[JumpShipEffect]
jump_out_effect = jump_out_effect
jump_in_effect = jump_in_effect

[JumpGateEffect]
nickname = jump_effect_default
glow_ring_effect = jumpgatetest, jumpgatetest, jumpgatetest, jumpgatetest
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5
glow_create_time = 3, 3, 3, 3
jump_out_time = 2
jump_out_tunnel_time = 5
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.650000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_asteroid_belt
glow_ring_effect = jumpgatetest, jumpgatetest, jumpgatetest, jumpgatetest
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5
glow_create_time = 1, 3, 5, 6
jump_out_time = 2
jump_out_tunnel_time = 5
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.650000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_liberty
glow_ring_effect = jumpgatetest, jumpgatetest, jumpgatetest, jumpgatetest
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5
glow_create_time = 1, 3, 5, 6
jump_out_time = 2
jump_out_tunnel_time = 5
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.650000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_bretonia
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_hole
glow_ring_effect = jumpgate_rings, jumpgate_rings, jumpgate_rings, wormholeactivation, jumpgate_end
glow_ring_hp = HpRingFX01, HpRingFX02, HpRingFX03, HpFX1, HpFX1
glow_create_time = 0, 0.5, 1, 2, 3
jump_out_time = 3
jump_out_tunnel_time = 8
jump_in_tunnel_time = 6
jump_in_time = 1
kill_time_before_done = 0.5
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 0, 128, 255
jump_background_color = 0, 200, 255

[JumpGateEffect]
nickname = jump_effect_hole2
glow_ring_effect = wormholeactivation
glow_ring_hp = HpFX1
glow_create_time = 1
jump_out_time = 1.500000
jump_out_tunnel_time = 17
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_asteroid_belt2
jump_ambient = 25, 25, 50
jump_background_color = 255, 155, 255

[JumpGateEffect]
nickname = jump_effect_hole3
jump_out_time = 0.500000
jump_out_tunnel_time = 17
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 0.600000
jump_tunnel_effect = gf_TLR_jump_1
jump_tunnel = gate_tunnel_asteroid_belt2
jump_ambient = 25, 25, 50
jump_background_color = 255, 155, 255

[JumpGateEffect]
nickname = jump_effect_hole4
jump_out_time = 0.500000
jump_out_tunnel_time = 17
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 0.600000
jump_tunnel_effect = gf_TLR_jump_2
jump_tunnel = gate_tunnel_asteroid_belt3
jump_ambient = 25, 25, 150
jump_background_color = 50, 50, 255

[JumpGateEffect]
nickname = jump_effect_hole5
jump_out_time = 0.700000
jump_out_tunnel_time = 17
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = gf_TLR_jump_3
jump_tunnel = gate_tunnel_asteroid_belt4
jump_ambient = 25, 255, 15
jump_background_color = 50, 250, 25

[JumpGateEffect]
nickname = jump_effect_hole6
jump_out_time = 0.700000
jump_out_tunnel_time = 19
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = gf_TLR_jump_5
jump_tunnel = gate_tunnel_asteroid_belt5
jump_ambient = 25, 25, 25
jump_background_color = 150, 50, 50

[JumpGateEffect]
nickname = jump_effect_hole7
jump_out_time = 0.700000
jump_out_tunnel_time = 19
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = gf_TLR_jump_5
jump_tunnel = gate_tunnel_asteroid_belt5
jump_ambient = 25, 25, 25
jump_background_color = 0, 200, 255

[JumpGateEffect]
nickname = jump_effect_nomad_gate
glow_ring_effect = no_jumpgate_tunnel, no_jumpgate_rings, no_jumpgate_rings, no_jumpgate_end_rings, no_jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1
jump_out_tunnel_time = 10
jump_in_tunnel_time = 5
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = no_jump_tunnel_interior_player
jump_tunnel = gate_tunnel_nomads
jump_ambient = 0, 0, 0
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_Amazon
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 19
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = jump_tunnel_Amazon
jump_ambient = 25, 25, 25
jump_background_color = 255, 0, 255

[JumpGateEffect]
nickname = jump_effect_nomad
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 28
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = jump_tunnel_nomad
jump_ambient = 25, 25, 25
jump_background_color = 255, 0, 255

[JumpGateEffect]
nickname = jump_effect_orange
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 28
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = jump_tunnel_orange
jump_ambient = 255, 100, 0
jump_background_color = 255, 100, 0

[JumpGateEffect]
nickname = jump_effect_red
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 28
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = jump_tunnel_red
jump_ambient = 255, 0, 0
jump_background_color = 255, 0, 0

[JumpGateEffect]
nickname = jump_effect_purple
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 28
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = jump_tunnel_purple
jump_ambient = 255, 0, 255
jump_background_color = 255, 0, 255

[JumpGateEffect]
nickname = jump_effect_yellow
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 28
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = jump_tunnel_yellow
jump_ambient = 255, 255, 0
jump_background_color = 255, 255, 0

[JumpGateEffect]
nickname = jump_effect_green
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 28
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = jump_tunnel_green
jump_ambient = 0, 150, 0
jump_background_color = 0, 150, 0

[JumpGateEffect]
nickname = jump_effect_purple2
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 30
jump_in_tunnel_time = 6
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = jump_tunnel_purple2
jump_ambient = 180, 0, 180
jump_background_color = 180, 0, 180

[JumpGateEffect]
nickname = jump_effect_hyper_accelerator
glow_ring_effect = jumpgate_tunnel_russia, jumpgate_rings_russia, jumpgate_rings_russia, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 20
jump_in_tunnel_time = 6
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = outer_sanctum_lightning_jump_gate
jump_tunnel = gate_tunnel_hyper_accelerator
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_anomaly
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 30
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = gate_tunnel_asteroid_belt5
jump_ambient = 25, 25, 25
jump_background_color = 0, 200, 255

[JumpGateEffect]
nickname = jump_effect_hole_long
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 60
jump_in_tunnel_time = 40
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_effect_hole_long
jump_tunnel = gate_tunnel_hyper_accelerator
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_dangerous_anomaly01
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 0, 0.5, 1, 2, 3
jump_out_time = 3
jump_out_tunnel_time = 30
jump_in_tunnel_time = 15
jump_in_time = 6
kill_time_before_done = 0.500000
jump_tunnel_effect = outer_sanctum_lightning_dangerous_anomaly01
jump_tunnel = gate_tunnel_dangerous_anomaly01
jump_ambient = 255, 255, 0
jump_background_color = 0, 255, 0

[JumpGateEffect]
nickname = jump_effect_anomaly02
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = outer_sanctum_lightning_jump_gate
jump_tunnel = gate_tunnel_hyper_accelerator
jump_ambient = 25, 25, 25
jump_background_color = 255, 255, 255

[JumpGateEffect]
nickname = jump_effect_blue
glow_ring_effect = jumpgate_rings, jumpgate_rings, jumpgate_rings, wormholeactivation, jumpgate_end
glow_ring_hp = HpRingFX01, HpRingFX02, HpRingFX03, HpFX1, HpFX1
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1
jump_out_tunnel_time = 20
jump_in_tunnel_time = 3
jump_in_time = 9
kill_time_before_done = 0.500000
jump_tunnel_effect = jump_tunnel_interior_player
;jump_tunnel_effect = jump_tunnel_interior_player_new
jump_tunnel = jump_tunnel_blue
jump_ambient = 0, 255, 255
jump_background_color = 0, 255, 255

[JumpGateEffect]
nickname = jump_effect_vossk
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.900000
jump_out_tunnel_time = 20
jump_in_tunnel_time = 6
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_vossk
jump_tunnel = jump_tunnel_green2
jump_ambient = 0, 170, 0
jump_background_color = 0, 170, 0

[JumpGateEffect]
nickname = jump_effect_red2
glow_ring_effect = gf_nomadwormholeopening
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 0.700000
jump_out_tunnel_time = 28
jump_in_tunnel_time = 3
jump_in_time = 0.500000
kill_time_before_done = 1.600000
jump_tunnel_effect = jump_tunnel_interior_player_hell
jump_tunnel = jump_tunnel_red
jump_ambient = 255, 0, 0
jump_background_color = 255, 0, 0