[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
space_farclip = 100000

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

;[EncounterParameters]
;nickname = area_assault
;filename = missions\encounters\area_twelve_assault.ini

[EncounterParameters]
nickname = pro_capitalships
filename = missions\encounters\capitalships_nomad_wave.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = PRO01_Space
danger = music_un05_danger
battle = music_un05_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\PRO01_asteroids_01.ini
zone = Zone_PRO01_asteroids_01

[Asteroids]
file = solar\asteroids\PRO01_asteroids_02.ini
zone = Zone_PRO01_asteroids_02

[Nebula]
file = solar\nebula\PRO01_Blue_Nebula01.ini
zone = Zone_PRO01_Blue_Nebula

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_PRO01.cmp

[LightSource]
nickname = PRO01_system_light01
pos = -80000, 0, -100000
color = 253, 230, 180
range = 200000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = PRO01_system_light02
pos = 50000, -10000, -120000
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = PRO01_system_light03
pos = 30000, 20000, 8000
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = PRO01_Sun1_death
pos = -80000, 0, -100000
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = PRO01_Sun1
ids_name = 1380
pos = -80000, 0, -100000
ambient_color = 255, 255, 255
archetype = sun_medium_blue
star = PRO_star
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66158

[Zone]
nickname = Zone_PRO01_vignette_06_exclusion
pos = -80000, 0, -100000
shape = SPHERE
size = 14000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 0
repop_time = 5
max_battle_size = 0
pop_type = Background
relief_time = 5
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[Object]
nickname = PRO01_to_PRO01_Hole01
ids_name = 525120
pos = -50000, 0, 80000
rotate = 0, -28, 0
archetype = jumphole_anomaly2
msg_id_prefix = gcs_refer_system_NO01
jump_effect = jump_effect_blue
ids_info = 66146
visit = 0
goto = PRO01, PRO01_to_PRO01_Hole01, gate_tunnel_bretonia

[Object]
nickname = PRO01_to_ZER01_Hole01
ids_name = 537098
pos = -80000, 0, 20000
rotate = 0, -70, 0
archetype = jumphole_anomaly2
msg_id_prefix = gcs_refer_system_NO01
jump_effect = jump_effect_blue
ids_info = 66146
visit = 0
goto = ZER01, ZER01_to_ZER01_Hole01, gate_tunnel_bretonia

[Object]
nickname = PRO01_planet_1
ids_name = 537110
pos = 70000, -30000, -30000
rotate = 0, 0, 0
archetype = planet_watbluislcld_30000
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 33000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_PRO01_planet_1_ring, solar\rings\blue_ring3.ini
base = PRO01_01_Base
reputation = pro_n_grp

[Zone]
nickname = Zone_PRO01_vignette_01_exclusion
pos = 70000, -30000, -30000
shape = SPHERE
size = 34000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 0
repop_time = 5
max_battle_size = 0
pop_type = Background
relief_time = 5
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = Zone_PRO01_planet_1_ring
pos = 70000, -30000, -30000
rotate = 0, 0, 20
shape = ring
size = 85000, 55000, 2000
sort = 0.000000

[zone]
nickname = PRO01_planet_1_death
pos = 70000, -30000, -30000
shape = SPHERE
size = 32500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = Zone_PRO01_asteroids_01
ids_name = 0
pos = -70000, 0, 0
rotate = 0, -40, 0
shape = ELLIPSOID
size = 45000, 70000, 75000
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50

[zone]
nickname = Zone_PRO01_Blue_Nebula
ids_name = 0
pos = 70000, 45000, 20000
rotate = 0, -15, 0
shape = ELLIPSOID
size = 40000, 51000, 70000
property_flags = 32768
property_fog_color = 5.000000, 252.000000, 255.000000
ids_info = 0
visit = 32

[zone]
nickname = Zone_PRO01_radioactivedust_blue
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 120000, 120000, 120000
spacedust = radioactivedust_blue
spacedust_maxparticles = 100
sort = 99.500000

[Object]
nickname = PRO01_planet_2
ids_name = 537111
pos = 50000, -70000, 20000
rotate = 0, 0, 0
archetype = planet_icelndwat_3000
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 4000
burn_color = 255, 222, 160
ids_info = 0
base = PRO01_05_Base
reputation = pro_n_grp

[Zone]
nickname = Zone_PRO01_vignette_05_exclusion
pos = 50000, -70000, 20000
shape = SPHERE
size = 7000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 0
repop_time = 5
max_battle_size = 0
pop_type = Background
relief_time = 5
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = PRO01_planet_2_death
pos = 50000, -70000, 20000
shape = SPHERE
size = 3500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = PRO01_planet_3
ids_name = 537112
pos = 40000, 30000, -45000
rotate = 0, 0, 0
archetype = planet_icewatcld_6000
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 7000
burn_color = 255, 222, 160
ids_info = 0
base = PRO01_03_Base
reputation = pro_n_grp

[Zone]
nickname = Zone_PRO01_vignette_03_exclusion
pos = 40000, 30000, -45000
shape = SPHERE
size = 10000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 0
repop_time = 5
max_battle_size = 0
pop_type = Background
relief_time = 5
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = PRO01_planet_3_death
pos = 40000, 30000, -45000
shape = SPHERE
size = 6500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = PRO01_planet_4
ids_name = 537113
pos = 5000, -50000, -55000
rotate = 0, 0, 0
archetype = planet_watblucld_9000
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 10000
burn_color = 255, 222, 160
ids_info = 0
base = PRO01_02_Base
reputation = pro_n_grp

[Zone]
nickname = Zone_PRO01_vignette_02_exclusion
pos = 5000, -50000, -55000
shape = SPHERE
size = 13000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 0
repop_time = 5
max_battle_size = 0
pop_type = Background
relief_time = 5
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = PRO01_planet_4_death
pos = 5000, -50000, -55000
shape = SPHERE
size = 9500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = PRO01_planet_5
ids_name = 537113
pos = 60000, -10000, 42000
rotate = 0, 0, 0
archetype = planet_ice_blue_5000
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 6000
burn_color = 255, 222, 160
ids_info = 0
base = PRO01_04_Base
reputation = pro_n_grp

[Zone]
nickname = Zone_PRO01_vignette_04_exclusion
pos = 60000, -10000, 42000
shape = SPHERE
size = 9000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 0
repop_time = 5
max_battle_size = 0
pop_type = Background
relief_time = 5
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = PRO01_planet_5_death
pos = 60000, -10000, 42000
shape = SPHERE
size = 5500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = PRO01_sun2
ids_name = 261022
pos = 50000, -10000, -120000
archetype = sun_2000
star = Ku03_sun2
atmosphere_range = 12000
ids_info = 66152

[Object]
nickname = PRO01_sun3
ids_name = 261023
pos = 30000, 20000, 8000
archetype = sun_1000
star = Ku03_Sun1
atmosphere_range = 12000
ids_info = 66151

[zone]
nickname = Zone_PRO01_sun2_death
pos = 50000, -10000, -120000
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_PRO01_sun3_death
pos = 30000, 20000, 8000
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = Zone_PRO01_vignette_07_exclusion
pos = 50000, -10000, -120000
shape = SPHERE
size = 15000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 0
repop_time = 5
max_battle_size = 0
pop_type = Background
relief_time = 5
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_vignette_08_exclusion
pos = 30000, 20000, 8000
shape = SPHERE
size = 15000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 0
repop_time = 5
max_battle_size = 0
pop_type = Background
relief_time = 5
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_asteroids_02
ids_name = 0
pos = 70000, 45000, 20000
rotate = 0, -15, 0
shape = ELLIPSOID
size = 38500, 49500, 68500
property_flags = 66
ids_info = 0
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 75

[Object]
nickname = PRO01_01_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PRO01_01_Base
pos = 39905, -30000, -16339
rotate = 0, -65, 0
reputation = pro_n_grp
difficulty_level = 1
reputation = pro_n_grp

[Object]
nickname = PRO01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = PRO01_01_Base
base = PRO01_01_Base
pos = 39905, -29550, -16339
rotate = 0, -65, 0
reputation = pro_n_grp

[Object]
nickname = PRO01_02_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PRO01_02_Base
pos = 5205, -50000, -44952
rotate = 0, 1, 0
reputation = pro_n_grp
difficulty_level = 1
reputation = pro_n_grp

[Object]
nickname = PRO01_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = PRO01_02_Base
base = PRO01_02_Base
pos = 5205, -49550, -44952
rotate = 0, 1, 0
reputation = pro_n_grp

[Object]
nickname = PRO01_03_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PRO01_03_Base
pos = 34819, 30000, -40218
rotate = 0, -47, 0
reputation = pro_n_grp
difficulty_level = 1
reputation = pro_n_grp

[Object]
nickname = PRO01_docking_fixture_2
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = PRO01_03_Base
base = PRO01_03_Base
pos = 34819, 30450, -40218
rotate = 0, -47, 0
reputation = pro_n_grp

[Object]
nickname = PRO01_04_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PRO01_04_Base
pos = 55434, -10000, 38030
rotate = 0, -131, 0
reputation = pro_n_grp
difficulty_level = 1
reputation = pro_n_grp

[Object]
nickname = PRO01_docking_fixture_3
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = PRO01_04_Base
base = PRO01_04_Base
pos = 55434, -9550, 38030
rotate = 0, -131, 0
reputation = pro_n_grp

[Object]
nickname = PRO01_05_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PRO01_05_Base
pos = 46120, -70000, 18836
rotate = 0, -106, 0
reputation = pro_n_grp
difficulty_level = 1
reputation = pro_n_grp

[Object]
nickname = PRO01_docking_fixture_4
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = PRO01_05_Base
base = PRO01_05_Base
pos = 46120, -69550, 18836
rotate = 0, -106, 0
reputation = pro_n_grp

[zone]
nickname = Zone_PRO01_pop_ambient_01
pos = 0, 115000, 0
rotate = 0, 0, 0
shape = BOX
size = 200000,200000,200000
comment = NPC_zone
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 3
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = Zone_PRO01_pop_ambient_02
pos = 0, -107000, 0
rotate = 0, 0, 0
shape = BOX
size = 200000,200000,200000
comment = NPC_zone
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 3
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = Zone_PRO01_pop_ambient_03
pos = 190000, 0, 0
rotate = 0, 0, 0
shape = BOX
size = 200000,200000,200000
comment = NPC_zone
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 3
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = Zone_PRO01_pop_ambient_04
pos = -190000, 0, 0
rotate = 0, 0, 0
shape = BOX
size = 200000,200000,200000
comment = NPC_zone
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 3
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = Zone_PRO01_pop_ambient_05
pos = 0, 3000, 0
rotate = 0, 0, 0
shape = BOX
size = 170000,19000,170000
comment = NPC_zone
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 3
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_assault, 17, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 14, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = Zone_PRO01_pop_ambient_06
pos = 0, 0, 191000
rotate = 0, 0, 0
shape = BOX
size = 200000,200000,200000
comment = NPC_zone
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 3
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[zone]
nickname = Zone_PRO01_pop_ambient_07
pos = 0, 0, -190000
rotate = 0, 0, 0
shape = BOX
size = 200000,200000,200000
comment = NPC_zone
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 3
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_ter01
pos = -1775, 0, 64496
rotate = -90, -72, 0
shape = CYLINDER
size = 3750, 100553
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = ter_01, 1
usage = patrol
mission_eligible = false
faction_weight = ter_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = ter_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_ter02
pos = 55423, 0, 29388
rotate = -90, -24, 0
shape = CYLINDER
size = 3750, 43944
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = ter_01, 2
usage = patrol
mission_eligible = false
faction_weight = ter_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = ter_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_ter03
pos = 36488, 0, -11637
rotate = -90, 53, 0
shape = CYLINDER
size = 3750, 70452
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = ter_01, 3
usage = patrol
mission_eligible = false
faction_weight = ter_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = ter_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_ter04
pos = -36094, 0, -6706
rotate = 90, 59, 180
shape = CYLINDER
size = 3750, 102901
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = ter_01, 4
usage = patrol
mission_eligible = false
faction_weight = ter_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = ter_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_ter05
pos = -65285, 0, 49506
rotate = 90, -26, 180
shape = CYLINDER
size = 3750, 67566
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = ter_01, 5
usage = patrol
mission_eligible = false
faction_weight = ter_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = ter_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_zer01
pos = -7495, 0, 80078
rotate = 90, -89, 180
shape = CYLINDER
size = 3750, 85206
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = zer_01, 1
usage = patrol
mission_eligible = false
faction_weight = zer_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = zer_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_zer02
pos = 40630, 0, 64693
rotate = -90, -19, 0
shape = CYLINDER
size = 3750, 32691
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = zer_01, 2
usage = patrol
mission_eligible = false
faction_weight = zer_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = zer_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_zer03
pos = 62721, 0, 49111
rotate = -90, -89, 0
shape = CYLINDER
size = 3750, 33138
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = zer_01, 3
usage = patrol
mission_eligible = false
faction_weight = zer_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = zer_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_zer04
pos = 72583, 0, 29782
rotate = -90, 19, 0
shape = CYLINDER
size = 3750, 40546
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = zer_01, 4
usage = patrol
mission_eligible = false
faction_weight = zer_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = zer_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_zer05
pos = 6706, 0, -8481
rotate = -90, 72, 0
shape = CYLINDER
size = 3750, 124373
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = zer_01, 5
usage = patrol
mission_eligible = false
faction_weight = zer_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = zer_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_zer06
pos = -66073, 0, -3747
rotate = 90, 29, 180
shape = CYLINDER
size = 3750, 54946
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = zer_01, 6
usage = patrol
mission_eligible = false
faction_weight = zer_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = zer_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_zer07
pos = -54634, 0, 31163
rotate = 90, -66, 180
shape = CYLINDER
size = 3750, 54751
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = zer_01, 7
usage = patrol
mission_eligible = false
faction_weight = zer_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = zer_n_grp, 1.000000

[Zone]
nickname = Zone_PRO01_path_zer08
pos = -39841, 0, 60945
rotate = 90, 28, 180
shape = CYLINDER
size = 3750, 42721
sort = 99
toughness = 17
density = 13
repop_time = 18
max_battle_size = 4
pop_type = attack_patrol
relief_time = 18
path_label = zer_01, 8
usage = patrol
mission_eligible = false
faction_weight = zer_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 17, 0.200000
faction = zer_n_grp, 1.000000

[Object]
nickname = PRO01_suprise_ter_01
ids_name = 537121
pos = 64000, -0, 11000
rotate = 23, 4, 45
archetype = suprise_Mirage_very_heavy_fighter
spin = 0, 0.090000, 0
ids_info = 0
visit = 0

[Object]
nickname = PRO01_suprise_zer_01
ids_name = 537149
pos = 64512, -980, 11435
rotate = 43, -4, 54
archetype = suprise_Mutalisk_very_heavy_fighter
spin = 0, 0.090000, 0
ids_info = 0
visit = 0

[Object]
nickname = PRO01_suprise_pro_01
ids_name = 537156
pos = 63500, 440, 11200
rotate = 75, 3, -9
archetype = suprise_Zeratul_very_heavy_fighter
spin = 0, 0.090000, 0
ids_info = 0
visit = 0

[Object]
nickname = PRO01_to_US01_Hole01
ids_name = 525120
pos = -55000, 3500, -40000
rotate = 0, -120, 0
archetype = jumphole_anomaly2
msg_id_prefix = gcs_refer_system_NO01
jump_effect = jump_effect_blue
ids_info = 66146
visit = 0
goto = US01, US01_to_US01_Hole01, gate_tunnel_bretonia

[Object]
nickname = PRO01_suprise_lifeboat_01
ids_name = 535092
pos = 19000, 0, 0
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_02
ids_name = 535092
pos = 19000, -14000, 5687
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_03
ids_name = 535092
pos = 12355, -5000, 18900
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_04
ids_name = 535092
pos = 47454, 0, 23567
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_05
ids_name = 535092
pos = -42355, -5000, -23556
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_06
ids_name = 535092
pos = -52355, 0, 21357
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_07
ids_name = 535092
pos = 35108, 0, 79683
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_08
ids_name = 535092
pos = 29979, 0, -67454
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_09
ids_name = 535092
pos = -62355, 0, 45645
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_10
ids_name = 535092
pos = -5128, 0, -31557
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_11
ids_name = 535092
pos = -60748, 0, -29191
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_12
ids_name = 535092
pos = 63115, 0, 67454
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_13
ids_name = 535092
pos = -9072, 0, 20907
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_14
ids_name = 535092
pos = -27899, 0, 78567
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_15
ids_name = 535092
pos = -36564, 0, 34534
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_16
ids_name = 535092
pos = 16173, 0, 44969
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_17
ids_name = 535092
pos = -24062, 0, 3550
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_18
ids_name = 535092
pos = 39841, 0, 71005
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_19
ids_name = 535092
pos = 1972, 0, -14595
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_suprise_lifeboat_20
ids_name = 535092
pos = -14989, 0, 52859
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_info = 0
visit = 16
loadout = SUPRISE_caprulu_lifeboat_01

[Object]
nickname = PRO01_repair_buoy_heavy_01
ids_name = 535095
ids_info = 0
rotate = 0, 0, 0
pos = 0, 1000, 0
archetype = repair_buoy_heavy

[Zone]
nickname = PRO01_zone_repair_buoy_heavy
pos = 0, 1000, 0
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000
damage = -60000000
music = dangerous_anomaly01

[Object]
nickname = PRO01_repair_buoy_01
ids_name = 535094
ids_info = 0
rotate = 0, 0, 0
pos = 0, -1000, 0
archetype = repair_buoy

[Zone]
nickname = PRO01_zone_repair_buoy
pos = 0, -1000, 0
shape = SPHERE
size = 100
property_flags = 131072
visit = 128
sort = 99.500000
damage = -150000
music = dangerous_anomaly01

[Zone]
nickname = Zone_PRO01_repair_01_exclusion
pos = 0, 0, 0
shape = SPHERE
size = 7000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 0
repop_time = 5
max_battle_size = 0
pop_type = Background
relief_time = 5
population_additive = false
encounter = area_assault, 19, 0.100000
faction = pro_n_grp, 1.000000
encounter = pro_capitalships, 15, 0.200000
faction = pro_n_grp, 1.000000

[Object]
nickname = PRO01_to_POLICE01_hole
ids_name = 537473
pos = -62000, 0, 1600
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_PRO01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_PRO01_to_POLICE01_hole_interference
pos = -62000, 0, 1600
shape = SPHERE
size = 10500
visit = 128
sort = 99.500000
interference = 0.900000

[Object]
nickname = PRO01_01s
pos = 73000, 55000, 30000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PRO01_01s_Base
base = PRO01_01s_Base
reputation = pro_n_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 544607
loadout = space_port_dmg
difficulty_level = 1

[Zone]
nickname = Zone_PRO01_01s_exclusion
pos = 73000, 55000, 30000
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 51
max_battle_size = 4 ;npc_off_in_this_zone