[SystemInfo]
space_color = 0, 0, 0
local_faction = sn_n_grp

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = patrolp_assault_follow
filename = missions\encounters\patrolp_assault_follow.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Intro_12
danger = music_hfc_danger
battle = music_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\SN01_asteroids_03.ini
zone = Zone_SN01_asteroids_03

[Asteroids]
file = solar\asteroids\SN01_asteroids_02.ini
zone = Zone_SN01_asteroids_02

[Asteroids]
file = solar\asteroids\SN01_asteroids_01.ini
zone = Zone_SN01_asteroids_01

[Asteroids]
file = solar\asteroids\SN_mine_01.ini
zone = Zone_SN_mine_01

[Asteroids]
file = solar\asteroids\SN_mine_02.ini
zone = Zone_SN_mine_02

[Ambient]
color = 0, 0, 0

[Background]
basic_stars = solar\starsphere\starsphere_stars_crow_walker.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_ku01.cmp

[LightSource]
nickname = SN01_system_light
pos = -12875, 0, 23731
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = SN01_to_Am02_hole
ids_name = 535755
pos = 504, 0, -41151
rotate = 0, 180, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Am02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am02, Am02_to_SN01_hole, gate_tunnel_bretonia

[Object]
nickname = SN01_to_Hu01_hole
ids_name = 535756
pos = -48000, 0, 0
rotate = 0, -90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Hu01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hu01, Hu01_to_SN01_hole, gate_tunnel_bretonia

[Object]
nickname = SN01_planet_1
ids_name = 535751
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 33830, 0, 34840
archetype = planet_Rheinland_8000
atmosphere_range = 8800
burn_color = 255, 222, 160
ids_info = 0
base = SN01_01_Base
reputation = sn_n_grp

[zone]
nickname = SN01_planet_1_death
pos = 33830, 0, 34840
shape = SPHERE
size = 8600
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SN01_01_dock_ring
ids_name = 535754
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SN01_01_Base
pos = 27572, 0, 28582
rotate = 0, -135, 0
reputation = sn_n_grp
difficulty_level = 1
reputation = sn_n_grp

[Object]
nickname = SN01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = SN01_01_Base
base = SN01_01_Base
pos = 27572, 350, 28582
rotate = 0, -135, 0
reputation = sn_n_grp

[zone]
nickname = SN01_Sun1_death
pos = -12875, 0, 23731
shape = SPHERE
size = 7000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SN01_Sun1
ids_name = 1380
pos = -12875, 0, 23731
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_green_sun
atmosphere_range = 8000
burn_color = 255, 255, 255
ids_info = 66162

[Zone]
nickname = Zone_SN01_asteroids_01
ids_name = 0
pos = -28276, 0, 43928
rotate = 0, -23, 0
shape = ELLIPSOID
size = 30295, 14138, 14138
property_flags = 130
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50

[Zone]
nickname = Zone_SN01_asteroids_02
ids_name = 0
pos = 38879, 0, -12118
rotate = 0, -90, 0
shape = ELLIPSOID
size = 32063, 14138, 14138
property_flags = 130
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50

[Zone]
nickname = Zone_SN01_asteroids_03
ids_name = 0
pos = -36355, 0, -39384
rotate = 0, 41, 0
shape = ELLIPSOID
size = 29538, 12118, 12118
property_flags = 130
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50

[Object]
nickname = SN01_depot_water_1
reputation = sn_n_grp
pos = 28092, 0, 20961
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = SN01_platform_1
reputation = sn_n_grp
pos = 2504, 0, -41151
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield01
pos = 2504, -1800, -41151
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_2
reputation = sn_n_grp
pos = -2504, 0, -41151
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield02
pos = -2504, -1800, -41151
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_3
reputation = sn_n_grp
pos = 504, 0, -43551
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield03
pos = 504, -1800, -43551
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_4
reputation = sn_n_grp
pos = 504, 0, -38651
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield04
pos = 504, -1800, -38651
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_5
reputation = sn_n_grp
pos = 504, 2500, -41151
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield05
pos = 504, 700, -41151
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_6
reputation = sn_n_grp
pos = 504, -2500, -41151
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield06
pos = 504, -4300, -41151
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_7
reputation = sn_n_grp
pos = -48000, 2500, 0
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield07
pos = -48000, 700, 0
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_8
reputation = sn_n_grp
pos = -48000, -2500, 0
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield08
pos = -48000, -4300, 0
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_9
reputation = sn_n_grp
pos = -45500, 0, 0
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield09
pos = -45500, -1800, 0
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_10
reputation = sn_n_grp
pos = -50500, 0, 0
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield10
pos = -50500, -1800, 0
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_11
reputation = sn_n_grp
pos = -48000, 0, 2500
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield11
pos = -48000, -1800, 2500
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = SN01_platform_12
reputation = sn_n_grp
pos = -48000, 0, -2500
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = SN01_platform_1_shield12
pos = -48000, -1800, -2500
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sn_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Zone]
nickname = Zone_SN01_pop_ambient_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 150000
sort = 51
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = sn_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = sn_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = sn_n_grp, 0.900000

[Object]
nickname = SN01_02
pos = 23830, 0, 74840
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SN01_02_Base
base = SN01_02_Base
reputation = sn_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 537773
loadout = p_space_police_shield02
difficulty_level = 1

[zone]
nickname = Zone_SN01_02_radiation_01
pos = 23830, 0, 74840
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_SN_mine_01
ids_name = 0
pos = 23830, 0, 74840
rotate = 0, 0, 0
shape = ELLIPSOID
size = 25000, 25000, 25000
property_flags = 4128
damage = 2000000000
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
ids_info = 0
sort = 99

[Zone]
nickname = Zone_SN_exclusion_01
pos = 23830, 0, 74840
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000
damage = 10

[zone]
nickname = Zone_SN_01_lane_access
pos = 21500, 0, 60000
rotate = 0, 10, 0
shape = BOX
size = 2000, 2000, 22500
property_flags = 131072
damage = 50
sort = 99

[Object]
nickname = SN_very_heavy_wplatform_pulse01
ids_name = 261164
pos = 20830, 0, 74840
spin = 0.000000, 0.090000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = sn_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[Object]
nickname = SN_very_heavy_wplatform_pulse02
ids_name = 261164
pos = 26830, 0, 74840
spin = 0.000000, 0.090000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = sn_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[Object]
nickname = SN_very_heavy_wplatform_pulse03
ids_name = 261164
pos = 23830, 0, 71840
spin = 0.000000, 0.090000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = sn_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[Object]
nickname = SN_very_heavy_wplatform_pulse04
ids_name = 261164
pos = 23830, 0, 77840
spin = 0.000000, 0.090000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = sn_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[Object]
nickname = SN_Mine_buoy_1
ids_name = 535804
pos = 19700, 0, 49800
archetype = hazard_buoy
loadout = hazard_buoy_light07

[Object]
nickname = SN_Mine_buoy_2
ids_name = 535804
pos = 23400, 0, 70700
archetype = hazard_buoy
loadout = hazard_buoy_light07

[zone]
nickname = Zone_Sn01_RandomMission01
pos = 200000, 155000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 65
max_battle_size = 4
pop_type = Background
relief_time = 65
population_additive = false
encounter = area_assault, 19, 0.100000
faction = fc_un2_grp, 1.000000

[zone]
nickname = Zone_Sn01_RandomMission02
pos = 200000, -155000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 65
max_battle_size = 4
pop_type = Background
relief_time = 65
population_additive = false
encounter = area_assault, 19, 0.100000
faction = fc_n3_grp, 1.000000

[zone]
nickname = Zone_Sn01_destroy_vignette_01
pos = -10000, 0, 37000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_02
pos = 0, 0, 32000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_03
pos = 0, 0, 27000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_04
pos = 0, 0, 22000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_05
pos = 0, 0, 17000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_06
pos = 0, 0, 12000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_07
pos = 5000, 0, 12000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_08
pos = 10000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_09
pos = 15000, 0, 8000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_10
pos = 20000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_11
pos = 25000, 0, 3000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_12
pos = 30000, 0, 3000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_13
pos = 35000, 0, 1000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_Sn01_destroy_vignette_14
pos = -5000, 0, 42000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SN01_path_sinister01
pos = 13897, 0, -6181
rotate = -90, 20, 0
shape = CYLINDER
size = 3750, 74535
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 1
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Zone]
nickname = Zone_SN01_path_sinister02
pos = -23813, 0, -20440
rotate = 90, 49, 180
shape = CYLINDER
size = 3750, 63869
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 2
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Zone]
nickname = Zone_SN01_path_sinister03
pos = -44520, 0, 19665
rotate = 90, -10, 180
shape = CYLINDER
size = 3750, 39788
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 3
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Zone]
nickname = Zone_SN01_path_sinister04
pos = -22655, 0, 43345
rotate = 90, -77, 180
shape = CYLINDER
size = 3750, 37209
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 4
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Zone]
nickname = Zone_SN01_path_sinister05
pos = 11322, 0, 37845
rotate = -90, -58, 0
shape = CYLINDER
size = 3750, 37082
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 5
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Zone]
nickname = Zone_SN01_path_sinister06
pos = 32343, 0, 11680
rotate = -90, -17, 0
shape = CYLINDER
size = 3750, 34639
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 6
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Zone]
nickname = Zone_SN01_path_sinister07
pos = 31021, 0, -28356
rotate = -90, 15, 0
shape = CYLINDER
size = 3750, 48786
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 7
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Zone]
nickname = Zone_SN01_path_sinister08
pos = -3690, 0, -48589
rotate = 90, 83, 180
shape = CYLINDER
size = 3750, 56794
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 8
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Zone]
nickname = Zone_SN01_path_sinister09
pos = -40088, 0, -22433
rotate = 90, 19, 180
shape = CYLINDER
size = 3750, 48602
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 9
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Zone]
nickname = Zone_SN01_path_sinister10
pos = -10724, 0, 14241
rotate = 90, -69, 180
shape = CYLINDER
size = 3750, 80016
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = sinister_01, 10
usage = patrol
mission_eligible = false
faction_weight = sn_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = sn_n_grp, 1.000000

[Object]
nickname = SN01_03
ids_name = 537847
pos = 70000, 0, 34840
rotate = 0, 0, 0
archetype = space_police01
ids_info = 0
base = SN01_03_Base
dock_with = SN01_03_Base
reputation = sn_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police_shield02
pilot = pilot_solar_easy

[zone]
nickname = Zone_SN01_03_radiation_01
pos = 70000, 0, 34840
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_SN_mine_02
ids_name = 0
pos = 70000, 0, 34840
rotate = 0, 0, 0
shape = ELLIPSOID
size = 25000, 25000, 25000
property_flags = 4128
damage = 2000000000
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
ids_info = 0
sort = 99

[zone]
nickname = Zone_SN_exclusion_02
pos = 70000, 0, 34840
shape = SPHERE
size = 5000
property_flags = 131072
damage = 10
visit = 128
sort = 99.500000

[zone]
nickname = Zone_SN_01_lane_access2
pos = 56000, 0, 30000
rotate = 0, 70, 0
shape = BOX
size = 2000, 2000, 22500
property_flags = 131072
damage = 50
sort = 99

[Object]
nickname = SN_very_heavy_wplatform_pulse05
ids_name = 261164
pos = 70000, 0, 37840
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = sn_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[Object]
nickname = SN_very_heavy_wplatform_pulse06
ids_name = 261164
pos = 70000, 0, 31840
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = sn_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[Object]
nickname = SN_very_heavy_wplatform_pulse07
ids_name = 261164
pos = 73000, 0, 34840
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = sn_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[Object]
nickname = SN_very_heavy_wplatform_pulse08
ids_name = 261164
pos = 67000, 0, 34840
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = sn_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[Object]
nickname = SN_Mine_buoy_3
ids_name = 535804
pos = 46500, 0, 26600
archetype = hazard_buoy
loadout = hazard_buoy_light07

[Object]
nickname = SN_Mine_buoy_4
ids_name = 535804
pos = 65400, 0, 33300
archetype = hazard_buoy
loadout = hazard_buoy_light07

[Object]
nickname = SN01_shipyard_01
ids_name = 0
pos = 69800, -800, 34840
rotate = 0, 0, 0
archetype = shipyard
ids_info = 0
reputation = sn_n_grp
parent = SN01_03

[Object]
nickname = SN01_shipyard_02
ids_name = 0
pos = 69800, -1300, 34840
rotate = 0, 0, 0
archetype = shipyard
ids_info = 0
reputation = sn_n_grp
parent = SN01_03

[Object]
nickname = SN01_shipyard_2x_01
ids_name = 0
pos = 70300, -600, 34840
rotate = 0, 0, 0
archetype = shipyard_2x
ids_info = 0
reputation = sn_n_grp
parent = SN01_03

[Object]
nickname = SN01_shipyard_2x_02
ids_name = 0
pos = 70300, -1100, 34840
rotate = 0, 0, 0
archetype = shipyard_2x
ids_info = 0
reputation = sn_n_grp
parent = SN01_03

[Object]
nickname = SN01_shipyard_2x_03
ids_name = 0
pos = 70300, -1600, 34840
rotate = 0, 0, 0
archetype = shipyard_2x
ids_info = 0
reputation = sn_n_grp
parent = SN01_03

[Object]
nickname = SN01_space_research_01
ids_name = 0
pos = 70000, -160, 34840
rotate = 90, 0, 0
archetype = space_research
ids_info = 0
reputation = sn_n_grp
parent = SN01_03

[Object]
nickname = SN01_HitakB_battleship_01
ids_name = 535733
pos = 70300, -1070, 34840
rotate = 0, 0, 0
archetype = solar_HitakB
ids_info = 0

[Object]
nickname = SN01_sn_torpedo_frigate_01
ids_name = 537843
pos = 69800, -770, 34840
rotate = 0, 0, 0
archetype = solar_sn_torpedo_frigate
ids_info = 0

[Object]
nickname = SN01_sn_destroyer_01
ids_name = 537748
pos = 69800, -1270, 34840
rotate = 0, 0, 0
archetype = solar_sn_destroyer
ids_info = 0