[EffectLOD]
type = lod_type_small
max_lod_screen_size = 50
min_lod_screen_size = 10
min_screen_size = 5

[EffectLOD]
type = lod_type_medium
max_lod_screen_size = 50
min_lod_screen_size = 7
min_screen_size = 5

[EffectLOD]
type = lod_type_large
max_lod_screen_size = 100
min_lod_screen_size = 7
min_screen_size = 5

[EffectLOD]
type = lod_type_small_distant
max_lod_screen_size = 65
min_lod_screen_size = 10
min_screen_size = 3

[EffectLOD]
type = lod_type_trail
max_lod_screen_size = 400
min_lod_screen_size = 75
min_screen_size = 25

[EffectLOD]
type = lod_type_weapon
max_lod_screen_size = 100
min_lod_screen_size = 10
min_screen_size = 5

[Effect]
nickname = gf_br_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_br01
vis_effect = gf_br_shield01

[Effect]
nickname = gf_pi_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield01

[Effect]
nickname = gf_ku_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_ku01
vis_effect = gf_ku_shield01

[Effect]
nickname = gf_li_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_li01
vis_effect = gf_li_shield01

[Effect]
nickname = gf_rh_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_rh01
vis_effect = gf_rh_shield01

[Effect]
nickname = gf_TLR_shield01
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no01
vis_effect = gf_TLR_shield01

[Effect]
nickname = gf_br_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_br02
vis_effect = gf_br_shield01

[Effect]
nickname = gf_pi_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield02

[Effect]
nickname = gf_ku_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_ku02
vis_effect = gf_ku_shield01

[Effect]
nickname = gf_li_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_li02
vis_effect = gf_li_shield01

[Effect]
nickname = gf_rh_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_rh02
vis_effect = gf_rh_shield01

[Effect]
nickname = gf_br_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_br03
vis_effect = gf_br_shield01

[Effect]
nickname = gf_pi_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield03

[Effect]
nickname = gf_ku_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_ku03
vis_effect = gf_ku_shield01

[Effect]
nickname = gf_li_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_li03
vis_effect = gf_li_shield01

[Effect]
nickname = gf_rh_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_rh03
vis_effect = gf_rh_shield01

[Effect]
nickname = gf_li_cruisedisruption
effect_type = EFT_DAMAGE_CRUISE
vis_effect = gf_li_cruisedisruption

[Effect]
nickname = gf_br_csv_engine01
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_csv_engine01

[Effect]
nickname = gf_br_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine01

[Effect]
nickname = gf_br_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine02

[Effect]
nickname = gf_br_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine03

[Effect]
nickname = gf_br_lifter_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_lifter_engine01

[Effect]
nickname = gf_br_luxury_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_luxury_engine01

[Effect]
nickname = gf_br_miner_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_miner_engine01

[Effect]
nickname = gf_br_prison_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_prison_engine01

[Effect]
nickname = gf_br_repair_engine01
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_repair_engine01

[Effect]
nickname = gf_co_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_co_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_co_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_co_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_co_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_co_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ku_largeengine01

[Effect]
nickname = gf_ku_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ku_largeengine02

[Effect]
nickname = gf_ku_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ku_largeengine03

[Effect]
nickname = gf_li_smallengine01
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine01

[Effect]
nickname = gf_li_smallengine02
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine02

[Effect]
nickname = gf_li_smallengine03
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine03

[Effect]
nickname = gf_rh_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_rh_largeengine01

[Effect]
nickname = gf_rh_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_rh_largeengine02

[Effect]
nickname = gf_rh_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_rh_largeengine03

[Effect]
nickname = li_contrail
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = li_contrail

[Effect]
nickname = gf_li_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_li_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_rh_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_rh_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_rh_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_ku_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_ku_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_ku_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_ku_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_ku_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_ku_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_li_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_rh_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_rh_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_rh_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_csv_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_csv_engine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine02_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_csv_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_csv_engine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine02_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_no_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_no_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_largeengine01_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_li_largeengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_li_largeengine01_trail
effect_type = EFT_ENGINE_LARGE_TRAIL
vis_effect = gf_li_largeengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_no_largeengine01
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_no_largeengine01

[Effect]
nickname = gf_li_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_li_largeengine02

[Effect]
nickname = gf_li_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_li_largeengine03

[Effect]
nickname = gf_no_largeengine02
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_no_largeengine02

[Effect]
nickname = gf_no_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_no_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_atransport_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_atransport_engine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_atransport_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_atransport_engine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_br_transport_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_transport_engine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_br_transport_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_transport_engine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_ku_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine01_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_ku_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine02_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_ku_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine03_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_br_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine01_playtrail
vis_generic = gf_min_smallengine02_playtrail

[Effect]
nickname = gf_br_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_br_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_co_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine01_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_co_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_co_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_li_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine01_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_li_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_li_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_rh_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine01_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_rh_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = gf_rh_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect]
nickname = no_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = no_cruisedis01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = no_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
vis_effect = no_cruisedis01_impact

[Effect]
nickname = no_capgun01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_capgun01_impact

[Effect]
nickname = no_capgun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_capgun01_proj
vis_beam = no_capgun_01_beam

[Effect]
nickname = no_capgun01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_capgun01_flash

[Effect]
nickname = no_gun01_rank01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_gun01_rank01_proj
vis_generic = no_gun01_rank01_proj

[Effect]
nickname = no_gun01_rank01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_gun01_rank01_flash

[Effect]
nickname = no_gun01_rank01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_gun01_rank01_impact

[Effect]
nickname = rtc_nomadtorpedo_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion2
vis_effect = rtc_nomadtorpedo_impact

[Effect]
nickname = rtc_nomadtorpedo_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rtc_nomadtorpedo_proj
vis_generic = rtc_nomadtorpedo_proj

[Effect]
nickname = rtc_nomadtorpedo_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rtc_nomadtorpedo_flash

[Effect]
nickname = ci_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_flakcannon01_impact

[Effect]
nickname = ci_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_capgun_01_flash

[Effect]
nickname = ci_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_capgun_01_impact

[Effect]
nickname = ci_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_capgun_01_proj
vis_beam = ci_capgun_01_beam

[Effect]
nickname = ci_laser_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_01_flash

[Effect]
nickname = ci_laser_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_01_impact

[Effect]
nickname = ci_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_01_beam

[Effect]
nickname = ci_laser_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_02_flash

[Effect]
nickname = ci_laser_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_02_impact

[Effect]
nickname = ci_laser_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_02_beam

[Effect]
nickname = ci_laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_03_flash

[Effect]
nickname = ci_laser_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_03_impact

[Effect]
nickname = ci_laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_03_beam

[Effect]
nickname = ci_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_04_flash

[Effect]
nickname = ci_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_04_impact

[Effect]
nickname = ci_laser_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_04_beam

[Effect]
nickname = ci_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_01_impact

[Effect]
nickname = ci_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_01_proj
vis_generic = ci_pulse_01_proj

[Effect]
nickname = ci_pulse_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_02_impact

[Effect]
nickname = ci_pulse_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_02_proj
vis_generic = ci_pulse_02_proj

[Effect]
nickname = ci_pulse_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_03_proj
vis_generic = ci_pulse_03_proj

[Effect]
nickname = ci_pulse_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_03_impact

[Effect]
nickname = ci_pulse_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_04_proj
vis_generic = ci_pulse_04_proj

[Effect]
nickname = ci_pulse_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_04_impact

[Effect]
nickname = ci_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_01_flash

[Effect]
nickname = ci_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_01_impact

[Effect]
nickname = ci_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_01_proj
vis_beam = ci_tachyon_01_beam

[Effect]
nickname = ci_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_02_flash

[Effect]
nickname = ci_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_02_impact

[Effect]
nickname = ci_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_02_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = ci_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_03_flash

[Effect]
nickname = ci_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_03_impact

[Effect]
nickname = ci_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_03_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = ci_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_04_flash

[Effect]
nickname = ci_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_04_impact

[Effect]
nickname = ci_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_04_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = ci_photon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_01_flash

[Effect]
nickname = ci_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_01_impact

[Effect]
nickname = ci_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_01_beam

[Effect]
nickname = ci_photon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_02_flash

[Effect]
nickname = ci_photon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_02_impact

[Effect]
nickname = ci_photon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_02_beam

[Effect]
nickname = ci_photon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_03_flash

[Effect]
nickname = ci_photon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_03_impact

[Effect]
nickname = ci_photon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_03_beam

[Effect]
nickname = ci_photon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_04_flash

[Effect]
nickname = ci_photon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_04_impact

[Effect]
nickname = ci_photon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_04_beam

[Effect]
nickname = br_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_capgun_01_flash

[Effect]
nickname = br_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_capgun_01_impact

[Effect]
nickname = br_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_01_proj
vis_beam = br_capgun_01_beam

[Effect]
nickname = br_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_flakcannon01_flash

[Effect]
nickname = br_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_flakcannon01_impact

[Effect]
nickname = br_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_flakcannon01_proj
vis_generic = br_flakcannon01_proj

[Effect]
nickname = br_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = br_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = br_missile01_impact

[Effect]
nickname = br_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_missile02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = br_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = br_missile02_impact

[Effect]
nickname = br_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_empmissile_drive
vis_generic = min_missile01_drive

[Effect]
nickname = br_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = br_empmissile_impact

[Effect]
nickname = br_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = br_mine01_blast25

[Effect]
nickname = br_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = br_mine01

[Effect]
nickname = br_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = br_mine02_blast25

[Effect]
nickname = br_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = br_mine02

[Effect]
nickname = br_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = br_gunboat_maingun
vis_generic = br_gunboat_maingun

[Effect]
nickname = br_particle_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_01_flash

[Effect]
nickname = br_particle_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_01_impact

[Effect]
nickname = br_particle_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_01_proj
vis_beam = br_particle_01_beam

[Effect]
nickname = br_particle_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_02_flash

[Effect]
nickname = br_particle_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_02_impact

[Effect]
nickname = br_particle_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_02_proj
vis_beam = br_particle_02_beam

[Effect]
nickname = br_particle_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_03_flash

[Effect]
nickname = br_particle_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_03_impact

[Effect]
nickname = br_particle_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_03_proj
vis_beam = br_particle_03_beam

[Effect]
nickname = br_particle_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_04_flash

[Effect]
nickname = br_particle_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_04_impact

[Effect]
nickname = br_particle_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_04_proj
vis_beam = br_particle_04_beam

[Effect]
nickname = br_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_tachyon_01_flash

[Effect]
nickname = br_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_01_impact

[Effect]
nickname = br_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_01_proj
vis_beam = br_tachyon_01_beam

[Effect]
nickname = br_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_02_flash

[Effect]
nickname = br_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_02_impact

[Effect]
nickname = br_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_02_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = br_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_tachyon_03_flash

[Effect]
nickname = br_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_03_impact

[Effect]
nickname = br_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_03_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = br_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_tachyon_04_flash

[Effect]
nickname = br_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_04_impact

[Effect]
nickname = br_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_04_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = pi_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = pi_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = pi_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = pi_missile01_impact

[Effect]
nickname = pi_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = pi_missile02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = pi_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
vis_effect = pi_missile02_impact

[Effect]
nickname = pi_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_capgun_01_flash

[Effect]
nickname = pi_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_capgun_01_impact

[Effect]
nickname = pi_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_capgun_01_proj
vis_beam = pi_capgun_01_beam

[Effect]
nickname = pi_laser_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_01_flash

[Effect]
nickname = pi_laser_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_01_impact

[Effect]
nickname = pi_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_01_beam

[Effect]
nickname = pi_laser_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_02_flash

[Effect]
nickname = pi_laser_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_02_impact

[Effect]
nickname = pi_laser_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_02_beam

[Effect]
nickname = pi_laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_03_flash

[Effect]
nickname = pi_laser_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_03_impact

[Effect]
nickname = pi_laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_03_beam

[Effect]
nickname = pi_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_04_flash

[Effect]
nickname = pi_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_04_impact

[Effect]
nickname = pi_laser_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_04_beam

[Effect]
nickname = pi_neutron_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_01_flash

[Effect]
nickname = pi_neutron_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_01_impact

[Effect]
nickname = pi_neutron_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_01_proj
vis_beam = pi_neutron_01_beam

[Effect]
nickname = pi_neutron_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_02_flash

[Effect]
nickname = pi_neutron_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_02_impact

[Effect]
nickname = pi_neutron_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_02_proj
vis_beam = pi_neutron_02_beam

[Effect]
nickname = pi_neutron_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_03_flash

[Effect]
nickname = pi_neutron_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_03_impact

[Effect]
nickname = pi_neutron_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_03_proj
vis_beam = pi_neutron_03_beam

[Effect]
nickname = pi_neutron_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_04_flash

[Effect]
nickname = pi_neutron_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_04_impact

[Effect]
nickname = pi_neutron_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_04_proj
vis_beam = pi_neutron_04_beam

[Effect]
nickname = pi_particle_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_01_flash

[Effect]
nickname = pi_particle_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_01_impact

[Effect]
nickname = pi_particle_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_01_proj
vis_beam = pi_particle_01_beam

[Effect]
nickname = pi_particle_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_02_flash

[Effect]
nickname = pi_particle_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_02_impact

[Effect]
nickname = pi_particle_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_02_proj
vis_beam = pi_particle_02_beam

[Effect]
nickname = pi_particle_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_03_flash

[Effect]
nickname = pi_particle_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_03_impact

[Effect]
nickname = pi_particle_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_03_proj
vis_beam = pi_particle_03_beam

[Effect]
nickname = pi_particle_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_04_flash

[Effect]
nickname = pi_particle_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_04_impact

[Effect]
nickname = pi_particle_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_04_proj
vis_beam = pi_particle_04_beam

[Effect]
nickname = pi_photon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_01_flash

[Effect]
nickname = pi_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_01_impact

[Effect]
nickname = pi_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_01_beam

[Effect]
nickname = pi_photon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_02_flash

[Effect]
nickname = pi_photon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_02_impact

[Effect]
nickname = pi_photon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_02_beam

[Effect]
nickname = pi_photon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_03_flash

[Effect]
nickname = pi_photon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_03_impact

[Effect]
nickname = pi_photon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_03_beam

[Effect]
nickname = pi_photon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_04_flash

[Effect]
nickname = pi_photon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_04_impact

[Effect]
nickname = pi_photon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_04_beam

[Effect]
nickname = pi_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma01_flash

[Effect]
nickname = pi_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma01_impact

[Effect]
nickname = pi_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma01_proj
vis_generic = pi_plasma01_proj

[Effect]
nickname = pi_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma_02_flash

[Effect]
nickname = pi_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma_02_impact

[Effect]
nickname = pi_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma_02_proj
vis_generic = pi_plasma01_proj

[Effect]
nickname = pi_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma_03_flash

[Effect]
nickname = pi_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma_03_impact

[Effect]
nickname = pi_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma_03_proj
vis_generic = pi_plasma01_proj

[Effect]
nickname = pi_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_pulse_01_impact

[Effect]
nickname = pi_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_pulse_01_proj
vis_generic = pi_pulse_01_proj

[Effect]
nickname = pi_pulse_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_pulse_02_impact

[Effect]
nickname = pi_pulse_02_proj
effect_type = EFT_WEAPON_PROJ
vis_generic = pi_pulse_02_proj

[Effect]
nickname = pi_pulse_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_pulse_03_impact

[Effect]
nickname = pi_pulse_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_pulse_03_proj 
vis_generic = pi_pulse_03_proj

[Effect]
nickname = pi_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_01_flash

[Effect]
nickname = pi_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_01_impact

[Effect]
nickname = pi_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_01_proj
vis_beam = pi_tachyon_01_beam

[Effect]
nickname = pi_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_02_flash

[Effect]
nickname = pi_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_02_impact

[Effect]
nickname = pi_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_02_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = pi_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_03_flash

[Effect]
nickname = pi_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_03_impact

[Effect]
nickname = pi_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_03_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = pi_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_04_flash

[Effect]
nickname = pi_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_04_impact

[Effect]
nickname = pi_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_04_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = pi_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = pi_mine01_blast25

[Effect]
nickname = pi_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = pi_mine01

[Effect]
nickname = pi_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = pi_mine02_blast25

[Effect]
nickname = pi_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = pi_mine02

[Effect]
nickname = ku_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_empmissile_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_empmissile_impact

[Effect]
nickname = ku_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_capgun_01_flash

[Effect]
nickname = ku_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_capgun_01_impact

[Effect]
nickname = ku_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_capgun_01_proj
vis_generic = ku_capgun_01_proj

[Effect]
nickname = ku_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = ku_gunboat_maingun
vis_generic = ku_gunboat_maingun

[Effect]
nickname = ku_neutron_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_01_flash

[Effect]
nickname = ku_neutron_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_01_impact

[Effect]
nickname = ku_neutron_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_01_proj
vis_beam = ku_neutron_01_beam

[Effect]
nickname = ku_neutron_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_02_flash

[Effect]
nickname = ku_neutron_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_02_impact

[Effect]
nickname = ku_neutron_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_02_proj
vis_beam = ku_neutron_02_beam

[Effect]
nickname = ku_neutron_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_03_flash

[Effect]
nickname = ku_neutron_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_03_impact

[Effect]
nickname = ku_neutron_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_03_proj
vis_beam = ku_neutron_03_beam

[Effect]
nickname = ku_neutron_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_04_flash

[Effect]
nickname = ku_neutron_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_04_impact

[Effect]
nickname = ku_neutron_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_04_proj
vis_beam = ku_neutron_04_beam

[Effect]
nickname = ku_photon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_01_flash

[Effect]
nickname = ku_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_01_impact

[Effect]
nickname = ku_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_01_beam

[Effect]
nickname = ku_photon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_02_flash

[Effect]
nickname = ku_photon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_02_impact

[Effect]
nickname = ku_photon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_02_beam

[Effect]
nickname = ku_photon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_03_flash

[Effect]
nickname = ku_photon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_03_impact

[Effect]
nickname = ku_photon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_03_beam

[Effect]
nickname = ku_photon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_04_flash

[Effect]
nickname = ku_photon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_04_impact

[Effect]
nickname = ku_photon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_04_beam

[Effect]
nickname = ku_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_missile01_impact

[Effect]
nickname = ku_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_missile02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_missile02_impact

[Effect]
nickname = ku_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_cruisedis01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_cruisedis01_impact

[Effect]
nickname = ku_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_torpedo01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = ku_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = ku_torpedo01_impact

[Effect]
nickname = ku_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = ku_mine01_blast25

[Effect]
nickname = ku_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = ku_mine01

[Effect]
nickname = ku_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = ku_mine02_blast25

[Effect]
nickname = ku_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = ku_mine02

[Effect]
nickname = ku_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_flakcannon01_impact

[Effect]
nickname = ku_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_flakcannon01_flash

[Effect]
nickname = ku_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_flakcannon01_proj
vis_generic = ku_flakcannon01_proj

[Effect]
nickname = li_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_capgun_01_flash

[Effect]
nickname = li_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_capgun_01_impact

[Effect]
nickname = li_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_capgun_01_beam

[Effect]
nickname = li_cruiser_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = li_cruiser_maingun
vis_generic = li_cruiser_maingun

[Effect]
nickname = li_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_flakcannon01_flash

[Effect]
nickname = li_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_flakcannon01_impact

[Effect]
nickname = li_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_flakcannon01_proj
vis_generic = li_flakcannon01_proj

[Effect]
nickname = li_laser_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_01_flash

[Effect]
nickname = li_laser_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_01_impact

[Effect]
nickname = li_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_01_beam

[Effect]
nickname = li_laser_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_02_flash

[Effect]
nickname = li_laser_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_02_impact

[Effect]
nickname = li_laser_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_02_beam

[Effect]
nickname = li_laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_03_flash

[Effect]
nickname = li_laser_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_03_impact

[Effect]
nickname = li_laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_03_beam

[Effect]
nickname = li_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_04_flash

[Effect]
nickname = li_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_04_impact

[Effect]
nickname = li_laser_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_04_beam

[Effect]
nickname = li_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_01_flash

[Effect]
nickname = li_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_01_impact

[Effect]
nickname = li_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = li_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_02_flash

[Effect]
nickname = li_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_02_impact

[Effect]
nickname = li_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = li_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_03_flash

[Effect]
nickname = li_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_03_impact

[Effect]
nickname = li_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = li_plasma_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_04_flash

[Effect]
nickname = li_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_04_impact

[Effect]
nickname = li_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_04_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = li_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_missile01_impact

[Effect]
nickname = li_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_missile02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_missile02_impact

[Effect]
nickname = li_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_empmissile_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_empmissile_impact

[Effect]
nickname = li_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_cruisedis01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_cruisedis01_impact

[Effect]
nickname = li_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = li_mine01_blast25

[Effect]
nickname = li_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = li_mine01

[Effect]
nickname = li_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = li_mine02_blast25

[Effect]
nickname = li_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = li_mine02

[Effect]
nickname = li_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_torpedo01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = li_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = li_torpedo01_impact

[Effect]
nickname = rh_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = rh_empmissile_drive
vis_generic = min_missile01_drive

[Effect]
nickname = rh_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = rh_empmissile_impact

[Effect]
nickname = rh_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = rh_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = rh_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = rh_missile01_impact

[Effect]
nickname = rh_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rh_missile02_drive

[Effect]
nickname = rh_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = rh_missile02_impact

[Effect]
nickname = rh_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_capgun_01_flash

[Effect]
nickname = rh_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_capgun_01_impact

[Effect]
nickname = rh_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_capgun_01_proj
vis_beam = rh_capgun_01_beam

[Effect]
nickname = rh_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_flakcannon01_impact

[Effect]
nickname = rh_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_flakcannon01_flash

[Effect]
nickname = rh_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_flakcannon01_proj
vis_generic = rh_flakcannon01_proj

[Effect]
nickname = rh_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = rh_gunboat_maingun
vis_generic = rh_gunboat_maingun

[Effect]
nickname = rh_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_01_flash

[Effect]
nickname = rh_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_01_impact

[Effect]
nickname = rh_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_01_proj
vis_generic = rh_tachyon_01_proj

[Effect]
nickname = rh_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_02_flash

[Effect]
nickname = rh_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_02_impact

[Effect]
nickname = rh_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_01_proj
vis_generic = rh_tachyon_01_proj

[Effect]
nickname = rh_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_03_flash

[Effect]
nickname = rh_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_03_impact

[Effect]
nickname = rh_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_03_proj
vis_generic = rh_tachyon_03_proj

[Effect]
nickname = rh_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_04_flash

[Effect]
nickname = rh_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_04_impact

[Effect]
nickname = rh_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_04_proj
vis_generic = rh_tachyon_04_proj

[Effect]
nickname = rh_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_01_flash

[Effect]
nickname = rh_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_01_impact

[Effect]
nickname = rh_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = rh_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_02_flash

[Effect]
nickname = rh_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_02_impact

[Effect]
nickname = rh_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = rh_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_03_flash

[Effect]
nickname = rh_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_03_impact

[Effect]
nickname = rh_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = rh_plasma_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_04_flash

[Effect]
nickname = rh_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_04_impact

[Effect]
nickname = rh_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_04_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = rh_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = rh_mine01_blast25

[Effect]
nickname = rh_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = rh_mine01

[Effect]
nickname = rh_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = rh_mine02_blast25

[Effect]
nickname = rh_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = rh_mine02

[Effect]
nickname = sp_annihilator_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_annihilator_01_flash

[Effect]
nickname = sp_annihilator_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_annihilator_01_impact

[Effect]
nickname = sp_annihilator_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_annihilator_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_annihilator_02_flash

[Effect]
nickname = sp_annihilator_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_annihilator_02_impact

[Effect]
nickname = sp_annihilator_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_annihilator_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_annihilator_03_flash

[Effect]
nickname = sp_annihilator_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_annihilator_03_impact

[Effect]
nickname = sp_annihilator_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_bloodhound_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_01_flash

[Effect]
nickname = sp_bloodhound_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_01_impact

[Effect]
nickname = sp_bloodhound_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_bloodhound_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_02_flash

[Effect]
nickname = sp_bloodhound_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_02_impact

[Effect]
nickname = sp_bloodhound_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_bloodhound_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_03_flash

[Effect]
nickname = sp_bloodhound_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_03_impact

[Effect]
nickname = sp_bloodhound_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_destabilizer_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_destabilizer_01_flash

[Effect]
nickname = sp_destabilizer_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_destabilizer_01_impact

[Effect]
nickname = sp_destabilizer_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_destabilizer_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_destabilizer_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_destabilizer_02_flash

[Effect]
nickname = sp_destabilizer_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_destabilizer_02_impact

[Effect]
nickname = sp_destabilizer_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_destabilizer_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_destabilizer_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_destabilizer_03_flash

[Effect]
nickname = sp_destabilizer_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_destabilizer_03_impact

[Effect]
nickname = sp_destabilizer_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_destabilizer_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_distortion_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_01_flash

[Effect]
nickname = sp_distortion_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_distortion_01_impact

[Effect]
nickname = sp_distortion_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_distortion_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_02_flash

[Effect]
nickname = sp_distortion_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_distortion_02_impact

[Effect]
nickname = sp_distortion_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_distortion_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_03_flash

[Effect]
nickname = sp_distortion_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_distortion_03_impact

[Effect]
nickname = sp_distortion_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_doomsday_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_doomsday_01_flash

[Effect]
nickname = sp_doomsday_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_doomsday_01_impact

[Effect]
nickname = sp_doomsday_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_doomsday_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_doomsday_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_doomsday_02_flash

[Effect]
nickname = sp_doomsday_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_doomsday_02_impact

[Effect]
nickname = sp_doomsday_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_doomsday_02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_doomsday_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_doomsday_03_flash

[Effect]
nickname = sp_doomsday_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_doomsday_03_impact

[Effect]
nickname = sp_doomsday_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_doomsday_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = min_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = min_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = small_hull_hit
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01

[Effect]
nickname = small_hull_hit_light01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_light01

[Effect]
nickname = small_hull_hit_light02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_light02

[Effect]
nickname = small_hull_hit_light03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_light03

[Effect]
nickname = small_hull_hit_medium01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_medium01

[Effect]
nickname = small_hull_hit_medium02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_medium02

[Effect]
nickname = small_hull_hit_medium03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_medium03

[Effect]
nickname = small_hull_hit_heavy01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy01

[Effect]
nickname = small_hull_hit_heavy02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy02

[Effect]
nickname = small_hull_hit_heavy03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy03

[Effect]
nickname = gf_ge_s_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_01
vis_generic = gf_min_s_thruster_01

[Effect]
nickname = ku_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = ku_countermeasures

[Effect]
nickname = br_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = br_countermeasures

[Effect]
nickname = li_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = li_countermeasures

[Effect]
nickname = no_cloakeffect01
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect01
snd_effect = cloak_rh_fighter

[Effect]
nickname = no_cloakeffect02
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect02
snd_effect = cloak_rh_gunboat

[Effect]
nickname = no_cloakeffect03
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect03
snd_effect = cloak_rh_cruiser

[Effect]
nickname = no_cloakeffect04
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect04
snd_effect = cloak_rh_battleship

[Effect]
nickname = no_cloakeffect05
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect05
snd_effect = cloak_no_fighter

[Effect]
nickname = no_cloakeffect05srtc
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect05

[Effect]
nickname = no_cloakeffect06
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect06
snd_effect = cloak_osiris

[Effect]
nickname = no_cloakeffect_battleship
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect_battleship
snd_effect = cloak_no_battleship

[Effect]
nickname = no_cloakeffect_gunboat
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect_gunboat
snd_effect = cloak_no_gunboat

[Effect]
nickname = gf_explosion_debris_trail01
effect_type = EFT_DEBRIS_TRAIL
vis_effect = gf_explosion_debris_trail01

[Effect]
nickname = gf_explosion_debris_trail02
effect_type = EFT_DEBRIS_TRAIL
vis_effect = gf_explosion_debris_trail02

[Effect]
nickname = gf_explosion_smallship01
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship01

[Effect]
nickname = gf_explosion_smallship02
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship02

[Effect]
nickname = gf_prisonattack_bigsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_bigsmoke

[Effect]
nickname = gf_prisonattack_smallsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_smallsmoke
snd_effect = object_on_fire02

[Effect]
nickname = gf_prisonattack_worldsmoke_small
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_worldsmoke_small
snd_effect = object_on_fire02

[Effect]
nickname = gf_prisonattack_additive_bigsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_bigsmoke

[Effect]
nickname = gf_prisonattack_additive_smallsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_smallsmoke
snd_effect = object_on_fire02

[Effect]
nickname = gf_prisonattack_additive_worldsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_worldsmoke
snd_effect = object_on_fire02

[Effect]
nickname = gf_prisonattack_additive_worldsmoke_small
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_worldsmoke_small
snd_effect = object_on_fire02

[Effect]
nickname = gf_burningdoor
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_burningdoor
snd_effect = object_on_fire02

[Effect]
nickname = gf_piratestationexplode
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode

[Effect]
nickname = gf_piratestationexplode#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#1

[Effect]
nickname = gf_piratestationexplode#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#2

[Effect]
nickname = gf_piratestationexplodedoors#1
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodedoors#1

[Effect]
nickname = gf_piratestationexplodedoors
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodedoors

[Effect]
nickname = gf_piratestationexplodeend
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodeend

[Effect]
nickname = gf_piratestationexplodeend#1
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodeend#1

[Effect]
nickname = gf_piratestationexplodeend#2
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodeend#2

[Effect]
nickname = gf_piratestationexplode#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#3
snd_effect = csx_large01

[Effect]
nickname = atmosphere_burn
effect_type = EFT_EQUIP_ATTACHED
vis_effect = atmosphereburn
snd_effect = atmospheric_buffeting

[Effect]
nickname = dust
effect_type = EFT_MOTION_DUST
vis_effect = motionblur_dust

[Effect]
nickname = icedust
effect_type = EFT_MISC_DUST
vis_effect = icedust

[Effect]
nickname = leedsdust
effect_type = EFT_MISC_DUST
vis_effect = leedsdust

[Effect]
nickname = asteroiddust
effect_type = EFT_MISC_DUST
vis_effect = asteroiddust

[Effect]
nickname = debrisdust
effect_type = EFT_MISC_DUST
vis_effect = debrisdust

[Effect]
nickname = atmosphere_gray
effect_type = EFT_MISC_DUST
vis_effect = atmosphere_gray

[Effect]
nickname = radioactivedust
effect_type = EFT_MISC_DUST
vis_effect = radioactivedust

[Effect]
nickname = radioactivedust_red
effect_type = EFT_MISC_DUST
vis_effect = radioactivedust_red

[Effect]
nickname = lavaashdust
effect_type = EFT_MISC_DUST
vis_effect = lavaashdust

[Effect]
nickname = snowdust
effect_type = EFT_MISC_DUST
vis_effect = snowdust

[Effect]
nickname = waterdropdust
effect_type = EFT_MISC_DUST
vis_effect = waterdropdust

[Effect]
nickname = touristdust
effect_type = EFT_MISC_DUST
vis_effect = touristdust

[Effect]
nickname = touristdust_pink
effect_type = EFT_MISC_DUST
vis_effect = touristdust_pink

[Effect]
nickname = touristdust_sienna
effect_type = EFT_MISC_DUST
vis_effect = touristdust_sienna

[Effect]
nickname = organismdust
effect_type = EFT_MISC_DUST
vis_effect = organismdust

[Effect]
nickname = attractdust
effect_type = EFT_MISC_DUST
vis_effect = attractdust

[Effect]
nickname = attractdust_orange
effect_type = EFT_MISC_DUST
vis_effect = attractdust_orange

[Effect]
nickname = attractdust_green
effect_type = EFT_MISC_DUST
vis_effect = attractdust_green

[Effect]
nickname = attractdust_purple
effect_type = EFT_MISC_DUST
vis_effect = attractdust_purple

[Effect]
nickname = oxygendust
effect_type = EFT_MISC_DUST
vis_effect = oxygendust

[Effect]
nickname = radioactivedust_blue
effect_type = EFT_MISC_DUST
vis_effect = radioactivedust_blue

[Effect]
nickname = golddust
effect_type = EFT_MISC_DUST
vis_effect = golddust

[Effect]
nickname = special_attractdust
effect_type = EFT_MISC_DUST
vis_effect = special_attractdust

[Effect]
nickname = rtc_mis5view
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5view

[Effect]
nickname = rtc_mis5viewcf
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5viewcf

[Effect]
nickname = gf_blhazard_01
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_blhazard_01

[Effect]
nickname = gf_wormhole_01
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_01

[Effect]
nickname = gf_wormhole_green
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_green

[Effect]
nickname = gf_wormhole_orange
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_orange

[Effect]
nickname = gf_wormhole_red
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_red

[Effect]
nickname = gf_wormhole_light
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_light

[Effect]
nickname = wormholeactivation
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = wormholeactivation

[Effect]
nickname = planetstorm
effect_type = EFT_EQUIP_ATTACHED
vis_effect = planetstorm

[Effect]
nickname = multi_sparks02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = multi_sparks02

[Effect]
nickname = gf_dyson_shieldgen
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_dyson_shieldgen

[Effect]
nickname = dyson_city_reactorglow
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_reactorglow

[Effect]
nickname = dyson_city_mainbeam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_mainbeam

[Effect]
nickname = dyson_city_beam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_beam

[Effect]
nickname = dyson_city_beam_fizzle
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_beam_fizzle

[Effect]
nickname = dyson_city_debris
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_debris

[Effect]
nickname = gf_nomadwormholeopening
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_nomadwormholeopening

[Effect]
nickname = dyson_city_platformglow
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_platformglow

[Effect]
nickname = dyson_city_shield
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_shield

[Effect]
nickname = dyson_city_creationbeam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_creationbeam

[Effect]
nickname = gf_dysonscape_shield
vis_effect = gf_dysonscape_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE

[Effect]
nickname = gf_nomadlair_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_shield

[Effect]
nickname = gf_nomadlair_shieldgen
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_shieldgen

[Effect]
nickname = gf_nomadlair_powersource
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_powersource

[Effect]
nickname = gf_nomadwormhole
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadwormhole

[Effect]
nickname = outer_sanctum_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield

[Effect]
nickname = outer_sanctum_lightning
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_lightning

[Effect]
nickname = outer_sanctum_shieldgen
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shieldgen

[Effect]
nickname = gf_neutronstar
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_neutronstar

[Effect]
nickname = gf_neutronstar_blue
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_neutronstar_blue

[Effect]
nickname = gf_gasminer_intake
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_gasminer_intake

[Effect]
nickname = gf_gasminer_exhaust
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_gasminer_exhaust

[Effect]
nickname = gf_manufacturingplatformred
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformred

[Effect]
nickname = gf_manufacturingplatformgreen
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformgreen

[Effect]
nickname = gf_manufacturingplatformblack
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformblack

[Effect]
nickname = gf_manufacturingplatformwhite
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformwhite

[Effect]
nickname = gf_misc_gasexhaust
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_gasexhaust
snd_effect = rumble_solar_medium

[Effect]
nickname = GravityWell1020
effect_type = EFT_EQUIP_ATTACHED
vis_effect = GravityWell1020

[Effect]
nickname = gf_whiteflash
effect_type = EFT_MUZZLE_FLASH
vis_effect = gf_whiteflash

[Effect]
nickname = gf_derelictflash
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash

[Effect]
nickname = gf_derelictelectric
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictelectric

[Effect]
nickname = gf_derelictsparks#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictsparks#1

[Effect]
nickname = gf_derelictflash#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash#1
snd_effect = object_on_fire01

[Effect]
nickname = gf_derelictsmoke
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictsmoke

[Effect]
nickname = gf_derelictflash#2
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash#2
snd_effect = object_on_fire01

[Effect]
nickname = gf_derelictflash#3
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash#3

[Effect]
nickname = gf_derelict2_esparks
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelict2_esparks

[Effect]
nickname = gf_derelict2_tail_sparks
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelict2_tail_sparks

[Effect]
nickname = gf_derelict2_smallfires
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelict2_smallfires
snd_effect = object_on_fire01

[Effect]
nickname = gf_continuous_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_continuous_fire
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_continuous_sparks
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_continuous_sparks
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_rh_continuoussmoke
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_rh_continuoussmoke
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_continuous_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_continuous_damage
vis_generic = gf_min_continuous_damage

[Effect]
nickname = gf_misc_miningship_electricity01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_electricity01
snd_effect = chomp1

[Effect]
nickname = gf_misc_miningship_electricity02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_electricity02
snd_effect = chomp2

[Effect]
nickname = gf_misc_miningship_arms01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_arms01

[Effect]
nickname = gf_misc_miningship_arms02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_arms02

[Effect]
nickname = gf_misc_miningship_exhaustsmoke_nosound
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_exhaustsmoke
;snd_effect = atmospheric_buffeting

[Effect]
nickname = gf_misc_miningship_exhaustsmoke
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_exhaustsmoke
snd_effect = atmospheric_buffeting

[Effect]
nickname = gf_misc_miningship_sparks
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_sparks
snd_effect = chomp3

[Effect]
nickname = gf_misc_miningship_suck01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_suck01
snd_effect = conveyor_operating

[Effect]
nickname = gf_misc_miningship_suck02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_suck02

[Effect]
nickname = basic_tl_ring_active
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_tradeinnerring
snd_effect = tl_active_sound

[Effect]
nickname = basic_tl_ring_shield
effect_type = EFT_LANE_TUBE
snd_effect = hum_tl_ring

[Effect]
nickname = gf_TLR_powerout
effect_type = EFT_DAMAGE_LARGE_SHIELD
vis_effect = gf_TLR_powerout

[Effect]
nickname = basic_tl_ship_enter
effect_type = EFT_LANE_SHIP
snd_effect = jump_in

[Effect]
nickname = basic_tl_ship_travel
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneshipdebris01
snd_effect = tl_wind_ext

[Effect]
nickname = basic_tl_ship_successful
effect_type = EFT_LANE_SHIP
vis_effect = gf_tradelaneendsplash
snd_effect = jump_out

[Effect]
nickname = basic_tl_ship_traumatic
effect_type = EFT_LANE_SHIP
vis_effect = gf_tradelaneendsplash
snd_effect = jump_out_traumatic

[Effect]
nickname = basic_tl_player_travel
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = tl_wind_int

[Effect]
nickname = basic_tl_player_travel_xaak
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01cf
snd_effect = tl_wind_int_xaak

[Effect]
nickname = basic_tl_player_travel_hunters
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01hunters
snd_effect = tl_wind_int_xaak

[Effect]
nickname = jumpgatetestdktlr
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = jumpgatetestdktlr

[Effect]
nickname = jumpgatetestdktlr_hunters
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = jumpgatetestdktlr_hunters

[Effect]
nickname = basic_tl_player_splash
effect_type = EFT_LANE_SHIP
snd_effect = proj_ast_coll

[Effect]
nickname = jumpgatetest
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = jumpgatetest

[Effect]
nickname = jumpgate_tunnel
effect_type = EFT_JUMP_EFFECTS
vis_effect = gf_jumpgate_tunnel

[Effect]
nickname = jumpgate_rings
effect_type = EFT_LANE_ACTIVE
;vis_effect = gf_jumpgate_rings
vis_effect = gf_newjumpgate

[Effect]
nickname = jumpgate_end_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_jumpgate_end_rings

[Effect]
nickname = jumpgate_end
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_jumpgate_end

[Effect]
nickname = jump_tunnel_interior_player
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneshipdebris01
snd_effect = tl_wind_int

[Effect]
nickname = jump_tunnel_interior_player_new
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = jump_new

[Effect]
nickname = jump_out_effect
effect_type = EFT_LANE_SHIP
snd_effect = jump_in

[Effect]
nickname = jump_in_effect
effect_type = EFT_LANE_SHIP
vis_effect = gf_tradelaneendsplash
snd_effect = jump_out

[Effect]
nickname = tractor_beam
effect_type = EFT_TRACTORBEAM
snd_effect = tractor_operating

[Effect]
nickname = gf_dynamiclavaast
vis_effect = gf_dynamiclavaast
effect_type = EFT_DEBRIS_TRAIL

[Effect]
nickname = gf_blsmallasteroid
vis_effect = gf_blsmallasteroid
effect_type = EFT_DEBRIS_TRAIL

[Effect]
nickname = borg_01_beam
effect_type = EFT_WEAPON_PROJ
vis_beam = borg_01_beam

[Effect]
nickname = gf_ge_s_thruster_02
effect_type = EFT_ENGINE_THRUSTER02
vis_effect = gf_ge_s_thruster_01
vis_generic = gf_min_s_thruster_01

[Effect]
nickname = ci_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_01_beam

[Effect]
nickname = ci_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_01_impact

[Effect]
nickname = sp_8472_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_8472_power_proj

[Effect]
nickname = sp_84728_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_84728_power_proj

[Effect]
nickname = sp_hu3_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_hu3_power_proj

[Effect]
nickname = li_gunboat_maingun
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_gunboat_01_beam

[Effect]
nickname = sp_Ageira_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_Ageira_power_proj

[Effect]
nickname = sp_gunboat_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_gunboat_power_proj

[Effect]
nickname = razor_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_gunboat_maingun
vis_beam = razor_beam

[Effect]
nickname = Orden_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Orden_proj

[Effect]
nickname = Orden_proj2
effect_type = EFT_WEAPON_PROJ
vis_beam = Orden_proj2

[Effect]
nickname = Unknown_gun_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Unknown_gun_proj

[Effect]
nickname = no_jump_tunnel_interior_player
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = no_tradelaneinship01
snd_effect = tl_wind_int

[Effect]
nickname = dsy_ltrebuchet01_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = dsy_ltrebuchet01_drive

[Effect]
nickname = dsy_ltrebuchet_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = dsy_ltrebuchet_mainexpbig
snd_effect = csx_sectional04

[Effect]
nickname = dsy_council_capgun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_council_capgun01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = dsy_council_capgun01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_council_capgun01_impact

[Effect]
nickname = or_mk1_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = ku_gunboat_maingun
vis_beam = or_mk1_beam

[Effect]
nickname = dsy_grngb_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_grngb_01_proj
vis_beam = dsy_grngb_01_beam

[Effect]
nickname = dsy_grngb_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_grngb_01_impact

[Effect]
nickname = dsy_dulzian_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_dulzian_01_proj
vis_generic = min_photon_01_proj
vis_beam = dsy_dulzian_01_beam

[Effect]
nickname = dsy_dulzian_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_dulzian_01_impact

[Effect]
nickname = dsy_del_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_del_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = dsy_del_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_del_01_impact

[Effect]
nickname = ku_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_plasma_04_proj

[Effect]
nickname = ku_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_plasma_04_impact

[Effect]
nickname = br_mk1_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = br_missile01_impact

[Effect]
nickname = rh_mk1_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = rh_missile01_impact

[Effect]
nickname = ku_mk1_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = ku_missile01_impact

[Effect]
nickname = li_mk1_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = li_missile01_impact

[Effect]
nickname = dsy_blossom_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_blossom_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = dsy_blossom_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_blossom_01_impact

[Effect]
nickname = dsy_excal_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_excal_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = dsy_excal_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_excal_01_impact

[Effect]
nickname = dsy_heimdall_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_heimdall_03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = dsy_heimdall_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_heimdall_03_impact

[Effect]
nickname = dsy_clay_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_clay_01_proj
vis_generic = min_photon_01_proj
vis_beam = kron_beam01

[Effect]
nickname = dsy_clay_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_clay_01_impact

[Effect]
nickname = CIVILIAN_CAPGUN_1__EXPLOSION
effect_type = EFT_EXPLOSION_SMALL
vis_effect = explosion_gas_mine
snd_effect = csx_sectional05
lgt_effect = CIVILIAN_CAPGUN_1__EXPLOSION_LIGHT
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = dsy_tref_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_tref_01_proj
vis_beam = dsy_tref_01_beam

[Effect]
nickname = dsy_tref_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_tref_01_impact

[Effect]
nickname = dsy_tref_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_tref_01_flash

[Effect]
nickname = dsy_clay_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_clay_01_flash

[Effect]
nickname = dsy_excal_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_excal_01_flash

[Effect]
nickname = dsy_blossom_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_blossom_01_flash

[Effect]
nickname = dsy_del_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_del_01_flash

[Effect]
nickname = dsy_destroyer_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_destroyer_01_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = dsy_destroyer_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_destroyer_01_impact

[Effect]
nickname = dsy_destroyer_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_destroyer_01_flash

[Effect]
nickname = capgun_purpleblue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = capgun_purpleblue_beam

[Effect]
nickname = dsy_inferno_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = ku_gunboat_maingun
vis_beam = inferno_beam

[Effect]
nickname = dsy_inferno_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_gas_mine
snd_effect = asteroid_explosion

[Effect]
nickname = dsy_hell_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_hell_01_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = dsy_hell_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_hell_01_impact

[Effect]
nickname = dsy_hell_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_hell_01_flash

[Effect]
nickname = dsy_council_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_council_pulse_01_proj
vis_generic = dsy_council_pulse_01_proj

[Effect]
nickname = dsy_council_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_council_pulse_01_impact
vis_generic = dsy_council_pulse_01_impact

[Effect]
nickname = dsy_council_pulse_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_widow_01_flash
vis_generic = pi_widow_01_flash

[Effect]
nickname = xc_md_cruisedisruption
effect_type = EFT_DAMAGE_CRUISE
vis_effect = gf_no_largeengine01
lgt_effect = xr_shield_flash
lgt_range_scale = 10
lgt_radius = 90

[Effect]
nickname = xc_lg_cruisedisruption
effect_type = EFT_DAMAGE_CRUISE
vis_effect = gf_no_largeengine02
lgt_effect = xr_shield_flash
lgt_range_scale = 10
lgt_radius = 120

[Effect]
nickname = ga_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ga_tachyon_01_impact

[Effect]
nickname = ga_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ga_tachyon_01_flash

[Effect]
nickname = ga_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ga_tachyon_01_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = lh_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_01_proj
vis_beam = lh_capgun_01_beam

[Effect]
nickname = pi_tachyon_Am_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_01_proj
vis_beam = pi_tachyon_Am_beam

[Effect]
nickname = sp_am_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_am_power_proj

[Effect]
nickname = gf_co_smallengine02_fireblue
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine02_fireblue
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_co_smallengine02_trailblue
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_trailblue
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = infblast_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_pulse_01_proj
vis_beam = inferno_beam2
lgt_effect = red_proj_flash
lgt_range_scale = 10
lgt_radius = 14

[Effect]
nickname = punisher4_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_particle_04_proj
lgt_effect = yellow_proj_flash
lgt_range_scale = 10
lgt_radius = 15

[Effect]
nickname = laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = gf_distortion
vis_generic = gf_distortion
lgt_effect = yellow_proj_flash
lgt_range_scale = 10
lgt_radius = 15

[Effect]
nickname = laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_capgun_01_flash

[Effect]
nickname = ga_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ga_pulse_01_proj
vis_generic = ga_pulse_01_proj

[Effect]
nickname = ga_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ga_pulse_01_impact
vis_generic = ga_pulse_01_impact

[Effect]
nickname = ga_pulse_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ga_tachyon_01_flash
vis_generic = ga_tachyon_01_flash

[Effect]
nickname = pi_daito_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_daito_01_beam

[Effect]
nickname = pi_samm_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_samm_01_beam

[Effect]
nickname = pi_samm_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_samm_02_beam

[Effect]
nickname = hu_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_01_proj
vis_beam = hu_capgun_01_beam

[Effect]
nickname = hu_secret_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_secret_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = hu_secret_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = hu_secret_01_flash

[Effect]
nickname = hu_secret_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = hu_secret_01_impact

[Effect]
nickname = dsy_prom_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_prom_01_flash

[Effect]
nickname = dsy_prom_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_prom_01_impact

[Effect]
nickname = dsy_prom_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_prom_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = nomad_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = nomad_laser_flash

[Effect]
nickname = kavash_laser_1_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = kavash_laser_1_flash

[Effect]
nickname = kavash_laser_2_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = kavash_laser_2_flash

[Effect]
nickname = shockcannon_hit
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = shockcannon_hit

[Effect]
nickname = li_gunboat_1_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_gunboat_1_flash

[Effect]
nickname = li_gunboat_1_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_gunboat_1_impact

[Effect]
nickname = li_gunboat_1_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_gunboat_1_proj
vis_generic = li_gunboat_1_proj

[Effect]
nickname = li_sledgehammer_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_sledgehammer_flash

[Effect]
nickname = li_sledgehammer_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_sledgehammer_impact

[Effect]
nickname = li_sledgehammer_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_sledgehammer_proj
vis_generic = li_sledgehammer_proj
snd_effect = fire_plasma5

[Effect]
nickname = mc_bigengine_flame
effect_type = EFT_ENGINE_FIRE
;vis_effect = gf_ku_smallengine02_fire
vis_effect = mc_bigengine_flame

[Effect]
nickname = li_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_capgun_primary_flash

[Effect]
nickname = li_capgun_primary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_capgun_primary_impact

[Effect]
nickname = li_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_primary_proj
vis_beam = li_capgun_primary_beam

[Effect]
nickname = li_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_capgun_secondary_flash

[Effect]
nickname = li_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_capgun_secondary_impact

[Effect]
nickname = li_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_secondary_proj
vis_beam = li_capgun_secondary_beam

[Effect]
nickname = ou_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ou_capgun_secondary_flash

[Effect]
nickname = ou_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ou_capgun_secondary_impact

[Effect]
nickname = ou_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ou_capgun_secondary_proj
vis_beam = ou_capgun_secondary_beam

[Effect]
nickname = rh_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_capgun_secondary_flash

[Effect]
nickname = rh_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_capgun_secondary_impact

[Effect]
nickname = rh_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_capgun_secondary_proj
vis_beam = rh_capgun_secondary_beam

[Effect]
nickname = br_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_capgun_secondary_flash

[Effect]
nickname = br_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_capgun_secondary_impact

[Effect]
nickname = br_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_secondary_proj
vis_beam = br_capgun_secondary_beam

[Effect]
nickname = ku_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_capgun_secondary_flash

[Effect]
nickname = ku_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_capgun_secondary_impact

[Effect]
nickname = ku_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_capgun_secondary_proj
vis_beam = ku_capgun_secondary_beam

[Effect]
nickname = contrail_red
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = contrail_red

[Effect]
nickname = dsy_lmortar_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = dsy_lmortar_mainexpbig
snd_effect = csx_sectional04

[Effect]
nickname = dsy_lmortar01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_lmortar01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = dsy_lmortar01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_lmortar01_flash

[Effect]
nickname = Capgun_LBlue_Impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = Capgun_LBlue_Impact

[Effect]
nickname = bh_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = bh_capgun_primary_proj
vis_beam = bh_capgun_primary_beam

[Effect]
nickname = bh_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = bh_capgun_primary_flash

[Effect]
nickname = gf_wormhole_blue
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_wormhole_blue

[Effect]
nickname = gf_wormhole_purple
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_wormhole_purple

[Effect]
nickname = shadows_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = shadows_laser_flash

[Effect]
nickname = sw_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sw_capgun_primary_proj
vis_beam = sw_capgun_primary_beam

[Effect]
nickname = sw_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sw_capgun_primary_flash

[Effect]
nickname = xaak_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = xaak_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = xaak_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = xaak_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = Xaak_contrail
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = Xaak_contrail

[Effect]
nickname = mc_bigengine_flame_xaak
effect_type = EFT_ENGINE_FIRE
;vis_effect = gf_ku_smallengine02_fire
vis_effect = mc_bigengine_flame_xaak

[Effect]
nickname = gf_li_smallengine02_trail_xaak
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine02_trail_xaak
vis_generic = gf_min_smallengine02_trail_xaak

[Effect]
nickname = Xaak_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = Xaak_laser_flash

[Effect]
nickname = xaak_mine01_blast
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = xaak_mine_blast

[Effect]
nickname = xaak_mine_ball01
effect_type = EFT_WEAPON_MINE
vis_effect = xaak_mine_ball01

[Effect]
nickname = xaak_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
vis_effect = xaak_missile01_impact

[Effect]
nickname = xaak_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = xaak_missile01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = xaak_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = xaak_torpedo01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = xaak_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = xaak_cruisedis01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = xaak_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = xaak_cruisedis01_impact

[Effect]
nickname = xaak_gun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xaak_gun_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = xaak_gun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xaak_gun_01_flash

[Effect]
nickname = xaak_gun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = xaak_gun_01_impact

[Effect]
nickname = xaak_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = xaak_countermeasures

[Effect]
nickname = guards_laser01_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = guards_laser01_flash

[Effect]
nickname = ghostgun_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ghostgun_flash

[Effect]
nickname = ghostgun_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ghostgun_impact

[Effect]
nickname = ghostgun_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ghostgun_proj

[Effect]
nickname = guards_bloodhound_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = guards_bloodhound_01_flash

[Effect]
nickname = guards_bloodhound_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = guards_bloodhound_01_impact

[Effect]
nickname = guards_bloodhound_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = guards_bloodhound_01_proj
vis_generic = min_photon_03_proj

[Effect]
nickname = beam_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = beam_laser_01

[Effect]
nickname = basic_tl_ring_active2
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_tradeinnerring2

[Effect]
nickname = hu_bomber_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = hu_bomber_01_flash

[Effect]
nickname = hu_bomber_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = hu_bomber_01_impact

[Effect]
nickname = hu_bomber_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_bomber_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = hu_bomber_energo_torpedo_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = hu_bomber_energo_torpedo_drive
vis_generic = min_missile01_drive

[Effect]
nickname = hu_bomber_energo_torpedo_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = hu_bomber_energo_torpedo_impact

[Effect]
nickname = hu_bomber_gun02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = hu_bomber_gun02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = hu_bomber_gun02_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = hu_bomber_gun02_impact

[Effect]
nickname = hu_bomber_gun02_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = hu_bomber_gun02_proj

[Effect]
nickname = hu_bomber_gun02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = hu_bomber_gun02_impact

[Effect]
nickname = gf_co_smallengine02_firexenostrade
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine02_firexenostrade
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_co_smallengine02_trailxenostrade
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_trailxenostrade
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_fighter_explode_white_small
effect_type = EFT_EXPLOSION_SHIP
snd_effect = med_explosion1
vis_effect = gfrb_fighter_explode_white_small

[Effect]
nickname = gf_fighter_explode_green_small
effect_type = EFT_EXPLOSION_SHIP
snd_effect = med_explosion1
vis_effect = gfrb_fighter_explode_green_small

[Effect]
nickname = gf_capital_explode_blue_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_blue_small

[Effect]
nickname = gf_capital_explode_green_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_green_small

[Effect]
nickname = gf_capital_explode_yellow_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_yellow_small

[Effect]
nickname = hu_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_capgun_primary_proj
vis_beam = hu_capgun_primary_beam

[Effect]
nickname = hu_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = hu_capgun_primary_flash

[Effect]
nickname = hu_flak_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = hu_flakturret_impact

[Effect]
nickname = rh_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_flakcannon01_proj
vis_generic = rh_flakcannon01_proj

[Effect]
nickname = rh_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_flakcannon01_flash

[Effect]
nickname = hu_cruiser_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = hu_cruiser_primary_flash

[Effect]
nickname = hu_cruiser_primary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = hu_cruiser_primary_impact

[Effect]
nickname = hu_cruiser_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_cruiser_primary_proj
vis_beam = hu_cruiser_primary_beam

[Effect]
nickname = hu_battleship_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_cruiser_primary_proj
vis_beam = hu_battleship_primary_beam

[Effect]
nickname = xs_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xs_capgun_01_proj
vis_beam = xs_capgun_01_beam

[Effect]
nickname = xs_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xs_capgun_secondary_proj
vis_beam = xs_capgun_secondary_beam

[Effect]
nickname = xenos_wyrm_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xenos_wyrm_flash

[Effect]
nickname = xenos_wyrm_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = xenos_wyrm_impact

[Effect]
nickname = xenos_wyrm_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xenos_wyrm_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = xenos_sickle_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xenos_sickle_flash

[Effect]
nickname = xenos_sickle_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = xenos_sickle_impact

[Effect]
nickname = xenos_sickle_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xenos_sickle_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = pi_widow_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_widow_01_flash

[Effect]
nickname = pi_widow_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_widow_01_impact

[Effect]
nickname = pi_widow_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_widow_01_proj
vis_beam = pi_widow_01_beam

[Effect]
nickname = pi_widow_mk2_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_widow_mk2_flash

[Effect]
nickname = pi_widow_mk2_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_widow_mk2_impact

[Effect]
nickname = pi_widow_mk2_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_widow_mk2_proj
vis_beam = pi_widow_mk2_beam

[Effect]
nickname = xenos_speed_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = xenos_speed_01_beam

[Effect]
nickname = xenos_turret_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = xenos_turret_01_beam

[Effect]
nickname = xenos_pulse_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xenos_tachyon_01_flash
vis_generic = ga_tachyon_01_flash

[Effect]
nickname = xenos_secret_gun01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xenos_secret_gun01_flash

[Effect]
nickname = xenos_secret_gun01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = xenos_secret_gun01_impact

[Effect]
nickname = xenos_secret_gun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xenos_secret_gun01_proj
vis_beam = xenos_secret_gun01_beam

[Effect]
nickname = admin_beam_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = admin_beam_laser_01

[Effect]
nickname = no_cloakeffect_adm01
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect01
snd_effect = cloak_admin_fighter

[Effect]
nickname = bounty_gunboat_maingun
effect_type = EFT_WEAPON_PROJ
vis_effect = bounty_capgun_01_proj
vis_beam = bounty_gunboat_01_beam

[Effect]
nickname = Monkeys_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Monkeys_proj

[Effect]
nickname = Monkeys02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Monkeys02_proj

[Effect]
nickname = gf_ms_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ms_largeengine01

[Effect]
nickname = ms_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ms_capgun_primary_proj
vis_beam = ms_capgun_primary_beam

[Effect]
nickname = ms_capgun_primary02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ms_capgun_primary_proj
vis_beam = ms_capgun_primary02_beam

[Effect]
nickname = ms_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ms_capgun_primary_flash

[Effect]
nickname = ms_capgun_primary_green_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ms_capgun_primary_green_proj
vis_beam = ms_capgun_primary_green_beam

[Effect]
nickname = ms_capgun_primary_green_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ms_capgun_primary_green_flash

Effect]
nickname = gf_rs_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rs_smallengine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = Robots01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_01_proj
vis_generic = min_photon_01_proj
vis_beam = Robots01_proj

[Effect]
nickname = gf_rs_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rs_smallengine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = rs_capgun_primary_pink_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_pink_proj
vis_beam = rs_capgun_primary_beam

[Effect]
nickname = rs_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_red_proj
vis_beam = rs_capgun_primary_red_beam

[Effect]
nickname = rs_capgun_primary_red_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rs_capgun_primary_flash

[Effect]
nickname = rs_capgun_primary_pink_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rs_capgun_primary_pink_flash

[Effect]
nickname = rs_capgun_primary_white_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_white_proj
vis_beam = rs_capgun_primary_white_beam

[Effect]
nickname = rs_capgun_primary_white_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rs_capgun_primary_white_flash

[Effect]
nickname = robots_gunboat_maingun_orange
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_proj
vis_beam = rs_gunboat_primary_beam

[Effect]
nickname = rs_capgun_primary_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = rs_capgun_primary_impact

[Effect]
nickname = robots_gunboat_maingun_blue
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_gunboat_primary_blue_proj
vis_beam = rs_gunboat_primary_blue_beam

[Effect]
nickname = robots_gunboat_maingun_green
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_gunboat_primary_green_proj
vis_beam = rs_gunboat_primary_green_beam

[Effect]
nickname = rs_cruiser_maingun_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_cruiser_maingun
vis_beam = robots_cruiser_beam

[Effect]
nickname = rs_cruiser_maingun_green_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_cruiser_green_maingun
vis_beam = robots_cruiser_green_beam

[Effect]
nickname = rs_cruiser_maingun_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_cruiser_blue_maingun
vis_beam = robots_cruiser_blue_beam

[Effect]
nickname = monkeys_secret_gun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = monkeys_secret_gun01_proj
vis_beam = monkeys_secret_gun01_beam

[Effect]
nickname = monkeys_secret_gun01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = monkeys_secret_gun01_flash

[Effect]
nickname = monkeys_secret_gun01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = monkeys_secret_gun01_impact

[Effect]
nickname = red_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = red_laser_flash

[Effect]
nickname = monkeys_gunboat_maingun_green
effect_type = EFT_WEAPON_PROJ
vis_beam = monkeys_gunboat_green_beam

[Effect]
nickname = monkeys_gunboat_maingun_red
effect_type = EFT_WEAPON_PROJ
vis_beam = monkeys_gunboat_red_beam

[Effect]
nickname = monkeys_gunboat_maingun_orange
effect_type = EFT_WEAPON_PROJ
vis_beam = monkeys_gunboat_orange_beam

[Effect]
nickname = rb_ou_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_ou_largeengine01

[Effect]
nickname = ou_capgun_primary_white_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_white_proj
vis_beam = ou_capgun_primary_white_beam

[Effect]
nickname = ou_capgun_primary_pink_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_pink_proj
vis_beam = ou_capgun_primary_beam

[Effect]
nickname = ou_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_red_proj
vis_beam = ou_capgun_primary_red_beam

[Effect]
nickname = capgun_purpleblue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = capgun_purpleblue_beam

[Effect]
nickname = capgun_redblue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = capgun_redblue_beam

[Effect]
nickname = capgun_bluewhite_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = capgun_bluewhite_beam

[Effect]
nickname = outcast_cruiser_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = outcast_cruiser_proj

[Effect]
nickname = outcast_cruiser_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = outcast_cruiser_red_proj

[Effect]
nickname = outcast_cruiser_green_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = outcast_cruiser_green_proj

[Effect]
nickname = xaak_gunboat_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xaak_gunboat_proj
vis_beam = xaak_gunboat_beam

[Effect]
nickname = guards_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = guards_battleship01_proj

[Effect]
nickname = guards_battleship02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_battleship02_proj

[Effect]
nickname = guards_battleship03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_battleship03_proj

[Effect]
nickname = guards_battleship04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_battleship04_proj

[Effect]
nickname = guards_cruiser01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_cruiser01_proj

[Effect]
nickname = guards_cruiser02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_cruiser02_proj

[Effect]
nickname = guards_cruiser03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_cruiser03_proj

[Effect]
nickname = guards_gunboat01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_gunboat01_proj

[Effect]
nickname = guards_gunboat02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_gunboat02_proj

[Effect]
nickname = guards_gunboat03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_gunboat03_proj

[Effect]
nickname = bomber_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = bomber_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = bomber_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = bomber_01_impact

[Effect] 
nickname = fx_orange_sun
vis_effect = orange_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE

[Effect]
nickname = venator_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = venator_battleship01_proj

[Effect]
nickname = battleship_cloakeffect01
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect04
snd_effect = cloak_admin_fighter

[Effect] 
nickname = fx_blue_sun
vis_effect = blue_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE

[Effect]
nickname = ba_hu_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = ba_hu_largeengine01

[Effect]
nickname = gb_hu_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gb_hu_largeengine01

[Effect]
nickname = rb_hmortar01_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar01_drive

[Effect]
nickname = rb_hmortar_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexp
snd_effect = csx_sectional01

[Effect]
nickname = rb_dulzian_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rb_dulzian_01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = rb_hmortar02_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar02_drive

[Effect]
nickname = rb_hmortar02_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexporange
snd_effect = csx_sectional01

[Effect]
nickname = coalition_gunboat_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = coalition_gunboat_engine01_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = coalition_gunboat_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = coalition_gunboat_engine01_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = coalition_bg_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = coalition_bg_engine01

[Effect]
nickname = quasar_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = quasar_pulse_01_proj

[Effect]
nickname = quasar_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = quasar_pulse_01_impact

[Effect]
nickname = sp_saiga_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_saiga_01_proj
vis_generic = min_photon_01_proj
vis_beam = sp_saiga_01_beam

[Effect]
nickname = sp_saiga_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_saiga_01_flash

[Effect]
nickname = sp_saiga_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_saiga_01_impact

[Effect]
nickname = jumpgatetestdktlr_russia
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = jumpgatetestdktlr_russia
snd_effect = sfx_dkv_map_crystal

[Effect]
nickname = basic_tl_player_travel_russia
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01russia
snd_effect = tl_wind_int_xaak

[Effect]
nickname = outer_sanctum_lightning_jump_gate
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_lightning
snd_effect = tl_wind_int

[Effect]
nickname = jumpgate_tunnel_russia
effect_type = EFT_JUMP_EFFECTS
vis_effect = gf_jumpgate_tunnel_russia

[Effect]
nickname = jumpgate_rings_russia
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_jumpgate_rings_russia

[Effect]
nickname = coalition_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_02_proj
vis_generic = min_laser_01_proj
vis_beam = coalition_tachyon_01_beam

[Effect]
nickname = rutile_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rutile_pulse_01_proj

[Effect]
nickname = rutile_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rutile_pulse_01_impact

[Effect]
nickname = gf_ge_s_thruster_coalition
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_coalition
vis_generic = gf_min_s_thruster_01

[Effect]
nickname = gf_ge_s_thruster_russian
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_russian
vis_generic = gf_min_s_thruster_01

[Effect]
nickname = gf_ge_s_thruster_ukraine
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_ukraine
vis_generic = gf_min_s_thruster_01

[Effect]
nickname = Apophis_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Apophis_laser_01_beam

[Effect]
nickname = Lanchester_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Lanchester_laser_01_beam

[Effect]
nickname = rb_hmortar03_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar03_drive

[Effect]
nickname = rb_hmortar03_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexpred
snd_effect = csx_sectional01

[Effect]
nickname = sp_bloodhound_ru01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_ru01_flash

[Effect]
nickname = sp_bloodhound_ru01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_ru01_impact

[Effect]
nickname = sp_bloodhound_ru01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_ru01_proj
vis_generic = min_photon_01_proj

[Effect] 
nickname = fx_Red_sun
vis_effect = Red_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE

[Effect]
nickname = interceptor_battleship_maingun_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = interceptor_battleship_beam

[Effect]
nickname = li_capgun_primary02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_primary_proj
vis_beam = li_capgun_primary02_beam

[Effect]
nickname = br_capgun_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_01_proj
vis_beam = br_capgun_02_beam

[Effect]
nickname = ku_gunboat_maingun02
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = ku_gunboat_maingun
vis_beam = ku_capgun_01_beam

[Effect]
nickname = rh_capgun_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_capgun_01_proj
vis_beam = rh_capgun_02_beam

[Effect]
nickname = dominator_battleship_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = dominator_battleship_proj

[Effect]
nickname = shadow_dulzian_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_dulzian_01_proj
vis_generic = min_photon_01_proj
vis_beam = shadow_dulzian_01_beam

[Effect]
nickname = black_hole_ring
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = black_hole_ring

[Effect]
nickname = sun_coron
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = sun_coron

[Effect]
nickname = sun_asteroids
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = sun_asteroids

[Effect]
nickname = basic_tl_player_travel2
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneshipdebris04
snd_effect = tl_wind_int

[Effect]
nickname = in_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = in_photon_01_proj

[Effect]
nickname = in_annihilator_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_01_proj
vis_generic = min_photon_01_proj
vis_beam = in_annihilator_01_proj

[Effect]
nickname = in_annihilator_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_01_proj
vis_generic = min_photon_01_proj
vis_beam = in_annihilator_02_proj

[Effect]
nickname = cs_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = cs_laser_01_beam

[Effect]
nickname = cs_annihilator_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_02_proj
vis_generic = min_photon_01_proj
vis_beam = cs_annihilator_01_proj

[Effect]
nickname = cs_annihilator_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_02_proj
vis_generic = min_photon_01_proj
vis_beam = cs_annihilator_02_proj

[Effect]
nickname = in_annihilator_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_02_proj
vis_generic = min_photon_01_proj
vis_beam = in_annihilator_03_proj

[Effect]
nickname = cs_annihilator_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_01_proj
vis_generic = min_photon_01_proj
vis_beam = cs_annihilator_03_proj

[Effect]
nickname = in_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = in_capgun_primary_red_beam

[Effect]
nickname = cs_capgun_primary_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = cs_capgun_primary_blue_beam

[Effect]
nickname = jump_effect_hole_long
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_lightning
snd_effect = jump_long

[Effect]
nickname = sp_bloodhound_lp01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_lp01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_bloodhound_lp02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_lp02_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = sp_bloodhound_lp03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_lp03_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = bp_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = gf_explosion_smallship04

[Effect]
nickname = cv_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = cv_torpedo01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = cv_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion4
vis_effect = cv_torpedo01_impact

[Effect]
nickname = dsy_htrebuchet_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = dsy_htrebuchet_bigexp
snd_effect = csx_sectional01

[Effect]
nickname = dsy_mortar_proj_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = dsy_mortar_proj_drive
vis_generic = min_missile01_drive

[Effect]
nickname = cr_lmortar01_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = cr_lmortar_mainexpbig
snd_effect = csx_sectional04

[Effect]
nickname = indian_cruiser01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = indian_cruiser01_proj

[Effect]
nickname = secret_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship01_proj

[Effect]
nickname = rb_hu_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_hu_largeengine01

[Effect]
nickname = rb_bn_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_bn_largeengine01

[Effect]
nickname = rb_bn_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_bn_largeengine02

[Effect]
nickname = gf_specengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_specengine03_fire
vis_generic = gf_min_smallengine02_fire

[Effect]
nickname = gf_specengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_specengine03_trail
vis_generic = gf_min_smallengine02_trail

[Effect]
nickname = gf_specengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_specengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail

[Effect] 
nickname = fx_green_sun
vis_effect = green_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE

[Effect]
nickname = razor_proj_red
effect_type = EFT_WEAPON_PROJ
vis_effect = sr_gunboat_maingun
vis_beam = razor_beam_red

[Effect]
nickname = rb_sr_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_sr_largeengine01

[Effect]
nickname = sr_cruiser_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = sr_cruiser_maingun
vis_generic = li_cruiser_maingun

[Effect]
nickname = rb_sr_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_sr_largeengine02

[Effect]
nickname = js_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = js_capgun_primary_red_beam
snd_effect = fire_capship

[Effect]
nickname = st_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = st_capgun_primary_red_beam
snd_effect = fire_capship

[Effect]
nickname = ironDJ_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ironDJ_capgun_primary_red_beam

[Effect]
nickname = birdofprey_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = birdofprey_laser_01_beam

[Effect]
nickname = dsy_dulzian_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_dulzian_02_proj
vis_generic = min_photon_01_proj
vis_beam = dsy_dulzian_01_beam

[Effect]
nickname = dsy_dulzian_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_dulzian_02_impact

[Effect]
nickname = Machine_gun_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Machine_gun_beam

[Effect]
nickname = outer_sanctum_lightning_dangerous_anomaly01
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = tradelaneshipdebris01
snd_effect = dangerous_anomaly01

[Effect]
nickname = gf_capital_explode_red_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_red_small

[Effect]
nickname = gf_capital_explode_blue2_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_blue2_small

[Effect]
nickname = gf_capital_explode_orange_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_orange_small

[Effect]
nickname = gf_capital_explode_green2_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_green2_small

[Effect]
nickname = gf_capital_explode_orange_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_orange_big

[Effect]
nickname = secret_battleship03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship03_proj
vis_beam = secret_battleship03_beam

[Effect]
nickname = no_jumpgate_tunnel
effect_type = EFT_JUMP_EFFECTS
vis_effect = no_jumpgate_tunnel

[Effect]
nickname = no_jumpgate_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = no_jumpgate_rings

[Effect]
nickname = no_jumpgate_end_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = no_jumpgate_end_rings

[Effect]
nickname = no_jumpgate_end
effect_type = EFT_LANE_ACTIVE
vis_effect = no_jumpgate_end

[Effect]
nickname = rb_hmortar04_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar04_drive

[Effect]
nickname = rb_hmortar04_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar04_bigexp
snd_effect = csx_sectional01

[Effect]
nickname = rb_hmortar05_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar05_drive

[Effect]
nickname = no_snova_01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = no_snova_01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = no_snova_01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = no_snova_01_impact

[Effect]
nickname = outer_sanctum_shield_rb
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield
snd_effect = equipment_cart_loop

[Effect]
nickname = dk_widow_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dk_widow_01_proj
lgt_effect = yellow_proj_flash
lgt_range_scale = 15
lgt_radius = 15

[Effect]
nickname = flak_blue_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = flak_blue_flash

[Effect]
nickname = flak_blue_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = flak_blue_impact

[Effect]
nickname = flak_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = flak_blue_proj
vis_generic = flak_blue_proj
lgt_effect = blue_proj_flash
lgt_range_scale = 15
lgt_radius = 15
snd_effect = fire_tachyon5

[Effect]
nickname = dk_clay_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dk_clay_01_proj
vis_generic = min_photon_01_proj
lgt_effect = gun_red_light
lgt_range_scale = 15
lgt_radius = 15

[Effect]
nickname = osl_cloakeffect01
effect_type = EFT_EQUIP_CLOAK
vis_effect = outer_sanctum_lightning
snd_effect = cloak_admin_fighter

[Effect]
nickname = fighter_energo_gun01
effect_type = EFT_WEAPON_MINE
vis_effect = dsy_del_01_proj
vis_beam = fighter_energo_gun01

[Effect]
nickname = fighter_energo_gun_blast01
effect_type = EFT_EXPLOSION_MINE
snd_effect = explosion_fighter_energo_gun01
vis_effect = ku_mine01_blast25

[Effect]
nickname = donat_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = donat_battleship01_proj
vis_beam = donat_battleship01_beam

[Effect]
nickname = secret_battleship04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship04_proj
vis_beam = secret_battleship04_beam

[Effect]
nickname = d_bomber_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_bomber_01_proj
vis_generic = min_photon_01_proj
vis_beam = d_bomber_01_beam

[Effect]
nickname = d_bomber_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = bomber_01_proj
vis_generic = min_photon_01_proj
vis_beam = d_bomber_02_beam

[Effect]
nickname = andromeda_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship03_proj
vis_beam = andromeda_battleship01_beam

[Effect]
nickname = ku_mine02_blast25_b
effect_type = EFT_EXPLOSION_MINE
snd_effect = med_explosion1
vis_effect = ku_mine02_blast25

[Effect]
nickname = akkan_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = akkan_laser_01_beam

[Effect]
nickname = excalibur_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = excalibur_laser_01_beam

[Effect]
nickname = pe_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_red_proj
vis_beam = pe_capgun_primary_orange_beam

[Effect]
nickname = pe_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship03_proj
vis_beam = pe_battleship01_beam

[Effect]
nickname = shockcannon_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = shockcannon_flash

[Effect]
nickname = beam_effect_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = beam_beam

[Effect]
nickname = beam_effect_charge
effect_type = EFT_WEAPON_PROJ
vis_effect = li_beam_charge

[Effect]
nickname = beam_effect_fire
effect_type = EFT_WEAPON_PROJ
vis_effect = li_beam_fire

[Effect]
nickname = beam_effect_proj2
effect_type = EFT_WEAPON_PROJ
vis_beam = beam_beam2

[Effect]
nickname = htrebuchet2_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = htrebuchet_bigexp2
snd_effect = csx_sectional01

[Effect]
nickname = cr_lmortar02_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = cr_lmortar_mainexpbig2
snd_effect = csx_sectional04

[Effect]
nickname = build_bomber_gun01_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_beam = build_bomber_gun01_beam

[Effect]
nickname = pe2_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pe2_capgun_primary_red_beam

[Effect]
nickname = htrebuchet3_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = htrebuchet_bigexp3
snd_effect = csx_sectional01

[Effect]
nickname = cr_lmortar03_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = cr_lmortar_mainexpbig3
snd_effect = csx_sectional04

[Effect]
nickname = pe_crbs01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pe_crbs01_proj

[Effect]
nickname = red_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = red_capgun_primary_red_beam

[Effect]
nickname = rh_missile02_drive_sound
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rh_missile02_drive
snd_effect = fire_torpedo2

[Effect]
nickname = rb_dulzian_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rb_dulzian_01_proj
vis_generic = min_photon_01_proj
vis_beam = rb_angels_01_beam

[Effect]
nickname = cloak_Sale_in
snd_effect = cloak_Sale_in

[Effect]
nickname = cloak_Sale_out
snd_effect = cloak_Sale_out

[Effect]
nickname = starwolfs_gunboat_turret01
effect_type = EFT_WEAPON_PROJ
vis_beam = starwolfs_gunboat_turret01

[Effect]
nickname = bomber_snova01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = bomber_snova01_drive
vis_generic = min_missile01_drive

[Effect]
nickname = bomber_snova01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = bomber_snova01_impact

[Effect]
nickname = bomber_snova02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = bomber_snova02_drive
vis_generic = min_missile01_drive

[Effect]
nickname = bomber_snova02_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = bomber_snova02_impact

[Effect]
nickname = bomber_snova03_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = bomber_snova03_drive
vis_generic = min_missile01_drive

[Effect]
nickname = bomber_snova03_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = bomber_snova03_impact

[Effect]
nickname = nova_bomber01_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = nova_bomber01_drive

[Effect]
nickname = nova_bomber01_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = nova_bomber01_ex_impact
snd_effect = csx_sectional04

[Effect]
nickname = mortar6_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = mortar6_proj

[Effect]
nickname = cruiser_mortar05_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = cruiser_mortar05_proj

[Effect]
nickname = gf_capital_explode_blue_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_blue_big

[Effect]
nickname = gf_capital_explode_red_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_red_big

[Effect]
nickname = Ranged_cap01_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = Ranged_cap01
vis_beam = Ranged_cap01_BEAM

[Effect]
nickname = Night_fury01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = Night_fury_turret01_proj
vis_beam = Night_fury01_beam

[Effect]
nickname = htrebuchet4_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = htrebuchet_bigexp4
vis_beam = htrebuchet_bigexp4_beam
snd_effect = csx_sectional01

[Effect]
nickname = Build_Battleship_turret01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = Night_fury_turret01_proj
vis_beam = Build_battleship_turret01_beam

[Effect]
nickname = fighter_energo_gun02
effect_type = EFT_WEAPON_MINE
vis_effect = rb_del_02_proj
vis_beam = fighter_energo_gun02

[Effect]
nickname = fighter_energo_gun03
effect_type = EFT_WEAPON_MINE
vis_effect = rb_del_03_proj
vis_beam = fighter_energo_gun03

[Effect]
nickname = fighter_energo_gun02a
effect_type = EFT_WEAPON_MINE
vis_effect = dsy_del_01_proj
vis_beam = fighter_energo_gun02a

[Effect]
nickname = ph_capital_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ph_capital_proj

[Effect]
nickname = rh_gunboat_maingun2
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = rh_gunboat_maingun2
vis_generic = rh_gunboat_maingun

[Effect]
nickname = sp_bloodhound_cn01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_cn01_flash

[Effect]
nickname = sp_bloodhound_cn01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_cn01_impact

[Effect]
nickname = sp_bloodhound_cn01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_cn01_proj
vis_generic = min_photon_01_proj

[Effect]
nickname = Gauss_Cannon_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Gauss_Cannon_beam

[Effect]
nickname = plasmoid_Cannon_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = plasmoid_Cannon_beam

[Effect]
nickname = ftl_jump_out_effect
effect_type = EFT_LANE_SHIP
vis_effect = no_cloakeffect06
snd_effect = jump_in

[Effect]
nickname = ftl_nomadlair_shield
effect_type = EFT_LANE_SHIP
;effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_shield
snd_effect = sfx_dkv_map_crystal

[Effect]
nickname = MadKettle_gun04_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = mortar6_proj
snd_effect = Flame_Thrower

[Effect]
nickname = explosion_MadKettle01
effect_type = EFT_EXPLOSION_LARGE
snd_effect = Death01
vis_effect = gfrb_capital_explode_orange_big

[Effect]
nickname = hellstorm_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_missile01_drive
vis_generic = min_missile01_drive
snd_effect = hellstorm_01

[Effect]
nickname = hellstorm_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = pi_missile01_drive
vis_generic = min_missile01_drive
snd_effect = hellstorm_01

[Effect]
nickname = gf_capital_explode_blue2_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = plasmaexp
vis_effect = gfrb_capital_explode_blue2_big

[Effect]
nickname = gf_capital_explode_red2_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion3_bomb
vis_effect = gfrb_capital_explode_red2_big

[Effect]
nickname = jump_tunnel_vossk
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = jump_vossk

[Effect]
nickname = Vossk_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Vossk_01_beam

[Effect]
nickname = krampus_Cannon_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = krampus_Cannon_beam

[Effect]
nickname = flak_cassette01
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_flakcannon01_proj
vis_generic = rh_flakcannon01_proj
snd_effect = fire_flak

[Effect]
nickname = dsy_no2_largeengine01
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = dsy_no2_largeengine01

[Effect]
nickname = dsy_no2_tentacle_very_large
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dsy_no2_tentacle_very_large

[Effect]
nickname = dsy_no2_largeengine_trail
effect_type = EFT_ENGINE_LARGE_TRAIL
vis_effect = dsy_no2_largeengine_trail

[Effect]
nickname = secret_battleship05_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship05_proj
vis_beam = secret_battleship05_beam

[Effect]
nickname = secret_battleship06_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship06_proj
vis_beam = secret_battleship06_beam

[Effect]
nickname = rb_hmortar06_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar06_drive

[Effect]
nickname = rb_hmortar06_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexpgreen
snd_effect = csx_sectional01

[Effect]
nickname = rb_hmortar06small_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar06small_drive

[Effect]
nickname = rb_hmortar07small_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar07small_drive

[Effect]
nickname = secret_battleship07_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship07_proj
vis_beam = secret_battleship07_beam

[Effect]
nickname = gun_speed_1_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_1
vis_beam = gun_speed_1_BEAM

[Effect]
nickname = gun_speed_2_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_2
vis_beam = gun_speed_2_BEAM

[Effect]
nickname = gun_speed_3_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_3

[Effect]
nickname = gun_speed_4_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_4

[Effect]
nickname = gold_eagle_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = gold_eagle_laser_01_beam

[Effect]
nickname = rb_hmortar07_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar07_drive

[Effect]
nickname = rb_hmortar07_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexpblue
snd_effect = csx_sectional01

[Effect]
nickname = flak_cassette01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_cruisedis01_drive
snd_effect = fire_flak_cassette01

[Effect]
nickname = yamato_battleship_proj_01
effect_type = EFT_WEAPON_PROJ
vis_beam = yamato_battleship_beam_01
snd_effect = fire_capship2

[Effect]
nickname = yamato_battleship_proj_02
effect_type = EFT_WEAPON_PROJ
vis_beam = yamato_battleship_beam_02

[Effect]
nickname = capship_proj_01
effect_type = EFT_WEAPON_PROJ
vis_beam = capship_beam_01

[Effect]
nickname = capship_proj_02
effect_type = EFT_WEAPON_PROJ
vis_beam = capship_beam_02

[Effect]
nickname = li_missile02cap_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_missile02cap_drive
vis_generic = min_missile01_drive

[Effect]
nickname = gf_smoke_sound_1
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_burningdoor
snd_effect = Space_siren1

[Effect]
nickname = gf_smoke_sound_2
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_burningdoor
snd_effect = Space_siren2

[Effect]
nickname = htrebuchet5_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = dyson_city_genexp
snd_effect = csx_sectional03

[Effect]
nickname = cr_lmortar04_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig2
snd_effect = csx_sectional03

[Effect]
nickname = light_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = light_battleship01_proj
vis_beam = light_battleship01_beam

[Effect]
nickname = gf_ge_s_thruster_purple
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_purple
vis_generic = gf_min_s_thruster_01

[Effect]
nickname = jump_tunnel_interior_player_hell
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = Laugh_Santa02

[Effect]
nickname = yamato_battleship_proj_02_2
effect_type = EFT_WEAPON_PROJ
vis_beam = yamato_battleship_beam_02

[Effect]
nickname = red_missile01cap_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = red_missile01cap_drive
vis_generic = min_missile01_drive
snd_effect = fire_missile_cap

[Effect]
nickname = rtc_spragueuptunnelexplarge
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = rtc_spragueuptunnelexplarge
snd_effect = plasmaexplong

[Effect]
nickname = explosion_heavy_torpedo
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_heavy_torpedo
snd_effect = plasmaexp

[Effect]
nickname = contrail_green
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = contrail_green

[Effect]
nickname = contrail_blue
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = contrail_blue

[Effect]
nickname = heavy_capital_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = heavy_capital_01_beam

[Effect]
nickname = rb_drive01
effect_type = EFT_MISSILE_DRIVE
vis_effect = rb_drive01_drive
snd_effect = rb_drive_01

[Effect]
nickname = rb_drive02
effect_type = EFT_MISSILE_DRIVE
vis_effect = rb_drive01_drive

[Effect]
nickname = Morgenstern01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_lmortar01_proj
vis_generic = min_photon_01_proj
vis_beam = Morgenstern01_beam

[Effect]
nickname = Galax_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = Galax_proj
vis_generic = min_laser_01_proj

[Effect]
nickname = g_mortar01_proj
effect_type = EFT_MISSILE_DRIVE
vis_effect = g_mortar01_proj
vis_generic = min_missile01_drive

[Effect]
nickname = g_mortar_explosion01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_blue
snd_effect = csx_sectional03

[Effect]
nickname = gf_capital_explode_red2_big2
effect_type = EFT_EXPLOSION_LARGE
snd_effect = Laugh_01
vis_effect = gfrb_capital_explode_red2_big

[Effect]
nickname = gf_ge_s_thruster_green
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_green
vis_generic = gf_min_s_thruster_01

[Effect]
nickname = explosion_heavy_torpedo2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_heavy_torpedo2
snd_effect = plasmaexp

[Effect]
nickname = capship_proj_03
effect_type = EFT_WEAPON_PROJ
vis_beam = capship_beam_03

[Effect]
nickname = capship_proj_04
effect_type = EFT_WEAPON_PROJ
vis_beam = capship_beam_04