mass = 300.000000
linear_drag = 1.000000
hold_size = 2500
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4500
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2500
hit_pts = 60000
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 525069
ids_info = 601291
ids_info1 = 601292
ids_info2 = 66608
ids_info3 = 601294
nickname = Hunter_elite
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\Hunter_elite\Hunter_elite.cmp
material_library = SHIPS\new\Hunter_elite\Hunter_elite.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 43.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35200
hold_size = 100
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6420
fuse = intermed_damage_smallship02, 0.000000, 4280
fuse = intermed_damage_smallship03, 0.000000, 2140
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_2, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601390
ids_info = 601391
ids_info1 = 601392
ids_info2 = 66608
ids_info3 = 601394
nickname = Hunter_fighter
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\Hunter_fighter\Hunter_fighter.cmp
material_library = SHIPS\new\Hunter_fighter\Hunter_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 43.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 146
shield_battery_limit = 146
hit_pts = 23000
hold_size = 90
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6000
fuse = intermed_damage_smallship02, 0.000000, 4000
fuse = intermed_damage_smallship03, 0.000000, 2000
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 525070
ids_info = 601461
ids_info1 = 601462
ids_info2 = 66608
ids_info3 = 601464
nickname = Hunter_fighter2
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libhf
DA_archetype = SHIPS\new\Hunter_fighter2\Hunter_fighter2.cmp
material_library = SHIPS\new\Hunter_fighter2\Hunter_fighter2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 360
camera_offset = 15, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
hit_pts = 16000
hold_size = 80
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo05
hp_type = hp_mine_dropper, HpMine01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 3060
fuse = intermed_damage_smallship02, 0.000000, 2040
fuse = intermed_damage_smallship03, 0.000000, 1520
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
linear_drag = 1
mass = 150
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
dock_group = Fighters
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601470
ids_info = 601471
ids_info1 = 601472
ids_info2 = 66608
ids_info3 = 601474
ship_class = 4
nickname = Hunter_centaur
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 25, 155
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 845
shield_battery_limit = 845
hold_size = 845
hit_pts = 425000
cockpit = cockpits\Hunter_centaur.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601470
ids_info = 601471
ids_info1 = 601472
ids_info2 = 66608
ids_info3 = 601474
ship_class = 4
nickname = npc_Hunter_centaur
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 30, 173
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 845
shield_battery_limit = 845
hold_size = 845
hit_pts = 425000
cockpit = cockpits\Hunter_centaur.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 602160
ids_info = 602161
ids_info1 = 602162
ids_info2 = 66608
ids_info3 = 602164
ship_class = 7
nickname = dsy_no_battleship
LODranges = 0, 20000
type = FREIGHTER
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 1800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 1000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 3700000
cockpit = cockpits\no_battleship.ini
camera_offset = 100, 800
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
nanobot_limit = 4000
shield_battery_limit = 3500
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
hp_type = hp_turret_special_10, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15, Hp_1_16, Hp_1_17, Hp_1_18
shield_link = bigship_shield_990m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237023
ids_info = 602156
ids_info1 = 602157
ids_info2 = 66608
ids_info3 = 602159
ship_class = 2
nickname = utility_csv
LODranges = 0, 100, 250, 500, 800, 2400
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\csv.ini
pilot_mesh = generic_pilot
linear_drag = 1.000000
mass = 150.000000
hold_size = 700
fuse = intermed_damage_smallship02, 0.000000, 475
fuse = intermed_damage_smallship03, 0.000000, 238
max_bank_angle = 35
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 195
shield_battery_limit = 195
hit_pts = 27500
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = csv_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601180
ids_info = 601181
ids_info1 = 601182
ids_info2 = 66608
ids_info3 = 601184
ship_class = 3                                   
nickname = player_wraith_dart
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf                                         
mission_property = can_use_berths                                         
type = FIGHTER                                        
mass = 140.000000
hold_size = 80                                         
linear_drag = 1                                         
fuse = intermed_damage_smallship01, 0.000000, 3475
fuse = intermed_damage_smallship02, 0.000000, 2238
fuse = intermed_damage_smallship03, 0.000000, 925                      
max_bank_angle = 35
camera_offset = 14, 50                                
camera_angular_acceleration = 0.05             
camera_horizontal_turn_angle = 23               
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 180       
shield_battery_limit = 180
hit_pts = 35100
DA_archetype = Ships\PlayerWraithdart\playerWraithdart.cmp 
material_library = Ships\PlayerWraithdart\playerWraithdart.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini       
explosion_arch = explosion_cffighter                                    
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source 
dockgroup = fighter                                         
shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02  
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237014
ids_info = 66524
ids_info1 = 66525
ids_info2 = 66608
ids_info3 = 66526
ship_class = 2
nickname = bw_freighter_blue
LODranges = 0, 75, 150, 300, 1200
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\BW_FREIGHTER_NEW\bw_freighter_blue\bw_freighter_blue.cmp
material_library = ships\BW_FREIGHTER_NEW\bw_freighter_blue\bw_freighter_blue.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 300.000000
linear_drag = 1.000000
hold_size = 700
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 10, 49
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_4, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601610
ids_info = 601611
ids_info1 = 601612
ids_info2 = 66608
ids_info3 = 601614
nickname = hunter_battleship
mission_property = can_use_med_moors
LODranges = 0, 20000
type = FREIGHTER
ship_class = 7
hit_pts = 3490000
nanobot_limit = 3990
shield_battery_limit = 3600
hold_size = 2000
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
mass = 700.000000
linear_drag = 1.000000
max_bank_angle = 15
strafe_power_usage = 2
msg_id_prefix = gcs_refer_shiparch_Breb
DA_archetype = ships\BORDER_WORLD\hunter_battleship.cmp
material_library = ships\BORDER_WORLD\hunter_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunter_battleship.ini
camera_offset = 80, 390
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_600m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601740
ids_info = 601741
ids_info1 = 601742
ids_info2 = 66608
ids_info3 = 601744
ship_class = 7
nickname = Alies_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\Alies\Alies_battleship.cmp
material_library = ships\Alies\Alies_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Sw_dreadnought.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 80, 240
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 3510000
nanobot_limit = 4020
shield_battery_limit = 3620
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret20
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo08
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601750
ids_info = 601751
ids_info1 = 601752
ids_info2 = 66608
ids_info3 = 601754
ship_class = 3
nickname = nomad_advanced
LODranges = 0, 2000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 90
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 10, 48
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 186
shield_battery_limit = 186
hit_pts = 35800
DA_archetype = ships\nomad\nomad_advanced\nomad_advanced.cmp
material_library = ships\nomad\nomad_advanced\nomad_advanced.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01  
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601780
ids_info = 601781
ids_info1 = 601782
ids_info2 = 66608
ids_info3 = 601784
ship_class = 3
nickname = Xaak_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 100
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 15, 52
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 160
shield_battery_limit = 160
hit_pts = 30000
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_fighter.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 30000.000000, 30000.000000, 35000.000000
rotation_inertia = 8000.000000, 8000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601790
ids_info = 601791
ids_info1 = 601792
ids_info2 = 66608
ids_info3 = 601794
ship_class = 1
nickname = Xaak_interceptor
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 80
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 10, 48
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 130
shield_battery_limit = 130
hit_pts = 20000
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_interceptor.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601730
ids_info = 601731
ids_info1 = 601732
ids_info2 = 66608
ids_info3 = 601734
ship_class = 8
nickname = Xaak_scout
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 10, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 100
shield_battery_limit = 100
hit_pts = 10000
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_scout.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Xaak_scout.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_fighter_shield_special_7, HpShield01  
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601700
ids_info = 601701
ids_info1 = 601702
ids_info2 = 66608
ids_info3 = 601704
ship_class = 3
nickname = xaak_improved
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 300.000000
hold_size = 150
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 18, 70
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 200
shield_battery_limit = 200
hit_pts = 40000
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_improved.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xaak_improved.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56000.000000, 56000.000000, 48000.000000
angular_drag = 38000.000000, 38000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_gun_special_10, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601830
ids_info = 601831
ids_info1 = 601832
ids_info2 = 66608
ids_info3 = 601834
ship_class = 4
nickname = Xaak_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_gunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 49, 178
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1000
shield_battery_limit = 1000
hold_size = 900
hit_pts = 500000
cockpit = cockpits\new\xaak_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_XaakM6
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601860
ids_info = 601861
ids_info1 = 601862
ids_info2 = 66608
ids_info3 = 601864
ship_class = 5
nickname = Xaak_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xaak_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 110, 520
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1300
hit_pts = 2000000
nanobot_limit = 3000
shield_battery_limit = 2500
explosion_arch = explosion_battleship_purple
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601870
ids_info = 601871
ids_info1 = 601872
ids_info2 = 66608
ids_info3 = 601874
ship_class = 7
nickname = Xaak_dreadnought
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_dreadnought.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_dreadnought.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xaak_dreadnought.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 120, 500
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
explosion_arch = explosion_battleship_purple
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 5000000
nanobot_limit = 5000
shield_battery_limit = 4500
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601880
ids_info = 601881
ids_info1 = 601882
ids_info2 = 66608
ids_info3 = 601884
ship_class = 0
nickname = OHX-008
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 70
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 2500
fuse = intermed_damage_smallship03, 0.000000, 1250
max_bank_angle = 35
camera_offset = 10, 48
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 115
shield_battery_limit = 115
hit_pts = 14500
DA_archetype = ships\new\X3_terran_conflict_ships\Decca\OHX-008.cmp
material_library = ships\new\X3_terran_conflict_ships\Decca\OHX-008.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_40m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601900
ids_info = 601901
ids_info1 = 601902
ids_info2 = 66608
ids_info3 = 601904
ship_class = 1
nickname = MGS-225
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 90
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 4000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 35
camera_offset = 10, 58
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 150
shield_battery_limit = 150
hit_pts = 25000
DA_archetype = ships\new\X3_terran_conflict_ships\Decca\MGS-225.cmp
material_library = ships\new\X3_terran_conflict_ships\Decca\MGS-225.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\MGS-225.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_40m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01  
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601910
ids_info = 601911
ids_info1 = 601912
ids_info2 = 66608
ids_info3 = 601914
ship_class = 3
nickname = E-2003
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 120
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 2500
max_bank_angle = 35
camera_offset = 10, 58
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 200
shield_battery_limit = 200
hit_pts = 38000
DA_archetype = ships\new\X3_terran_conflict_ships\Decca\E-2003.cmp
material_library = ships\new\X3_terran_conflict_ships\Decca\E-2003.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56000.000000, 56000.000000, 48000.000000
angular_drag = 38000.000000, 38000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601920
ids_info = 601921
ids_info1 = 601922
ids_info2 = 66608
ids_info3 = 601924
ship_class = 2
nickname = Xaak_cluster
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
mass = 300.000000
hold_size = 3000
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 3500
max_bank_angle = 35
camera_offset = 20, 75
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 400
shield_battery_limit = 400
hit_pts = 80000
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\trade\Xaak_cluster.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\trade\Xaak_cluster.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 5
HP_tractor_source = HpTractor_Source
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601930
ids_info = 601931
ids_info1 = 601932
ids_info2 = 66608
ids_info3 = 601934
ship_class = 7
nickname = titanium_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\titanium.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 135, 730
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1800
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 3900000
nanobot_limit = 4200
shield_battery_limit = 3600
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 600130
ids_info = 600131
ids_info1 = 600132
ids_info2 = 66608 
ids_info3 = 600134
ship_class = 1
nickname = hu_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\elite.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2575
fuse = intermed_damage_smallship02, 0.000000, 1338
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 30
camera_offset = 7, 35
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 600110
ids_info = 600111
ids_info1 = 600112
ids_info2 = 66608
ids_info3 = 600114
ship_class = 3
nickname = hu_gladiator
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\gladiator.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_gladiator.ini
pilot_mesh = generic_pilot
nanobot_limit = 178
shield_battery_limit = 178
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 10, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 600120
ids_info = 600121
ids_info1 = 600122
ids_info2 = 66608 
ids_info3 = 600124
ship_class = 3
nickname = Eclipse_prototype
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\Eclipse_prototype.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 8, 36
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 600140
ids_info = 600141
ids_info1 = 600142
ids_info2 = 66608 
ids_info3 = 600144
ship_class = 5
nickname = hu_storm
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\storm.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_storm.ini
pilot_mesh = generic_pilot
camera_offset = 62, 450
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2700
shield_battery_limit = 2200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1200
explosion_arch = explosion_battleship_yellow
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1600000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
;hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601200
ids_info = 601201
ids_info1 = 601202
ids_info2 = 66608
ids_info3 = 601204
ship_class = 8
nickname = hu_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 60
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 8, 30
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 60
shield_battery_limit = 60
hit_pts = 9000
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_fighter_shield_special_7, HpShield01  
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601370
ids_info = 601371
ids_info1 = 601372
ids_info2 = 66608
ids_info3 = 601374
ship_class = 2
nickname = mercury_heavy
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\mercury_heavy.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\trade\argon_trade.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\mercury_heavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
mass = 300.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4500
hit_pts = 80000
max_bank_angle = 15
camera_offset = 20, 165
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601480
ids_info = 601481
ids_info1 = 601482
ids_info2 = 66608
ids_info3 = 601484
ship_class = 4
nickname = h_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\h_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 30, 179
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 810
shield_battery_limit = 810
hold_size = 750
hit_pts = 386000
cockpit = cockpits\h_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601490
ids_info = 601491
ids_info1 = 601492
ids_info2 = 66608
ids_info3 = 601494
ship_class = 1
nickname = hu_elite2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\elite2.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2575
fuse = intermed_damage_smallship02, 0.000000, 1338
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 30
camera_offset = 7, 35
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601690
ids_info = 601691
ids_info1 = 601692
ids_info2 = 66608
ids_info3 = 601694
ship_class = 3
nickname = amazon_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\amazon_elite.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\amazon_elite.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\amazon_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 172
shield_battery_limit = 172
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2575
fuse = intermed_damage_smallship02, 0.000000, 1338
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 30
camera_offset = 13, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 601670
ids_info = 601671
ids_info1 = 601672
ids_info2 = 66608
ids_info3 = 601674
ship_class = 6
nickname = hu_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\bomber\hu_bomber.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\bomber\hu_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 15, 74
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 601570
ids_info = 601571
ids_info1 = 601572
ids_info2 = 66608
ids_info3 = 601574
ship_class = 0
nickname = Xenos_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\snake.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 110
shield_battery_limit = 110
mass = 150.000000
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 6, 34
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601580
ids_info = 601581
ids_info1 = 601582
ids_info2 = 66608
ids_info3 = 601584
ship_class = 3
nickname = Xenos_ultraheavy
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\viper.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 190
shield_battery_limit = 190
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 6, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601590
ids_info = 601591
ids_info1 = 601592
ids_info2 = 66608
ids_info3 = 601594
ship_class = 1
nickname = Xenos_heavy
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\scorpion.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 142
shield_battery_limit = 142
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 6, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 21900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 601620
ids_info = 601621
ids_info1 = 601622
ids_info2 = 66608
ids_info3 = 601624
ship_class = 3
nickname = Xenos_ultraheavy2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\chimera.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Xenos_ultraheavy2.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 2500
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 30
camera_offset = 8, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 46000.000000, 46000.000000, 40000.000000
rotation_inertia = 9800.000000, 9800.000000, 1500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 601630
ids_info = 601631
ids_info1 = 601632
ids_info2 = 66608
ids_info3 = 601634
ship_class = 4
nickname = x_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Split\capital\Heavy_dragon.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 32, 239
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 830
shield_battery_limit = 830
hold_size = 700
hit_pts = 419000
cockpit = cockpits\h_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_150m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601710
ids_info = 601711
ids_info1 = 601712
ids_info2 = 66608
ids_info3 = 601714
ship_class = 7
nickname = constrictor_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\constrictor_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 899
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4060000
nanobot_limit = 4360
shield_battery_limit = 3600
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601950
ids_info = 601951
ids_info1 = 601952
ids_info2 = 66608
ids_info3 = 601954
ship_class = 2
nickname = x_trade
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\trade\cayman.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\x_trade.ini
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4500
hit_pts = 50000
max_bank_angle = 15
camera_offset = 9, 76
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601960
ids_info = 601961
ids_info1 = 601962
ids_info2 = 66608
ids_info3 = 601964
ship_class = 5
nickname = tiger_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\tiger.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\constrictor_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 65, 580
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1200
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1650000
nanobot_limit = 2750
shield_battery_limit = 2250
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 601970
ids_info = 601971
ids_info1 = 601972
ids_info2 = 66608
ids_info3 = 601974
ship_class = 5
nickname = xenos_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\x_cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 85, 465
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1200000
nanobot_limit = 2400
shield_battery_limit = 2400
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 533776
ids_info = 602021
ids_info1 = 602022
ids_info2 = 66608
ids_info3 = 602024
ship_class = 8
nickname = xenos_jaguar
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\jaguar.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_jaguar.ini
pilot_mesh = generic_pilot
nanobot_limit = 57
shield_battery_limit = 57
mass = 150.000000
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 6, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602030
ids_info = 602031
ids_info1 = 602032
ids_info2 = 66608
ids_info3 = 602034
ship_class = 7
nickname = x_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\x_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\constrictor_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 910
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4100000
nanobot_limit = 4400
shield_battery_limit = 3750
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 602050
ids_info = 602051
ids_info1 = 602052
ids_info2 = 66608
ids_info3 = 602054
ship_class = 7
nickname = constrictor_battleship2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor2.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\constrictor_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 120, 910
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4080000
nanobot_limit = 4380
shield_battery_limit = 3550
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret19, HpTurret20, HpTurret21, HpTurret22
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 602060
ids_info = 602061
ids_info1 = 602062
ids_info2 = 66608
ids_info3 = 602064
ship_class = 3
nickname = BOUNTY_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BOUNTY_HUNTER\BOUNTY_fighter.cmp
material_library = ships\new\BOUNTY_HUNTER\BOUNTY_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\bounty_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 6, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602080
ids_info = 602081
ids_info1 = 602082
ids_info2 = 66608
ids_info3 = 602084
ship_class = 1
nickname = LI_1
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\LIBERTY\LI_1.cmp
material_library = ships\new\LIBERTY\LI_1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\LI_1.ini
pilot_mesh = generic_pilot
nanobot_limit = 130
shield_battery_limit = 130
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 6, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23700
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602110
ids_info = 602111
ids_info1 = 602112
ids_info2 = 66608
ids_info3 = 602114
ship_class = 3
nickname = LI_2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\LIBERTY\LI_2.cmp
material_library = ships\new\LIBERTY\LI_2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\LI_1.ini
pilot_mesh = generic_pilot
nanobot_limit = 189
shield_battery_limit = 189
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 6, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 46000.000000, 46000.000000, 141000.000000
rotation_inertia = 9600.000000, 9600.000000, 9600.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 602120
ids_info = 602121
ids_info1 = 602122
ids_info2 = 66608
ids_info3 = 602124
ship_class = 0
nickname = LI_3
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\LIBERTY\LI_3.cmp
material_library = ships\new\LIBERTY\LI_3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\bounty_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 100
shield_battery_limit = 100
mass = 150.000000
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 6, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14700
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 533855
ids_info = 526291
ids_info1 = 526292
ids_info2 = 66608
ids_info3 = 526293
ship_class = 3
nickname = zoner_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\zoner_fighter.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\zoner_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\zoner_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 185
shield_battery_limit = 185
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 6, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35400
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 533862
ids_info = 526294
ids_info1 = 526295
ids_info2 = 66608
ids_info3 = 526296
ship_class = 8
nickname = KU_1
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 40
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 10, 30
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 55
shield_battery_limit = 55
hit_pts = 8300
DA_archetype = ships\new\KUSARI\KU_1.cmp
material_library = ships\new\KUSARI\KU_1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\KU_1.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_fighter_shield_special_7, HpShield01  
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 533871
ids_info = 526297
ids_info1 = 526298
ids_info2 = 66608
ids_info3 = 526299
ship_class = 0
nickname = CV_STARBLAZER
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\CV_STARBLAZER\CV_STARBLAZER.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
mass = 100.000000
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 1250
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15700
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 533873
ids_info = 526297
ids_info1 = 526298
ids_info2 = 66608
ids_info3 = 526299
ship_class = 0
nickname = black_starblazer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\black_starblazer\black_starblazer.cmp
material_library = ships\eagle\Blackeagle\GMG_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\civilian02.ini
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
mass = 100.000000
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 1250
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 35
camera_offset = 13, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15700
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 533874
ids_info = 526297
ids_info1 = 526298
ids_info2 = 66608
ids_info3 = 526299
ship_class = 0
nickname = green_starblazer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\green_starblazer\green_starblazer.cmp
material_library = ships\civilian\Gaian_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\civilian02.ini
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
mass = 100.000000
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 1250
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 35
camera_offset = 13, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15700
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 533875
ids_info = 526300
ids_info1 = 526301
ids_info2 = 66608
ids_info3 = 526302
ship_class = 0
nickname = gold_Eagle
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 45
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 6, 30
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 100
shield_battery_limit = 100
hit_pts = 13000
DA_archetype = ships\new\other\gold_Eagle.cmp
material_library = ships\new\other\gold_Eagle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 533877
ids_info = 526305
ids_info1 = 526306
ids_info2 = 66608
ids_info3 = 526307
ship_class = 3
nickname = ga_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 70
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 35
camera_offset = 8, 44
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 189
shield_battery_limit = 189
hit_pts = 36000
DA_archetype = ships\new\other\ga_fighter.cmp
material_library = ships\new\other\ga_fighter.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\ga_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01  
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 533976
ids_info = 526432
ids_info1 = 526433
ids_info2 = 66608
ids_info3 = 526434
ship_class = 2
nickname = chaffee
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\chaffee.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\chaffee.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\chaffee.ini
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4500
hit_pts = 50000
max_bank_angle = 15
camera_offset = 20, 102
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_2, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 533976
ids_info = 526432
ids_info1 = 526433
ids_info2 = 66608
ids_info3 = 526434
ship_class = 2
nickname = Npc_chaffee
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\chaffee.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\chaffee.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\chaffee.ini
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4500
hit_pts = 10000
max_bank_angle = 15
camera_offset = 20, 102
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_2, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534007
ids_info = 526451
ids_info1 = 526452
ids_info2 = 66608
ids_info3 = 526453
ship_class = 3
nickname = Admin_hornet
LODranges = 0, 90000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\new\Admin\hornet_small.cmp
material_library = Ships\new\Admin\hornet_small.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 30
camera_offset = 10, 34
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1
shield_battery_limit = 1
hold_size = 100
hit_pts = 2000000
cockpit = cockpits\corsair\bw_freighter.ini
;pilot_mesh = generic_pilot
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
fuse = intermed_damage_smallship01, 0.0, 400
fuse = intermed_damage_smallship02, 0.0, 200
fuse = intermed_damage_smallship03, 0.0, 133
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 150
strafe_power_usage = 2
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 40000.000000, 40000.000000, 34000.000000
rotation_inertia = 8000.000000, 8000.000000, 900.000000
nudge_force = 30000.000000
strafe_force = 35000
dock_group = restricted

[Ship]
ids_name = 534011
ids_info = 526455
ids_info1 = 526456
ids_info2 = 66608
ids_info3 = 526457
ship_class = 3
nickname = admin_raven
LODranges = 0, 90000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\new\Admin\ravenstalon.cmp
material_library = Ships\new\Admin\raventalon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 40
camera_offset = 10, 34
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 500
shield_battery_limit = 500
hold_size = 1000
hit_pts = 3000000
cockpit = cockpits\corsair\bw_freighter.ini
;pilot_mesh = generic_pilot
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
fuse = intermed_damage_smallship01, 0.0, 400
fuse = intermed_damage_smallship02, 0.0, 200
fuse = intermed_damage_smallship03, 0.0, 133
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 150
nudge_force = 30000.000000
strafe_force = 100000
strafe_power_usage = 2
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
dock_group = restricted

[Ship]
ids_name = 534012
ids_info = 526458
ids_info1 = 526459
ids_info2 = 66608
ids_info3 = 526460
ship_class = 3
nickname = admin_dark
LODranges = 0, 90000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\new\Admin\adm_dark.cmp
material_library = Ships\new\Admin\adm_dark.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 40
camera_offset = 10, 34
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 500
shield_battery_limit = 500
hold_size = 1000
hit_pts = 3000000
cockpit = cockpits\corsair\bw_freighter.ini
;pilot_mesh = generic_pilot
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
fuse = intermed_damage_smallship01, 0.0, 400
fuse = intermed_damage_smallship02, 0.0, 200
fuse = intermed_damage_smallship03, 0.0, 133
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 150
nudge_force = 30000.000000
strafe_force = 100000
strafe_power_usage = 2
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
dock_group = restricted

[Ship]
ids_name = 534016
ids_info = 526461
ids_info1 = 526462
ids_info2 = 66608
ids_info3 = 526463
ship_class = 7
nickname = admin_battleship
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Admin\admin_battleship.cmp
material_library = ships\new\Admin\admin_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\admin_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 1330
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 10000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 30000000
nanobot_limit = 30000
shield_battery_limit = 30000
explosion_arch = li_dreadnought_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 13
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534020
ids_info = 526464
ids_info1 = 526465
ids_info2 = 66608
ids_info3 = 526466
ship_class = 3
nickname = ark170
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\arc170\arc170.cmp
material_library = ships\new\other\arc170\arc170.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 131
shield_battery_limit = 131
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2575
fuse = intermed_damage_smallship02, 0.000000, 1338
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534021
ids_info = 526467
ids_info1 = 526468
ids_info2 = 66608
ids_info3 = 526469
ship_class = 3
nickname = tie_adv
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\tie_adv\tie_advanced.cmp
material_library = ships\new\other\tie_adv\tie_advanced.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 130
shield_battery_limit = 130
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2575
fuse = intermed_damage_smallship02, 0.000000, 1338
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534022
ids_info = 526470
ids_info1 = 526471
ids_info2 = 66608
ids_info3 = 526472
ship_class = 3
nickname = e3jedi
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\e3jedi\e3jedi.cmp
material_library = ships\new\other\e3jedi\e3jedi.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 130
shield_battery_limit = 130
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2575
fuse = intermed_damage_smallship02, 0.000000, 1338
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret03, HpTurret04

[Ship]
ids_name = 534023
ids_info = 526473
ids_info1 = 526474
ids_info2 = 66608
ids_info3 = 526475
ship_class = 3
nickname = norexant
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\norexant\norexant.cmp
material_library = ships\new\other\norexant\norexant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\norexant.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 170
mass = 150.000000
hold_size = 400
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2575
fuse = intermed_damage_smallship02, 0.000000, 1338
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 30
camera_offset = 17, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 40000.000000, 40000.000000, 34000.000000
rotation_inertia = 8000.000000, 8000.000000, 900.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_3, HpNew04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04

[Ship]
ids_name = 534026
ids_info = 526476
ids_info1 = 526477
ids_info2 = 66608
ids_info3 = 526478
ship_class = 3
nickname = ragnarok
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\ragnarok\ragnarok.cmp
material_library = ships\new\other\ragnarok\ragnarok.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\ragnarok.ini
pilot_mesh = generic_pilot
nanobot_limit = 178
shield_battery_limit = 178
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3575
fuse = intermed_damage_smallship02, 0.000000, 2338
fuse = intermed_damage_smallship03, 0.000000, 1925
max_bank_angle = 30
camera_offset = 19, 55
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34600
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 40000.000000, 40000.000000, 34000.000000
rotation_inertia = 8000.000000, 8000.000000, 900.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04

[Ship]
ids_name = 237014
ids_info = 66524
ids_info1 = 66525
ids_info2 = 66608
ids_info3 = 66526
ship_class = 2
nickname = bw_freighter_red
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\BW_FREIGHTER_NEW\Red_Hessian_BWFR\Red_Hessian_BWFR.cmp
material_library = ships\BW_FREIGHTER_NEW\Red_Hessian_BWFR\Red_Hessian_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 300.000000
linear_drag = 1.000000
hold_size = 700
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 10, 44
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_4, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534043
ids_info = 526496
ids_info1 = 526497
ids_info2 = 66608
ids_info3 = 526498
nickname = Hunter_kvazir
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\kvazir.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\AOG\kvazir.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 43.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
hit_pts = 36900
hold_size = 90
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 6
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534056
ids_info = 526507
ids_info1 = 526508
ids_info2 = 66608
ids_info3 = 526509
ship_class = 2
nickname = hunters_trade01
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\hunters_trade01.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunters_trade01.ini
pilot_mesh = generic_pilot
nanobot_limit = 440
shield_battery_limit = 440
mass = 500.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
hit_pts = 105000
max_bank_angle = 15
camera_offset = 25, 152
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 26000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534048
ids_info = 526499
ids_info1 = 526502
ids_info2 = 66608
ids_info3 = 526501
ship_class = 2
nickname = hunters_trade02
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\hunters_trade02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunters_trade02.ini
pilot_mesh = generic_pilot
nanobot_limit = 500
shield_battery_limit = 500
mass = 500.000000
linear_drag = 1.000000
hold_size = 4500
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
hit_pts = 120000
max_bank_angle = 15
camera_offset = 25, 255
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534050
ids_info = 526503
ids_info1 = 526504
ids_info2 = 66608
ids_info3 = 526505
nickname = Hunter_evr
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\Hunter_evr.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 45.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 34900
hold_size = 100
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6420
fuse = intermed_damage_smallship02, 0.000000, 4280
fuse = intermed_damage_smallship03, 0.000000, 2140
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8300.000000, 8300.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03

[Ship]
ids_name = 534058
ids_info = 526511
ids_info1 = 526512
ids_info2 = 66608
ids_info3 = 526513
nickname = Hunters_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\Hunters_fighter.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 45.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 34900
hold_size = 80
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6420
fuse = intermed_damage_smallship02, 0.000000, 4280
fuse = intermed_damage_smallship03, 0.000000, 2140
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 40000.000000, 40000.000000, 35000.000000
rotation_inertia = 7800.000000, 7800.000000, 1000.000000
nudge_force = 35000.000000
strafe_force = 25000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534060
ids_info = 526515
ids_info1 = 526516
ids_info2 = 66608
ids_info3 = 526517
nickname = Hunters_scout
ship_class = 8
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\hunters_scout.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunters_scout.ini
max_bank_angle = 30
camera_offset = 8.929000, 28.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 59
shield_battery_limit = 59
hit_pts = 8800
hold_size = 50
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1000
fuse = intermed_damage_smallship03, 0.000000, 800
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_7, HpShield01
linear_drag = 1
mass = 140
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 10000.000000, 10000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534066
ids_info = 526519
ids_info1 = 526520
ids_info2 = 66608
ids_info3 = 526521
ship_class = 3
nickname = shadow2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_UVvhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\Alies\shadow2.cmp
material_library = SHIPS\Alies\shadow2.mat
material_library = FX\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
nanobot_limit = 185
shield_battery_limit = 185
mass = 180.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4050
fuse = intermed_damage_smallship02, 0.000000, 3025
fuse = intermed_damage_smallship03, 0.000000, 2050
max_bank_angle = 15
camera_offset = 10, 36
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35400
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8000.000000, 8000.000000, 8000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 40
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534069
ids_info = 526524
ids_info1 = 526525
ids_info2 = 66608
ids_info3 = 526526
ship_class = 3
nickname = sword_of_vengeance
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_UVvhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\other\sword_of_vengeance\sword_of_vengeance.cmp
material_library = SHIPS\new\other\sword_of_vengeance\sword_of_vengeance.mat
material_library = FX\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\sword_of_vengeance.ini
nanobot_limit = 178
shield_battery_limit = 178
mass = 180.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3050
fuse = intermed_damage_smallship02, 0.000000, 2025
fuse = intermed_damage_smallship03, 0.000000, 1550
max_bank_angle = 15
camera_offset = 10, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34500
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 40
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534076
ids_info = 526529
ids_info1 = 526530
ids_info2 = 66608
ids_info3 = 526531
ship_class = 4
nickname = Hyperion
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\Hyperion.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\Hyperion.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 30, 173
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1600
shield_battery_limit = 900
hold_size = 750
hit_pts = 800000
cockpit = cockpits\Hyperion.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = pi_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534077
ids_info = 526533
ids_info1 = 526534
ids_info2 = 66608
ids_info3 = 526535
ship_class = 0
nickname = Basilisk
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 45
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 6, 30
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 100
shield_battery_limit = 100
hit_pts = 12500
DA_archetype = ships\new\other\Basilisk.cmp
material_library = ships\new\other\Basilisk.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534078
ids_info = 526536
ids_info1 = 526537
ids_info2 = 66608
ids_info3 = 526538
ship_class = 0
nickname = shadowblade
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 45
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 6, 30
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 99
shield_battery_limit = 99
hit_pts = 12000
DA_archetype = ships\new\other\shadowblade.cmp
material_library = ships\new\other\shadowblade.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 534079
ids_info = 526539
ids_info1 = 526540
ids_info2 = 66608
ids_info3 = 526541
ship_class = 0
nickname = lance
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 45
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 6, 28
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 101
shield_battery_limit = 101
hit_pts = 13500
DA_archetype = ships\new\other\lance.cmp
material_library = ships\new\other\lance.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 534080
ids_info = 526542
ids_info1 = 526543
ids_info2 = 66608
ids_info3 = 526544
ship_class = 2
nickname = taxi
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 500
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 1000
fuse = intermed_damage_smallship03, 0.000000, 800
max_bank_angle = 35
camera_offset = 6, 45
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 150
shield_battery_limit = 150
hit_pts = 18000
DA_archetype = ships\new\other\taxi.cmp
material_library = ships\new\other\taxi.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02

[Ship]
ids_name = 534081
ids_info = 526545
ids_info1 = 526546
ids_info2 = 66608
ids_info3 = 526547
ship_class = 0
nickname = corncob
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 6, 28
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 105
shield_battery_limit = 105
hit_pts = 18000
DA_archetype = ships\new\other\corncob.cmp
material_library = ships\new\other\corncob.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534086
ids_info = 526549
ids_info1 = 526550
ids_info2 = 66608 
ids_info3 = 526551
ship_class = 3
nickname = monkeys_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\monkeys_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 183
shield_battery_limit = 183
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3575
fuse = intermed_damage_smallship02, 0.000000, 2338
fuse = intermed_damage_smallship03, 0.000000, 1925
max_bank_angle = 30
camera_offset = 10, 59
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35700
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534087
ids_info = 526552
ids_info1 = 526553
ids_info2 = 66608 
ids_info3 = 526554
ship_class = 3
nickname = monkeys_elite2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite2.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3675
fuse = intermed_damage_smallship02, 0.000000, 2538
fuse = intermed_damage_smallship03, 0.000000, 2025
max_bank_angle = 30
camera_offset = 9, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534088
ids_info = 526555
ids_info1 = 526556
ids_info2 = 66608 
ids_info3 = 526557
ship_class = 1
nickname = monkeys_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
pilot_mesh = generic_pilot
nanobot_limit = 145
shield_battery_limit = 145
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1300
max_bank_angle = 30
camera_offset = 9, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534089
ids_info = 526558
ids_info1 = 526559
ids_info2 = 66608 
ids_info3 = 526560
ship_class = 0
nickname = monkeys_light_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_light_fighter.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\monkeys_light_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 105
shield_battery_limit = 105
mass = 150.000000
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1300
max_bank_angle = 30
camera_offset = 9, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534097
ids_info = 526561
ids_info1 = 526562
ids_info2 = 66608 
ids_info3 = 526563
ship_class = 8
nickname = monkeys_scout
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_scout.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\monkeys_light_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 48
shield_battery_limit = 48
mass = 150.000000
hold_size = 40
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1500
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 9, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534114
ids_info = 526567
ids_info1 = 526568
ids_info2 = 66608
ids_info3 = 526569
ship_class = 4
nickname = monkeys_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 40, 240
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 860
shield_battery_limit = 830
hold_size = 650
hit_pts = 400000
cockpit = cockpits\monkeys_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 11
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534115
ids_info = 526570
ids_info1 = 526571
ids_info2 = 66608
ids_info3 = 526572
ship_class = 7
nickname = monkeys_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\monkeys_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\monkeys_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 60, 500
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 3930000
nanobot_limit = 4490
shield_battery_limit = 3890
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534124
ids_info = 526573
ids_info1 = 526574
ids_info2 = 66608 
ids_info3 = 526575
ship_class = 0
nickname = monkeys_light_fighter2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_light_fighter2.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\monkeys_light_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 115
shield_battery_limit = 115
mass = 150.000000
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1300
max_bank_angle = 30
camera_offset = 8, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 16000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534125
ids_info = 526576
ids_info1 = 526577
ids_info2 = 66608 
ids_info3 = 526578
ship_class = 3
nickname = monkeys_elite3
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_elite3.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\monkeys_elite3.ini
pilot_mesh = generic_pilot
nanobot_limit = 178
shield_battery_limit = 178
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3700
fuse = intermed_damage_smallship02, 0.000000, 2550
fuse = intermed_damage_smallship03, 0.000000, 2050
max_bank_angle = 30
camera_offset = 12, 58
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34800
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534126
ids_info = 526579
ids_info1 = 526580
ids_info2 = 66608 
ids_info3 = 526581
ship_class = 1
nickname = monkeys_fighter2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter2.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\monkeys_elite3.ini
pilot_mesh = generic_pilot
nanobot_limit = 147
shield_battery_limit = 147
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1300
max_bank_angle = 30
camera_offset = 11, 59
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23400
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534127
ids_info = 526582
ids_info1 = 526583
ids_info2 = 66608 
ids_info3 = 526584
ship_class = 2
nickname = robots_trade
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\trade\robots_trade.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\x_trade.ini
pilot_mesh = generic_pilot
nanobot_limit = 230
shield_battery_limit = 230
mass = 300.000000
linear_drag = 1.000000
hold_size = 2800
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8500
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
hit_pts = 45000
max_bank_angle = 15
camera_offset = 9, 53
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 32000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534128
ids_info = 526585
ids_info1 = 526586
ids_info2 = 66608 
ids_info3 = 526587
ship_class = 3
nickname = robots_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_elite.cmp
material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\robots_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 181
shield_battery_limit = 181
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3700
fuse = intermed_damage_smallship02, 0.000000, 2550
fuse = intermed_damage_smallship03, 0.000000, 2050
max_bank_angle = 30
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02

[Ship]
ids_name = 534129
ids_info = 526588
ids_info1 = 526589
ids_info2 = 66608 
ids_info3 = 526590
ship_class = 1
nickname = robots_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_fighter.cmp
material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\robots_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 146
shield_battery_limit = 146
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3700
fuse = intermed_damage_smallship02, 0.000000, 2550
fuse = intermed_damage_smallship03, 0.000000, 2050
max_bank_angle = 30
camera_offset = 12, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23100
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534130
ids_info = 526591
ids_info1 = 526592
ids_info2 = 66608 
ids_info3 = 526593
ship_class = 0
nickname = robots_scout
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_scout.cmp
material_library = ships\new\X3_terran_conflict_ships\Xenon\fighter\robots_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\robots_scout.ini
pilot_mesh = generic_pilot
nanobot_limit = 105
shield_battery_limit = 105
mass = 150.000000
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3700
fuse = intermed_damage_smallship02, 0.000000, 2550
fuse = intermed_damage_smallship03, 0.000000, 2050
max_bank_angle = 30
camera_offset = 12, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534141
ids_info = 526596
ids_info1 = 526597
ids_info2 = 66608
ids_info3 = 526598
ship_class = 4
nickname = robots_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Teladi\capital\robots_Korshun.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 30, 205
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 650
shield_battery_limit = 820
hold_size = 650
hit_pts = 590000
cockpit = cockpits\monkeys_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534142
ids_info = 526599
ids_info1 = 526600
ids_info2 = 66608
ids_info3 = 526601
ship_class = 5
nickname = robots_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 520
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1100
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2200000
nanobot_limit = 2100
shield_battery_limit = 2100
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534144
ids_info = 526602
ids_info1 = 526603
ids_info2 = 66608
ids_info3 = 526604
ship_class = 7
nickname = robots_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Teladi\capital\robots_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\monkeys_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 270
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 4600000
nanobot_limit = 3700
shield_battery_limit = 3700
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534166
ids_info1 = 526605
ship_class = 3
nickname = street_ship
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\Unknown.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\street_ship.ini
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2500
max_bank_angle = 30
camera_offset = 9, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 42000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, HpNew04, HpNew05, HpNew06
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew06

[Ship]
ids_name = 534171
ids_info = 526607
ids_info1 = 526608
ids_info2 = 66608
ids_info3 = 526609
ship_class = 3
nickname = orden_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\orden_elite.cmp
material_library = ships\new\X3_terran_conflict_ships\Teladi\fighter\monkeys_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\orden_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3050
fuse = intermed_damage_smallship02, 0.000000, 2225
fuse = intermed_damage_smallship03, 0.000000, 1550
max_bank_angle = 30
camera_offset = 12, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = or_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534175
ids_info = 526615
ids_info1 = 526616
ids_info2 = 66608
ids_info3 = 526617
ship_class = 3
nickname = T-300
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\T-300\T-300.cmp
material_library = ships\new\other\T-300\T-300.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\T-300.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 150
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 30
camera_offset = 13, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534177
ids_info = 526618
ids_info1 = 526619
ids_info2 = 66608
ids_info3 = 526620
nickname = panther
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\bsg\panther\panther.cmp
material_library = SHIPS\new\bsg\panther\panther.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 43.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 168
shield_battery_limit = 168
hit_pts = 32000
hold_size = 100
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6420
fuse = intermed_damage_smallship02, 0.000000, 4280
fuse = intermed_damage_smallship03, 0.000000, 2140
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02

[Ship]
ids_name = 534178
ids_info = 526621
ids_info1 = 526622
ids_info2 = 66608
ids_info3 = 526623
nickname = vipermk2
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\bsg\vipermk2\vipermk2.cmp
material_library = SHIPS\new\bsg\vipermk2\vipermk2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 43.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 175
shield_battery_limit = 175
hit_pts = 34000
hold_size = 100
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6420
fuse = intermed_damage_smallship02, 0.000000, 4280
fuse = intermed_damage_smallship03, 0.000000, 2140
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534190
ids_info = 526626
ids_info1 = 526627
ids_info2 = 66608
ids_info3 = 526628
nickname = hatakfighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\stargate\hatakfighter\hatakfighter.cmp
material_library = SHIPS\new\stargate\hatakfighter\hatak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 43.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 172
shield_battery_limit = 172
hit_pts = 34000
hold_size = 130
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6420
fuse = intermed_damage_smallship02, 0.000000, 4280
fuse = intermed_damage_smallship03, 0.000000, 2140
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03

[Ship]
ids_name = 534191
ids_info = 526629
ids_info1 = 526630
ids_info2 = 66608
ids_info3 = 526631
ship_class = 7
nickname = GoauldFlagship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\stargate\GoauldFlagship\GoauldFlagship.cmp
material_library = SHIPS\new\stargate\GoauldFlagship\GoauldFlagship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 80, 505
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1700
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4350000
nanobot_limit = 4300
shield_battery_limit = 3700
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534192
ids_info = 526632
ids_info1 = 526633
ids_info2 = 66608
ids_info3 = 526634
ship_class = 5
nickname = hatak
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\stargate\hatak\hatak.cmp
material_library = SHIPS\new\stargate\hatakfighter\hatak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS4.ini
pilot_mesh = generic_pilot
camera_offset = 165, 565
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3000
shield_battery_limit = 2300
linear_drag = 1.000000
mass = 700.000000
hold_size = 1200
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 2300000
strafe_power_usage = 1
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534193
ids_info = 526635
ids_info1 = 526636
ids_info2 = 66608
ids_info3 = 526637
ship_class = 2
nickname = teltak
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = SHIPS\new\stargate\teltak\teltak.cmp
material_library = SHIPS\new\stargate\teltak\teltak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunter_trade.ini
pilot_mesh = generic_pilot
nanobot_limit = 260
shield_battery_limit = 260
mass = 300.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 100
max_bank_angle = 15
camera_offset = 15, 75
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 48000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06

[Ship]
ids_name = 534220
ids_info = 526639
ids_info1 = 526640
ids_info2 = 66608
ids_info3 = 526641
ship_class = 7
nickname = outcast_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\phobos.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\phobos.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 140, 780
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1700
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4025000
nanobot_limit = 4325
shield_battery_limit = 3650
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534220
ids_info = 526639
ids_info1 = 526640
ids_info2 = 66608
ids_info3 = 526641
ship_class = 7
nickname = npc_outcast_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\phobos.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\phobos.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 90, 680
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1700
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4025000
nanobot_limit = 4325
shield_battery_limit = 3650
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534221
ids_info = 526642
ids_info1 = 526643
ids_info2 = 66608
ids_info3 = 526644
ship_class = 4
nickname = outcast_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\gunboat.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 33, 185
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 834
shield_battery_limit = 830
hold_size = 500
hit_pts = 414000
cockpit = cockpits\new\outcast_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 15
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534222
ids_info = 526645
ids_info1 = 526646
ids_info2 = 66608
ids_info3 = 526647
ship_class = 5
nickname = outcast_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 395
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1200
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1697000
nanobot_limit = 2810
shield_battery_limit = 2250
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534222
ids_info = 526645
ids_info1 = 526646
ids_info2 = 66608
ids_info3 = 526647
ship_class = 5
nickname = npc_outcast_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 395
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1200
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1697000
nanobot_limit = 2810
shield_battery_limit = 2250
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534237
ids_info = 526649
ids_info1 = 526650
ids_info2 = 66608
ids_info3 = 526651
ship_class = 5
nickname = Xaak_cruiser2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_cruiser2.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\Xaak_destroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xaak_cruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 80, 320
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1200
hit_pts = 1500000
nanobot_limit = 2300
shield_battery_limit = 2300
explosion_arch = explosion_battleship_purple
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534238
ids_info = 526652
ids_info1 = 526653
ids_info2 = 66608
ids_info3 = 526654
ship_class = 2
nickname = mercury_heavy2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\mercury_heavy2.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\mercury_heavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 430
shield_battery_limit = 430
mass = 300.000000
linear_drag = 1.000000
hold_size = 3600
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4500
hit_pts = 100000
max_bank_angle = 15
camera_offset = 25, 140
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534247
ids_info = 526656
ids_info1 = 526657
ids_info2 = 66608
ids_info3 = 526658
ship_class = 3
nickname = Xaak_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 100
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 4000
fuse = intermed_damage_smallship03, 0.000000, 3500
max_bank_angle = 35
camera_offset = 12, 48
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35000
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak_elite\Xaak_elite.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 30000.000000, 30000.000000, 35000.000000
rotation_inertia = 8000.000000, 8000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01  
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02

[Ship]
ids_name = 534248
ids_info = 526659
ids_info1 = 526660
ids_info2 = 66608
ids_info3 = 526661
ship_class = 1
nickname = Pteranodon
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 90
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3500
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 35
camera_offset = 10, 48
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 150
shield_battery_limit = 150
hit_pts = 25000
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\Pteranodon\Pteranodon.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01  
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534249
ids_info = 526662
ids_info1 = 526663
ids_info2 = 66608
ids_info3 = 526664
ship_class = 0
nickname = archeopteryx
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 80
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 10, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 120
shield_battery_limit = 120
hit_pts = 15000
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\archeopteryx\archeopteryx.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_fighter_shield_special_9, HpShield01 
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534250
ids_info = 526665
ids_info1 = 526666
ids_info2 = 66608
ids_info3 = 526667
ship_class = 7
nickname = Karnotavr
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Karnotavr\Karnotavr.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Karnotavr.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 95, 630
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1800
explosion_arch = explosion_battleship_purple
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4040000
nanobot_limit = 4340
shield_battery_limit = 3770
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 22000000000.000000, 22000000000.000000, 2200000000.000000
rotation_inertia = 800000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534251
ids_info = 526668
ids_info1 = 526669
ids_info2 = 66608
ids_info3 = 526670
ship_class = 5
nickname = Megaxila
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Megaxila\Megaxila.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Megaxila.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 60, 330
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1400
hit_pts = 1300000
nanobot_limit = 2500
shield_battery_limit = 2500
explosion_arch = explosion_battleship_purple
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534258
ids_info = 526671
ids_info1 = 526672
ids_info2 = 66608
ids_info3 = 526673
ship_class = 4
nickname = Oviraptor
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\Oviraptor\Oviraptor.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 35, 150
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 850
shield_battery_limit = 850
hold_size = 850
hit_pts = 420000
cockpit = cockpits\discovery\li_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534262
ids_info = 526674
ids_info1 = 526675
ids_info2 = 66608
ids_info3 = 526676
ship_class = 4
nickname = Stormbringer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Other\Stormbringer.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 20
camera_offset = 35, 150
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 820
shield_battery_limit = 820
hold_size = 800
hit_pts = 405000
cockpit = cockpits\new\Stormbringer.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534263
ids_info = 526677
ids_info1 = 526678
ids_info2 = 66608
ids_info3 = 526679
ship_class = 5
nickname = retaliation
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\other\retaliation\retaliation.cmp
material_library = ships\new\other\retaliation\retaliation.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\retaliation.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 95, 430
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
hit_pts = 1300000
nanobot_limit = 2500
shield_battery_limit = 2500
explosion_arch = explosion_battleship_yellow
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo05
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534264
ids_info = 526680
ids_info1 = 526681
ids_info2 = 66608
ids_info3 = 526682
ship_class = 7
nickname = wolverine
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\other\wolverine\wolverine.cmp
material_library = ships\new\other\wolverine\wolverine.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\wolverine.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 410
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4090000
nanobot_limit = 4340
shield_battery_limit = 3770
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo07
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534284
ids_info = 526683
ids_info1 = 526684
ids_info2 = 66608
ids_info3 = 526685
ship_class = 2
nickname = xaak_freighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
mass = 300.000000
hold_size = 2600
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 3500
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 430
shield_battery_limit = 430
hit_pts = 90000
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\trade\xaak_freighter.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_fighter\xaak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunter_trade.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534286
ids_info = 526687
ids_info1 = 526688
ids_info2 = 66608
ids_info3 = 526689
ship_class = 3
nickname = gladius
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
LODranges = 0, 9000
type = FIGHTER
DA_archetype = Ships\new\pirates\gladius.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1500
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 11, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534287
ids_info = 526690
ids_info1 = 526691
ids_info2 = 66608
ids_info3 = 526692
ship_class = 6
nickname = BOUNTY_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BOUNTY_HUNTER\BOUNTY_bomber.cmp
material_library = ships\new\BOUNTY_HUNTER\BOUNTY_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 14, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 58500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 534291
ids_info = 526695
ids_info1 = 526696
ids_info2 = 66608
ids_info3 = 526697
ship_class = 2
nickname = Eclipse_trade
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\Eclipse_trade.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunter_trade.ini
pilot_mesh = generic_pilot
nanobot_limit = 220
shield_battery_limit = 220
mass = 300.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3500
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 15
camera_offset = 11, 74
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 45000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 16000.000000, 16000.000000, 16000.000000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_3, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534292
ids_info1 = 526699
ship_class = 3
nickname = a_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\a_fighter.cmp
material_library = ships\new\private\a_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2500
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 43500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 534295
ids_info1 = 526702
ship_class = 2
nickname = TAV
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\TAV.cmp
material_library = ships\new\private\TAV.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\TAV.ini
pilot_mesh = generic_pilot
nanobot_limit = 850
shield_battery_limit = 800
mass = 500.000000
linear_drag = 1.000000
hold_size = 6000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 9000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
hit_pts = 250000
max_bank_angle = 15
camera_offset = 30, 220
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 28000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534298
ids_info = 526704
ids_info1 = 526705
ids_info2 = 66608
ids_info3 = 526706
ship_class = 11
nickname = SW_gunboat1
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\other\Starwars\SW_GB1.cmp
material_library = ships\new\other\Starwars\SW_GB.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 290
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 750
shield_battery_limit = 800
hold_size = 700
hit_pts = 350000
cockpit = cockpits\monkeys_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 125000000.000000, 125000000.000000, 140000000.000000
rotation_inertia = 23500000.000000, 23500000.000000, 23500000.000000
nudge_force = 35000.000000
strafe_force = 25000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 11
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 534303
ids_info = 526707
ids_info1 = 526708
ids_info2 = 66608
ids_info3 = 526709
nickname = argon_elite
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\argon_elite.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 45.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35100
hold_size = 90
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4000
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8300.000000, 8300.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534304
ids_info = 528428 ;527601 
ids_info1 = 526711
ids_info2 = 66608
ids_info3 = 528430 ;527602 
ship_class = 7
nickname = venator
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\venator.cmp
material_library = ships\new\private\venator.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 230, 890
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534304
ids_info = 527601 
ids_info1 = 526711
ids_info2 = 66608
ids_info3 = 527602 
ship_class = 7
nickname = npc_venator
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\venator.cmp
material_library = ships\new\private\venator.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 250, 1000
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5000000
nanobot_limit = 5000
shield_battery_limit = 5000
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30, HpWeapon31, HpWeapon32, HpWeapon33, HpWeapon34, HpWeapon35, HpWeapon36, HpWeapon37, HpWeapon38, HpWeapon39, HpWeapon40, HpWeapon41, HpWeapon42, HpWeapon43
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534309
ids_info = 526713
ids_info1 = 526714
ids_info2 = 66608
ids_info3 = 526715
ship_class = 6
nickname = Corsair_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\pirates\Corsair_bomber.cmp
material_library = ships\new\pirates\Corsair_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 320
shield_battery_limit = 320
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 14, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 56500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 534309
ids_info = 526713
ids_info1 = 526714
ids_info2 = 66608
ids_info3 = 526715
ship_class = 6
nickname = Corsair_bomber_red
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\pirates\Corsair_bomber_red.cmp
material_library = ships\new\pirates\Corsair_bomber_red.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 320
shield_battery_limit = 320
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 14, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 56500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 534309
ids_info = 526713
ids_info1 = 526714
ids_info2 = 66608
ids_info3 = 526715
ship_class = 6
nickname = Corsair_bomber_green
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\pirates\Corsair_bomber_green.cmp
material_library = ships\new\pirates\Corsair_bomber_green.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 320
shield_battery_limit = 320
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 14, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 56500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 534311
ids_info = 526716
ids_info1 = 526717
ids_info2 = 66608 
ids_info3 = 526718
ship_class = 3
nickname = argon_nova
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\argon_nova.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 145
shield_battery_limit = 145
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 8, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534311
ids_info = 526716
ids_info1 = 526717
ids_info2 = 66608 
ids_info3 = 526718
ship_class = 3
nickname = argon_nova_orange
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\argon_nova_orange.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\argon_nova_orange.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 145
shield_battery_limit = 145
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 8, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534330
ids_info = 526719
ids_info1 = 526720
ids_info2 = 66608
ids_info3 = 526721
ship_class = 10
nickname = rh_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\RHEINLAND\rh_battlecruiser\rh_battlecruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1300
pilot_mesh = generic_pilot
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
camera_offset = 90, 300
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2900
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2350000
max_bank_angle = 14
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534331
ids_info = 526722
ids_info1 = 526723
ids_info2 = 66608
ids_info3 = 526724
ship_class = 10
nickname = rh_battlecruiser02
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\RHEINLAND\rh_battlecruiser02\rh_battlecruiser02.cmp
material_library = ships\RHEINLAND\rh_battlecruiser02\rh_battlecruiser02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1300
pilot_mesh = generic_pilot
cockpit = cockpits\discovery\rh_battleship.ini
camera_offset = 140, 370
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3000
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2350000
max_bank_angle = 14
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret09
hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534332
ids_info = 526725
ids_info1 = 526726
ids_info2 = 66608
ids_info3 = 526727
ship_class = 6
nickname = rh_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\RHEINLAND\rh_bomber\fafnir.cmp
material_library = ships\RHEINLAND\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 16, 50
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 534333
ids_info = 526728
ids_info1 = 526729
ids_info2 = 66608
ids_info3 = 526730
ship_class = 1
nickname = rh_eliteN
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_eliteN\rh_eliteN.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
linear_drag = 1.000000
hold_size = 75
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 1500
fuse = intermed_damage_smallship02, 0.000000, 800
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534337
ids_info = 526731
ids_info1 = 526732
ids_info2 = 66608
ids_info3 = 526733
nickname = li_battlecruiser
ship_class = 10
type = FREIGHTER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
DA_archetype = ships\LIBERTY\li_battlecruiser\li_battlecruiser.cmp
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
max_bank_angle = 15
camera_offset = 100, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 3000
shield_battery_limit = 2500
hit_pts = 2450000
hold_size = 1200
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 7
shield_link = bigship_shield_300m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret15
hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_10, HpShield01
linear_drag = 1.000000
mass = 700.000000
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534338
ids_info = 526734
ids_info1 = 526735
ids_info2 = 66608
ids_info3 = 526736
ship_class = 4
nickname = li_gunboat2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\LIBERTY\li_gunboat\li_gunboat.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\rh_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 36, 146
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 450
nanobot_limit = 869
shield_battery_limit = 800
hit_pts = 469000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534339
ids_info = 526737
ids_info1 = 526738
ids_info2 = 66608
ids_info3 = 526739
ship_class = 7
nickname = li_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\liberty\li_battleship\li_battleship.cmp
material_library = ships\liberty\li_battleship\li_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 150, 515
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 3790000
nanobot_limit = 4280
shield_battery_limit = 3700
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534346
ids_info = 526741
ids_info1 = 526742
ids_info2 = 66608
ids_info3 = 526743
ship_class = 10
nickname = hu_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1500
pilot_mesh = generic_pilot
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
camera_offset = 100, 390
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2700
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2000000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret15
hp_type = hp_turret_special_9, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret16, HpTurret17
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534347
ids_info = 526744
ids_info1 = 526745
ids_info2 = 66608
ids_info3 = 526746
ship_class = 10
nickname = hu_battlecruiser2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser2.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1600
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 130, 440
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2600
shield_battery_limit = 2300
linear_drag = 1.000000
mass = 700.000000
hit_pts = 1900000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_9, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret28
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534348
ids_info = 526747
ids_info1 = 526748
ids_info2 = 66608
ids_info3 = 526749
ship_class = 10
nickname = hu_battlecruiser3
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1800
pilot_mesh = generic_pilot
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
camera_offset = 100, 390
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3000
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2500000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_turret_special_9, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret14, HpTurret15
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534351
ids_info = 526750
ids_info1 = 526751
ids_info2 = 66608 
ids_info3 = 526752
ship_class = 5
nickname = hu_aegir
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
camera_offset = 90, 325
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3450
shield_battery_limit = 2450
linear_drag = 1.000000
mass = 700.000000
hold_size = 1200
explosion_arch = li_dreadnought_explosion
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 2840000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
max_bank_angle = 20
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534352
ids_info = 526753
ids_info1 = 526754
ids_info2 = 66608
ids_info3 = 526755
ship_class = 4
nickname = hu_satyr
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\satyr.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\hunters_battlecruiser3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 20
camera_offset = 30, 180
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 865
shield_battery_limit = 865
hold_size = 700
hit_pts = 435000
cockpit = cockpits\monkeys_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534353
ids_info = 526756
ids_info1 = 526757
ids_info2 = 66608
ids_info3 = 526758
ship_class = 7
nickname = hu_odin
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\odin.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_odin.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 120, 520
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2390000
nanobot_limit = 3560
shield_battery_limit = 4030
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534354
ids_info = 526759
ids_info1 = 526760
ids_info2 = 66608
ids_info3 = 526761
nickname = argon_elite2
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\argon_elite2.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunter.ini
max_bank_angle = 30
camera_offset = 10.929000, 38.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35200
hold_size = 80
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4000
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8200.000000, 8200.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534355
ids_info = 526762
ids_info1 = 526763
ids_info2 = 66608
ids_info3 = 526764
ship_class = 6
nickname = cv_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\CIVILIAN\CV_BOMBER\CV_BOMBER.cmp
material_library = ships\CIVILIAN\CV_BOMBER\CV_BOMBER.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 15, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 536792
ids_info1 = 528216
ship_class = 6
nickname = unknownship
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\unknownship\unknownship.cmp
material_library = ships\new\other\unknownship\unknownship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\T-300.ini
pilot_mesh = generic_pilot
nanobot_limit = 300
shield_battery_limit = 300
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5000
fuse = intermed_damage_smallship02, 0.000000, 4000
fuse = intermed_damage_smallship03, 0.000000, 3500
max_bank_angle = 30
camera_offset = 13, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 80000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000.000000, 60000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo03

[Ship]
ids_name = 534367
ids_info = 526771
ids_info1 = 526772
ids_info2 = 66608
ids_info3 = 526773
ship_class = 7
nickname = amazon_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Starwars\amazon_battleship.cmp
material_library = ships\new\other\Starwars\amazon_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 125, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1700
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4080000
nanobot_limit = 4380
shield_battery_limit = 3700
explosion_arch = explosion_battleship_purple
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret15, HpTurret16, HpTurret18, HpTurret19
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534367
ids_info = 526771
ids_info1 = 526772
ids_info2 = 66608
ids_info3 = 526773
ship_class = 7
nickname = npc_amazon_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Starwars\amazon_battleship.cmp
material_library = ships\new\other\Starwars\amazon_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 125, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1700
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4180000
nanobot_limit = 4480
shield_battery_limit = 3800
explosion_arch = explosion_battleship_purple
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534368
ids_info = 526774
ids_info1 = 526775
ids_info2 = 66608 
ids_info3 = 526776
ship_class = 5
nickname = amazon_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Starwars\amazon_cruiser.cmp
material_library = ships\new\other\Starwars\amazon_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
camera_offset = 90, 315
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2770
shield_battery_limit = 2260
linear_drag = 1.000000
mass = 700.000000
hold_size = 1000
explosion_arch = li_dreadnought_explosion
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1660000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret20, HpTurret21
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534368
ids_info = 526774
ids_info1 = 526775
ids_info2 = 66608 
ids_info3 = 526776
ship_class = 5
nickname = npc_amazon_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Starwars\amazon_cruiser.cmp
material_library = ships\new\other\Starwars\amazon_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
camera_offset = 90, 300
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2770
shield_battery_limit = 2260
linear_drag = 1.000000
mass = 700.000000
hold_size = 1000
explosion_arch = li_dreadnought_explosion
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1660000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534360
ids_info1 = 526767
ship_class = 4
nickname = unknown_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\unknownship\gunboat.cmp
material_library = ships\new\other\unknownship\gunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 30, 173
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1000
shield_battery_limit = 1000
hold_size = 500
hit_pts = 600000
cockpit = cockpits\Hunter_centaur.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534384
ids_info = 526779
ids_info1 = 526780
ids_info2 = 66608
ids_info3 = 526781
ship_class = 2
nickname = cruise_liner_liberty
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\bsg\liner\cruise_liner_liberty.cmp
material_library = ships\new\bsg\liner\cruise_liner_liberty.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 400.000000
hold_size = 4000
nanobot_limit = 500
shield_battery_limit = 500
hit_pts = 100000
explosion_arch = li_dreadnought_explosion
cockpit = cockpits\new\cruise_liner.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 55, 426
camera_angular_acceleration = 0.015000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
linear_drag = 1.000000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02

[Ship]
ids_name = 534384
ids_info = 526779
ids_info1 = 526782
ids_info2 = 66608
ids_info3 = 526781
ship_class = 2
nickname = cruise_liner_bretonia
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\bsg\liner\cruise_liner_bretonia.cmp
material_library = ships\new\bsg\liner\cruise_liner_bretonia.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 400.000000
hold_size = 4000
nanobot_limit = 500
shield_battery_limit = 500
hit_pts = 100000
explosion_arch = li_dreadnought_explosion
cockpit = cockpits\new\cruise_liner.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 55, 426
camera_angular_acceleration = 0.015000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
linear_drag = 1.000000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02

[Ship]
ids_name = 534384
ids_info = 526779
ids_info1 = 526783
ids_info2 = 66608
ids_info3 = 526781
ship_class = 2
nickname = cruise_liner_kusari
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\bsg\liner\cruise_liner_kusari.cmp
material_library = ships\new\bsg\liner\cruise_liner_kusari.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 400.000000
hold_size = 4000
nanobot_limit = 500
shield_battery_limit = 500
hit_pts = 100000
explosion_arch = li_dreadnought_explosion
cockpit = cockpits\new\cruise_liner.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 55, 426
camera_angular_acceleration = 0.015000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
linear_drag = 1.000000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02

[Ship]
ids_name = 534384
ids_info = 526779
ids_info1 = 526784
ids_info2 = 66608
ids_info3 = 526781
ship_class = 2
nickname = cruise_liner_rheinland
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\bsg\liner\cruise_liner_rheinland.cmp
material_library = ships\new\bsg\liner\cruise_liner_rheinland.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 400.000000
hold_size = 4000
nanobot_limit = 500
shield_battery_limit = 500
hit_pts = 100000
explosion_arch = li_dreadnought_explosion
cockpit = cockpits\new\cruise_liner.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 55, 426
camera_angular_acceleration = 0.015000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
linear_drag = 1.000000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02

[Ship]
ids_name = 534390
ids_info = 526791
ids_info1 = 526786
ids_info2 = 66608
ids_info3 = 526792
ship_class = 3
nickname = camouflaging_eagle_blue
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\eagles\camouflaging_eagle_blue.cmp
material_library = ships\new\eagles\camouflaging_eagle_blue.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534390
ids_info = 526791
ids_info1 = 526786
ids_info2 = 66608
ids_info3 = 526792
ship_class = 3
nickname = camouflaging_eagle_green
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\eagles\camouflaging_eagle_green.cmp
material_library = ships\new\eagles\camouflaging_eagle_green.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534390
ids_info = 526791
ids_info1 = 526786
ids_info2 = 66608
ids_info3 = 526792
ship_class = 3
nickname = camouflaging_eagle_red
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\eagles\camouflaging_eagle_red.cmp
material_library = ships\new\eagles\camouflaging_eagle_red.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534393
ids_info = 526791
ids_info1 = 526788
ids_info2 = 66608
ids_info3 = 526792
ship_class = 3
nickname = fiery_eagle01
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\eagles\fiery_eagle01.cmp
material_library = ships\new\eagles\fiery_eagle01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534393
ids_info = 526791
ids_info1 = 526788
ids_info2 = 66608
ids_info3 = 526792
ship_class = 3
nickname = fiery_eagle02
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\eagles\fiery_eagle02.cmp
material_library = ships\new\eagles\fiery_eagle02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534394
ids_info = 526791
ids_info1 = 526789
ids_info2 = 66608
ids_info3 = 526792
ship_class = 3
nickname = scaly_eagle
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\eagles\scaly_eagle.cmp
material_library = ships\new\eagles\scaly_eagle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534397
ids_info = 526785
ids_info1 = 526790
ids_info2 = 66608
ids_info3 = 526787
ship_class = 3
nickname = purple_eagle
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\eagles\purple_eagle.cmp
material_library = ships\new\eagles\purple_eagle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 175
shield_battery_limit = 175
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3475
fuse = intermed_damage_smallship02, 0.000000, 2238
fuse = intermed_damage_smallship03, 0.000000, 1825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534397
ids_info = 526785
ids_info1 = 526790
ids_info2 = 66608
ids_info3 = 526787
ship_class = 3
nickname = ice_eagle
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\eagles\ice_eagle.cmp
material_library = ships\new\eagles\ice_eagle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 175
shield_battery_limit = 175
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3475
fuse = intermed_damage_smallship02, 0.000000, 2238
fuse = intermed_damage_smallship03, 0.000000, 1825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534397
ids_info = 526785
ids_info1 = 526790
ids_info2 = 66608
ids_info3 = 526787
ship_class = 3
nickname = green_eagle
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\eagles\green_eagle.cmp
material_library = ships\new\eagles\green_eagle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 175
shield_battery_limit = 175
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3475
fuse = intermed_damage_smallship02, 0.000000, 2238
fuse = intermed_damage_smallship03, 0.000000, 1825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534400
ids_info = 526793
ids_info1 = 526794
ids_info2 = 66608
ids_info3 = 526795
ship_class = 3
nickname = outcast_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BORDER_WORLD\outcast_elite.cmp
material_library = ships\new\BORDER_WORLD\outcast_elite.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 185
shield_battery_limit = 185
mass = 75.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 9, 30
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35400
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_vheavy_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534404
ids_info = 526796
ids_info1 = 526797
ids_info2 = 66608 
ids_info3 = 526798
ship_class = 10
nickname = minotaur
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\minotaur.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\minotaur.ini
pilot_mesh = generic_pilot
camera_offset = 100, 850
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3600
shield_battery_limit = 2600
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_battleship_yellow
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1500000000.000000, 1500000000.000000, 150000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 3050000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534405
ids_info = 526799
ids_info1 = 526800
ids_info2 = 66608
ids_info3 = 526801
ship_class = 7
nickname = corsair_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\corsair_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\phobos.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 680
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4030000
nanobot_limit = 4330
shield_battery_limit = 3650
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534405
ids_info = 526799
ids_info1 = 526800
ids_info2 = 66608
ids_info3 = 526801
ship_class = 7
nickname = npc_corsair_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\corsair_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\phobos.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 680
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4030000
nanobot_limit = 4330
shield_battery_limit = 3650
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534407
ids_info = 526802
ids_info1 = 526803
ids_info2 = 66608
ids_info3 = 526804
ship_class = 5
nickname = corsair_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\pirates\corsair_cruiser.cmp
material_library = ships\new\pirates\corsair_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 470
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1300
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1690000
nanobot_limit = 2800
shield_battery_limit = 2250
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 17
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534407
ids_info = 526802
ids_info1 = 526803
ids_info2 = 66608
ids_info3 = 526804
ship_class = 5
nickname = npc_corsair_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\pirates\corsair_cruiser.cmp
material_library = ships\new\pirates\corsair_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 470
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1300
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1690000
nanobot_limit = 2800
shield_battery_limit = 2250
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 17
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534417
ids_info = 526805
ids_info1 = 526806
ids_info2 = 66608
ids_info3 = 526807
ship_class = 4
nickname = corsair_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\pirates\corsair_gunboat.cmp
material_library = SHIPS\new\pirates\corsair_gunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 160
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 830
shield_battery_limit = 830
hold_size = 500
hit_pts = 412000
cockpit = cockpits\new\outcast_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534427
ids_info = 526808
ids_info1 = 526809
ids_info2 = 66608 
ids_info3 = 526810
ship_class = 0
nickname = fierce
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X2_The_Threat\fighters\fierce.cmp
material_library = ships\new\X2_The_Threat\fighters\fierce.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 11, 36
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534428
ids_info = 526811
ids_info1 = 526812
ids_info2 = 66608 
ids_info3 = 526813
ship_class = 3
nickname = fang
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X2_The_Threat\fighters\fang.cmp
material_library = ships\new\X2_The_Threat\fighters\fang.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 190
shield_battery_limit = 190
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 11, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534429
ids_info = 526814
ids_info1 = 526815
ids_info2 = 66608 
ids_info3 = 526816
ship_class = 2
nickname = argon_cargo
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X2_The_Threat\trade\argon_cargo.cmp
material_library = ships\new\X2_The_Threat\trade\argon_cargo.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunters_trade01.ini
pilot_mesh = generic_pilot
nanobot_limit = 550
shield_battery_limit = 550
mass = 200.000000
linear_drag = 1.000000
hold_size = 4500
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = argon_cargo_burning_fuse, 0.000000, 30000
hit_pts = 150000
max_bank_angle = 15
camera_offset = 30, 147
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05

[Ship]
ids_name = 534430
ids_info = 526817
ids_info1 = 526818
ids_info2 = 66608 
ids_info3 = 526819
ship_class = 1
nickname = formidable
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X2_The_Threat\fighters\formidable.cmp
material_library = ships\new\X2_The_Threat\fighters\formidable.mat
material_library = ships\new\X2_The_Threat\fighters\fang.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 140
shield_battery_limit = 140
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_2, HpNew04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04

[Ship]
ids_name = 534432
ids_info = 526820
ids_info1 = 526821
ids_info2 = 66608 
ids_info3 = 526822
ship_class = 4
nickname = x2_argon_centaur
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X2_The_Threat\capital\argon_centaur.cmp
material_library = ships\new\X2_The_Threat\capital\argon_centaur.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 36, 194
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 840
shield_battery_limit = 840
hold_size = 800
hit_pts = 415000
cockpit = cockpits\new\x2_argon_centaur.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_120m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534433
ids_info = 526823
ids_info1 = 526824
ids_info2 = 66608 
ids_info3 = 526825
ship_class = 7
nickname = argon_titanium
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X2_The_Threat\capital\argon_titanium.cmp
material_library = ships\new\X2_The_Threat\capital\argon_titanium.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 880
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = argon_titanium_burning_fuse, 0.000000, 400000
hit_pts = 4000000
nanobot_limit = 4300
shield_battery_limit = 3700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
hp_type = hp_turret_special_10, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret02, HpTurret03, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret17, HpTurret18
shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534434
ids_info = 526826
ids_info1 = 526827
ids_info2 = 66608 
ids_info3 = 526828
ship_class = 5
nickname = argon_colossus
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X2_The_Threat\capital\argon_colossus.cmp
material_library = ships\new\X2_The_Threat\capital\argon_colossus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 60, 450
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2900
shield_battery_limit = 2400
linear_drag = 1.000000
mass = 700.000000
hold_size = 1400
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1750000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret11, HpTurret12, HpTurret16, HpTurret17, HpTurret18, HpTurret21, HpTurret22
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534437
ids_info = 526829
ids_info1 = 526830
ids_info2 = 66608 
ids_info3 = 526831
ship_class = 0
nickname = MiG-7
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Russia\MiG-7.cmp
material_library = ships\new\other\Russia\MiG-7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 116
shield_battery_limit = 116
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 11, 36
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14400
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534438
ids_info = 526832
ids_info1 = 526833
ids_info2 = 66608 
ids_info3 = 526834
ship_class = 3
nickname = Su-17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Russia\Su-17.cmp
material_library = ships\new\other\Russia\Su-17.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 14, 50
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534439
ids_info = 526835
ids_info1 = 526836
ids_info2 = 66608 
ids_info3 = 526837
ship_class = 1
nickname = Su-10
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Russia\Su-10.cmp
material_library = ships\new\other\Russia\Su-10.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 143
shield_battery_limit = 143
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 21900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534440
ids_info = 526838
ids_info1 = 526839
ids_info2 = 66608 
ids_info3 = 526840
ship_class = 4
nickname = Lanchester
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\Lanchester.cmp
material_library = ships\new\other\Russia\Lanchester.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 38, 174
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 835
shield_battery_limit = 835
hold_size = 800
hit_pts = 410000
cockpit = cockpits\new\x2_argon_centaur.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_100m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534441
ids_info = 526841
ids_info1 = 526842
ids_info2 = 66608 
ids_info3 = 526843
ship_class = 7
nickname = Apophis
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\Apophis.cmp
material_library = ships\new\other\Russia\Apophis.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 740
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = argon_titanium_burning_fuse, 0.000000, 400000
hit_pts = 3800000
nanobot_limit = 4100
shield_battery_limit = 3600
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534441
ids_info = 526841
ids_info1 = 526842
ids_info2 = 66608 
ids_info3 = 526843
ship_class = 7
nickname = Apophis_npc
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\Apophis.cmp
material_library = ships\new\other\Russia\Apophis.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 720
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = argon_titanium_burning_fuse, 0.000000, 400000
hit_pts = 1800000
nanobot_limit = 2900
shield_battery_limit = 2900
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534442
ids_info = 526844
ids_info1 = 526845
ids_info2 = 66608 
ids_info3 = 526846
ship_class = 5
nickname = Iskander
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\Iskander.cmp
material_library = ships\new\other\Russia\Iskander.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 150, 520
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3000
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1400
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1850000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret20
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534442
ids_info = 526844
ids_info1 = 526845
ids_info2 = 66608 
ids_info3 = 526846
ship_class = 5
nickname = Iskander_npc
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\Iskander.cmp
material_library = ships\new\other\Russia\Iskander.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
camera_offset = 150, 520
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3000
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1400
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1850000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534443
ids_info = 526847
ids_info1 = 526848
ids_info2 = 66608 
ids_info3 = 526849
ship_class = 6
nickname = Su-24
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Russia\Su-24.cmp
material_library = ships\new\other\Russia\Su-24.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 340
shield_battery_limit = 340
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 20, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 534446
ids_info = 526850
ids_info1 = 526851
ids_info2 = 66608 
ids_info3 = 526852
ship_class = 0
nickname = coalition_light_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Russia\coalition_light_fighter.cmp
material_library = ships\new\other\Russia\coalition_light_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 119
shield_battery_limit = 119
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 11, 36
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15700
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534447
ids_info = 526853
ids_info1 = 526854
ids_info2 = 66608 
ids_info3 = 526855
ship_class = 1
nickname = coalition_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Russia\coalition_heavy_fighter.cmp
material_library = ships\new\other\Russia\coalition_heavy_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 146
shield_battery_limit = 146
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 11, 36
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534448
ids_info = 526856
ids_info1 = 526857
ids_info2 = 66608 
ids_info3 = 526858
ship_class = 3
nickname = coalition_superheavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Russia\coalition_superheavy_fighter.cmp
material_library = ships\new\other\Russia\coalition_superheavy_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 183
shield_battery_limit = 183
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 16, 37
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35300
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534450
ids_info = 526859
ids_info1 = 526860
ids_info2 = 66608 
ids_info3 = 526861
ship_class = 7
nickname = coalition_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\coalition_battleship.cmp
material_library = ships\new\other\Russia\coalition_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 713
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1800
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
hit_pts = 4200000
nanobot_limit = 4500
shield_battery_limit = 3800
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret21, HpTurret22, HpTurret23, HpTurret26, HpTurret27
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534451
ids_info = 526862
ids_info1 = 526863
ids_info2 = 66608 
ids_info3 = 526864
ship_class = 5
nickname = coalition_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\coalition_cruiser.cmp
material_library = ships\new\other\Russia\coalition_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 100, 430
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2900
shield_battery_limit = 2400
linear_drag = 1.000000
mass = 700.000000
hold_size = 1300
explosion_arch = explosion_red_capital_small
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1780000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534452
ids_info = 526865
ids_info1 = 526866
ids_info2 = 66608 
ids_info3 = 526867
ship_class = 4
nickname = coalition_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\coalition_gunboat.cmp
material_library = ships\new\other\Russia\coalition_gunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 33, 175
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 870
shield_battery_limit = 870
hold_size = 800
hit_pts = 440000
cockpit = cockpits\new\x2_argon_centaur.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_100m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534589
ids_info = 526936
ids_info1 = 526937
ids_info2 = 66608
ids_info3 = 526938
ship_class = 3
nickname = fc_eliteN
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BORDER_WORLD\fc_eliteN.cmp
material_library = ships\new\BORDER_WORLD\fc_eliteN.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 168
shield_battery_limit = 168
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 1225
fuse = intermed_damage_smallship02, 0.000000, 613
fuse = intermed_damage_smallship03, 0.000000, 408
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 32800
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_3, HpNew04
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534596
ids_info = 526936
ids_info1 = 526939
ids_info2 = 66608
ids_info3 = 526938
ship_class = 3
nickname = fc_eliteN2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BORDER_WORLD\fc_eliteN2.cmp
material_library = ships\new\BORDER_WORLD\fc_eliteN2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 168
shield_battery_limit = 168
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 1225
fuse = intermed_damage_smallship02, 0.000000, 613
fuse = intermed_damage_smallship03, 0.000000, 408
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 32800
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_3, HpNew04
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534606
ids_info = 526941
ids_info1 = 526942
ids_info2 = 66608
ids_info3 = 526943
ship_class = 11
nickname = OR_HADES
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\ORDER\OR_HADES\OR_HADES.cmp
material_library = Ships\ORDER\OR_HADES\OR_HADES.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 40, 170
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 750
shield_battery_limit = 750
hold_size = 750
hit_pts = 300000
cockpit = cockpits\h_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 130000000.000000, 130000000.000000, 160000000.000000
rotation_inertia = 28000000.000000, 28000000.000000, 28000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 534613
ids_info = 526944
ids_info1 = 526945
ids_info2 = 66608
ids_info3 = 526946
ship_class = 5
nickname = OR_POSEIDON
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\ORDER\OR_POSEIDON\OR_POSEIDON.cmp
material_library = Ships\ORDER\OR_POSEIDON\OR_POSEIDON.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 65, 340
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1100
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1700000
nanobot_limit = 2800
shield_battery_limit = 2300
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534619
ids_info = 526959
ids_info1 = 526960
ids_info2 = 66608
ids_info3 = 526961
ship_class = 3
nickname = jph_harpy
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
LODranges = 0, 9000
type = FIGHTER
DA_archetype = Ships\new\pirates\jph_harpy.cmp
material_library = Ships\new\pirates\jph_harpy.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 183
shield_battery_limit = 183
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1500
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 11, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpNew01, HpNew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534629
ids_info = 527848
ids_info1 = 526971
ids_info2 = 66608
ids_info3 = 527850
ship_class = 3
nickname = Ax_Elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BOUNTY_HUNTER\Ax_Elite.cmp
material_library = ships\new\BOUNTY_HUNTER\Ax_Elite.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\bounty_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 11, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33300
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534632
ids_info = 526973
ids_info1 = 526974
ids_info2 = 66608
ids_info3 = 526975
nickname = Hunter_Belldandy
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 12.929000, 53.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35000
hold_size = 90
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 10
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534632
ids_info = 526973
ids_info1 = 526974
ids_info2 = 66608
ids_info3 = 526975
nickname = Hunter_Belldandy2
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy2.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 12.929000, 53.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
hit_pts = 35000
hold_size = 90
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 10
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 534633
ids_info = 526976
ids_info1 = 526977
ids_info2 = 66608
ids_info3 = 526978
ship_class = 6
nickname = li_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\LIBERTY\li_bomber.cmp
material_library = ships\new\LIBERTY\li_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 16, 55
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 534634
ids_info = 526976
ids_info1 = 526979
ids_info2 = 66608
ids_info3 = 526978
ship_class = 6
nickname = br_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BRETONIA\br_bomber.cmp
material_library = ships\new\BRETONIA\br_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 15, 58
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 534635
ids_info = 526976
ids_info1 = 526980
ids_info2 = 66608
ids_info3 = 526978
ship_class = 6
nickname = ku_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\KUSARI\ku_bomber.cmp
material_library = ships\new\KUSARI\ku_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 15, 50
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 534636
ids_info = 526981
ids_info1 = 526982
ids_info2 = 66608
ids_info3 = 526983
nickname = donat_squid
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Donat\squid.cmp
material_library = SHIPS\new\private\Donat\squid.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 14.929000, 59.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 1
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 534637
ids_info = 526984
ids_info1 = 526985
ids_info2 = 66608
ids_info3 = 526986
nickname = donat_marauder
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Donat\marauder.cmp
material_library = SHIPS\new\private\Donat\marauder.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
max_bank_angle = 30
camera_offset = 12.929000, 40.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 534638
ids_info = 526987
ids_info1 = 526988
ids_info2 = 66608
ids_info3 = 526989
nickname = donat_nightmare
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Donat\nightmare.cmp
material_library = SHIPS\new\private\Donat\nightmare.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 12.929000, 50.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 534651
ids_info = 526990
ids_info1 = 526991
ids_info2 = 66608
ids_info3 = 526992
ship_class = 2
nickname = donat_Beelzebub
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\Beelzebub.cmp
material_library = SHIPS\new\private\Donat\Beelzebub.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunters_trade01.ini
pilot_mesh = generic_pilot
nanobot_limit = 800
shield_battery_limit = 800
mass = 200.000000
linear_drag = 1.000000
hold_size = 6000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 9000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
hit_pts = 200000
max_bank_angle = 15
camera_offset = 45, 165
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05

[Ship]
ids_name = 534653
ids_info = 526996
ids_info1 = 526997
ids_info2 = 66608
ids_info3 = 526998
ship_class = 11
nickname = andromeda
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\andromeda.cmp
material_library = ships\new\private\andromeda.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 29, 73
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 10000
nanobot_limit = 5000
shield_battery_limit = 5000
hit_pts = 10000000
explosion_arch = explosion_valuable_container
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534682
ids_info = 527005
ids_info1 = 527006
ids_info2 = 66608
ids_info3 = 527007
ship_class = 0
nickname = racingship1
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 10
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 6, 20
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1
shield_battery_limit = 1
hit_pts = 5000
DA_archetype = ships\new\other\racing\racingship1.cmp
material_library = ships\new\other\racing\racingship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_2, HpNew01

[Ship]
ids_name = 534682
ids_info = 527005
ids_info1 = 527006
ids_info2 = 66608
ids_info3 = 527007
ship_class = 0
nickname = racingship2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 10
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 6, 20
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1
shield_battery_limit = 1
hit_pts = 5000
DA_archetype = ships\new\other\racing\racingship2.cmp
material_library = ships\new\other\racing\racingship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_2, HpNew01

[Ship]
ids_name = 534682
ids_info = 527005
ids_info1 = 527006
ids_info2 = 66608
ids_info3 = 527007
ship_class = 0
nickname = racingship3
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 10
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 6, 20
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1
shield_battery_limit = 1
hit_pts = 5000
DA_archetype = ships\new\other\racing\racingship3.cmp
material_library = ships\new\other\racing\racingship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_2, HpNew01

[Ship]
ids_name = 534692
ids_info1 = 527009
ship_class = 7
nickname = eclipse_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\eclipse.cmp
material_library = ships\new\private\eclipse.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\eclipse_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 155, 645
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
hp_type = hp_gun_special_7, HpTurret43
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534697
ids_info = 527014
ids_info1 = 527015
ids_info2 = 66608
ids_info3 = 527016
ship_class = 4
nickname = shadow_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\Alies\scorpion.cmp
material_library = ships\Alies\shadow_trade.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 40, 120
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 845
shield_battery_limit = 835
hold_size = 600
hit_pts = 418500
cockpit = cockpits\new\shadow_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534711
ids_info = 527022
ids_info1 = 527023
ids_info2 = 66608
ids_info3 = 527024
ship_class = 9
nickname = m_transport
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\pirates\m_transport.cmp
material_library = ships\new\pirates\m_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_gunboat.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = intermed_damage_smallship01, 0.000000, 6500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4500
hit_pts = 40000
max_bank_angle = 15
camera_offset = 40, 105
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534749
ids_info = 527037
ids_info1 = 527038
ids_info2 = 66608
ids_info3 = 527039
nickname = ObliterationS
ship_class = 8
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\new\India\fighters\ObliterationS.cmp
material_library = ships\new\India\fighters\ObliterationM.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\india_cockpits.ini
max_bank_angle = 30
camera_offset = 8.929000, 28.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 53
shield_battery_limit = 53
hit_pts = 8000
hold_size = 50
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1000
fuse = intermed_damage_smallship03, 0.000000, 800
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_7, HpShield01
linear_drag = 1
mass = 140
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 10000.000000, 10000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534748
ids_info = 527034
ids_info1 = 527035
ids_info2 = 66608
ids_info3 = 527036
ship_class = 0
nickname = ObliterationM
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\India\fighters\ObliterationM.cmp
material_library = ships\new\India\fighters\ObliterationM.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\india_cockpits.ini
pilot_mesh = generic_pilot
nanobot_limit = 109
shield_battery_limit = 109
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3475
fuse = intermed_damage_smallship02, 0.000000, 2238
fuse = intermed_damage_smallship03, 0.000000, 1825
max_bank_angle = 30
camera_offset = 13, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534747
ids_info = 527031
ids_info1 = 527032
ids_info2 = 66608
ids_info3 = 527033
ship_class = 1
nickname = ObliterationL
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\India\fighters\ObliterationL.cmp
material_library = ships\new\India\fighters\ObliterationL.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\india_cockpits.ini
pilot_mesh = generic_pilot
nanobot_limit = 143
shield_battery_limit = 143
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4475
fuse = intermed_damage_smallship02, 0.000000, 3238
fuse = intermed_damage_smallship03, 0.000000, 2825
max_bank_angle = 30
camera_offset = 13, 43
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22800
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534746
ids_info = 527028
ids_info1 = 527029
ids_info2 = 66608
ids_info3 = 527030
ship_class = 3
nickname = ObliterationX
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\India\fighters\ObliterationX.cmp
material_library = ships\new\India\fighters\ObliterationX.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\india_cockpits.ini
pilot_mesh = generic_pilot
nanobot_limit = 178
shield_battery_limit = 178
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5475
fuse = intermed_damage_smallship02, 0.000000, 4238
fuse = intermed_damage_smallship03, 0.000000, 3825
max_bank_angle = 30
camera_offset = 13, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534750
ids_info = 527040
ids_info1 = 527041
ids_info2 = 66608
ids_info3 = 527042
ship_class = 6
nickname = ObliterationLX
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\India\fighters\ObliterationLX.cmp
material_library = ships\new\India\fighters\ObliterationLX.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\india_cockpits.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 280
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 15, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 534751
ids_info = 527043
ids_info1 = 527044
ids_info2 = 66608
ids_info3 = 527045
ship_class = 2
nickname = Anteus
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\new\India\freighter\Anteus.cmp
material_library = ships\new\India\freighter\Anteus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 290
shield_battery_limit = 290
mass = 300.000000
linear_drag = 1.000000
hold_size = 1000
fuse = intermed_damage_smallship01, 0.000000, 5000
fuse = intermed_damage_smallship02, 0.000000, 4000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 15
camera_offset = 15, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 45000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534752
ids_info = 527046
ids_info1 = 527047
ids_info2 = 66608
ids_info3 = 527048
ship_class = 5
nickname = indian_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\India\capital\indian_cruiser.cmp
material_library = ships\new\India\capital\indian_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 95, 305
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2730
shield_battery_limit = 2230
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_red_capital_small
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1630000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534753
ids_info = 527049
ids_info1 = 527050
ids_info2 = 66608
ids_info3 = 527051
ship_class = 10
nickname = indian_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\India\capital\indian_battlecruiser.cmp
material_library = ships\new\India\capital\indian_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1600
pilot_mesh = generic_pilot
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
camera_offset = 90, 350
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2700
shield_battery_limit = 2600
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2000000
max_bank_angle = 14
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 1800000000.000000, 1800000000.000000, 180000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret14
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534754
ids_info = 527052
ids_info1 = 527053
ids_info2 = 66608
ids_info3 = 527054
ship_class = 7
nickname = indian_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\India\capital\indian_battleship.cmp
material_library = ships\new\India\capital\indian_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 1040
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1900
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 3950000
nanobot_limit = 4250
shield_battery_limit = 3650
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo07
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534755
ids_info = 527055
ids_info1 = 527056
ids_info2 = 66608
ids_info3 = 527057
ship_class = 2
nickname = indian_transport
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\India\freighter\indian_transport.cmp
material_library = ships\new\India\freighter\indian_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\indian_transport.ini
pilot_mesh = generic_pilot
nanobot_limit = 560
shield_battery_limit = 560
mass = 200.000000
linear_drag = 1.000000
hold_size = 4500
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = intermed_damage_smallship01, 0.000000, 6500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4500
hit_pts = 160000
max_bank_angle = 15
camera_offset = 30, 250
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534758
ids_info = 527058
ids_info1 = 527059
ids_info2 = 66608
ids_info3 = 527060
ship_class = 0
nickname = conquistadors_light_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\India\fighters\conquistadors_light_fighter.cmp
material_library = ships\new\India\fighters\conquistadors_light_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 106
shield_battery_limit = 106
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3475
fuse = intermed_damage_smallship02, 0.000000, 2238
fuse = intermed_damage_smallship03, 0.000000, 1825
max_bank_angle = 30
camera_offset = 17, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534759
ids_info = 527061
ids_info1 = 527062
ids_info2 = 66608
ids_info3 = 527063
ship_class = 1
nickname = conquistadors_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\India\fighters\conquistadors_heavy_fighter.cmp
material_library = ships\new\India\fighters\conquistadors_heavy_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 139
shield_battery_limit = 139
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4475
fuse = intermed_damage_smallship02, 0.000000, 3238
fuse = intermed_damage_smallship03, 0.000000, 2825
max_bank_angle = 30
camera_offset = 17, 43
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23300
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534760
ids_info = 527064
ids_info1 = 527065
ids_info2 = 66608
ids_info3 = 527066
ship_class = 3
nickname = conquistadors_superheavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\India\fighters\conquistadors_superheavy_fighter.cmp
material_library = ships\new\India\fighters\conquistadors_superheavy_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 174
shield_battery_limit = 174
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5475
fuse = intermed_damage_smallship02, 0.000000, 4238
fuse = intermed_damage_smallship03, 0.000000, 3825
max_bank_angle = 30
camera_offset = 17, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534762
ids_info = 527067
ids_info1 = 527068
ids_info2 = 66608
ids_info3 = 527069
ship_class = 9
nickname = eris
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\India\freighter\eris.cmp
material_library = ships\new\India\freighter\eris.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
nanobot_limit = 1000
shield_battery_limit = 700
mass = 200.000000
linear_drag = 1.000000
hold_size = 4800
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 7000
fuse = intermed_damage_smallship03, 0.000000, 6000
hit_pts = 250000
max_bank_angle = 15
camera_offset = 70, 480
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_turret_special_7, HpTurret01

[Ship]
ids_name = 534763
ids_info = 527070
ids_info1 = 527071
ids_info2 = 66608
ids_info3 = 527072
ship_class = 5
nickname = conquistadors_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\India\capital\conquistadors_cruiser.cmp
material_library = ships\new\India\capital\conquistadors_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 115, 440
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2860
shield_battery_limit = 2400
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_blue_capital_small
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1710000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534764
ids_info = 527073
ids_info1 = 527074
ids_info2 = 66608
ids_info3 = 527075
ship_class = 7
nickname = conquistadors_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\India\capital\conquistadors_battleship.cmp
material_library = ships\new\India\capital\conquistadors_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 666
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1900
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 3990000
nanobot_limit = 4290
shield_battery_limit = 3690
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534765
ids_info = 527076
ids_info1 = 527077
ids_info2 = 66608
ids_info3 = 527078
ship_class = 6
nickname = conquistadors_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\India\fighters\conquistadors_bomber.cmp
material_library = ships\new\India\fighters\conquistadors_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 331
shield_battery_limit = 331
mass = 150.000000
hold_size = 280
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 15, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 534822
ids_info = 527083
ids_info1 = 527084
ids_info2 = 66608
ids_info3 = 527085
ship_class = 7
nickname = seraph_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\seraph\seraph.cmp
material_library = ships\new\other\seraph\seraph.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\seraph_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 170, 1100
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4050000
nanobot_limit = 4350
shield_battery_limit = 3800
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret04, HpTurret08, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534834
ids_info1 = 527122
ship_class = 7
nickname = Galaxy_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Galaxy.cmp
material_library = ships\new\private\Galaxy.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 730
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 3000000
nanobot_limit = 4000
shield_battery_limit = 4000
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534763
ids_info = 527070
ids_info1 = 527071
ids_info2 = 66608
ids_info3 = 527072
ship_class = 5
nickname = conquistadors_cruiser_npc
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\India\capital\conquistadors_cruiser.cmp
material_library = ships\new\India\capital\conquistadors_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 115, 430
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2100
shield_battery_limit = 2100
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_blue_capital_small
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1050000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534850
ids_info = 527123
ids_info1 = 527124
ids_info2 = 66608
ids_info3 = 527125
ship_class = 2
nickname = GMG_FREIGHTER
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\GMG_FREIGHTER\GMG_FREIGHTER.cmp
material_library = ships\new\other\GMG_FREIGHTER\GMG_FREIGHTER.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunters_trade02.ini
pilot_mesh = generic_pilot
nanobot_limit = 450
shield_battery_limit = 450
mass = 300.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 5000
hit_pts = 100000
max_bank_angle = 15
camera_offset = 40, 150
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237056
ids_info = 527128
ids_info1 = 66610
ids_info2 = 66608
ids_info3 = 527129
ship_class = 9
nickname = GMG_TRAIN
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\UTILITY\FREIGHT_TRAIN\freight_trainx4.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
nanobot_limit = 600
shield_battery_limit = 600
mass = 300.000000
linear_drag = 1.000000
hold_size = 4500
explosion_arch = dsy_explosion_small
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 160000
max_bank_angle = 15
camera_offset = 40, 295
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534867
ids_info = 527131
ids_info1 = 527132
ids_info2 = 66608
ids_info3 = 527133
ship_class = 7
nickname = titaniumMKII_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\titaniumMKII.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 660
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = titaniumMKII_burning_fuse, 0.000000, 500000
hit_pts = 2350000
nanobot_limit = 3550
shield_battery_limit = 4050
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534871
ids_info = 527136
ids_info1 = 527137
ids_info2 = 66608
ids_info3 = 527138
ship_class = 6
nickname = amazon_bomber_secret
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Starwars\bomber_secret.cmp
material_library = ships\new\other\Starwars\bomber_secret.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 325
shield_battery_limit = 325
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 14, 55
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 57500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo09, HpTorpedo10
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 534872
ids_info = 527139
ids_info1 = 527140
ids_info2 = 66608
ids_info3 = 527141
ship_class = 7
nickname = thunderstorm_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\thunderstorm.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 770
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = titaniumMKII_burning_fuse, 0.000000, 500000
hit_pts = 4075000
nanobot_limit = 4375
shield_battery_limit = 3820
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 11
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534874
ids_info = 527142
ids_info1 = 527143
ids_info2 = 66608 
ids_info3 = 527144
ship_class = 4
nickname = hydra_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\hydra.cmp
material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 30, 199
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 900
shield_battery_limit = 900
hold_size = 900
hit_pts = 450000
cockpit = cockpits\new\x2_argon_centaur.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534876
ids_info = 527145
ids_info1 = 527146
ids_info2 = 66608 
ids_info3 = 527147
ship_class = 7
nickname = shark_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\shark.cmp
material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 890
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = titaniumMKII_burning_fuse, 0.000000, 500000
hit_pts = 4000000
nanobot_limit = 4300
shield_battery_limit = 3800
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534877
ids_info = 527148
ids_info1 = 527149
ids_info2 = 66608 
ids_info3 = 527150
ship_class = 5
nickname = Maritime_fox_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Boron\capital\Maritime_fox.cmp
material_library = ships\new\X3_terran_conflict_ships\Boron\Boron_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 110, 490
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2400
shield_battery_limit = 2400
linear_drag = 1.000000
mass = 700.000000
hold_size = 1600
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1090000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 10
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534878
ids_info = 527151
ids_info1 = 527152
ids_info2 = 66608
ids_info3 = 527153
nickname = archangel_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\archangel_fighter.cmp
material_library = SHIPS\new\private\archangel_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
max_bank_angle = 30
camera_offset = 9.929000, 33.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 230
hit_pts = 20000
hold_size = 150
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 4
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4000
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew06
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 534880
ids_info = 527154
ids_info1 = 527155
ids_info2 = 66608 
ids_info3 = 527156
ship_class = 3
nickname = Nova_archangel
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\Nova_archangel.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\fighter.mat
material_library = SHIPS\new\private\archangel_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 146
shield_battery_limit = 146
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 8, 30
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03

[Ship]
ids_name = 534881
ids_info = 527157
ids_info1 = 527158
ids_info2 = 66608
ids_info3 = 527159
ship_class = 3
nickname = Ferrari_f355
LODranges = 0, 90000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\new\Admin\Ferrari_f355.cmp
material_library = Ships\new\Admin\Ferrari_f355.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 30
camera_offset = 14, 60
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1000
shield_battery_limit = 1000
hold_size = 1000
hit_pts = 1000000
cockpit = cockpits\new\E-2003.ini
;pilot_mesh = generic_pilot
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
fuse = intermed_damage_smallship01, 0.0, 400
fuse = intermed_damage_smallship02, 0.0, 200
fuse = intermed_damage_smallship03, 0.0, 133
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 150
nudge_force = 30000.000000
strafe_force = 100000
strafe_power_usage = 2
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
dock_group = restricted

[Ship]
ids_name = 534882
ids_info = 527160
ids_info1 = 527161
ids_info2 = 66608
ids_info3 = 527162
nickname = donat_Lamborghini
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Donat\Lamborghini.cmp
material_library = SHIPS\new\private\Donat\Lamborghini.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 12.929000, 54.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 4
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
hp_type = hp_turret_special_6, HpTurret01, HpTurret02

[Ship]
ids_name = 534891
ids_info = 527163
ids_info1 = 527164
ids_info2 = 66608
ids_info3 = 527165
ship_class = 3
nickname = junkers_elite
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Street_ship.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\amazon_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 170
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2575
fuse = intermed_damage_smallship02, 0.000000, 1338
fuse = intermed_damage_smallship03, 0.000000, 925
max_bank_angle = 30
camera_offset = 13, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 32000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 534892
ids_info = 527166
ids_info1 = 527167
ids_info2 = 66608
ids_info3 = 527168
ship_class = 4
nickname = junkers_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\x2_argon_centaur.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 38, 205
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 650
nanobot_limit = 790
shield_battery_limit = 790
hit_pts = 379000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_7, HpTurret14
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534894
ids_info = 527169
ids_info1 = 527170
ids_info2 = 66608
ids_info3 = 527171
ship_class = 7
nickname = junkers_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 795
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = titaniumMKII_burning_fuse, 0.000000, 500000
hit_pts = 3890000
nanobot_limit = 4150
shield_battery_limit = 3600
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret21
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534900
ids_info = 527172
ids_info1 = 527173
ids_info2 = 66608
ids_info3 = 527174
ship_class = 5
nickname = junkers_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_cruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 60, 340
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2780
shield_battery_limit = 2280
linear_drag = 1.000000
mass = 700.000000
hold_size = 1200
explosion_arch = explosion_red_capital_small
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1680000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534904
ids_info = 527175
ids_info1 = 527176
ids_info2 = 66608
ids_info3 = 527177
ship_class = 8
nickname = xenos_jaguarmk2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Split\fighter\jaguarmk2.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\fighter\fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_jaguar.ini
pilot_mesh = generic_pilot
nanobot_limit = 59
shield_battery_limit = 59
mass = 150.000000
hold_size = 50
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 8, 35
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8800
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534917
ids_info = 527188
ids_info1 = 527189
ids_info2 = 66608
ids_info3 = 527190
ship_class = 6
nickname = junkers_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\xenon\bomber\junkers_bomber.cmp
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_gunboat.mat
material_library = ships\new\X3_terran_conflict_ships\xenon\capital\junkers_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 16, 53
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 534918
ids_info = 527191
ids_info1 = 527192
ids_info2 = 66608
ids_info3 = 527193
ship_class = 6
nickname = junkers_bomber_secret
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\ironDJ\ironDJ.cmp
material_library = ships\new\other\ironDJ\ironDJ.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 350
shield_battery_limit = 350
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 18, 65
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_6, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 534919
ids_info = 527194
ids_info1 = 527195
ids_info2 = 66608
ids_info3 = 527196
ship_class = 5
nickname = starshield
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\stars_ships\starshield.cmp
material_library = ships\new\other\stars_ships\starshield.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\starships.ini
pilot_mesh = generic_pilot
camera_offset = 60, 365
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2400
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_blue_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1190000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534920
ids_info = 527197
ids_info1 = 527198
ids_info2 = 66608
ids_info3 = 527199
ship_class = 5
nickname = Starfire
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\stars_ships\Starfire.cmp
material_library = ships\new\other\stars_ships\Starfire.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\starships.ini
pilot_mesh = generic_pilot
camera_offset = 60, 365
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2700
shield_battery_limit = 2200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1690000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534924
ids_info = 527200
ids_info1 = 527201
ids_info2 = 66608
ids_info3 = 527202
ship_class = 3
nickname = starguard
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\starguard.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\starguard.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\zoner_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 12, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534937
ids_info = 527204
ids_info1 = 527205
ids_info2 = 66608
ids_info3 = 527206
ship_class = 7
nickname = EnterpriseF
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\EnterpriseF.cmp
material_library = ships\new\private\EnterpriseF.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 175, 1030
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5750000
nanobot_limit = 7050
shield_battery_limit = 4800
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534951
ids_info = 527207
ids_info1 = 527208
ids_info2 = 66608
ids_info3 = 527209
ship_class = 11
nickname = milfalcon
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\milfalcon.cmp
material_library = ships\new\private\milfalcon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 40, 170
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1500
shield_battery_limit = 1500
hold_size = 1000
hit_pts = 800000
cockpit = cockpits\new\milfalcon.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 125000000.000000, 125000000.000000, 140000000.000000
rotation_inertia = 23500000.000000, 23500000.000000, 23500000.000000
nudge_force = 35000.000000
strafe_force = 25000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 20
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[Ship]
ids_name = 534956
ids_info = 527213
ids_info1 = 527214
ids_info2 = 66608
ids_info3 = 527215
ship_class = 7
nickname = Minbari_battle_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.cmp
material_library = ships\new\other\Minbari_battle_cruiser\Minbari_battle_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\wolverine.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 700
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2300000
nanobot_limit = 3500
shield_battery_limit = 4000
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237019
ids_info = 66539
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 66541
ship_class = 3
nickname = ge_fighter6_training
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36200
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 534970
ids_info = 527220
ids_info1 = 527221
ids_info2 = 66608
ids_info3 = 527222
ship_class = 5
nickname = Shadow_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\Alies\Shadow_cruiser.cmp
material_library = ships\Alies\Shadows_ships01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\DISCOVERY\rh_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 70, 210
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2450
shield_battery_limit = 2450
linear_drag = 1.000000
mass = 700.000000
hold_size = 1000
explosion_arch = explosion_red_capital_small
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1250000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534974
ids_info = 527223
ids_info1 = 527224
ids_info2 = 66608 
ids_info3 = 527225
ship_class = 9
nickname = S_transport
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\S_transport\S_transport.cmp
material_library = ships\new\other\S_transport\S_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunters_trade01.ini
pilot_mesh = generic_pilot
nanobot_limit = 600
shield_battery_limit = 600
mass = 200.000000
linear_drag = 1.000000
hold_size = 4500
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = argon_cargo_burning_fuse, 0.000000, 30000
hit_pts = 160000
max_bank_angle = 15
camera_offset = 30, 190
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05

[Ship]
ids_name = 534975
ids_info = 527226
ids_info1 = 527227
ids_info2 = 66608
ids_info3 = 527228
ship_class = 12
nickname = missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\missile_bomber\missile_bomber.cmp
material_library = ships\new\other\missile_bomber\missile_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 500
shield_battery_limit = 500
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 8000
max_bank_angle = 30
camera_offset = 15, 70
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 99000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 534996
ids_info1 = 527235
ship_class = 7
nickname = sg1daedalus_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\sg1daedalus.cmp
material_library = ships\new\private\sg1daedalus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 630
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535009
ids_info1 = 527239
ship_class = 7
nickname = ancientwarship_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\ancientwarship.cmp
material_library = ships\new\private\ancientwarship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 830
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535038
ids_info = 527244
ids_info1 = 527245
ids_info2 = 66608
ids_info3 = 527246
ship_class = 5
nickname = no_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\NOMAD\no_cruiser\no_cruiser.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\new\Megaxila.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 55, 270
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1300
hit_pts = 1930000
nanobot_limit = 3000
shield_battery_limit = 2500
explosion_arch = explosion_no_battleship
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = fuse_no_capital_player_death, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535040
ids_info = 527247
ids_info1 = 527248
ids_info2 = 66608
ids_info3 = 527249
ship_class = 6
nickname = no_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\NOMAD\no_bomber\no_bomber.cmp
material_library = ships\nomad\nomad_fx.txm
material_library = fx\envmapbasic.mat
nomad = true
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 15, 50
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_no_elite02
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535043
ids_info = 527250
ids_info1 = 527251
ids_info2 = 66608
ids_info3 = 527252
nickname = no_elite
ship_class = 3
LODranges = 0, 4999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad\no_elite\no_elite.cmp
material_library = ships\nomad\nomad_fx.txm
material_library = fx\envmapbasic.mat
nomad = true
nanobot_limit = 172
shield_battery_limit = 172
hit_pts = 33300
mass = 140.000000
hold_size = 80
linear_drag = 1
max_bank_angle = 10
cockpit = cockpits\new\hu_gladiator.ini
camera_offset = 15, 63
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03 
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 535097
ids_info = 527253
ids_info1 = 527254
ids_info2 = 66608
;ids_info3 = 0
nickname = npc_dk_scout
ship_class = 8
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\DomKavash\dk_scout.cmp
material_library = SHIPS\new\DomKavash\DomKavash.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunters_scout.ini
max_bank_angle = 30
camera_offset = 8.929000, 28.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 100
shield_battery_limit = 100
hit_pts = 50000
hold_size = 60
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 1
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 5000
fuse = intermed_damage_smallship02, 0.000000, 4000
fuse = intermed_damage_smallship03, 0.000000, 3800
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
linear_drag = 1
mass = 140
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 10000.000000, 10000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 40000.000000
strafe_force = 52000
strafe_power_usage = 2

[Ship]
ids_name = 535104
ids_info = 527255
ids_info1 = 527256
ids_info2 = 66608
;ids_info3 = 0
nickname = npc_dk_heavy_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\DomKavash\dk_heavy_fighter.cmp
material_library = SHIPS\new\DomKavash\DomKavash.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunters_scout.ini
max_bank_angle = 30
camera_offset = 8.929000, 28.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
hit_pts = 150000
hold_size = 150
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 14000
fuse = intermed_damage_smallship03, 0.000000, 13800
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2

[Ship]
ids_name = 535083
ids_info = 527257
ids_info1 = 527258
ids_info2 = 66608
;ids_info3 = 0
nickname = npc_dk_demon
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\DomKavash\dk_demon.cmp
material_library = SHIPS\new\DomKavash\dk_demon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunters_scout.ini
max_bank_angle = 30
camera_offset = 8.929000, 28.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
hit_pts = 100000
hold_size = 100
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 14000
fuse = intermed_damage_smallship03, 0.000000, 13800
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
linear_drag = 1
mass = 140
steering_torque = 28000.000000, 28000.000000, 58000.000000
angular_drag = 16000.000000, 16000.000000, 35000.000000
rotation_inertia = 4800.000000, 4800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2

[Ship]
ids_name = 535105
ids_info = 527259
ids_info1 = 527260
ids_info2 = 66608
;ids_info3 = 0
nickname = npc_dk_satan
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\DomKavash\dk_satan.cmp
material_library = SHIPS\new\DomKavash\dk_satan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunters_scout.ini
max_bank_angle = 30
camera_offset = 8.929000, 28.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 300
shield_battery_limit = 300
hit_pts = 200000
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 1
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 25000
fuse = intermed_damage_smallship02, 0.000000, 24000
fuse = intermed_damage_smallship03, 0.000000, 23800
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8800.000000, 8800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2

[Ship]
ids_name = 535106
ids_info = 527261
ids_info1 = 527262
ids_info2 = 66608
;ids_info3 = 0
ship_class = 4
nickname = npc_dk_gunboat01
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\dk_gunboat01.cmp
material_library = SHIPS\new\DomKavash\dk_gunboat01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 140
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1000
shield_battery_limit = 1000
hold_size = 500
hit_pts = 500000
cockpit = cockpits\new\outcast_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 535109
ids_info = 527263
ids_info1 = 527264
ids_info2 = 66608
;ids_info3 = 0
ship_class = 7
nickname = npc_dk_battleship01
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\dk_battleship01.cmp
material_library = SHIPS\new\DomKavash\dk_battleship01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\wolverine.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 90, 390
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
hit_pts = 5000000
nanobot_limit = 5000
shield_battery_limit = 5000
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535112
ids_info = 527265
ids_info1 = 527266
ids_info2 = 66608
;ids_info3 = 0
ship_class = 5
nickname = npc_dk_cruiser01
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\dk_cruiser01.cmp
material_library = SHIPS\new\DomKavash\dk_cruiser01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 450
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1000
hit_pts = 3000000
nanobot_limit = 3000
shield_battery_limit = 3000
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535115
ids_info = 527267
ids_info1 = 527268
ids_info2 = 66608
;ids_info3 = 0
ship_class = 7
nickname = npc_dk_battleship02
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\dk_fallen_angel.cmp
material_library = SHIPS\new\DomKavash\dk_fallen_angel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\wolverine.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 90, 390
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 5000
hit_pts = 10000000
nanobot_limit = 10000
shield_battery_limit = 10000
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44, HpTurret45, HpTurret46, HpTurret47, HpTurret48
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535116
ids_info = 527269
ids_info1 = 527270
ids_info2 = 66608
;ids_info3 = 0
ship_class = 5
nickname = npc_dk_kraken
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\dk_kraken.cmp
material_library = SHIPS\new\DomKavash\dk_kraken.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 450
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1500
hit_pts = 4000000
nanobot_limit = 4000
shield_battery_limit = 4000
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535117
ids_info = 527271
ids_info1 = 527272
ids_info2 = 66608
;ids_info3 = 0
ship_class = 4
nickname = npc_dk_Dunkleostey
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\dk_Dunkleostey.cmp
material_library = SHIPS\new\DomKavash\dk_Dunkleostey.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 140
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1900
shield_battery_limit = 1900
hold_size = 500
hit_pts = 900000
cockpit = cockpits\new\outcast_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 535130
ids_info = 527274
ids_info1 = 527275
ids_info2 = 66608
ids_info3 = 527276
ship_class = 6
nickname = jph_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\pirates\jph_marauder.cmp
material_library = ships\new\pirates\jph_marauder.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 315
shield_battery_limit = 315
mass = 150.000000
hold_size = 190
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 15, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 56000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 237048
ids_info = 527277
ids_info1 = 66595
ids_info2 = 66608
ids_info3 = 527278
ship_class = 14
nickname = player_ge_repair
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ge_transport.ini
pilot_mesh = generic_pilot
camera_offset = 20, 70
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 500
shield_battery_limit = 500
linear_drag = 1.000000
mass = 400.000000
hold_size = 500
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 50000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 2
hit_pts = 100000
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_4, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02

[Ship]
ids_name = 535132
ids_info = 527279
ids_info1 = 527280
ids_info2 = 66608
ids_info3 = 527281
ship_class = 5
nickname = hessian_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\other\hessian\alligator.cmp
material_library = ships\new\other\hessian\hessian.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 375
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1590000
nanobot_limit = 2800
shield_battery_limit = 2300
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535133
ids_info = 527282
ids_info1 = 527283
ids_info2 = 66608
ids_info3 = 527284
ship_class = 4
nickname = hessian_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\other\hessian\ax_blade.cmp
material_library = ships\new\other\hessian\hessian.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 200
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 870
shield_battery_limit = 840
hold_size = 500
hit_pts = 395000
cockpit = cockpits\new\outcast_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 35000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535140
ids_info = 527285
ids_info1 = 527286
ids_info2 = 66608
ids_info3 = 527287
ship_class = 1
nickname = fc_fighter
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 9999
type = FIGHTER
DA_archetype = ships\new\BORDER_WORLD\fc_fighter.cmp
material_library = ships\new\BORDER_WORLD\fc_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 135
shield_battery_limit = 135
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 5000
fuse = intermed_damage_smallship02, 0.000000, 4000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 30
camera_offset = 9, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_3, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535146
ids_info = 527293
ids_info1 = 527294
ids_info2 = 66608
ids_info3 = 527295
ship_class = 3
nickname = lost_ship
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Other\DkS\lost.cmp
material_library = ships\new\Other\DkS\lost.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\zoner_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 181
shield_battery_limit = 181
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33800
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535147
ids_info = 527296
ids_info1 = 527297
ids_info2 = 66608
ids_info3 = 527298
ship_class = 7
nickname = stranger_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Other\DkS\stranger.cmp
material_library = ships\new\Other\DkS\stranger.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 230, 840
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2100
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = titaniumMKII_burning_fuse, 0.000000, 500000
hit_pts = 2500000
nanobot_limit = 3700
shield_battery_limit = 4000
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535148
ids_info = 528607
ids_info1 = 527300
ids_info2 = 66608
ids_info3 = 528608 
ship_class = 16
nickname = peacemaker
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\peacemaker.cmp
material_library = ships\new\private\peacemaker.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 90, 305
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 6500000
nanobot_limit = 5300
shield_battery_limit = 4300
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535150
ids_info = 527302
ids_info1 = 527303
ids_info2 = 66608
ids_info3 = 527304
ship_class = 7
nickname = factor_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\factor_battleship.cmp
material_library = SHIPS\new\private\factor_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 195, 700
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535149
ids_info = 527305
ids_info1 = 527306
ids_info2 = 66608
ids_info3 = 527307
ship_class = 7
nickname = Dark_Knight
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\pirates\Dark_Knight.cmp
material_library = ships\new\pirates\Dark_Knight.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 620
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = titaniumMKII_burning_fuse, 0.000000, 500000
hit_pts = 2500000
nanobot_limit = 3600
shield_battery_limit = 4100
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535173
ids_info = 528199
ids_info1 = 527321
ids_info2 = 66608
ids_info3 = 528200
ship_class = 7
nickname = kasper_Nautilus
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Nautilus.cmp
material_library = SHIPS\new\private\Nautilus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 220, 930
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535174
ids_info = 527323
ids_info1 = 527324
ids_info2 = 66608
ids_info3 = 527325
ship_class = 7
nickname = vitoniz_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\vitoniz_battleship.cmp
material_library = SHIPS\new\private\vitoniz_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\vitoniz_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 220, 1000
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 3000000
nanobot_limit = 4000
shield_battery_limit = 4000
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_gun_special_7, HpTurret21
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535175
ids_info = 527910 ;527326
ids_info1 = 527327
ids_info2 = 66608
ids_info3 = 527912 ;527328
ship_class = 7
nickname = Proteus_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Proteus_battleship.cmp
material_library = ships\new\private\Proteus_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 920
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535178
ids_info = 527329
ids_info1 = 527330
ids_info2 = 66608
ids_info3 = 527331
ship_class = 9
nickname = barge
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\barge\barge.cmp
material_library = ships\new\other\barge\barge.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
nanobot_limit = 700
shield_battery_limit = 700
mass = 150000.000000
linear_drag = 1.000000
hold_size = 9000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 200000
max_bank_angle = 15
camera_offset = 190, 860
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02

[Ship]
ids_name = 601940
ids_info = 601941
ids_info1 = 601942
ids_info2 = 66608
ids_info3 = 601944
ship_class = 4
nickname = training_li_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\gunboats\gunboats\li_gunship.cmp
material_library = ships\gunboats\gunboats\li_gunship.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 18, 62
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 400
nanobot_limit = 850
shield_battery_limit = 800
hit_pts = 450000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237031
ids_info = 601261
ids_info1 = 66565
ids_info2 = 66608
ids_info3 = 601264
ship_class = 5
nickname = training_li_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 35, 180
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 750
hit_pts = 1200000
nanobot_limit = 2300
shield_battery_limit = 2000
explosion_arch = explosion_li_cruiser_rebirth
fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01
hp_type = hp_turret_special_9, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 237032
ids_info = 601341
ids_info1 = 66566
ids_info2 = 66608
ids_info3 = 601344
ship_class = 7
nickname = training_li_dreadnought
LODranges = 0, 600, 1000, 1500, 2000, 3000, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_dreadnought.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 110, 400
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1500
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 3000000
nanobot_limit = 4000
shield_battery_limit = 3000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret01, HpTurret02
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237010
ids_info = 601191
ids_info1 = 66514
ids_info2 = 66608
ids_info3 = 601194
ship_class = 4
nickname = training_br_gunboat
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_gunboat.ini
pilot_mesh = generic_pilot
max_bank_angle = 30
camera_offset = 30, 90
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 480
nanobot_limit = 855
shield_battery_limit = 800
hit_pts = 455000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_player_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_7, HpTurret_B3_01
hp_type = hp_turret_special_8, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 237006
ids_info = 602146
ids_info1 = 66504
ids_info2 = 66608
ids_info3 = 602149
ship_class = 5
nickname = training_br_destroyer
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_med_moors
type = FREIGHTER
LODranges = 0, 20000
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_destroyer.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 30, 150
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 750.000000
hold_size = 800
nanobot_limit = 2300
shield_battery_limit = 2000
hit_pts = 1320000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse01, 0.000000, 10825
fuse = br_destroyer_burning_fuse02, 0.000000, 5413
steering_torque = 600000000.000000, 600000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 237005
ids_info = 600001
ids_info1 = 66503
ids_info2 = 66608
ids_info3 = 600004
ship_class = 7
nickname = training_br_battleship
LODranges = 0, 800, 1500, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_battleship.ini
pilot_mesh = generic_pilot
camera_offset = 60, 320
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1600
nanobot_limit = 3900
shield_battery_limit = 3000
hit_pts = 2900000
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 2000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237030
ids_info = 601211
ids_info1 = 66564
ids_info2 = 66608
ids_info3 = 601214
ship_class = 4
nickname = training_ku_gunboat
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_med_moors
LODranges = 0, 99999
type = FREIGHTER
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_gunboat.ini
pilot_mesh = generic_pilot
camera_offset = 15, 60
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 875
shield_battery_limit = 800
linear_drag = 1.000000
mass = 300.000000
hold_size = 390
hit_pts = 475000
explosion_arch = gunship_explosion
fuse = ku_gunship_body_player_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250
fuse = ku_gunship_burning_fuse01, 0.000000, 1125
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.000000, 80000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_7, HpTurret_K5_01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 237026
ids_info = 601131
ids_info1 = 66554
ids_info2 = 66608
ids_info3 = 601134
ship_class = 5
nickname = training_ku_destroyer
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_cruiser.ini
;cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 40, 170
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2000
linear_drag = 1.000000
mass = 650.000000
hold_size = 700
hit_pts = 1330000
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = ku_destroyer_body_player_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 700000000.000000, 700000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K2_01, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_K4_06
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_destroyer_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237025
ids_info = 601161
ids_info1 = 66553
ids_info2 = 66608
ids_info3 = 601164
ship_class = 7
nickname = training_ku_battleship
LODranges = 0, 1200, 2500, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_battleship.ini
pilot_mesh = generic_pilot
camera_offset = 130, 520
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3700
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1600
hit_pts = 2600000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 950000000.000000, 950000000.000000, 950000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
fuse = ku_battleship_body_player_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 237054
ids_info = 601151
ids_info1 = 66607
ids_info2 = 66608 
ids_info3 = 601154
ship_class = 4
nickname = training_rh_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_gunboat.ini
pilot_mesh = generic_pilot
camera_offset = 30, 100
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 860
shield_battery_limit = 800
mass = 300.000000
hold_size = 450
hit_pts = 460000
fuse = rh_gunship_body_player_fuse, 0.000000, 1
fuse = rh_gunship_burning_fuse01, 0.000000, 2625
fuse = rh_gunship_burning_fuse02, 0.000000, 1313
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05
hp_type = hp_turret_special_6, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 237050
ids_info = 602151
ids_info1 = 66597
ids_info2 = 66608
ids_info3 = 602154
ship_class = 5
nickname = training_rh_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 40, 160
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2000
linear_drag = 1.000000
mass = 700.000000
hold_size = 850
explosion_arch = explosion_green_capital_small
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1300000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 237049
ids_info = 601521
ids_info1 = 66596
ids_info2 = 66608
ids_info3 = 601524
ship_class = 7
nickname = training_rh_battleship
LODranges = 0, 1000, 1800, 3500, 5000, 25000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1600
pilot_mesh = generic_pilot
cockpit = cockpits\discovery\rh_battleship.ini
camera_offset = 160, 650
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3700
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2600000
max_bank_angle = 14
fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_03, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_07
shield_link = bigship_shield_600m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 601420
ids_info = 601421
ids_info1 = 601422
ids_info2 = 66608
ids_info3 = 601424
nickname = alarakblue
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\alarak\alarakblue.cmp
material_library = ships\alarak\alarakblue.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 15, 60
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
nanobot_limit = 230
shield_battery_limit = 230
hold_size = 200
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 601420
ids_info = 601421
ids_info1 = 601422
ids_info2 = 66608
ids_info3 = 601424
nickname = alaraklime
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\alarak\alaraklime.cmp
material_library = ships\alarak\alaraklime.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 15, 60
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
nanobot_limit = 230
shield_battery_limit = 230
hold_size = 200
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535210
ids_info = 527333
ids_info1 = 527334
ids_info2 = 66608
ids_info3 = 527335
ship_class = 5
nickname = Mako
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\BOUNTY_HUNTER\Mako.cmp
material_library = ships\new\BOUNTY_HUNTER\Mako.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 375
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1640000
nanobot_limit = 2740
shield_battery_limit = 2200
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535215
ids_info = 527336
ids_info1 = 527337
ids_info2 = 66608
ids_info3 = 527338
ship_class = 7
nickname = silent_death
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\silent_death.cmp
material_library = ships\new\private\silent_death.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 175, 700
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5750000
nanobot_limit = 7050
shield_battery_limit = 4800
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535216
ids_info = 527336
ids_info1 = 527340
ids_info2 = 66608
ids_info3 = 527338
ship_class = 7
nickname = AsgardBattleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\AsgardBattleship.cmp
material_library = ships\new\private\AsgardBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 225, 860
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5750000
nanobot_limit = 7050
shield_battery_limit = 4800
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 21
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535220
ids_info = 527343
ids_info1 = 527344
ids_info2 = 66608
ids_info3 = 527345
ship_class = 15
nickname = dark_warrior
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\dark_warrior\dark_warrior.cmp
material_library = ships\new\other\dark_warrior\dark_warrior.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535223
ids_info = 527347
ids_info1 = 527348
ids_info2 = 66608
ids_info3 = 527349
ship_class = 12
nickname = ravenclaw
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Donat\ravenclaw.cmp
material_library = ships\new\private\Donat\ravenclaw.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 600
shield_battery_limit = 600
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 125000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 535227
ids_info = 527010
ids_info1 = 527350
ids_info2 = 66608
ids_info3 = 527012
ship_class = 7
nickname = Vgr_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Vgr_battlecruiser.cmp
material_library = SHIPS\new\private\Vgr_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 830
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535236
ids_info = 528621 ;527435
;ids_info = 527535
ids_info1 = 527352
ids_info2 = 66608
ids_info3 = 528622  ;527437
;ids_info3 = 527537
ship_class = 7
nickname = normandySR2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\normandySR2.cmp
material_library = ships\new\private\normandySR2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 1050
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535249
ids_info = 527355
ids_info1 = 527356
ids_info2 = 66608
ids_info3 = 527357
nickname = kondor_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\kondor.cmp
material_library = SHIPS\new\private\kondor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
max_bank_angle = 30
camera_offset = 12.929000, 41.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
hit_pts = 42000
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
bay_door_anim = Sc_wings
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 535252
ids_info = 527358
ids_info1 = 527359
ids_info2 = 66608
ids_info3 = 527360
ship_class = 5
nickname = Riddick
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\pirates\Riddick.cmp
material_library = ships\new\pirates\Riddick.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 100, 465
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2430
shield_battery_limit = 2430
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1230000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535256
ids_info = 527361
ids_info1 = 527362
ids_info2 = 66608
ids_info3 = 527363
ship_class = 11
nickname = vidar1_uk
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\vidar1_uk.cmp
material_library = Ships\new\private\vidar1_uk.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 45, 180
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 300000
nanobot_limit = 1300
shield_battery_limit = 1500
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_torpedo_special_2, HpTorpedo21
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535256
ids_info = 527361
ids_info1 = 527362
ids_info2 = 66608
ids_info3 = 527363
ship_class = 11
nickname = vidar2_uk
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\vidar2_uk.cmp
material_library = Ships\new\private\vidar2_uk.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 45, 180
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 300000
nanobot_limit = 1300
shield_battery_limit = 1500
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_torpedo_special_2, HpTorpedo21
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535261
ids_info = 527364
ids_info1 = 527365
ids_info2 = 66608
ids_info3 = 527366
ship_class = 11
nickname = Spring_flower
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\donat\Spring_flower.cmp
material_library = Ships\new\private\donat\Spring_flower.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 45, 245
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 900
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 250000
nanobot_limit = 1200
shield_battery_limit = 1300
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_torpedo_special_2, HpTorpedo19
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535269
ids_info = 527367
ids_info1 = 527368
ids_info2 = 66608 
ids_info3 = 527369
ship_class = 4
nickname = raptor
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\raptor.cmp
material_library = ships\new\private\raptor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 65, 180
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1200
shield_battery_limit = 1200
hold_size = 900
hit_pts = 600000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535178
ids_info = 527371
ids_info1 = 527372
ids_info2 = 66608
ids_info3 = 527373
ship_class = 9
nickname = donat_barge
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Donat\donat_barge.cmp
material_library = ships\new\private\Donat\donat_barge.mat
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
nanobot_limit = 1500
shield_battery_limit = 1500
mass = 150000.000000
linear_drag = 1.000000
hold_size = 11000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 500000
max_bank_angle = 15
camera_offset = 160, 560
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 534834
ids_info = 527374
ids_info1 = 527375
ids_info2 = 66608 
ids_info3 = 527376
ship_class = 7
nickname = Bsg_galactica
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp
material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 210, 1100
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = argon_titanium_burning_fuse, 0.000000, 400000
hit_pts = 3750000
nanobot_limit = 4200
shield_battery_limit = 3600
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret29, HpTurret30, HpTurret31, HpTurret32
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534834
ids_info = 527374
ids_info1 = 527375
ids_info2 = 66608 
ids_info3 = 527376
ship_class = 7
nickname = npc_Bsg_galactica
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp
material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 210, 1100
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = argon_titanium_burning_fuse, 0.000000, 400000
hit_pts = 3750000
nanobot_limit = 4200
shield_battery_limit = 3600
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret29, HpTurret30, HpTurret31, HpTurret32
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535290
ids_info = 527377
ids_info1 = 527378
ids_info2 = 66608
ids_info3 = 527379
nickname = red_viper
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\bsg\vipers\viper_red.cmp
material_library = SHIPS\new\bsg\vipers\viper_red.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\amazon_elite.ini
max_bank_angle = 40
camera_offset = 15.929000, 45.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 170
hit_pts = 32000
hold_size = 80
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
;fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6420
fuse = intermed_damage_smallship02, 0.000000, 4280
fuse = intermed_damage_smallship03, 0.000000, 2140
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535292
ids_info = 527380
ids_info1 = 527381
ids_info2 = 66608 
ids_info3 = 527382
ship_class = 7
nickname = Bsg_basestar
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\bsg\Bsg_basestar\Bsg_basestar.cmp
material_library = ships\new\bsg\Bsg_basestar\Bsg_basestar.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 210, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = argon_titanium_burning_fuse, 0.000000, 400000
hit_pts = 3760000
nanobot_limit = 4200
shield_battery_limit = 3600
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret22
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535292
ids_info = 527380
ids_info1 = 527381
ids_info2 = 66608 
ids_info3 = 527382
ship_class = 7
nickname = npc_Bsg_basestar
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\bsg\Bsg_basestar\Bsg_basestar.cmp
material_library = ships\new\bsg\Bsg_basestar\Bsg_basestar.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 210, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1900
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = argon_titanium_burning_fuse, 0.000000, 400000
hit_pts = 3760000
nanobot_limit = 4200
shield_battery_limit = 3600
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret22
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535293
ids_info = 527383
ids_info1 = 527384
ids_info2 = 66608
ids_info3 = 527385
nickname = cyloninvader
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\bsg\cyloninvader\cyloninvader.cmp
material_library = SHIPS\new\bsg\cyloninvader\cyloninvader.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\amazon_elite.ini
max_bank_angle = 40
camera_offset = 13.929000, 45.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 170
hit_pts = 32000
hold_size = 80
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 11
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
;fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6420
fuse = intermed_damage_smallship02, 0.000000, 4280
fuse = intermed_damage_smallship03, 0.000000, 2140
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535299
ids_info = 529381
ids_info1 = 527389
ids_info2 = 66608 
ids_info3 = 529382
ship_class = 5
nickname = Bsg_patrolstar
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar.cmp
material_library = ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 130, 420
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2700
shield_battery_limit = 2300
linear_drag = 1.000000
mass = 700.000000
hold_size = 1300
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1530000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret19, HpTurret20, HpTurret17, HpTurret18, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535299
ids_info = 529381
ids_info1 = 527389
ids_info2 = 66608 
ids_info3 = 529382
ship_class = 5
nickname = npc_Bsg_patrolstar
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar.cmp
material_library = ships\new\bsg\Bsg_patrolstar\Bsg_patrolstar.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 130, 420
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2700
shield_battery_limit = 2300
linear_drag = 1.000000
mass = 700.000000
hold_size = 1300
explosion_arch = explosion_orange_capital_big
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1530000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret19, HpTurret20, HpTurret17, HpTurret18, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535300
ids_info = 527388
ids_info1 = 527391
ids_info2 = 66608 
ids_info3 = 527390
ship_class = 5
nickname = Bsg_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\bsg\Bsg_cruiser\Bsg_cruiser.cmp
material_library = ships\new\bsg\Bsg_cruiser\Bsg_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 130, 440
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2700
shield_battery_limit = 2300
linear_drag = 1.000000
mass = 700.000000
hold_size = 1300
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1500000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret16, HpTurret17, HpTurret19, HpTurret20
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535300
ids_info = 527388
ids_info1 = 527391
ids_info2 = 66608 
ids_info3 = 527390
ship_class = 5
nickname = npc_Bsg_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\bsg\Bsg_cruiser\Bsg_cruiser.cmp
material_library = ships\new\bsg\Bsg_cruiser\Bsg_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 130, 440
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2700
shield_battery_limit = 2300
linear_drag = 1.000000
mass = 700.000000
hold_size = 1300
explosion_arch = explosion_orange_capital_big
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1500000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret16, HpTurret17, HpTurret19, HpTurret20
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535337
ids_info = 528621 ;527393
ids_info1 = 527394
ids_info2 = 66608
ids_info3 = 528622 ;527395
ship_class = 7
nickname = andromedaSR2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\andromedaSR2.cmp
material_library = ships\new\private\andromeda.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 300, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535356
ids_info = 527339
ids_info1 = 527396
ids_info2 = 66608
ids_info3 = 527341
ship_class = 7
nickname = atlantis
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\atlantis.cmp
material_library = ships\new\private\atlantis.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 300, 1450
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5750000
nanobot_limit = 7050
shield_battery_limit = 4800
explosion_arch = explosion_big_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534178
ids_info = 526835
ids_info1 = 527401
ids_info2 = 66608 
ids_info3 = 526837
ship_class = 1
nickname = Viper
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\bsg\Vipers\Viper.cmp
material_library = ships\new\bsg\Vipers\Viper.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 143
shield_battery_limit = 143
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 21900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535361
ids_info = 526835
ids_info1 = 527402
ids_info2 = 66608 
ids_info3 = 526837
ship_class = 1
nickname = raider
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\bsg\raider\raider.cmp
material_library = ships\new\bsg\raider\raider.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 143
shield_battery_limit = 143
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 21900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535367
ids_info = 527343
ids_info1 = 527406
ids_info2 = 66608
ids_info3 = 527345
ship_class = 15
nickname = colonial_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\bsg\bombers\Colonial_bomber.cmp
material_library = ships\new\bsg\bombers\Colonial_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 26000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535368
ids_info = 527343
ids_info1 = 527407
ids_info2 = 66608
ids_info3 = 527345
ship_class = 15
nickname = cylon_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\bsg\bombers\cylon_bomber.cmp
material_library = ships\new\bsg\bombers\cylon_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535374
ids_info = 529388
ids_info1 = 527410
ids_info2 = 66608
ids_info3 = 529389
ship_class = 7
nickname = Apocalypse_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\Apocalypse.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\Apocalypse.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\vitoniz_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 220, 945
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = titaniumMKII_burning_fuse, 0.000000, 500000
hit_pts = 4020000
nanobot_limit = 4320
shield_battery_limit = 3750
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret22, HpTurret23
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535375
ids_info = 527411
ids_info1 = 527412
ids_info2 = 66608 
ids_info3 = 527413
ship_class = 5
nickname = inquisitor_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\inquisitor.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\inquisitor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 100, 310
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2720
shield_battery_limit = 2220
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1610000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 10
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535376
ids_info = 526981
ids_info1 = 527414
ids_info2 = 66608
ids_info3 = 526983
nickname = olympus_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\olympus.cmp
material_library = SHIPS\new\private\olympus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
max_bank_angle = 30
camera_offset = 12.929000, 41.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 4
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
bay_door_anim = Sc_wings
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01

[Ship]
ids_name = 535377
ids_info = 527423
ids_info1 = 527415
ids_info2 = 66608
ids_info3 = 527424
ship_class = 11
nickname = Agamemnon
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Agamemnon.cmp
material_library = Ships\new\private\Agamemnon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 50, 210
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 300000
nanobot_limit = 1300
shield_battery_limit = 1500
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_torpedo_special_2, HpTorpedo21
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535378
ids_info = 527204
ids_info1 = 527416
ids_info2 = 66608
ids_info3 = 527206
ship_class = 7
nickname = Charon_b
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Charon_b.cmp
material_library = ships\new\private\Charon_b.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 220, 990
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5750000
nanobot_limit = 7050
shield_battery_limit = 4800
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535379
ids_info = 527417
ids_info1 = 527418
ids_info2 = 66608
ids_info3 = 527419
ship_class = 5
nickname = Deimos_c
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Deimos_c.cmp
material_library = SHIPS\new\private\Deimos_c.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
camera_offset = 100, 325
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 6100
shield_battery_limit = 4200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1900
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 3800000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_7, HpTurret31, HpTurret32
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535385
ids_info = 528428 ;527420
ids_info1 = 527421
ids_info2 = 66608
ids_info3 = 528430 ;527422
ship_class = 7
nickname = andromedaSR3
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\andromedaSR3.cmp
material_library = ships\new\private\andromeda.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 300, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535389
ids_info = 527427
ids_info1 = 527428
ids_info2 = 66608
ids_info3 = 527429
ship_class = 8
nickname = preacher
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 10, 44
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 9000
DA_archetype = ships\new\private\Donat\preacher.cmp
material_library = ships\new\private\Donat\preacher.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01  
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_8, HpWeapon01

[Ship]
ids_name = 535390
ids_info = 602091
ids_info1 = 527430
ids_info2 = 66608
ids_info3 = 602094
ship_class = 3
nickname = li_elite3
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 170
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_atransport01, 0.000000, 3650
fuse = intermed_atransport01, 0.000000, 2325
fuse = intermed_atransport01, 0.000000, 1217
max_bank_angle = 10
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535393
ids_info = 527572 
ids_info1 = 527431
ids_info2 = 66608
ids_info3 = 527574
ship_class = 3
nickname = incomer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\incomer.cmp
material_library = ships\new\private\incomer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\amazon_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 2500
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 30
camera_offset = 18, 53
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 535394
ids_info = 527477
ids_info1 = 527432
ids_info2 = 66608 
ids_info3 = 527479
ship_class = 5
nickname = itinerant
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\itinerant.cmp
material_library = ships\new\private\itinerant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 130, 415
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 6100
shield_battery_limit = 4200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1900
explosion_arch = explosion_orange_capital_big
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 3800000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535413
ids_info = 527435
ids_info1 = 527436
ids_info2 = 66608
ids_info3 = 527437
ship_class = 7
nickname = butcher
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\butcher.cmp
material_library = ships\new\private\butcher.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 265, 760
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 533687
ids_info = 527439
ids_info1 = 527440
ids_info2 = 66608
ids_info3 = 527441
ship_class = 7
nickname = excalibur
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\excalibur.cmp
material_library = ships\new\private\excalibur.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 260, 990
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 4100000
nanobot_limit = 4400
shield_battery_limit = 3800
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_gun_special_7, HpTurret28
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535423
ids_info = 527442
ids_info1 = 527443
ids_info2 = 66608
ids_info3 = 527444
ship_class = 12
nickname = stardefender
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\stardefender.cmp
material_library = ships\new\private\stardefender.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 700
shield_battery_limit = 700
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 12, 50
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 150000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 535424
ids_info = 527445
ids_info1 = 527446
ids_info2 = 66608 
ids_info3 = 527447
ship_class = 6
nickname = reptile
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\reptile.cmp
material_library = ships\new\private\reptile.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 15, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 80000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 535426
ids_info = 527448
ids_info1 = 527449
ids_info2 = 66608 
ids_info3 = 527450
ship_class = 4
nickname = Scorchlord
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\donat\Scorchlord.cmp
material_library = ships\new\private\donat\Scorchlord.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 50, 208
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1200
shield_battery_limit = 1200
hold_size = 900
hit_pts = 600000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_7, HpTurret17, HpTurret18
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535438
ids_info = 527452 
ids_info1 = 527453
ids_info2 = 66608
ids_info3 = 527454 
ship_class = 16
nickname = uss_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\uss_frigate.cmp
material_library = Ships\new\private\uss_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 405
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo47
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535441
ids_info = 527465
ids_info1 = 527455
ids_info2 = 66608
ids_info3 = 527466
nickname = VAZ_2107
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\VAZ_2107.cmp
material_library = SHIPS\new\private\VAZ_2107.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Vidar.ini
max_bank_angle = 30
camera_offset = 23.929000, 83
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
hit_pts = 42000
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 535453
ids_info = 527660
ids_info1 = 527462
ids_info2 = 66608
ids_info3 = 527662
ship_class = 19
nickname = sg1glider
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\sg1glider.cmp
material_library = SHIPS\new\private\sg1glider.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 450
shield_battery_limit = 450
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535549
ids_info = 527526
ids_info1 = 527464
ids_info2 = 66608
ids_info3 = 527527 
nickname = keeperfighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\keeperfighter.cmp
material_library = SHIPS\new\private\keeperfighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
max_bank_angle = 30
camera_offset = 12.929000, 40.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 4
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
bay_door_anim = Sc_wings
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01

[Ship]
ids_name = 535470
ids_info = 527474
ids_info1 = 527475
ids_info2 = 66608
ids_info3 = 527476
ship_class = 7
nickname = keeper_b
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\keeper_b.cmp
material_library = ships\new\private\keeper_b.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 225, 850
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535493
ids_info = 527477
ids_info1 = 527478
ids_info2 = 66608
ids_info3 = 527479
ship_class = 5
nickname = Aydahar
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Aydahar.cmp
material_library = SHIPS\new\private\Aydahar.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 90, 455
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 6100
shield_battery_limit = 4200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1900
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 3800000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535413
ids_info = 527435
ids_info1 = 527436
ids_info2 = 66608
ids_info3 = 527437
ship_class = 7
nickname = npc_butcher
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\butcher.cmp
material_library = ships\new\private\butcher.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 880
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = argon_titanium_burning_fuse, 0.000000, 1000000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535493
ids_info = 527477
ids_info1 = 527478
ids_info2 = 66608
ids_info3 = 527479
ship_class = 5
nickname = npc_Aydahar
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Aydahar.cmp
material_library = SHIPS\new\private\Aydahar.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 90, 450
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 6100
shield_battery_limit = 4200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1900
explosion_arch = explosion_orange_capital_big
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 3800000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535500
ids_info = 527305
ids_info1 = 527481
ids_info2 = 66608
ids_info3 = 527307
ship_class = 7
nickname = duke_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\duke_battleship\duke_battleship.cmp
material_library = ships\new\other\duke_battleship\duke_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 150, 620
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = titaniumMKII_burning_fuse, 0.000000, 500000
hit_pts = 2500000
nanobot_limit = 3600
shield_battery_limit = 4100
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535514
ids_info = 527483
ids_info1 = 527482
ids_info2 = 66608
ids_info3 = 527484
ship_class = 11
nickname = fly_corvette
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\fly_corvette.cmp
material_library = ships\new\private\fly_corvette.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 190
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1200
shield_battery_limit = 1200
hold_size = 1000
hit_pts = 600000
cockpit = cockpits\new\milfalcon.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 125000000.000000, 125000000.000000, 140000000.000000
rotation_inertia = 23500000.000000, 23500000.000000, 23500000.000000
nudge_force = 35000.000000
strafe_force = 25000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 535515
ids_info = 527485
ids_info1 = 527486
ids_info2 = 66608
ids_info3 = 527487
ship_class = 2
nickname = Manser_trader
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Manser_trader.cmp
material_library = ships\new\private\Manser_trader.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\TAV.ini
pilot_mesh = generic_pilot
nanobot_limit = 850
shield_battery_limit = 800
mass = 500.000000
linear_drag = 1.000000
hold_size = 6000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 9000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
hit_pts = 250000
max_bank_angle = 15
camera_offset = 50, 270
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 28000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew05
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535523
ids_info = 527488 
ids_info1 = 527489 
ids_info2 = 66608
ids_info3 = 527490 
nickname = jumper_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\jumper_fighter.cmp
material_library = SHIPS\new\private\jumper_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 15.929000, 60
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
hit_pts = 42000
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 535524
ids_info = 527491 
ids_info1 = 527492 
ids_info2 = 66608
ids_info3 = 527493 
ship_class = 7
nickname = nomad_arhidant
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\NOMAD\arhidant\arhidant.cmp
material_library = ships\NOMAD\arhidant\arhidant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 280, 860
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2320000
nanobot_limit = 3500
shield_battery_limit = 4000
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535529
ids_info = 526561
ids_info1 = 527494
ids_info2 = 66608 
ids_info3 = 526563
ship_class = 8
nickname = no_scout
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad\no_scout\no_scout.cmp
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = COCKPITS\new\monkeys_light_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 48
shield_battery_limit = 48
mass = 150.000000
hold_size = 40
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1500
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 14, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7500
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535534
ids_info = 527498
ids_info1 = 527499
ids_info2 = 66608
ids_info3 = 527500
ship_class = 6
nickname = Xaak_Bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_bomber\Xaak_Bomber.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_bomber\Xaak_Bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 350
shield_battery_limit = 350
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 14, 55
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60606
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_gun_special_6, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 535537
ids_info = 527502 
ids_info1 = 527501
ids_info2 = 66608
ids_info3 = 527503  
ship_class = 15
nickname = Xaak_light_Bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\Xaak_bomber\Xaak_light_Bomber.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\Xaak_bomber\Xaak_light_Bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 198
shield_battery_limit = 198
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 38000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535538
ids_info = 527504 
ids_info1 = 529390 ;527505 
ids_info2 = 66608
ids_info3 = 527506
ship_class = 7
nickname = Voodoo_b
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Voodoo_b.cmp
material_library = ships\new\private\Voodoo_b.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 265, 840
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_purple
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535550
ids_info = 527465
ids_info1 = 527511
ids_info2 = 66608
ids_info3 = 527466
nickname = tantalus_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\tantalus.cmp
material_library = SHIPS\new\private\tantalus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
max_bank_angle = 30
camera_offset = 14.929000, 54
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
hit_pts = 42000
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 6
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 535747
ids_info = 529318 ;528605
ids_info1 = 527512
ids_info2 = 66608
ids_info3 = 529319 ;528606
ship_class = 16
nickname = itinerantMF
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\itinerantMF.cmp
material_library = SHIPS\new\private\Andromeda_Cruiser.mat
;material_library = Ships\new\private\itinerant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 450
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo47
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535552
ids_info = 527343
ids_info1 = 527513 
ids_info2 = 66608
ids_info3 = 527345
ship_class = 15
nickname = guards_bomber01
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\decca\guards_bomber01.cmp
material_library = ships\new\X3_terran_conflict_ships\decca\guards_bomber01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 25000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535554
ids_info = 527514
ids_info1 = 527515
ids_info2 = 66608
ids_info3 = 527516
ship_class = 10
nickname = Potentate_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.cmp
material_library = ships\new\other\Potentate_battlecruiser\Potentate_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1500
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 100, 500
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2600
shield_battery_limit = 2800
linear_drag = 1.000000
mass = 700.000000
hit_pts = 1750000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 100000
fuse = intermed_damage_train02, 0.000000, 50000
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_9, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret10
shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535555
ids_info = 529383
ids_info1 = 527517
ids_info2 = 66608
ids_info3 = 529384
ship_class = 10
nickname = Priest_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.cmp
material_library = ships\new\other\Priest_battlecruiser\Priest_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1500
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 150, 510
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2650
shield_battery_limit = 2800
linear_drag = 1.000000
mass = 700.000000
hit_pts = 1800000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 100000
fuse = intermed_damage_train02, 0.000000, 50000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_9, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535563
ids_info = 527445
ids_info1 = 527519 
ids_info2 = 66608 
ids_info3 = 527447
ship_class = 6
nickname = Arcudia_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Arcudia_bomber.cmp
material_library = ships\new\private\Arcudia_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 17, 65
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 80000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 535568
ids_info = 527522
ids_info1 = 527523
ids_info2 = 66608
ids_info3 = 527524 
ship_class = 7
nickname = Spear_b
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Spear_b.cmp
material_library = ships\new\private\Spear_b.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 220, 850
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5930000
nanobot_limit = 7470
shield_battery_limit = 5100
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535573
ids_info = 527526
ids_info1 = 527525 
ids_info2 = 66608
ids_info3 = 527527 
nickname = Durandal
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Donat\Durandal.cmp
material_library = SHIPS\new\private\Donat\Durandal.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 14.929000, 50.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 535574
ids_info = 527528 
ids_info1 = 527529 
ids_info2 = 66608 
ids_info3 = 527530 
ship_class = 6
nickname = Bonch
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\donat\Bonch.cmp
material_library = ships\new\private\donat\Bonch.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 15, 55
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 80000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo09
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo09
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 535575
ids_info = 527531 
ids_info1 = 527532 
ids_info2 = 66608 
ids_info3 = 527533 
ship_class = 1
nickname = Brutal
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Brutal\Brutal.cmp
material_library = ships\new\other\Brutal\Brutal.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 150
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22222
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535579
ids_info = 528621 ;527435
ids_info1 = 527536 
ids_info2 = 66608
ids_info3 = 528622 ;527437
ship_class = 7
nickname = VictorySD2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\VictorySD2.cmp
material_library = ships\new\private\VictorySD2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 205, 890
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536130
ids_info = 529332 ;527477
ids_info1 = 527541 
ids_info2 = 66608
ids_info3 = 529333 ;527479
ship_class = 5
nickname = Valhalla_c
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Andromeda_Cruiser.cmp
material_library = SHIPS\new\private\Andromeda_Cruiser.mat
;DA_archetype = SHIPS\new\private\Valhalla_c.cmp
;material_library = SHIPS\new\private\Valhalla_c.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
camera_offset = 110, 450
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 11290
shield_battery_limit = 4200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1900
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 4370000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535580
ids_info = 527317
ids_info1 = 527541 
ids_info2 = 66608
ids_info3 = 527319
ship_class = 5
nickname = npc_Valhalla_c
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Valhalla_c.cmp
material_library = SHIPS\new\private\Valhalla_c.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
camera_offset = 100, 450
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2500
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1050000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535581
ids_info = 527538 
ids_info1 = 527539
ids_info2 = 66608 
ids_info3 = 527540 
ship_class = 4
nickname = Skynet_g
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Skynet_g.cmp
material_library = Ships\new\private\Skynet_g.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 65, 200
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1500
shield_battery_limit = 1500
hold_size = 900
hit_pts = 800000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237037
ids_info = 527544 
ids_info1 = 527545
ids_info2 = 66608
ids_info3 = 527546
ship_class = 18
nickname = MinerShip
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\MinerShip\MinerShip.cmp
material_library = ships\new\other\MinerShip\MinerShip.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_cruiser.ini
pilot_mesh = generic_pilot
nanobot_limit = 600
shield_battery_limit = 600
mass = 150000.000000
linear_drag = 1.000000
hold_size = 5500
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 200000
max_bank_angle = 15
camera_offset = 90, 339
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
hp_type = hp_freighter_shield_special_2, HpNew01

[Ship]
ids_name = 535601
ids_info = 527435
ids_info1 = 527560 
ids_info2 = 66608
ids_info3 = 527437
ship_class = 7
nickname = shadow_osiris
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\shadow_osiris.cmp
material_library = ships\new\private\shadow_osiris.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 800
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535602
ids_info = 526976
ids_info1 = 527561
ids_info2 = 66608
ids_info3 = 526978
ship_class = 6
nickname = katana_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BORDER_WORLD\katana_bomber.cmp
material_library = ships\new\BORDER_WORLD\katana_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
max_bank_angle = 30
camera_offset = 16, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535609
ids_info = 527562 
ids_info1 = 527563 
ids_info2 = 66608
ids_info3 = 527564 
nickname = haks_elite
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\haks_elite.cmp
material_library = ships\new\private\haks_elite.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 17, 63
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 5
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535618
ids_info = 527435
ids_info1 = 527568
ids_info2 = 66608
ids_info3 = 527437
ship_class = 7
nickname = reman_b
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\reman_b.cmp
material_library = SHIPS\new\private\reman_b.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 200, 600
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535631
ids_info = 526976
ids_info1 = 527571
ids_info2 = 66608
ids_info3 = 526978
ship_class = 6
nickname = OR_BOMBER
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\ORDER\OR_BOMBER\OR_BOMBER.cmp
material_library = ships\ORDER\OR_BOMBER\OR_BOMBER.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
max_bank_angle = 30
camera_offset = 16, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535632
ids_info = 527572 
ids_info1 = 527573 
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = Hutt_Medium
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\Hutt_Medium.cmp
material_library = SHIPS\new\private\Hutt_Medium.mat
material_library = SHIPS\new\private\archangel_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 11, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 535634
ids_info = 526976
ids_info1 = 527575 
ids_info2 = 66608
ids_info3 = 526978
ship_class = 6
nickname = KU_BLOOD_DRAGON_BOMBER
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\KUSARI\KU_BLOOD_DRAGON_BOMBER\KU_BLOOD_DRAGON_BOMBER.cmp
material_library = ships\KUSARI\KU_BLOOD_DRAGON_BOMBER\KU_BLOOD_DRAGON_BOMBER.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 330
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
max_bank_angle = 30
camera_offset = 16, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535635
ids_info = 527166
ids_info1 = 527576
ids_info2 = 66608
ids_info3 = 527168
ship_class = 4
nickname = KU_BLOOD_DRAGON_GUNBOAT
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\KUSARI\KU_BLOOD_DRAGON_GUNBOAT\KU_BLOOD_DRAGON_GUNBOAT.cmp
material_library = ships\KUSARI\KU_BLOOD_DRAGON_GUNBOAT\KU_BLOOD_DRAGON_GUNBOAT.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\x2_argon_centaur.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 38, 205
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 650
nanobot_limit = 790
shield_battery_limit = 790
hit_pts = 379000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_7, HpTurret14
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237012
ids_info = 66515
ids_info1 = 66516
ids_info2 = 66608
ids_info3 = 66517
ship_class = 3
nickname = bw_elite2_training
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 75.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36300
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 63000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 2400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237021
ids_info = 66542
ids_info1 = 66543
ids_info2 = 66608
ids_info3 = 66544
ship_class = 3
nickname = co_elite2_training
LODranges = 0, 75, 150, 2000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3150
fuse = intermed_damage_smallship02, 0.000000, 1575
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 30
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 191
shield_battery_limit = 191
hit_pts = 36600
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 90
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 237003
ids_info = 66494
ids_info1 = 66495
ids_info2 = 66608
ids_info3 = 66496
ship_class = 3
nickname = bh_elite2_training
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 188
shield_battery_limit = 188
mass = 150.000000
hold_size = 90
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1975
fuse = intermed_damage_smallship02, 0.000000, 988
fuse = intermed_damage_smallship03, 0.000000, 658
max_bank_angle = 30
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 36000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew02
hp_type = hp_freighter_shield_special_2, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535657
ids_info = 529318 ;527452
ids_info1 = 527577 
ids_info2 = 66608
ids_info3 = 529319 ;527454
ship_class = 16
nickname = warbird_frigate
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\warbird_frigate.cmp
material_library = Ships\new\private\warbird_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 115, 335
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535658
ids_info = 527578
ids_info1 = 527579
ids_info2 = 66608
ids_info3 = 527580
ship_class = 5
nickname = salamander_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\salamander_cruiser\salamander_cruiser.cmp
material_library = ships\new\other\salamander_cruiser\salamander_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 49, 270
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 950
hit_pts = 1580000
nanobot_limit = 2680
shield_battery_limit = 2180
explosion_arch = explosion_green_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535659
ids_info = 602021
ids_info1 = 527581
ids_info2 = 66608
ids_info3 = 602024
ship_class = 8
nickname = drone
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\drone\drone.cmp
material_library = ships\new\other\drone\drone.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_jaguar.ini
pilot_mesh = generic_pilot
nanobot_limit = 57
shield_battery_limit = 57
mass = 150.000000
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8500
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535661
ids_info = 528074
ids_info1 = 527583 
ids_info2 = 66608
ids_info3 = 528075 
ship_class = 7
nickname = gorg_destroyer
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\gorg_destroyer.cmp
material_library = ships\new\private\gorg_destroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 225, 850
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535684
ids_info = 527343
ids_info1 = 527586
ids_info2 = 66608
ids_info3 = 527345
ship_class = 15
nickname = tie_vampire_red
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Starwars\tie_vampire\tie_vampire.cmp
material_library = ships\new\other\Starwars\tie_vampire\tie_vampire.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535684
ids_info = 527343
ids_info1 = 527586
ids_info2 = 66608
ids_info3 = 527345
ship_class = 15
nickname = Npc_tie_vampire_red
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Starwars\tie_vampire\tie_vampire.cmp
material_library = ships\new\other\Starwars\tie_vampire\tie_vampire.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535685
ids_info = 527587
ids_info1 = 527588
ids_info2 = 66608
ids_info3 = 527589
nickname = Zealot_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Zealot_fighter.cmp
material_library = SHIPS\new\private\Zealot_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
max_bank_angle = 30
camera_offset = 14.929000, 54
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 235
shield_battery_limit = 235
hit_pts = 45000
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 6
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 535691
ids_info = 527590 
ids_info1 = 527591
ids_info2 = 66608
ids_info3 = 527592 
ship_class = 7
nickname = Tarr_Chronicles1
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.cmp
material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 270, 1099
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2349999
nanobot_limit = 3550
shield_battery_limit = 4050
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535693
ids_info = 527562 
ids_info1 = 527594
ids_info2 = 66608
ids_info3 = 527564 
nickname = AdeptusVHF
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\AdeptusVHF.cmp
material_library = ships\new\private\AdeptusVHF.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 18, 65
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 6
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535694
ids_info = 528621
ids_info1 = 527595 
ids_info2 = 66608
ids_info3 = 528622
ship_class = 7
nickname = valdore
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\valdore.cmp
material_library = ships\new\private\valdore.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 590
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535694
ids_info = 528621
ids_info1 = 527595 
ids_info2 = 66608
ids_info3 = 528622
ship_class = 7
nickname = valdore_5lvl
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\valdore.cmp
material_library = ships\new\private\valdore.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 590
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01 ;HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535717
ids_info = 526984
ids_info1 = 527603
ids_info2 = 66608
ids_info3 = 526986
nickname = Aegis
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Aegis.cmp
material_library = SHIPS\new\private\Aegis.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
max_bank_angle = 30
camera_offset = 12.929000, 49.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 6
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 535718
ids_info = 527604
ids_info1 = 527605 
ids_info2 = 66608
ids_info3 = 527606 
ship_class = 10
nickname = legacy_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\private\legacy_battlecruiser.cmp
material_library = ships\new\private\legacy_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 2000
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 130, 525
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 7240
shield_battery_limit = 5100
linear_drag = 1.000000
mass = 700.000000
hit_pts = 5200000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 100000
fuse = intermed_damage_train02, 0.000000, 50000
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret02, HpTurret03, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
hp_type = hp_turret_special_9, HpTurret21, HpTurret22, HpTurret23, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret40
shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535719
ids_info = 527607 
ids_info1 = 527608 
ids_info2 = 66608
ids_info3 = 527609 
ship_class = 0
nickname = Pegasus
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 80
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 10, 48
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 121
shield_battery_limit = 121
hit_pts = 15555
DA_archetype = ships\new\X3_terran_conflict_ships\paranit\fighter\Pegasus.cmp
material_library = ships\new\X3_terran_conflict_ships\paranit\fighter\Pegasus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 12
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 535722
ids_info = 527562 
ids_info1 = 527612 
ids_info2 = 66608
ids_info3 = 527564 
nickname = AmurVHF
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\AmurVHF.cmp
material_library = ships\new\private\AmurVHF.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 18, 65
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 6
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535732
ids_info = 527910 ;528613
ids_info1 = 527616 
ids_info2 = 66608
ids_info3 = 527912 ;528614 
ship_class = 7
nickname = victory2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\victory2.cmp
material_library = ships\new\private\peacemaker.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 175, 510
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16 ;HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535733
ids_info = 528621 ;527299
ids_info1 = 527618 
ids_info2 = 66608
ids_info3 = 528622 ;527301
ship_class = 7
nickname = HitakB
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship85.cmp
material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship85.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 170, 670
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535749
ids_info = 527584 
ids_info1 = 527625 
ids_info2 = 66608
ids_info3 = 527585
ship_class = 7
nickname = ecliptssd
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\ecliptssd.cmp
material_library = ships\new\private\ecliptssd.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 225, 820
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 6840000
nanobot_limit = 7660
shield_battery_limit = 5400
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535762
ids_info = 527615 
ids_info1 = 527626
ids_info2 = 66608
ids_info3 = 527617  
ship_class = 7
nickname = ruler_b
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\ruler_b.cmp
material_library = ships\new\private\ruler_b.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 880
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535767
ids_info = 527628 
ids_info1 = 527629
ids_info2 = 66608
ids_info3 = 527630 
nickname = Dirusfighter
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\Dirusfighter.cmp
material_library = ships\new\private\Dirusfighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 20, 63
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535768
ids_info = 527628 
ids_info1 = 527631
ids_info2 = 66608
ids_info3 = 527630 
nickname = tie_reaper
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\tie_reaper.cmp
material_library = ships\new\private\tie_reaper.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 20, 65
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535779
ids_info = 527633 
ids_info1 = 527634 
ids_info2 = 66608
ids_info3 = 527635 
ship_class = 16
nickname = nethak
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\nethak.cmp
material_library = Ships\new\private\nethak.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 330
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1000000
nanobot_limit = 2500
shield_battery_limit = 2700
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo27
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535788
ids_info = 527628 
ids_info1 = 527648
ids_info2 = 66608
ids_info3 = 527630 
nickname = R-03
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\R-03.cmp
material_library = ships\new\private\R-03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 20, 65
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535789
ids_info = 526981
ids_info1 = 527649
ids_info2 = 66608
ids_info3 = 526983
nickname = Trident
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Trident.cmp
material_library = SHIPS\new\private\Trident.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 14.929000, 56.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 1
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon17, HpWeapon18
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon17, HpWeapon18
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon17, HpWeapon18
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 535792
ids_info = 527650 
ids_info1 = 527651 
ids_info2 = 66608 
ids_info3 = 527652 
ship_class = 4
nickname = bully_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\bully_gunboat.cmp
material_library = ships\new\private\bully_gunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 190
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1500
shield_battery_limit = 1500
hold_size = 900
hit_pts = 800000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_7, HpTurret19, HpTurret20
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535793
ids_info = 527653 
ids_info1 = 527654 
ids_info2 = 66608
ids_info3 = 527655 
ship_class = 9
nickname = interplanetary
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\interplanetary.cmp
material_library = ships\new\private\interplanetary.mat
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
nanobot_limit = 1750
shield_battery_limit = 1750
mass = 15000.000000
linear_drag = 1.000000
hold_size = 12000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 650000
max_bank_angle = 15
camera_offset = 160, 580
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 535794
ids_info = 527572 
ids_info1 = 527656
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = Mantis
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\Mantis.cmp
material_library = SHIPS\new\private\Mantis.mat
material_library = SHIPS\new\private\archangel_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 20, 62
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 535798
ids_info = 527657 
ids_info1 = 527658 
ids_info2 = 66608
ids_info3 = 527659 
ship_class = 19
nickname = light_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\missile_bomber\light_missile_bomber01.cmp
material_library = ships\new\other\missile_bomber\light_missile_bomber01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 300
shield_battery_limit = 300
mass = 300.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 12, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04

[Ship]
ids_name = 535799
ids_info = 527660 
ids_info1 = 527661 
ids_info2 = 66608
ids_info3 = 527662  
ship_class = 19
nickname = usurper
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\usurper.cmp
material_library = ships\new\private\usurper.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 450
shield_battery_limit = 450
mass = 300.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 15, 55
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04

[Ship]
ids_name = 535801
ids_info = 527562 
ids_info1 = 527663
ids_info2 = 66608
ids_info3 = 527564 
nickname = Donat_Egis_superheavy_fighter
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\donat\Egis_superheavy_fighter.cmp
material_library = ships\new\private\donat\Egis_superheavy_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunter_trade.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 18, 75
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 3
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

;=== Îáúåêòû ===

[Ship]
nickname = rm_miningbase_small_ice
ids_name = 329690
ids_info = 329690
type = MISSION_SATELLITE
DA_archetype = solar\dockable\miningbase_small_ice.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_ice.mat
LODranges = 0, 7000
mass = 100000000
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = explosion_rock_base
hit_pts = 250000
fuse = fuse_miningbase_small_rock, 0.000000, 1
destructible = true

[Ship]
nickname = rm_miningbase_small_rock
ids_name = 329690
ids_info = 329690
type = MISSION_SATELLITE
DA_archetype = solar\dockable\miningbase_small_rock.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_rock.mat
LODranges = 0, 7000
mass = 100000000
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = explosion_rock_base
hit_pts = 250000
fuse = fuse_miningbase_small_rock, 0.000000, 1
destructible = true

[Ship]
nickname = rm_Roid_Miner
LODranges = 0, 500, 1300, 5000
ids_name = 329687
ids_info = 329687
type = MISSION_SATELLITE
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
explosion_arch = explosion_asteroid_miner
destructible = true
hit_pts = 250000
fuse = miner_death_fuse, 0.000000, 1

[Ship]
nickname = rm_space_police01
ids_name = 329691
ids_info = 329691
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 250000
fuse = fuse_space_police01, 0.000000, 1

[Ship]
nickname = rm_wplatform
LODranges = 0, 200, 400, 4000
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 1600

[Ship]
nickname = rm_wplatform_rock
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_rock02_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 5000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_rock_wplatform
fuse = fuse_rock_wplatform, 0.000000, 1
hit_pts = 1600

[Ship]
nickname = rm_wplatform_ice
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_ice_platform.3db
material_library = solar\ast_ice.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 5000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_ice_wplatform
fuse = fuse_ice_wplatform, 0.000000, 1
hit_pts = 1600

[Ship]
nickname = rm_space_mining01
ids_name = 329688
ids_info = 329688
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_mining01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 250000
fuse = fuse_space_mining01, 0.000000, 1

[Ship]
nickname = rm_space_freeport01
ids_name = 329689
ids_info = 329689
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_freeport01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 250000
fuse = fuse_space_mining01, 0.000000, 1

[Ship]
nickname = rm_depot
ids_name = 329682
ids_info = 329682
type = MISSION_SATELLITE
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 800, 1200, 2000, 15000
mass = 10000.000000
solar_radius = 300
destructible = true
explosion_arch = explosion_pirate_depot
hit_pts = 250000
fuse = pirate_base_explode_fuse, 0.000000, 1

[Ship]
nickname = wplatform
LODranges = 0, 200, 400, 4000
ids_name = 261164
ids_info = 66171
type = MISSION_SATELLITE
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 50000

[ship]
nickname = small_wplatform
LODranges = 0, 200, 500, 1000, 1800
ids_name = 261164
ids_info = 66171
type = MISSION_SATELLITE
DA_archetype = solar\misc\weapons_platform_small.3db
material_library = solar\Solar_mat_misc02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = small_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_small_wplat
hit_pts = 50000

[ship]
nickname = wplatform_rock2
ids_name = 261164
ids_info = 66171
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_rock02_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_rock_wplatform
fuse = fuse_rock_wplatform, 0.000000, 1
hit_pts = 50000

[ship]
nickname = wplatform_mineable
ids_name = 261164
ids_info = 66171
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_mineable_platform.3db
material_library = solar\ast_mineable.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 50000

[ship]
nickname = wplatform_planet_frag
ids_name = 261164
ids_info = 66171
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_planet_frag_platform.3db
material_library = solar\ast_fragments.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
loadout = pirate_weapon_platform2
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 1600

[ship]
nickname = wplatform_nomad
ids_name = 261164
ids_info = 66171
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_nomad01_platform.3db
material_library = solar\ast_nomad.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 1600

[ship]
nickname = h_colossus_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\colossus.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 9000
shape_name = NAV_smallstation
hit_pts = 100000
destructible = true
fuse = death_player_fuse_drop_cargo, 0.000000, 1
explosion_arch = explosion_battleship

[ship]
nickname = rm_space_freeport01_am
ids_name = 329689
ids_info = 329689
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_freeport01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 1000000
fuse = fuse_space_mining01, 0.000000, 1

[ship]
nickname = rm_space_freeport01_xenos
ids_name = 329689
ids_info = 329689
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_freeport01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_smallstation
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship
destructible = true
hit_pts = 1500000

[ship]
nickname = cn_battleship_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_battleship.cmp
material_library = ships\new\other\Russia\coalition_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 9000
shape_name = NAV_smallstation
hit_pts = 1890000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship_red

[ship]
nickname = cn_battleship_mission2
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\new\other\Russia\coalition_battleship.cmp
material_library = ships\new\other\Russia\coalition_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 9000
shape_name = NAV_smallstation
hit_pts = 10000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship_red

[ship]
nickname = cn_platform
LODranges = 0, 20000
ids_name = 261164
ids_info = 66171
type = MISSION_SATELLITE
DA_archetype = solar\new\coalition_wp01.cmp
material_library = ships\new\coalition_wp01.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = cn_weapon_platform
solar_radius = 900
shape_name = NAV_weaponplatform
destructible = true
fuse = fuse_explosion, 0.000000, 10
fuse = fuse_cn_weapon_platform, 0.000000, 1000000
explosion_arch = explosion_red_capital_small
hit_pts = 5000000

[ship]
nickname = conquistadors_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = solar\new\conquistadors_base01.cmp
material_library = solar\new\conquistadors_base01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 20000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship

[ship]
nickname = xenos_mission_battleship01
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\new\X3_terran_conflict_ships\Split\capital\constrictor.cmp
material_library = ships\new\X3_terran_conflict_ships\Split\capital\Split_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 2560000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
explosion_arch = explosion_battleship_yellow
fuse = titaniumMKII_burning_fuse, 0.000000, 1000000
destructible = true

[ship]
nickname = nomads_base01
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = solar\misc\nomad_base.cmp
material_library = solar\misc\nomad_base.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 5000000
explosion_arch = explosion_battleship_blue
destructible = true
loadout = nomads_base_mission01

[ship]
nickname = cylon_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = solar\new\cylonbase2.cmp
material_library = solar\new\cylonbase2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 5000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship_blue

[ship]
nickname = colonial_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = Ships\new\bsg\Bsg_galactica\Bsg_galactica.cmp
material_library = ships\new\bsg\Bsg_galactica\Bsg_galactica.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 5000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_battleship_red

[Ship]
nickname = russian_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\Russian_station02.cmp
material_library = SOLAR\new\Russian_station02.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 100000000
destructible = true
fuse = fuse_outpost_burning, 0.000000, 30000000
explosion_arch = explosion_battleship_blue
fuse = death_player_fuse_drop_cargo, 0.000000, 1

[Ship]
ids_name = 535811
ids_info = 528605   
ids_info1 = 527667  
ids_info2 = 66608
ids_info3 = 528606  
ship_class = 16
nickname = flurry_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\flurry_frigate.cmp
material_library = Ships\new\private\flurry_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 330
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo29
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535812
ids_info = 527669 
ids_info1 = 527670 
ids_info2 = 66608
ids_info3 = 527671 
ship_class = 2
nickname = Xaak_Cluster_Heavy
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\trade\Xaak_Cluster_Heavy.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\trade\Xaak_Cluster_Heavy.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
nanobot_limit = 520
shield_battery_limit = 600
mass = 500.000000
linear_drag = 1.000000
hold_size = 4600
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
hit_pts = 130000
max_bank_angle = 15
camera_offset = 70, 259
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 13
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535817
ids_info = 527628 
ids_info1 = 527676
ids_info2 = 66608
ids_info3 = 527630 
nickname = Donat_fiery_claw
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\donat\Donat_fiery_claw.cmp
material_library = ships\new\private\donat\Donat_fiery_claw.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 20, 75
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 5000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535818
ids_info = 527677
ids_info1 = 527678
ids_info2 = 66608 
ids_info3 = 527679 
ship_class = 1
nickname = donat_Sinister
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\donat\donat_Sinister.cmp
material_library = ships\new\private\donat\donat_Sinister.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 140
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 30
camera_offset = 14, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535868
ids_info = 527572 
ids_info1 = 527694
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = Ph_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\phantoms\Ph_RavenClaw.cmp
material_library = SHIPS\new\private\phantoms\Ph_RavenClaw.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 14, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 535869
ids_info = 527445
ids_info1 = 527695 
ids_info2 = 66608 
ids_info3 = 527447
ship_class = 6
nickname = ph_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\phantoms\Ph_bomber_RavenClaw.cmp
material_library = SHIPS\new\private\phantoms\Ph_bomber_RavenClaw.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 14, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 80000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 535870
ids_info = 529128 ;527477
ids_info1 = 527696
ids_info2 = 66608 
ids_info3 = 529129 ;527479
ship_class = 5
nickname = ph_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\phantoms\ph_cruiser.cmp
material_library = ships\new\private\itinerant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 130, 410
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 6100
shield_battery_limit = 4200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1900
explosion_arch = explosion_blue_capital_big
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 3800000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535871
ids_info = 529467  
ids_info1 = 527697 
ids_info2 = 66608
ids_info3 = 529468 
ship_class = 7
nickname = ph_battleship
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
;DA_archetype = SHIPS\new\private\phantoms\ph_battleship.cmp
;material_library = ships\new\private\itinerant.mat
DA_archetype = SHIPS\new\private\phantoms\ph_battleship_up.cmp
material_library = SHIPS\new\private\Donat\fulgurating.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 645
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7880000
nanobot_limit = 16020
shield_battery_limit = 5700
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 40000 ;x2
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535874
ids_info = 527445
ids_info1 = 527699 
ids_info2 = 66608 
ids_info3 = 527447
ship_class = 6
nickname = Abukesh
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\Abukesh.cmp
material_library = SHIPS\new\private\Abukesh.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 14, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 80000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 535876
ids_info = 527701
ids_info1 = 527702 
ids_info2 = 66608
ids_info3 = 527703 
ship_class = 7
nickname = coalition_dreadnought
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\coalition_dreadnought.cmp
material_library = ships\new\other\Russia\coalition_dreadnought.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 230, 810
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 3000000
nanobot_limit = 4000
shield_battery_limit = 4000
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535885
ids_info = 528621
ids_info1 = 527706
ids_info2 = 66608
ids_info3 = 528622 
ship_class = 7
nickname = ph_flagship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\phantoms\ph_flagship.cmp
material_library = ships\new\private\itinerant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 530
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535902
ids_info = 527677
ids_info1 = 527716
ids_info2 = 66608 
ids_info3 = 527679 
ship_class = 1
nickname = BrutalMKII
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\BrutalMKII.cmp
material_library = ships\new\private\BrutalMKII.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 140
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 30
camera_offset = 14, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535904
ids_info = 527717 
ids_info1 = 527719
ids_info2 = 66608
ids_info3 = 527718 
ship_class = 15
nickname = Bomber_coalition
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Russia\Bomber_coalition.cmp
material_library = ships\new\other\Russia\Bomber_coalition.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 190
shield_battery_limit = 190
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 39000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 26000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 535906
ids_info = 527720 
ids_info1 = 527722
ids_info2 = 66608 
ids_info3 = 527721 
ship_class = 4
nickname = terran_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_gunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 205
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 900
shield_battery_limit = 900
hold_size = 900
hit_pts = 375000
cockpit = cockpits\new\Xaak_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 10
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535950
ids_info = 527728 
ids_info1 = 527730
ids_info2 = 66608 
ids_info3 = 527729 
ship_class = 9
nickname = Shavrov_transport
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\Shavrov.cmp
material_library = ships\new\other\Russia\Shavrov.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\TAV.ini
pilot_mesh = generic_pilot
nanobot_limit = 610
shield_battery_limit = 590
mass = 200.000000
linear_drag = 1.000000
hold_size = 4500
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = argon_cargo_burning_fuse, 0.000000, 30000
hit_pts = 170000
max_bank_angle = 15
camera_offset = 60, 225
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_space_tanks_debris
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05

[Ship]
ids_name = 535974
ids_info = 527734
ids_info1 = 527735
ids_info2 = 66608
ids_info3 = 527736
ship_class = 3
nickname = Delorian
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Delorian\Delorian.cmp
material_library = ships\new\Other\Delorian\Delorian.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 57
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536810
ids_info1 = 528231
ship_class = 7
nickname = DA_battleship_npc
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp
material_library = ships\new\other\DA_battleship\DA_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 500
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5000000
nanobot_limit = 200
shield_battery_limit = 200
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536810
ids_info1 = 528231
ship_class = 7
nickname = DA_battleship_npc2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp
material_library = ships\new\other\DA_battleship\DA_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 500
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 3000000
nanobot_limit = 200
shield_battery_limit = 200
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35, HpTurret36, HpTurret37, HpTurret38, HpTurret39, HpTurret40, HpTurret41, HpTurret42, HpTurret43, HpTurret44
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536018
ids_info = 527740
ids_info1 = 527741
ids_info2 = 66608
ids_info3 = 527742
ship_class = 3
nickname = Quaker
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Other\Quaker\Quaker.cmp
material_library = ships\new\Other\Quaker\Quaker.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\zoner_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 179
shield_battery_limit = 179
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33450
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536028
ids_info1 = 527744
nickname = StreetNS
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\StreetNS.cmp
material_library = Ships\new\Admin\adm_dark.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 13.929000, 47
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 536032
ids_info = 527746 
ids_info1 = 527747 
nickname = navi_ship_npc
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\other\RDA_Navi\Navi_ship\navi_ship.cmp
material_library = SHIPS\new\other\RDA_Navi\Navi_ship\navi_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
max_bank_angle = 30
camera_offset = 12.929000, 40.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 100
hit_pts = 25000
hold_size = 50
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 2500
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2

[Ship]
ids_name = 536033
ids_info = 527748 
ids_info1 = 527749 
nickname = AT99_npc
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\other\RDA_Navi\AT99\AT99.cmp
material_library = SHIPS\new\other\RDA_Navi\AT99\AT99.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
max_bank_angle = 30
camera_offset = 12.929000, 40.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 80
shield_battery_limit = 50
hit_pts = 40000
hold_size = 50
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 2500
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2

[Ship]
ids_name = 536041
ids_info = 527752 
ids_info1 = 527753 
ids_info2 = 66608
ids_info3 = 527754 
ship_class = 0
nickname = lambert
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 75
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 13, 51
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 123
shield_battery_limit = 123
hit_pts = 15900
DA_archetype = SHIPS\new\other\lambert\lambert.cmp
material_library = SHIPS\new\other\lambert\lambert.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 536042
ids_info = 527755 
ids_info1 = 527756
ids_info2 = 66608
ids_info3 = 527757
ship_class = 7
nickname = terran_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_battleship.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\vitoniz_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 975
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = titaniumMKII_burning_fuse, 0.000000, 500000
hit_pts = 4030000
nanobot_limit = 4330
shield_battery_limit = 3770
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536044
ids_info = 527760 
ids_info1 = 527761 
ids_info2 = 66608
ids_info3 = 527762 
ship_class = 10
nickname = terran_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1500
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 100, 430
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3100
shield_battery_limit = 2900
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2600000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 100000
fuse = intermed_damage_train02, 0.000000, 50000
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
hp_type = hp_turret_special_10, HpTurret11, HpTurret12, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret01, HpTurret02
shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536052
ids_info = 527763 
ids_info1 = 527764 
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = MadKettle
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\MadKettle.cmp
material_library = ships\new\private\MadKettle.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 45, 180
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_MadKettle01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536052
ids_info = 527763 
ids_info1 = 527764 
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = MadKettle_adm
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\MadKettle.cmp
material_library = ships\new\private\MadKettle.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 45, 180
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_MadKettle01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536071
ids_info = 527767  
ids_info1 = 527768 
ids_info2 = 66608
ids_info3 = 527769 
ship_class = 11
nickname = Santa_Claus
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Santa_Claus.cmp
material_library = ships\new\private\Santa_Claus.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 49, 160
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 30000
nanobot_limit = 9000
shield_battery_limit = 9000
hit_pts = 9000000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 150000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536103
ids_info = 527785 
ids_info1 = 527786 
ids_info2 = 66608 
ids_info3 = 527787  
ship_class = 1
nickname = Void_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\fighters\Void_fighter.cmp
material_library = ships\new\GOF2\fighters\Void_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 152
shield_battery_limit = 152
mass = 150.000000
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536107
ids_info = 527788
ids_info1 = 527789 
ids_info2 = 66608
ids_info3 = 527790  
ship_class = 0
nickname = Tiberius_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 75
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 14, 54
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 125
shield_battery_limit = 125
hit_pts = 16200
DA_archetype = ships\new\GOF2\fighters\Tiberius_fighter.cmp
material_library = ships\new\GOF2\fighters\Tiberius_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02

[Ship]
ids_name = 536108
ids_info = 527791 
ids_info1 = 527792 
ids_info2 = 66608
ids_info3 = 527793 
ship_class = 3
nickname = Sapsan_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\fighters\Sapsan_fighter.cmp
material_library = ships\new\GOF2\fighters\Sapsan_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 182
shield_battery_limit = 182
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536111
ids_info = 527794
ids_info1 = 527795 
ids_info2 = 66608
ids_info3 = 527796 
nickname = Deadpool
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\other\Deadpool\Deadpool.cmp
material_library = ships\new\other\Deadpool\Deadpool.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 15, 60
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 49000
nanobot_limit = 250
shield_battery_limit = 250
hold_size = 250
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536112
ids_info = 527797 
ids_info1 = 527798 
ids_info2 = 66608
ids_info3 = 527799 
ship_class = 7
nickname = Albatross_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\GOF2\capital\Albatross.cmp
material_library = ships\new\GOF2\capital\Albatross.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 215, 1095
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 2700000
nanobot_limit = 3900
shield_battery_limit = 4100
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536113
ids_info = 527800 
ids_info1 = 527801  
ids_info2 = 66608
ids_info3 = 527802 
ship_class = 11
nickname = Samovar
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Samovar.cmp
material_library = ships\new\private\Samovar.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\hunter_battleship.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 120, 400
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 50000
shield_battery_limit = 10000
hit_pts = 250000000
explosion_arch = explosion_MadKettle01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536114
ids_info = 527803 
ids_info1 = 527804
ids_info2 = 66608 
ids_info3 = 527805 
ship_class = 2
nickname = exspress
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\exspress\exspress.cmp
material_library = ships\new\other\exspress\exspress.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Megaxila.ini
pilot_mesh = generic_pilot
nanobot_limit = 600
shield_battery_limit = 600
mass = 200.000000
linear_drag = 1.000000
hold_size = 4700
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = argon_cargo_burning_fuse, 0.000000, 30000
hit_pts = 170000
max_bank_angle = 15
camera_offset = 63, 240
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05

[Ship]
ids_name = 535657
ids_info = 527806 
ids_info1 = 527807 
ids_info2 = 66608
ids_info3 = 527808 
ship_class = 5
nickname = Nebuchadnezzar
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Matrix\Nebuchadnezzar.cmp
material_library = ships\new\other\Matrix\Nebuchadnezzar.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\starships.ini
pilot_mesh = generic_pilot
camera_offset = 105, 405
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2500
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_blue_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1280000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536118
ids_info = 527809 
ids_info1 = 527810 
ids_info2 = 66608
ids_info3 = 527811 
ship_class = 9
nickname = barge_rental
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\GOF2\trade\barge_rental.cmp
material_library = ships\new\GOF2\trade\barge_rental.mat
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
nanobot_limit = 1700
shield_battery_limit = 1700
mass = 150000.000000
linear_drag = 1.000000
hold_size = 12000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 600000
max_bank_angle = 15
camera_offset = 160, 560
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536119
ids_info = 527812 
ids_info1 = 527813 
ids_info2 = 66608
ids_info3 = 527814 
ship_class = 7
nickname = ONeill
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\donat\ONeill.cmp
material_library = ships\new\private\donat\ONeill.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 560
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_gun_special_7, HpTurret45, HpTurret46
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
;hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536121
ids_info = 527815 
ids_info1 = 527816 
ids_info2 = 66608
ids_info3 = 527817 
ship_class = 2
nickname = tec_trader
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\tec_trader.cmp
material_library = SHIPS\new\private\Donat\tec_trader.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\cruise_liner.ini
pilot_mesh = generic_pilot
nanobot_limit = 950
shield_battery_limit = 950
mass = 200.000000
linear_drag = 1.000000
hold_size = 8000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 9000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
hit_pts = 300000
max_bank_angle = 15
camera_offset = 40, 270
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05

[Ship]
ids_name = 536123
ids_info = 527818 
ids_info1 = 527819
ids_info2 = 66608 
ids_info3 = 527820 
ship_class = 4
nickname = pepelats_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\pepelats\pepelats.cmp
material_library = ships\new\other\pepelats\pepelats.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 80, 268
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 950
shield_battery_limit = 900
hold_size = 900
hit_pts = 405000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536129
ids_info = 527826 
ids_info1 = 527827
ids_info2 = 66608
ids_info3 = 527828 
nickname = publican_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\publican_fighter.cmp
material_library = SHIPS\new\private\publican_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
max_bank_angle = 30
camera_offset = 15.929000, 57
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 270
shield_battery_limit = 270
hit_pts = 50000
hold_size = 250
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 6
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 3000
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 536138
ids_info = 527830 
ids_info1 = 527831
ids_info2 = 66608
ids_info3 = 527832 
nickname = Nemesis
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\other\Nemesis\Nemesis.cmp
material_library = ships\new\other\Nemesis\Nemesis.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 15, 62
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 50000
nanobot_limit = 250
shield_battery_limit = 250
hold_size = 250
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536150
ids_info = 526984
ids_info1 = 527839
ids_info2 = 66608
ids_info3 = 526986
nickname = HF02
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\HF02.cmp
material_library = SHIPS\new\private\HF02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
max_bank_angle = 30
camera_offset = 8.929000, 43.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 536151
ids_info = 527840 
ids_info1 = 527841  
ids_info2 = 66608 
ids_info3 = 527842 
ship_class = 3
nickname = Brigand_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\GOF2\fighters\Brigand_fighter.cmp
material_library = SHIPS\new\GOF2\fighters\Brigand_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 13.4, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

;[Ship]
;ids_name = 536153
;ids_info = 527633 
;ids_info1 = 527843
;ids_info2 = 66608
;ids_info3 = 527635 
;ship_class = 16
;nickname = Vargant_frigate
;LODranges = 0, 9999
;msg_id_prefix = gcs_refer_shiparch_Libb
;mission_property = can_use_med_moors
;type = FREIGHTER
;DA_archetype = ships\new\private\donat\Vargant_frigate.cmp
;material_library = Ships\new\private\donat\Vargant_frigate.mat
;material_library = fx\envmapbasic.mat
;envmap_material = envmapbasic
;cockpit = cockpits\new\hu_aegir.ini
;pilot_mesh = generic_pilot
;max_bank_angle = 10
;camera_offset = 100, 350
;camera_angular_acceleration = 0.010000
;camera_horizontal_turn_angle = 20
;camera_vertical_turn_up_angle = 5
;camera_vertical_turn_down_angle = 30
;camera_turn_look_ahead_slerp_amount = 1.000000
;mass = 300.000000
;linear_drag = 1.000000
;hold_size = 1500
;fuse = drop_cargo_fuse02, 0.000000, 0
;fuse = intermed_damage_transport01, 0.000000, 200000
;fuse = intermed_damage_transport02, 0.000000, 100000
;hit_pts = 1000000
;nanobot_limit = 2500
;shield_battery_limit = 2700
;explosion_arch = explosion_green_capital_small
;surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
;surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
;surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
;steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
;angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
;rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
;nudge_force = 30000.000000
;strafe_force = 20000
;strafe_power_usage = 2
;bay_door_anim = Sc_open baydoor
;bay_doors_open_snd = hanger_doors_opening
;bay_doors_close_snd = hanger_doors_closing
;HP_bay_surface = HpBayDoor01
;HP_bay_external = HpBayDoor02
;HP_tractor_source = HpTractor_Source
;num_exhaust_nozzles = 6
;hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26
;shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
;hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
;hp_type = hp_torpedo_special_2, HpTorpedo27
;hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
;[CollisionGroup]
;explosion_resistance = 0.000000
;obj = dsy_dummy_group
;separable = true
;parent_impulse = 0.000000
;child_impulse = 0.000000
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;mass = 0.000000
;hit_pts = 10
;root_health_proxy = false

[Ship]
ids_name = 536154
ids_info = 527844 
ids_info1 = 527845 
ids_info2 = 66608
ids_info3 = 527846 
ship_class = 5
nickname = destroyer_prototype
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\destroyer_prototype.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 25, 90
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3960
shield_battery_limit = 3300
linear_drag = 1.000000
mass = 650.000000
hold_size = 1600
hit_pts = 2000000
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = ku_destroyer_body_player_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 700000000.000000, 700000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 536155
ids_info = 529330 ;528616
ids_info1 = 527847
ids_info2 = 66608
ids_info3 = 529331 ;528617
ship_class = 11
nickname = milfalcon_corvette
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\milfalcon_corvette.cmp
material_library = ships\new\private\milfalcon_corvette.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 55, 175
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 500000
nanobot_limit = 1700
shield_battery_limit = 1900
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 20
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_torpedo_special_2, HpTorpedo21
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536156
ids_info = 527848 
ids_info1 = 527849
ids_info2 = 66608
ids_info3 = 527850 
ship_class = 3
nickname = Desperado_jph
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\pirates\Desperado_jph.cmp
material_library = ships\new\pirates\Desperado_jph.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\zoner_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 13, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33300
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536161
ids_info = 527851 
ids_info1 = 527852  
ids_info2 = 66608 
ids_info3 = 527853 
ship_class = 6
nickname = Shtormageddon_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\bombers\Shtormageddon_bomber.cmp
material_library = ships\new\GOF2\bombers\Shtormageddon_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 800
shield_battery_limit = 0
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 15, 62
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 200000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
shield_link = cv_fighter6_shield01, HpMount, Hpnew01, Hpnew02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine03, HpMine04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew01

[Ship]
ids_name = 536175
ids_info = 527860 
ids_info1 = 527861
ids_info2 = 66608
ids_info3 = 527862
ship_class = 3
nickname = Vossk_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\fighters\Vossk_fighter.cmp
material_library = ships\new\GOF2\fighters\Vossk_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
mass = 150.000000
hold_size = 110
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 58
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 536175
ids_info = 527864 
ids_info1 = 527861
ids_info2 = 66608
ids_info3 = 527865
ship_class = 3
nickname = Npc_Vossk_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\fighters\Vossk_fighter.cmp
material_library = ships\new\GOF2\fighters\Vossk_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 58
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 300000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 536186
ids_info = 527866 
ids_info1 = 527867
ids_info2 = 66608 
ids_info3 = 527868 
ship_class = 2
nickname = Npc_Vossk_transport
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\GOF2\trade\Vossk_transport.cmp
material_library = ships\new\GOF2\trade\Vossk_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hunters_trade01.ini
pilot_mesh = generic_pilot
nanobot_limit = 1000
shield_battery_limit = 1000
mass = 200.000000
linear_drag = 1.000000
hold_size = 20000
fuse = drop_cargo_fuse04, 0.000000, 0
;fuse = fuse_gas_collector, 0.000000, 10
;fuse = argon_cargo_burning_fuse, 0.000000, 30000
hit_pts = 10000000
max_bank_angle = 15
camera_offset = 200, 900
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_green_capital_small2
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8

[Ship]
ids_name = 534351
ids_info = 527871 
ids_info1 = 527872 
ids_info2 = 66608
ids_info3 = 527873 
ship_class = 3
nickname = Aegir_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\fighters\Aegir_fighter.cmp
material_library = ships\new\GOF2\fighters\Aegir_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 203
shield_battery_limit = 200
mass = 150.000000
hold_size = 110
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 16, 58
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 38000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 536195
ids_info = 527874 
ids_info1 = 527875
ids_info2 = 66608 
ids_info3 = 527876 
ship_class = 1
nickname = Kinzer_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\fighters\Kinzer_fighter.cmp
material_library = ships\new\GOF2\fighters\Kinzer_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 160
shield_battery_limit = 160
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 30
camera_offset = 13, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 536196
ids_info = 527877 
ids_info1 = 527878 
ids_info2 = 66608
ids_info3 = 527879 
ship_class = 6
nickname = Salvehn_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\bombers\Salvehn_bomber.cmp
material_library = ships\new\GOF2\bombers\Salvehn_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 350
shield_battery_limit = 350
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 15, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 65000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo06, HpTorpedo07
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 536203
ids_info = 528605
ids_info1 = 527881  
ids_info2 = 66608
ids_info3 = 528606 
ship_class = 16
nickname = lighting_Enterprise_d
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\lighting_Enterprise_d.cmp
material_library = Ships\new\private\lighting_Enterprise_d.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 335
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536221
ids_info = 527891
ids_info1 = 527892
ids_info2 = 66608
ids_info3 = 527893
ship_class = 7
nickname = no2_artillery
LODranges = 0, 20000
type = FREIGHTER
DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
hold_size = 3000
explosion_arch = explosion_no_battleship
fuse = fuse_no2_artillery_ex, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 1000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 10000000
cockpit = cockpits\new\eclipse_battleship.ini
camera_offset = 200, 1530
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
nanobot_limit = 30000
shield_battery_limit = 30000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_990m, HpMount, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 536223
ids_info = 527894 
ids_info1 = 527895 
ids_info2 = 66608
ids_info3 = 527896 
ship_class = 5
nickname = RED_Judge_Cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.cmp
material_library = ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 110, 370
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2430
shield_battery_limit = 2430
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1230000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536223
ids_info = 527894 
ids_info1 = 527895 
ids_info2 = 66608
ids_info3 = 527896 
ship_class = 5
nickname = Npc_RED_Judge_Cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.cmp
material_library = ships\new\BOUNTY_HUNTER\RED_Judge_Cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 110, 370
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2430
shield_battery_limit = 2430
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1230000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536242
ids_info = 526981
ids_info1 = 527899
ids_info2 = 66608
ids_info3 = 526983
nickname = Zarja
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Zarja.cmp
material_library = SHIPS\new\private\Zarja.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
max_bank_angle = 30
camera_offset = 14.529000, 59
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 6
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 536274
ids_info = 529318
ids_info1 = 527908 
ids_info2 = 66608
ids_info3 = 529319
ship_class = 16
nickname = xenium_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\xenium_frigate.cmp
material_library = Ships\new\private\xenium_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 380
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo29
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536276
ids_info = 528613 ;527910 
ids_info1 = 527911 
ids_info2 = 66608
ids_info3 = 528614 ;527912 
ship_class = 7
nickname = Yamato
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\YamatoBattleship.cmp
material_library = ships\new\private\YamatoBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 610
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
;hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536282
ids_info = 527572 
ids_info1 = 527913 
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = Spectre
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\Spectre.cmp
material_library = SHIPS\new\private\Spectre.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 15, 50
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536286
ids_info = 527918
ids_info1 = 527919  
ids_info2 = 66608
ids_info3 = 527920   
ship_class = 0
nickname = Titan_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 90
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4000
max_bank_angle = 35
camera_offset = 14, 54
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 130
shield_battery_limit = 130
hit_pts = 17000
DA_archetype = ships\new\private\Titans\Titan_fighter.cmp
material_library = ships\new\private\Titans\Titan_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536287
ids_info = 527633 
ids_info1 = 527921 
ids_info2 = 66608
ids_info3 = 527635 
ship_class = 16
nickname = Titan_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Titans\Titan_frigate.cmp
material_library = ships\new\private\Titans\Titan_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 380
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1000000
nanobot_limit = 2500
shield_battery_limit = 2700
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo27
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536288
ids_info = 527922 
ids_info1 = 527923 
ids_info2 = 66608
ids_info3 = 527924 
ship_class = 7
nickname = Titan_Aircraft_carrier
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Titans\Titan_Aircraft_carrier.cmp
material_library = ships\new\private\Titans\Titan_Aircraft_carrier.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 215, 777
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 4120000
nanobot_limit = 4500
shield_battery_limit = 4000
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
hp_type = hp_turret_special_10, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536289
ids_info = 527653 
ids_info1 = 527925 
ids_info2 = 66608
ids_info3 = 527655 
ship_class = 9
nickname = Titan_barge
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Titans\Titan_barge.cmp
material_library = ships\new\private\Titans\Titan_barge.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\eclipse_battleship.ini
pilot_mesh = generic_pilot
nanobot_limit = 1750
shield_battery_limit = 1750
mass = 15000.000000
linear_drag = 1.000000
hold_size = 12000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 650000
max_bank_angle = 15
camera_offset = 175, 750
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 536290
ids_info = 527653 
ids_info1 = 527926
ids_info2 = 66608
ids_info3 = 527655 
ship_class = 9
nickname = Titan_factory
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Titans\Titan_factory.cmp
material_library = ships\new\private\Titans\Titan_factory.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\eclipse_battleship.ini
pilot_mesh = generic_pilot
nanobot_limit = 1750
shield_battery_limit = 1750
mass = 15000.000000
linear_drag = 1.000000
hold_size = 12000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 650000
max_bank_angle = 15
camera_offset = 145, 700
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 536291
ids_info = 527927
ids_info1 = 527928
ids_info2 = 66608
ids_info3 = 527929
ship_class = 2
nickname = Titan_tow_b
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Titans\Titan_tow_b.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
nanobot_limit = 900
shield_battery_limit = 900
mass = 200.000000
linear_drag = 1.000000
hold_size = 7000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 30000
fuse = intermed_damage_smallship02, 0.000000, 25000
fuse = intermed_damage_smallship03, 0.000000, 20000
hit_pts = 250000
max_bank_angle = 15
camera_offset = 55, 165
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05
fuse = lifter_death_fuse, 0.000000, 1

[CollisionGroup]
obj = lifter_clamp01_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = lifter_death_fuse, 0.000000, 1
hit_pts = 250000
root_health_proxy = true

[Ship]
ids_name = 536292
ids_info = 527930 
ids_info1 = 527931 
ids_info2 = 66608 
ids_info3 = 527932  
ship_class = 4
nickname = Titan_gunboat1
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Titans\Titan_gunboat1.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 55, 165
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1500
shield_battery_limit = 1500
hold_size = 900
hit_pts = 800000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_7, HpTurret19, HpTurret20
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo06
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_thruster, HpThruster01
fuse = lifter_death_fuse, 0.000000, 1

[CollisionGroup]
obj = lifter_clamp01_lod1
separable = child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = lifter_death_fuse, 0.000000, 1
hit_pts = 700000
root_health_proxy = true

[Ship]
ids_name = 536296
ids_info = 527933
ids_info1 = 527934 
ids_info2 = 66608
ids_info3 = 527935 
ship_class = 9
nickname = Titan_barge_factory
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Titans\Titan_barge_factory.cmp
material_library = ships\new\other\barge\barge.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
nanobot_limit = 5000
shield_battery_limit = 5000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 50000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 5000000
max_bank_angle = 15
camera_offset = 333, 1590
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8

[Ship]
ids_name = 536301
ids_info = 527936 
ids_info1 = 527937
ids_info2 = 66608
ids_info3 = 527938  
ship_class = 16
nickname = Torpedo_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\donat\Torpedo_frigate.cmp
material_library = Ships\new\private\donat\Torpedo_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 350
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3500
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo16
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536305
ids_info = 527939 
ids_info1 = 527940
ids_info2 = 66608
ids_info3 = 527941  
ship_class = 16
nickname = terran_torpedo_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate.cmp
material_library = Ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 330
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1500000
nanobot_limit = 2500
shield_battery_limit = 2000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo13
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536308
ids_info = 529318 ;528605 
ids_info1 = 527943  
ids_info2 = 66608
ids_info3 = 529319 ;528606
ship_class = 16
nickname = Argument_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Argument_frigate.cmp
material_library = Ships\new\private\Argument_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 80, 380
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536320
ids_info = 529328 ;527949  
ids_info1 = 527950
ids_info2 = 66608
ids_info3 = 529329 ;527951  
ship_class = 16
nickname = sw_nimbus_torpedo_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\sw_nimbus_torpedo_frigate.cmp
material_library = Ships\new\private\sw_nimbus_torpedo_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 357
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 4000000
nanobot_limit = 4400
shield_battery_limit = 3300
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo19
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536322
ids_info = 527952 
ids_info1 = 527953 
ids_info2 = 66608
ids_info3 = 527954  
ship_class = 16
nickname = terran_torpedo_frigate2
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate2.cmp
material_library = Ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 330
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1500000
nanobot_limit = 2500
shield_battery_limit = 2000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo13
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536324
ids_info = 527226
ids_info1 = 527955
ids_info2 = 66608
ids_info3 = 527228
ship_class = 12
nickname = red_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\missile_bomber\red_missile_bomber.cmp
material_library = ships\new\other\missile_bomber\red_missile_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 500
shield_battery_limit = 500
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 8000
max_bank_angle = 30
camera_offset = 18, 70
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 99000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 536326
ids_info = 529328 ;527207 
ids_info1 = 527957
ids_info2 = 66608
ids_info3 = 529329 ;527209  
ship_class = 16
nickname = Stealth_Narada_Black_Death
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Stealth_Narada_Black_Death.cmp
material_library = Ships\new\private\Stealth_Narada_Black_Death.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 145, 580
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 4000000
nanobot_limit = 4400
shield_battery_limit = 3300
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo19
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536327
ids_info = 527226
ids_info1 = 527958
ids_info2 = 66608
ids_info3 = 527228
ship_class = 12
nickname = devastator_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\missile_bomber\devastator_missile_bomber.cmp
material_library = ships\new\other\missile_bomber\devastator_missile_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 500
shield_battery_limit = 500
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 8000
max_bank_angle = 30
camera_offset = 18, 70
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 99000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 536350
ids_info = 527987  
ids_info1 = 527988 
ids_info2 = 66608
ids_info3 = 527989   
ship_class = 16
nickname = Private_torpedo_frigate01
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Private_torpedo_frigate01.cmp
material_library = Ships\new\private\Private_torpedo_frigate01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 90, 360
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 3500000
nanobot_limit = 4100
shield_battery_limit = 3200
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo18
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536290
ids_info = 527990
ids_info1 = 527991 
ids_info2 = 66608
ids_info3 = 527992  
ship_class = 9
nickname = Titan_factory_suprise
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Titans\Titan_factory.cmp
material_library = ships\new\private\Titans\Titan_factory.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\eclipse_battleship.ini
pilot_mesh = generic_pilot
nanobot_limit = 900
shield_battery_limit = 900
mass = 15000.000000
linear_drag = 1.000000
hold_size = 9500
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 250000
max_bank_angle = 15
camera_offset = 145, 700
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02

[Ship]
ids_name = 536351
ids_info = 527993 
ids_info1 = 527994 
ids_info2 = 66608
ids_info3 = 527995 
ship_class = 4
nickname = li_gunboat_upgrade
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\gunboats\gunboats\li_gunship_upgrade.cmp
material_library = ships\gunboats\gunboats\li_gunship.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 30, 130
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 800
nanobot_limit = 1100
shield_battery_limit = 900
hit_pts = 600000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
;hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536354
ids_info = 527997
ids_info1 = 527998
ids_info2 = 66608
ids_info3 = 527999
ship_class = 5
nickname = li_cruiser_upgrade
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\liberty\li_cruiser\li_cruiser_upgrade.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 60, 330
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1300
hit_pts = 2000000
nanobot_limit = 3100
shield_battery_limit = 2500
explosion_arch = explosion_li_cruiser_rebirth
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
;hp_type = hp_gun_special_10, HpWeapon01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = li_cruiser_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536357
ids_info = 528003
ids_info1 = 528004
ids_info2 = 66608 
ids_info3 = 528005
ship_class = 3
nickname = F-69Vtol
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 150
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536358
ids_info = 527572
ids_info1 = 528006
ids_info2 = 66608 
ids_info3 = 527574
ship_class = 3
nickname = F-74Vtol
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536357
ids_info = 528003
ids_info1 = 528004
ids_info2 = 66608 
ids_info3 = 528005
ship_class = 3
nickname = F-69Vtol_Purple
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Purple.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 150
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536358
ids_info = 527572
ids_info1 = 528006
ids_info2 = 66608 
ids_info3 = 527574
ship_class = 3
nickname = F-74Vtol_Purple
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Purple.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536357
ids_info = 528003
ids_info1 = 528004
ids_info2 = 66608 
ids_info3 = 528005
ship_class = 3
nickname = F-69Vtol_Red
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Red.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 150
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536358
ids_info = 527572
ids_info1 = 528006
ids_info2 = 66608 
ids_info3 = 527574
ship_class = 3
nickname = F-74Vtol_Red
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Red.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536357
ids_info = 528003
ids_info1 = 528004
ids_info2 = 66608 
ids_info3 = 528005
ship_class = 3
nickname = F-69Vtol_Light
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Light.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 150
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536358
ids_info = 527572
ids_info1 = 528006
ids_info2 = 66608 
ids_info3 = 527574
ship_class = 3
nickname = F-74Vtol_Light
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\F-69Vtol\F-69Vtol_Light.cmp
material_library = ships\new\other\F-69Vtol\F-69Vtol.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 90
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536364
ids_info = 527927
ids_info1 = 528007
ids_info2 = 66608
ids_info3 = 527929
ship_class = 2
nickname = Cyclone_freighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\GOF2\trade\Cyclone_freighter.cmp
material_library = ships\new\GOF2\trade\Cyclone_freighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\starships.ini
pilot_mesh = generic_pilot
nanobot_limit = 900
shield_battery_limit = 900
mass = 200.000000
linear_drag = 1.000000
hold_size = 7000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 30000
fuse = intermed_damage_smallship02, 0.000000, 25000
fuse = intermed_damage_smallship03, 0.000000, 20000
hit_pts = 250000
max_bank_angle = 15
camera_offset = 60, 250
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05
fuse = lifter_death_fuse, 0.000000, 1

[Ship]
ids_name = 536365
ids_info = 528008
ids_info1 = 528009
ids_info2 = 66608
ids_info3 = 528010
ship_class = 2
nickname = star_wolves_transport01
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarWolves\trade\star_wolves_transport01.cmp
material_library = ships\new\StarWolves\trade\star_wolves_transport01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
;cockpit = cockpits\new\starships.ini
cockpit = cockpits\Hunter_centaur.ini
pilot_mesh = generic_pilot
nanobot_limit = 650
shield_battery_limit = 600
mass = 200.000000
linear_drag = 1.000000
hold_size = 4800
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = argon_cargo_burning_fuse, 0.000000, 30000
hit_pts = 180000
max_bank_angle = 15
camera_offset = 58, 228
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05

[Ship]
ids_name = 536366
ids_info = 527442
ids_info1 = 528011
ids_info2 = 66608
ids_info3 = 527444
ship_class = 12
nickname = Dead_echo
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Dead_echo.cmp
material_library = SHIPS\new\DomKavash\dk_satan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 700
shield_battery_limit = 700
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 16, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 150000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 536367
ids_info = 528012
ids_info1 = 528013
ids_info2 = 66608
ids_info3 = 528014
ship_class = 13
nickname = Valhalla_ship
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\Valhalla_ship.cmp
material_library = SHIPS\new\private\Donat\Valhalla_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\big_ship01.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 520, 2800
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 5000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12000000
nanobot_limit = 9000
shield_battery_limit = 9000
explosion_arch = explosion_big_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
;hp_type = hp_gun_special_7, HpTurret31, HpTurret32
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536379
ids_info = 529085 ;528605  
ids_info1 = 528015  
ids_info2 = 66608
ids_info3 = 529086 ;528606  
ship_class = 16
nickname = Zetta_missile_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Zetta_missile_frigate.cmp
material_library = Ships\new\private\Zetta_missile_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 80, 400
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 11500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536380
ids_info = 527628 
ids_info1 = 528016
ids_info2 = 66608
ids_info3 = 527630 
nickname = Pulsars_fighter
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\Pulsars_fighter.cmp
material_library = ships\new\private\Pulsars_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 20, 63
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 40
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536388
ids_info = 528017
ids_info1 = 528018
ids_info2 = 66608
ids_info3 = 528019
ship_class = 15
nickname = Gerfalcon_light_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\LIBERTY\Gerfalcon_light_bomber.cmp
material_library = ships\new\LIBERTY\Gerfalcon_light_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 40
camera_offset = 12, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 26000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 536386
ids_info = 528020
ids_info1 = 528021
ids_info2 = 66608
ids_info3 = 528022
ship_class = 9
nickname = Titan_Aircraft_carrier_Barge
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Titans\Titan_Aircraft_carrier_Barge.cmp
material_library = ships\new\private\Titans\Titan_Aircraft_carrier.mat
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
nanobot_limit = 1600
shield_battery_limit = 1600
mass = 150000.000000
linear_drag = 1.000000
hold_size = 11000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 550000
max_bank_angle = 15
camera_offset = 215, 777
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
hp_type = hp_turret_special_6, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 536390
ids_info = 527660
ids_info1 = 528023
ids_info2 = 66608
ids_info3 = 527662
ship_class = 19
nickname = Titan_light_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Titans\Titan_light_missile_bomber.cmp
material_library = ships\new\private\Titans\Aircraft_carrier_w.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 450
shield_battery_limit = 450
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 536389
ids_info = 528024
ids_info1 = 528025
ids_info2 = 66608
ids_info3 = 528026
ship_class = 15
nickname = Titan_light_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Titans\Titan_light_bomber.cmp
material_library = ships\new\private\Titans\Aircraft_carrier_w.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 40
camera_offset = 12, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 50000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 26000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 536394
ids_info = 528029
ids_info1 = 528030
ids_info2 = 66608
ids_info3 = 528031
ship_class = 7
nickname = osiris_upgrade
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\ORDER\OR_OSIRIS\OR_OSIRIS.cmp
material_library = Ships\ORDER\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 15
explosion_arch = explosion_li_cruiser_rebirth
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4000000000.000000, 6500000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
nanobot_limit = 3800
shield_battery_limit = 3500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 3000000
cockpit = cockpits\or_dreadnought.ini
pilot_mesh = generic_pilot
camera_offset = 72, 450
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_turret_special_10, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_O3_01, HpTurret_O3_02, HpTurret_OM_01, HpTurret_OM_02, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = o_osiris_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
nickname = rh_battleship_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1000000000
destructible = true
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 100000000
explosion_arch = explosion_green_capital_small

[CollisionGroup]
obj = Rh_frnt_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 500
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_thruster_lod1
separable = parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 500
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_engine_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 500
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 500
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_main_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 500
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 500
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[Ship]
ids_name = 237050
;ids_info = 602151
ids_info1 = 66597
;ids_info2 = 66608
;ids_info3 = 602154
ship_class = 5
nickname = npc_rh_cruiser_red2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\rh_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 40, 160
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2000
linear_drag = 1.000000
mass = 700.000000
hold_size = 850
explosion_arch = explosion_green_capital_small
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 5000000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_front_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
group_dmg_hp = DpFront
group_dmg_obj = rh_cruiser_dmg_front_cap
mass = 500.000000
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_cruiser_dmg_control_tower_cap
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = engine_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse04, 0.000000, 10825
dmg_hp = DpEngine
dmg_obj = rh_cruiser_dmg_engine_cap
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_starboard_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
dmg_hp = DpStarboard tower
dmg_obj = rh_cruiser_dmg_starboard_tower_cap
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_port_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
dmg_hp = DPPort tower
dmg_obj = rh_cruiser_dmg_port_tower_cap
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = rh_cruiser_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536443
ids_info = 527933
ids_info1 = 528033
ids_info2 = 66608
ids_info3 = 527935 
ship_class = 9
nickname = Coliseum
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\GOF2\trade\Coliseum.cmp
material_library = ships\new\GOF2\trade\Coliseum.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
nanobot_limit = 5000
shield_battery_limit = 5000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 50000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 5000000
max_bank_angle = 15
camera_offset = 365, 1550
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_990m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4

[Ship]
ids_name = 536444
ids_info = 528034
ids_info1 = 528035
ids_info2 = 66608
ids_info3 = 528036
ship_class = 9
nickname = MegaBarge
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\barge\MegaBarge.cmp
material_library = ships\new\other\barge\MegaBarge.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
nanobot_limit = 2500
shield_battery_limit = 2500
mass = 150000.000000
linear_drag = 1.000000
hold_size = 25000
explosion_arch = explosion_blue_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 2500000
max_bank_angle = 15
camera_offset = 380, 1300
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05 
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[Ship]
ids_name = 536453
ids_info = 527968  
ids_info1 = 528038
ids_info2 = 66608
ids_info3 = 527970 
ship_class = 5
nickname = terran_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\TerranCruiser.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\terran_battlecruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 88, 425
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2420
shield_battery_limit = 2420
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1220000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 10
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534086
ids_info = 528039 
ids_info1 = 528040   
ids_info2 = 66608
ids_info3 = 528041   
ship_class = 0
nickname = Berkut
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 70
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4000
max_bank_angle = 35
camera_offset = 14, 54
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 100
shield_battery_limit = 100
hit_pts = 10000
DA_archetype = ships\new\private\Berkut.cmp
material_library = ships\new\private\Berkut.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_4, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536454
ids_info1 = 528042
ship_class = 0
nickname = sw_light_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 90
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4000
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 130
shield_battery_limit = 130
hit_pts = 17000
DA_archetype = ships\new\private\sw_light_fighter.cmp
material_library = ships\new\private\a_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536456
ids_info = 527477
ids_info1 = 528043
ids_info2 = 66608 
ids_info3 = 527479
ship_class = 5
nickname = Volcano
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Volcano.cmp
material_library = ships\new\private\Volcano.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 135, 445
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 6100
shield_battery_limit = 4200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1900
explosion_arch = explosion_orange_capital_big
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 3800000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536459
ids_info = 528044
ids_info1 = 528045
ids_info2 = 66608
ids_info3 = 528046
ship_class = 10
nickname = virgin_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\other\virgin\virgin.cmp
material_library = ships\new\other\virgin\virgin.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1500
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 120, 555
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2650
shield_battery_limit = 2800
linear_drag = 1.000000
mass = 700.000000
hit_pts = 1800000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 100000
fuse = intermed_damage_train02, 0.000000, 50000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret11
hp_type = hp_turret_special_9, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19
shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237006
;ids_info = 602146
ids_info1 = 66504
;ids_info2 = 66608
;ids_info3 = 602149
ship_class = 5
nickname = npc_br_destroyer_red
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_med_moors
type = FREIGHTER
LODranges = 0, 20000
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_destroyer.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 30, 150
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 750.000000
hold_size = 800
nanobot_limit = 2300
shield_battery_limit = 2000
hit_pts = 5000000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse01, 0.000000, 10825
fuse = br_destroyer_burning_fuse02, 0.000000, 5413
steering_torque = 600000000.000000, 600000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret01, HpTurret02
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
explosion_resistance = 0.900000

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_frnt_bdy_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10925
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_frnt_bdy_top_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_hp = DpFrnt_bdy_top
dmg_obj = b_destroyer_body_cap
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_wpn_platform_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_obj = b_destroyer_wplat_cap
dmg_hp = DpWpn_platform
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
dmg_obj = b_destroyer_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
dmg_obj = b_destroyer_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = br_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
dmg_obj = b_destroyer_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 5000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = br_destroyer_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = br_destroyer_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
nickname = br_battleship_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1000000000
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 100000000
explosion_arch = explosion_red_capital_small
destructible = true

[CollisionGroup]
obj = Br_cntrl_twr_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.100000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_frnt_lod1
separable = parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 500
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_main_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.300000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_port_gen_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_port_gen_fuse, 0.000000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_starboard_gen_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_star_gen_fuse, 0.000000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.750000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_thruster_lod1
separable = parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.900000, 500
hit_pts = 700000000
root_health_proxy = true

[CollisionGroup]
obj = Br_engine_lod1
separable = debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 1.000000, 500
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 700000000
root_health_proxy = true

[Ship]
ids_name = 536471
ids_info = 527452  
ids_info1 = 528050 
ids_info2 = 66608
ids_info3 = 527454  
ship_class = 16
nickname = Akella_missile_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Akella_missile_frigate.cmp
material_library = Ships\new\private\Akella_missile_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 80, 310
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536355
ids_info = 528052
ids_info1 = 528001
ids_info2 = 66608
ids_info3 = 528053
ship_class = 7
nickname = chieftain_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\other\chieftain\chieftain_battleship.cmp
material_library = ships\new\other\chieftain\chieftain_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 2000
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 120, 555
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3500
shield_battery_limit = 4000
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2300000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1000000
fuse = intermed_damage_train02, 0.000000, 500000
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bigship_shield_500m, HpMount, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536499
ids_info = 528607 
ids_info1 = 528059 
ids_info2 = 66608
ids_info3 = 528608
ship_class = 16
nickname = running_by_stars
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Infiltraitor.cmp
material_library = Ships\new\EVE\EVE_Infiltraitor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 80, 270
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 6500000
nanobot_limit = 5300
shield_battery_limit = 4300
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 533855
ids_info = 528060
ids_info1 = 528061
ids_info2 = 66608
ids_info3 = 528062
ship_class = 3
nickname = Volcano_Fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Other\Volcano_Fighter\Volcano_Fighter.cmp
material_library = ships\new\Other\Volcano_Fighter\Volcano_Fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\zoner_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 55
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33600
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
nickname = DA2_battleship_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship.cmp
material_library = ships\new\other\DA_battleship\DA_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 100000000
destructible = true
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = coalition_battleship_burning_fuse, 0.000000, 400000
explosion_arch = explosion_blue_capital_big

[Ship]
nickname = no2_artillery_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 100000000
destructible = true
fuse = fuse_no2_artillery_ex, 0.000000, 1
explosion_arch = explosion_no_battleship

[Ship]
nickname = nomads_base_mission
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = solar\misc\nomad_base.cmp
material_library = solar\misc\nomad_base.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_smallstation
hit_pts = 100000000
explosion_arch = explosion_no_battleship
fuse = fuse_no2_artillery_ex, 0.000000, 1
destructible = true

[Ship]
ids_name = 536508
ids_info = 528870
ids_info1 = 528063
ids_info2 = 66608
ids_info3 = 528871
ship_class = 7
nickname = Cruiser_Oriona
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Soct _Frigate2.cmp
material_library = Ships\new\EVE\EVE_Soct _Frigate2.mat
;DA_archetype = ships\new\EVE\EVE_Soct _Frigate1.cmp
;material_library = Ships\new\EVE\EVE_Soct _Frigate1.mat
;DA_archetype = Ships\new\private\Cruiser_Oriona.cmp
;material_library = ships\new\private\Cruiser_Oriona.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 180, 725
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3800
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 10430000
nanobot_limit = 10970
shield_battery_limit = 8700
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536510
ids_info = 528925
ids_info1 = 528065 
ids_info2 = 66608 
ids_info3 = 528926
ship_class = 4
nickname = Raven_Gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Raven_Gunboat.cmp
material_library = ships\new\private\Raven_Gunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 55, 188
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2000
shield_battery_limit = 2000
hold_size = 11000
hit_pts = 1000000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10
hp_type = hp_gun_special_7, HpTurret19, HpTurret20
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536511
ids_info = 528067
ids_info1 = 528068
ids_info2 = 66608 
ids_info3 = 528069
ship_class = 4
nickname = fatso_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\fatso_gunboat\fatso_gunboat.cmp
material_library = ships\new\other\fatso_gunboat\fatso_gunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 60, 190
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1000
shield_battery_limit = 1000
hold_size = 1000
hit_pts = 900000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536518
ids_info = 527562 
ids_info1 = 528070 
ids_info2 = 66608
ids_info3 = 527564 
nickname = Centaurus_MK-5
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\Centaurus_MK-5.cmp
material_library = ships\new\private\Centaurus_MK-5.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 17, 63
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 5
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536519
;ids_info = 528071
ids_info1 = 528072
;ids_info2 = 66608
;ids_info3 = 528073 
nickname = Puzatik_Angel
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\Puzatik_Angel.cmp
material_library = SHIPS\new\private\Puzatik_Angel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
max_bank_angle = 30
camera_offset = 16.929000, 55
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 536535
ids_info = 527442
ids_info1 = 528078
ids_info2 = 66608
ids_info3 = 527444
ship_class = 12
nickname = sw_cheetah
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarConflict\Stingray.cmp
material_library = ships\new\StarConflict\Stingray.mat
;DA_archetype = ships\new\private\sw_cheetah.cmp
;material_library = ships\new\private\sw_cheetah.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 700
shield_battery_limit = 700
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 14, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 150000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 536537
ids_info = 527572 
ids_info1 = 528079
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = bloodseeker
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\bloodseeker.cmp
material_library = SHIPS\new\private\bloodseeker.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 13, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 544452
ids_info = 528261
ids_info1 = 528262
ids_info2 = 66608
ids_info3 = 528263
ship_class = 5
nickname = Rudy_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\fulgurating_py26.cmp
material_library = SHIPS\new\private\Donat\fulgurating.mat
;DA_archetype = SHIPS\new\private\Rudy_cruiser.cmp
;material_library = SHIPS\new\private\Rudy_cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 80, 320
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 13790
shield_battery_limit = 5500
linear_drag = 1.000000
mass = 700.000000
hold_size = 2500
explosion_arch = explosion_green_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.000000, 600000000.000000, 750000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 8170000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536540
;ids_info = 527442
ids_info1 = 528081
ids_info2 = 66608
;ids_info3 = 527444
ship_class = 12
nickname = Vega_Black_Hawk
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Vega\Black_Hawk.cmp
material_library = ships\new\private\Vega\Black_Hawk.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 700
shield_battery_limit = 700
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 16, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 150000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 536544
;ids_info = 527452  
ids_info1 = 528082
ids_info2 = 66608
;ids_info3 = 527454  
ship_class = 16
nickname = Vega_missile_frigate
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
;DA_archetype = ships\new\private\Vega\Vega_missile_frigate.cmp
;material_library = Ships\new\private\Vega\Vega_missile_frigate.mat
DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship21.cmp
material_library = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship21.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 85, 303
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536547
ids_info = 528887 
ids_info1 = 528083
ids_info2 = 66608
ids_info3 = 528888
ship_class = 5
nickname = Anakonda_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Anakonda_cruiser.cmp
material_library = SHIPS\new\private\Anakonda_cruiser.mat
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\xenos_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 115, 460
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 7020
shield_battery_limit = 4200
linear_drag = 1.000000
mass = 700.000000
hold_size = 1900
explosion_arch = explosion_battleship_purple
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = Anakonda_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 4560000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Anakonda_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536567
ids_info = 529520 
ids_info1 = 528087 
ids_info2 = 66608
ids_info3 = 529521 
ship_class = 5
nickname = Black_Pearl
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Cruor.cmp
material_library = ships\new\EVE\EVE_Cruor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 45, 168
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 7600
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 2800000
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1250000000.000000, 1250000000.000000, 1000000000.000000 ;+25%
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret10, HpTurret11, HpTurret12, HpTurret15, HpTurret16
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536569
ids_info = 528088
ids_info1 = 528089
ids_info2 = 66608
ids_info3 = 528090
nickname = sw_grasshopper
ship_class = 8
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\sw_grasshopper.cmp
material_library = SHIPS\new\private\sw_grasshopper.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunters_scout.ini
max_bank_angle = 30
camera_offset = 9.100000, 34.100000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 11000
hold_size = 70
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1000
fuse = intermed_damage_smallship03, 0.000000, 800
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_7, HpShield01
linear_drag = 1
mass = 140
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 10000.000000, 10000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 536572
ids_info = 527628 
ids_info1 = 528091
ids_info2 = 66608
ids_info3 = 527630 
nickname = sw_apostle
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\sw_apostle.cmp
material_library = ships\new\private\sw_apostle.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 20, 67
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 536585
ids_info = 527572 
ids_info1 = 528093
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = sw_ares_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\sw_ares_fighter.cmp
material_library = SHIPS\new\private\sw_ares_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 13, 50
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536586
ids_info = 529520 ;528094
ids_info1 = 528095
ids_info2 = 66608
ids_info3 = 529521 ;528096 
ship_class = 5
nickname = Sw_thunderer
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Sw_thunderer.cmp
material_library = ships\new\private\Sw_thunderer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 45, 175
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 7600
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 2800000
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536587
ids_info = 527633 
ids_info1 = 528097
ids_info2 = 66608
ids_info3 = 527635 
ship_class = 16
nickname = Alexstrasza_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Alexstrasza.cmp
material_library = Ships\new\private\Alexstrasza.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 105, 350
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1000000
nanobot_limit = 2500
shield_battery_limit = 2700
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo27
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536602
ids_info1 = 528098
ship_class = 11
nickname = MinotaurMob
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\MinotaurMob\MinotaurMob.cmp
material_library = ships\new\other\MinotaurMob\MinotaurMob.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\hunter_battleship.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 120, 400
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 1000
nanobot_limit = 0
shield_battery_limit = 0
hit_pts = 50000000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536619
ids_info = 527660
ids_info1 = 528099
ids_info2 = 66608
ids_info3 = 527662
ship_class = 19
nickname = sw_colibri
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\sw_colibri.cmp
material_library = SHIPS\new\private\sw_colibri.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 450
shield_battery_limit = 450
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 14, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 536620
;ids_info = 527299
ids_info1 = 528100
ids_info2 = 66608
;ids_info3 = 527301
ship_class = 7
nickname = Egregor_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Vega\Egregor_battleship.cmp
material_library = SHIPS\new\private\Vega\Egregor_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 225, 630
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_purple
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536621
ids_info = 527136
ids_info1 = 528101
ids_info2 = 66608
ids_info3 = 527138
ship_class = 6
nickname = RED_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BOUNTY_HUNTER\RED_bomber.cmp
material_library = ships\new\BOUNTY_HUNTER\RED_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 325
shield_battery_limit = 325
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 14, 61
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 57500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 536622
ids_info = 527531 
ids_info1 = 528102
ids_info2 = 66608 
ids_info3 = 527533 
ship_class = 1
nickname = RED_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\BOUNTY_HUNTER\RED_fighter.cmp
material_library = ships\new\BOUNTY_HUNTER\RED_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 150
mass = 150.000000
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22222
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536623
ids_info = 527607 
ids_info1 = 528103
ids_info2 = 66608
ids_info3 = 527609 
ship_class = 0
nickname = RED_light_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 80
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 10, 45
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 121
shield_battery_limit = 121
hit_pts = 15555
DA_archetype = ships\new\BOUNTY_HUNTER\RED_light_fighter.cmp
material_library = ships\new\BOUNTY_HUNTER\RED_light_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 536624
;ids_info = 527628 
ids_info1 = 528104
ids_info2 = 66608
;ids_info3 = 527630 
nickname = vega_achor
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\private\Vega\vega_achor.cmp
material_library = ships\new\private\Vega\vega_achor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 20, 63
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 60000
nanobot_limit = 300
shield_battery_limit = 300
hold_size = 300
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536626
ids_info1 = 528106
ids_info2 = 66608
ship_class = 3
nickname = vega_minerva
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Vega\vega_minerva.cmp
material_library = ships\new\private\Vega\vega_minerva.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2500
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 14, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 43500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 536628
ids_info = 527660 
ids_info1 = 528107
ids_info2 = 66608
ids_info3 = 527662  
ship_class = 19
nickname = armageddon_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\armageddon_bomber.cmp
material_library = ships\new\private\armageddon_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 450
shield_battery_limit = 450
mass = 300.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 15, 62
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04

[Ship]
ids_name = 536631
ids_info = 527660
ids_info1 = 528108
ids_info2 = 66608
ids_info3 = 527662
ship_class = 19
nickname = pony_light_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\pony.cmp
material_library = ships\new\private\pony.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 450
shield_battery_limit = 450
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 59
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
explosion_arch = explosion_no_elite02
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 536632
ids_info = 528605 ;527633 
ids_info1 = 528109 
ids_info2 = 66608
ids_info3 = 528606 ;527635 
ship_class = 16
nickname = Orion_missile_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Orion_missile_frigate.cmp
material_library = Ships\new\private\Orion_missile_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 330
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 29
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, HpNew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo27
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536638
ids_info = 527572 
ids_info1 = 528114
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = Armageddon_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\Armageddon_fighter.cmp
material_library = ships\new\private\armageddon_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536640
ids_info = 526984
ids_info1 = 528115
ids_info2 = 66608
ids_info3 = 526986
nickname = ARC_170_73
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\ARC_170_73.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\amazon_elite.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Xenos_ultraheavy2.ini
max_bank_angle = 30
camera_offset = 13.029000, 60.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 6
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 536646
ids_info = 528118
ids_info1 = 528119
ids_info2 = 66608
ids_info3 = 528120
ship_class = 5
nickname = Maniac_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\donat\Maniac_destroyer.cmp
material_library = ships\new\private\donat\Maniac_destroyer.mat
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 43, 185
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2500
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 650.000000
hold_size = 1300
hit_pts = 1050000
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536649
ids_info = 528121
ids_info1 = 528122
ids_info2 = 66608
ids_info3 = 528123
ship_class = 9
nickname = SGShipBarge
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\SGShipBarge.cmp
material_library = ships\new\StarpointGenimi\SGShipBarge.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\constrictor_battleship.ini
pilot_mesh = generic_pilot
nanobot_limit = 750
shield_battery_limit = 750
mass = 150000.000000
linear_drag = 1.000000
hold_size = 9000
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 250000
max_bank_angle = 15
camera_offset = 190, 735
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02

[Ship]
ids_name = 536658
ids_info = 528125
ids_info1 = 528126
ids_info2 = 66608
ids_info3 = 528127
ship_class = 6
nickname = Aragorn_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarpointGenimi\SGShipHybridBomber1.cmp
material_library = ships\new\StarpointGenimi\SGShipHybridBomber1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 345
shield_battery_limit = 345
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 14, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 63606
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_1, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 536659
ids_info = 528128
ids_info1 = 528129
ids_info2 = 66608
ids_info3 = 528130
ship_class = 6
nickname = donat_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarpointGenimi\SGShipHybridBomber2.cmp
material_library = ships\new\StarpointGenimi\SGShipHybridBomber2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 460
shield_battery_limit = 460
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
max_bank_angle = 30
camera_offset = 16, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 100000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06

[Ship]
ids_name = 536684
ids_info = 528136
ids_info1 = 528137
ids_info2 = 66608 
ids_info3 = 528138 
ship_class = 1
nickname = Riftaki_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip9.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip9.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 155
shield_battery_limit = 155
mass = 150.000000
hold_size = 88
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 13, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535794
ids_info = 528139
ids_info1 = 528140
ids_info2 = 66608
ids_info3 = 528141
ship_class = 5
nickname = Donat_mantis_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip32.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 42, 183
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3200
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 650.000000
hold_size = 1300
hit_pts = 1550000
explosion_arch = explosion_green_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536685
ids_info = 528142
ids_info1 = 528143
ids_info2 = 66608 
ids_info3 = 528144
ship_class = 4
nickname = Turok_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip5.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip5.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 42, 177
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1050
shield_battery_limit = 900
hold_size = 900
hit_pts = 550000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535178
ids_info = 528147
ids_info1 = 527330
ids_info2 = 66608
ids_info3 = 528148
ship_class = 9
nickname = SGShipBarge2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip8.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\eclipse_battleship.ini
pilot_mesh = generic_pilot
nanobot_limit = 800
shield_battery_limit = 800
mass = 150000.000000
linear_drag = 1.000000
hold_size = 9100
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 280000
max_bank_angle = 15
camera_offset = 215, 850
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02

[Ship]
ids_name = 536689
ids_info = 528149
ids_info1 = 528150
ids_info2 = 66608
ids_info3 = 528151
ship_class = 5
nickname = Morgenstern_cruiser
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip24.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip12.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 93, 399
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
hit_pts = 2000000
nanobot_limit = 3100
shield_battery_limit = 2500
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536691
ids_info = 528152
ids_info1 = 528153
ids_info2 = 66608
ids_info3 = 528154
ship_class = 7
nickname = Governor_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip10.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip10.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 1130
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2360000
nanobot_limit = 3600
shield_battery_limit = 4000
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536693
ids_info = 528155
ids_info1 = 528156
ids_info2 = 66608
ids_info3 = 528157
ship_class = 7
nickname = Lobster_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip16.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip16.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 150, 730
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2500
fuse = drop_cargo_fuse02, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 9000000
nanobot_limit = 7000
shield_battery_limit = 5000
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536695
ids_info = 528158
ids_info1 = 528159
ids_info2 = 66608
ids_info3 = 528160
ship_class = 6
nickname = Baktromantis_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarpointGenimi\SGShipHybridBomber3.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip12.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 349
shield_battery_limit = 349
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 15, 69
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 63900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_1, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 536696
ids_info = 529056
ids_info1 = 528162
ids_info2 = 66608
ids_info3 = 529057 
ship_class = 5
nickname = Myrmidon_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Myrmidon.cmp
material_library = ships\new\EVE\EVE_Myrmidon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 88, 285
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 9999
shield_battery_limit = 9999
linear_drag = 1.000000
mass = 650.000000
hold_size = 50000
hit_pts = 9999999
explosion_arch = explosion_green_capital_small
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = Myrmidon_battleship_death_player_fuse, 0.000000, 1
fuse = MyrmidonFuse, 0.000000, 1200000
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Myrmidon_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536697
;ids_info = 527949  
ids_info1 = 528164
ids_info2 = 66608
;ids_info3 = 527951  
ship_class = 16
nickname = Vega_torpedo_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Vega\Vega_torpedo_frigate.cmp
material_library = Ships\new\private\Vega\Vega_torpedo_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 390
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 4000000
nanobot_limit = 4400
shield_battery_limit = 3300
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo19
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536698
ids_info = 528165
ids_info1 = 528166
ids_info2 = 66608
ids_info3 = 528167
ship_class = 7
nickname = DomKavash_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Eidolon.cmp
material_library = ships\new\EVE\EVE_Eidolon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2440000
nanobot_limit = 3640
shield_battery_limit = 4040
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536701
ids_info = 528605  
ids_info1 = 528168  
ids_info2 = 66608
ids_info3 = 528606  
ship_class = 16
nickname = Visitant_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Visitant.cmp
material_library = ships\new\EVE\EVE_Visitant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 80, 265
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536702
ids_info = 528161 ;528169
ids_info1 = 528170
ids_info2 = 66608
ids_info3 = 528163 ;528171
ship_class = 5
nickname = Elsass_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Elsass_destroyer.cmp
material_library = ships\new\private\Elsass_destroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 43, 275
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4820
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 2600000
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536701
ids_info = 528172  
ids_info1 = 528173 
ids_info2 = 66608
ids_info3 = 528174
ship_class = 4
nickname = DomKavash_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Visitant_gunboat.cmp
material_library = ships\new\EVE\EVE_Visitant.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 38, 158
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 900
nanobot_limit = 1040
shield_battery_limit = 900
hit_pts = 540000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_7, HpTurret08
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536703
ids_info = 528175
ids_info1 = 528176
ids_info2 = 66608
ids_info3 = 528177 
ship_class = 1
nickname = DomKavash_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\EVE\EVE_Phantom.cmp
material_library = ships\new\EVE\EVE_Phantom.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 151
shield_battery_limit = 151
mass = 150.000000
hold_size = 83
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 49
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22300
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536705
ids_info = 527633 
ids_info1 = 528178
ids_info2 = 66608
ids_info3 = 527635 
ship_class = 16
nickname = Malleus_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Malleus.cmp
material_library = ships\new\EVE\EVE_Malleus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 90, 310
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1000000
nanobot_limit = 2500
shield_battery_limit = 2700
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo27
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536709
ids_info = 527445
ids_info1 = 528180
ids_info2 = 66608 
ids_info3 = 527447
ship_class = 6
nickname = RA_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\RA\RA_bomber.cmp
material_library = ships\new\private\RA\RA_bomber.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 400
shield_battery_limit = 400
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 17, 65
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 80000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 536715
ids_info = 529326 ;528607
ids_info1 = 528184
ids_info2 = 66608
ids_info3 = 529327 ;528608  
ship_class = 16
nickname = RA_Werewolf_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\Patroclus.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\Patroclus.mat
;DA_archetype = ships\new\private\RA\RA_Werewolf_frigate.cmp
;material_library = ships\new\private\RA\RA_Werewolf_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 77, 293
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 6500000
nanobot_limit = 5300
shield_battery_limit = 4300
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536716
ids_info = 529510  
ids_info1 = 528185
ids_info2 = 66608
ids_info3 = 529511
ship_class = 7
nickname = chieftain_battleship2
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\other\chieftain\chieftain_battleship2.cmp
material_library = ships\new\other\chieftain\chieftain_battleship2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 4000
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 120, 555
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 21240
shield_battery_limit = 10700
linear_drag = 1.000000
mass = 700.000000
hit_pts = 13060000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1000000
fuse = intermed_damage_train02, 0.000000, 500000
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_500m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536785
ids_info = 528187
ids_info1 = 528186
ids_info2 = 66608
ids_info3 = 528188 
ship_class = 5
nickname = Morgenstern2M_cruiser
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip26.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip26.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 125, 397
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1900
hit_pts = 4370000
nanobot_limit = 11290
shield_battery_limit = 4200
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret13, HpTurret14
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534550
ids_info = 528161
ids_info1 = 528189
ids_info2 = 66608
ids_info3 = 528163
ship_class = 5
nickname = Tengu_s1v3_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Tengu_s1v3.cmp
material_library = ships\new\EVE\EVE_Tengu_s1v3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 55, 195
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4820
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 2600000
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = Destroyer_death_player_fuse01, 0.000000, 1
fuse = DestroyerFuse01, 0.000000, 1200000
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Destroyer_death_player_fuse01, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536722
ids_info = 528190
ids_info1 = 528191
ids_info2 = 66608
ids_info3 = 528192
ship_class = 6
nickname = Endless_darkness_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\RebirthScout2.cmp
material_library = ships\new\StarCraft\RebirthScout2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 470
shield_battery_limit = 470
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
max_bank_angle = 30
camera_offset = 16, 65
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 105000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06

[Ship]
ids_name = 536723
ids_info = 528621
ids_info1 = 528193
ids_info2 = 66608
ids_info3 = 528622
ship_class = 7
nickname = Getman_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\MadeToOrderShip1.cmp
material_library = ships\new\private\MadeToOrderShip1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 222, 777
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536724
ids_info = 528194
ids_info1 = 528195
ids_info2 = 66608
ids_info3 = 528196  
ship_class = 16
nickname = private_terran_torpedo_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\private_terran_torpedo_frigate.cmp
material_library = Ships\new\X3_terran_conflict_ships\Other\terran_torpedo_frigate2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 330
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 3000000
nanobot_limit = 3800
shield_battery_limit = 3100
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo17
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534632
ids_info = 527442
ids_info1 = 528198
ids_info2 = 66608
ids_info3 = 527444
ship_class = 12
nickname = Private_Belldandy
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Private_Belldandy.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Belldandy.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 700
shield_battery_limit = 700
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 12.929000, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 150000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_turret_special_2, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
nickname = ru_base_mission
ids_name = 329683
ids_info = 329683
type = MISSION_SATELLITE
DA_archetype = SHIPS\new\private\Donat\Valhalla_ship.cmp
material_library = SHIPS\new\private\Donat\Valhalla_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1000000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = rebirth_br_battleship_burning_fuse_1, 0.000000, 150000000
explosion_arch = explosion_big_battleship
destructible = true
shield_link = l_fighter_shield01, HpMount

[Ship]
ids_name = 536749
ids_info = 528206
ids_info1 = 528207
ids_info2 = 66608
ids_info3 = 528208
ship_class = 5
nickname = RA_Drucker_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\Drucker_destroyer.cmp
material_library = ships\new\StarpointGenimi\Drucker_destroyer.mat
;DA_archetype = ships\new\private\RA\RA_Drucker_destroyer.cmp
;material_library = ships\new\private\RA\RA_Drucker_destroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 42, 183
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 5380
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 3000000
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = RA_Drucker_destroyer_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = RA_Drucker_destroyer_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536763
ids_info1 = 528211
ship_class = 0
nickname = BluebirdK7_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 325
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 4000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 35
camera_offset = 11, 55
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 100
shield_battery_limit = 100
hit_pts = 10000
DA_archetype = ships\new\X3_terran_conflict_ships\Other\BluebirdK7.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\Unknown.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\street_ship.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02
;hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_4, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536771
ids_info = 528212
ids_info1 = 528213 
ids_info2 = 66608
ids_info3 = 528214 
ship_class = 7
nickname = Templar_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\EVE\EVE_Heron.cmp
material_library = ships\new\EVE\EVE_Heron.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 270, 860
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2350000
nanobot_limit = 3550
shield_battery_limit = 4400
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536792
ids_info1 = 526767
ship_class = 3
nickname = AOD_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\unknownship\AOD_fighter.cmp
material_library = ships\new\other\unknownship\unknownship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 160
shield_battery_limit = 160
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536792
ids_info1 = 528216
ship_class = 6
nickname = AOD_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\unknownship\AOD_bomber.cmp
material_library = ships\new\other\unknownship\unknownship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 300
shield_battery_limit = 300
mass = 150.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 80000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo04, HpTorpedo05
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew05

[Ship]
ids_name = 536799
ids_info = 528220
ids_info1 = 528221
ids_info2 = 66608
ids_info3 = 528222
ship_class = 7
nickname = MetatronMKII
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Metatron2.cmp
material_library = SHIPS\new\private\Donat\Metatron.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 210, 900
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 3500000
nanobot_limit = 4500
shield_battery_limit = 4500
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536808
ids_info = 528227
ids_info1 = 528228
ids_info2 = 66608
ids_info3 = 528229 
nickname = IOZ-501
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\other\IOZ-501\IOZ-501.cmp
material_library = ships\new\other\IOZ-501\IOZ-501.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\alarak.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 12, 49
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 58500
nanobot_limit = 285
shield_battery_limit = 240
hold_size = 240
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536809
ids_info = 529326 ;528607 
ids_info1 = 528230
ids_info2 = 66608
ids_info3 = 529327 ;528608 
ship_class = 16
nickname = faraon
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Pirate_Frigate_3.cmp
material_library = Ships\new\EVE\EVE_Pirate_Frigate_3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 75, 275
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 6500000
nanobot_limit = 5300
shield_battery_limit = 4300
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536810
ids_info = 529391
ids_info1 = 528231
ids_info2 = 66608
ids_info3 = 529392
ship_class = 7
nickname = DA_battleship_player
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\other\DA_battleship\DA_battleship_player.cmp
material_library = ships\new\other\DA_battleship\DA_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\big_ship02.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 270, 1040
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2300
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4750000
nanobot_limit = 5100
shield_battery_limit = 4000
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536813
ids_info = 528232
ids_info1 = 528233
ids_info2 = 66608
ids_info3 = 528234
ship_class = 11
nickname = SGMissileCorvette
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\SGMissileCorvette.cmp
material_library = ships\new\StarpointGenimi\SGShipHybridBomber2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 48, 170
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 500000
nanobot_limit = 1700
shield_battery_limit = 1900
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 9
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_torpedo_special_2, HpTorpedo29
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536814
ids_info = 528235
ids_info1 = 528236
ids_info2 = 66608
ids_info3 = 528237
ship_class = 3
nickname = F-416
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarConflict\RavenStarConflictV2.cmp
material_library = ships\new\StarConflict\RavenStarConflictV2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 50
camera_offset = 15, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 32500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536815
ids_info = 528238
ids_info1 = 528239
ids_info2 = 66608
ids_info3 = 528240
ship_class = 1
nickname = F-324
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarConflict\RavenStarConflictV2_2.cmp
material_library = ships\new\StarConflict\RavenStarConflictV2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 150
mass = 150.000000
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 50
camera_offset = 15, 60
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 21500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536816
ids_info = 528064
ids_info1 = 528241
ids_info2 = 66608 
ids_info3 = 528066
ship_class = 4
nickname = thanos_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\EVE\EVE_Hurricane.cmp
material_library = ships\new\EVE\EVE_Hurricane.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 50, 208
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2000
shield_battery_limit = 2000
hold_size = 1000
hit_pts = 1000000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536832
ids_info = 528064
ids_info1 = 528248 
ids_info2 = 66608 
ids_info3 = 528066  
ship_class = 4
nickname = faraon_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Babylon5\faraon_g.cmp
material_library = ships\new\Babylon5\faraon_g.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 55, 195
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2000
shield_battery_limit = 2000
hold_size = 1000
hit_pts = 1000000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10
hp_type = hp_gun_special_7, HpTurret19, HpTurret20
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536835
ids_info = 528252
ids_info1 = 528253
ids_info2 = 66608 
ids_info3 = 528254
ship_class = 1
nickname = Angel2M
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Angel2M.cmp
material_library = ships\new\private\Angel2M.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 220
shield_battery_limit = 220
mass = 150.000000
hold_size = 190
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 30
camera_offset = 15.929000, 53
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_elite_shield_special_10, HpShield02
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 536836
ids_info = 528259
ids_info1 = 528255
ids_info2 = 66608
ids_info3 = 528260 
nickname = marauder2M
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\private\marauder2M.cmp
material_library = SHIPS\new\private\Donat\marauder.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
max_bank_angle = 30
camera_offset = 12.929000, 44.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 270
shield_battery_limit = 270
hit_pts = 50000
hold_size = 250
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 3000
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 536856
ids_info = 529476 
ids_info1 = 528265
ids_info2 = 66608
ids_info3 = 529477 
ship_class = 7
nickname = flying_dutchman
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\manta_battleship.cmp
material_library = ships\new\private\manta.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 200, 790
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 13060000
nanobot_limit = 21240
shield_battery_limit = 10700
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536872
ids_info = 528278 
ids_info1 = 528279
ids_info2 = 66608
ids_info3 = 528280
nickname = SX3
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\Babylon5\faraon_mhf.cmp
material_library = ships\new\Babylon5\faraon_mhf.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 17, 65
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
nanobot_limit = 350
shield_battery_limit = 350
hold_size = 325
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_1, HpNew08, HpNew09
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew06, HpNew07

[Ship]
ids_name = 536875
ids_info = 528281
ids_info1 = 528282
ids_info2 = 66608
ids_info3 = 528283
ship_class = 13
nickname = manta
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\manta.cmp
material_library = SHIPS\new\private\manta.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\big_ship01.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 520, 2400
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 5500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 36000000
nanobot_limit = 24000
shield_battery_limit = 24000
explosion_arch = explosion_big_ship_blue01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_gun_special_7, HpTurret31, HpTurret32
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536886
ids_info = 528284
ids_info1 = 528285
ids_info2 = 66608
ids_info3 = 528286
ship_class = 5
nickname = Vandal_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Private\Vandal_destroyer.cmp
material_library = ships\new\Private\Vandal_destroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 45, 175
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3940
shield_battery_limit = 3100
linear_drag = 1.000000
mass = 650.000000
hold_size = 1500
hit_pts = 2000000
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536890
ids_info = 528287
ids_info1 = 528288
ids_info2 = 66608
ids_info3 = 528289 
ship_class = 10
nickname = virgin_battlecruiser_private
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\other\virgin\virgin_private.cmp
material_library = ships\new\other\virgin\virgin.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 2000
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 120, 545
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 14460
shield_battery_limit = 5100
linear_drag = 1.000000
mass = 700.000000
hit_pts = 5800000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 100000
fuse = intermed_damage_train02, 0.000000, 50000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_9, HpTurret10
shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536892
ids_info = 528290
ids_info1 = 528291
ids_info2 = 66608
ids_info3 = 528292 
ship_class = 7
nickname = Tengu_s1v2_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Tengu_s1v2.cmp
material_library = ships\new\EVE\EVE_Tengu_s1v2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 225, 850
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 2250000
nanobot_limit = 3250
shield_battery_limit = 3500
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 7
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536902
ids_info = 528607 ;528299
ids_info1 = 528300
ids_info2 = 66608
ids_info3 = 528608; 528301 
ship_class = 16
nickname = MinstrelFrigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Private\MinstrelFrigate.cmp
material_library = ships\new\Private\MinstrelFrigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 90, 340
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 6500000
nanobot_limit = 5300
shield_battery_limit = 4300
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo29
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536904
ids_info = 528302 
ids_info1 = 528303
ids_info2 = 66608
ids_info3 = 528304 
ship_class = 16
nickname = faraon_torpedo_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Arbitrator.cmp
material_library = Ships\new\EVE\EVE_Arbitrator.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 111, 445
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 8000000
nanobot_limit = 6600
shield_battery_limit = 4500
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo19
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536928
ids_info = 528325
ids_info1 = 528326
ids_info2 = 66608
ids_info3 = 528327
ship_class = 5
nickname = Hound_dog_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\Hound_dog_destroyer.cmp
material_library = ships\new\EVE\Hound_dog_destroyer.mat
;DA_archetype = ships\new\EVE\EVE_Vespa.cmp
;material_library = ships\new\EVE\EVE_Vespa.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 53, 180
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4260
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 2200000
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1250000000.000000, 1250000000.000000, 1000000000.000000 ;+25%
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
;hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536928
ids_info = 528325
ids_info1 = 528326
ids_info2 = 66608
ids_info3 = 528327
ship_class = 5
nickname = Hound_dog_destroyer_old
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Vespa.cmp
material_library = ships\new\EVE\EVE_Vespa.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 53, 180
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4260
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 2200000
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
;hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536946
ids_info = 528333
ids_info1 = 528334 
ids_info2 = 66608
ids_info3 = 528335
ship_class = 8
nickname = Kamikaze
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 10
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 50
fuse = intermed_damage_smallship03, 0.000000, 40
max_bank_angle = 35
camera_offset = 17, 75
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1
shield_battery_limit = 1
hit_pts = 100
DA_archetype = ships\new\other\Kamikaze.cmp
material_library = ships\new\other\Kamikaze.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_Kamikaze
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
;shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01
;hp_type = hp_turret_special_6, HpTurret01, HpTurret02
;hp_type = hp_fighter_shield_special_9, HpShield01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
;hp_type = hp_mine_dropper, HpMine01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_freighter_shield_special_2, HpNew01

[Ship]
ids_name = 536946
ids_info = 528347
ids_info1 = 528334 
ids_info2 = 66608
ids_info3 = 528335
ship_class = 8
nickname = Kamikaze2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 10
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 50
fuse = intermed_damage_smallship03, 0.000000, 40
max_bank_angle = 35
camera_offset = 17, 75
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1
shield_battery_limit = 1
hit_pts = 100
DA_archetype = ships\new\other\Kamikaze.cmp
material_library = ships\new\other\Kamikaze.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_Kamikaze2
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
;shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01
;hp_type = hp_turret_special_6, HpTurret01, HpTurret02
;hp_type = hp_fighter_shield_special_9, HpShield01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
;hp_type = hp_mine_dropper, HpMine01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_freighter_shield_special_2, HpNew01

[Ship]
ids_name = 536946
ids_info = 528348
ids_info1 = 528334 
ids_info2 = 66608
ids_info3 = 528335
ship_class = 8
nickname = Kamikaze3
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 10
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 50
fuse = intermed_damage_smallship03, 0.000000, 40
max_bank_angle = 35
camera_offset = 17, 75
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1
shield_battery_limit = 1
hit_pts = 100
DA_archetype = ships\new\other\Kamikaze.cmp
material_library = ships\new\other\Kamikaze.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_Kamikaze3
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
;shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01
;hp_type = hp_turret_special_6, HpTurret01, HpTurret02
;hp_type = hp_fighter_shield_special_9, HpShield01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
;hp_type = hp_mine_dropper, HpMine01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_freighter_shield_special_2, HpNew01

[Ship]
ids_name = 536946
ids_info = 528349
ids_info1 = 528334 
ids_info2 = 66608
ids_info3 = 528335
ship_class = 8
nickname = Kamikaze4
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 10
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 50
fuse = intermed_damage_smallship03, 0.000000, 40
max_bank_angle = 35
camera_offset = 17, 75
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1
shield_battery_limit = 1
hit_pts = 100
DA_archetype = ships\new\other\Kamikaze.cmp
material_library = ships\new\other\Kamikaze.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_Kamikaze4
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
;shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01
;hp_type = hp_turret_special_6, HpTurret01, HpTurret02
;hp_type = hp_fighter_shield_special_9, HpShield01
;hp_type = hp_thruster, HpThruster01
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
;hp_type = hp_mine_dropper, HpMine01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_freighter_shield_special_2, HpNew01

[Ship]
ids_name = 536365
ids_info = 528008
ids_info1 = 528009
ids_info2 = 66608
ids_info3 = 528010
ship_class = 2
nickname = npc_star_wolves_transport01
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarWolves\trade\star_wolves_transport01.cmp
material_library = ships\new\StarWolves\trade\star_wolves_transport01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
;cockpit = cockpits\new\starships.ini
cockpit = cockpits\Hunter_centaur.ini
pilot_mesh = generic_pilot
nanobot_limit = 650
shield_battery_limit = 600
mass = 200.000000
linear_drag = 1.000000
hold_size = 4800
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = argon_cargo_burning_fuse, 0.000000, 30000
hit_pts = 180000
max_bank_angle = 15
camera_offset = 58, 228
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_Fugitive
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = space_arch_shield01, HpFX01, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05

[Ship]
ids_name = 536950
ids_info = 528337
ids_info1 = 528338
ids_info2 = 66608
ids_info3 = 528339
nickname = LotusScout
ship_class = 8
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\other\LotusScout\LotusScout.cmp
material_library = SHIPS\new\other\LotusScout\LotusScout.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = COCKPITS\new\hunters_scout.ini
max_bank_angle = 30
camera_offset = 9.929000, 41.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 60
shield_battery_limit = 60
hit_pts = 9000
hold_size = 60
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1000
fuse = intermed_damage_smallship03, 0.000000, 800
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_7, HpShield01
linear_drag = 1
mass = 140
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 10000.000000, 10000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 536971
ids_info = 528342
ids_info1 = 528343
ids_info2 = 66608
ids_info3 = 528344
ship_class = 5
nickname = scarab_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Phantasm.cmp
material_library = ships\new\EVE\EVE_Phantasm.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 53, 190
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 5740
shield_battery_limit = 4900
linear_drag = 1.000000
mass = 650.000000
hold_size = 2000
hit_pts = 4500000
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237048
ids_info = 528350
ids_info1 = 66595
ids_info2 = 66608
ids_info3 = 528351
ship_class = 14
nickname = repair_ship
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\repair\repair_ship.cmp
material_library = ships\utility\repair\repair_ship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ge_transport.ini
pilot_mesh = generic_pilot
camera_offset = 20, 80
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 500
shield_battery_limit = 500
linear_drag = 1.000000
mass = 400.000000
hold_size = 500
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 50000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 2
hit_pts = 100000
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_4, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02

[Ship]
ids_name = 536987
ids_info = 528356
ids_info1 = 528355
ids_info2 = 66608
ids_info3 = 528357 
ship_class = 7
nickname = Bloody_Albatross_dreadnought
LODranges = 0, 30000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\GOF2\capital\Bloody_Albatross.cmp
material_library = ships\new\GOF2\capital\Bloody_Albatross.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\big_ship01.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 670, 3300
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = Bloody_Albatross_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 1000000
hit_pts = 7000000
nanobot_limit = 5000
shield_battery_limit = 5000
explosion_arch = explosion_big_battleship_ds
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Bloody_Albatross_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536990
ids_info = 528358
ids_info1 = 528359
ids_info2 = 66608
ids_info3 = 528360 
nickname = kgb_superheavy_fighter
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship7.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship7.mat
;DA_archetype = ships\new\private\Private_Egis_superheavy_fighter.cmp
;material_library = ships\new\private\donat\Egis_superheavy_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 18, 75
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
nanobot_limit = 350
shield_battery_limit = 350
hold_size = 325
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07
hp_type = hp_freighter_shield_special_6, HpNew08, HpNew09

[Ship]
ids_name = 536998
ids_info = 528364
ids_info1 = 528365
ids_info2 = 66608
ids_info3 = 528366
ship_class = 0
nickname = StarSparrow
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 10, 41
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 101
shield_battery_limit = 101
hit_pts = 13500
DA_archetype = ships\new\other\StarSparrow\StarSparrow.cmp
material_library = ships\new\other\StarSparrow\StarSparrow.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 536998
ids_info = 528364
ids_info1 = 528367
ids_info2 = 66608
ids_info3 = 528366
ship_class = 0
nickname = StarSparrowB
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 600
max_bank_angle = 35
camera_offset = 10, 41
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 101
shield_battery_limit = 101
hit_pts = 13500
DA_archetype = ships\new\other\StarSparrow\StarSparrowB.cmp
material_library = ships\new\other\StarSparrow\StarSparrowB.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\gold_eagle.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_2, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 537028
ids_info = 528371
ids_info1 = 528372 
ids_info2 = 66608
ids_info3 = 528373   
ship_class = 0
nickname = Aspid_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 70
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4000
max_bank_angle = 35
camera_offset = 14, 54
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 100
shield_battery_limit = 100
hit_pts = 10000
DA_archetype = ships\new\EVE\EVE_Mining_Drone.cmp
material_library = ships\new\EVE\EVE_Mining_Drone.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_4, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537030
ids_info = 528374
ids_info1 = 528375
ids_info2 = 66608
ids_info3 = 528376
ship_class = 7
nickname = titanium_battleship_upgrade
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\titanium.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 135, 730
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4100000
nanobot_limit = 4400
shield_battery_limit = 3800
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537031
ids_info = 528377
ids_info1 = 528378
ids_info2 = 66608
ids_info3 = 528379
ship_class = 7
nickname = amazon_battleship_upgrade
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Starwars\amazon_battleship.cmp
material_library = ships\new\other\Starwars\amazon_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\H_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 125, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1700
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4180000
nanobot_limit = 4480
shield_battery_limit = 3800
explosion_arch = explosion_battleship_purple
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret15, HpTurret16, HpTurret18, HpTurret19
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537032
ids_info = 528380
ids_info1 = 528381
ids_info2 = 66608
ids_info3 = 528382
ship_class = 4
nickname = Hunter_centaur_upgrade
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Argon\capital\centaur.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 25, 155
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 850
shield_battery_limit = 900
hold_size = 850
hit_pts = 365000
cockpit = cockpits\Hunter_centaur.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = pi_freighter_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537033
ids_info = 528383 
ids_info1 = 528384
ids_info2 = 66608
ids_info3 = 528385 
ship_class = 7
nickname = XaakM2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM2.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 240, 799
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = XaakM2_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2300000
nanobot_limit = 3500
shield_battery_limit = 4000
explosion_arch = explosion_XaakM2
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpS01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_AnimGroup1X_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM2_player_fuse, 0.000000, 1
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_AnimGroup1Y_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM2_player_fuse, 0.000000, 1
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_AnimGroup2X_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM2_player_fuse, 0.000000, 1
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_AnimGroup2Y_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM2_player_fuse, 0.000000, 1
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_AnimGroup3Y_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM2_player_fuse, 0.000000, 1
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_AnimGroup4Y_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM2_player_fuse, 0.000000, 1
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_Group2_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM2_player_fuse, 0.000000, 1
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_Group3_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM2_player_fuse, 0.000000, 1
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_Group4_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = debris_vanish
mass = 200.000000
fuse = XaakM2_player_fuse, 0.000000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_Group5_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = debris_vanish
mass = 200.000000
fuse = XaakM2_player_fuse, 0.000000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_Group6_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = debris_vanish
mass = 200.000000
fuse = XaakM2_player_fuse, 0.000000, 1
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_Group7_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 20.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = XaakM2_player_fuse, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM2_Group8_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = debris_vanish
mass = 200.000000
fuse = XaakM2_player_fuse, 0.000000, 1
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 2300000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = XaakM2_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537038
ids_info = 528386 
ids_info1 = 528387
ids_info2 = 66608
ids_info3 = 528388
ship_class = 5
nickname = XaakM1
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM1.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 95, 355
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2400
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_XaakM1
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = XaakM1_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1100000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
;hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpS01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_AnimGroup1Y_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM1_player_fuse, 0.000000, 1
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_AnimGroup2Y_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM1_player_fuse, 0.000000, 1
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_AnimGroup1X_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM1_player_fuse, 0.000000, 1
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_AnimGroup2X_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM1_player_fuse, 0.000000, 1
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_AnimGroup3X_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM1_player_fuse, 0.000000, 1
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_Group1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM1_player_fuse, 0.000000, 1
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_Group2_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM1_player_fuse, 0.000000, 1
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_Group3_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM1_player_fuse, 0.000000, 1
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_Group4_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = debris_vanish
mass = 200.000000
fuse = XaakM1_player_fuse, 0.000000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_Group5_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = debris_vanish
mass = 200.000000
fuse = XaakM1_player_fuse, 0.000000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM1_Group6_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = debris_vanish
mass = 200.000000
fuse = XaakM1_player_fuse, 0.000000, 1
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 1100000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = XaakM1_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537039
ids_info = 528389
ids_info1 = 528390
ids_info2 = 66608 
ids_info3 = 528391
ship_class = 4
nickname = XaakM6
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM6.cmp
material_library = ships\new\X3_terran_conflict_ships\Xaak\capital\XaakM2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 170
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 900
shield_battery_limit = 900
hold_size = 900
hit_pts = 400000
cockpit = cockpits\new\Xaak_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_XaakM6
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = XaakM6_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 6
shield_link = bigship_shield_100m, HpMount, HpS01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
;hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
;hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM6_AnimGroup1X_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM6_player_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM6_AnimGroup2X_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM6_player_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM6_AnimGroup3X_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM6_player_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM6_Group3_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM6_player_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM6_Group4_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM6_player_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM6_Group5_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM6_player_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM6_Group6_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM6_player_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM6_Group7_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = XaakM6_player_fuse, 0.000000, 1
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = XaakM6_Group8_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = debris_vanish
mass = 200.000000
fuse = XaakM6_player_fuse, 0.000000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 400000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = XaakM6_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537040
ids_info = 528613 
ids_info1 = 528393 
ids_info2 = 66608
ids_info3 = 528614
ship_class = 7
nickname = DarkFlameBattleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\DarkFlameBattleship.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\DarkFlameBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\phobos.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 140, 700
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537062
ids_info = 528399
ids_info1 = 528400
ids_info2 = 66608
ids_info3 = 528401 
ship_class = 7
nickname = player_dk_battleship01
LODranges = 0, 30000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\player_dk_battleship01.cmp
material_library = SHIPS\new\DomKavash\dk_battleship01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\big_ship01.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 450, 3100
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 3650000
nanobot_limit = 1650
shield_battery_limit = 4500
explosion_arch = explosion_battleship_blue_very_big01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret05
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537063
ids_info = 528402  
ids_info1 = 528403
ids_info2 = 66608
ids_info3 = 528404
ship_class = 5
nickname = player_dk_cruiser01
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\player_dk_cruiser01.cmp
material_library = SHIPS\new\DomKavash\dk_cruiser01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 100, 635
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1250
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_battleship_blue
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 2200000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
;hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537064
ids_info = 528405
ids_info1 = 528406
ids_info2 = 66608 
ids_info3 = 528407
ship_class = 4
nickname = player_dk_gunboat01
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\player_dk_Dunkleostey.cmp
material_library = SHIPS\new\DomKavash\dk_Dunkleostey.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 205
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 500
shield_battery_limit = 900
hold_size = 900
hit_pts = 750000
cockpit = cockpits\new\Xaak_gunboat.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_XaakM6
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
;hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535115
ids_info = 528408
ids_info1 = 528409
ids_info2 = 66608
ids_info3 = 528410
ship_class = 13
nickname = player_dk_ancient
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\player_dk_ancient.cmp
material_library = SHIPS\new\DomKavash\dk_fallen_angel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\big_ship01.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 720, 3400
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7000000
nanobot_limit = 5000
shield_battery_limit = 5000
explosion_arch = explosion_big_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537932 ;537065
ids_info = 528621 ;528411
ids_info1 = 528412
ids_info2 = 66608
ids_info3 = 528622 ;528413
ship_class = 7
nickname = Solar_Storm
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarConflict\Solar_Storm.cmp
material_library = ships\new\StarConflict\Solar_Storm.mat
;DA_archetype = Ships\new\private\NORMANDRY.cmp
;material_library = ships\new\private\NORMANDRY.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 175, 700
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537074
ids_info = 528415  
ids_info1 = 528416  
ids_info2 = 66608
ids_info3 = 528417  
ship_class = 16
nickname = Kerch_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Cyclops.cmp
material_library = ships\new\EVE\EVE_Cyclops.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 83, 275
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1500000
nanobot_limit = 2700
shield_battery_limit = 2800
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo27
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535105
ids_info = 528418
ids_info1 = 528419
ids_info2 = 66608
ids_info3 = 528420
ship_class = 3
nickname = player_dk_Satan
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\DomKavash\player_dk_Satan.cmp
material_library = ships\new\DomKavash\dk_Satan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 184
shield_battery_limit = 184
mass = 150.000000
hold_size = 105
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 63
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535097
ids_info = 528421
ids_info1 = 528422 
ids_info2 = 66608 
ids_info3 = 528423 
ship_class = 1
nickname = player_dk_scout
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\DomKavash\player_dk_scout.cmp
material_library = SHIPS\new\DomKavash\DomKavash.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 156
shield_battery_limit = 153
mass = 150.000000
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537081
ids_info = 528424
ids_info1 = 528425
ids_info2 = 66608
ids_info3 = 528426
ship_class = 13
nickname = Sakura_ship
LODranges = 0, 30000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Soct_Cruiser1.cmp
material_library = ships\new\EVE\EVE_Soct_Cruiser1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\big_ship01.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 590, 2400
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 5000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 18000000
nanobot_limit = 12000
shield_battery_limit = 12000
explosion_arch = explosion_battleship_purple ;explosion_big_battleship_purple
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_gun_special_7, HpTurret31, HpTurret32
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30, HpTurret31, HpTurret32, HpTurret33, HpTurret34, HpTurret35
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537088
ids_info = 528621 ;528428 
ids_info1 = 528429
ids_info2 = 66608
ids_info3 = 528622 ;528430 
ship_class = 7
nickname = Yamato_5lvl
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\YamatoBattleship2.cmp
material_library = ships\new\private\YamatoBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 610
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
;hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544411
ids_info = 528428 
ids_info1 = 528429
ids_info2 = 66608
ids_info3 = 528430 
ship_class = 7
nickname = Yamato_5lvl_t
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\YamatoBattleship2t.cmp
material_library = ships\new\private\YamatoBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 610
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
;hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537115
ids_info = 528431
ids_info1 = 528432 
ids_info2 = 66608
ids_info3 = 528433
ship_class = 19
nickname = Fury_light_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Fury_light_missile_bomber.cmp
material_library = ships\new\StarCraft\FuryShip.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 320
shield_battery_limit = 320
mass = 300.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 13, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 62000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04

[Ship]
ids_name = 537115
ids_info = 528435
ids_info1 = 528436 
ids_info2 = 66608
ids_info3 = 528437
ship_class = 12
nickname = Fury_heavy_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Fury_heavy_missile_bomber.cmp
material_library = ships\new\StarCraft\FuryShip.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 510
shield_battery_limit = 510
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 8000
max_bank_angle = 30
camera_offset = 13, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 100000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537115
ids_info = 528438
ids_info1 = 528439
ids_info2 = 66608
ids_info3 = 528440 
ship_class = 6
nickname = Fury_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Fury_hybrid_bomber.cmp
material_library = ships\new\StarCraft\FuryShip.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 350
shield_battery_limit = 350
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 13, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 65000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_1, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537115
ids_info = 528438
ids_info1 = 528439
ids_info2 = 66608
ids_info3 = 528440 
ship_class = 6
nickname = npc_Fury_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Fury_hybrid_bomber.cmp
material_library = ships\new\StarCraft\FuryShip.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 350
shield_battery_limit = 350
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 13, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 65000
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_1, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537119
ids_info = 528441 
ids_info1 = 528442
ids_info2 = 66608 
ids_info3 = 528443
ship_class = 4
nickname = Bonecrusher_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\Bonecrusher.cmp
material_library = ships\new\StarCraft\Bonecrusher.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 42, 177
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1040
shield_battery_limit = 900
hold_size = 900
hit_pts = 545000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537119
ids_info = 528441 
ids_info1 = 528442
ids_info2 = 66608 
ids_info3 = 528443
ship_class = 4
nickname = npc_Bonecrusher_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\Bonecrusher.cmp
material_library = ships\new\StarCraft\Bonecrusher.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 42, 177
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1040
shield_battery_limit = 900
hold_size = 900
hit_pts = 545000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse, 0.000000, 1
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537121
ids_info = 528444 
ids_info1 = 528445 
ids_info2 = 66608
ids_info3 = 528446
ship_class = 3
nickname = Mirage_very_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Mirage_very_heavy_fighter.cmp
material_library = ships\new\StarCraft\MirageShip.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 184
shield_battery_limit = 184
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537121
ids_info = 528444 
ids_info1 = 528445 
ids_info2 = 66608
ids_info3 = 528446
ship_class = 3
nickname = npc_Mirage_very_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Mirage_very_heavy_fighter.cmp
material_library = ships\new\StarCraft\MirageShip.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 184
shield_battery_limit = 184
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse, 0.000000, 1
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537121
ids_info = 528447
ids_info1 = 528448
ids_info2 = 66608 
ids_info3 = 528449 
ship_class = 1
nickname = Mirage_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Mirage_heavy_fighter.cmp
material_library = ships\new\StarCraft\MirageShip.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 154
shield_battery_limit = 154
mass = 150.000000
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 14, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537129
ids_info = 528450
ids_info1 = 528451
ids_info2 = 66608
ids_info3 = 528452
ship_class = 5
nickname = Hyperion_Cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\HyperionCruiser.cmp
material_library = ships\new\StarCraft\HyperionCruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 93, 350
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
hit_pts = 2050000
nanobot_limit = 3150
shield_battery_limit = 2500
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537129
ids_info = 528450
ids_info1 = 528451
ids_info2 = 66608
ids_info3 = 528452
ship_class = 5
nickname = npc_Hyperion_Cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\HyperionCruiser.cmp
material_library = ships\new\StarCraft\HyperionCruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 93, 350
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
hit_pts = 2050000
nanobot_limit = 3150
shield_battery_limit = 2500
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537130
ids_info = 528453
ids_info1 = 528454
ids_info2 = 66608
ids_info3 = 528455
ship_class = 7
nickname = Pallant_Battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\PallantBattleship.cmp
material_library = ships\new\StarCraft\PallantBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 800
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2750000
nanobot_limit = 3900
shield_battery_limit = 4100
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537130
ids_info = 528453
ids_info1 = 528454
ids_info2 = 66608
ids_info3 = 528455
ship_class = 7
nickname = npc_Pallant_Battleship
LODranges = 0, 200000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\PallantBattleship.cmp
material_library = ships\new\StarCraft\PallantBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 800
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2750000
nanobot_limit = 3900
shield_battery_limit = 4000
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534347
ids_info = 528456
ids_info1 = 528457
ids_info2 = 66608
ids_info3 = 528458
ship_class = 7
nickname = Leviathan_Battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\LeviathanBattleship.cmp
material_library = ships\new\StarCraft\LeviathanBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 800
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2540000
nanobot_limit = 3690
shield_battery_limit = 4600
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534347
ids_info = 528456
ids_info1 = 528457
ids_info2 = 66608
ids_info3 = 528458
ship_class = 7
nickname = npc_Leviathan_Battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\LeviathanBattleship.cmp
material_library = ships\new\StarCraft\LeviathanBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 800
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 2540000
nanobot_limit = 3690
shield_battery_limit = 4600
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537138
ids_info = 528461 
ids_info1 = 528462 
ids_info2 = 66608
ids_info3 = 528463
ship_class = 5
nickname = Brutalisk_Cruiser
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\BrutaliskCruiser.cmp
material_library = ships\new\StarCraft\BrutaliskCruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 93, 360
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
hit_pts = 1980000
nanobot_limit = 3080
shield_battery_limit = 2500
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537138
ids_info = 528461 
ids_info1 = 528462 
ids_info2 = 66608
ids_info3 = 528463
ship_class = 5
nickname = npc_Brutalisk_Cruiser
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\BrutaliskCruiser.cmp
material_library = ships\new\StarCraft\BrutaliskCruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 93, 360
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
hit_pts = 1980000
nanobot_limit = 3080
shield_battery_limit = 2500
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537143
ids_info = 528464
ids_info1 = 528465
ids_info2 = 66608
ids_info3 = 528466
ship_class = 19
nickname = Hydralisk_light_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Brood_Lord_LMB.cmp
material_library = ships\new\StarCraft\Brood_Lord.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 333
shield_battery_limit = 320
mass = 300.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 13, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 72000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04

[Ship]
ids_name = 537143
ids_info = 528467
ids_info1 = 528468
ids_info2 = 66608
ids_info3 = 528469
ship_class = 12
nickname = Hydralisk_heavy_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Brood_Lord_HMB.cmp
material_library = ships\new\StarCraft\Brood_Lord.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 536
shield_battery_limit = 510
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 8000
max_bank_angle = 30
camera_offset = 13, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 120000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537143
ids_info = 528470
ids_info1 = 528471
ids_info2 = 66608
ids_info3 = 528472 
ship_class = 6
nickname = Hydralisk_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Brood_Lord_HB.cmp
material_library = ships\new\StarCraft\Brood_Lord.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 363
shield_battery_limit = 350
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 13, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 75000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_1, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537143
ids_info = 528470
ids_info1 = 528471
ids_info2 = 66608
ids_info3 = 528472 
ship_class = 6
nickname = npc_Hydralisk_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Brood_Lord_HB.cmp
material_library = ships\new\StarCraft\Brood_Lord.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 363
shield_battery_limit = 350
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 13, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 75000
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_1, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537144
ids_info = 528473 
ids_info1 = 528474
ids_info2 = 66608 
ids_info3 = 528475
ship_class = 4
nickname = Ultralisk_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\GuardianGunboat.cmp
material_library = ships\new\StarCraft\GuardianGunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 49, 187
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1044
shield_battery_limit = 900
hold_size = 900
hit_pts = 549000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
;hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
;hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537144
ids_info = 528473 
ids_info1 = 528474
ids_info2 = 66608 
ids_info3 = 528475
ship_class = 4
nickname = npc_Ultralisk_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\GuardianGunboat.cmp
material_library = ships\new\StarCraft\GuardianGunboat.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 49, 187
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1044
shield_battery_limit = 900
hold_size = 900
hit_pts = 549000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse, 0.000000, 1
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02
;hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
;hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537149
ids_info = 528476
ids_info1 = 528477 
ids_info2 = 66608 
ids_info3 = 528478 
ship_class = 1
nickname = Mutalisk_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\GIDRA_HF.cmp
material_library = ships\new\StarCraft\GIDRA.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 155
shield_battery_limit = 154
mass = 150.000000
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 14, 53
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537149
ids_info = 528479
ids_info1 = 528480
ids_info2 = 66608 
ids_info3 = 528481
ship_class = 3
nickname = Mutalisk_very_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\GIDRA_VHF.cmp
material_library = ships\new\StarCraft\GIDRA.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 185
shield_battery_limit = 184
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 53
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34700
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537149
ids_info = 528479
ids_info1 = 528480
ids_info2 = 66608 
ids_info3 = 528481
ship_class = 3
nickname = npc_Mutalisk_very_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\GIDRA_VHF.cmp
material_library = ships\new\StarCraft\GIDRA.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 185
shield_battery_limit = 184
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse, 0.000000, 1
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 53
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34700
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537151
ids_info = 528482
ids_info1 = 528483
ids_info2 = 66608 
ids_info3 = 528484 
ship_class = 7
nickname = Artanis_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\Carrier.cmp
material_library = ships\new\StarCraft\Carrier.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 780
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4500000
nanobot_limit = 4850
shield_battery_limit = 4000
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537151
ids_info = 528482
ids_info1 = 528483
ids_info2 = 66608 
ids_info3 = 528484 
ship_class = 7
nickname = npc_Artanis_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\Carrier.cmp
material_library = ships\new\StarCraft\Carrier.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 780
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 4500000
nanobot_limit = 4850
shield_battery_limit = 4000
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537153
ids_info = 528485
ids_info1 = 528486
ids_info2 = 66608 
ids_info3 = 528487
ship_class = 5
nickname = Selendis_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\Void_Ray.cmp
material_library = ships\new\StarCraft\Void_Ray.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 93, 360
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
hit_pts = 2400000
nanobot_limit = 3500
shield_battery_limit = 2500
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_gun_special_10, HpTurret08
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = li_cruiser_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537153
ids_info = 528485
ids_info1 = 528486
ids_info2 = 66608 
ids_info3 = 528487
ship_class = 5
nickname = npc_Selendis_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\Void_Ray.cmp
material_library = ships\new\StarCraft\Void_Ray.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 93, 360
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
hit_pts = 2400000
nanobot_limit = 3500
shield_battery_limit = 2500
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse, 0.000000, 1
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_gun_special_10, HpTurret08
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = li_cruiser_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537155
ids_info = 528488
ids_info1 = 528489
ids_info2 = 66608 
ids_info3 = 528490
ship_class = 4
nickname = Phoenix_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\Phoenix.cmp
material_library = ships\new\StarCraft\Phoenix.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 43, 173
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1090
shield_battery_limit = 900
hold_size = 900
hit_pts = 595000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537155
ids_info = 528488
ids_info1 = 528489
ids_info2 = 66608 
ids_info3 = 528490
ship_class = 4
nickname = npc_Phoenix_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarCraft\Phoenix.cmp
material_library = ships\new\StarCraft\Phoenix.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 43, 173
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1090
shield_battery_limit = 900
hold_size = 900
hit_pts = 595000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
fuse = drop_cargo_fuse, 0.000000, 1
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537156
ids_info = 528491
ids_info1 = 528492
ids_info2 = 66608 
ids_info3 = 528493 
ship_class = 1
nickname = Zeratul_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Corsair_HF.cmp
material_library = ships\new\StarCraft\Corsair.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 153
shield_battery_limit = 154
mass = 150.000000
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 14, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22700
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537156
ids_info = 528494
ids_info1 = 528495
ids_info2 = 66608 
ids_info3 = 528496
ship_class = 3
nickname = Zeratul_very_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Corsair_VHF.cmp
material_library = ships\new\StarCraft\Corsair.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 183
shield_battery_limit = 184
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537156
ids_info = 528494
ids_info1 = 528495
ids_info2 = 66608 
ids_info3 = 528496
ship_class = 3
nickname = npc_Zeratul_very_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\Corsair_VHF.cmp
material_library = ships\new\StarCraft\Corsair.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 183
shield_battery_limit = 184
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 14, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33900
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537157
ids_info = 528431
ids_info1 = 528497
ids_info2 = 66608
ids_info3 = 528433
ship_class = 19
nickname = Alarak_light_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\RebirthScout1_LMB.cmp
material_library = ships\new\StarCraft\RebirthScout1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 320
shield_battery_limit = 320
mass = 300.000000
hold_size = 200
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 60
camera_offset = 13, 59
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 62000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04

[Ship]
ids_name = 537157
ids_info = 528435
ids_info1 = 528498 
ids_info2 = 66608
ids_info3 = 528437
ship_class = 12
nickname = Alarak_heavy_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\RebirthScout1_HMB.cmp
material_library = ships\new\StarCraft\RebirthScout1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 510
shield_battery_limit = 510
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 8000
max_bank_angle = 30
camera_offset = 13, 59
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 100000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537157
ids_info = 528438
ids_info1 = 528499
ids_info2 = 66608
ids_info3 = 528440 
ship_class = 6
nickname = Alarak_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\RebirthScout1_HB.cmp
material_library = ships\new\StarCraft\RebirthScout1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 350
shield_battery_limit = 350
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 13, 59
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 65000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_1, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537157
ids_info = 528438
ids_info1 = 528499
ids_info2 = 66608
ids_info3 = 528440 
ship_class = 6
nickname = npc_Alarak_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\RebirthScout1_HB.cmp
material_library = ships\new\StarCraft\RebirthScout1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 350
shield_battery_limit = 350
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 13, 59
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 65000
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_1, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537919
;ids_info = 527763 
ids_info1 = 528509
;ids_info2 = 66608
;ids_info3 = 527765
ship_class = 11
nickname = Sinister_Visitant
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Sinister_Visitant.cmp
material_library = ships\new\EVE\EVE_Visitant.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 38, 158
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 50000
nanobot_limit = 50000
shield_battery_limit = 50000
hit_pts = 250000000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 80000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537187
ids_info = 528510
ids_info1 = 528511
ids_info2 = 66608
ids_info3 = 528512 
ship_class = 3
nickname = Nemesis_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\fighters\Nemesis_fighter.cmp
material_library = ships\new\GOF2\fighters\Nemesis_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 205
shield_battery_limit = 200
mass = 150.000000
hold_size = 130
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 15, 58
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 40000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 534763
ids_info = 528513
ids_info1 = 528514
ids_info2 = 66608
ids_info3 = 528515
nickname = Wraith_fighter
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\GOF2\fighters\Wraith_fighter.cmp
material_library = ships\new\GOF2\fighters\Wraith_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 15, 60
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 44000
nanobot_limit = 245
shield_battery_limit = 260
hold_size = 260
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 3
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537214
ids_info = 528519
ids_info1 = 528520
ids_info2 = 66608
ids_info3 = 528521
ship_class = 6
nickname = Vossk_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\bombers\SKanarr.cmp
material_library = ships\new\GOF2\bombers\SKanarr.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 380
shield_battery_limit = 380
mass = 150.000000
hold_size = 260
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 13, 51
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 70000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_1, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 537218
ids_info = 528523
ids_info1 = 528524
ids_info2 = 66608 
ids_info3 = 528525
ship_class = 1
nickname = Vossk_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\fighters\KSuukk.cmp
material_library = ships\new\GOF2\fighters\KSuukk.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 159
shield_battery_limit = 160
mass = 150.000000
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 14, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 24000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 536186
ids_info = 528527
ids_info1 = 528528
ids_info2 = 66608
ids_info3 = 528529
ship_class = 9
nickname = Vossk_barge
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\GOF2\trade\Vossk_transport.cmp
material_library = ships\new\GOF2\trade\Vossk_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
nanobot_limit = 900
shield_battery_limit = 900
mass = 150000.000000
linear_drag = 1.000000
hold_size = 9300
explosion_arch = explosion_green_capital_small
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 300000
max_bank_angle = 15
camera_offset = 190, 848
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02

[Ship]
ids_name = 537280
ids_info = 527763 
ids_info1 = 528531
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = Sinister_Sprut
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Darkstar_One\DarkStarShip2.cmp
material_library = ships\new\Darkstar_One\DarkStarShip2.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 56, 220
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_MadKettle01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535115
ids_info = 528408
ids_info1 = 528409
ids_info2 = 66608
ids_info3 = 528410
ship_class = 13
nickname = py21_player_dk_ancient
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\DomKavash\player_dk_ancient.cmp
material_library = SHIPS\new\DomKavash\dk_fallen_angel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\big_ship01.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 720, 3300
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7000000
nanobot_limit = 5000
shield_battery_limit = 5000
explosion_arch = explosion_big_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23
shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537298
ids_info = 528533
ids_info1 = 528534
ids_info2 = 66608
ids_info3 = 528535
nickname = Cronus_fighter
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\GOF2\fighters\Cronus_fighter.cmp
material_library = ships\new\GOF2\fighters\Cronus_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 15, 62
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 65000
nanobot_limit = 265
shield_battery_limit = 265
hold_size = 265
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 3
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537299
ids_info = 528536
ids_info1 = 528537
ids_info2 = 66608
ids_info3 = 528538
ship_class = 0
nickname = Typhon_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 80
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 13, 49
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 135
shield_battery_limit = 135
hit_pts = 18000
DA_archetype = ships\new\GOF2\fighters\Typhon_fighter.cmp
material_library = ships\new\GOF2\fighters\Typhon_fighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_turret_special_6, HpTurret01

[Ship]
ids_name = 537330
ids_info = 528544
ids_info1 = 528545
ids_info2 = 66608
ids_info3 = 528546 
ship_class = 7
nickname = Sanctum_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.cmp
material_library = ships\new\other\SpaceBattleshipSc\SpaceBattleshipSc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 200, 800
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 2200000
nanobot_limit = 3200
shield_battery_limit = 3500
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 5
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537331
ids_info = 528358
ids_info1 = 528547
ids_info2 = 66608
ids_info3 = 528360 
nickname = Object_260_superheavy_fighter
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\EVE\EVE_Brutix.cmp
material_library = ships\new\EVE\EVE_Brutix.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 18, 60
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
nanobot_limit = 350
shield_battery_limit = 350
hold_size = 325
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 3
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07
hp_type = hp_freighter_shield_special_6, HpNew08, HpNew09

[Ship]
ids_name = 537332
ids_info = 527299
ids_info1 = 528548
ids_info2 = 66608
ids_info3 = 527301
ship_class = 7
nickname = Jolly_Roger_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Jolly_Roger.cmp
material_library = ships\new\private\Jolly_Roger.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 640
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537333
ids_info = 528549
ids_info1 = 528550
ids_info2 = 66608
ids_info3 = 528551
ship_class = 7
nickname = Tetatron_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Tetatron.cmp
material_library = ships\new\Rebel_Galaxy\Tetatron.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 2650000
nanobot_limit = 3700
shield_battery_limit = 3700
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537333
ids_info = 528552
ids_info1 = 528553 
ids_info2 = 66608
ids_info3 = 528554
ship_class = 7
nickname = Tetatron10lvl_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Tetatron10lvl.cmp
material_library = ships\new\Rebel_Galaxy\Tetatron.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 8540000
nanobot_limit = 9820
shield_battery_limit = 9100
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537337
ids_info = 528566 
ids_info1 = 528555
ids_info2 = 66608
ids_info3 = 528568
ship_class = 11
nickname = Sinister_Fearless
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship36.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship36.mat
;DA_archetype = ships\new\EVE\EVE_Imperial_navy_slicer.cmp
;material_library = ships\new\EVE\EVE_Imperial_navy_slicer.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 52, 200
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537344
ids_info = 528559   
ids_info1 = 528560
ids_info2 = 66608
ids_info3 = 528561 
ship_class = 5
nickname = Tarr_Chronicles_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles3.cmp
material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 107, 420
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2400
shield_battery_limit = 2500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_battleship_blue
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 1199999
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 10
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537345
ids_info = 528563
ids_info1 = 528562
ids_info2 = 66608
ids_info3 = 528564
nickname = Tarr_Chronicles_mvhf
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = Ships\new\other\Tarr_Chronicles\Tarr_Chronicles2.cmp
material_library = ships\new\other\Tarr_Chronicles\Tarr_Chronicles2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 14, 60
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 59999
nanobot_limit = 260
shield_battery_limit = 245
hold_size = 245
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 5
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 7500
fuse = intermed_damage_smallship03, 0.000000, 3000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537346
ids_info = 527572 
ids_info1 = 528565
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = Heater_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_DRONE2.cmp
material_library = SHIPS\new\EVERSPACE\EVERSPACE_DRONE2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 11, 50
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 537351
ids_info = 529312
ids_info1 = 528567 
ids_info2 = 66608
ids_info3 = 529314
ship_class = 11
nickname = Sinister_Sprut2
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Darkstar_One\DarkStarShip24.cmp
material_library = ships\new\Darkstar_One\DarkStarShip24.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 55, 230
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 50000
shield_battery_limit = 40000
hit_pts = 130000000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537352
ids_info = 528569 
ids_info1 = 528570
ids_info2 = 66608
ids_info3 = 528571 
ship_class = 3
nickname = X3_Pirate_Nova
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\X3_Pirate_Nova.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\X3_Pirate_Nova.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 183
shield_battery_limit = 183
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 7500
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 14, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33750
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537355
ids_info = 528605
ids_info1 = 528573
ids_info2 = 66608
ids_info3 = 528606  
ship_class = 16
nickname = Varangian_missile_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Darkstar_One\DarkStarShip30.cmp
material_library = ships\new\Darkstar_One\DarkStarShip30.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 72, 290
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537356
ids_info = 528574
ids_info1 = 528575
ids_info2 = 66608
ids_info3 = 528576
ship_class = 7
nickname = Favorite_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship66.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship66.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 730
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 8000000
nanobot_limit = 9100
shield_battery_limit = 9100
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14, HpLTurret15
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537369
ids_info = 528566
ids_info1 = 528581 
ids_info2 = 66608
ids_info3 = 528568
ship_class = 11
nickname = Sinister_ShadowBattleCrab
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\Alies\ShadowBattleCrab.cmp
material_library = ships\Alies\ShadowBattleCrab.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\Sinister01.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 60, 250
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537378
;ids_info = 528566
ids_info1 = 528583 
ids_info2 = 66608
;ids_info3 = 528568
ship_class = 11
nickname = Sinister_grasshopper
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Sinister_grasshopper.cmp
material_library = SHIPS\new\private\sw_grasshopper.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\Sinister01.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 56, 250
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 65000
nanobot_limit = 50000
shield_battery_limit = 50000
hit_pts = 300000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 120000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537381
ids_info = 528584
ids_info1 = 528585
ids_info2 = 66608
ids_info3 = 528586
ship_class = 11
nickname = Vandal_missile_corvette
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Darkstar_One\DarkStarShip30_mc.cmp
material_library = Ships\new\Darkstar_One\DarkStarShip30.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 72, 290
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1300
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1500000
nanobot_limit = 3500
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_torpedo_special_2, HpTorpedo33
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537384
ids_info = 528621 ;528587
ids_info1 = 528588
ids_info2 = 66608
ids_info3 = 528622 ;528589 
ship_class = 7
nickname = KPAKEH_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\KPAKEH.cmp
material_library = ships\new\private\KPAKEH.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 170, 640
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537391
ids_info = 529318 ;528605  
ids_info1 = 528595
ids_info2 = 66608
ids_info3 = 529319 ;528606 
ship_class = 16
nickname = Bella_missile_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\bella_missile_frigate.cmp
material_library = ships\new\private\bella_missile_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 73, 300
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03 ;Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo33
;hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537401
ids_info = 528597
ids_info1 = 528596
ids_info2 = 66608
ids_info3 = 528598
ship_class = 9
nickname = Bourgeois_barge
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Bourgeois.cmp
material_library = ships\new\private\Bourgeois.mat
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
nanobot_limit = 1600
shield_battery_limit = 1600
mass = 150000.000000
linear_drag = 1.000000
hold_size = 11000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 550000
max_bank_angle = 15
camera_offset = 190, 715
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_5, HpNew01, HpNew02, HpNew03

[Ship]
ids_name = 537402
ids_info = 528599 
ids_info1 = 528600 
ids_info2 = 66608
ids_info3 = 528601
ship_class = 7
nickname = Ds_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Ds\Ds_battleship.cmp
material_library = ships\new\other\Ds\Ds_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 215, 1000
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 4050000
nanobot_limit = 4350
shield_battery_limit = 3850
explosion_arch = explosion_battleship_red_ds
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537414
ids_info = 528621 ;528428 
ids_info1 = 528603
ids_info2 = 66608
ids_info3 = 528622 ;528430 
ship_class = 7
nickname = Uroboros_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Uroboros.cmp
material_library = SHIPS\new\private\Donat\incvizitor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\vitoniz_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 860
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_purple
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237051
ids_info = 528609
ids_info1 = 528611
ids_info2 = 66608
ids_info3 = 528610
ship_class = 3
nickname = wild_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\RHEINLAND\rh_fury\rh_fury.cmp
material_library = ships\RHEINLAND\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 20000
fuse = intermed_damage_smallship02, 0.000000, 15000
fuse = intermed_damage_smallship03, 0.000000, 10000
max_bank_angle = 45
camera_offset = 10, 47
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 190
shield_battery_limit = 190
hit_pts = 39000
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
mass = 200.000000
linear_drag = 1.000000
hold_size = 95
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 22000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 535223
ids_info = 528190
ids_info1 = 528623
ids_info2 = 66608
ids_info3 = 528192
ship_class = 6
nickname = ravenclaw_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\ravenclaw_hybrid_bomber.cmp
material_library = ships\new\private\Donat\ravenclaw.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 470
shield_battery_limit = 470
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
max_bank_angle = 60
camera_offset = 12, 45
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 105000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06

[Ship]
ids_name = 537886
ids_info = 528621
ids_info1 = 528625
ids_info2 = 66608
ids_info3 = 528622 
ship_class = 7
nickname = kgbTetatronB
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
;DA_archetype = ships\new\Rebel_Galaxy\TetatronB.cmp
;material_library = ships\new\Rebel_Galaxy\Tetatron.mat
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship3.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 175, 700
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 32
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536326
;ids_info = 527763 
ids_info1 = 528627
;ids_info2 = 66608
;ids_info3 = 527765
ship_class = 11
nickname = Sinister_Stealth_Narada_Black_Death
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Sinister_Stealth_Narada_Black_Death.cmp
material_library = Ships\new\private\Stealth_Narada_Black_Death.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 165, 790
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 50000
nanobot_limit = 50000
shield_battery_limit = 50000
hit_pts = 300000000
explosion_arch = explosion_MadKettle01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
;hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537445
;ids_info = 528145
ids_info1 = 528628 
;ids_info2 = 66608
;ids_info3 = 528146
ship_class = 5
nickname = Kopernik_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship34.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship34.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_destroyer.ini
pilot_mesh = generic_pilot
camera_offset = 49, 205
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4540
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 2400000
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
;hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537446
;ids_info = 527452  
ids_info1 = 528629
ids_info2 = 66608
;ids_info3 = 527454  
ship_class = 16
nickname = Dragonfly_missile_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship31.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship31.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 260
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCruiseDisruptor01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535235
ids_info = 527763 
ids_info1 = 528630
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = Sinister_normandySR1C
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\MassEffect\normandySR1C.cmp
material_library = ships\new\private\donat\normandySR1.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS2.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 38, 215
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534432
ids_info = 528641  
ids_info1 = 528642
ids_info2 = 66608
ids_info3 = 528643 
ship_class = 16
nickname = py9_missile_Frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\py9_missile_Frigate.cmp
material_library = ships\new\private\py9_missile_Frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 93, 315
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1000000
nanobot_limit = 2500
shield_battery_limit = 2700
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCruiseDisruptor01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537469
ids_info = 528566
ids_info1 = 528645 
ids_info2 = 66608
ids_info3 = 528568
ship_class = 11
nickname = Sinister_Helb
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Catalyst.cmp
material_library = Ships\new\EVE\EVE_Catalyst.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS3.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 65, 250
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537485
ids_info = 529402
ids_info1 = 529358
ids_info2 = 66608
ids_info3 = 529403
ship_class = 7
nickname = Police_battleship1
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
;DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip29.cmp
;material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65b.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Small_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 180, 640
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 14000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 80000 ;x4
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
;hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_torpedo_special_2, HpCD01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537486
ids_info = 529357
ids_info1 = 529358
ids_info2 = 66608
ids_info3 = 529359
ship_class = 7
nickname = Police_battleship2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
;DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip29.cmp
;material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65b.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Small_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 180, 640
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 14000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 80000 ;x4
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
;hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_torpedo_special_2, HpCD01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537487
ids_info = 529357
ids_info1 = 529358
ids_info2 = 66608
ids_info3 = 529359
ship_class = 7
nickname = Police_battleship3
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
;DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip29.cmp
;material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65b.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Small_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 180, 640
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 14000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 80000 ;x4
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
;hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_torpedo_special_2, HpCD01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537522
ids_info = 528682  
ids_info1 = 528683
ids_info2 = 66608
ids_info3 = 528684
ship_class = 16
nickname = Grenadier_missile_frigate
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_DRONE4.cmp
material_library = SHIPS\new\EVERSPACE\EVERSPACE_DRONE4.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 67, 260
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2000000
nanobot_limit = 2900
shield_battery_limit = 2900
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537721
ids_info = 528613
ids_info1 = 528688
ids_info2 = 66608
ids_info3 = 528614 
ship_class = 7
nickname = valdore_10lvl
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\valdore10lvl.cmp
material_library = ships\new\private\valdore.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 590
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_blue_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537590
ids_info = 528709
ids_info1 = 528710
ids_info2 = 66608
ids_info3 = 528711
ship_class = 3
nickname = lynx_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarConflict\Star_Conflict_lynx.cmp
material_library = ships\new\StarConflict\Star_Conflict_lynx.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 200
shield_battery_limit = 180
mass = 150.000000
hold_size = 95
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 7500
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 13, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 39500
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537609
ids_info = 529360 
ids_info1 = 529361
ids_info2 = 66608
ids_info3 = 529362
ship_class = 7
nickname = Police_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip29.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Small_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 212, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 13900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 11520000
nanobot_limit = 12080
shield_battery_limit = 9700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 80000 ;x4
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
;hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537610
ids_info = 528715
ids_info1 = 528716
ids_info2 = 66608
ids_info3 = 528717
ship_class = 5
nickname = Shadow_Crab_cruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\Alies\ShadowCrab.cmp
material_library = ships\Alies\ShadowCrab.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 85, 330
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4000
shield_battery_limit = 3500
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 150000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 3000000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537620
ids_info = 529318 ;528605  
ids_info1 = 528719
ids_info2 = 66608
ids_info3 = 529319 ;528606 
ship_class = 16
nickname = Magistr_missile_frigate
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\MassEffect\SX3Magistr.cmp
material_library = ships\new\MassEffect\SX3Magistr.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 65, 290
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 ;+25%
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536221
;ids_info = 527891
ids_info1 = 527892
;ids_info2 = 66608
;ids_info3 = 527893
ship_class = 7
nickname = adm_no2_artillery
LODranges = 0, 20000
type = FREIGHTER
DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
hold_size = 10000
explosion_arch = explosion_no_battleship
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = fuse_no2_artillery_ex, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 1000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 10000000
cockpit = cockpits\new\eclipse_battleship.ini
camera_offset = 200, 1530
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
nanobot_limit = 30000
shield_battery_limit = 30000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_990m, HpMount, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 537644
ids_info = 529312
ids_info1 = 528730
ids_info2 = 66608
ids_info3 = 529314
ship_class = 11
nickname = sinister_milfalcon
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\sinister_milfalcon.cmp
material_library = ships\new\private\milfalcon_corvette.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\Sinister01.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 55, 175
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 50000
shield_battery_limit = 40000
hit_pts = 130000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 120000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
;hp_type = hp_torpedo_special_2, HpCD01
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537647
ids_info = 528731
ids_info1 = 528732
ids_info2 = 66608
ids_info3 = 528733
ship_class = 7
nickname = Sniper_battleship
LODranges = 0, 30000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Russia\Sniper.cmp
material_library = ships\new\other\Russia\Sniper.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 145, 865
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 2500
fuse = drop_cargo_fuse02, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 7500000
nanobot_limit = 6500
shield_battery_limit = 5000
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 4000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpCD01, HpCD02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537655
ids_info = 528735
ids_info1 = 528736
ids_info2 = 66608
ids_info3 = 528737
nickname = AOD_scout_private
ship_class = 8
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\new\other\unknownship\AOD_scout_p.cmp
material_library = ships\new\other\unknownship\unknownship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 50
hit_pts = 7000
hold_size = 70
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
;hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
;hp_type = hp_torpedo_special_1, HpTorpedo01
;hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1000
fuse = intermed_damage_smallship03, 0.000000, 800
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_9, HpShield01
linear_drag = 1
mass = 140
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 10000.000000, 10000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_4, HpNew01
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 537670
ids_info = 528743
ids_info1 = 528744
ids_info2 = 66608
ids_info3 = 528745
ship_class = 3
nickname = lightwarrior_bmw
LODranges = 0, 30000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\Bmw\lightwarrior_bmw.cmp
material_library = SHIPS\Bmw\lightwarrior_bmw.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 360
camera_offset = 15, 71
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 5000
shield_battery_limit = 5000
hold_size = 50000
hit_pts = 100000000
cockpit = cockpits\new\Cockpit_02.ini
;pilot_mesh = generic_pilot
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
shield_link = l_fighter_shield01, HpMount, HpShield01
;shield_link = space_arch_shield01, HpFX01, HpEngine01, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
fuse = intermed_damage_smallship01, 0.0, 400
fuse = intermed_damage_smallship02, 0.0, 200
fuse = intermed_damage_smallship03, 0.0, 133
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
linear_drag = 1
mass = 150
nudge_force = 30000.000000
strafe_force = 100000
strafe_power_usage = 2
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
dock_group = restricted
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source

[Ship]
ids_name = 537673
ids_info = 527763 
ids_info1 = 528746
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = Sinister_gurza
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
;DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship59.cmp
;material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship59.mat
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship64.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship64.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS2.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 42, 165
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537674
ids_info = 528747
ids_info1 = 528748
ids_info2 = 66608
ids_info3 = 528749
ship_class = 9
nickname = Pallaris_mega_barge
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\liberty_b_cargo.cmp
material_library = ships\new\private\liberty_b_cargo.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
nanobot_limit = 12000
shield_battery_limit = 12000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 100000
explosion_arch = explosion_blue_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 12000000
max_bank_angle = 15
camera_offset = 175, 999
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8

[Ship]
ids_name = 537675
ids_info = 529320 ;528584
ids_info1 = 528750
ids_info2 = 66608
ids_info3 = 529321 ;528586
ship_class = 11
nickname = PY26_missile_corvette
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\PY26_missile_corvette.cmp
material_library = Ships\new\private\PY26_missile_corvette.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 69, 285
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1300
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1500000
nanobot_limit = 3500
shield_battery_limit = 3000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_torpedo_special_2, HpCD01
;hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537700
ids_info = 529510  
ids_info1 = 528757
ids_info2 = 66608
ids_info3 = 529511 
ship_class = 7
nickname = PY28_Lis_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\Odysseus.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit.mat
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\paranit2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 155, 715
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 13060000
nanobot_limit = 21240
shield_battery_limit = 10700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537707
ids_info = 528759
ids_info1 = 528760
ids_info2 = 66608
ids_info3 = 528761
ship_class = 7
nickname = Caiman_battleship
LODranges = 0, 30000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 175, 790
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1400000
nanobot_limit = 2500
shield_battery_limit = 3900
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537707
ids_info = 528759
ids_info1 = 528760
ids_info2 = 66608
ids_info3 = 528761
ship_class = 7
nickname = Caiman_battleship_orange
LODranges = 0, 30000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14_2.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship14_2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 175, 790
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1900
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1400000
nanobot_limit = 2500
shield_battery_limit = 3900
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537709
ids_info = 528763
ids_info1 = 528764
ids_info2 = 66608 
ids_info3 = 528765
ship_class = 4
nickname = Strekozel_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Boron\Capital\Strekozel.cmp
material_library = ships\new\X3_terran_conflict_ships\Boron\Capital\Strekozel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 35, 135
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 700
shield_battery_limit = 700
hold_size = 750
hit_pts = 390000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
;hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
;hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537333
ids_info = 528766
ids_info1 = 528767
ids_info2 = 66608
ids_info3 = 528768
ship_class = 7
nickname = Tetatron10lvl_anti_m_t_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Tetatron_anti_m_t.cmp
material_library = ships\new\Rebel_Galaxy\Tetatron.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 750
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 10000000
nanobot_limit = 10000
shield_battery_limit = 10000
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537718
ids_info = 528766
ids_info1 = 528769
ids_info2 = 66608
ids_info3 = 528768
ship_class = 7
nickname = Sunny_Wind_Anti_m_t_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship65.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship65.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 645
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 10000000
nanobot_limit = 10000
shield_battery_limit = 10000
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537720
ids_info = 528584
ids_info1 = 528770
ids_info2 = 66608
ids_info3 = 528586
ship_class = 11
nickname = PY22_missile_corvette
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\PY22_Missile_Corvette.cmp
material_library = Ships\new\private\PY22_Missile_Corvette.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 49, 235
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1300
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 1500000
nanobot_limit = 3500
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
;hp_type = hp_torpedo_special_2, HpCD01
;hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537726
ids_info = 529301
ids_info1 = 528771
ids_info2 = 66608
ids_info3 = 529302
ship_class = 11
nickname = Sinister_Collector
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Spaceships_Alien_vol_6\SF_Destroyer_A5_modified.cmp
material_library = ships\new\Spaceships_Alien_vol_6\SF_Destroyer_A5_modified.mat
;DA_archetype = ships\new\Spaceships_Alien_vol_6\SF_Destroyer_A5.cmp
;material_library = ships\new\Spaceships_Alien_vol_6\SF_Destroyer_A5.mat
;DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship23.cmp
;material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship23.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 44, 177
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 50000
nanobot_limit = 50000
shield_battery_limit = 40000
hit_pts = 130000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 100000000.00000, 100000000.000000, 100000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 120000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537727
ids_info = 528766
ids_info1 = 528772
ids_info2 = 66608
ids_info3 = 528768
ship_class = 7
nickname = SW_Keeper_Anti_m_t_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\OTHER\Master_of_Orion_Ship45.cmp
material_library = ships\new\Master_of_Orion\OTHER\Master_of_Orion_Ship45.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Small_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 155, 600
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 10000000
nanobot_limit = 10000
shield_battery_limit = 10000
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537728
ids_info = 529536 
ids_info1 = 528773
ids_info2 = 66608
ids_info3 = 529537 
ship_class = 11
nickname = Sinister_Plague
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\sinister_plague.cmp
material_library = ships\new\private\sinister_plague.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 45, 200
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 50000
nanobot_limit = 50000
shield_battery_limit = 40000
hit_pts = 130000000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
;hp_type = hp_torpedo_special_2, HpCD01
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537748
ids_info = 528806
ids_info1 = 528782
ids_info2 = 66608
ids_info3 = 528807
ship_class = 5
nickname = sn_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship57.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship57.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 42, 183
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 5520
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 3100000
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537749
ids_info = 526984
ids_info1 = 528783
ids_info2 = 66608
ids_info3 = 526986
nickname = sn_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = SHIPS\new\Darkstar_One\DarkStarShip20.cmp
material_library = SHIPS\new\Darkstar_One\DarkStarShip20.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
max_bank_angle = 30
camera_offset = 9.929000, 42.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 537757
ids_info = 528789
ids_info1 = 528790
ids_info2 = 66608
ids_info3 = 528791 
ship_class = 7
nickname = BSG_PEGASUS
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\bsg\BSG_PEGASUS\BSG_PEGASUS.cmp
material_library = ships\new\bsg\BSG_PEGASUS\BSG_PEGASUS.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 215, 890
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 150000
hit_pts = 2300000
nanobot_limit = 3500
shield_battery_limit = 4400
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537764
ids_info = 528605
ids_info1 = 528796
ids_info2 = 66608
ids_info3 = 528606 
ship_class = 16
nickname = Arondight_Missile_Frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Drake.cmp
material_library = Ships\new\EVE\EVE_Drake.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 60, 285
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
;hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537771
ids_info = 528566
ids_info1 = 528798
ids_info2 = 66608
ids_info3 = 528568
ship_class = 11
nickname = Sinister_Sn
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship81.cmp
material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship81.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\Sinister01.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 50, 175
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
;hp_type = hp_torpedo_special_2, HpCD01
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537789
ids_info = 528800
ids_info1 = 528801
ids_info2 = 66608
ids_info3 = 528802 
ship_class = 9
nickname = Sn_Mega_Barge
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Babylon5\Sn_Mega_Barge.cmp
material_library = ships\new\Babylon5\Sn_Mega_Barge.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
nanobot_limit = 6000
shield_battery_limit = 6000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 50000
explosion_arch = explosion_orange_capital_big2
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 6000000
max_bank_angle = 15
camera_offset = 360, 1550
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3

[Ship]
ids_name = 537790
ids_info = 528803
ids_info1 = 528804
ids_info2 = 66608
ids_info3 = 528805 
ship_class = 10
nickname = Apollon_battlecruiser
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\capital\Apollon.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1500
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 85, 440
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 3000
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hit_pts = 2500000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 100000
fuse = intermed_damage_train02, 0.000000, 50000
explosion_arch = explosion_orange_capital_big
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret07, HpTurret08, HpTurret11, HpTurret12, HpTurret14
hp_type = hp_turret_special_9, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret09, HpTurret10, HpTurret13
shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537795
ids_info = 528358
ids_info1 = 528808
ids_info2 = 66608
ids_info3 = 528360 
nickname = sn_superheavy_fighter
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\EVE\EVE_Warrior.cmp
material_library = ships\new\EVE\EVE_Warrior.mat
;DA_archetype = ships\new\GOF2\Galaxy_fighter25.cmp
;material_library = ships\new\GOF2\Galaxy_fighter25.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 14, 56
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 90000
nanobot_limit = 350
shield_battery_limit = 350
hold_size = 325
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 5
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 5000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_vheavy_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07
hp_type = hp_freighter_shield_special_6, HpNew08, HpNew09

[Ship]
ids_name = 537830
ids_info = 528828
ids_info1 = 528829
ids_info2 = 66608
ids_info3 = 528830
ship_class = 10
nickname = kgb_battlecruiser
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship18.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship18.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 2000
pilot_mesh = generic_pilot
cockpit = cockpits\new\hu_battlecruiser2.ini
camera_offset = 90, 400
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 7240
shield_battery_limit = 5100
linear_drag = 1.000000
mass = 700.000000
hit_pts = 5200000
max_bank_angle = 10
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 100000
fuse = intermed_damage_train02, 0.000000, 50000
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_9, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_300m, HpMount, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537843
ids_info = 528834  
ids_info1 = 528833
ids_info2 = 66608
ids_info3 = 528835 
ship_class = 16
nickname = sn_torpedo_frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship83.cmp
material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship83.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 399
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 4000000
nanobot_limit = 4400
shield_battery_limit = 3300
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo19
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537848
ids_info = 528605  
ids_info1 = 528839
ids_info2 = 66608
ids_info3 = 528606 
ship_class = 16
nickname = Stealth_missile_frigate
LODranges = 0, 30000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Belldandy_m_f.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Belldandy.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 60, 250
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 14
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537851
ids_info = 528840
ship_class = 15
nickname = aldrin_ship_npc
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Tristan.cmp
material_library = ships\new\EVE\EVE_Tristan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\chaffee.ini
pilot_mesh = generic_pilot
nanobot_limit = 100
shield_battery_limit = 100
mass = 300.000000
linear_drag = 1.000000
hold_size = 100
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 36500
fuse = intermed_damage_smallship02, 0.000000, 25000
fuse = intermed_damage_smallship03, 0.000000, 14500
hit_pts = 1000000
max_bank_angle = 15
camera_offset = 20, 102
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5

[Ship]
ids_name = 537851
ids_info = 528840
ship_class = 15
nickname = aldrin_ship_npc_repair
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Tristan.cmp
material_library = ships\new\EVE\EVE_Tristan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\chaffee.ini
pilot_mesh = generic_pilot
nanobot_limit = 10
shield_battery_limit = 10
mass = 300.000000
linear_drag = 1.000000
hold_size = 10
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6
fuse = intermed_damage_smallship02, 0.000000, 4
fuse = intermed_damage_smallship03, 0.000000, 2
hit_pts = 10
max_bank_angle = 15
camera_offset = 20, 102
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5

[Ship]
ids_name = 537881
ids_info = 66577
ship_class = 18
nickname = miner_npc
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\chaffee.ini
pilot_mesh = generic_pilot
nanobot_limit = 10
shield_battery_limit = 10
mass = 300.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = miner_death_fuse, 0.000000, 1
hit_pts = 1000000
max_bank_angle = 15
camera_offset = 20, 102
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04, HpTurret_U3_01, HpTurret_U3_02
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8

[Ship]
ids_name = 537892
ids_info = 528849
ids_info1 = 528850
ids_info2 = 66608
ids_info3 = 528851
ship_class = 5
nickname = Ds_Arrowhead_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Endless_Space_2\Endless_Space10.cmp
material_library = ships\new\Endless_Space_2\Endless_Space10.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 37, 220
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2100
linear_drag = 1.000000
mass = 650.000000
hold_size = 1000
hit_pts = 1350000
explosion_arch = explosion_red_capital_small_ds
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537896
ids_info = 528747
ids_info1 = 528852
ids_info2 = 66608
ids_info3 = 528749
ship_class = 9
nickname = Pereira_mega_barge
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Pereira.cmp
material_library = ships\new\private\Pereira.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
nanobot_limit = 12000
shield_battery_limit = 12000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 100000
explosion_arch = explosion_battleship_red
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 12000000
max_bank_angle = 15
camera_offset = 180, 995
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3

[Ship]
ids_name = 537901
ids_info = 528849
ids_info1 = 528853
ids_info2 = 66608
ids_info3 = 528851
ship_class = 5
nickname = Cleric_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Endless_Space_2\Endless_Space13.cmp
material_library = ships\new\Endless_Space_2\Endless_Space13.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 47, 240
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2100
linear_drag = 1.000000
mass = 650.000000
hold_size = 1000
hit_pts = 1350000
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537903
ids_info = 528259 
ids_info1 = 528854
ids_info2 = 66608 
ids_info3 = 528260 
ship_class = 3
nickname = Mitsar_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_SHIP4.cmp
material_library = SHIPS\new\EVERSPACE\EVERSPACE_SHIP4.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
nanobot_limit = 270
shield_battery_limit = 270
mass = 150.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 11, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 50000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 537905
ids_info = 529525
ids_info1 = 528855
ids_info2 = 66608
ids_info3 = 529526
ship_class = 13
nickname = Doomstar
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship119.cmp
material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship119.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Doomstar01.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 2500, 7999
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 40000
;fuse = drop_cargo_fuse_doomstar, 0.000000, 0
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = Doomstar_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 150000000
nanobot_limit = 40000
shield_battery_limit = 40000
explosion_arch = explosion_doomstar
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 10000000.000000
strafe_force = 50000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_6000m, HpMount, HpShield01, HpEngine01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Doomstar_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537913
ids_info = 528856
ids_info1 = 528857
ids_info2 = 66608 
ids_info3 = 528858
ship_class = 3
nickname = Mutalisk_prototype_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarCraft\GIDRA_VHF.cmp
material_library = ships\new\StarCraft\GIDRA.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 1
shield_battery_limit = 1
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 250
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 150
max_bank_angle = 30
camera_offset = 14, 53
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1000
explosion_arch = explosion_fighter_no_damage
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01

[Ship]
ids_name = 537914
ids_info = 528800
ids_info1 = 528859
ids_info2 = 66608
ids_info3 = 528802 
ship_class = 9
nickname = Bermengut_Mega_Barge
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\Starpoint GeminiShip27.cmp
material_library = ships\new\StarpointGenimi\Starpoint GeminiShip27.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
nanobot_limit = 6000
shield_battery_limit = 6000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 50000
explosion_arch = explosion_battleship_red
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 6000000
max_bank_angle = 15
camera_offset = 335, 1150
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6

[Ship]
ids_name = 537920
ids_info = 528861
ids_info1 = 528860
ids_info2 = 66608
ids_info3 = 528862
ship_class = 7
nickname = Saif_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir_private.cmp
material_library = ships\new\X3_terran_conflict_ships\AOG\Capital\aegir.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 730
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 8000000
nanobot_limit = 9100
shield_battery_limit = 9100
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13, HpSTurret14
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13, HpLTurret14
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldCapacity07
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06, HpShieldGenerator07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537926
ids_info = 528866
ids_info1 = 528867
ids_info2 = 66608 
ids_info3 = 528868  
ship_class = 4
nickname = Scalpel_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship22.cmp
material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship22.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 47, 190
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2180
shield_battery_limit = 2000
hold_size = 1000
hit_pts = 1180000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537931
ids_info = 528872 
ids_info1 = 528873
ids_info2 = 66608
ids_info3 = 528874 
ship_class = 4
nickname = Cleric_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarConflict\Zhen.cmp
material_library = ships\new\StarConflict\Zhen.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\gunboat01.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 30, 158
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 900
nanobot_limit = 1060
shield_battery_limit = 920
hit_pts = 560000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 16
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537933
ids_info = 528875
ids_info1 = 528876
ids_info2 = 66608
ids_info3 = 528877
ship_class = 7
nickname = Cleric_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarConflict\Ronin.cmp
material_library = ships\new\StarConflict\Ronin.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS4.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 169, 765
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 2300000
nanobot_limit = 3300
shield_battery_limit = 3500
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ronin1.3db_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
hit_pts = 1800000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ronin2.3db_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
hit_pts = 1800000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ronin3.3db_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
hit_pts = 1800000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ronin4.3db_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
hit_pts = 1800000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Ronin5_Anim.3db_lod1
separable = true
parent_impulse = 1.000000
child_impulse = 1.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
hit_pts = 1800000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537934
ids_info = 528878
ids_info1 = 528879
ids_info2 = 66608
ids_info3 = 528880
ship_class = 7
nickname = Nebecnoe_cijanie_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\EVE\EVE_Soct _Frigate3.cmp
material_library = Ships\new\EVE\EVE_Soct _Frigate2.mat
;DA_archetype = ships\new\EVE\EVE_Apotheosis.cmp
;material_library = Ships\new\EVE\EVE_Apotheosis.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 180, 725
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2200
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 5000000
nanobot_limit = 6050
shield_battery_limit = 6050
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10, HpSTurret11, HpSTurret12, HpSTurret13
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10, HpLTurret11, HpLTurret12, HpLTurret13
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
;hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06
;hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator0, HpShieldGenerator06
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537945
ids_info = 528882
ids_info1 = 528883
ids_info2 = 66608
ids_info3 = 528884
ship_class = 6
nickname = Mitsar_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_SHIP4_2.cmp
material_library = SHIPS\new\EVERSPACE\EVERSPACE_SHIP4.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Fighter_cockpit.ini
pilot_mesh = generic_pilot
nanobot_limit = 550
shield_battery_limit = 550
mass = 150.000000
hold_size = 325
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
max_bank_angle = 30
camera_offset = 11, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 145000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07, HpTorpedo08, HpTorpedo09
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07
hp_type = hp_freighter_shield_special_5, HpNew08, HpNew09, HpNew10

[Ship]
ids_name = 537946
ids_info1 = 528885
ship_class = 11
nickname = Npc_Cube
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\cube.cmp
material_library = ships\new\other\cube.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\hunter_battleship.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 120, 400
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 1000
shield_battery_limit = 1000
hit_pts = 500000000
explosion_arch = explosion_battleship_red_small_damage
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = cube_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 500000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = cube_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537948
ids_info = 528190
ids_info1 = 528889
ids_info2 = 66608
ids_info3 = 528192
ship_class = 6
nickname = pony_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\ponyhb.cmp
material_library = ships\new\private\pony.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\E-2003.ini
pilot_mesh = generic_pilot
nanobot_limit = 470
shield_battery_limit = 470
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
max_bank_angle = 30
camera_offset = 12, 59
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 105000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06

[Ship]
ids_name = 537964
ids_info1 = 528895
ship_class = 11
nickname = Npc_Uber_Cube
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\uber_cube.cmp
material_library = ships\new\other\uber_cube.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\hunter_battleship.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 120, 400
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 1000
shield_battery_limit = 1000
hit_pts = 2000000000
explosion_arch = explosion_battleship_red_small_damage
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = cube_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 500000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = cube_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537971
ids_info = 528896 
ids_info1 = 528897
ids_info2 = 66608
ids_info3 = 528898 
ship_class = 7
nickname = Cleric_battleship_Tyrant
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarConflict\Tyrant.cmp
material_library = ships\new\StarConflict\Tyrant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 830
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = Cleric_battleship_Tyrant_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 150000
hit_pts = 2400000
nanobot_limit = 3600
shield_battery_limit = 4400
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Cleric_battleship_Tyrant_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537974
ids_info = 529214
ids_info1 = 528899
ids_info2 = 66608
ids_info3 = 529215 
ship_class = 11
nickname = Sinister_Lord_of_Darkness
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship24.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship24.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 49, 197
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 55000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
;hp_type = hp_torpedo_special_2, HpCD01
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537975
ids_info = 528900
ids_info1 = 528901
ids_info2 = 66608
ids_info3 = 528902
ship_class = 12
nickname = Cleric_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarConflict\Singularity.cmp
material_library = ships\new\StarConflict\Singularity.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 510
shield_battery_limit = 510
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 8000
max_bank_angle = 30
camera_offset = 17, 67
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 100000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 536326
;ids_info = 527763 
ids_info1 = 528627
;ids_info2 = 66608
;ids_info3 = 527765
ship_class = 11
nickname = Sinister_Stealth_Narada_Black_Death_Ivent
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Sinister_Stealth_Narada_Black_Death.cmp
material_library = Ships\new\private\Stealth_Narada_Black_Death.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 165, 790
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 50000
nanobot_limit = 30000
shield_battery_limit = 1
hit_pts = 300000000
explosion_arch = explosion_MadKettle01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
;hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537988
ids_info = 528906
ids_info1 = 528907
ids_info2 = 66608
ids_info3 = 528908
ship_class = 7
nickname = sw_attack_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\OTHER\Master_of_Orion_Ship45_2.cmp
material_library = ships\new\Master_of_Orion\OTHER\Master_of_Orion_Ship45_2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Small_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 155, 600
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 4790000
nanobot_limit = 6020
shield_battery_limit = 5300
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09, HpSTurret10
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09, HpLTurret10
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldCapacity04, HpShieldCapacity05, HpShieldCapacity06
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04, HpShieldGenerator05, HpShieldGenerator06
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537989
ids_info = 528766
ids_info1 = 528909
ids_info2 = 66608
ids_info3 = 528768
ship_class = 7
nickname = Faraon_Anti_m_t_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Babylon5\B5_Talon_Interceptor.cmp
material_library = ships\new\Babylon5\B5_Talon_Interceptor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Small_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 635
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 10000000
nanobot_limit = 10000
shield_battery_limit = 10000
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537993
ids_info = 528747
ids_info1 = 528913
ids_info2 = 66608
ids_info3 = 528749
ship_class = 9
nickname = Mercury_mega_barge
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\trade\X3_Mercury.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\trade\argon_trade.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
nanobot_limit = 12000
shield_battery_limit = 12000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 100000
explosion_arch = explosion_battleship_yellow
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 12000000
max_bank_angle = 15
camera_offset = 185, 895
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, HpShield11, HpShield12, HpShield13, HpShield14, HpShield15, HpShield16, HpShield17, HpShield18, HpShield19, HpShield20
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4

[Ship]
ids_name = 537996
ids_info1 = 528914
ship_class = 11
nickname = Razor
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarConflict\Razor.cmp
material_library = ships\new\StarConflict\Razor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS5.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 49, 196
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 500000
nanobot_limit = 1700
shield_battery_limit = 1900
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538003
ids_info = 528918
ids_info1 = 528919
ids_info2 = 66608
ids_info3 = 528920
ship_class = 16
nickname = Hope_missile_frigate
LODranges = 0, 13000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship21_2.cmp
material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship21_2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS3.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 73, 295
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538004
ids_info = 528607
ids_info1 = 528921
ids_info2 = 66608
ids_info3 = 528608
ship_class = 16
nickname = Svarog_missile_frigate
LODranges = 0, 13000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Earth\Pirate_Katana.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Earth\Pirate_Katana.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS3.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 70, 275
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 6500000
nanobot_limit = 5300
shield_battery_limit = 4300
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538008
ids_info = 527936 
ids_info1 = 528927
ids_info2 = 66608
ids_info3 = 527938  
ship_class = 16
nickname = Buran_torpedo_frigate
LODranges = 0, 13000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Xaak\capital\Frigate\Xaak_frigate.cmp
material_library = Ships\new\X3_terran_conflict_ships\Xaak\capital\Frigate\Xaak_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 75, 340
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
fuse = Buran_torpedo_frigate_fuse, 0.000000, 1
hit_pts = 2500000
nanobot_limit = 3500
shield_battery_limit = 3000
explosion_arch = explosion_XaakM6
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = b_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpCD01
[CollisionGroup]
explosion_resistance = 0.200000
obj = Xaak_frigate_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
hit_pts = 2000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Xaak_frigate_group1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
hit_pts = 2000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Xaak_frigate_group2_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
hit_pts = 2000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.200000
obj = Xaak_frigate_group3_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 60.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = Cleric_battleship_player_fuse, 0.000000, 1
hit_pts = 2000000
root_health_proxy = true
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Buran_torpedo_frigate_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538010
ids_info = 528928
ids_info1 = 528929
ids_info2 = 66608
ids_info3 = 528930
ship_class = 9
nickname = K700_transport
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship19.cmp
material_library = ships\new\StarpointGenimi\Starpoint_Gemini_Warlords\sg_ship19.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
nanobot_limit = 900
shield_battery_limit = 900
mass = 300.000000
linear_drag = 1.000000
hold_size = 8000
explosion_arch = explosion_orange_capital_small
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = fuse_gas_collector, 0.000000, 10
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 250000
max_bank_angle = 15
camera_offset = 60, 245
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03, HpNew05

[Ship]
ids_name = 538011
ids_info1 = 528931
ship_class = 11
nickname = Unknown_creature
LODranges = 0, 13000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\EVERSPACE\EVERSPACE_SHIP17.cmp
material_library = SHIPS\new\EVERSPACE\EVERSPACE_SHIP17.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 109, 405
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 50000
nanobot_limit = 30000
shield_battery_limit = 30000
hit_pts = 300000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse_cap, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
;hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
;hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpCD01
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538018
;ids_info = 528566
ids_info1 = 528935 
ids_info2 = 66608
;ids_info3 = 528568
ship_class = 11
nickname = Sw_chief_uber_corvette
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship5_2.cmp
material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship5_2.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\Sinister01.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 57, 235
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 65000
nanobot_limit = 50000
shield_battery_limit = 50000
hit_pts = 300000000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 120000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538019
ids_info = 528978   
ids_info1 = 528936
ids_info2 = 66608
ids_info3 = 528979
ship_class = 16
nickname = Orlangur_missile_Frigate
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship60.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship60.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 77, 326
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1500000
nanobot_limit = 2700
shield_battery_limit = 2800
explosion_arch = explosion_XaakM6
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538039
ids_info = 528939
ids_info1 = 528940
ids_info2 = 66608
ids_info3 = 528941
nickname = Robots_mega_heavy_fighter
type = FIGHTER
ship_class = 17
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
DA_archetype = ships\new\Scrapland\Scrapland8.cmp
material_library = ships\new\Scrapland\Scrapland8.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
distance_render = 9999
camera_offset = 15, 66
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 47500
nanobot_limit = 247
shield_battery_limit = 255
hold_size = 265
mass = 380.000000
max_bank_angle = 28
linear_drag = 1.000000
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 4
explosion_arch = explosion_green_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 1000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_tractor_source = HpTractor_Source
shield_link = bw_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 538040
ids_info = 528942
ids_info1 = 528943 
ids_info2 = 66608
ids_info3 = 528944
ship_class = 3
nickname = Robots_very_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Scrapland\Scrapland2.cmp
material_library = ships\new\Scrapland\Scrapland2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 183
mass = 150.000000
hold_size = 100
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 54
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33400
explosion_arch = explosion_green_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_freighter_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 538041
ids_info = 528945
ids_info1 = 528946
ids_info2 = 66608 
ids_info3 = 528947  
ship_class = 1
nickname = Robots_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Scrapland\Scrapland1.cmp
material_library = ships\new\Scrapland\Scrapland1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 153
mass = 150.000000
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 52
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22600
explosion_arch = explosion_red_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 538042
ids_info = 528948
ids_info1 = 528949
ids_info2 = 66608
ids_info3 = 528950
ship_class = 6
nickname = Robots_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Scrapland\Scrapland14.cmp
material_library = ships\new\Scrapland\Scrapland14.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 363
shield_battery_limit = 344
mass = 150.000000
hold_size = 255
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 16, 73
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 65800
explosion_arch = explosion_red_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 16
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_turret_special_2, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 538043
ids_info = 528951
ids_info1 = 528952
ids_info2 = 66608 
ids_info3 = 528953 
ship_class = 1
nickname = Pirate_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Scrapland\Scrapland5.cmp
material_library = ships\new\Scrapland\Scrapland5.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 158
shield_battery_limit = 158
mass = 150.000000
hold_size = 95
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 14, 56
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 23750
explosion_arch = explosion_red_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 538044
ids_info = 528954
ids_info1 = 528955
ids_info2 = 66608
ids_info3 = 528956
ship_class = 3
nickname = Pirate_very_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Scrapland\Scrapland20.cmp
material_library = ships\new\Scrapland\Scrapland20.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 198
shield_battery_limit = 198
mass = 150.000000
hold_size = 110
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 3000
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1000
max_bank_angle = 30
camera_offset = 14, 58
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 34150
explosion_arch = explosion_red_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 538045
ids_info = 528957
ids_info1 = 528958 
ids_info2 = 66608
ids_info3 = 528959 
ship_class = 12
nickname = Pirate_missile_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Scrapland\Scrapland7.cmp
material_library = ships\new\Scrapland\Scrapland7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 525
shield_battery_limit = 510
mass = 300.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 10000
fuse = intermed_damage_smallship03, 0.000000, 8000
max_bank_angle = 30
camera_offset = 13, 61
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 115000
explosion_arch = explosion_red_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 16
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 538054
ids_info = 528960
ids_info1 = 528961
ids_info2 = 66608
ids_info3 = 528962
ship_class = 7
nickname = Robots_Luminaris_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Luminaris\Luminaris.cmp
material_library = ships\new\other\Luminaris\Luminaris.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 200, 745
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = Luminaris_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 2295000
nanobot_limit = 3295
shield_battery_limit = 3500
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 3
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Luminaris_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538068
ids_info = 66577
ship_class = 18
nickname = player_ge_miner_a
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
nanobot_limit = 10
shield_battery_limit = 10
mass = 150000.000000
linear_drag = 1.000000
hold_size = 124
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = miner_death_fuse, 0.000000, 1
hit_pts = 6923
max_bank_angle = 15
camera_offset = 80, 350
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04, HpTurret_U3_01, HpTurret_U3_02
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8

[Ship]
ids_name = 538076
ids_info = 528967
ids_info1 = 528968
ids_info2 = 66608
ids_info3 = 528969
ship_class = 18
nickname = player_ge_miner_b
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\outcast_cruiser.ini
pilot_mesh = generic_pilot
nanobot_limit = 690
shield_battery_limit = 650
mass = 150000.000000
linear_drag = 1.000000
hold_size = 5600
fuse = drop_cargo_fuse04, 0.000000, 0
fuse = miner_death_fuse, 0.000000, 1
hit_pts = 290000
max_bank_angle = 15
camera_offset = 80, 350
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04, HpTurret_U3_01, HpTurret_U3_02, HpTurret01, HpTurret02, HpTurret03
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, Hpnew01
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_3, HpNew01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8

[Ship]
ids_name = 538078
ids_info = 528970
ids_info1 = 528971
ids_info2 = 66608
ids_info3 = 528972
ship_class = 3
nickname = robots_rx-4500
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\AFF\AFF_Ship3.cmp
material_library = ships\new\AFF\AFF_Ship3.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 205
shield_battery_limit = 182
mass = 150.000000
hold_size = 99
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 7500
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 13, 55
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 41000
explosion_arch = explosion_blue_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53000.000000, 53000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 25000
strafe_power_usage = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
nickname = pirate_m_solar_1
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\pirate_station.cmp
material_library = SOLAR\new\pirate_station.cmp
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 300000000
destructible = true
explosion_arch = explosion_battleship_yellow

[Ship]
nickname = pirate_m_solar_2
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\GOF2\GOF2_Pirate_Base.cmp
material_library = SOLAR\new\GOF2\GOF2_Pirate_Base.mat
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1000000000
destructible = true
explosion_arch = explosion_big_battleship
fuse = pirate_station_fuse, 0.000000, 1

[Ship]
nickname = pirate_m_solar_3
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\Hunters_station.cmp
material_library = SOLAR\new\Hunters_station.cmp
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 50000000
destructible = true
explosion_arch = explosion_battleship_red
fuse = pirate_station_fuse, 0.000000, 1

[Ship]
nickname = rl0109_mission_solar_1
ids_name = 0
ids_info = 0
type = MISSION_SATELLITE
DA_archetype = SOLAR\new\Hunters_station02.cmp
material_library = SOLAR\new\Hunters_station02.cmp
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 1000
shape_name = NAV_smallstation
hit_pts = 1500000000
destructible = true
explosion_arch = explosion_battleship_yellow
fuse = pirate_station_fuse, 0.000000, 1

[Ship]
ids_name = 537971
ids_info = 528896 
ids_info1 = 528897
ids_info2 = 66608
ids_info3 = 528898 
ship_class = 7
nickname = Cleric_battleship_Tyrant_npc
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarConflict\Tyrant.cmp
material_library = ships\new\StarConflict\Tyrant.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 840
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = Cleric_battleship_Tyrant_npc_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 150000
hit_pts = 2400000
nanobot_limit = 3600
shield_battery_limit = 4400
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Cleric_battleship_Tyrant_npc_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538128
ids_info = 528981
ids_info1 = 528980
ids_info2 = 66608
ids_info3 = 528982
ship_class = 5
nickname = wild_tundra
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\NOMAD\wild_tundra.cmp
material_library = ships\NOMAD\wild_tundra.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 35, 200
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 750
hit_pts = 1300000
nanobot_limit = 2400
shield_battery_limit = 2000
explosion_arch = explosion_li_cruiser_rebirth
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 600000000.00000000, 600000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = li_cruiser_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538130
ids_info = 528088
ids_info1 = 528983
ids_info2 = 66608
ids_info3 = 528090
nickname = spark_scout
ship_class = 8
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\new\StarConflict\Nightingale.cmp
material_library = ships\new\StarConflict\Nightingale.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
max_bank_angle = 30
camera_offset = 8.100000, 30.100000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 11000
hold_size = 70
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = co_elite2_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1000
fuse = intermed_damage_smallship03, 0.000000, 800
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_7, HpShield01
linear_drag = 1
mass = 140
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 10000.000000, 10000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 538131
ids_info = 529499 
ids_info1 = 528984
ids_info2 = 66608
ids_info3 = 529500 
ship_class = 11
nickname = Tencin_missile_corvette
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\paranit\capital\Tencin_raider.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\paranit\capital\Tencin_raider.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 69, 295
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1300
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 150000
fuse = intermed_damage_transport02, 0.000000, 75000
hit_pts = 1500000
nanobot_limit = 3500
shield_battery_limit = 3000
explosion_arch = explosion_XaakM6
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538135
ids_info = 528161
ids_info1 = 528986
ids_info2 = 66608
ids_info3 = 528163
ship_class = 5
nickname = cb_maniac_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\donat\cb_Maniac_destroyer.cmp
material_library = ships\new\private\donat\Maniac_destroyer.mat
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 43, 185
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4820
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 2600000
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538152
ids_info = 527918
ids_info1 = 528992  
ids_info2 = 66608
ids_info3 = 527920   
ship_class = 0
nickname = pm_light_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 90
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 4000
max_bank_angle = 35
camera_offset = 9, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 130
shield_battery_limit = 130
hit_pts = 17000
DA_archetype = Ships\new\private\dzena.cmp
material_library = Ships\new\private\dzena.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_4, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 538159
ids_info = 528566 
ids_info1 = 528996
ids_info2 = 66608
ids_info3 = 528568 
ship_class = 11
nickname = S_R
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship25.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship25.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 47, 210
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538166
ids_info = 528999
ids_info1 = 529000
ids_info2 = 66608 
ids_info3 = 529001  
ship_class = 4
nickname = dracula_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship67_2.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship67_2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 180
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2210
shield_battery_limit = 2000
hold_size = 1000
hit_pts = 1210000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538182
ids_info = 529301
ids_info1 = 529007
ids_info2 = 66608
ids_info3 = 529302
ship_class = 11
nickname = armada
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Babylon5\LuFtetaHeavyFighter.cmp
material_library = ships\new\Babylon5\LuFtetaHeavyFighter.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 43, 175
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 50000
nanobot_limit = 50000
shield_battery_limit = 40000
hit_pts = 130000000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538183
ids_info = 529008
ids_info1 = 529009
ids_info2 = 66608
ids_info3 = 529010
ship_class = 5
nickname = runka
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Babylon5\OawFighter.cmp
material_library = ships\new\Babylon5\OawFighter.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
camera_offset = 90, 330
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 5170
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 700.000000
hold_size = 1700
explosion_arch = explosion_green_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 3110000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538184
ids_info = 528775
ids_info1 = 529011
ids_info2 = 66608
ids_info3 = 528776
ship_class = 11
nickname = flickering
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship8.cmp
material_library = ships\new\Rebel_Galaxy\Rebel_Galaxy_ship8.mat
;DA_archetype = ships\new\Babylon5\Whitestar.cmp
;material_library = ships\new\Babylon5\Whitestar.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS3.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 49, 260
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 50000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538188
ids_info = 529013
ids_info1 = 529014
ids_info2 = 66608
ids_info3 = 529015
ship_class = 7
nickname = Orion_Star
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Cruiser_Oriona.cmp
material_library = ships\new\private\Cruiser_Oriona.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 215, 840
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 6375000
nanobot_limit = 7300
shield_battery_limit = 4800
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538189
ids_info = 529016
ids_info1 = 529017
ids_info2 = 66608
ids_info3 = 529018
ship_class = 7
nickname = alliance_flagship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\MassEffect\Mass_Effect_Cruiser.cmp
material_library = ships\new\MassEffect\Mass_Effect_Cruiser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 170, 720
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 4500000
nanobot_limit = 6000
shield_battery_limit = 4000
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538197
ids_info1 = 529019
ship_class = 11
nickname = S_T_A
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship21.cmp
material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship21.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS3.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 73, 295
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 65000
nanobot_limit = 50000
shield_battery_limit = 50000
hit_pts = 350000000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 100000000.00000, 100000000.000000, 100000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12, HpWeapon13, HpWeapon14, HpWeapon15, HpWeapon16, HpWeapon17, HpWeapon18, HpWeapon19, HpWeapon20, HpWeapon21, HpWeapon22, HpWeapon23, HpWeapon24, HpWeapon25, HpWeapon26, HpWeapon27, HpWeapon28, HpWeapon29, HpWeapon30
shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538198
ids_info = 528566 
ids_info1 = 529020
ids_info2 = 66608
ids_info3 = 528568 
ship_class = 11
nickname = S_G
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\X3_terran_conflict_ships\AOG\Earth\Pirate_Katana2.cmp
material_library = SHIPS\new\X3_terran_conflict_ships\AOG\Earth\Pirate_Katana.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS3.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 70, 275
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538202
ids_info = 527763 
ids_info1 = 529021
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = S_Friend
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Scrapland\Scrapland19.cmp
material_library = ships\new\Scrapland\Scrapland19.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS2.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 48, 222
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_red_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 1000000
fuse = intermed_damage_smallship02, 0.000000, 700000
fuse = intermed_damage_smallship03, 0.000000, 500000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01

[Ship]
ids_name = 538208
ids_info = 528766
ids_info1 = 529024
ids_info2 = 66608
ids_info3 = 528768
ship_class = 7
nickname = Yamato_Anti_m_t_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\YamatoBattleship3.cmp
material_library = ships\new\private\YamatoBattleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 110, 610
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 10000000
nanobot_limit = 10000
shield_battery_limit = 10000
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538210
ids_info = 528766
ids_info1 = 529025
ids_info2 = 66608
ids_info3 = 528768
ship_class = 7
nickname = Uroboros_Anti_m_t_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Uroboros2.cmp
material_library = SHIPS\new\private\Donat\incvizitor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\vitoniz_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 185, 860
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 10000000
nanobot_limit = 10000
shield_battery_limit = 10000
explosion_arch = explosion_battleship_purple
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538212
ids_info = 527572 
ids_info1 = 529026
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = Fire_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\AFF\AFF_Ship8.cmp
material_library = ships\new\AFF\AFF_Ship8.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 11, 47
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 538213
ids_info = 527650 
ids_info1 = 529027
ids_info2 = 66608 
ids_info3 = 527652 
ship_class = 4
nickname = Dark_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\EVE\EVE_Daredevil.cmp
material_library = SHIPS\new\EVE\EVE_Daredevil.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 46, 169
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1500
shield_battery_limit = 1500
hold_size = 900
hit_pts = 800000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_7, HpTurret19, HpTurret20
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538216
ids_info = 528566 
ids_info1 = 529028
ids_info2 = 66608
ids_info3 = 528568 
ship_class = 11
nickname = N_A_S
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Endless_Space_2\Endless_Space2.cmp
material_library = ships\new\Endless_Space_2\Endless_Space2.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 40, 190
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 80000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536519
ids_info = 527677
ids_info1 = 529033
ids_info2 = 66608 
ids_info3 = 527679 
ship_class = 1
nickname = Angel2Mhf
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\Angel2Mhf.cmp
material_library = ships\new\private\Angel2M.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 140
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 30
camera_offset = 15.929000, 53
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 538229
ids_info = 528190
ids_info1 = 529035
ids_info2 = 66608
ids_info3 = 528192
ship_class = 6
nickname = Banshee_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\AFF\AFF_Ship7.cmp
material_library = ships\new\AFF\AFF_Ship7.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 470
shield_battery_limit = 470
mass = 150.000000
hold_size = 300
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 7000
max_bank_angle = 30
camera_offset = 16, 65
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 105000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret04, HpTurret05, HpTurret06 
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo07, HpTorpedo08
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
hp_type = hp_freighter_shield_special_5, HpNew05, HpNew06

[Ship]
ids_name = 538231
ids_info = 529037
ids_info1 = 529038
ids_info2 = 66608
ids_info3 = 529039
ship_class = 5
nickname = EvrM4_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Argon\fighter\EvrM4.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\fighter\EvrM4.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 43, 185
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 5680
shield_battery_limit = 3900
linear_drag = 1.000000
mass = 650.000000
hold_size = 1800
hit_pts = 3400000
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538246
ids_info = 529048 
ids_info1 = 529049
ids_info2 = 66608
ids_info3 = 529050 
ship_class = 16
nickname = Shivan_Dragon_missile_Frigate
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\Shivan_Dragon.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\Shivan_Dragon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 80, 283
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1000000
nanobot_limit = 2500
shield_battery_limit = 2700
explosion_arch = explosion_XaakM6
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538250
ids_info = 529318 ;529053
ids_info1 = 529054
ids_info2 = 66608
ids_info3 = 529319 ;529055
ship_class = 16
nickname = pm_missile_frigate
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\pm_m_f.cmp
material_library = ships\new\StarpointGenimi\pm_m_f.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 42, 183
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3100
shield_battery_limit = 3000
explosion_arch = explosion_XaakM6
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538253
ids_info = 529058 
ids_info1 = 529059 
ids_info2 = 66608
ids_info3 = 529060
ship_class = 7
nickname = Green_stream_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Space_Force_Rogue_Universe\sfru_ship25.cmp
material_library = ships\new\Space_Force_Rogue_Universe\sfru_ship25.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 745
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1600
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 2650000
nanobot_limit = 3700
shield_battery_limit = 3700
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06, HpSTurret07, HpSTurret08, HpSTurret09
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07, HpLTurret08, HpLTurret09
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = NewBattleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 538262
ids_info = 529063
ids_info1 = 529064
ids_info2 = 66608 
ids_info3 = 529065
ship_class = 1
nickname = MPS_NEXUS
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\ASTROKILL\Sabre.cmp
material_library = ships\new\ASTROKILL\Sabre.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
pilot_mesh = generic_pilot
nanobot_limit = 147
shield_battery_limit = 151
mass = 150.000000
hold_size = 83
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 11, 48
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 20750
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 538267
ids_info = 529072
ids_info1 = 529073
ids_info2 = 66608
ids_info3 = 529074
ship_class = 0
nickname = li_fighter_private
LODranges = 0, 1500
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 90
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 4000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 35
camera_offset = 6, 28
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 140
shield_battery_limit = 140
hit_pts = 19000
DA_archetype = ships\liberty\li_fighter\li_fighter_private.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75000.000000, 75000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 538270
ids_info = 526984
ids_info1 = 529075
ids_info2 = 66608
ids_info3 = 526986
nickname = darkness_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\new\other\F-69Vtol\Vtol_private.cmp
material_library = ships\new\other\F-69Vtol\Vtol_private.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
max_bank_angle = 30
camera_offset = 12, 45
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 544126
ids_info = 527677
ids_info1 = 529079
ids_info2 = 66608 
ids_info3 = 527679 
ship_class = 1
nickname = terrorist_heavy_fighter
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\MassEffect\MassEffectCerberShip.cmp
material_library = ships\new\MassEffect\MassEffectCerberShip.mat
;DA_archetype = ships\new\private\terrorist.cmp
;material_library = ships\new\private\terrorist.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 180
mass = 150.000000
hold_size = 140
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 30
camera_offset = 9, 39
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28000
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 536221
;ids_info = 527891
ids_info1 = 527892
;ids_info2 = 66608
;ids_info3 = 527893
ship_class = 7
nickname = player_no2_artillery
LODranges = 0, 20000
type = FREIGHTER
DA_archetype = ships\nomad\NO2_ARTILLERY\no2_artillery.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
hold_size = 2500
explosion_arch = explosion_no_battleship
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = fuse_no2_artillery_ex, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 4000000
cockpit = cockpits\new\eclipse_battleship.ini
camera_offset = 200, 1530
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
nanobot_limit = 4500
shield_battery_limit = 4000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpA01
shield_link = bigship_shield_990m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 544198
ids_info = 529099
ids_info1 = 529100
ids_info2 = 66608
ids_info3 = 529101
ship_class = 7
nickname = rebirth_li_dreadnought
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_dreadnought.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 110, 440
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1700
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 4000000
nanobot_limit = 4400
shield_battery_limit = 3700
explosion_arch = explosion_li_cruiser_rebirth
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L3_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret01, HpTurret02
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = l_dreadnought_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544199
ids_info = 529102 
ids_info1 = 529103 
ids_info2 = 66608
ids_info3 = 529104
ship_class = 7
nickname = rebirth_ku_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\ku_battleship.ini
pilot_mesh = generic_pilot
camera_offset = 130, 590
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4100
shield_battery_limit = 3700
linear_drag = 1.000000
mass = 700.000000
hold_size = 1800
hit_pts = 3600000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 950000000.000000, 950000000.000000, 950000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = ku_battleship_body_player_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_battleship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544200
ids_info = 529105 
ids_info1 = 529106 
ids_info2 = 66608
ids_info3 = 529107
ship_class = 7
nickname = rebirth_rh_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1800
pilot_mesh = generic_pilot
cockpit = cockpits\discovery\rh_battleship.ini
camera_offset = 160, 720
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4100
shield_battery_limit = 3700
linear_drag = 1.000000
mass = 700.000000
hit_pts = 3600000
max_bank_angle = 14
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_03, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_07
shield_link = bigship_shield_600m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = r_battleship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237005
ids_info = 529108 
ids_info1 = 529109 
ids_info2 = 66608
ids_info3 = 529110 
ship_class = 7
nickname = rebirth_br_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\br_battleship.ini
pilot_mesh = generic_pilot
camera_offset = 60, 370
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1750
nanobot_limit = 4250
shield_battery_limit = 3700
hit_pts = 3850000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 2000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = b_battleship_body_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544205
ids_info = 529111 
ids_info1 = 529112 
ids_info2 = 66608
ids_info3 = 529113 
ship_class = 7
nickname = rebirth_no_battleship
LODranges = 0, 20000
type = FREIGHTER
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 1900
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 1000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 3930000
cockpit = cockpits\no_battleship.ini
camera_offset = 100, 830
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
nanobot_limit = 4300
shield_battery_limit = 3700
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
hp_type = hp_turret_special_10, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15, Hp_1_16, Hp_1_17, Hp_1_18
shield_link = bigship_shield_990m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[Ship]
ids_name = 544206
ids_info = 529114
ids_info1 = 529115 
ids_info2 = 66608
ids_info3 = 529116
ship_class = 7
nickname = rebirth_Albatross_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\GOF2\capital\Albatross_up.cmp
material_library = ships\new\GOF2\capital\Albatross.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 215, 1085
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 4250000
nanobot_limit = 4600
shield_battery_limit = 3900
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 10
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534652
ids_info = 529117 
ids_info1 = 529118 
ids_info2 = 66608
ids_info3 = 529119 
ship_class = 7
nickname = donat_fortress_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\fortress_up.cmp
material_library = SHIPS\new\private\Donat\fortress.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 975
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534693
ids_info = 529117
ids_info1 = 527011
ids_info2 = 66608
ids_info3 = 529119 
ship_class = 7
nickname = donat_Owl_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\Owl_up.cmp
material_library = SHIPS\new\private\Donat\Owl.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 195, 900
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535362
ids_info = 529117
ids_info1 = 527404
ids_info2 = 66608
ids_info3 = 529119
ship_class = 7
nickname = donat_Metatron_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\Metatron_up.cmp
material_library = SHIPS\new\private\Donat\Metatron.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 205, 890
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535357
ids_info = 529117
ids_info1 = 527397
ids_info2 = 66608
ids_info3 = 529119
ship_class = 7
nickname = donat_Destiny_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\Destiny_up.cmp
material_library = SHIPS\new\private\Donat\Destiny.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 235, 930
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 13
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535373
ids_info = 529117
ids_info1 = 527409
ids_info2 = 66608
ids_info3 = 529119
ship_class = 7
nickname = donat_incvizitor_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\incvizitor_up.cmp
material_library = SHIPS\new\private\Donat\incvizitor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\vitoniz_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 200, 930
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535170
ids_info = 529117
ids_info1 = 527312
ids_info2 = 66608
ids_info3 = 529119
ship_class = 7
nickname = donat_NCC-7263_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\NCC-7263_up.cmp
material_library = SHIPS\new\private\Donat\NCC-7263.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 195, 1080
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535171
ids_info = 529117
ids_info1 = 527315
ids_info2 = 66608
ids_info3 = 529119
ship_class = 7
nickname = donat_new_enterprise_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\new_enterprise_up.cmp
material_library = SHIPS\new\private\Donat\new_enterprise.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 220, 890
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5160000
nanobot_limit = 6640
shield_battery_limit = 4500
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535235
ids_info = 529120
ids_info1 = 527351
ids_info2 = 66608
ids_info3 = 529121
ship_class = 7
nickname = donat_normandySR1_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\donat\normandySR1_up.cmp
material_library = ships\new\private\donat\normandySR1.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 225, 1200
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5750000
nanobot_limit = 7050
shield_battery_limit = 4800
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535219
ids_info = 529120
ids_info1 = 527342
ids_info2 = 66608
ids_info3 = 529121
ship_class = 7
nickname = donat_Proteus_battleship2_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\donat\Proteus_battleship2_up.cmp
material_library = ships\new\private\Proteus_battleship2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 850
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5750000
nanobot_limit = 7050
shield_battery_limit = 4800
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 12
hp_type = hp_turret_special_10, HpTurret01, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535359
ids_info = 529122 
ids_info1 = 527398
ids_info2 = 66608
ids_info3 = 529123 
ship_class = 7
nickname = donat_akkan_up
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\donat\akkan_up.cmp
material_library = ships\new\private\akkan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\venator.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 190, 910
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5750000
nanobot_limit = 7050
shield_battery_limit = 4800
explosion_arch = explosion_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 535172
ids_info = 529124 
ids_info1 = 527318
ids_info2 = 66608
ids_info3 = 529125 
ship_class = 5
nickname = donat_unforgiven_up
LODranges = 0, 12000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\unforgiven_up.cmp
material_library = SHIPS\new\private\Donat\unforgiven.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
camera_offset = 145, 379
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4110
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 2570000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534575
ids_info = 529124
ids_info1 = 527408
ids_info2 = 66608
ids_info3 = 529125
ship_class = 5
nickname = donat_fulgurating_up
LODranges = 0, 12000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\Donat\fulgurating_up.cmp
material_library = SHIPS\new\private\Donat\fulgurating.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_odin.ini
pilot_mesh = generic_pilot
camera_offset = 80, 320
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4110
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_orange_capital_big
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 2570000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 534952
ids_info = 529126
ids_info1 = 527211
ids_info2 = 66608
ids_info3 = 529127
ship_class = 5
nickname = donat_birdofprey_up
LODranges = 0, 12000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\donat\birdofprey_up.cmp
material_library = ships\new\private\birdofprey.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 90, 310
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4110
shield_battery_limit = 3000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
explosion_arch = explosion_green_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
hit_pts = 2570000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544209
ids_info = 529132 
ids_info1 = 529133
ids_info2 = 66608 
ids_info3 = 529134
ship_class = 4
nickname = pm_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\Golden_moon.cmp
material_library = Ships\new\private\Golden_moon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 40, 160
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1650
shield_battery_limit = 1500
hold_size = 900
hit_pts = 950000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544220
ids_info = 528775
ids_info1 = 529140
ids_info2 = 66608
ids_info3 = 528776
ship_class = 11
nickname = S_B
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\Other\X3_beetle.cmp
material_library = ships\new\X3_terran_conflict_ships\Other\X3_beetle.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\Sinister01.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 50, 195
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 50000
nanobot_limit = 40000
shield_battery_limit = 40000
hit_pts = 100000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, HpTurret25, HpTurret26, HpTurret27, HpTurret28, HpTurret29, HpTurret30
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544221
ids_info = 528064
ids_info1 = 529141
ids_info2 = 66608 
ids_info3 = 528066  
ship_class = 4
nickname = fiery_claw_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Donat_fiery_claw_g.cmp
material_library = ships\new\private\donat\Donat_fiery_claw.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 50, 210
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2000
shield_battery_limit = 2000
hold_size = 1000
hit_pts = 1000000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10
hp_type = hp_gun_special_7, HpTurret19, HpTurret20
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544222
ids_info = 529142
ids_info1 = 529143
ids_info2 = 66608
ids_info3 = 529144
nickname = py17_fighter
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship23_2.cmp
material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship23_2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Eclipse_prototype.ini
max_bank_angle = 30
camera_offset = 11, 49
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 235
shield_battery_limit = 240
hit_pts = 40000
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05

[Ship]
ids_name = 544223
ids_info = 527572 
ids_info1 = 529145
ids_info2 = 66608 
ids_info3 = 527574 
ship_class = 3
nickname = Void_fighter_red
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\GOF2\fighters\Void_fighter_red.cmp
material_library = ships\new\GOF2\fighters\Void_fighter_red.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 150.000000
hold_size = 150
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 4000
fuse = intermed_damage_smallship02, 0.000000, 3000
fuse = intermed_damage_smallship03, 0.000000, 2000
max_bank_angle = 30
camera_offset = 12, 49
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 25000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 40000.000000, 40000.000000, 140000.000000
rotation_inertia = 8300.000000, 8300.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_4, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 544230
ids_info = 527763 
ids_info1 = 529148
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = L_s1v3
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\EVE\EVE_Legion_s1v3.cmp
material_library = SHIPS\new\EVE\EVE_Legion_s1v3.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS2.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 50, 185
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 536153
ids_info = 529154 
ids_info1 = 529155 
ids_info2 = 66608
ids_info3 = 529156 
ship_class = 16
nickname = Vargant_frigate_up
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\donat\Vargant_frigate_up.cmp
material_library = Ships\new\private\donat\Vargant_frigate.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 100, 355
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1000000
nanobot_limit = 2500
shield_battery_limit = 2700
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpTorpedo27
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544243
ids_info = 529467
ids_info1 = 529158
ids_info2 = 66608
ids_info3 = 529468 
ship_class = 7
nickname = py17_battleship
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\Warships\Rebirth_Aurora.cmp
material_library = SHIPS\new\Warships\Rebirth_Aurora.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\vitoniz_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 130, 610
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7880000
nanobot_limit = 16020
shield_battery_limit = 5700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret13, HpTurret14, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544244
ids_info = 529159  
ids_info1 = 529160 
ids_info2 = 66608
ids_info3 = 529161  
ship_class = 7
nickname = Helios_battleship
LODranges = 0, 22000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\Warships\Rebirth_Alldestroyer.cmp
material_library = SHIPS\new\Warships\Rebirth_Alldestroyer.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 132, 655
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = Helios_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 150000
hit_pts = 2260000
nanobot_limit = 3460
shield_battery_limit = 4400
explosion_arch = explosion_helios
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Helios_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false
;[CollisionGroup]
;explosion_resistance = 0.200000
;obj = Rebirth_Alldestroyer1_lod1
;separable = true
;parent_impulse = 60.000000
;child_impulse = 10.000000
;debris_type = cap_ship_piece
;mass = 10.000000
;fuse = Helios_player_fuse, 0.000000, 1
;hit_pts = 400000
;root_health_proxy = true
;[CollisionGroup]
;explosion_resistance = 0.200000
;obj = Rebirth_Alldestroyer2_lod1
;separable = true
;parent_impulse = 60.000000
;child_impulse = 60.000000
;debris_type = cap_ship_piece
;mass = 10.000000
;fuse = Helios_player_fuse, 0.000000, 1
;hit_pts = 400000
;root_health_proxy = true
;[CollisionGroup]
;explosion_resistance = 0.200000
;obj = Rebirth_Alldestroyer3_lod1
;separable = true
;parent_impulse = 60.000000
;child_impulse = 60.000000
;debris_type = cap_ship_piece
;mass = 10.000000
;fuse = Helios_player_fuse, 0.000000, 1
;hit_pts = 400000
;root_health_proxy = true
;[CollisionGroup]
;explosion_resistance = 0.200000
;obj = Rebirth_Alldestroyer4_lod1
;separable = true
;parent_impulse = 60.000000
;child_impulse = 60.000000
;debris_type = cap_ship_piece
;mass = 10.000000
;fuse = Helios_player_fuse, 0.000000, 1
;hit_pts = 400000
;root_health_proxy = true
;[CollisionGroup]
;explosion_resistance = 0.200000
;obj = Rebirth_Alldestroyer5_lod1
;separable = true
;parent_impulse = 60.000000
;child_impulse = 60.000000
;debris_type = debris_vanish
;mass = 10.000000
;fuse = Helios_player_fuse, 0.000000, 1
;hit_pts = 400000
;root_health_proxy = true
;[CollisionGroup]
;explosion_resistance = 0.200000
;obj = Rebirth_Alldestroyer6_lod1
;separable = true
;parent_impulse = 60.000000
;child_impulse = 60.000000
;debris_type = debris_vanish
;mass = 10.000000
;fuse = Helios_player_fuse, 0.000000, 1
;hit_pts = 400000
;root_health_proxy = true
;[CollisionGroup]
;explosion_resistance = 0.200000
;obj = Rebirth_Alldestroyer7_lod1
;separable = true
;parent_impulse = 60.000000
;child_impulse = 60.000000
;debris_type = cap_ship_piece
;mass = 10.000000
;fuse = Helios_player_fuse, 0.000000, 1
;hit_pts = 400000
;root_health_proxy = true
;[CollisionGroup]
;explosion_resistance = 0.000000
;obj = dsy_dummy_group
;separable = true
;parent_impulse = 0.000000
;child_impulse = 0.000000
;fuse = Helios_player_fuse, 0.000000, 1
;mass = 0.000000
;hit_pts = 10
;root_health_proxy = false

[Ship]
ids_name = 544268
ids_info = 529172 
ids_info1 = 529173 
ids_info2 = 66608
ids_info3 = 529174 
ship_class = 6
nickname = Nomad_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad\no2_bomber\no2_bomber.3db
material_library = ships\nomad\no2_playerships.mat
nomad = true
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 340
shield_battery_limit = 340
mass = 150.000000
hold_size = 240
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 16, 70
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 61300
explosion_arch = explosion_nomad_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_turret_special_2, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 544270
ids_info = 529176 
ids_info1 = 529177  
ids_info2 = 66608
ids_info3 = 529178 
ship_class = 6
nickname = Orden_hybrid_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\AFF\AFF_Ship11.cmp
material_library = ships\new\AFF\AFF_Ship11.mat
nomad = true
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 329
shield_battery_limit = 329
mass = 150.000000
hold_size = 245
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 8000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5500
max_bank_angle = 30
camera_offset = 15, 57
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 58750
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret03, HpTurret04
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpTorpedo04, HpTorpedo05
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_5, HpNew04, HpNew05

[Ship]
ids_name = 544281
ids_info = 529185
ids_info1 = 529186
ids_info2 = 66608
ids_info3 = 529187
ship_class = 15
nickname = Northrop_B-2_Spirit
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\other\Northrop_B-2_Spirit.cmp
material_library = ships\new\other\Northrop_B-2_Spirit.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 205
shield_battery_limit = 205
mass = 150.000000
hold_size = 160
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 12000
fuse = intermed_damage_smallship02, 0.000000, 9000
fuse = intermed_damage_smallship03, 0.000000, 7500
max_bank_angle = 90
camera_offset = 12, 46
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 45000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_torpedo_special_2, HpTorpedo03, HpTorpedo04, HpTorpedo05
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02
hp_type = hp_freighter_shield_special_5, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew04

[Ship]
ids_name = 544285
ids_info = 529189
ids_info1 = 529190 
ids_info2 = 66608
ids_info3 = 529191 
ship_class = 6
nickname = Manticore_mine_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Darkstar_One\DarkStarShip26.cmp
material_library = ships\new\Darkstar_One\DarkStarShip26.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 360
shield_battery_limit = 360
mass = 150.000000
hold_size = 260
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 47
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 70000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 62100.000000, 62100.000000, 62100.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09
hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_4, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09
hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07
hp_type = hp_freighter_shield_special_6, HpNew08

[Ship]
ids_name = 544297
ids_info = 529196  
ids_info1 = 529197 
ids_info2 = 66608 
ids_info3 = 529198  
ship_class = 3
nickname = dk_Satan_private
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\new\private\dk_Satan_private.cmp
material_library = SHIPS\new\DomKavash\dk_satan.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_03.ini
pilot_mesh = generic_pilot
nanobot_limit = 270
shield_battery_limit = 270
mass = 150.000000 
hold_size = 325
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 7000
fuse = intermed_damage_smallship02, 0.000000, 6000
fuse = intermed_damage_smallship03, 0.000000, 5000
max_bank_angle = 30
camera_offset = 14, 63
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 50000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04, HpNew05
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 544320
ids_info = 528161
ids_info1 = 529213
ids_info2 = 66608
ids_info3 = 528163
ship_class = 5
nickname = fulgurating_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\private\fulgurating_destroyer.cmp
material_library = SHIPS\new\private\Donat\fulgurating.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 43, 183
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 4820
shield_battery_limit = 3600
linear_drag = 1.000000
mass = 650.000000
hold_size = 1700
hit_pts = 2600000
explosion_arch = gunship_explosion
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = Destroyer_death_player_fuse01, 0.000000, 1
fuse = DestroyerFuse01, 0.000000, 1200000
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1250000000.000000, 1250000000.000000, 1000000000.000000 ;+25%
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Destroyer_death_player_fuse01, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544333
ids_info = 529224
ids_info1 = 529225
ids_info2 = 66608
ids_info3 = 529226
ship_class = 5
nickname = juggernaut_cruiser
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship67.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship67.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_battlecruiser2.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 85, 327
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 700.000000
hold_size = 1500
hit_pts = 1910000
nanobot_limit = 3010
shield_battery_limit = 2500
explosion_arch = explosion_red_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 100000
fuse = li_cruiser_burning_fuse02, 0.000000, 50000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544344
ids_info = 529233
ids_info1 = 529234
ids_info2 = 66608
ids_info3 = 529235 
ship_class = 6
nickname = Robots_mine_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Scrapland\Scrapland6.cmp
material_library = ships\new\Scrapland\Scrapland6.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 356
shield_battery_limit = 356
mass = 150.000000
hold_size = 265
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 50
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 66200
explosion_arch = explosion_blue_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 62100.000000, 62100.000000, 62100.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08
hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_4, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew07
hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06
hp_type = hp_freighter_shield_special_6, HpNew08

[Ship]
ids_name = 544349
ids_info = 529240
ids_info1 = 529241
ids_info2 = 66608
ids_info3 = 529242 
ship_class = 6
nickname = Abhoth_mine_bomber
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship4.cmp
material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship4.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 375
shield_battery_limit = 375
mass = 150.000000
hold_size = 270
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 49
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 85000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 62100.000000, 62100.000000, 62100.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09
hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_4, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09
hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07
hp_type = hp_freighter_shield_special_6, HpNew08

[Ship]
ids_name = 544367
ids_info = 528800
ids_info1 = 529260
ids_info2 = 66608
ids_info3 = 528802 
ship_class = 9
nickname = RA_Mega_Barge
LODranges = 0, 19999
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip27.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip27.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\atlantis.ini
pilot_mesh = generic_pilot
nanobot_limit = 6000
shield_battery_limit = 6000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 50000
explosion_arch = explosion_battleship_red
fuse = drop_cargo_fuse03, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
hit_pts = 6000000
max_bank_angle = 15
camera_offset = 360, 1200
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6

[Ship]
ids_name = 544377
ids_info = 526981
ids_info1 = 529267
ids_info2 = 66608
ids_info3 = 526983
nickname = li_fighter_private2
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\new\other\unknownship\unknownship_p.cmp
material_library = ships\new\other\unknownship\unknownship.mat
;DA_archetype = ships\liberty\li_fighter\li_fighter_private2.cmp
;material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
max_bank_angle = 30
camera_offset = 14.529000, 57
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 240
hit_pts = 43500
hold_size = 200
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 1
shield_link = co_elite2_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 6520
fuse = intermed_damage_smallship02, 0.000000, 4480
fuse = intermed_damage_smallship03, 0.000000, 2240
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield02
linear_drag = 1
mass = 140
steering_torque = 58000.000000, 58000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew04
hp_type = hp_freighter_shield_special_6, HpNew03
hp_type = hp_freighter_shield_special_4, HpNew05
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02

[Ship]
ids_name = 544391
ids_info = 529274
ids_info1 = 529275 
ids_info2 = 66608 
ids_info3 = 529276
ship_class = 4
nickname = event_ship
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\DP_02.cmp
material_library = ships\new\other\DP_02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 55, 235
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 9000
shield_battery_limit = 9000
hold_size = 9000
hit_pts = 9000000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 1000000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 60000.000000
strafe_force = 60000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_150m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237039
ids_info = 529279
ids_info1 = 529280
ids_info2 = 66608
ids_info3 = 529281
ship_class = 8
nickname = pe_no_f
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 70
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 15, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 50
shield_battery_limit = 50
hit_pts = 7000
DA_archetype = ships\NOMAD\pe_n_f.3db
material_library = ships\nomad\nomad_fx.txm
material_library = fx\envmapbasic.mat
nomad = true
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01
hp_type = hp_fighter_shield_special_9, HpShield01  
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_4, HpNew01

[Ship]
ids_name = 544432
ids_info = 529312
ids_info1 = 529313  
ids_info2 = 66608
ids_info3 = 529314 
ship_class = 11
nickname = S_N_R
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship87.cmp
material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship87.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 44, 185
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 50000
shield_battery_limit = 40000
hit_pts = 130000000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544435
ids_info = 529316 
ids_info1 = 529315
ids_info2 = 66608
ids_info3 = 529317 
ship_class = 6
nickname = ds_m_b
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\StarConflict\Caltrop.cmp
material_library = ships\new\StarConflict\Caltrop.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_02.ini
pilot_mesh = generic_pilot
nanobot_limit = 375
shield_battery_limit = 375
mass = 150.000000
hold_size = 270
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 12, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 85000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 62100.000000, 62100.000000, 62100.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09
hp_type = hp_turret_special_5, MineBomberGun01, MineBomberGun02, MineBomberGun03, MineBomberGun04
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_1, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_freighter_shield_special_4, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew09
hp_type = hp_freighter_shield_special_1, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07
hp_type = hp_freighter_shield_special_6, HpNew08

[Ship]
ids_name = 544444
ids_info = 529336 
ids_info1 = 529337
ids_info2 = 66608
ids_info3 = 529338
ship_class = 16
nickname = fallen_m_f
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\new\EVE\EVE_Polaris.cmp
material_library = SHIPS\new\EVE\EVE_Polaris.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 46, 180
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 1000000
nanobot_limit = 2500
shield_battery_limit = 2700
explosion_arch = explosion_orange_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 13
shield_link = bigship_shield_120m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544450
ids_info = 529341 
ids_info1 = 529342 
ids_info2 = 66608
ids_info3 = 529343 
ship_class = 7
nickname = troll
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Babylon5\Kar_Scout.cmp
material_library = ships\new\Babylon5\Kar_Scout.mat
material_library = ships\new\Babylon5\B5_Talon_Interceptor.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 140, 600
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 4000
fuse = drop_cargo_fuse02, 0.000000, 0
;fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
hit_pts = 12000000
nanobot_limit = 10000
shield_battery_limit = 9000
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_500m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544461
ids_info = 529312
ids_info1 = 529352
ids_info2 = 66608
ids_info3 = 529314 
ship_class = 11
nickname = F_U_C
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Starwars\fulminant.cmp
material_library = ships\new\other\Starwars\fulminant.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 40, 140
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 50000
shield_battery_limit = 40000
hit_pts = 130000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544465
ids_info = 529354  
ids_info1 = 529355 
ids_info2 = 66608
ids_info3 = 529356 
ship_class = 16
nickname = Police_Frigate1
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 76, 275
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 12000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 7000000
nanobot_limit = 6000
shield_battery_limit = 6000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 ;+25%
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 120000 ;x6
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
;hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544469
ids_info = 529354  
ids_info1 = 529355 
ids_info2 = 66608
ids_info3 = 529356 
ship_class = 16
nickname = Police_Frigate2
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 76, 275
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 12000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 7000000
nanobot_limit = 6000
shield_battery_limit = 6000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 ;+25%
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 120000 ;x6
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
;hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544470
ids_info = 529354  
ids_info1 = 529355 
ids_info2 = 66608
ids_info3 = 529356 
ship_class = 16
nickname = Police_Frigate3
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 76, 275
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 12000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 7000000
nanobot_limit = 6000
shield_battery_limit = 6000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 ;+25%
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 120000 ;x6
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
;hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544473
ids_info = 529354  
ids_info1 = 529355 
ids_info2 = 66608
ids_info3 = 529356 
ship_class = 16
nickname = Police_Frigate
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\hu_aegir.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 76, 275
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 12000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 7000000
nanobot_limit = 6000
shield_battery_limit = 6000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000000.00000, 100000000.000000, 100000000.000000 ;+25%
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 120000 ;x6
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03
;hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544482
ids_info = 529402
ids_info1 = 529358
ids_info2 = 66608
ids_info3 = 529403
ship_class = 7
nickname = Police_battleship4
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
;DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip29.cmp
;material_library = ships\new\StarpointGenimi\StarpointGenimiShip29.mat
DA_archetype = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65b.cmp
material_library = ships\new\Master_of_Orion\PSILON\Master_of_Orion_Ship65.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Small_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 180, 640
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 14000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 12520000
nanobot_limit = 13080
shield_battery_limit = 10700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 80000 ;x4
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
;hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_torpedo_special_2, HpCD01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544484
ids_info = 527936  
ids_info1 = 529363
ids_info2 = 66608
ids_info3 = 527938  
ship_class = 16
nickname = Serenity_torpedo_frigate
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship25.cmp
material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship25.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\CAPITAL_COCKPITS.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 90, 375
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300.000000
linear_drag = 1.000000
hold_size = 2000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 100000
hit_pts = 2500000
nanobot_limit = 3500
shield_battery_limit = 3000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04
;hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544503
ids_info = 529366
ids_info1 = 529367
ids_info2 = 66608 
ids_info3 = 529368
ship_class = 1
nickname = SU47Berkut
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\new\private\SU47Berkut.cmp
material_library = ships\new\private\SU47Berkut.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Cockpit_01.ini
pilot_mesh = generic_pilot
nanobot_limit = 220
shield_battery_limit = 220
mass = 150.000000
hold_size = 190
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7500
fuse = intermed_damage_smallship02, 0.000000, 5000
fuse = intermed_damage_smallship03, 0.000000, 3000
max_bank_angle = 30
camera_offset = 14.029000, 53
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 35000
explosion_arch = explosion_cffighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65000.000000, 65000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield02
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_6, HpNew04

[Ship]
ids_name = 544504
ids_info = 529369
ids_info1 = 529370
ids_info2 = 66608 
ids_info3 = 529371
ship_class = 4
nickname = Executioner_gunboat
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\Executioner_gunboat.cmp
material_library = ships\new\Admin\admin_battleship.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 37, 135
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1620
shield_battery_limit = 1500
hold_size = 900
hit_pts = 800000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 13
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_thruster, HpThruster01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544505
ids_info = 527763 
ids_info1 = 529372
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = S_Maulus
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\Alies\ShadowCrabP.cmp
material_library = SHIPS\Alies\ShadowCrab.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\EnterpriseF.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 90, 350
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_battleship_purple
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544506
ids_info = 528621 
ids_info1 = 529375
ids_info2 = 66608
ids_info3 = 528622 
ship_class = 7
nickname = zetta_b
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = Ships\new\private\zetta_b.cmp
material_library = ships\new\private\zetta_b.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 700
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 7340000
nanobot_limit = 7860
shield_battery_limit = 5700
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 6250000000.000000, 500000000.000000 ;+25%
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open_dock
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_600m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544507
ids_info = 529376
ids_info1 = 529377 
ids_info2 = 66608 
ids_info3 = 529378
ship_class = 4
nickname = Perseus_g
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\X3_terran_conflict_ships\paranit\capital\Perseus.cmp
material_library = ships\new\X3_terran_conflict_ships\paranit\capital\Perseus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 25
camera_offset = 45, 195
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 30
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2300
shield_battery_limit = 2000
hold_size = 1000
hit_pts = 1300000
cockpit = cockpits\new\Vidar.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 5000
steering_torque = 95000000.00000, 95000000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 30000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShield02, HpShield03, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10
hp_type = hp_gun_special_7, HpTurret19, HpTurret20
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05, HpTorpedo06, HpTorpedo07
hp_type = hp_fighter_shield_special_6, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544519
ids_info = 529120
ids_info1 = 529387
ids_info2 = 66608
ids_info3 = 529121
ship_class = 7
nickname = Asmo_b
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\benevolent.cmp
material_library = ships\new\private\benevolent.mat
;DA_archetype = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship25_2.cmp
;material_library = ships\new\Master_of_Orion\ALKARI\Master_of_Orion_Ship25_2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_titanium.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 150, 670
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 3000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 5750000
nanobot_limit = 7050
shield_battery_limit = 4800
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544520
ids_info = 529393 
ids_info1 = 529394 
ids_info2 = 66608
ids_info3 = 529395 
ship_class = 6
nickname = Crazy_Frog
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FIGHTER
DA_archetype = ships\new\Master_of_Orion\SAKKRA\Master_of_Orion_Ship71.cmp
material_library = ships\new\Master_of_Orion\SAKKRA\Master_of_Orion_Ship71.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Xaak_gunboat.ini
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 265
mass = 300.000000
hold_size = 250
linear_drag = 1.000000
fuse = drop_cargo_fuse03, 0.000000, 0
fuse = intermed_damage_smallship01, 0.000000, 10000
fuse = intermed_damage_smallship02, 0.000000, 8000
fuse = intermed_damage_smallship03, 0.000000, 6000
max_bank_angle = 90
camera_offset = 35, 135
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 50000
explosion_arch = explosion_green_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 62100.000000, 62100.000000, 62100.000000
angular_drag = 59000.000000, 59000.000000, 59000.000000
rotation_inertia = 15800.000000, 15800.000000, 15800.000000
nudge_force = 28000.000000
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, Hpnew01, Hpnew02, Hpnew03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
;hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_freighter_shield_special_1, HpNew01
hp_type = hp_freighter_shield_special_5, HpNew02
hp_type = hp_freighter_shield_special_6, HpNew03

[Ship]
ids_name = 544523
ids_info = 528621 
ids_info1 = 529397
ids_info2 = 66608
ids_info3 = 528622 
ship_class = 7
nickname = PROCURATOR
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\ORDER\PROCURATOR\PROCURATOR.cmp
material_library = Ships\ORDER\PROCURATOR\PROCURATOR.mat
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
max_bank_angle = 15
explosion_arch = explosion_li_cruiser_rebirth
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
;fuse = o_osiris_player_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 500000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4000000000.000000, 6500000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
nanobot_limit = 7860
shield_battery_limit = 5700
linear_drag = 1.000000
mass = 700.000000
hold_size = 3500
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 7340000
cockpit = cockpits\or_dreadnought.ini
pilot_mesh = generic_pilot
camera_offset = 72, 450
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
shield_link = bigship_shield_400m, HpMount, HpShield01, HpShield02, HpShield03
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = o_osiris_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544549
ids_info = 527763 
ids_info1 = 529411
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = NX03
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\private\NX03.cmp
material_library = ships\new\private\NX03.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS2.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 50, 250
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_blue_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10
shield_link = bigship_shield_150m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544565
ids_info = 529420 
ids_info1 = 529421 
ids_info2 = 66608
ids_info3 = 529422 
ship_class = 7
nickname = Robots_iron_king_b
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\MEKLAR\Master_of_Orion_Ship53.cmp
material_library = ships\new\Master_of_Orion\MEKLAR\Master_of_Orion_Ship53.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 200, 690
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 700.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = NewBattleshipSmokeFuse, 0.000000, 700000
fuse = Luminaris_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 300000
fuse = intermed_damage_transport02, 0.000000, 200000
hit_pts = 2400000
nanobot_limit = 3400
shield_battery_limit = 3400
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 5500000000.000000, 500000000.000000
angular_drag = 20000000000.000000, 20000000000.000000, 2000000000.000000
rotation_inertia = 1600000000.000000, 1600000000.000000, 160000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 4
hp_type = hp_turret_special_3, HpSTurret01, HpSTurret02, HpSTurret03, HpSTurret04, HpSTurret05, HpSTurret06
hp_type = hp_turret_special_4, HpLTurret01, HpLTurret02, HpLTurret03, HpLTurret04, HpLTurret05, HpLTurret06, HpLTurret07
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_3, HpShieldCapacity01, HpShieldCapacity02, HpShieldCapacity03
hp_type = hp_fighter_shield_special_4, HpShieldGenerator01, HpShieldGenerator02, HpShieldGenerator03, HpShieldGenerator04
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Luminaris_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544566
ids_info = 529423 
ids_info1 = 529424
ids_info2 = 66608
ids_info3 = 529425
ship_class = 5
nickname = Robots_biomorf_destroyer
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarpointGenimi\StarpointGenimiShip39.cmp
material_library = ships\new\StarpointGenimi\StarpointGenimiShip39.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\discovery\li_cruiser.ini
pilot_mesh = generic_pilot
camera_offset = 55, 250
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 2200
shield_battery_limit = 2000
linear_drag = 1.000000
mass = 650.000000
hold_size = 900
hit_pts = 1200000
explosion_arch = explosion_green_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100750
fuse = intermed_damage_transport02, 0.000000, 50375
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000000.000000, 1000000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
shield_link = r_freighter_shield01, HpMount, HpEngine01, HpShield01, HpNew01, HpNew02, HpNew03
hp_type = hp_freighter_shield_special_9, HpShield01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544571
ids_info = 529428 
ids_info1 = 529429 
ids_info2 = 66608
ids_info3 = 529430 
ship_class = 7
nickname = Bazooka
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\AFF\AFF_Ship12.cmp
material_library = ships\new\AFF\AFF_Ship12.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 170, 695
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300000.000000
linear_drag = 1.000000
hold_size = 1000
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 1500000
nanobot_limit = 1500
shield_battery_limit = 9000
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 70000000.000000
strafe_force = 13000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544588
ids_info = 529442
ids_info1 = 529443 
ids_info2 = 66608
ids_info3 = 529444
ship_class = 7
nickname = Admiral
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarWolves\sw_ship33.cmp
material_library = ships\new\StarWolves\sw_ship33.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 645
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300000.000000
linear_drag = 1.000000
hold_size = 990
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 1490000
nanobot_limit = 1490
shield_battery_limit = 9300
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 70000000.000000
strafe_force = 13000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544598
ids_info = 529449 
ids_info1 = 529450  
ids_info2 = 66608
ids_info3 = 529451 
ship_class = 7
nickname = Korchagin
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Space_Force_Rogue_Universe\sfru_ship8_2.cmp
material_library = ships\new\Space_Force_Rogue_Universe\sfru_ship8_2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 645
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300000.000000
linear_drag = 1.000000
hold_size = 1050
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 1510000
nanobot_limit = 1510
shield_battery_limit = 9700
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 70000000.000000
strafe_force = 13000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_400m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544606
ids_info = 529456  
ids_info1 = 529457   
ids_info2 = 66608
ids_info3 = 529458 
ship_class = 7
nickname = Apofizis
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\StarWolves\sw_ship34.cmp
material_library = ships\new\StarWolves\sw_ship34.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 160, 565
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300000.000000
linear_drag = 1.000000
hold_size = 1100
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 1650000
nanobot_limit = 1650
shield_battery_limit = 9900
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 70000000.000000
strafe_force = 13000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544608
ids_info = 529459   
ids_info1 = 529460    
ids_info2 = 66608
ids_info3 = 529461 
ship_class = 7
nickname = Tyrant
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\BULRATHI\Master_of_Orion_Ship35.cmp
material_library = ships\new\Master_of_Orion\BULRATHI\Master_of_Orion_Ship35.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 555
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300000.000000
linear_drag = 1.000000
hold_size = 1150
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 1600000
nanobot_limit = 1600
shield_battery_limit = 9600
explosion_arch = explosion_battleship_red
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 70000000.000000
strafe_force = 13000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544609
ids_info = 529462   
ids_info1 = 529463    
ids_info2 = 66608
ids_info3 = 529464  
ship_class = 7
nickname = Cthulhu
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Space_Force_Rogue_Universe\sfru_ship20.cmp
material_library = ships\new\Space_Force_Rogue_Universe\sfru_ship20.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 169, 615
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300000.000000
linear_drag = 1.000000
hold_size = 1090
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 1850000
nanobot_limit = 1850
shield_battery_limit = 10500
explosion_arch = explosion_battleship_green
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 70000000.000000
strafe_force = 13000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544627
ids_info = 529478  
ids_info1 = 529479 
ids_info2 = 66608
ids_info3 = 529480
ship_class = 7
nickname = Navo
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Babylon5\Novo_Carrier.cmp
material_library = ships\new\Babylon5\Novo_Carrier.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 625
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300000.000000
linear_drag = 1.000000
hold_size = 1500
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 3000000
nanobot_limit = 3000
shield_battery_limit = 17000
explosion_arch = explosion_battleship_yellow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 70000000.000000
strafe_force = 13000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield06
hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04, HpShield05
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544628
ids_info = 529484 
ids_info1 = 529485 
ids_info2 = 66608
ids_info3 = 529486 
ship_class = 5
nickname = Swallow
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Endless_Space_2\Endless_Space8.cmp
material_library = ships\new\Endless_Space_2\Endless_Space8.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 85, 295
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 500
shield_battery_limit = 500
linear_drag = 1.000000
mass = 650.000000
hold_size = 1000
hit_pts = 500000
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 150000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 120000.000000
strafe_force = 120000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
hp_type = hp_freighter_shield_special_8, HpShield01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544639
ids_info = 527763 
ids_info1 = 529492
ids_info2 = 66608
ids_info3 = 527765
ship_class = 11
nickname = S_K_I_D
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\HUMANS\Master_of_Orion_Ship3.cmp
material_library = ships\new\Master_of_Orion\HUMANS\Master_of_Orion_Ship3.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\new\CAPITAL_COCKPITS2.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 37, 160
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 15000
nanobot_limit = 30000
shield_battery_limit = 10000
hit_pts = 70000000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01
;hp_type = hp_freighter_shield_special_10, HpShield01
;hp_type = hp_torpedo_special_2, HpTorpedo01
;hp_type = hp_countermeasure_dropper, HpCM01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544643
ids_info = 529496 
ids_info1 = 529497 
ids_info2 = 66608
ids_info3 = 529498 
ship_class = 5
nickname = black_cat
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\BOUNTY_HUNTER\black_cat.cmp
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\argon_colossus.ini
pilot_mesh = generic_pilot
camera_offset = 89, 299
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 1100
shield_battery_limit = 1100
linear_drag = 1.000000
mass = 650.000000
hold_size = 1400
hit_pts = 1100000
explosion_arch = explosion_blue_capital_small
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 200000
fuse = intermed_damage_transport02, 0.000000, 150000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.00000, 80000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 120000.000000
strafe_force = 120000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08
hp_type = hp_freighter_shield_special_8, HpShield01
max_bank_angle = 20
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_fighter_shield_special_8, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544644
ids_info = 529501 
ids_info1 = 529502 
ids_info2 = 66608
ids_info3 = 529503 
ship_class = 11
nickname = ruorc
LODranges = 0, 15000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Babylon5\Thunderbolt.cmp
material_library = ships\new\Babylon5\Thunderbolt.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\discovery\li_gunboat.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 45, 190
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 20000
nanobot_limit = 50000
shield_battery_limit = 40000
hit_pts = 130000000
explosion_arch = explosion_red_capital_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 50000000.00000, 50000000.000000, 50000000.000000
angular_drag = 50000000.000000, 50000000.000000, 60000000.000000
rotation_inertia = 10000000.000000, 10000000.000000, 10000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_100m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10, Hpnew01, Hpnew02, Hpnew03, Hpnew04, Hpnew05, Hpnew06, Hpnew07, Hpnew08, Hpnew09, Hpnew10, Hpnew11, Hpnew12, Hpnew13, Hpnew14, Hpnew15, Hpnew16, Hpnew17, Hpnew18, Hpnew19, Hpnew20, Hpnew21, Hpnew22, Hpnew23, Hpnew24, Hpnew25, Hpnew26, Hpnew27, Hpnew28, Hpnew29, Hpnew30
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07, HpShield08, HpShield09, HpShield10
hp_type = hp_freighter_shield_special_1, HpNew01, HpNew02, HpNew03, HpNew04, HpNew05, HpNew06, HpNew07, HpNew08, HpNew09, HpNew10, HpNew11, HpNew12, HpNew13, HpNew14, HpNew15, HpNew16, HpNew17, HpNew18, HpNew19, HpNew20, HpNew21, HpNew22, HpNew23, HpNew24, HpNew25, HpNew26, HpNew27, HpNew28, HpNew29, HpNew30
hp_type = hp_torpedo_special_2, HpCD01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02, HpCM03, HpCM04
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544647
ids_info = 529504  
ids_info1 = 529505 
ids_info2 = 66608
ids_info3 = 529506 
ship_class = 7
nickname = Resurgent
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Starwars\Resurgent.cmp
material_library = ships\new\other\Starwars\Resurgent.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 615
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300000.000000
linear_drag = 1.000000
hold_size = 1300
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 2000000
nanobot_limit = 2000
shield_battery_limit = 10000
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 70000000.000000
strafe_force = 13000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 537905
ids_info = 529527 
ids_info1 = 529528 
ids_info2 = 66608
ids_info3 = 529529 
ship_class = 13
nickname = d_doomstar
LODranges = 0, 99999
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship88.cmp
material_library = ships\new\Master_of_Orion\DARLOK\Master_of_Orion_Ship88.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\Doomstar01.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 2500, 8699
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 150000.000000
linear_drag = 1.000000
hold_size = 60000
;fuse = drop_cargo_fuse_doomstar, 0.000000, 0
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = Doomstar_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 100000
fuse = intermed_damage_transport02, 0.000000, 50000
hit_pts = 300000000
nanobot_limit = 60000
shield_battery_limit = 60000
explosion_arch = explosion_doomstar
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 10000000.000000
strafe_force = 50000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_6000m, HpMount, HpShield01, HpEngine01
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = Doomstar_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544672
ids_info = 529540 
ids_info1 = 529541
ids_info2 = 66608
ids_info3 = 529542
ship_class = 7
nickname = Imperial
LODranges = 0, 25000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\new\other\Starwars\SW_Victory.cmp
material_library = ships\new\other\Starwars\SW_Victory.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\new\EnterpriseF.ini
pilot_mesh = generic_pilot
max_bank_angle = 10
camera_offset = 165, 615
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 300000.000000
linear_drag = 1.000000
hold_size = 1300
fuse = drop_cargo_fuse02, 0.000000, 0
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = AlbatrossSmokeFuse, 0.000000, 700000
hit_pts = 2000000
nanobot_limit = 2000
shield_battery_limit = 13000
explosion_arch = explosion_battleship_blue
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3600000000.000000, 5000000000.000000, 400000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 2300000000.000000
rotation_inertia = 900000000.000000, 1000000000.000000, 100000000.000000
nudge_force = 70000000.000000
strafe_force = 13000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_300m, HpMount, HpEngine01, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield05
hp_type = hp_freighter_shield_special_9, HpShield03, HpShield04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
[CollisionGroup]
explosion_resistance = 0.000000
obj = dsy_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 544673
;ids_info = 529279
ids_info1 = 529543
ids_info2 = 66608
;ids_info3 = 529281
ship_class = 8
nickname = hst_f
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 70
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 2000
fuse = intermed_damage_smallship03, 0.000000, 1500
max_bank_angle = 35
camera_offset = 15, 52
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 50
shield_battery_limit = 50
hit_pts = 7000
DA_archetype = ships\new\private\hst.cmp
material_library = ships\new\private\hst.mat
material_library = fx\envmapbasic.mat
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 11000.000000, 11000.000000, 35000.000000
rotation_inertia = 2000.000000, 2000.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 50000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, Hpnew01
hp_type = hp_fighter_shield_special_9, HpShield01  
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_4, HpNew01