[Animations]
anim = characters\animations\BodyGenericMale.anm
anim = characters\animations\BodyGenericFemale.anm
anim = characters\animations\BodyStoryMale.anm
anim = characters\animations\BodyStoryFemale.anm
anim = characters\animations\FacialMale.anm
anim = characters\animations\FacialFemale.anm
anim = characters\animations\FacialTrent.anm
anim = characters\animations\FacialJuni.anm
anim = characters\animations\HandMale.anm
anim = characters\animations\HandFemale.anm
anim = characters\animations\Special.anm

[DetailSwitchTable]
switch = 100, 10.000000
switch = 80, 18.000000
switch = 60, 40.000000
switch = 40, 60.000000
switch = 20, 100.000000
switch = 10, 220.000000

[PetalAnimations]
anim = characters\animations\BodyGenericMale.anm
anim = characters\animations\BodyStoryMale.anm
anim = characters\animations\Special.anm

[Skeleton]
sex = male

[Body]
nickname = colonialmale_body1
mesh = characters\bodies\colonialmale_body1.dfm

[Body]
nickname = indian_male_body2
mesh = characters\bodies\indian_male_body2.dfm

[Body]
nickname = indian_male_body
mesh = characters\bodies\indian_male_body.dfm

[Body]
nickname = coalition_male_body
mesh = characters\bodies\coalition_male_body.dfm

[Body]
nickname = russian_male_body
mesh = characters\bodies\russian_male_body.dfm

[Body]
nickname = ukraine_male_body
mesh = characters\bodies\ukraine_male_body.dfm

[Body]
nickname = imp_scout_body
mesh = characters\bodies\imp_male_biker_scout_body.dfm

[LeftHand]
nickname = guardsmalehandleft
mesh = characters\hands\guardsmalehandleft.dfm

[RightHand]
nickname = guardsmalehandright
mesh = characters\hands\guardsmalehandright.dfm

[RightHand]
nickname = Xaak_male_hand_right
mesh = characters\hands\Xaak_male_hand_right.dfm

[LeftHand]
nickname = Xaak_male_hand_left
mesh = characters\hands\Xaak_male_hand_left.dfm

[RightHand]
nickname = mordok_male_hand_right
mesh = characters\hands\mordok_male_hand_right.dfm

[LeftHand]
nickname = mordok_male_hand_left
mesh = characters\hands\mordok_male_hand_left.dfm

[Body]
nickname = guards_male_body
mesh = characters\BODIES\guards_male_body.dfm

[Body]
nickname = guards_male_body2
mesh = characters\BODIES\guards_male_body2.dfm

[Body]
nickname = guards_male_body3
mesh = characters\BODIES\guards_male_body3.dfm

[Body]
nickname = no_body
mesh = characters\nomad\no_body.dfm

[Body]
nickname = Xaak_body
mesh = characters\bodies\Xaak_body.dfm

[Body]
nickname = hunter_body
mesh = characters\bodies\hunter_body.dfm

[Body]
nickname = hunter_body2
mesh = characters\bodies\hunter_body2.dfm

[Body]
nickname = Am_body
mesh = characters\bodies\Am_body.dfm

[Body]
nickname = benchmark_male_body
mesh = characters\bodies\benchmarkmalebody.dfm

[Body]
nickname = li_bartender_body
mesh = characters\bodies\li_bartender_body.dfm

[Body]
nickname = kamino_body
mesh = characters\bodies\kamino_body.dfm

[Body]
nickname = li_commtrader_body
mesh = characters\bodies\li_commtrader_body.dfm

[Body]
nickname = li_male_guard_body
mesh = characters\bodies\li_male_guard_body.dfm

[Body]
nickname = li_male_elite_body
mesh = characters\bodies\li_male_elite_body.dfm

[Body]
nickname = li_manhattan_bartender_body
mesh = characters\bodies\li_manhattan_bartender_body.dfm

[Body]
nickname = li_rockford_body
mesh = characters\bodies\li_rockford_body.dfm

[Body]
nickname = li_scrote_body
mesh = characters\bodies\li_scrote_body.dfm

[Body]
nickname = li_shipdealer_body
mesh = characters\bodies\li_shipdealer_body.dfm

[Body]
nickname = li_tilton_body
mesh = characters\bodies\li_tilton_body.dfm

[Body]
nickname = br_bartender_body
mesh = characters\bodies\br_bartender_body.dfm

[Body]
nickname = br_brighton_body
mesh = characters\bodies\br_brighton_body.dfm

[Body]
nickname = br_commtrader_body
mesh = characters\bodies\br_commtrader_body.dfm

[Body]
nickname = br_male_elite_body
mesh = characters\bodies\br_male_elite_body.dfm

[Body]
nickname = br_male_guard_body
mesh = characters\bodies\br_male_guard_body.dfm

[Body]
nickname = br_quigly_body
mesh = characters\bodies\br_quigly_body.dfm

[Body]
nickname = br_shipdealer_body
mesh = characters\bodies\br_shipdealer_body.dfm

[Body]
nickname = br_tobias_body
mesh = characters\bodies\br_tobias_body.dfm

[Body]
nickname = rh_bartender_body
mesh = characters\bodies\rh_bartender_body.dfm

[Body]
nickname = rh_commtrader_body
mesh = characters\bodies\rh_commtrader_body.dfm

[Body]
nickname = rh_deidrich_body
mesh = characters\bodies\rh_deidrich_body.dfm

[Body]
nickname = rh_male_elite_body
mesh = characters\bodies\rh_male_elite_body.dfm

[Body]
nickname = rh_male_guard_body
mesh = characters\bodies\rh_male_guard_body.dfm

[Body]
nickname = rh_reichman_body
mesh = characters\bodies\rh_reichman_body.dfm

[Body]
nickname = rh_shipdealer_body
mesh = characters\bodies\rh_shipdealer_body.dfm

[Body]
nickname = rh_wilham_body
mesh = characters\bodies\rh_wilham_body.dfm

[Body]
nickname = ku_bartender_body
mesh = characters\bodies\ku_bartender_body.dfm

[Body]
nickname = ku_commtrader_body
mesh = characters\bodies\ku_commtrader_body.dfm

[Body]
nickname = ku_edo_body
mesh = characters\bodies\ku_edo_body.dfm

[Body]
nickname = ku_male_elite_body
mesh = characters\bodies\ku_male_elite_body.dfm

[Body]
nickname = ku_male_guard_body
mesh = characters\bodies\ku_male_guard_body.dfm

[Body]
nickname = ku_shipdealer_body
mesh = characters\bodies\ku_shipdealer_body.dfm

[Body]
nickname = pi_orillion_body
mesh = characters\bodies\pi_orillion_body.dfm

[Body]
nickname = pi_pirate1_body
mesh = characters\bodies\pi_pirate1_body.dfm

[Body]
nickname = pi_pirate2_body
mesh = characters\bodies\pi_pirate2_body.dfm

[Body]
nickname = pi_pirate3_body
mesh = characters\bodies\pi_pirate3_body.dfm

[Body]
nickname = pi_pirate4_body
mesh = characters\bodies\pi_pirate4_body.dfm

[Body]
nickname = pi_pirate5_body
mesh = characters\bodies\pi_pirate5_body.dfm

[Body]
nickname = pi_pirate6_body
mesh = characters\bodies\pi_pirate6_body.dfm

[Body]
nickname = pi_pirate7_body
mesh = characters\bodies\pi_pirate7_body.dfm

[Body]
nickname = pi_pirate8_body
mesh = characters\bodies\pi_pirate8_body.dfm

[Body]
nickname = pl_trent_body
mesh = characters\bodies\pl_trent_body.dfm

[Body]
nickname = pl_male1_journeyman_body
mesh = characters\bodies\pl_male1_journeyman_body.dfm

[Body]
nickname = pl_male1_peasant_body
mesh = characters\bodies\pl_male1_peasant_body.dfm

[Body]
nickname = pl_male2_journeyman_body
mesh = characters\bodies\pl_male2_journeyman_body.dfm

[Body]
nickname = pl_male2_peasant_body
mesh = characters\bodies\pl_male2_peasant_body.dfm

[Body]
nickname = pl_male3_journeyman_body
mesh = characters\bodies\pl_male3_journeyman_body.dfm

[Body]
nickname = pl_male3_peasant_body
mesh = characters\bodies\pl_male3_peasant_body.dfm

[Body]
nickname = pl_male3_peasant_body_HURT
mesh = characters\bodies\pl_male3_peasant_body_HURT.dfm

[Body]
nickname = sc_scientist1_body
mesh = characters\bodies\sc_scientist1_body.dfm

[Body]
nickname = sc_scientist2_body
mesh = characters\bodies\sc_scientist2_body.dfm

[Body]
nickname = sc_scientist3_body
mesh = characters\bodies\sc_scientist3_body.dfm

[Body]
nickname = sc_scientist4_body
mesh = characters\bodies\sc_scientist4_body.dfm

[Body]
nickname = sh_male1_body
mesh = characters\bodies\sh_male1_body.dfm

[Body]
nickname = sh_male2_body
mesh = characters\bodies\sh_male2_body.dfm

[Body]
nickname = sh_male3_body
mesh = characters\bodies\sh_male3_body.dfm

[Body]
nickname = robot_body_A
mesh = characters\bodies\robot_body_A.dfm

[Body]
nickname = robot_body_B
mesh = characters\bodies\robot_body_B.dfm

[Body]
nickname = robot_body_C
mesh = characters\bodies\robot_body_C.dfm

[Body]
nickname = robot_body_D
mesh = characters\bodies\robot_body_D.dfm

[Body]
nickname = robot_body_E
mesh = characters\bodies\robot_body_E.dfm

[Body]
nickname = worm
mesh = characters\bodies\worm.dfm

[DetailSwitchTable]
switch = 100, 20.000000
switch = 80, 28.000000
switch = 60, 50.000000
switch = 40, 70.000000
switch = 20, 110.000000
switch = 10, 230.000000

[PetalAnimations]
anim = characters\animations\BodyGenericFemale.anm
anim = characters\animations\BodyStoryFemale.anm
anim = characters\animations\Special.anm

[Skeleton]
sex = female

[Body]
nickname = coalition_female_body
mesh = characters\bodies\coalition_female_body.dfm

[Body]
nickname = russian_female_body
mesh = characters\bodies\russian_female_body.dfm

[Body]
nickname = ukraine_female_body
mesh = characters\bodies\ukraine_female_body.dfm

[Body]
nickname = coalition_female
mesh = characters\bodies\coalitionfemale_body.dfm

[Body]
nickname = coalition_female2
mesh = characters\bodies\coalitionfemale_body2.dfm

[Body]
nickname = coalition_female3
mesh = characters\bodies\coalitionfemale_body3.dfm

[Body]
nickname = coalition_female4
mesh = characters\bodies\coalitionfemale_body4.dfm

[Body]
nickname = coalition_female5
mesh = characters\bodies\coalitionfemale_body5.dfm

[Body]
nickname = coalition_female6
mesh = characters\bodies\coalitionfemale_body6.dfm

[Body]
nickname = br_darcy_body_torture
mesh = characters\bodies\br_darcy_body_torture.dfm

[DetailSwitchTable]
switch = 100, 10.000000
switch = 80, 18.000000
switch = 60, 40.000000
switch = 40, 60.000000
switch = 20, 100.000000
switch = 10, 220.000000

[PetalAnimations]
anim = characters\animations\BodyGenericFemale.anm
anim = characters\animations\BodyStoryFemale.anm
anim = characters\animations\Special.anm

[Skeleton]
sex = female

[Body]
nickname = benchmark_female_body
mesh = characters\bodies\benchmarkfemalebody.dfm

[Body]
nickname = li_female_elite_body
mesh = characters\bodies\li_female_elite_body.dfm

[Body]
nickname = li_female_guard_body
mesh = characters\bodies\li_female_guard_body.dfm

[Body]
nickname = li_hatcher_body
mesh = characters\bodies\li_hatcher_body.dfm

[Body]
nickname = br_darcy_body
mesh = characters\bodies\br_darcy_body.dfm

[Body]
nickname = br_female_elite_body
mesh = characters\bodies\br_female_elite_body.dfm

[Body]
nickname = br_female_guard_body
mesh = characters\bodies\br_female_guard_body.dfm

[Body]
nickname = br_kaitlyn_body
mesh = characters\bodies\br_kaitlyn_body.dfm

[Body]
nickname = br_karina_body
mesh = characters\bodies\br_karina_body.dfm

[Body]
nickname = rh_female_elite_body
mesh = characters\bodies\rh_female_elite_body.dfm

[Body]
nickname = rh_female_guard_body
mesh = characters\bodies\rh_female_guard_body.dfm

[Body]
nickname = rh_greunwald_body
mesh = characters\bodies\rh_greunwald_body.dfm

[Body]
nickname = ku_kym_body
mesh = characters\bodies\ku_kym_body.dfm

[Body]
nickname = ku_kym_body_gen
mesh = characters\bodies\ku_kym_body_gen.dfm

[Body]
nickname = ku_female_elite_body
mesh = characters\bodies\ku_female_elite_body.dfm

[Body]
nickname = ku_female_guard_body
mesh = characters\bodies\ku_female_guard_body.dfm

[Body]
nickname = pl_female1_journeyman_body
mesh = characters\bodies\pl_female1_journeyman_body.dfm

[Body]
nickname = pl_female1_peasant_body
mesh = characters\bodies\pl_female1_peasant_body.dfm

[Body]
nickname = pl_female2_journeyman_body
mesh = characters\bodies\pl_female2_journeyman_body.dfm

[Body]
nickname = pl_female2_peasant_body
mesh = characters\bodies\pl_female2_peasant_body.dfm

[Body]
nickname = sc_female1_body
mesh = characters\bodies\sc_female1_body.dfm

[Body]
nickname = sh_female1_body
mesh = characters\bodies\sh_female1_body.dfm

[Body]
nickname = ku_kym_body_bust
mesh = characters\bodies\ku_kym_body_bust.dfm

[Body]
nickname = pl_female1_peasant_body_bust
mesh = characters\bodies\pl_female1_peasant_body_bust.dfm

[Body]
nickname = pl_female2_peasant_body_bust
mesh = characters\bodies\pl_female2_peasant_body_bust.dfm

[DetailSwitchTable]
switch = 100, 10.000000
switch = 80, 18.000000
switch = 60, 30.000000
switch = 40, 45.000000
switch = 20, 80.000000
switch = 10, 190.000000

[PetalAnimations]
anim = characters\animations\FacialMale.anm
anim = characters\animations\FacialTrent.anm
anim = characters\animations\Special.anm

[Skeleton]
sex = male

[Head]
nickname = indian_head
mesh = characters\heads\indian_head.dfm

[Head]
nickname = guards_head_male
mesh = characters\heads\guards_head.dfm

[Head]
nickname = Xaak_head_male
mesh = characters\heads\Xaak_head_male.dfm

[Head]
nickname = mordok_head_male
mesh = characters\heads\mordok_head_male.dfm

[Head]
nickname = benchmark_male_head
mesh = characters\heads\benchmarkmalehead.dfm

[Head]
nickname = imp_black_head
mesh = characters\heads\im_black_head.dfm

[Head]
nickname = opr8r_head
mesh = characters\heads\opr8r_headcf.dfm

[Head]
nickname = syd_head
mesh = characters\heads\syd_head.dfm

[Head]
nickname = li_rockford_head
mesh = characters\heads\li_rockford_head.dfm

[Head]
nickname = li_scrote_head
mesh = characters\heads\li_scrote_head.dfm

[Head]
nickname = li_captain_head
mesh = characters\heads\li_captain_head.dfm

[Head]
nickname = li_sales_head
mesh = characters\heads\li_sales_head.dfm

[Head]
nickname = li_manhattan_bartender_head
mesh = characters\heads\li_manhattan_bartender_head.dfm

[Head]
nickname = br_brighton_head
mesh = characters\heads\br_brighton_head.dfm

[Head]
nickname = br_quigly_head
mesh = characters\heads\br_quigly_head.dfm

[Head]
nickname = br_captain_head
mesh = characters\heads\br_captain_head.dfm

[Head]
nickname = br_sales_head
mesh = characters\heads\br_sales_head.dfm

[Head]
nickname = br_bartender_head
mesh = characters\heads\br_bartender_head.dfm

[Head]
nickname = br_tobias_head
mesh = characters\heads\br_tobias_head.dfm

[Head]
nickname = rh_alaric_head
mesh = characters\heads\rh_alaric_head.dfm

[Head]
nickname = rh_deidrich_head
mesh = characters\heads\rh_deidrich_head.dfm

[Head]
nickname = rh_deidrich_head_worm
mesh = characters\heads\rh_deidrich_head_worm.dfm

[Head]
nickname = rh_reichman_head
mesh = characters\heads\rh_reichman_head.dfm

[Head]
nickname = rh_wilham_head
mesh = characters\heads\rh_wilham_head.dfm

[Head]
nickname = rh_hassler_head
mesh = characters\heads\rh_hassler_head.dfm

[Head]
nickname = rh_captain_head
mesh = characters\heads\rh_captain_head.dfm

[Head]
nickname = rh_sales_head
mesh = characters\heads\rh_sales_head.dfm

[Head]
nickname = rh_bartender_head
mesh = characters\heads\rh_bartender_head.dfm

[Head]
nickname = ku_edo_head
mesh = characters\heads\ku_edo_head.dfm

[Head]
nickname = ku_tenji_head
mesh = characters\heads\ku_tenji_head.dfm

[Head]
nickname = ku_captain_head
mesh = characters\heads\ku_captain_head.dfm

[Head]
nickname = ku_sales_head
mesh = characters\heads\ku_sales_head.dfm

[Head]
nickname = ku_bartender_head
mesh = characters\heads\ku_bartender_head.dfm

[Head]
nickname = pi_pirate1_head
mesh = characters\heads\pi_pirate1_head.dfm

[Head]
nickname = pi_pirate2_head
mesh = characters\heads\pi_pirate2_head.dfm

[Head]
nickname = pi_pirate3_head
mesh = characters\heads\pi_pirate3_head.dfm

[Head]
nickname = pi_pirate3_head_hurt
mesh = characters\heads\pi_pirate3_head_hurt.dfm

[Head]
nickname = pi_pirate4_head
mesh = characters\heads\pi_pirate4_head.dfm

[Head]
nickname = pi_pirate5_head
mesh = characters\heads\pi_pirate5_head.dfm

[Head]
nickname = sh_male1_head
mesh = characters\heads\sh_male1_head.dfm

[Head]
nickname = sh_male2_head
mesh = characters\heads\sh_male2_head.dfm

[Head]
nickname = sh_male3_head
mesh = characters\heads\sh_male3_head.dfm

[Head]
nickname = sh_male4_head
mesh = characters\heads\sh_male4_head.dfm

[Head]
nickname = sh_male5_head
mesh = characters\heads\sh_male5_head.dfm

[Head]
nickname = sh_male5t_head
mesh = characters\heads\sh_male5t_head.dfm

[Head]
nickname = sh_male6_head
mesh = characters\heads\sh_male6_head.dfm

[Head]
nickname = ge_male1_head
mesh = characters\heads\ge_male1_head.dfm

[Head]
nickname = ge_male2_head
mesh = characters\heads\ge_male2_head.dfm

[Head]
nickname = ge_male3_head
mesh = characters\heads\ge_male3_head.dfm

[Head]
nickname = ge_male4_head
mesh = characters\heads\ge_male4_head.dfm

[Head]
nickname = ge_male6_head
mesh = characters\heads\ge_male6_head.dfm

[Head]
nickname = ge_male7_head
mesh = characters\heads\ge_male7_head.dfm

[Head]
nickname = sc_scientist1_head
mesh = characters\heads\sc_scientist1_head.dfm

[Head]
nickname = sc_scientist2_head
mesh = characters\heads\sc_scientist2_head.dfm

[Head]
nickname = pl_male1_head
mesh = characters\heads\pl_male1_head.dfm

[Head]
nickname = pl_male2_head
mesh = characters\heads\pl_male2_head.dfm

[Head]
nickname = pl_male3_head
mesh = characters\heads\pl_male3_head.dfm

[Head]
nickname = pl_male4_head
mesh = characters\heads\pl_male4_head.dfm

[Head]
nickname = pl_male5_head
mesh = characters\heads\pl_male5_head.dfm

[Head]
nickname = pl_male6_head
mesh = characters\heads\pl_male6_head.dfm

[Head]
nickname = pl_male7_head
mesh = characters\heads\pl_male7_head.dfm

[Head]
nickname = pl_male8_head
mesh = characters\heads\pl_male8_head.dfm

[Head]
nickname = li_sales_head_hat
mesh = characters\heads\li_sales_head_hat.dfm

[Head]
nickname = br_sales_head_hat
mesh = characters\heads\br_sales_head_hat.dfm

[Head]
nickname = ku_bartender_head_hat
mesh = characters\heads\ku_bartender_head_hat.dfm

[Head]
nickname = ku_tenji_head_hat
mesh = characters\heads\ku_tenji_head_hat.dfm

[Head]
nickname = pl_male3_head_hat
mesh = characters\heads\pl_male3_head_hat.dfm

[Head]
nickname = pl_male8_head_hat
mesh = characters\heads\pl_male8_head_hat.dfm

[Head]
nickname = rh_alaric_head_hat
mesh = characters\heads\rh_alaric_head_hat.dfm

[Head]
nickname = sc_scientist1_head_hat
mesh = characters\heads\sc_scientist1_head_hat.dfm

[Head]
nickname = sc_scientist2_head_hat
mesh = characters\heads\sc_scientist2_head_hat.dfm

[Head]
nickname = nomad_head
mesh = characters\nomad\no_head.dfm

[DetailSwitchTable]
switch = 100, 10.000000
switch = 80, 18.000000
switch = 60, 30.000000
switch = 40, 45.000000
switch = 20, 80.000000
switch = 10, 190.000000

[PetalAnimations]
anim = characters\animations\FacialFemale.anm
anim = characters\animations\FacialJuni.anm
anim = characters\animations\Special.anm

[Skeleton]
sex = female

[Head]
nickname = benchmark_female_head
mesh = characters\heads\benchmarkfemalehead.dfm

[Head]
nickname = li_hatcher_head
mesh = characters\heads\li_hatcher_head.dfm

[Head]
nickname = br_darcy_head
mesh = characters\heads\br_darcy_head.dfm

[Head]
nickname = br_kaitlyn_head
mesh = characters\heads\br_kaitlyn_head.dfm

[Head]
nickname = br_karina_head_gen
mesh = characters\heads\br_karina_head_gen.dfm

[Head]
nickname = rh_gruenwald_head_gen
mesh = characters\heads\rh_gruenwald_head_gen.dfm

[Head]
nickname = ku_kym_head_gen
mesh = characters\heads\ku_kym_head_gen.dfm

[Head]
nickname = ku_tashi_head
mesh = characters\heads\ku_tashi_head.dfm

[Head]
nickname = sh_female1_head_gen
mesh = characters\heads\sh_female1_head_gen.dfm

[Head]
nickname = sh_female2_head_gen
mesh = characters\heads\sh_female2_head_gen.dfm

[Head]
nickname = ge_female1_head
mesh = characters\heads\ge_female1_head.dfm

[Head]
nickname = pl_female1_head
mesh = characters\heads\pl_female1_head.dfm

[Head]
nickname = pl_female2_head
mesh = characters\heads\pl_female2_head.dfm

[Head]
nickname = pl_female3_head
mesh = characters\heads\pl_female3_head.dfm

[Head]
nickname = pl_female4_head
mesh = characters\heads\pl_female4_head.dfm

[Head]
nickname = pl_female5_head
mesh = characters\heads\pl_female5_head.dfm

[Head]
nickname = pl_female6_head
mesh = characters\heads\pl_female6_head.dfm

[Head]
nickname = br_newscaster_head_gen
mesh = characters\heads\br_newscaster_head_gen.dfm

[Head]
nickname = ku_newscaster_head_gen
mesh = characters\heads\ku_newscaster_head_gen.dfm

[Head]
nickname = li_newscaster_head_gen
mesh = characters\heads\li_newscaster_head_gen.dfm

[Head]
nickname = rh_newscaster_head_gen
mesh = characters\heads\rh_newscaster_head_gen.dfm

[Head]
nickname = br_newscaster_head
mesh = characters\heads\br_newscaster_head.dfm

[Head]
nickname = ku_newscaster_head
mesh = characters\heads\ku_newscaster_head.dfm

[Head]
nickname = li_newscaster_head
mesh = characters\heads\li_newscaster_head.dfm

[Head]
nickname = rh_newscaster_head
mesh = characters\heads\rh_newscaster_head.dfm

[Head]
nickname = sh_female2_head
mesh = characters\heads\sh_female2_head.dfm

[Head]
nickname = sh_female1_head
mesh = characters\heads\sh_female1_head.dfm

[Head]
nickname = sh_female5_head
mesh = characters\heads\sh_female5_head.dfm

[Head]
nickname = sh_female6_head
mesh = characters\heads\sh_female6_head.dfm

[Head]
nickname = br_karina_head
mesh = characters\heads\br_karina_head.dfm

[Head]
nickname = rh_gruenwald_head
mesh = characters\heads\rh_gruenwald_head.dfm

[Head]
nickname = ku_kym_head
mesh = characters\heads\ku_kym_head.dfm

[Head]
nickname = br_newscaster_head_hat
mesh = characters\heads\br_newscaster_head_hat.dfm

[Head]
nickname = br_newscaster_head_gen_hat
mesh = characters\heads\br_newscaster_head_gen_hat.dfm

[Head]
nickname = li_newscaster_head_hat
mesh = characters\heads\li_newscaster_head_hat.dfm

[Head]
nickname = li_newscaster_head_gen_hat
mesh = characters\heads\li_newscaster_head_gen_hat.dfm

[Head]
nickname = rh_newscaster_head_hat
mesh = characters\heads\rh_newscaster_head_hat.dfm

[Head]
nickname = rh_newscaster_head_gen_hat
mesh = characters\heads\rh_newscaster_head_gen_hat.dfm

[Head]
nickname = pl_female4_head_helmet
mesh = characters\heads\pl_female4_head_helmet.dfm

[DetailSwitchTable]
switch = 100, 10.000000
switch = 80, 18.000000
switch = 60, 30.000000
switch = 40, 45.000000
switch = 20, 60.000000
switch = 10, 150.000000

[PetalAnimations]
anim = characters\animations\HandMale.anm

[Skeleton]
sex = none

[RightHand]
nickname = no_hand_right
mesh = characters\nomad\no_hand_right.dfm

[LeftHand]
nickname = no_hand_left
mesh = characters\nomad\no_hand_left.dfm

[RightHand]
nickname = benchmark_male_hand_right
mesh = characters\hands\benchmarkmalehandright.dfm

[LeftHand]
nickname = benchmark_male_hand_left
mesh = characters\hands\benchmarkmalehandleft.dfm

[RightHand]
nickname = male_hand_right_black
mesh = characters\hands\malehandright_black.dfm

[LeftHand]
nickname = male_hand_left_black
mesh = characters\hands\malehandleft_black.dfm

[RightHand]
nickname = robot_hand_right
mesh = characters\hands\malehandright_robot.dfm

[LeftHand]
nickname = robot_hand_left
mesh = characters\hands\malehandleft_robot.dfm

[RightHand]
nickname = robot_hand_rightB
mesh = characters\hands\malehandright_robotB.dfm

[LeftHand]
nickname = robot_hand_leftB
mesh = characters\hands\malehandleft_robotB.dfm

[DetailSwitchTable]
switch = 100, 10.000000
switch = 80, 18.000000
switch = 60, 30.000000
switch = 40, 45.000000
switch = 20, 60.000000
switch = 10, 150.000000

[PetalAnimations]
anim = characters\animations\HandFemale.anm

[Skeleton]
sex = none

[RightHand]
nickname = benchmark_female_hand_right
mesh = characters\hands\benchmarkfemalehandright.dfm

[LeftHand]
nickname = benchmark_female_hand_left
mesh = characters\hands\benchmarkfemalehandleft.dfm

[RightHand]
nickname = female_hand_right_black
mesh = characters\hands\femalehandright_black.dfm

[LeftHand]
nickname = female_hand_left_black
mesh = characters\hands\femalehandleft_black.dfm

[Accessory]
nickname = prop_neuralnet_A
mesh = characters\props\prop_neuralnet_A.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_A_combo
mesh = characters\props\prop_neuralnet_A_combo.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_A_right
mesh = characters\props\prop_neuralnet_A_right.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_B
mesh = characters\props\prop_neuralnet_B.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_B_combo
mesh = characters\props\prop_neuralnet_B_combo.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_B_right
mesh = characters\props\prop_neuralnet_B_right.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_C
mesh = characters\props\prop_neuralnet_C.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_C_combo
mesh = characters\props\prop_neuralnet_C_combo.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_C_right
mesh = characters\props\prop_neuralnet_C_right.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_D
mesh = characters\props\prop_neuralnet_D.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_D_combo
mesh = characters\props\prop_neuralnet_D_combo.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_D_right
mesh = characters\props\prop_neuralnet_D_right.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_F_up
mesh = characters\props\prop_neuralnet_F_up.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_F_up_right
mesh = characters\props\prop_neuralnet_F_up_right.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_E_right
mesh = characters\props\prop_neuralnet_E_right.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_E
mesh = characters\props\prop_neuralnet_E.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_F_right
mesh = characters\props\prop_neuralnet_F_right.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_neuralnet_F
mesh = characters\props\prop_neuralnet_F.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_01
mesh = characters\props\prop_shades_01.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_02
mesh = characters\props\prop_shades_02.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_03
mesh = characters\props\prop_shades_03.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_04
mesh = characters\props\prop_shades_04.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_05
mesh = characters\props\prop_shades_05.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_01_fem
mesh = characters\props\prop_shades_01_fem.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_02_fem
mesh = characters\props\prop_shades_02_fem.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_03_fem
mesh = characters\props\prop_shades_03_fem.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_04_fem
mesh = characters\props\prop_shades_04_fem.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_shades_05_fem
mesh = characters\props\prop_shades_05_fem.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_mask_outcast
mesh = characters\props\prop_mask_outcast.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_mask_outcast_fem
mesh = characters\props\prop_mask_outcast_fem.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_hat_female_br_elite
mesh = characters\props\prop_hat_female_br_elite.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_br_elite_visor
mesh = characters\props\prop_hat_female_br_elite_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_br_grd
mesh = characters\props\prop_hat_female_br_grd.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_br_grd_visor
mesh = characters\props\prop_hat_female_br_grd_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_cap_A
mesh = characters\props\prop_hat_female_cap_A.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_ku_elite
mesh = characters\props\prop_hat_female_ku_elite.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_ku_elite_visor
mesh = characters\props\prop_hat_female_ku_elite_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_li_elite
mesh = characters\props\prop_hat_female_li_elite.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_li_elite_visor
mesh = characters\props\prop_hat_female_li_elite_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_li_grd
mesh = characters\props\prop_hat_female_li_grd.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_li_grd_visor
mesh = characters\props\prop_hat_female_li_grd_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_miner
mesh = characters\props\prop_hat_female_miner.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_miner_visor
mesh = characters\props\prop_hat_female_miner_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_pirate_A
mesh = characters\props\prop_hat_female_pirate_A.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_pirate_B
mesh = characters\props\prop_hat_female_pirate_B.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_pirate_B_visor
mesh = characters\props\prop_hat_female_pirate_B_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_police
mesh = characters\props\prop_hat_female_police.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_police_visor
mesh = characters\props\prop_hat_female_police_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_rh_elite
mesh = characters\props\prop_hat_female_rh_elite.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_rh_elite_visor
mesh = characters\props\prop_hat_female_rh_elite_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_br_elite
mesh = characters\props\prop_hat_male_br_elite.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_br_elite_visor
mesh = characters\props\prop_hat_male_br_elite_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_br_grd
mesh = characters\props\prop_hat_male_br_grd.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_br_grd_visor
mesh = characters\props\prop_hat_male_br_grd_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_cap_A
mesh = characters\props\prop_hat_male_cap_A.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_ku_elite
mesh = characters\props\prop_hat_male_ku_elite.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_ku_elite_visor
mesh = characters\props\prop_hat_male_ku_elite_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_li_elite
mesh = characters\props\prop_hat_male_li_elite.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_li_elite_visor
mesh = characters\props\prop_hat_male_li_elite_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_li_grd
mesh = characters\props\prop_hat_male_li_grd.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_li_grd_visor
mesh = characters\props\prop_hat_male_li_grd_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_miner
mesh = characters\props\prop_hat_male_miner.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_miner_visor
mesh = characters\props\prop_hat_male_miner_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_pirate_A
mesh = characters\props\prop_hat_male_pirate_A.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_pirate_B
mesh = characters\props\prop_hat_male_pirate_B.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_pirate_B_visor
mesh = characters\props\prop_hat_male_pirate_B_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_police
mesh = characters\props\prop_hat_male_police.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_police_visor
mesh = characters\props\prop_hat_male_police_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_rh_elite
mesh = characters\props\prop_hat_male_rh_elite.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_rh_elite_visor
mesh = characters\props\prop_hat_male_rh_elite_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_ku_grd
mesh = characters\props\prop_hat_female_ku_grd.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_ku_grd_visor
mesh = characters\props\prop_hat_female_ku_grd_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_rh_grd
mesh = characters\props\prop_hat_female_rh_grd.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_female_rh_grd_visor
mesh = characters\props\prop_hat_female_rh_grd_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_ku_grd
mesh = characters\props\prop_hat_male_ku_grd.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_ku_grd_visor
mesh = characters\props\prop_hat_male_ku_grd_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_rh_grd
mesh = characters\props\prop_hat_male_rh_grd.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_rh_grd_visor
mesh = characters\props\prop_hat_male_rh_grd_visor.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_brighton
mesh = characters\commhelmets\comm_br_brighton.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_brighton_female
mesh = characters\commhelmets\comm_br_brighton_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_darcy
mesh = characters\commhelmets\comm_br_darcy.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_darcy_female
mesh = characters\commhelmets\comm_br_darcy_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_elite
mesh = characters\commhelmets\comm_br_elite.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_elite_female
mesh = characters\commhelmets\comm_br_elite_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_guard
mesh = characters\commhelmets\comm_br_guard.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_guard_female
mesh = characters\commhelmets\comm_br_guard_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_kaitlyn
mesh = characters\commhelmets\comm_br_kaitlyn.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_br_kaitlyn_female
mesh = characters\commhelmets\comm_br_kaitlyn_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_ge_generic1
mesh = characters\commhelmets\comm_ge_generic1.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_ge_generic1_female
mesh = characters\commhelmets\comm_ge_generic1_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_ge_generic2
mesh = characters\commhelmets\comm_ge_generic2.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_ge_generic2_female
mesh = characters\commhelmets\comm_ge_generic2_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_ku_kym
mesh = characters\commhelmets\comm_ku_kym.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_ku_kym_female
mesh = characters\commhelmets\comm_ku_kym_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_li_hatcher
mesh = characters\commhelmets\comm_li_hatcher.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_li_hatcher_female
mesh = characters\commhelmets\comm_li_hatcher_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_pi_pirate
mesh = characters\commhelmets\comm_pi_pirate.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_pi_pirate_female
mesh = characters\commhelmets\comm_pi_pirate_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_pl_player
mesh = characters\commhelmets\comm_pl_player.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_pl_player_female
mesh = characters\commhelmets\comm_pl_player_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_rh_alaric
mesh = characters\commhelmets\comm_rh_alaric.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_rh_alaric_female
mesh = characters\commhelmets\comm_rh_alaric_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_rh_reichman
mesh = characters\commhelmets\comm_rh_reichman.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_rh_reichman_female
mesh = characters\commhelmets\comm_rh_reichman_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_rh_wilham
mesh = characters\commhelmets\comm_rh_wilham.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = comm_rh_wilham_female
mesh = characters\commhelmets\comm_rh_wilham_fem.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = AK47_left
mesh = characters\props\AK47.3db
hardpoint = HpLeftConnect
body_hardpoint = HpLeftConnect

[Accessory]
nickname = Mk1_Laser_pistol_left
mesh = characters\props\prop_gun_laser_1.3db
hardpoint = hpLeftConnect_Gun
body_hardpoint = HpLeftConnect

[Accessory]
nickname = prop_set_cocktail
mesh = characters\props\prop_set_cocktail.3db
hardpoint = hpLeftConnect_Gun
body_hardpoint = HpLeftConnect

[Accessory]
nickname = prop_gun_laser_1
mesh = characters\props\prop_gun_laser_1.3db
hardpoint = HpLeftConnect
body_hardpoint = HpLeftConnect

[Body]
nickname = liga_body
mesh = characters\bodies\liga_body.dfm

[Accessory]
nickname = prop_shades_01
mesh = characters\props\prop_shades_01.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Body]
nickname = xidian_body
mesh = characters\bodies\xidian_body.dfm

[Head]
nickname = xid_pirate_head
mesh = characters\heads\xid_pirate_head.dfm

[Head]
nickname = navi_f_head
mesh = characters\heads\navi_f_head.dfm

[Head]
nickname = navi_m_head
mesh = characters\heads\navi_m_head.dfm

[LeftHand]
nickname = navi_f_l
mesh = characters\hands\navi_f_l.dfm

[RightHand]
nickname = navi_f_r
mesh = characters\hands\navi_f_r.dfm

[LeftHand]
nickname = navi_m_l
mesh = characters\hands\navi_m_l.dfm

[RightHand]
nickname = navi_m_r
mesh = characters\hands\navi_m_r.dfm

[Body]
nickname = rus_gf_body
mesh = characters\Heads2\Russia\ru_guard_female.dfm

[Head]
nickname = pi_pirate6a_head
mesh = characters\heads\pi_pirate6a_head.dfm

[Head]
nickname = sh_female2_red_head
mesh = characters\HEADS\sh_female2_red_head.dfm

[Accessory]
nickname = arachnid
mesh = characters\props\arachnid.cmp
hardpoint = hp_head
body_hardpoint = hp_head

[Accessory]
nickname = dark_shades
mesh = characters\props\dark_shades.3db
hardpoint = hp_eyewear
body_hardpoint = hp_eyewear

[Accessory]
nickname = prop_hat_male_aliance
mesh = characters\props\prop_hat_male_aliance.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_hat_male_aliance
mesh = characters\props\prop_hat_male_aliance.3db
hardpoint = hp_hat
body_hardpoint = hp_hat

[Accessory]
nickname = prop_bottle_wine_3
mesh = characters\props\prop_bottle_wine_3.3db
hardpoint = HpLeftConnect_prop_bottle_wine_1
body_hardpoint = HpLeftConnect

[Accessory]
nickname = prop_cigarette
mesh = characters\props\prop_cigarette.3db
hardpoint = HpRightConnect_Cigarette
body_hardpoint = HpRightConnect

[Accessory]
nickname = Mk2_Laser_pistol_left
mesh = characters\props\prop_gun_laser_2.3db
hardpoint = hpLeftConnect_Gun
body_hardpoint = HpLeftConnect

[Accessory]
nickname = Mk2_Laser_pistol_right
mesh = characters\props\prop_gun_laser_2.3db
hardpoint = hpRightConnect_Gun
body_hardpoint = HpRightConnect

[Accessory]
nickname = prop_oxy_mask
mesh = characters\PROPS\prop_oxy_mask.3db
hardpoint = Hp_Head_Mask
body_hardpoint = Hp_hat