[EffectType]
nickname = EFT_EXPLOSION_SMALL
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 500, 1000

[EffectType]
nickname = EFT_EXPLOSION_MEDIUM
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_MEDIUM
radius = 10000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 15
pbubble = 10000, 10000

[EffectType]
nickname = EFT_EXPLOSION_LARGE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_LARGE
radius = 20000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 20
pbubble = 20000, 20000

[EffectType]
nickname = EFT_EXPLOSION_DEBRIS
priority = 0.100000
generic_priority = 0.500000
lod_type = EFT_LOD_SMALL
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 100, 500

[EffectType]
nickname = EFT_EXPLOSION_SHIP
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_MEDIUM
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 1000, 5500

[EffectType]
nickname = EFT_EXPLOSION_MISSILE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL_DISTANT
radius = 20000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 2500, 20000

[EffectType]
nickname = EFT_EXPLOSION_MINE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL_DISTANT
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 250, 750

[EffectType]
nickname = EFT_MUZZLE_FLASH
priority = 0.100000
generic_priority = 0.100000
lod_type = EFT_LOD_SMALL
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.500000
pbubble = 50, 2150

[EffectType]
nickname = EFT_MUZZLE_LARGE_FLASH
priority = 0.900000
generic_priority = 1.000000
lod_type = EFT_LOD_MEDIUM
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1.000000
pbubble = 200, 2500

[EffectType]
nickname = EFT_MISSILE_DRIVE
priority = 0.500000
generic_priority = 1.000000
lod_type = EFT_LOD_WEAPON
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1000, 5000

[EffectType]
nickname = EFT_WEAPON_COUNTER_MEASURE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL
radius = 3000.500000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 2000, 3000

[EffectType]
nickname = EFT_WEAPON_MINE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL
radius = 3000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 2000, 3000

[EffectType]
nickname = EFT_WEAPON_PROJ
priority = 0.500000
generic_priority = 1.000000
lod_type = EFT_LOD_WEAPON
radius = 120.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 10000, 10000

[EffectType]
nickname = EFT_WEAPON_LARGE_PROJ
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_LARGE
radius = 3000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 2000, 3000

[EffectType]
nickname = EFT_CODE_PROJ_EFFECT
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_WEAPON
radius = 10000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 9000, 10000

[EffectType]
nickname = EFT_WEAPON_IMPACT
priority = 0.100000
generic_priority = 0.400000
lod_type = EFT_LOD_SMALL
radius = 3000.500000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.500000
pbubble = 2000, 3000

[EffectType]
nickname = EFT_WEAPON_LARGE_IMPACT
priority = 0.250000
generic_priority = 1.000000
lod_type = EFT_LOD_MEDIUM
radius = 3000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 2000, 3000

[EffectType]
nickname = EFT_DAMAGE_HULL
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.500000
pbubble = 100, 500

[EffectType]
nickname = EFT_DAMAGE_SHIELD
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.500000
pbubble = 150, 600

[EffectType]
nickname = EFT_DAMAGE_LARGE_SHIELD
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_LARGE
radius = 10000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1.000000
pbubble = 500, 1000

[EffectType]
nickname = EFT_DAMAGE_CRUISE
priority = 0.500000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL_DISTANT
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 300, 500

[EffectType]
nickname = EFT_DAMAGE_SMOKE
priority = 0.500000
generic_priority = 1.000000
lod_type = EFT_LOD_MEDIUM
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 100, 1000

[EffectType]
nickname = EFT_DAMAGE_LARGE_SMOKE
priority = 0.500000
generic_priority = 1.000000
lod_type = EFT_LOD_LARGE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1500, 7000

[EffectType]
nickname = EFT_DEBRIS_TRAIL
priority = 0.350000
generic_priority = 0.750000
lod_type = EFT_LOD_SMALL
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 200, 300

[EffectType]
nickname = EFT_ENGINE_CONTRAIL
priority = 0.100000
generic_priority = 0.300000
lod_type = EFT_LOD_SMALL
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 400

[EffectType]
nickname = EFT_ENGINE_TRAIL
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_TRAIL
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 500, 1250

[EffectType]
nickname = EFT_ENGINE_LARGE_TRAIL
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_TRAIL
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 1000, 2000

[EffectType]
nickname = EFT_ENGINE_FIRE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL_DISTANT
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 75, 450

[EffectType]
nickname = EFT_ENGINE_LARGE_FIRE
priority = 0.900000
generic_priority = 1.000000
lod_type = EFT_LOD_MEDIUM
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1000, 2000

[EffectType]
nickname = EFT_ENGINE_THRUSTER
priority = 0.750000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 100, 500

[EffectType]
nickname = EFT_EQUIP_CLOAK
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_MED
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 10
pbubble = 1000, 2000

[EffectType]
nickname = EFT_EQUIP_LARGE_CLOAK
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_LARGE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 15
pbubble = 1500, 3000

[EffectType]
nickname = EFT_EQUIP_ATTACHED
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_LARGE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 500, 2000

[EffectType]
nickname = EFT_EQUIP_ATTACHED_LARGE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_LARGE
radius = 100000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 100000, 150000

[EffectType]
nickname = EFT_EQUIP_ATTACHED_INSANELY_LARGE
priority = 0.100000
generic_priority = 1.000000
lod_type = EFT_LOD_LARGE
radius = 100000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 1000000, 1000000

[EffectType]
nickname = EFT_MISC_DUST
priority = 0.250000
generic_priority = 0.250000
lod_type = EFT_LOD_NONE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 500

[EffectType]
nickname = EFT_MOTION_DUST
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_NONE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 500

[EffectType]
nickname = EFT_JUMP_EFFECTS
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_NONE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 500

[EffectType]
nickname = EFT_JUMP_GATE_EFFECTS
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_NONE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 3000, 4000

[EffectType]
nickname = EFT_LANE_ACTIVE
priority = 0.900000
generic_priority = 1.000000
lod_type = EFT_LOD_NONE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 750, 3000

[EffectType]
nickname = EFT_LANE_TUBE
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_NONE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 500, 2000

[EffectType]
nickname = EFT_LANE_SHIP
priority = 0.500000
generic_priority = 1.000000
lod_type = EFT_LOD_MEDIUM
radius = 5000.000000
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 500, 1000

[EffectType]
nickname = EFT_LANE_SHIP_TRAVEL
priority = 0.500000
generic_priority = 1.000000
lod_type = EFT_LOD_MEDIUM
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 500, 1000

[EffectType]
nickname = EFT_TRACTORBEAM
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_NONE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 1000, 1000

[EffectType]
nickname = EFT_FLASHLIGHT
priority = 1.000000
generic_priority = 1.000000
lod_type = EFT_LOD_NONE
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 2000, 2000

[EffectType]
nickname = EFT_ENGINE_THRUSTER02
priority = 0.750000
generic_priority = 1.000000
lod_type = EFT_LOD_SMALL
radius = 5000.000000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 20, 100