[LootCrate]
nickname = ammo_crate
DA_archetype = Equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 25
mass = 10
explosion_arch = debris_normal

[CloakingDevice]
nickname = cloak_fighter
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01

[CloakingDevice]
nickname = cloak_nomad
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05

[CloakingDevice]
nickname = cloak_nomad_srtc
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect05srtc
cloakout_fx = no_cloakeffect05srtc

[CloakingDevice]
nickname = cloak_gunboat
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[CloakingDevice]
nickname = cloak_cruiser
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = cloak_battleship
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = cloak_nomad_gunboat
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat

[CloakingDevice]
nickname = cloak_nomad_battleship
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[CloakingDevice]
nickname = cloak_osiris
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[Motor]
nickname = missile01_mark01_rtc_motor
lifetime = 1.250000
accel = 106.666702
delay = 0

[Explosion]
nickname = missile01_mark01_rtc_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 489
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark01_rtc_ammo
explosion_arch = missile01_mark01_rtc_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 6.250000
Motor = missile01_mark01_rtc_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265146
ids_info = 266146
mass = 1
volume = 0.000000

[Gun]
nickname = missile01_mark01_rtc
ids_name = 263146
ids_info = 264146
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = missile01_mark01_rtc_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 8178
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark01_ammo
explosion_arch = missile01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265147
ids_info = 266147
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark01
ids_name = 263147
ids_info = 264147
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 2.400000
projectile_archetype = missile01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark02_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 9494
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark02_ammo
explosion_arch = missile01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265148
ids_info = 266148
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark02
ids_name = 263148
ids_info = 264148
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 3.700000
projectile_archetype = missile01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark03_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark03_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 9824
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark03_ammo
explosion_arch = missile01_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265149
ids_info = 266149
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark03
ids_name = 263149
ids_info = 264149
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 6.100000
projectile_archetype = missile01_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark04_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark04_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 10182
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark04_ammo
explosion_arch = missile01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark04_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265150
ids_info = 266150
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark04
ids_name = 263150
ids_info = 264150
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 10.500000
projectile_archetype = missile01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark05_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark05_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 11180
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark05_ammo
explosion_arch = missile01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark05_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265151
ids_info = 266151
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark05
ids_name = 263151
ids_info = 264151
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 6489
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark01_ammo
explosion_arch = missile02_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark01_motor
force_gun_ori = false
const_effect = li_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265152
ids_info = 266152
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark01
ids_name = 263152
ids_info = 264152
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 2.400000
projectile_archetype = missile02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 6746
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark02_ammo
explosion_arch = missile02_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark02_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265153
ids_info = 266153
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark02
ids_name = 263153
ids_info = 264153
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 3.700000
projectile_archetype = missile02_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark03_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 7212
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark03_ammo
explosion_arch = missile02_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark03_motor
force_gun_ori = false
const_effect = ku_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265154
ids_info = 266154
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark03
ids_name = 263154
ids_info = 264154
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 6.100000
projectile_archetype = missile02_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark04_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark04_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 8090
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark04_ammo
explosion_arch = missile02_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark04_motor
force_gun_ori = false
const_effect = rh_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265155
ids_info = 266155
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark04
ids_name = 263155
ids_info = 264155
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 10.500000
projectile_archetype = missile02_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark05_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark05_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 8890
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark05_ammo
explosion_arch = missile02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark05_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265156
ids_info = 266156
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark05
ids_name = 263156
ids_info = 264156
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = missile02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 16.299999
energy_damage = 12104
impulse = 0

[Munition]
nickname = missile03_mark01_ammo
explosion_arch = missile03_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark01_motor
force_gun_ori = false
const_effect = li_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265157
ids_info = 266157
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile03_mark01
ids_name = 263157
ids_info = 264157
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 0.200000
projectile_archetype = missile03_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark02_explosion
effect = br_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 31.600000
energy_damage = 12528
impulse = 0

[Munition]
nickname = missile03_mark02_ammo
explosion_arch = missile03_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark02_motor
force_gun_ori = false
const_effect = br_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265158
ids_info = 266158
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile03_mark02
ids_name = 263158
ids_info = 264158
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 0.300000
projectile_archetype = missile03_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark03_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark03_explosion
effect = ku_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 69.699997
energy_damage = 13576
impulse = 0

[Munition]
nickname = missile03_mark03_ammo
explosion_arch = missile03_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark03_motor
force_gun_ori = false
const_effect = ku_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265159
ids_info = 266159
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile03_mark03
ids_name = 263159
ids_info = 264159
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 0.700000
projectile_archetype = missile03_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark04_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark04_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 195.600006
energy_damage = 15648
impulse = 0

[Munition]
nickname = missile03_mark04_ammo
explosion_arch = missile03_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark04_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265160
ids_info = 266160
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile03_mark04
ids_name = 263160
ids_info = 264160
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = missile03_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark01_motor
lifetime = 0.892500
accel = 523.085083
delay = 0

[Explosion]
nickname = cruise_disruptor01_mark01_explosion
effect = li_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 337.400002
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor01_mark01_ammo
explosion_arch = cruise_disruptor01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.462500
Motor = cruise_disruptor01_mark01_motor
force_gun_ori = false
const_effect = li_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265161
ids_info = 266161
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor01_mark01
ids_name = 263161
ids_info = 264161
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 233.399994
toughness = 0.400000
projectile_archetype = cruise_disruptor01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor01_mark02_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 369
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor01_mark02_ammo
explosion_arch = cruise_disruptor01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor01_mark02_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265162
ids_info = 266162
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor01_mark02
ids_name = 263162
ids_info = 264162
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = torpedo01_mark01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 24848
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo01_mark01_ammo
explosion_arch = torpedo01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = torpedo01_mark01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo01_mark01
ids_name = 263163
ids_info = 264163
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = torpedo01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo01_mark02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 29472
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo01_mark02_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164
ids_info = 266164
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo01_mark02
ids_name = 263164
ids_info = 264164
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark01_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 10000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark01_ammo
explosion_arch = mine01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265165
ids_info = 266165
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 60
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark01
ids_name = 263165
ids_info = 264165
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 3.300000
projectile_archetype = mine01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark02_explosion
effect = br_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 11000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark02_ammo
explosion_arch = mine01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265166
ids_info = 266166
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 60
acceleration = 200
const_effect = br_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark02
ids_name = 263166
ids_info = 264166
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 5.000000
projectile_archetype = mine01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark03_explosion
effect = ku_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 12500
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark03_ammo
explosion_arch = mine01_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265167
ids_info = 266167
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 60
acceleration = 200
const_effect = ku_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark03
ids_name = 263167
ids_info = 264167
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 8.100000
projectile_archetype = mine01_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark04_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 13900
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark04_ammo
explosion_arch = mine01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265168
ids_info = 266168
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 60
acceleration = 200
const_effect = rh_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark04
ids_name = 263168
ids_info = 264168
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 13.900000
projectile_archetype = mine01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark05_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 15000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark05_ammo
explosion_arch = mine01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265169
ids_info = 266169
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 60
acceleration = 200
const_effect = pi_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark05
ids_name = 263169
ids_info = 264169
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 32.599998
projectile_archetype = mine01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark01_explosion
effect = li_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 11000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark01_ammo
explosion_arch = mine02_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265170
ids_info = 266170
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = li_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark01
ids_name = 263170
ids_info = 264170
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 4.100000
projectile_archetype = mine02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark02_explosion
effect = br_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 12000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark02_ammo
explosion_arch = mine02_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265171
ids_info = 266171
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = br_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark02
ids_name = 263171
ids_info = 264171
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 6.300000
projectile_archetype = mine02_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark03_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 13500
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark03_ammo
explosion_arch = mine02_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265172
ids_info = 266172
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = ku_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark03
ids_name = 263172
ids_info = 264172
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 10.500000
projectile_archetype = mine02_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark04_explosion
effect = rh_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 14500
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark04_ammo
explosion_arch = mine02_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265173
ids_info = 266173
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = rh_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark04
ids_name = 263173
ids_info = 264173
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 21.200001
projectile_archetype = mine02_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark05_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 16000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark05_ammo
explosion_arch = mine02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265174
ids_info = 266174
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark05
ids_name = 263174
ids_info = 264174
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = mine02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_j_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 187.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_gun01_mark01
ids_name = 263175
ids_info = 264175
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.180000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = fc_j_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.400002
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_gun01_mark02
ids_name = 263176
ids_info = 264176
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.220000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = fc_j_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_gun01_mark03
ids_name = 263177
ids_info = 264177
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.719999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = fc_j_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 187.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_turret01_mark01
ids_name = 263178
ids_info = 264178
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 47.180000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_j_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.400002
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_turret01_mark02
ids_name = 263179
ids_info = 264179
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 56.220000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_j_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_j_turret01_mark03
ids_name = 263180
ids_info = 264180
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69.719999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 274.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark01
ids_name = 263181
ids_info = 264181
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 59.110000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark02
ids_name = 263182
ids_info = 264182
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.340000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 208.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark03
ids_name = 263183
ids_info = 264183
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.850000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278.500000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark04
ids_name = 263184
ids_info = 264184
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 59.150000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.900000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 372.599998
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_gun01_mark05
ids_name = 263185
ids_info = 264185
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 274.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_turret01_mark01
ids_name = 263186
ids_info = 264186
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 59.110000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_turret01_mark02
ids_name = 263187
ids_info = 264187
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.340000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 208.500000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_turret01_mark03
ids_name = 263188
ids_info = 264188
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.150000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.900000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278.599998
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lr_turret01_mark04
ids_name = 263189
ids_info = 264189
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 59.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 513.400002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark01
ids_name = 263190
ids_info = 264190
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.600000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.600006
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark02
ids_name = 263191
ids_info = 264191
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.400002
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark03
ids_name = 263192
ids_info = 264192
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark04
ids_name = 263193
ids_info = 264193
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91
refire_delay = 0.330000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1183
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun01_mark05
ids_name = 263194
ids_info = 264194
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark01
ids_name = 263195
ids_info = 264195
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.700001
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 4.600000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.399994
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark02
ids_name = 263196
ids_info = 264196
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.299999
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 5.800000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.699997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = pi_plasma_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark03
ids_name = 263197
ids_info = 264197
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.520000
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 7.600000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461.600006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark04
ids_name = 263198
ids_info = 264198
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.500000
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 15.300000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.799988
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_gun02_mark05
ids_name = 263199
ids_info = 264199
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 23.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.600006
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret01_mark01
ids_name = 263200
ids_info = 264200
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret01_mark02
ids_name = 263201
ids_info = 264201
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.520000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1183
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret01_mark03
ids_name = 263202
ids_info = 264202
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.500000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret02_mark01
ids_name = 263203
ids_info = 264203
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 78.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.600000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.699997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret02_mark02
ids_name = 263204
ids_info = 264204
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.600006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_ou_turret02_mark03
ids_name = 263205
ids_info = 264205
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.500000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 15.300000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 80, 100

[Munition]
nickname = fc_c_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303.199997
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark01
ids_name = 263206
ids_info = 264206
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.240000
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 4.800000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.399994
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark02
ids_name = 263207
ids_info = 264207
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.620001
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 6.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.100006
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark03
ids_name = 263208
ids_info = 264208
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.820000
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 8.400000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_04_impact
const_effect = pi_neutron_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark04
ids_name = 263209
ids_info = 264209
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.599998
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 12.700000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_04_impact
const_effect = pi_neutron_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun01_mark05
ids_name = 263210
ids_info = 264210
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.800003
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79.100000
energy_damage = 1014
weapon_type = W_Pulse01
one_shot_sound = fire_pulse3
munition_hit_effect = pi_pulse_01_impact
const_effect = pi_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun02_mark01
ids_name = 263211
ids_info = 264211
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 75.240000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 0.400000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.400000
energy_damage = 999
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun02_mark02
ids_name = 263212
ids_info = 264212
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.820000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 0.700000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.799999
energy_damage = 1445.500000
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_gun02_mark03
ids_name = 263213
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.800003
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.199997
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret01_mark01
ids_name = 263214
ids_info = 264214
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.240000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.100006
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret01_mark02
ids_name = 263215
ids_info = 264215
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.820000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret01_mark03
ids_name = 263216
ids_info = 264216
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.800003
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79.100000
energy_damage = 1014
weapon_type = W_Pulse01
one_shot_sound = fire_pulse3
munition_hit_effect = pi_pulse_01_impact
const_effect = pi_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret02_mark01
ids_name = 263217
ids_info = 264217
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 75.620001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 0.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.400000
energy_damage = 999
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = pi_pulse_02_impact
const_effect = pi_pulse_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_c_turret02_mark02
ids_name = 263218
ids_info = 264218
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 94.599998
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.100000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun01_mark01_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 198.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark01_m1
ids_name = 263219
ids_info = 264219
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 50.090000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark01_m1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 198.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark01
ids_name = 263220
ids_info = 264220
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.620000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 264.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark02
ids_name = 263221
ids_info = 264221
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62.469999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350.699997
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun01_mark03
ids_name = 263222
ids_info = 264222
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.780001
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 306
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun02_mark01
ids_name = 263223
ids_info = 264223
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 79.200001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 443.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun02_mark02
ids_name = 263224
ids_info = 264224
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.350000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 893.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_gun02_mark03
ids_name = 263225
ids_info = 264225
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 264.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_turret01_mark01
ids_name = 263226
ids_info = 264226
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 62.620000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350.699997
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_turret01_mark02
ids_name = 263227
ids_info = 264227
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.780001
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 443
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_turret02_mark01
ids_name = 263228
ids_info = 264228
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.200001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 893.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_or_turret02_mark02
ids_name = 263229
ids_info = 264229
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 286.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ci_photon_01_impact
const_effect = ci_photon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark01
ids_name = 263230
ids_info = 264230
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 51.760000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = ci_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 408.599998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ci_photon_02_impact
const_effect = ci_photon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark02
ids_name = 263231
ids_info = 264231
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 68.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = ci_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 290
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ci_photon_03_impact
const_effect = ci_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark03
ids_name = 263232
ids_info = 264232
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 52.750000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = ci_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 416.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_04_impact
const_effect = ci_photon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark04
ids_name = 263233
ids_info = 264233
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 71.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 286.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ci_photon_01_impact
const_effect = ci_photon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_turret01_mark01
ids_name = 263234
ids_info = 264234
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 51.760000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = ci_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 290
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ci_photon_02_impact
const_effect = ci_photon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_turret01_mark02
ids_name = 263235
ids_info = 264235
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 52.750000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = ci_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 416.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_03_impact
const_effect = ci_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_turret01_mark03
ids_name = 263236
ids_info = 264236
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 71.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret01_mark01
ids_name = 263237
ids_info = 264237
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret01_mark02
ids_name = 263238
ids_info = 264238
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret01_mark03
ids_name = 263239
ids_info = 264239
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret02_mark01
ids_name = 263240
ids_info = 264240
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 561
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret02_mark02
ids_name = 263241
ids_info = 264241
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 598.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_transport_turret02_mark03
ids_name = 263242
ids_info = 264242
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret01_mark01
ids_name = 263243
ids_info = 264243
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret01_mark02
ids_name = 263244
ids_info = 264244
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret01_mark03
ids_name = 263245
ids_info = 264245
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 526.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret02_mark01
ids_name = 263246
ids_info = 264246
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 533.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret02_mark02
ids_name = 263247
ids_info = 264247
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 541.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret02_mark03
ids_name = 263248
ids_info = 264248
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret03_mark01
ids_name = 263249
ids_info = 264249
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret03_mark02
ids_name = 263250
ids_info = 264250
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 562.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_train_turret03_mark03
ids_name = 263251
ids_info = 264251
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461.799999
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark01
ids_name = 263252
ids_info = 264252
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.940000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = ci_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 932.200001
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark02
ids_name = 263253
ids_info = 264253
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.959999
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 312.400002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_03_impact
const_effect = ci_tachyon_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark03
ids_name = 263254
ids_info = 264254
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.620001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = ci_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 447.399994
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_04_impact
const_effect = ci_tachyon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark04
ids_name = 263255
ids_info = 264255
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.820000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = ci_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 894
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_04_impact
const_effect = ci_tachyon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_gun01_mark05
ids_name = 263256
ids_info = 264256
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.599998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = ci_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 932.799999
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_turret01_mark01
ids_name = 263257
ids_info = 264257
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.940000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = ci_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 312.400002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_turret01_mark02
ids_name = 263258
ids_info = 264258
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 78.620001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 447
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_03_impact
const_effect = ci_tachyon_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_turret01_mark03
ids_name = 263259
ids_info = 264259
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.599998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = ci_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret01_mark01
ids_name = 263260
ids_info = 264260
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret01_mark02
ids_name = 263261
ids_info = 264261
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret01_mark03
ids_name = 263262
ids_info = 264262
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret02_mark01
ids_name = 263263
ids_info = 264263
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret02_mark02
ids_name = 263264
ids_info = 264264
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 598.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_transport_turret02_mark03
ids_name = 263265
ids_info = 264265
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret01_mark01
ids_name = 263266
ids_info = 264266
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret01_mark02
ids_name = 263267
ids_info = 264267
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret01_mark03
ids_name = 263268
ids_info = 264268
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 526.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret02_mark01
ids_name = 263269
ids_info = 264269
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 533.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret02_mark02
ids_name = 263270
ids_info = 264270
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 541.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret02_mark03
ids_name = 263271
ids_info = 264271
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret03_mark01
ids_name = 263272
ids_info = 264272
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret03_mark02
ids_name = 263273
ids_info = 264273
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 562.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_train_turret03_mark03
ids_name = 263274
ids_info = 264274
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_miner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 624.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_miner_turret01
ids_name = 263275
ids_info = 264275
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_miner_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 641.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_miner_turret02
ids_name = 263276
ids_info = 264276
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_miner_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_miner_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 662.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_im_miner_turret03
ids_name = 263277
ids_info = 264277
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_miner_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_bh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark01
ids_name = 263278
ids_info = 264278
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 59.650000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 372.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark02
ids_name = 263279
ids_info = 264279
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.850000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 262.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark03
ids_name = 263280
ids_info = 264280
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.699997
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark04
ids_name = 263281
ids_info = 264281
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.139999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 288
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark05
ids_name = 263282
ids_info = 264282
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 63.750000
refire_delay = 0.120000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 382
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun01_mark06
ids_name = 263283
ids_info = 264283
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.119999
refire_delay = 0.120000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark01
ids_name = 263284
ids_info = 264284
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.300000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark02
ids_name = 263285
ids_info = 264285
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410.500000
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark03
ids_name = 263286
ids_info = 264286
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.100000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860.300003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark04
ids_name = 263287
ids_info = 264287
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.200012
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_gun02_mark05
ids_name = 263288
ids_info = 264288
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret01_mark01
ids_name = 263289
ids_info = 264289
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 59.650000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 372.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret01_mark02
ids_name = 263290
ids_info = 264290
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.850000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret01_mark03
ids_name = 263291
ids_info = 264291
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 382
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret01_mark04
ids_name = 263292
ids_info = 264292
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.750000
refire_delay = 0.120000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret02_mark01
ids_name = 263293
ids_info = 264293
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860.300003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret02_mark02
ids_name = 263294
ids_info = 264294
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.200012
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_bh_turret02_mark03
ids_name = 263295
ids_info = 527956
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark01
ids_name = 263296
ids_info = 264296
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.830000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark02
ids_name = 263297
ids_info = 264297
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.959999
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark03
ids_name = 263298
ids_info = 264298
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 75.040001
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 236.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark04
ids_name = 263299
ids_info = 264299
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 55.169998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_turret01_mark01
ids_name = 263300
ids_info = 264300
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.830000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_turret01_mark02
ids_name = 263301
ids_info = 264301
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 75.040001
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_gun01_mark01
ids_name = 263302
ids_info = 264302
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.620000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 372.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_gun01_mark02
ids_name = 263303
ids_info = 264303
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.469999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.699997
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_gun01_mark03
ids_name = 263304
ids_info = 264304
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.780001
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 382
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_gun01_mark04
ids_name = 263305
ids_info = 264305
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.119999
refire_delay = 0.120000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_turret01_mark01
ids_name = 263306
ids_info = 264306
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.469999
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_bd_turret01_mark02
ids_name = 263307
ids_info = 264307
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.119999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 513.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_gun01_mark01
ids_name = 263308
ids_info = 264308
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.799988
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_gun01_mark02
ids_name = 263309
ids_info = 264309
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.699997
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_gun01_mark03
ids_name = 263310
ids_info = 264310
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_turret01_mark01
ids_name = 263311
ids_info = 264311
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_turret01_mark02
ids_name = 263312
ids_info = 264312
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark01
ids_name = 263313
ids_info = 264313
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.450000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.700001
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark02
ids_name = 263314
ids_info = 264314
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.800000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 196.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark03
ids_name = 263315
ids_info = 264315
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.350000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292.199997
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark04
ids_name = 263316
ids_info = 264316
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60.849998
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.699997
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_gun01_mark05
ids_name = 263317
ids_info = 264317
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 77
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.700001
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_turret01_mark01
ids_name = 263318
ids_info = 264318
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.800000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_turret01_mark02
ids_name = 263319
ids_info = 264319
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 60.350000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.699997
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_z_turret01_mark03
ids_name = 263320
ids_info = 264320
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 77
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 310
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_gun01_mark01
ids_name = 263321
ids_info = 264321
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 60.700001
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 485
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_gun01_mark02
ids_name = 263322
ids_info = 264322
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 77.299999
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 947.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_gun01_mark03
ids_name = 263323
ids_info = 264323
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 95.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 485
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_turret01_mark01
ids_name = 263324
ids_info = 264324
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 77.700001
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 947.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_turret01_mark02
ids_name = 263325
ids_info = 264325
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 95.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 313.100006
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = pi_plasma_01_impact
const_effect = pi_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_gun01_mark01
ids_name = 263326
ids_info = 264326
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.939999
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450.100006
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_02_impact
const_effect = pi_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_gun01_mark02
ids_name = 263327
ids_info = 264327
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.560001
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = pi_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_03_impact
const_effect = pi_plasma_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_gun01_mark03
ids_name = 263328
ids_info = 264328
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450.100006
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = pi_plasma_01_impact
const_effect = pi_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_turret01_mark01
ids_name = 263329
ids_info = 264329
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.939999
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_02_impact
const_effect = pi_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_h_turret01_mark02
ids_name = 263330
ids_info = 264330
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_gun01_mark01
ids_name = 263331
ids_info = 264331
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.200001
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_gun01_mark02
ids_name = 263332
ids_info = 264332
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.350000
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_gun01_mark03
ids_name = 263333
ids_info = 264333
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_turret01_mark01
ids_name = 263334
ids_info = 264334
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.200001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_m_turret01_mark02
ids_name = 263335
ids_info = 264335
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark01
ids_name = 263336
ids_info = 264336
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.960000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.700001
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark02
ids_name = 263337
ids_info = 264337
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.640000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 269.300003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark03
ids_name = 263338
ids_info = 264338
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.160000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 478.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark04
ids_name = 263339
ids_info = 264339
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.080000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_u_gun01_mark01
ids_name = 263340
ids_info = 264340
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.800000
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron2
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_u_gun01_mark02
ids_name = 263341
ids_info = 264341
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.350000
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_u_gun01_mark03
ids_name = 263342
ids_info = 264342
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_gc_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 194.700001
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_gc_gun01_mark01
ids_name = 263343
ids_info = 264343
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.800000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_gc_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_gc_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 290.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_gc_gun01_mark02
ids_name = 263344
ids_info = 264344
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60.350000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_gc_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_gc_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 499.699997
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_gc_gun01_mark03
ids_name = 263345
ids_info = 264345
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 77
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_gc_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 706.699997
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lwb_gun01_mark01
ids_name = 263346
ids_info = 264346
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.320000
refire_delay = 0.330000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1189.699997
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lwb_gun01_mark02
ids_name = 263347
ids_info = 264347
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110.160000
refire_delay = 0.330000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lwb_gun01_mark03
ids_name = 263348
ids_info = 264348
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.759998
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209.299988
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lwb_gun01_mark04
ids_name = 263349
ids_info = 264349
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110.800003
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_fa_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 523.400002
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_fa_gun01_mark01
ids_name = 263350
ids_info = 264350
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.070000
refire_delay = 0.330000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_fa_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_fa_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 736.600006
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_fa_gun01_mark02
ids_name = 263351
ids_info = 264351
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.930000
refire_delay = 0.330000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_fa_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_fa_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1219.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_fa_gun01_mark03
ids_name = 263352
ids_info = 264352
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110.130001
refire_delay = 0.330000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_fa_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 522.400002
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_x_gun01_mark01
ids_name = 263353
ids_info = 264353
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 84.300000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.900000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 984.599998
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_x_gun01_mark02
ids_name = 263354
ids_info = 264354
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 96.680000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.600000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 522.399994
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_x_gun01_mark03
ids_name = 263355
ids_info = 264355
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 84.299999
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.800000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 984.699997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_x_gun01_mark04
ids_name = 263356
ids_info = 264356
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 96.520000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 196.299999
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark01
ids_name = 263357
ids_info = 264357
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 49.090000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 262.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark02
ids_name = 263358
ids_info = 264358
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62.380000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark03
ids_name = 263359
ids_info = 264359
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.780000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark04
ids_name = 263360
ids_info = 264360
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 49.880000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 268.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark05
ids_name = 263361
ids_info = 264361
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62.620000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 356.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark06
ids_name = 263362
ids_info = 264362
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.469999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark06_m11_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 356.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark06_m11
ids_name = 263363
ids_info = 264363
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 73.119999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark06_m11_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 744.800003
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma1
munition_hit_effect = li_plasma_01_impact
const_effect = li_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark01
ids_name = 263364
ids_info = 264364
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 89.379999
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 982.400002
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma1
munition_hit_effect = li_plasma_02_impact
const_effect = li_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark02
ids_name = 263365
ids_info = 264365
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 110.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1504.399994
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark03
ids_name = 263366
ids_info = 264366
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.120001
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 612.600006
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_03_impact
const_effect = li_plasma_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark04
ids_name = 263367
ids_info = 264367
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 89.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1004.399994
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_03_impact
const_effect = li_plasma_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark05
ids_name = 263368
ids_info = 264368
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 110.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_04_impact
const_effect = li_plasma_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun02_mark06
ids_name = 263369
ids_info = 264369
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.879997
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = li_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 262.299999
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret01_mark01
ids_name = 263370
ids_info = 264370
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 62.090000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret01_mark02
ids_name = 263371
ids_info = 264371
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.780000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 356.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret01_mark03
ids_name = 263372
ids_info = 264372
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.620000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 982.800003
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma1
munition_hit_effect = li_plasma_01_impact
const_effect = li_plasma_01_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret02_mark01
ids_name = 263373
ids_info = 264373
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.379999
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1504.399994
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_plasma_02_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret02_mark02
ids_name = 263374
ids_info = 264374
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 148.120001
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560.399994
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_03_impact
const_effect = li_plasma_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_turret02_mark03
ids_name = 263375
ids_info = 264375
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 148.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 550.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_turret01
ids_name = 263376
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 350

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = li_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_forward_gun01
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 4.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = li_cruiser_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_cruiser_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 4000.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_cruiser_missile_turret01_ammo
explosion_arch = li_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = li_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_missile_turret01
ids_name = 263378
ids_info = 264378
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 1.600000
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = li_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret01
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret02
ids_name = 263380
ids_info = 264380
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret03
ids_name = 263381
ids_info = 264381
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = li_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret04
ids_name = 263382
ids_info = 264382
DA_archetype = equipment\models\turret\li_turret04.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = li_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = li_battleship_flak_turret01_explosion
effect = li_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 810.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_battleship_flak_turret01_ammo
explosion_arch = li_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 5
Motor = li_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_flak_turret01
ids_name = 263383
ids_info = 264383
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 1.600000
flash_particle_name = li_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = li_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_battleship_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 81.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_battleship_missile_turret01_ammo
explosion_arch = li_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = li_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_missile_turret01
ids_name = 263384
ids_info = 264384
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 1.600000
light_anim = l_gun01_flash
projectile_archetype = li_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = li_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_prison_turret01
ids_name = 263385
ids_info = 264385
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = br_tachyon_01_impact
const_effect = br_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun01_mark01
ids_name = 263386
ids_info = 264386
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.700001
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = br_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_02_impact
const_effect = br_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun01_mark02
ids_name = 263387
ids_info = 264387
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.299999
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = br_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 451.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_03_impact
const_effect = br_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun01_mark03
ids_name = 263388
ids_info = 264388
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = br_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = br_tachyon_04_impact
const_effect = br_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun01_mark04
ids_name = 263389
ids_info = 264389
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = br_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 441.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = br_particle_01_impact
const_effect = br_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun02_mark01
ids_name = 263390
ids_info = 264390
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.700001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = br_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 888.199997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_02_impact
const_effect = br_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun02_mark02
ids_name = 263391
ids_info = 264391
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.299999
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = br_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 431.100006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_03_impact
const_effect = br_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun02_mark03
ids_name = 263392
ids_info = 264392
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = br_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 878.100006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = br_particle_04_impact
const_effect = br_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun02_mark04
ids_name = 263393
ids_info = 264393
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = br_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = br_tachyon_01_impact
const_effect = br_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret01_mark01
ids_name = 263394
ids_info = 264394
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.700001
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = br_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_02_impact
const_effect = br_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret01_mark02
ids_name = 263395
ids_info = 264395
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.299999
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = br_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_03_impact
const_effect = br_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret01_mark03
ids_name = 263396
ids_info = 264396
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = br_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 441.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = br_particle_01_impact
const_effect = br_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret02_mark01
ids_name = 263397
ids_info = 264397
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.700001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = br_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 888.199997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_02_impact
const_effect = br_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret02_mark02
ids_name = 263398
ids_info = 264398
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.299999
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = br_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 878.100006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_03_impact
const_effect = br_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret02_mark03
ids_name = 263399
ids_info = 264399
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = br_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret01
ids_name = 263400
ids_info = 264400
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret02
ids_name = 263401
ids_info = 264401
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = br_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret03
ids_name = 263402
ids_info = 264402
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret04
ids_name = 263403
ids_info = 264403
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = br_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_destroyer_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_destroyer_missile_turret01_ammo
explosion_arch = br_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_missile_turret01
ids_name = 263404
ids_info = 264404
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_turret01
ids_name = 263405
ids_info = 264405
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_turret02
ids_name = 263406
ids_info = 264406
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_forward_gun01
ids_name = 263407
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = br_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_gunboat_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_gunboat_missile_turret01_ammo
explosion_arch = br_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_missile_turret01
ids_name = 263408
ids_info = 264408
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret01
ids_name = 263409
ids_info = 264409
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret02
ids_name = 263410
ids_info = 264410
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = br_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret03
ids_name = 263411
ids_info = 264411
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret04
ids_name = 263412
ids_info = 264412
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = br_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = br_battleship_flak_turret01_explosion
effect = br_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_battleship_flak_turret01_ammo
explosion_arch = br_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = br_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_flak_turret01
ids_name = 263413
ids_info = 264413
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 2.000000
flash_particle_name = br_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = br_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_battleship_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_battleship_missile_turret01_ammo
explosion_arch = br_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_missile_turret01
ids_name = 263414
ids_info = 264414
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_prison_turret01
ids_name = 263415
ids_info = 264415
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 550

[Munition]
nickname = ku_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_01_impact
const_effect = ku_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun01_mark01
ids_name = 263416
ids_info = 264416
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.200001
refire_delay = 0.250000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_02_impact
const_effect = ku_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun01_mark02
ids_name = 263417
ids_info = 264417
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.350000
refire_delay = 0.250000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 451.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = ku_neutron_03_impact
const_effect = ku_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun01_mark03
ids_name = 263418
ids_info = 264418
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.849998
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = ku_neutron_04_impact
const_effect = ku_neutron_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun01_mark04
ids_name = 263419
ids_info = 264419
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ku_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_01_impact
const_effect = ku_photon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark01
ids_name = 263420
ids_info = 264420
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.150000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.900002
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_02_impact
const_effect = ku_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark02
ids_name = 263421
ids_info = 264421
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 264.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_03_impact
const_effect = ku_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark03
ids_name = 263422
ids_info = 264422
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 346.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_04_impact
const_effect = ku_photon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark04
ids_name = 263423
ids_info = 264423
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.750000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ku_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_01_impact
const_effect = ku_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret01_mark01
ids_name = 263424
ids_info = 264424
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.200001
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_02_impact
const_effect = ku_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret01_mark02
ids_name = 263425
ids_info = 264425
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.350000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_03_impact
const_effect = ku_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret01_mark03
ids_name = 263426
ids_info = 264426
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_01_impact
const_effect = ku_photon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret02_mark01
ids_name = 263427
ids_info = 264427
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 56.150000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.900002
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_02_impact
const_effect = ku_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret02_mark02
ids_name = 263428
ids_info = 264428
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 346.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_03_impact
const_effect = ku_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_turret02_mark03
ids_name = 263429
ids_info = 264429
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 463.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_turret01
ids_name = 263430
ids_info = 264430
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 463.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_turret02
ids_name = 263431
ids_info = 264431
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = ku_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 463.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_turret03
ids_name = 263432
ids_info = 264432
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 350

[Motor]
nickname = ku_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_destroyer_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_destroyer_missile_turret01_ammo
explosion_arch = ku_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = ku_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_missile_turret01
ids_name = 263433
ids_info = 264433
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = ku_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 363.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gunboat_turret01
ids_name = 263434
ids_info = 264434
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 350

[Munition]
nickname = ku_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2815
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gunboat_forward_gun01
ids_name = 263435
ids_info = 264435
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 16.299999
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = ku_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_gunboat_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_gunboat_missile_turret01_ammo
explosion_arch = ku_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = ku_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gunboat_missile_turret01
ids_name = 263436
ids_info = 264436
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = ku_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 563.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret01
ids_name = 263437
ids_info = 264437
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 563.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret02
ids_name = 263438
ids_info = 264438
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = ku_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 531.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret03
ids_name = 263439
ids_info = 264439
DA_archetype = equipment\models\turret\ku_turret03.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ku_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret04
ids_name = 263440
ids_info = 264440
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 350

[Motor]
nickname = ku_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = ku_battleship_flak_turret01_explosion
effect = ku_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 263.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_battleship_flak_turret01_ammo
explosion_arch = ku_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = ku_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_flak_turret01
ids_name = 263441
ids_info = 264441
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 5.300000
flash_particle_name = ku_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 350

[Motor]
nickname = ku_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_battleship_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1264
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_battleship_missile_turret01_ammo
explosion_arch = ku_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = ku_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_missile_turret01
ids_name = 263442
ids_info = 264442
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 66.699997
toughness = 3.200000
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = ku_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_prison_turret01
ids_name = 263443
ids_info = 264443
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 550

[Munition]
nickname = rh_gun01_mark01_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark01_m1
ids_name = 263444
ids_info = 264444
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 58.150000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark01_m3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark01_m3
ids_name = 263445
ids_info = 264445
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 58.450000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark01
ids_name = 263446
ids_info = 264446
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.350000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.900002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark02
ids_name = 263447
ids_info = 264447
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.849998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 269.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark03
ids_name = 263448
ids_info = 264448
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 478.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect = rh_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark04
ids_name = 263449
ids_info = 264449
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.500000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = rh_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 982.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect = rh_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun02_mark01
ids_name = 263450
ids_info = 264450
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 110.879997
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1504.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun02_mark02
ids_name = 263451
ids_info = 264451
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.120003
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1004
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun02_mark03
ids_name = 263452
ids_info = 264452
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 110.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = rh_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma5
munition_hit_effect = rh_plasma_04_impact
const_effect = rh_plasma_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun02_mark04
ids_name = 263453
ids_info = 264453
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.750000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret01_mark01
ids_name = 263454
ids_info = 264454
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 58.350000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.900002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret01_mark02
ids_name = 263455
ids_info = 264455
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.849998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 478.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret01_mark03
ids_name = 263456
ids_info = 264456
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 982.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect = rh_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret02_mark01
ids_name = 263457
ids_info = 264457
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.879997
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1504.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret02_mark02
ids_name = 263458
ids_info = 264458
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 148.120003
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_turret02_mark03
ids_name = 263459
ids_info = 264459
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 148.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = rh_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 452.099998
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret01
ids_name = 263460
ids_info = 264460
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_cruiser_turret01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100.400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret01_rtc
ids_name = 263461
ids_info = 264461
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 0.400000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 479
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret02
ids_name = 263462
ids_info = 264462
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_cruiser_turret02_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret02_rtc
ids_name = 263463
ids_info = 264463
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 479
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret03
ids_name = 263464
ids_info = 264464
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_cruiser_turret03_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret03_rtc
ids_name = 263465
ids_info = 264465
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 498
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret04
ids_name = 263466
ids_info = 264466
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = rh_cruiser_turret04_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_turret04_rtc
ids_name = 263467
ids_info = 264467
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 1.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_cruiser_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_cruiser_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 202
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_cruiser_missile_turret01_ammo
explosion_arch = rh_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_cruiser_missile_turret01
ids_name = 263468
ids_info = 264468
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 4.000000
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gunboat_turret01
ids_name = 263469
ids_info = 264469
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gunboat_turret02
ids_name = 263470
ids_info = 264470
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = rh_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gunboat_forward_gun01
ids_name = 263471
ids_info = 264471
DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = rh_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_gunboat_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_gunboat_missile_turret01_ammo
explosion_arch = rh_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gunboat_missile_turret01
ids_name = 263472
ids_info = 264472
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 4.000000
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 552.099998
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret01
ids_name = 263473
ids_info = 264473
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 579
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret02
ids_name = 263474
ids_info = 264474
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 579
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret03
ids_name = 263475
ids_info = 264475
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret04
ids_name = 263476
ids_info = 264476
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = rh_battleship_flak_turret01_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 858
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_flak_turret01_ammo
explosion_arch = rh_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_flak_turret01
ids_name = 263477
ids_info = 264477
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 3.200000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_battleship_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 348.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_missile_turret01_ammo
explosion_arch = rh_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_missile_turret01
ids_name = 263478
ids_info = 264478
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 31584
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 7.000000
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret01_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.899994
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret01_a
ids_name = 263479
ids_info = 264479
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.500000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_battleship_turret02_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret02_a
ids_name = 263480
ids_info = 264480
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_battleship_turret03_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret03_a
ids_name = 263481
ids_info = 264481
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret04_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret04_a
ids_name = 263482
ids_info = 264482
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_flak_turret01_a_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = rh_battleship_flak_turret01_a_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 530
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_flak_turret01_a_ammo
explosion_arch = rh_battleship_flak_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_a_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_flak_turret01_a
ids_name = 263483
ids_info = 264483
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 10.600000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_missile_turret01_a_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_battleship_missile_turret01_a_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 815
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_missile_turret01_a_ammo
explosion_arch = rh_battleship_missile_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_battleship_missile_turret01_a_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_missile_turret01_a
ids_name = 263484
ids_info = 264484
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 16.299999
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_prison_turret01
ids_name = 263485
ids_info = 264485
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 550

[Munition]
nickname = co_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 187.700000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark01
ids_name = 263486
ids_info = 264486
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.580000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark02
ids_name = 263487
ids_info = 264487
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.740000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.500000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark03
ids_name = 263488
ids_info = 264488
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 184.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark04
ids_name = 263489
ids_info = 264489
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.820000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark05
ids_name = 263490
ids_info = 264490
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.600000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 332.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_04_impact
const_effect = ci_laser_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun01_mark06
ids_name = 263491
ids_info = 264491
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.809999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.600000
energy_damage = 999
weapon_type = W_Pulse01
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark01
ids_name = 263492
ids_info = 264492
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 75.180000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.600000
energy_damage = 1445.800003
weapon_type = W_Pulse01
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark02
ids_name = 263493
ids_info = 264493
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.210000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.200000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.700000
energy_damage = 999.799988
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 0.822000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark03
ids_name = 263494
ids_info = 264494
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 75.360001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.600000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.900000
energy_damage = 1520
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark04
ids_name = 263495
ids_info = 264495
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.700000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret01_mark01
ids_name = 263496
ids_info = 264496
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 56.580000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret01_mark02
ids_name = 263497
ids_info = 264497
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 340.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret01_mark03
ids_name = 263498
ids_info = 264498
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69.600000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.600000
energy_damage = 1445
weapon_type = W_Pulse01
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.822000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret02_mark01
ids_name = 263499
ids_info = 264499
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 94.180000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.900000
energy_damage = 1034.299988
weapon_type = W_Pulse01
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret02_mark02
ids_name = 263500
ids_info = 264500
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 75.719999
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.500000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.900000
energy_damage = 1520
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_turret02_mark03
ids_name = 263501
ids_info = 264501
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 94.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret01_mark01
ids_name = 263502
ids_info = 264502
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret01_mark02
ids_name = 263503
ids_info = 264503
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret01_mark03
ids_name = 263504
ids_info = 264504
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret02_mark01
ids_name = 263505
ids_info = 264505
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret02_mark02
ids_name = 263506
ids_info = 264506
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 598.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret02_mark03
ids_name = 263507
ids_info = 264507
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret01_mark01
ids_name = 263508
ids_info = 264508
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret01_mark02
ids_name = 263509
ids_info = 264509
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret01_mark03
ids_name = 263510
ids_info = 264510
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 526.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret02_mark01
ids_name = 263511
ids_info = 264511
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 533.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret02_mark02
ids_name = 263512
ids_info = 264512
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 541.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret02_mark03
ids_name = 263513
ids_info = 264513
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret03_mark01
ids_name = 263514
ids_info = 264514
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret03_mark02
ids_name = 263515
ids_info = 264515
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 562.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_train_turret03_mark03
ids_name = 263516
ids_info = 264516
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_miner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 624.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_miner_turret01
ids_name = 263517
ids_info = 264517
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_miner_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 641.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_miner_turret02
ids_name = 263518
ids_info = 264518
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_miner_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 662.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_miner_turret03
ids_name = 263519
ids_info = 264519
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_lifter_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 624.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_lifter_turret01
ids_name = 263520
ids_info = 264520
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_lifter_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_repair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 624.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_repair_turret01
ids_name = 263521
ids_info = 264521
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_repair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_liner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 662.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_liner_turret01
ids_name = 263522
ids_info = 264522
DA_archetype = equipment\models\turret\liner_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_liner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = nomad_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500.300003
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_gun01_mark01
ids_name = 263523
ids_info = 264523
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900
toughness = 7.000000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1630
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_gun01_mark02
ids_name = 263524
ids_info = 264524
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 900
toughness = 16.299999
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1956
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_gun01_mark03
ids_name = 263525
ids_info = 264525
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 900
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Motor]
nickname = nomad_cruise_disruptor01_motor
lifetime = 0.625000
accel = 1152.000000
delay = 0

[Explosion]
nickname = nomad_cruise_disruptor01_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 80
hull_damage = 530
energy_damage = 0
impulse = 0

[Munition]
nickname = nomad_cruise_disruptor01_ammo
explosion_arch = nomad_cruise_disruptor01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 6.250000
lifetime = 3.125000
Motor = nomad_cruise_disruptor01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_cruise_disruptor01
ids_name = 263526
ids_info = 264526
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 132.500000
refire_delay = 0.500000
muzzle_velocity = 360
toughness = 10.600000
projectile_archetype = nomad_cruise_disruptor01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_torpedo01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 163
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = rtc_nomadtorpedo_impact
const_effect = rtc_nomadtorpedo_proj
lifetime = 15
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_torpedo01_rtc
ids_name = 263527
ids_info = 264527
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 109
toughness = 1.600000
flash_particle_name = rtc_nomadtorpedo_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_torpedo01_rtc_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 697
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_turret01_mark01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 1000
toughness = 7.000000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = nomad_dyson_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_dyson_turret01
ids_name = 263529
ids_info = 264529
DA_archetype = Equipment\models\turret\dyson_turret01.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_dyson_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = nomad_lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_lair_turret01
ids_name = 263530
ids_info = 264530
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = nomad_lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_lair_turret02
ids_name = 263531
ids_info = 264531
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = special_nomad_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 885.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun01
ids_name = 263532
ids_info = 264532
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun02
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun03
ids_name = 263534
ids_info = 264534
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 500.299988
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = loot_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = loot_turret01
ids_name = 263535
ids_info = 264535
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.780000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = loot_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1625.800049
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun01
ids_name = 263536
ids_info = 264536
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.950012
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1615.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_02_impact
const_effect = sp_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun02
ids_name = 263537
ids_info = 264537
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.050003
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1225
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_03_impact
const_effect = sp_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun03
ids_name = 263538
ids_info = 264538
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 163
refire_delay = 0.330000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_annihilator_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600.599976
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_01_impact
const_effect = sp_bloodhound_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun04
ids_name = 263539
ids_info = 264539
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.399994
refire_delay = 0.500000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1550.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_02_impact
const_effect = sp_bloodhound_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun05
ids_name = 263540
ids_info = 264540
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.050003
refire_delay = 0.500000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1210.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_bloodhound_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun06
ids_name = 263541
ids_info = 264541
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 163.300003
refire_delay = 0.330000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_bloodhound_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1490.400024
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun07
ids_name = 263542
ids_info = 264542
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.600006
refire_delay = 0.500000
muzzle_velocity = 1000.299988
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = sp_destabilizer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1666.800049
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_02_impact
const_effect = sp_destabilizer_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun08
ids_name = 263543
ids_info = 264543
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.500000
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_destabilizer_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun08_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_03_impact
const_effect = sp_destabilizer_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun09
ids_name = 263544
ids_info = 264544
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.950012
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_destabilizer_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun09_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700.800049
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun10
ids_name = 263545
ids_info = 264545
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.050003
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun10_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun11_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_02_impact
const_effect = sp_distortion_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun11
ids_name = 263546
ids_info = 264546
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.500000
refire_delay = 0.500000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_distortion_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun11_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun12_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1195.799988
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_03_impact
const_effect = sp_distortion_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun12
ids_name = 263547
ids_info = 264547
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 163.699997
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_distortion_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun12_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun13_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1550.800049
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun13
ids_name = 263548
ids_info = 264548
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.950012
refire_delay = 0.500000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun13_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun14_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1490.599976
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun14
ids_name = 263549
ids_info = 264549
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.399994
refire_delay = 0.500000
muzzle_velocity = 1000.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun14_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun15_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1490
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun15
ids_name = 263550
ids_info = 264550
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.950012
refire_delay = 0.500000
muzzle_velocity = 1000.299988
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun15_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = small_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = small_station_turret
ids_name = 263551
ids_info = 264551
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 2000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = small_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = large_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 681.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = large_station_turret
ids_name = 263552
ids_info = 264552
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_small_station_turret01_mark01
ids_name = 263553
ids_info = 264553
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_large_station_turret01_mark01
ids_name = 263554
ids_info = 264554
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_small_station_turret01_mark02
ids_name = 263555
ids_info = 264555
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_large_station_turret01_mark02
ids_name = 263556
ids_info = 264556
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_small_station_turret01_mark03
ids_name = 263557
ids_info = 264557
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_large_station_turret01_mark03
ids_name = 263558
ids_info = 264558
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_small_station_turret01_mark01
ids_name = 263559
ids_info = 264559
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_large_station_turret01_mark01
ids_name = 263560
ids_info = 264560
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_small_station_turret01_mark02
ids_name = 263561
ids_info = 264561
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_large_station_turret01_mark02
ids_name = 263562
ids_info = 264562
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_small_station_turret01_mark03
ids_name = 263563
ids_info = 264563
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_large_station_turret01_mark03
ids_name = 263564
ids_info = 264564
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_small_station_turret01_mark01
ids_name = 263565
ids_info = 264565
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_large_station_turret01_mark01
ids_name = 263566
ids_info = 264566
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_small_station_turret01_mark02
ids_name = 263567
ids_info = 264567
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_large_station_turret01_mark02
ids_name = 263568
ids_info = 264568
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_small_station_turret01_mark03
ids_name = 263569
ids_info = 264569
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_large_station_turret01_mark03
ids_name = 263570
ids_info = 264570
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_small_station_turret01_mark01
ids_name = 263571
ids_info = 264571
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_large_station_turret01_mark01
ids_name = 263572
ids_info = 264572
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_small_station_turret01_mark02
ids_name = 263573
ids_info = 264573
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_large_station_turret01_mark02
ids_name = 263574
ids_info = 264574
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_small_station_turret01_mark03
ids_name = 263575
ids_info = 264575
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_large_station_turret01_mark03
ids_name = 263576
ids_info = 264576
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_small_station_turret01_mark01
ids_name = 263577
ids_info = 264577
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_large_station_turret01_mark01
ids_name = 263578
ids_info = 264578
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_small_station_turret01_mark02
ids_name = 263579
ids_info = 264579
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_large_station_turret01_mark02
ids_name = 263580
ids_info = 264580
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_small_station_turret01_mark03
ids_name = 263581
ids_info = 264581
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_large_station_turret01_mark03
ids_name = 263582
ids_info = 264582
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_small_station_turret01_mark01
ids_name = 263583
ids_info = 264583
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_large_station_turret01_mark01
ids_name = 263584
ids_info = 264584
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_small_station_turret01_mark02
ids_name = 263585
ids_info = 264585
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_large_station_turret01_mark02
ids_name = 263586
ids_info = 264586
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_small_station_turret01_mark03
ids_name = 263587
ids_info = 264587
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_large_station_turret01_mark03
ids_name = 263588
ids_info = 264588
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_wp_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 681.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01
ids_name = 263589
ids_info = 264589
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1100.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = li_wp_turret02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 644.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_ammo
explosion_arch = li_wp_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02
ids_name = 263590
ids_info = 264590
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = li_wp_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = li_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01_mark01
ids_name = 263591
ids_info = 264591
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01_mark02
ids_name = 263592
ids_info = 264592
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01_mark03
ids_name = 263593
ids_info = 264593
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_wp_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret01_mark04
ids_name = 263594
ids_info = 264594
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = li_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark01_ammo
explosion_arch = li_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark01
ids_name = 263595
ids_info = 264595
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = li_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark02_ammo
explosion_arch = li_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark02
ids_name = 263596
ids_info = 264596
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = li_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark03_ammo
explosion_arch = li_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark03
ids_name = 263597
ids_info = 264597
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark04_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark04_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark04_ammo
explosion_arch = li_wp_turret02_mark04_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark04_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wp_turret02_mark04
ids_name = 263598
ids_info = 264598
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = br_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret01_mark01
ids_name = 263599
ids_info = 264599
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret01_mark02
ids_name = 263600
ids_info = 264600
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret01_mark03
ids_name = 263601
ids_info = 264601
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = br_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wp_turret02_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wp_turret02_mark01_ammo
explosion_arch = br_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret02_mark01
ids_name = 263602
ids_info = 264602
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = br_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = br_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wp_turret02_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wp_turret02_mark02_ammo
explosion_arch = br_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret02_mark02
ids_name = 263603
ids_info = 264603
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = br_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = br_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wp_turret02_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wp_turret02_mark03_ammo
explosion_arch = br_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wp_turret02_mark03
ids_name = 263604
ids_info = 264604
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = br_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret01_mark01
ids_name = 263605
ids_info = 264605
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = ku_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret01_mark02
ids_name = 263606
ids_info = 264606
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = ku_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret01_mark03
ids_name = 263607
ids_info = 264607
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = ku_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wp_turret02_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wp_turret02_mark01_ammo
explosion_arch = ku_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret02_mark01
ids_name = 263608
ids_info = 264608
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = ku_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = ku_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wp_turret02_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wp_turret02_mark02_ammo
explosion_arch = ku_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret02_mark02
ids_name = 263609
ids_info = 264609
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = ku_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = ku_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wp_turret02_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wp_turret02_mark03_ammo
explosion_arch = ku_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wp_turret02_mark03
ids_name = 263610
ids_info = 264610
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = ku_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret01_mark01
ids_name = 263611
ids_info = 264611
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret01_mark02
ids_name = 263612
ids_info = 264612
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret01_mark03
ids_name = 263613
ids_info = 264613
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = rh_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wp_turret02_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wp_turret02_mark01_ammo
explosion_arch = rh_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret02_mark01
ids_name = 263614
ids_info = 264614
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = rh_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = rh_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wp_turret02_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wp_turret02_mark02_ammo
explosion_arch = rh_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret02_mark02
ids_name = 263615
ids_info = 264615
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = rh_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = rh_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wp_turret02_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wp_turret02_mark03_ammo
explosion_arch = rh_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wp_turret02_mark03
ids_name = 263616
ids_info = 264616
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = rh_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = co_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret01_mark01
ids_name = 263617
ids_info = 264617
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = co_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret01_mark02
ids_name = 263618
ids_info = 264618
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = co_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret01_mark03
ids_name = 263619
ids_info = 264619
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = co_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wp_turret02_mark01_ammo
explosion_arch = co_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret02_mark01
ids_name = 263620
ids_info = 264620
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = co_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = co_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wp_turret02_mark02_ammo
explosion_arch = co_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret02_mark02
ids_name = 263621
ids_info = 264621
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = co_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = co_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wp_turret02_mark03_ammo
explosion_arch = co_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wp_turret02_mark03
ids_name = 263622
ids_info = 264622
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = co_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = pi_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret01_mark01
ids_name = 263623
ids_info = 264623
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = pi_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret01_mark02
ids_name = 263624
ids_info = 264624
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = pi_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret01_mark03
ids_name = 263625
ids_info = 264625
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = pi_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wp_turret02_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wp_turret02_mark01_ammo
explosion_arch = pi_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret02_mark01
ids_name = 263626
ids_info = 264626
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = pi_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = pi_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wp_turret02_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wp_turret02_mark02_ammo
explosion_arch = pi_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret02_mark02
ids_name = 263627
ids_info = 264627
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = pi_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = pi_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wp_turret02_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wp_turret02_mark03_ammo
explosion_arch = pi_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wp_turret02_mark03
ids_name = 263628
ids_info = 264628
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = pi_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ge_wps_gun_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 681.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ge_wps_gun_01
ids_name = 263629
ids_info = 264629
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_wps_gun_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ge_wps_mlauncher_01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ge_wps_mlauncher_01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ge_wps_mlauncher_01_ammo
explosion_arch = ge_wps_mlauncher_01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ge_wps_mlauncher_01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ge_wps_mlauncher_01
ids_name = 263630
ids_info = 264630
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ge_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = li_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_gun01_mark01
ids_name = 263631
ids_info = 264631
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = li_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_gun01_mark02
ids_name = 263632
ids_info = 264632
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = li_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_gun01_mark03
ids_name = 263633
ids_info = 264633
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wps_mlauncher01_mark01_ammo
explosion_arch = li_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_mlauncher01_mark01
ids_name = 263634
ids_info = 264634
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = li_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wps_mlauncher01_mark02_ammo
explosion_arch = li_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_mlauncher01_mark02
ids_name = 263635
ids_info = 264635
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = li_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wps_mlauncher01_mark03_ammo
explosion_arch = li_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = li_wps_mlauncher01_mark03
ids_name = 263636
ids_info = 264636
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = li_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = br_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_gun01_mark01
ids_name = 263637
ids_info = 264637
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = br_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_gun01_mark02
ids_name = 263638
ids_info = 264638
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = br_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_gun01_mark03
ids_name = 263639
ids_info = 264639
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wps_mlauncher01_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wps_mlauncher01_mark01_ammo
explosion_arch = br_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_mlauncher01_mark01
ids_name = 263640
ids_info = 264640
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = br_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wps_mlauncher01_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wps_mlauncher01_mark02_ammo
explosion_arch = br_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_mlauncher01_mark02
ids_name = 263641
ids_info = 264641
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = br_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wps_mlauncher01_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wps_mlauncher01_mark03_ammo
explosion_arch = br_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = br_wps_mlauncher01_mark03
ids_name = 263642
ids_info = 264642
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = br_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ku_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_gun01_mark01
ids_name = 263643
ids_info = 264643
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ku_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_gun01_mark02
ids_name = 263644
ids_info = 264644
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ku_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_gun01_mark03
ids_name = 263645
ids_info = 264645
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark01_ammo
explosion_arch = ku_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_mlauncher01_mark01
ids_name = 263646
ids_info = 264646
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ku_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark02_ammo
explosion_arch = ku_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_mlauncher01_mark02
ids_name = 263647
ids_info = 264647
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = ku_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark03_ammo
explosion_arch = ku_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = ku_wps_mlauncher01_mark03
ids_name = 263648
ids_info = 264648
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = ku_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = rh_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_gun01_mark01
ids_name = 263649
ids_info = 264649
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = rh_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_gun01_mark02
ids_name = 263650
ids_info = 264650
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = rh_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_gun01_mark03
ids_name = 263651
ids_info = 264651
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wps_mlauncher01_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wps_mlauncher01_mark01_ammo
explosion_arch = rh_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_mlauncher01_mark01
ids_name = 263652
ids_info = 264652
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = rh_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wps_mlauncher01_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wps_mlauncher01_mark02_ammo
explosion_arch = rh_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_mlauncher01_mark02
ids_name = 263653
ids_info = 264653
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = rh_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wps_mlauncher01_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wps_mlauncher01_mark03_ammo
explosion_arch = rh_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = rh_wps_mlauncher01_mark03
ids_name = 263654
ids_info = 264654
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = rh_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = co_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_gun01_mark01
ids_name = 263655
ids_info = 264655
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = co_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_gun01_mark02
ids_name = 263656
ids_info = 264656
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = co_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_gun01_mark03
ids_name = 263657
ids_info = 264657
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wps_mlauncher01_mark01_ammo
explosion_arch = co_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_mlauncher01_mark01
ids_name = 263658
ids_info = 264658
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = co_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wps_mlauncher01_mark02_ammo
explosion_arch = co_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_mlauncher01_mark02
ids_name = 263659
ids_info = 264659
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = co_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wps_mlauncher01_mark03_ammo
explosion_arch = co_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = co_wps_mlauncher01_mark03
ids_name = 263660
ids_info = 264660
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = co_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = pi_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_gun01_mark01
ids_name = 263661
ids_info = 264661
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = pi_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_gun01_mark02
ids_name = 263662
ids_info = 264662
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = pi_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_gun01_mark03
ids_name = 263663
ids_info = 264663
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wps_mlauncher01_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wps_mlauncher01_mark01_ammo
explosion_arch = pi_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_mlauncher01_mark01
ids_name = 263664
ids_info = 264664
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = pi_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wps_mlauncher01_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wps_mlauncher01_mark02_ammo
explosion_arch = pi_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_mlauncher01_mark02
ids_name = 263665
ids_info = 264665
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = pi_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wps_mlauncher01_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wps_mlauncher01_mark03_ammo
explosion_arch = pi_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = pi_wps_mlauncher01_mark03
ids_name = 263666
ids_info = 264666
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = pi_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 776.699997
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = lair_turret01
ids_name = 263667
ids_info = 264667
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 788.300003
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = lair_turret02
ids_name = 263668
ids_info = 264668
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = borg_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
hull_damage = 920
energy_damage = 100
one_shot_sound = Weapon_sound
munition_hit_effect = rh_plasma_03_impact
const_effect = borg_01_beam
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = borg_gun01
ids_name = 589825
ids_info = 589826
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 104
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = borg_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 200

[Munition]
nickname = sp_8472_powergun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
hull_damage = 910
energy_damage = 90
one_shot_sound = Weapon_sound2
munition_hit_effect = li_laser_02_impact
const_effect = sp_8472_power_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sp_8472_powergun
ids_name = 589863
ids_info = 589864
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 102
refire_delay = 0.232300
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 50.500000
flash_particle_name = br_particle_03_flash
flash_radius = 40
light_anim = l_gun01_flash
projectile_archetype = sp_8472_powergun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = li_gunboat_forward_gun01
ids_name = 589977
ids_info = 589978
DA_archetype = equipment\models\turret\li_gunboat_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gunboat_turret01
ids_name = 589849
ids_info = 589850
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Ageira_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 830.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Ageira gun
munition_hit_effect = pi_laser_02_impact
const_effect = sp_Ageira_power_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Ageira_gun
ids_name = 589895
ids_info = 589896
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100.340000
refire_delay = 0.240000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ageira_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Orden_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 430.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_orden
munition_hit_effect = pi_laser_02_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Orden_gun
ids_name = 589881
ids_info = 589882
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 92.340000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orden_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Orden_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_orden
munition_hit_effect = pi_laser_02_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Orden_gun2
ids_name = 589841
ids_info = 589882
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orden_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100


[Munition]
nickname = Orden_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_orden
munition_hit_effect = pi_photon_01_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Orden_gun3
ids_name = 589903
ids_info = 589904
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.180000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orden_gun3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Unknown_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1151.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = dsy_dulzian_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Unknown_gun
ids_name = 589853
ids_info = 589854
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.320000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Unknown_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Unknown_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 886.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = dsy_dulzian_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Unknown_gun2
ids_name = 589853
ids_info = 589854
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.300000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Unknown_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = nomad_turret0_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_turret0
ids_name = 534994
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret0_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = nomad_turret7_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 34000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_turret7
ids_name = 589977
ids_info = 589978
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret7_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ga_mortar0_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 5.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ga_mortar0
ids_name = 589831
ids_info = 589832
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1900000
refire_delay = 3
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ga_mortar0_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = cou_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = dsy_council_capgun01_impact
const_effect = dsy_council_capgun01_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cou_battleship_turret01
ids_name = 503978
ids_info = 503979
DA_archetype = equipment\models\turret\galliabsprim_turret.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11000
refire_delay = 0.50000
muzzle_velocity = 810
toughness = 20
flash_particle_name = dsy_council_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cou_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false

[Munition]
nickname = ga_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2600
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = dsy_grngb_01_impact
const_effect = dsy_grngb_01_proj
lifetime = 0.57000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ga_gunboat_turret01
ids_name = 589857
ids_info = 589858
DA_archetype = equipment\models\turret\galliagb_turret.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7500
refire_delay = 0.300000
muzzle_velocity = 1800.299988
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ga_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false

[Munition]
nickname = special_gun20_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 717
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = dsy_del_01_impact
const_effect = dsy_del_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun20
ids_name = 602020
ids_info = 589902
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_del_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun20_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ga_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 0.57000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ga_gunboat_turret02
ids_name = 589857
ids_info = 589858
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 30.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3600
refire_delay = 0.300000
muzzle_velocity = 1400.299988
toughness = 5.2
flash_particle_name = dsy_grngb_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ga_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false

[Munition]
nickname = kintano_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_plasma_04_impact
const_effect = ku_plasma_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kintano
ids_name = 589847
ids_info = 589848
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_distortion_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kintano_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gunboat_forward_gun02
ids_name = 263471
ids_info = 264471
DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 320000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 18
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = fc_rh_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gunboat_turret01
ids_name = 589849
ids_info = 589850
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400
toughness = 5.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_forward_gun02
ids_name = 263407
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 320000
refire_delay = 2.000000
muzzle_velocity = 500.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = br_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gunboat_turret03
ids_name = 535640
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = ku_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gunboat_forward_gun02
ids_name = 263435
ids_info = 264435
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 320000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 18
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ku_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gunboat_turret02
ids_name = 535641
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 30.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 16
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350

[Munition]
nickname = co_transport_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_transport_turret01_mark04
ids_name = 589839
ids_info = 589840
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 100
refire_delay = 0.330000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[Munition]
nickname = li_cruiser_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 235000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_forward_gun02
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 120000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 700000
refire_delay = 2.000000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = li_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_turret02
ids_name = 535004
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_destroyer_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret05
ids_name = 535002
ids_info = 264400
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = fc_rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_cruiser_turret01
ids_name = 535006
ids_info = 264460
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ku_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_turret04
ids_name = 535008
ids_info = 264430
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = li_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret05
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = rh_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_mk1_impact
const_effect = rh_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret05
ids_name = 535011
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_primary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = br_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret05
ids_name = 263379
ids_info = 264411
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_mk1_impact
const_effect = ku_gunboat_maingun
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret05
ids_name = 263437
ids_info = 264437
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = special_gun16_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 90
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_blossom_01_impact
const_effect = dsy_blossom_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun16
ids_name = 589953
ids_info = 589954
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = dsy_blossom_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun16_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Fiery_kiss_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Fiery_kiss
ids_name = 589827
ids_info = 589828
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fiery_kiss_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Destroy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Destroy
ids_name = 589833
ids_info = 589834
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Destroy_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Kron_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_clay_01_impact
const_effect = dsy_clay_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Kron
ids_name = 589835
ids_info = 589836
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = dsy_clay_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Kron_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gold_worm_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_tref_01_impact
const_effect = dsy_tref_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gold_worm
ids_name = 589837
ids_info = 527025
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = dsy_tref_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_worm_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1254
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_b_gun01_mark04
ids_name = 589843
ids_info = 589844
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 115
refire_delay = 0.330000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 840
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lwb_gun01_mark05
ids_name = 589845
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.220000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dsy_purpleblueturretb_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5600
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = ku_mk1_impact
const_effect = capgun_purpleblue_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dsy_purpleblueturretb
ids_name = 589851
ids_info = 589852
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.400000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 1.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dsy_purpleblueturretb_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = infernocannon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 31800
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.250000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = infernocannon
ids_name = 589951
ids_info = 589952
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 450000
refire_delay = 2.000000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = infernocannon_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = cou_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
weapon_type = W_Pulse01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_council_pulse_01_impact
const_effect = dsy_council_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cou_gun02_mark02
ids_name = 589923
ids_info = 589924
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 11.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cou_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = special_gun88_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_02_impact
const_effect = sp_bloodhound_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun88
ids_name = 589861
ids_info = 589861
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100.050003
refire_delay = 0.240000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun88_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Fc_lr_grp_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = ga_tachyon_01_impact
const_effect = ga_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Fc_lr_grp
ids_name = 589865
ids_info = 589866
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58
refire_delay = 0.170000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ga_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fc_lr_grp_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = Fc_lr_grp_MK2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = ga_tachyon_01_impact
const_effect = ga_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Fc_lr_grp_MK2
ids_name = 589867
ids_info = 589868
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73
refire_delay = 0.170000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ga_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fc_lr_grp_MK2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = Fc_lr_grp_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = ga_tachyon_01_impact
const_effect = ga_tachyon_01_proj
lifetime = 1.08
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Fc_lr_grp_turret
ids_name = 589871
ids_info = 589872
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73
refire_delay = 0.170000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ga_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fc_lr_grp_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = fc_u_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_u_gun01_mark04
ids_name = 589955
ids_info = 589956
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 1000.400024
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dsy_kagutsuchi_forward_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 205000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 4.5
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = dsy_kagutsuchi_forward
ids_name = 589957
ids_info = 589958
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 120000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 680000
refire_delay = 4.000000
muzzle_velocity = 1000
toughness = 18
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dsy_kagutsuchi_forward_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = or_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = ku_capgun_01_impact
const_effect = or_mk1_proj
lifetime = 3.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_battleship_turret02
ids_name = 589879
ids_info = 589880
DA_archetype = equipment\models\turret\z_bs_turret.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410
energy_damage = 0
weapon_type = W_Pulse01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_council_pulse_01_impact
const_effect = dsy_council_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun
ids_name = 589859
ids_info = 589860
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = br_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860
energy_damage = 0
weapon_type = W_Pulse01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_council_pulse_01_impact
const_effect = dsy_council_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_turret
ids_name = 591158
ids_info = 591159
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = lib_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = dsy_hell_01_impact
const_effect = dsy_hell_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = lib_gun
ids_name = 589855
ids_info = 589856
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = dsy_hell_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lib_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = dsy_hell_01_impact
const_effect = dsy_hell_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_lh_gun01_mark04
ids_name = 591168
ids_info = 591168
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = dsy_hell_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = lib_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = dsy_hell_01_impact
const_effect = dsy_hell_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = lib_turret
ids_name = 591166
ids_info = 591167
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = dsy_hell_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lib_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = pi_capgun_01_impact
const_effect = lh_capgun_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Am_gunboat_turret01
ids_name = 591188
ids_info = 591189
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1050
toughness = 15
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480
energy_damage = 50
one_shot_sound = fire_particle5
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_Am_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Am_gun
ids_name = 591198
ids_info = 591199
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_particle5
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_Am_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Am_gun2
ids_name = 591196
ids_info = 591197
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90.799999
energy_damage = 1520.500000
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Am_gun3
ids_name = 591200
ids_info = 591201
DA_archetype = EQUIPMENT\MODELS\WEAPONS\hellspawn1.cmp
material_library = EQUIPMENT\MODELS\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145.800003
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = cruise_disruptor_Am_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_Am_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 266
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_Am_ammo
explosion_arch = cruise_disruptor_Am_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_Am_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 591210
ids_info = 591211
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_Am
ids_name = 591210
ids_info = 591211
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine_Am_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 15500
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_Am_ammo
explosion_arch = mine_Am_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 591206
ids_info = 591207
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = mine_Am
ids_name = 591206
ids_info = 591207
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_Am_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_Am_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 10100
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_Am_ammo
explosion_arch = missile_Am_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_Am_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 591216
ids_info = 591217
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_Am
ids_name = 591216
ids_info = 591217
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460.599998
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Am_turret
ids_name = 591218
ids_info = 591219
DA_archetype = equipment\models\turret\350_msl_pod.cmp
material_library = equipment\models\turret\350_msl_pod.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88.139999
refire_delay = 0.150000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_Am_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_Am_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 28400
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Am_ammo
explosion_arch = torpedo_Am_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Am_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 591156
ids_info = 591157
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_Am
ids_name = 591156
ids_info = 591157
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = torpedo_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun_speed_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 415
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_daito_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Am_gun_speed
ids_name = 591152
ids_info = 591153
DA_archetype = equipment\models\weapons\BG1.cmp
material_library = equipment\models\weapons\BG1.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun_speed_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun_speed2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_daito_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Am_gun_speed2
ids_name = 591150
ids_info = 591151
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun_speed2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480
energy_damage = 50
one_shot_sound = fire_collapser
munition_hit_effect = br_particle_04_impact
const_effect = punisher4_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_gun
ids_name = 589889
ids_info = 589890
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = br_particle_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = hu_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = hu_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_collapser
munition_hit_effect = br_particle_04_impact
const_effect = punisher4_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_gun2
ids_name = 589891
ids_info = 589892
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = br_particle_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = hu_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = hu_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 1520
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_gun3
ids_name = 591010
ids_info = 591011
DA_archetype = equipment\models\weapons\BG6.cmp
material_library = equipment\models\weapons\BG6.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = hu_gun3_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Explosion]
nickname = mine_hu_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 15500
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_hu_ammo
explosion_arch = mine_hu_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 589965
ids_info = 589966
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = mine_hu
ids_name = 589965
ids_info = 589966
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_hu_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_hu_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 10840
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_hu_ammo
explosion_arch = missile_hu_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_hu_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589969
ids_info = 589970
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_hu
ids_name = 589969
ids_info = 589970
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_hu_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_hu_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 30000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_hu_ammo
explosion_arch = torpedo_hu_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_hu_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 589971
ids_info = 589972
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_hu
ids_name = 589971
ids_info = 589972
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = torpedo_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_hu_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_hu_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 328
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_hu_ammo
explosion_arch = cruise_disruptor_hu_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_hu_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589973
ids_info = 589974
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_hu
ids_name = 589973
ids_info = 589974
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_gun_speed_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_samm_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_gun_speed
ids_name = 589975
ids_info = 589976
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_gun_speed_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_gun_speed2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 415
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_samm_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_gun_speed2
ids_name = 589995
ids_info = 589996
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_gun_speed2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = br_particle_04_impact
const_effect = pi_samm_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_turret
ids_name = 589999
ids_info = 590000
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88.750000
refire_delay = 0.150000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = hu_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = li_gunboat_1_impact
const_effect = li_gunboat_1_proj
lifetime = 1
force_gun_ori = false
mass = 1.2
volume = 0.000100

[Gun]
nickname = hu_gunboat_turret01
ids_name = 590007
ids_info = 590008
DA_archetype = equipment\models\turret\gunboat_turret3.cmp
material_library = equipment\models\turret\gunboat_turret3.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400
toughness = 15
flash_particle_name = li_gunboat_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 750
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = li_sledgehammer_impact
const_effect = li_sledgehammer_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_gunboat_turret02
ids_name = 589917
ids_info = 589918
DA_archetype = equipment\models\turret\li_turret05.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 2500
refire_delay = 0.250000
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_sledgehammer_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1000
dispersion_angle = 2

[Munition]
nickname = special_hu01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.800049
energy_damage = 350
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_secret_01_impact
const_effect = hu_secret_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_hu01
ids_name = 591000
ids_info = 591001
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90.950012
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = hu_secret_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_hu01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_am01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.800049
energy_damage = 350
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_prom_01_impact
const_effect = dsy_prom_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_am01
ids_name = 589913
ids_info = 589914
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90.950012
refire_delay = 0.250000
muzzle_velocity = 1000.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_prom_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_am01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = No_WP_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = No_WP_turret
ids_name = 263528
ids_info = 264528
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_WP_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = No_Gunboat_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = No_Gunboat_turret
ids_name = 534993
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Gunboat_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = No_Battleship_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = No_Battleship_turret
ids_name = 534991
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Battleship_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6900
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_primary_proj
lifetime = 3.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret06
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret07
ids_name = 263380
ids_info = 264380
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.33000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = li_capgun_secondary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 12000
[LOD]
obj = barrel
LODranges = 0, 10000


[Munition]
nickname = or_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = ou_capgun_secondary_impact
const_effect = ou_capgun_secondary_proj 
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_battleship_turret03
ids_name = 589879
ids_info = 589880
DA_archetype = equipment\models\turret\z_bs_turret.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.600000
flash_particle_name = ou_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = rh_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret06
ids_name = 263476
ids_info = 264476
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = br_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret06
ids_name = 263412
ids_info = 264412
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ku_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret06
ids_name = 263438
ids_info = 264438
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = mortar2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 230000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = dsy_lmortar_impact
const_effect = dsy_lmortar01_proj
DA_archetype = equipment\models\weapons\dsy_mortar.3db
material_library = equipment\models\weapons\dsy_mortar.mat
HP_trail_parent = HPExhaust
lifetime = 6.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mortar2
ids_name = 589927
ids_info = 589928
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 1.340000
muzzle_velocity = 800.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = true
LODranges = 0, 3000

[Munition]
nickname = dsy_bsbh_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dsy_bsbh
ids_name = 591020
ids_info = 591021
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dsy_bsbh_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = shadows_battleship_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_particle3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sw_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = shadows_battleship_turret
ids_name = 589933
ids_info = 589934
DA_archetype = equipment\models\turret\sw_turret.cmp
material_library = equipment\models\turret\sw_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_battleship_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = Xaak_gunboat_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.4
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Xaak_gunboat_laser
ids_name = 533052
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = kavash_laser_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_gunboat_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Xaak_cruiser_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Xaak_cruiser_laser
ids_name = 533053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = kavash_laser_2_flash;nomad_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_cruiser_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Xaak_fighter_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Xaak_fighter_laser
ids_name = 533054
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = nomad_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_fighter_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Xaak_fighter_laserNPS_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Xaak_fighter_laserNPS
ids_name = 533054
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = nomad_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_fighter_laserNPS_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Xaak_dreadnought_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2300
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.6
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Xaak_dreadnought_laser
ids_name = 533055
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_dreadnought_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Explosion]
nickname = mine_xaak_explosion
effect = xaak_mine01_blast
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 17000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_xaak_ammo
explosion_arch = mine_xaak_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 533673
ids_info = 526173
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = xaak_mine_ball01
ammo_limit = 100

[MineDropper]
nickname = mine_xaak
ids_name = 533673
ids_info = 526173
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_xaak_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_xaak01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_xaak01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 12060
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_xaak01_ammo
explosion_arch = missile_xaak01_explosion
loot_appearance = ammo_crate
units_per_container = 100
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_needle
detonation_dist = 4
lifetime = 13.750000
Motor = missile_xaak01_motor
force_gun_ori = false
const_effect = xaak_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.003330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533674
ids_info = 526174
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_xaak01
ids_name = 533674
ids_info = 526174
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40.299999
toughness = 24.500000
projectile_archetype = missile_xaak01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_xaak_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_xaak_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 40000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_xaak_ammo
explosion_arch = torpedo_xaak_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_xaak_motor
force_gun_ori = false
const_effect = xaak_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533675
ids_info = 526175
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_xaak
ids_name = 533675
ids_info = 526175
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = torpedo_xaak_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_xaak_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_xaak_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 412
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_xaak_ammo
explosion_arch = cruise_disruptor_xaak_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_xaak_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 120
max_angular_velocity = 9.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533676
ids_info = 526176
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_xaak
ids_name = 533676
ids_info = 526176
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 270.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_xaak_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Xaak_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 985
energy_damage = 50
one_shot_sound = fire_tachyon6
munition_hit_effect = xaak_gun_01_impact
const_effect = xaak_gun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Xaak_gun01
ids_name = 533677
ids_info = 526177
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = xaak_gun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine_guards_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 16800
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_guards_ammo
explosion_arch = mine_guards_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 533679
ids_info = 526179
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = ku_mine02
ammo_limit = 100

[MineDropper]
nickname = mine_guards
ids_name = 533679
ids_info = 526179
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_guards_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_guards_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_guards_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 12000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_guards_ammo
explosion_arch = missile_guards_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_guards_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533680
ids_info = 526180
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_guards
ids_name = 533680
ids_info = 526180
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40.299999
toughness = 24.500000
projectile_archetype = missile_guards_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_guards_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_guards_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 40
hull_damage = 39600
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_guards_ammo
explosion_arch = torpedo_guards_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_guards_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533681
ids_info = 526181
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_guards
ids_name = 533681
ids_info = 526181
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = torpedo_guards_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_guards_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_guards_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 406
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_guards_ammo
explosion_arch = cruise_disruptor_guards_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_guards_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533682
ids_info = 526182
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_guards
ids_name = 533682
ids_info = 526182
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 270.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_guards_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = guards_E-2003_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_E-2003_laser
ids_name = 533686
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = guards_laser01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_E-2003_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = guards_E-2003_laserNPS_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_E-2003_laserNPS
ids_name = 533686
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = guards_laser01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_E-2003_laserNPS_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = guards_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_tachyon7
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_gun01
ids_name = 533687
ids_info = 526186
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Xaak_turret_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 1000
one_shot_sound = fire_Laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.6
force_gun_ori = false
mass = 1
volume = 100000

[Gun]
nickname = Xaak_turret_laser
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.250000
muzzle_velocity = 4800
toughness = 20
flash_particle_name = xaak_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_turret_laser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = xaak_wps_mlauncher_01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = xaak_wps_mlauncher_01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 10000.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = xaak_wps_mlauncher_01_ammo
explosion_arch = xaak_wps_mlauncher_01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = xaak_wps_mlauncher_01_motor
force_gun_ori = false
const_effect = xaak_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_wps_mlauncher_01
ids_name = 263630
ids_info = 264630
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 86.699997
toughness = 2.400000
projectile_archetype = xaak_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = xaak_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon6
munition_hit_effect = xaak_gun_01_impact
const_effect = xaak_gun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_turret01
ids_name = 533693
ids_info = 526190
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 120
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = xaak_gun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100


[Munition]
nickname = guards_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1090
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_turret01
ids_name = 533694
ids_info = 526191
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 140.000000
refire_delay = 0.250000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = beam_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = beam_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = beam_gun01
ids_name = 533701
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40.000000
refire_delay = 0.100000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = beam_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = h_colossus_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = h_colossus_turret
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\turret\Big_canon.cmp
material_library = equipment\models\turret\Big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 60000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.400000
muzzle_velocity = 2000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_colossus_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = torpedo_aka666_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_aka666_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 40
hull_damage = 50000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_aka666_ammo
explosion_arch = torpedo_aka666_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_aka666_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533722
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = torpedo_aka666
ids_name = 533722
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 60
toughness = 60.700001
projectile_archetype = torpedo_aka666_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_aka666_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_aka666_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 14000
energy_damage = 500
impulse = 0

[Munition]
nickname = missile_aka666_ammo
explosion_arch = missile_aka666_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_aka666_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533723
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = missile_aka666
ids_name = 533723
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 70.299999
toughness = 24.500000
projectile_archetype = missile_aka666_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_titanium_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_titanium_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 160000
energy_damage = 10000
impulse = 0

[Munition]
nickname = torpedo_titanium_ammo
explosion_arch = torpedo_titanium_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_titanium_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533726
ids_info = 526290
mass = 1
volume = 0.000000
ammo_limit = 300

[Gun]
nickname = torpedo_titanium
ids_name = 533726
ids_info = 526290
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_titanium_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200
energy_damage = 200
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = hu_bomber_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bomber_gun01
ids_name = 533728
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 190
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = hu_bomber_energo_torpedo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 333000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_energo_torpedo_impact
const_effect = hu_bomber_energo_torpedo_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_bomber_energo_torpedo
ids_name = 533729
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 29850
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_bomber_energo_torpedo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = bomber_gun02_ammo
ids_name = 533730
ids_info = 0
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 10
hull_damage = 1700
energy_damage = 500
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = hu_bomber_gun02_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000
ammo_limit = 5000

[Gun]
nickname = bomber_gun02
ids_name = 533730
ids_info = 526198
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = hu_battleshipturret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_neutron_battleship
munition_hit_effect = li_mk1_impact
const_effect = hu_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_battleshipturret01
ids_name = 533758
ids_info = 526202
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 1.600000
flash_particle_name = hu_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_battleshipturret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = hu_cruiserturret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = hu_cruiser_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_cruiserturret01
ids_name = 533759
ids_info = 526205
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_cruiserturret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = hu_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = hu_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 18000
energy_damage = 0
impulse = 5000

[Munition]
nickname = hu_battleship_flak_turret01_ammo
explosion_arch = hu_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = hu_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = hu_battleship_flak_turret01
ids_name = 533760
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 315000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = hu_battleshipturret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_neutron_battleship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = hu_battleship_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_battleshipturret02
ids_name = 533761
ids_info = 526203
DA_archetype = equipment\models\turret\hu_battleship_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.33000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_battleshipturret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = torpedo_aka777_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_aka777_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 40
hull_damage = 51000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_aka777_ammo
explosion_arch = torpedo_aka777_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_aka777_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533764
ids_info = 526200
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = torpedo_aka777
ids_name = 533764
ids_info = 526200
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 60
toughness = 60.700001
projectile_archetype = torpedo_aka777_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_aka777_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_aka777_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 15000
energy_damage = 500
impulse = 0

[Munition]
nickname = missile_aka777_ammo
explosion_arch = missile_aka777_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_aka777_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533765
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = missile_aka777
ids_name = 533765
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 70.299999
toughness = 24.500000
projectile_archetype = missile_aka777_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = xs_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_battleship_turret01
ids_name = 533767
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = xs_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_battleship_turret02
ids_name = 533768
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = xenos_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = xs_capgun_01_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_cruiser_turret01
ids_name = 533769
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = xs_capgun_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gunboat_turret01
ids_name = 533770
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = xs_capgun_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_cruiser_turret02
ids_name = 533771
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = xs_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gunboat_turret02
ids_name = 533772
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_wyrm_impact
const_effect = xenos_wyrm_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gun01
ids_name = 533777
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 78
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 994
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_wyrm_impact
const_effect = xenos_wyrm_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gun02
ids_name = 533778
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 99
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun03_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 463
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gun03
ids_name = 533781
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 68
refire_delay = 0.200000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun04_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 786
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gun04
ids_name = 533782
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 82
refire_delay = 0.200000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81
energy_damage = 1445
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gun05
ids_name = 533783
ids_info = 0
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 96.360001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.600000
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_widow_01_impact
const_effect = pi_widow_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gun06
ids_name = 533784
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_widow_mk2_impact
const_effect = pi_widow_mk2_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gun07
ids_name = 533785
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 268
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = xenos_speed_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gun08
ids_name = 533786
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun08_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 344
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = xenos_speed_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_gun09
ids_name = 533787
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 75
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun09_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 455
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = br_particle_04_impact
const_effect = xenos_turret_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_turret01
ids_name = 533791
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 89.750000
refire_delay = 0.150000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = xenos_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = xenos_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_widow_mk2_impact
const_effect = pi_widow_mk2_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_turret02
ids_name = 533792
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.250000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = xenos_turret03_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 786
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_turret03
ids_name = 533793
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 118
refire_delay = 0.200000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_secret_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1255
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = xenos_secret_gun01_impact
const_effect = xenos_secret_gun01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xenos_secret_gun01
ids_name = 533800
ids_info = 0
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 115.250000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = xenos_secret_gun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_secret_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 196.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark05
ids_name = 533878
ids_info = 526308
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.080000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark06
ids_name = 533879
ids_info = 526309
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60.080000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_g_gun01_mark07
ids_name = 533882
ids_info = 526310
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 77.080000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = orbital_turret01_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_03_impact
const_effect = sp_destabilizer_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = orbital_turret01
ids_name = 533978
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_destabilizer_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = orbital_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Admin_gun01_mark10_ammo
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
HP_trail_parent = HPExhaust
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.010000
weapon_type = W_Laser01

[Gun]
nickname = Admin_gun01_mark10
ids_name = 534009
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 5000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0.0000
refire_delay = 0.12000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Admin_gun01_mark10_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = admin_beam_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 5000
one_shot_sound = fire_tachyon5
munition_hit_effect = li_laser_01_impact
const_effect = admin_beam_laser_01_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = admin_beam_gun01
ids_name = 534009
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 5000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0.000000
refire_delay = 0.10000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = admin_beam_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = admin_battleship_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 750000
one_shot_sound = fire_particle3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sw_capgun_primary_proj
lifetime = 4.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = admin_battleship_turret
ids_name = 534017
ids_info = 0
DA_archetype = equipment\models\turret\sw_turret.cmp
material_library = equipment\models\turret\no.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = admin_battleship_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = cruise_disruptor_admin_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_admin_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 3000
energy_damage = 1500
impulse = 0

[Munition]
nickname = cruise_disruptor_admin_ammo
explosion_arch = cruise_disruptor_admin_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_admin_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534018
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_admin
ids_name = 534018
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\no.mat
HP_child = HPConnect
hit_pts = 5000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_admin_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_admin_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_admin_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 200000
energy_damage = 50000
impulse = 0

[Munition]
nickname = torpedo_admin_ammo
explosion_arch = torpedo_admin_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 60.250000
Motor = torpedo_admin_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\no.mat
ids_name = 534019
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_admin
ids_name = 534019
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\no.mat
HP_child = HPConnect
hit_pts = 5000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 200.000000
toughness = 1.000000
projectile_archetype = torpedo_admin_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Abyss_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Weapon_sound
munition_hit_effect = rh_plasma_03_impact
const_effect = borg_01_beam
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Abyss_gun01
ids_name = 534067
ids_info = 526522
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Abyss_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = Abyss_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Weapon_sound
munition_hit_effect = rh_plasma_03_impact
const_effect = borg_01_beam
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Abyss_turret01
ids_name = 534068
ids_info = 526523
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Abyss_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = bounty_hunters_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bounty_hunters_gunboat_turret01
ids_name = 589849
ids_info = 526532
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bounty_hunters_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = No_Battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = No_Battleship_turret02
ids_name = 534992
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.33000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Monkeys_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Monkeys_gun01
ids_name = 534091
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Monkeys_gun02
ids_name = 534092
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 910
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Monkeys_turret01
ids_name = 534093
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Monkeys_gun03
ids_name = 534094
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Monkeys_gun04
ids_name = 534095
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Monkeys_turret02
ids_name = 534096
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Fiery_kiss_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Fiery_kiss_turret01
ids_name = 534101
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fiery_kiss_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = monkeys_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = monkeys_battleship_turret01
ids_name = 534118
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = monkeys_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary02_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = monkeys_battleship_turret02
ids_name = 534119
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = monkeys_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_green_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = monkeys_battleship_turret03
ids_name = 534120
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = monkeys_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_orange
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = monkeys_gunboat_turret01
ids_name = 534121
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = monkeys_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_red
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = monkeys_gunboat_turret02
ids_name = 534122
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = monkeys_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_green
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = monkeys_gunboat_turret03
ids_name = 534123
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Robots_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_robots_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Robots01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Robots_gun01
ids_name = 534134
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Robots_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Robots_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_robots_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Robots01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Robots_gun02
ids_name = 534135
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Robots_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Robots_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 910
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_robots_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Robots01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Robots_turret01
ids_name = 534136
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Robots_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = robots_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = robots_battleship_turret01
ids_name = 534147
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = robots_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = robots_battleship_turret02
ids_name = 534148
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = robots_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = robots_battleship_turret03
ids_name = 534149
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = robots_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = robots_gunboat_turret01
ids_name = 534150
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = robots_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = robots_gunboat_maingun_blue
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = robots_gunboat_turret02
ids_name = 534151
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = robots_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = robots_gunboat_maingun_green
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = robots_gunboat_turret03
ids_name = 534152
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = robots_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = robots_cruiser_turret01
ids_name = 534153
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = robots_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_green_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = robots_cruiser_turret02
ids_name = 534154
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = robots_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_blue_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = robots_cruiser_turret03
ids_name = 534155
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = monkeys_secret_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = monkeys_secret_gun01_impact
const_effect = monkeys_secret_gun01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = monkeys_secret_gun01
ids_name = 534161
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 65.250000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = monkeys_secret_gun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_secret_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = monkeys_secret_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = monkeys_secret_gun01_impact
const_effect = monkeys_secret_gun01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = monkeys_secret_turret01
ids_name = 534162
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 65.250000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = monkeys_secret_gun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_secret_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = red_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = red_laser01
ids_name = 534167
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Et_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 451
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Et_gun01
ids_name = 534194
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Et_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Et_gun02
ids_name = 534195
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Et_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Et_turret01
ids_name = 534196
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = et_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = et_battleship_turret01
ids_name = 534199
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = et_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = et_battleship_turret02
ids_name = 534200
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = et_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = et_battleship_turret03
ids_name = 534201
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = et_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = et_cruiser_turret01
ids_name = 534202
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = et_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = et_cruiser_turret02
ids_name = 534203
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = et_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = et_cruiser_turret03
ids_name = 534204
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = outcast_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_white_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = outcast_battleship_turret01
ids_name = 534223
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = outcast_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_pink_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = outcast_battleship_turret02
ids_name = 534225
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = outcast_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_red_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = outcast_battleship_turret03
ids_name = 534226
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = outcast_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_purpleblue_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = outcast_gunboat_turret01
ids_name = 534227
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = outcast_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = outcast_gunboat_turret02
ids_name = 534228
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = outcast_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_bluewhite_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = outcast_gunboat_turret03
ids_name = 534229
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = outcast_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = outcast_cruiser_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = outcast_cruiser_turret01
ids_name = 534230
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = outcast_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = outcast_cruiser_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = outcast_cruiser_turret02
ids_name = 534231
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = outcast_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = outcast_cruiser_green_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = outcast_cruiser_turret03
ids_name = 534232
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = xaak_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_battleship_turret01
ids_name = 534236
ids_info = 0
DA_archetype = equipment\models\turret\sw_turret.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 100
[LOD]
obj = barrel
LODranges = 0, 100

[Munition]
nickname = xaak_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6950
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_battleship_turret02
ids_name = 534252
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = xaak_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_cruiser_turret01
ids_name = 534253
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = xaak_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3450
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_battleship_turret03
ids_name = 534254
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = xaak_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3450
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_battleship_turret04
ids_name = 534255
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = xaak_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_cruiser_turret02
ids_name = 534256
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = xaak_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_cruiser_turret03
ids_name = 534257
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = xaak_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_gunboat_turret01
ids_name = 534259
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = xaak_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_gunboat_turret02
ids_name = 534260
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = xaak_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_gunboat_turret03
ids_name = 534261
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = guards_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_battleship02_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_battleship_turret01
ids_name = 534265
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = guards_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_battleship03_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_battleship_turret02
ids_name = 534266
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = guards_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_battleship04_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_battleship_turret03
ids_name = 534267
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = guards_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_battleship_turret04
ids_name = 534268
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 37000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = guards_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_cruiser01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_cruiser_turret01
ids_name = 534269
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = guards_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_cruiser02_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_cruiser_turret02
ids_name = 534270
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = guards_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_cruiser03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_cruiser_turret03
ids_name = 534271
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = guards_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = guards_gunboat03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_gunboat_turret01
ids_name = 534272
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = guards_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = guards_gunboat02_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_gunboat_turret02
ids_name = 534273
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = guards_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = guards_gunboat01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_gunboat_turret03
ids_name = 534274
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = bomber_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 1600
one_shot_sound = fire_tachyon5
munition_hit_effect = bomber_01_impact
const_effect = bomber_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bomber_gun03
ids_name = 534288
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 190
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bomber_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = co_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.900000
energy_damage = 1445
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark05
ids_name = 534289
ids_info = 526693
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.700001
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = infernocannon_base_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 20000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = infernocannon_base
ids_name = 589951
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 650000
refire_delay = 0.250000
muzzle_velocity = 850.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = infernocannon_base_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_wp_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_wp_turret01
ids_name = 263617
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1100.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_wp_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[Motor]
nickname = corsair_wps_mlauncher_01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = corsair_wps_mlauncher_01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 5000
energy_damage = 0
impulse = 0

[Munition]
nickname = corsair_wps_mlauncher_01_ammo
explosion_arch = missile01_mark05_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = corsair_wps_mlauncher_01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_wps_mlauncher_01
ids_name = 265151
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 88.699997
toughness = 2.400000
projectile_archetype = corsair_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = special_gun_pilot01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun_pilot01
ids_name = 534293
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_destabilizer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun_pilot01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_turret_pilot01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_turret_pilot01
ids_name = 534294
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_destabilizer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_turret_pilot01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun_pilot02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_blossom_01_impact
const_effect = dsy_blossom_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_gun_pilot02
ids_name = 534301
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = dsy_blossom_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun_pilot02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_turret_pilot02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_blossom_01_impact
const_effect = dsy_blossom_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_turret_pilot02
ids_name = 534302
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_blossom_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_turret_pilot02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = venator_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11130
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = venator_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = venator_battleship_turret01
ids_name = 534305
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15750
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = venator_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = venator_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4450
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = venator_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = venator_battleship_turret02
ids_name = 534307
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7500
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = venator_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = venator_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = venator_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = venator_battleship_turret03
ids_name = 534308
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9750
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = venator_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = hu_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_collapser
munition_hit_effect = br_particle_04_impact
const_effect = punisher4_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hu_turret02
ids_name = 534312
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = br_particle_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = hu_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_snake_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 455
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_snake_gun01
ids_name = 534334
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 100
refire_delay = 0.220000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_snake_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_snake_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 840
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_snake_turret01
ids_name = 534335
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 0.220000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_snake_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = infernocannon_cruiser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 20000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = infernocannon_cruiser
ids_name = 534336
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = infernocannon_cruiser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = torpedo_guardian_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_guardian_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 120000
energy_damage = 10000
impulse = 0

[Munition]
nickname = torpedo_guardian_ammo
explosion_arch = torpedo_guardian_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_guardian_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534349
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = torpedo_guardian
ids_name = 534349
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_guardian_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mortar_weapon_platform_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 230000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = dsy_lmortar_impact
const_effect = dsy_lmortar01_proj
lifetime = 6.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mortar_weapon_platform
ids_name = 589927
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.340000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar_weapon_platform_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = mortar3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mortar3
ids_name = 534356
ids_info = 526765
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5500000
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = special_unknown_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 500
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = rb_dulzian_01_proj
lifetime = 1.300000
force_gun_ori = false
mass = 1
volume = 350

[Gun]
nickname = special_unknown_gun01
ids_name = 534362
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 350.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_unknown_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mortar4_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar02_impact
const_effect = rb_hmortar02_drive
lifetime = 8.400000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mortar4
ids_name = 534369
ids_info = 526777
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6800000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar4_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cruiser_mortar01
ids_name = 534370
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1500000
refire_delay = 4
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = amazon_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = amazon_battleship_turret01
ids_name = 534371
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = amazon_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = amazon_battleship_turret02
ids_name = 534372
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = amazon_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = amazon_battleship_turret03
ids_name = 534373
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = amazon_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = amazon_cruiser_turret01
ids_name = 534374
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = amazon_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = amazon_cruiser_turret02
ids_name = 534375
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = amazon_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = amazon_cruiser_turret03
ids_name = 534376
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = infernocannon_unknown_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 2000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = infernocannon_unknown
ids_name = 589951
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = infernocannon_unknown_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_battleship_turret01
ids_name = 534411
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = corsair_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_battleship_turret02
ids_name = 534412
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = corsair_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_battleship_turret03
ids_name = 534413
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = corsair_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_cruiser_turret01
ids_name = 534414
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_cruiser_turret02
ids_name = 534415
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_cruiser_turret03
ids_name = 534416
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_gunboat_turret01
ids_name = 534418
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = corsair_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_gunboat_turret02
ids_name = 534419
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = corsair_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = corsair_gunboat_turret03
ids_name = 534420
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = kalashnikov01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 208.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kalashnikov01
ids_name = 534453
ids_info = 526872
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 61.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kalashnikov01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kalashnikov02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 296.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kalashnikov02
ids_name = 534454
ids_info = 526873
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kalashnikov02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kalashnikov03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 422.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kalashnikov03
ids_name = 534455
ids_info = 526874
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kalashnikov03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kalashnikov04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 485.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kalashnikov04
ids_name = 534456
ids_info = 526875
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kalashnikov04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = quasar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 1521
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = quasar_pulse_01_impact
const_effect = quasar_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = quasar01
ids_name = 534457
ids_info = 526876
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = quasar01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = missile_drummer_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_drummer_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 13200
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_drummer_ammo
explosion_arch = missile_drummer_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_drummer_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534458
ids_info = 526877
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_drummer
ids_name = 534458
ids_info = 526877
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile_drummer_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = saiga_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 495
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_saiga_01_impact
const_effect = sp_saiga_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = saiga_gun01
ids_name = 534459
ids_info = 526878
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.000000
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_saiga_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = saiga_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = saiga_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_saiga_01_impact
const_effect = sp_saiga_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = saiga_gun02
ids_name = 534460
ids_info = 526879
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_saiga_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = saiga_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = disintegrator_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = disintegrator_missile01_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 224
energy_damage = 21966
impulse = 0

[Munition]
nickname = disintegrator_missile01_ammo
explosion_arch = disintegrator_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = disintegrator_missile01_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534461
ids_info = 526880
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = disintegrator_missile01
ids_name = 534461
ids_info = 526880
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = disintegrator_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_sniper_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_sniper_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 458
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_sniper_ammo
explosion_arch = cruise_disruptor_sniper_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_sniper_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534462
ids_info = 526881
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_sniper
ids_name = 534462
ids_info = 526881
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_sniper_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_Suvorov_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_Suvorov_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 49600
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Suvorov_ammo
explosion_arch = torpedo_Suvorov_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Suvorov_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534463
ids_info = 526882
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_Suvorov
ids_name = 534463
ids_info = 526882
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = torpedo_Suvorov_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine_Razmolotitel_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 18000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_Razmolotitel_ammo
explosion_arch = mine_Razmolotitel_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534464
ids_info = 526883
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = ku_mine02
ammo_limit = 100

[MineDropper]
nickname = mine_Razmolotitel
ids_name = 534464
ids_info = 526883
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_Razmolotitel_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine_Screamer_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 1000
energy_damage = 30000
impulse = 0

[Mine]
nickname = mine_Screamer_ammo
explosion_arch = mine_Screamer_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534465
ids_info = 526884
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = mine_Screamer
ids_name = 534465
ids_info = 526884
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_Screamer_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = saiga_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_saiga_01_impact
const_effect = sp_saiga_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = saiga_turret01
ids_name = 534471
ids_info = 526885
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = sp_saiga_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = saiga_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Dragunov01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 214.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Dragunov01
ids_name = 534472
ids_info = 526886
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 61.950012
refire_delay = 0.120000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dragunov01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Dragunov02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Dragunov02
ids_name = 534473
ids_info = 526887
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dragunov02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Dragunov03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 428.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Dragunov03
ids_name = 534474
ids_info = 526888
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dragunov03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Dragunov04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 491.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Dragunov04
ids_name = 534475
ids_info = 526889
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dragunov04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Striking_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Striking_gun01
ids_name = 534476
ids_info = 526890
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.600000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Striking_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Striking_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 995
energy_damage = 55
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Striking_gun02
ids_name = 534477
ids_info = 526891
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.600000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Striking_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Striking_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 905
energy_damage = 55
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Striking_turret01
ids_name = 534478
ids_info = 526892
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106.600000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Striking_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rutile01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 99
energy_damage = 1530
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = rutile_pulse_01_impact
const_effect = rutile_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rutile01
ids_name = 534479
ids_info = 526893
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = rutile01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = scapolite01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 203.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = scapolite01
ids_name = 534485
ids_info = 526894
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 61.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = scapolite01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = scapolite02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 291.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = scapolite02
ids_name = 534486
ids_info = 526895
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = scapolite02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = scapolite03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = scapolite03
ids_name = 534487
ids_info = 526896
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = scapolite03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = scapolite04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = scapolite04
ids_name = 534488
ids_info = 526897
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = scapolite04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = flash01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 86
energy_damage = 1512
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = flash01
ids_name = 534489
ids_info = 526898
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = flash01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = mace_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 465
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mace_gun01
ids_name = 534490
ids_info = 526899
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mace_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mace_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mace_gun02
ids_name = 534491
ids_info = 526900
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mace_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mace_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 870
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mace_turret01
ids_name = 534492
ids_info = 526901
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mace_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ukraine_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_battleship_turret01
ids_name = 534511
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ukraine_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_battleship_turret02
ids_name = 534512
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ukraine_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_battleship_turret03
ids_name = 534513
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ukraine_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3450
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_cruiser_turret01
ids_name = 534514
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ukraine_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2050
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_cruiser_turret02
ids_name = 534515
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ukraine_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2050
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_cruiser_turret03
ids_name = 534516
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ukraine_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1450
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_gunboat_turret01
ids_name = 534517
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1500.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = ukraine_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_gunboat_turret02
ids_name = 534518
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1100.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = ukraine_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2900
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_gunboat_turret03
ids_name = 534519
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 900.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = coalition_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_battleship_turret01
ids_name = 534520
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = coalition_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3700
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_battleship_turret02
ids_name = 534521
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = coalition_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_battleship_turret03
ids_name = 534522
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = coalition_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_cruiser_turret01
ids_name = 534523
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = coalition_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_cruiser_turret02
ids_name = 534524
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = coalition_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_cruiser_turret03
ids_name = 534525
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1450
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = coalition_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_gunboat_turret01
ids_name = 534526
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1350.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = coalition_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_gunboat_turret02
ids_name = 534527
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 900.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = coalition_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3100
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_gunboat_turret03
ids_name = 534528
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 700.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = russian_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_battleship_turret01
ids_name = 534529
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = russian_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_battleship_turret02
ids_name = 534530
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = russian_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_battleship_turret03
ids_name = 534531
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = russian_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_cruiser_turret01
ids_name = 534532
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = russian_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_cruiser_turret02
ids_name = 534533
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = russian_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_cruiser_turret03
ids_name = 534534
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = russian_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_gunboat_turret01
ids_name = 534535
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = russian_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_gunboat_turret02
ids_name = 534536
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = russian_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_gunboat_turret03
ids_name = 534537
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = nova_torpedo_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = nova_torpedo_bomber_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = nova_torpedo_bomber_ammo
explosion_arch = nova_torpedo_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = nova_torpedo_bomber_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535847
ids_info = 526902
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = nova_torpedo_bomber
ids_name = 534538
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = nova_torpedo_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_Apophis_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_Apophis_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 500000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Apophis_ammo
explosion_arch = torpedo_Apophis_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Apophis_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534539
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = torpedo_Apophis
ids_name = 534539
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 190000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_Apophis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Apophis_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_lmortar_impact
const_effect = Apophis_laser_01_proj
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Apophis_gun
ids_name = 534540
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 4
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Apophis_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Lanchester_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_bh_destroyer
munition_hit_effect = dsy_lmortar_impact
const_effect = Lanchester_laser_01_proj
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Lanchester_gun
ids_name = 534541
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 90000
refire_delay = 3
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Lanchester_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = mortar5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mortar5
ids_name = 534544
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7600000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = cruiser_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cruiser_mortar02
ids_name = 534545
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2500000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = special_russian_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1358.599976
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_ru01_impact
const_effect = sp_bloodhound_ru01_proj
lifetime = 1.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_russian_gun01
ids_name = 534551
ids_info = 526933
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 190.399994
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_ru01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_russian_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 290.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark05
ids_name = 534597
ids_info = 264299
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 63.169998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_gun01_mark06
ids_name = 534598
ids_info = 264299
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 70.169998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_turret01_mark03
ids_name = 534599
ids_info = 526940
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 70.169998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = or_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_gunboat_turret01
ids_name = 534607
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = or_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_gunboat_turret02
ids_name = 534608
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = or_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_gunboat_turret03
ids_name = 534609
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = special_nomad_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 408.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun04
ids_name = 263532
ids_info = 264532
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 504.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun05
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xaak_Hronfaus_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_Hronfaus_turret01
ids_name = 534236
ids_info = 0
DA_archetype = equipment\models\turret\sw_turret.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 28000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_Hronfaus_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = xaak_Vorganius_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_Vorganius_turret01
ids_name = 534236
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 9000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_Vorganius_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = or_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_cruiser_turret01
ids_name = 534614
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = or_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_cruiser_turret02
ids_name = 534615
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = or_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = or_cruiser_turret03
ids_name = 534616
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ukraine_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = russia_battleship_turret
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_blue_proj
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ukraine_battleship_turret04
ids_name = 534656
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = russian_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = russia_battleship_turret
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_green_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = russian_battleship_turret04
ids_name = 534657
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = coalition_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = russia_battleship_turret
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = coalition_battleship_turret04
ids_name = 534658
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = interceptor_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = hu_cruiser_primary_impact
const_effect = interceptor_battleship_maingun_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = interceptor_battleship_turret01
ids_name = 534659
ids_info = 0
DA_archetype = equipment\models\turret\New\phalanx.cmp
material_library = equipment\models\turret\New\phalanx.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3000
refire_delay = 0.050000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = interceptor_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = li_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret08
ids_name = 534660
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 20
flash_particle_name = li_capgun_secondary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 12000
[LOD]
obj = barrel
LODranges = 0, 10000

[Munition]
nickname = rh_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret07
ids_name = 534661
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = br_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret07
ids_name = 534662
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ku_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret07
ids_name = 534663
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = li_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_primary02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret09
ids_name = 534671
ids_info = 0
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = li_battleship_turret10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_battleship_turret10
ids_name = 534672
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.200000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret10_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = br_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = br_capgun_02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret08
ids_name = 534673
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = br_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_battleship_turret09
ids_name = 534674
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ku_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_mk1_impact
const_effect = ku_gunboat_maingun02
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret08
ids_name = 534675
ids_info = 0
DA_archetype = equipment\models\turret\ku_bs_primary.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ku_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_battleship_turret09
ids_name = 534676
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = rh_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_mk1_impact
const_effect = rh_capgun_02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret08
ids_name = 534677
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_primary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = rh_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_battleship_turret09
ids_name = 534678
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = race_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = race_gun01
ids_name = 534683
ids_info = 527008
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.299999
refire_delay = 0.250000
muzzle_velocity = 900.700012
use_animation = Sc_fire
toughness = 5.800000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = race_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dominator_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = dominator_battleship_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dominator_battleship_turret01
ids_name = 534685
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = dominator_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = dominator_battleship_proj
lifetime = 2.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dominator_battleship_turret02
ids_name = 534686
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11000
refire_delay = 0.250000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = dominator_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = dominator_battleship_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dominator_battleship_turret03
ids_name = 534687
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 21000
refire_delay = 0.330000
muzzle_velocity = 1400
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = dominator_special_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1175
energy_damage = 63
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 1.400000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dominator_special_gun01
ids_name = 534690
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 180.399994
refire_delay = 0.330000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_destabilizer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_special_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dominator_special_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 755
energy_damage = 73
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_02_impact
const_effect = sp_destabilizer_02_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dominator_special_gun02
ids_name = 534691
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 115.399994
refire_delay = 0.250000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_destabilizer_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_special_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = shadows_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600
energy_damage = 0
one_shot_sound = fire_shadows
munition_hit_effect = rs_capgun_primary_impact
const_effect = shadow_dulzian_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = shadows_gunboat_turret01
ids_name = 534698
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5500
refire_delay = 0.330000
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = Nomad_torpedo01_mark01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = Nomad_torpedo01_mark01_explosion
effect = rtc_nomadtorpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 39800
energy_damage = 0
impulse = 0

[Munition]
nickname = Nomad_torpedo01_mark01_ammo
explosion_arch = Nomad_torpedo01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_no_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = Nomad_torpedo01_mark01_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263527
ids_info = 527020
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = Nomad_torpedo01_mark01
ids_name = 263527
ids_info = 527020
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = Nomad_torpedo01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Nomad_mine_explosion
effect = xaak_mine01_blast
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 18
hull_damage = 14800
energy_damage = 0
impulse = 0

[Mine]
nickname = Nomad_mine_ammo
explosion_arch = Nomad_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534700
ids_info = 527017
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = xaak_mine_ball01
ammo_limit = 100

[MineDropper]
nickname = Nomad_mine
ids_name = 534700
ids_info = 527017
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = Nomad_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = nomad_cruise_disruptor02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = nomad_cruise_disruptor02_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 168
energy_damage = 0
impulse = 0

[Munition]
nickname = nomad_cruise_disruptor02_ammo
explosion_arch = nomad_cruise_disruptor02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = nomad_cruise_disruptor02_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 263526
ids_info = 527021
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = nomad_cruise_disruptor02
ids_name = 263526
ids_info = 527021
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = nomad_cruise_disruptor02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gold_worm02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 475
energy_damage = 45
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_tref_01_impact
const_effect = dsy_tref_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gold_worm02
ids_name = 534713
ids_info = 527025
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 92
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = dsy_tref_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_worm02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gold_worm03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 315
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_tref_01_impact
const_effect = dsy_tref_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gold_worm03
ids_name = 534714
ids_info = 527025
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 80
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = dsy_tref_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_worm03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mining_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2085
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mining_laser01
ids_name = 534718
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 1
refire_delay = 0.500000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mining_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Explosion]
nickname = conquistadors_mine01_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 40
hull_damage = 17800
energy_damage = 0
impulse = 0

[Mine]
nickname = conquistadors_mine01_ammo
explosion_arch = conquistadors_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534767
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = conquistadors_mine01
ids_name = 534767
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = conquistadors_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = conquistadors_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = conquistadors_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 80
hull_damage = 48000
energy_damage = 0
impulse = 0

[Munition]
nickname = conquistadors_torpedo_ammo
explosion_arch = conquistadors_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = conquistadors_torpedo_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534768
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = conquistadors_torpedo
ids_name = 534768
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = conquistadors_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = conquistadors_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = conquistadors_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 140
hull_damage = 450
energy_damage = 0
impulse = 0

[Munition]
nickname = conquistadors_cruise_disruptor_ammo
explosion_arch = conquistadors_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = conquistadors_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534769
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = conquistadors_cruise_disruptor
ids_name = 534769
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = conquistadors_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = conquistadors_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = conquistadors_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 19
hull_damage = 12800
energy_damage = 0
impulse = 0

[Munition]
nickname = conquistadors_missile_ammo
explosion_arch = conquistadors_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = conquistadors_missile_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534770
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = conquistadors_missile
ids_name = 534770
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = conquistadors_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Indians_mine01_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 35
hull_damage = 17900
energy_damage = 0
impulse = 0

[Mine]
nickname = Indians_mine01_ammo
explosion_arch = Indians_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534773
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = Indians_mine01
ids_name = 534773
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Indians_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Indians_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = Indians_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 48400
energy_damage = 0
impulse = 0

[Munition]
nickname = Indians_torpedo_ammo
explosion_arch = Indians_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Indians_torpedo_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534774
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = Indians_torpedo
ids_name = 534774
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = Indians_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Indians_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Indians_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 135
hull_damage = 455
energy_damage = 0
impulse = 0

[Munition]
nickname = Indians_cruise_disruptor_ammo
explosion_arch = Indians_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Indians_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534775
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = Indians_cruise_disruptor
ids_name = 534775
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = Indians_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Indians_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = Indians_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 17
hull_damage = 12980
energy_damage = 0
impulse = 0

[Munition]
nickname = Indians_missile_ammo
explosion_arch = Indians_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = Indians_missile_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534776
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = Indians_missile
ids_name = 534776
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = Indians_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_gun01
ids_name = 534784
ids_info = 527110
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 880.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_gun01
ids_name = 534785
ids_info = 527100
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 860.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 1505
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = rutile_pulse_01_impact
const_effect = rutile_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_gun02
ids_name = 534786
ids_info = 527101
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = Indians_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = conquistadors_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 1500
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_gun02
ids_name = 534787
ids_info = 527111
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Indians_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 415.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = pi_photon_03_impact
const_effect = in_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_gun03
ids_name = 534788
ids_info = 527102
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = li_laser_03_impact
const_effect = cs_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_gun03
ids_name = 534789
ids_info = 527112
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.950012
refire_delay = 0.120000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_gun04
ids_name = 534790
ids_info = 527103
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 175.000000
refire_delay = 0.330000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1190
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_gun04
ids_name = 534791
ids_info = 527113
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 175.000000
refire_delay = 0.330000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_gun05
ids_name = 534792
ids_info = 527104
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 215.000000
refire_delay = 0.500000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_gun05
ids_name = 534793
ids_info = 527114
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 215.000000
refire_delay = 0.500000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound =fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_turret01
ids_name = 534794
ids_info = 527115
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 103.000000
refire_delay = 0.250000
muzzle_velocity = 880.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_turret01
ids_name = 534795
ids_info = 527105
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 860.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 1500
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = rutile_pulse_01_impact
const_effect = rutile_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_turret02
ids_name = 534796
ids_info = 527106
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 142
refire_delay = 0.250000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = Indians_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = conquistadors_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 1490
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_turret02
ids_name = 534797
ids_info = 527116
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 142
refire_delay = 0.250000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Indians_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 405.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = pi_photon_03_impact
const_effect = in_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_turret03
ids_name = 534798
ids_info = 527107
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 77.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = li_laser_03_impact
const_effect = cs_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_turret03
ids_name = 534799
ids_info = 527117
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 77.950012
refire_delay = 0.120000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1160
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_turret04
ids_name = 534800
ids_info = 527108
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 170.000000
refire_delay = 0.330000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_turret04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1140
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_turret04
ids_name = 534801
ids_info = 527118
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 170.000000
refire_delay = 0.330000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_turret05
ids_name = 534802
ids_info = 527109
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 210.000000
refire_delay = 0.500000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_turret05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1540
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_turret05
ids_name = 534803
ids_info = 527119
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 210.000000
refire_delay = 0.500000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6950
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_battleship_turret01
ids_name = 534804
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Indians_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3450
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_battleship_turret02
ids_name = 534805
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Indians_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3450
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_battleship_turret03
ids_name = 534806
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Indians_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3450
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_cruiser_turret01
ids_name = 534807
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = Indians_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2050
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_cruiser_turret02
ids_name = 534808
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = Indians_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Indians_cruiser_turret03
ids_name = 534809
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = conquistadors_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_battleship_turret01
ids_name = 534810
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 1050
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = conquistadors_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 3.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_battleship_turret02
ids_name = 534811
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 1050
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = conquistadors_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_battleship_turret03
ids_name = 534812
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = conquistadors_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3350
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_cruiser_turret01
ids_name = 534813
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = conquistadors_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1950
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_cruiser_turret02
ids_name = 534814
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = conquistadors_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1950
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = conquistadors_cruiser_turret03
ids_name = 534815
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = lost_paradise_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_lp01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = lost_paradise_battleship_turret01
ids_name = 534829
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lost_paradise_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = lost_paradise_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_lp02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = lost_paradise_battleship_turret02
ids_name = 534830
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 1
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lost_paradise_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = lost_paradise_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_lp03_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = lost_paradise_battleship_turret03
ids_name = 534831
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.330000
muzzle_velocity = 1900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lost_paradise_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = andromeda_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 10.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = andromeda_gun01
ids_name = 534544
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Motor]
nickname = battleship_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = battleship_missile01_ammo
explosion_arch = battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534832
ids_info = 527120
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = battleship_missile01
ids_name = 534832
ids_info = 527120
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruiser_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = cruiser_missile01_ammo
explosion_arch = cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534833
ids_info = 527121
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = cruiser_missile01
ids_name = 534833
ids_info = 527121
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = tornat_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = tornat_battleship_turret01
ids_name = 534836
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 33000
refire_delay = 0.500000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tornat_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = tornat_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = tornat_battleship_turret02
ids_name = 534837
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.250000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tornat_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = tornat_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = tornat_battleship_turret03
ids_name = 534838
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.330000
muzzle_velocity = 1800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tornat_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = shadows_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_particle3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sw_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = shadows_battleship_turret02
ids_name = 534839
ids_info = 0
DA_archetype = equipment\models\turret\sw_turret.cmp
material_library = equipment\models\turret\sw_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = shadows_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_particle3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sw_capgun_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = shadows_battleship_turret03
ids_name = 534840
ids_info = 0
DA_archetype = equipment\models\turret\sw_turret.cmp
material_library = equipment\models\turret\sw_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = battleship_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = battleship_torpedo01_ammo
explosion_arch = battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534852
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = battleship_torpedo01
ids_name = 534852
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = Big_daddy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Big_daddy
ids_name = 534853
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Big_daddy_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = cruiser_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 380000
energy_damage = 0
impulse = 0

[Munition]
nickname = cruiser_torpedo01_ammo
explosion_arch = cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534854
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = cruiser_torpedo01
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = cruiser_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar01_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cruiser_mortar03
ids_name = 534855
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2200000
refire_delay = 2
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = avenger_cruiser_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = indian_cruiser01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = avenger_cruiser_turret
ids_name = 534863
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 25000
refire_delay = 1
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = avenger_cruiser_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = secret_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5500
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = rh_capgun_secondary_impact
const_effect = secret_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = secret_battleship_turret01
ids_name = 534865
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.330000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = secret_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3300
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = secret_battleship_turret02
ids_name = 534866
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = minigun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 25
weapon_type = W_Laser01
one_shot_sound = minigun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = minigun01
ids_name = 534868
ids_info = 527134
DA_archetype = equipment\models\weapons\minigun01.cmp
material_library = equipment\models\weapons\minigun01.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.000000
refire_delay = 0.120000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = minigun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = minigun_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 25
weapon_type = W_Laser01
one_shot_sound = minigun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = minigun_turret01
ids_name = 534869
ids_info = 527134
DA_archetype = equipment\models\weapons\minigun01.cmp
material_library = equipment\models\weapons\minigun01.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.000000
refire_delay = 0.120000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = minigun_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Shock_pulse_generator01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Shock_pulse_generator01_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2000
energy_damage = 1000
impulse = 2000

[Munition]
nickname = Shock_pulse_generator01_ammo
explosion_arch = Shock_pulse_generator01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = Shock_pulse_generator01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = Shock_pulse_generator01
ids_name = 534870
ids_info = 527135
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 300
refire_delay = 1.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Shock_pulse_generator01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = junkers_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 35000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = razor_proj_red
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_gunboat_forward_gun01
ids_name = 534893
ids_info = 0
DA_archetype = equipment\models\turret\li_gunboat_gun01.cmp
HP_child = HPConnect
hit_pts = 328000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 150000
refire_delay = 2.000000
muzzle_velocity = 700
toughness = 10.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = junkers_battleship_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 8
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_battleship_forward_gun01
ids_name = 534895
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 528000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 4000000
refire_delay = 2.000000
muzzle_velocity = 700
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = interceptor_base_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = hu_cruiser_primary_impact
const_effect = interceptor_battleship_maingun_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = interceptor_base_turret01
ids_name = 534659
ids_info = 0
DA_archetype = equipment\models\turret\New\phalanx.cmp
material_library = equipment\models\turret\New\phalanx.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3000
refire_delay = 0.050000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = interceptor_base_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = junkers_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_battleship_turret01
ids_name = 534906
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = junkers_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_battleship_turret02
ids_name = 534907
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = junkers_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_battleship_turret03
ids_name = 534908
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = junkers_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_cruiser_turret01
ids_name = 534909
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = junkers_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_cruiser_turret02
ids_name = 534910
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = junkers_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_cruiser_turret03
ids_name = 534911
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = junkers_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = monkeys_gunboat_maingun_red
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_gunboat_turret01
ids_name = 534912
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = junkers_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_red
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_gunboat_turret02
ids_name = 534913
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = junkers_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_red
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_gunboat_turret03
ids_name = 534914
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = junkers_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = js_capgun_primary_red_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = junkers_battleship_turret04
ids_name = 534915
ids_info = 0
DA_archetype = equipment\models\turret\New\yamato_turret1.cmp
material_library = equipment\models\turret\New\yamato_turret1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.330000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = secret_battleship_turretSR_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = st_capgun_primary_red_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = secret_battleship_turretSR
ids_name = 534916
ids_info = 0
DA_archetype = equipment\models\turret\New\mk110_57mm.cmp
material_library = equipment\models\turret\New\mk110_57mm.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 1
muzzle_velocity = 3000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_mk1_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turretSR_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ironDJ_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_collapser
munition_hit_effect = pi_photon_01_impact
const_effect = ironDJ_capgun_primary_red_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ironDJ_gun
ids_name = 534921
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 1
muzzle_velocity = 600.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ci_photon_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = ironDJ_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = torpedo_stars_ships_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_stars_ships_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_stars_ships_ammo
explosion_arch = torpedo_stars_ships_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_stars_ships_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534923
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_stars_ships
ids_name = 534922
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 900000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_stars_ships_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_xenos_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81
energy_damage = 1445
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_xenos_gun05
ids_name = 533783
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 96.360001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.600000
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_xenos_gun04_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 786
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_xenos_gun04
ids_name = 533782
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 82
refire_delay = 0.200000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_xenos_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 994
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_wyrm_impact
const_effect = xenos_wyrm_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_xenos_gun02
ids_name = 533778
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 99
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_xenos_gun07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_widow_mk2_impact
const_effect = pi_widow_mk2_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_xenos_gun07
ids_name = 533785
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_xenos_gun09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 344
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = xenos_speed_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_xenos_gun09
ids_name = 533787
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 75
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun09_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_fc_j_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_fc_j_gun01_mark03
ids_name = 263177
ids_info = 264177
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.719999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_j_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = npc_Et_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Et_gun02
ids_name = 534195
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Et_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Et_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Et_turret01
ids_name = 534196
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Et_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_disintegrator_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_disintegrator_missile01_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 224
energy_damage = 21966
impulse = 0

[Munition]
nickname = npc_disintegrator_missile01_ammo
explosion_arch = npc_disintegrator_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = npc_disintegrator_missile01_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534461
ids_info = 526880
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_disintegrator_missile01
ids_name = 534461
ids_info = 526880
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = npc_disintegrator_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_cruise_disruptor_sniper_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_cruise_disruptor_sniper_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 458
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_cruise_disruptor_sniper_ammo
explosion_arch = npc_cruise_disruptor_sniper_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_cruise_disruptor_sniper_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534462
ids_info = 526881
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_cruise_disruptor_sniper
ids_name = 534462
ids_info = 526881
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_cruise_disruptor_sniper_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_mine_Razmolotitel_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 18000
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_mine_Razmolotitel_ammo
explosion_arch = npc_mine_Razmolotitel_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534464
ids_info = 526883
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = ku_mine02
ammo_limit = 100

[MineDropper]
nickname = npc_mine_Razmolotitel
ids_name = 534464
ids_info = 526883
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_mine_Razmolotitel_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_mine_Screamer_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 1000
energy_damage = 30000
impulse = 0

[Mine]
nickname = npc_mine_Screamer_ammo
explosion_arch = npc_mine_Screamer_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534465
ids_info = 526884
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = npc_mine_Screamer
ids_name = 534465
ids_info = 526884
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_mine_Screamer_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_scapolite03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_scapolite03
ids_name = 534487
ids_info = 526896
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_scapolite03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_scapolite04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_scapolite04
ids_name = 534488
ids_info = 526897
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_scapolite04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_flash01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 86
energy_damage = 1512
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_flash01
ids_name = 534489
ids_info = 526898
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_flash01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_mace_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_mace_gun02
ids_name = 534491
ids_info = 526900
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_mace_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_missile_drummer_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_missile_drummer_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 13200
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile_drummer_ammo
explosion_arch = npc_missile_drummer_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_missile_drummer_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534458
ids_info = 526877
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile_drummer
ids_name = 534458
ids_info = 526877
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = npc_missile_drummer_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Dragunov03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 428.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Dragunov03
ids_name = 534474
ids_info = 526888
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Dragunov03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_rutile01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 99
energy_damage = 1530
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = rutile_pulse_01_impact
const_effect = rutile_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_rutile01
ids_name = 534479
ids_info = 526893
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_rutile01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_Striking_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 995
energy_damage = 55
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Striking_gun02
ids_name = 534477
ids_info = 526891
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.600000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Striking_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_torpedo01_mark01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = npc_torpedo01_mark01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 24848
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo01_mark01_ammo
explosion_arch = npc_torpedo01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = npc_torpedo01_mark01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo01_mark01
ids_name = 263163
ids_info = 264163
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = npc_torpedo01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_missile01_mark04_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_missile01_mark04_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 10182
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile01_mark04_ammo
explosion_arch = npc_missile01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_missile01_mark04_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265150
ids_info = 266150
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile01_mark04
ids_name = 263150
ids_info = 264150
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 10.500000
projectile_archetype = npc_missile01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_cruise_disruptor01_mark01_motor
lifetime = 0.892500
accel = 523.085083
delay = 0

[Explosion]
nickname = npc_cruise_disruptor01_mark01_explosion
effect = li_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 337.400002
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_cruise_disruptor01_mark01_ammo
explosion_arch = npc_cruise_disruptor01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.462500
Motor = npc_cruise_disruptor01_mark01_motor
force_gun_ori = false
const_effect = li_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265161
ids_info = 266161
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_cruise_disruptor01_mark01
ids_name = 263161
ids_info = 264161
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 233.399994
toughness = 0.400000
projectile_archetype = npc_cruise_disruptor01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_mine02_mark05_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 16000
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_mine02_mark05_ammo
explosion_arch = npc_mine02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265174
ids_info = 266174
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = npc_mine02_mark05
ids_name = 263174
ids_info = 264174
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = npc_mine02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_kalashnikov03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 422.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_kalashnikov03
ids_name = 534455
ids_info = 526874
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_kalashnikov03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_quasar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 1521
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = quasar_pulse_01_impact
const_effect = quasar_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_quasar01
ids_name = 534457
ids_info = 526876
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_quasar01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_saiga_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_saiga_01_impact
const_effect = sp_saiga_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_saiga_gun02
ids_name = 534460
ids_info = 526879
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_saiga_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_saiga_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200
energy_damage = 200
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = hu_bomber_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_bomber_gun01
ids_name = 533728
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 190
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = npc_hu_bomber_energo_torpedo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 333000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_energo_torpedo_impact
const_effect = hu_bomber_energo_torpedo_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_hu_bomber_energo_torpedo
ids_name = 533729
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 29850
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_hu_bomber_energo_torpedo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = npc_torpedo01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = npc_torpedo01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 24848
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo01_ammo
explosion_arch = npc_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = npc_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo01
ids_name = 263163
ids_info = 264163
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = npc_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_torpedo_Suvorov_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_torpedo_Suvorov_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 49600
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo_Suvorov_ammo
explosion_arch = npc_torpedo_Suvorov_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_torpedo_Suvorov_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534463
ids_info = 526882
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo_Suvorov
ids_name = 534463
ids_info = 526882
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = npc_torpedo_Suvorov_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_nova_torpedo_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_nova_torpedo_bomber_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_nova_torpedo_bomber_ammo
explosion_arch = npc_nova_torpedo_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_nova_torpedo_bomber_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534538
ids_info = 526902
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_nova_torpedo_bomber
ids_name = 534538
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = npc_nova_torpedo_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = donat_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_torpedo_ammo
explosion_arch = donat_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_torpedo_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 534946
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_torpedo
ids_name = 534945
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = donat_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 18000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_missile_ammo
explosion_arch = donat_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = donat_missile_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 534948
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile
ids_name = 534947
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun01
ids_name = 534949
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_turret01
ids_name = 534950
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Am_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90.799999
energy_damage = 1520.500000
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Am_gun3
ids_name = 591200
ids_info = 591201
DA_archetype = EQUIPMENT\MODELS\WEAPONS\hellspawn1.cmp
material_library = EQUIPMENT\MODELS\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145.800003
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Am_gun3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = npc_cruise_disruptor_Am_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_cruise_disruptor_Am_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 266
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_cruise_disruptor_Am_ammo
explosion_arch = npc_cruise_disruptor_Am_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_cruise_disruptor_Am_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 591210
ids_info = 591211
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_cruise_disruptor_Am
ids_name = 591210
ids_info = 591211
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_cruise_disruptor_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_mine_Am_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 15500
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_mine_Am_ammo
explosion_arch = npc_mine_Am_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 591206
ids_info = 591207
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = npc_mine_Am
ids_name = 591206
ids_info = 591207
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_mine_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Am_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_particle5
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_Am_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Am_gun2
ids_name = 591196
ids_info = 591197
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Am_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Am_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460.599998
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Am_turret
ids_name = 591218
ids_info = 591219
DA_archetype = equipment\models\turret\350_msl_pod.cmp
material_library = equipment\models\turret\350_msl_pod.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88.139999
refire_delay = 0.150000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Am_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_hu_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 1520
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_hu_gun3
ids_name = 591010
ids_info = 591011
DA_archetype = equipment\models\weapons\BG6.cmp
material_library = equipment\models\weapons\BG6.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_hu_gun3_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Explosion]
nickname = npc_mine_hu_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 15500
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_mine_hu_ammo
explosion_arch = npc_mine_hu_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 589965
ids_info = 589966
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = npc_mine_hu
ids_name = 589965
ids_info = 589966
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_mine_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_missile_hu_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_missile_hu_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 10840
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile_hu_ammo
explosion_arch = npc_missile_hu_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_missile_hu_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589969
ids_info = 589970
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile_hu
ids_name = 589969
ids_info = 589970
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = npc_missile_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_hu_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_collapser
munition_hit_effect = br_particle_04_impact
const_effect = punisher4_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_hu_gun2
ids_name = 589891
ids_info = 589892
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = br_particle_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_hu_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = npc_cruise_disruptor_hu_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_cruise_disruptor_hu_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 328
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_cruise_disruptor_hu_ammo
explosion_arch = npc_cruise_disruptor_hu_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_cruise_disruptor_hu_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589973
ids_info = 589974
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_cruise_disruptor_hu
ids_name = 589973
ids_info = 589974
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_cruise_disruptor_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_hu_gun_speed2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 415
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_samm_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_hu_gun_speed2
ids_name = 589995
ids_info = 589996
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_hu_gun_speed2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_hu_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = br_particle_04_impact
const_effect = pi_samm_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_hu_turret
ids_name = 589999
ids_info = 590000
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88.750000
refire_delay = 0.150000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_hu_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Motor]
nickname = npc_missile_Am_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_missile_Am_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 10100
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile_Am_ammo
explosion_arch = npc_missile_Am_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_missile_Am_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 591216
ids_info = 591217
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile_Am
ids_name = 591216
ids_info = 591217
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = npc_missile_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_torpedo_hu_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_torpedo_hu_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 30000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo_hu_ammo
explosion_arch = npc_torpedo_hu_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_torpedo_hu_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 589971
ids_info = 589972
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo_hu
ids_name = 589971
ids_info = 589972
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = npc_torpedo_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_torpedo_Am_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_torpedo_Am_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 28400
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo_Am_ammo
explosion_arch = npc_torpedo_Am_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_torpedo_Am_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 591156
ids_info = 591157
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo_Am
ids_name = 591156
ids_info = 591157
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = npc_torpedo_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_birdofprey_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_birdofprey_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_birdofprey_ammo
explosion_arch = torpedo_birdofprey_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_birdofprey_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534954
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_birdofprey
ids_name = 534953
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1000000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_birdofprey_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = birdofprey_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_green2_small
const_effect = birdofprey_laser_01_proj
lifetime = 7.5
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = birdofprey_gun
ids_name = 534955
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 4000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = explosion_rh_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = birdofprey_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = wp_cruiser_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = wp_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 380000
energy_damage = 0
impulse = 0

[Munition]
nickname = wp_cruiser_torpedo01_ammo
explosion_arch = wp_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = wp_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534854
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = wp_cruiser_torpedo01
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = wp_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = co_gun02_mark05_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.900000
energy_damage = 1445
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = co_gun02_mark05_training
ids_name = 534289
ids_info = 526693
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.700001
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark05_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark04_training_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark04_training_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 10182
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark04_training_ammo
explosion_arch = missile01_mark04_training_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark04_training_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265150
ids_info = 266150
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark04_training
ids_name = 263150
ids_info = 264150
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 10.500000
projectile_archetype = missile01_mark04_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark02_training_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor01_mark02_training_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 369
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor01_mark02_training_ammo
explosion_arch = cruise_disruptor01_mark02_training_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor01_mark02_training_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265162
ids_info = 266162
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor01_mark02_training
ids_name = 263162
ids_info = 264162
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor01_mark02_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun05_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 504.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun05_training
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun05_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100


[Munition]
nickname = special_nomad_gun01_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 885.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun01_training
ids_name = 263532
ids_info = 264532
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun01_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark01_training_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = torpedo01_mark01_training_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 24848
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo01_mark01_training_ammo
explosion_arch = torpedo01_mark01_training_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = torpedo01_mark01_training_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo01_mark01_training
ids_name = 263163
ids_info = 264163
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = torpedo01_mark01_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_turret01_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_turret01_training
ids_name = 263528
ids_info = 264528
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_turret01_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark05_training_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark05_training_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 11180
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark05_training_ammo
explosion_arch = missile01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark05_training_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265151
ids_info = 266151
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark05_training
ids_name = 263151
ids_info = 264151
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile01_mark05_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun04_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 408.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun04_training
ids_name = 263532
ids_info = 264532
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun04_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun02_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_nomad_gun02_training
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun02_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark05_training_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 16000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark05_training_ammo
explosion_arch = mine02_mark05_training_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265174
ids_info = 266174
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark05_training
ids_name = 263174
ids_info = 264174
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = mine02_mark05_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = shadows_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2800
energy_damage = 0
one_shot_sound = fire_shadows
munition_hit_effect = rs_capgun_primary_impact
const_effect = shadow_dulzian_01_proj
lifetime = 3.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = shadows_cruiser_turret01
ids_name = 534971
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.330000
muzzle_velocity = 1000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = shadows_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = shadows_cruiser_forward_gun01
ids_name = 534972
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 2.000000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = shadows_cruiser_torpedo_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = shadows_cruiser_torpedo_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = shadows_cruiser_torpedo_ammo
explosion_arch = shadows_cruiser_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = shadows_cruiser_torpedo_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534973
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = shadows_cruiser_torpedo
ids_name = 534973
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 900000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = shadows_cruiser_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_bomber01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_bomber01_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 500
energy_damage = 23500
impulse = 0

[Munition]
nickname = missile_bomber01_ammo
explosion_arch = missile_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 53.750000
Motor = missile_bomber01_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534978
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 350

[Gun]
nickname = missile_bomber01
ids_name = 534977
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = missile_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_bomber02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_bomber02_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 20000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_bomber02_ammo
explosion_arch = missile_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 53.750000
Motor = missile_bomber02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534980
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 350

[Gun]
nickname = missile_bomber02
ids_name = 534979
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_bomber_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = missile_bomber_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 56000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_bomber_torpedo01_ammo
explosion_arch = missile_bomber_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = missile_bomber_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534982
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 350

[Gun]
nickname = missile_bomber_torpedo01
ids_name = 534981
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = missile_bomber_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = nuclear_missile_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = nuclear_missile_bomber_explosion
effect = gf_explosion_li_battleship_wtfhuge
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2000
hull_damage = 5000000
energy_damage = 0
impulse = 0

[Munition]
nickname = nuclear_missile_bomber_ammo
explosion_arch = nuclear_missile_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 60.250000
Motor = nuclear_missile_bomber_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534984
ids_info = 0
mass = 1
volume = 10.000000
ammo_limit = 1

[Gun]
nickname = nuclear_missile_bomber
ids_name = 534983
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = nuclear_missile_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = meteor_strike_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = meteor_strike
munition_hit_effect = dsy_dulzian_02_impact
const_effect = dsy_dulzian_02_proj
lifetime = 0.948000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = meteor_strike_gun01
ids_name = 534985
ids_info = 527230
DA_archetype = equipment\models\weapons\BG6.cmp
material_library = equipment\models\weapons\BG6.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.500000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = meteor_strike_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Machine_gun_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Machine_gun_turret_battleship01
ids_name = 534987
ids_info = 527231
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = Machine_gun_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Machine_gun_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.85
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Machine_gun_turret_cruiser01
ids_name = 534988
ids_info = 527232
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = Machine_gun_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Heavy_turret_battleship01
ids_name = 534989
ids_info = 527233
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 4.286000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Heavy_turret_cruiser01
ids_name = 534990
ids_info = 527234
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 150000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = hunters_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hunters_battleship_turret01
ids_name = 534995
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.33000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hunters_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = npc_Monkeys_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Monkeys_gun02
ids_name = 534092
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Monkeys_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Monkeys_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 910
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Monkeys_turret01
ids_name = 534093
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Monkeys_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Monkeys_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Monkeys_gun04
ids_name = 534095
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Monkeys_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Orden_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 430.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_orden
munition_hit_effect = pi_laser_02_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Orden_gun
ids_name = 589881
ids_info = 589882
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 92.340000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Orden_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Orden_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_orden
munition_hit_effect = pi_laser_02_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Orden_gun2
ids_name = 589841
ids_info = 589882
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Orden_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Orden_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_orden
munition_hit_effect = pi_photon_01_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Orden_gun3
ids_name = 589903
ids_info = 589904
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.180000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Orden_gun3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_Monkeys_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Monkeys_turret02
ids_name = 534096
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Monkeys_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Unknown_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1151.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = dsy_dulzian_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Unknown_gun
ids_name = 589853
ids_info = 589854
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.320000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Unknown_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Unknown_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 886.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = dsy_dulzian_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Unknown_gun2
ids_name = 589853
ids_info = 589854
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.300000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Unknown_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_nomad_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1956
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_nomad_gun01_mark03
ids_name = 263525
ids_info = 264525
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 900
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_nomad_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = npc_nomad_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_nomad_turret01_mark01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 1000
toughness = 7.000000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_nomad_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = br_destroyer_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_destroyer_turret06
ids_name = 535001
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_turret03
ids_name = 535003
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800


[Munition]
nickname = fc_rh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fc_rh_cruiser_turret02
ids_name = 535005
ids_info = 0
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ku_destroyer_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_destroyer_turret05
ids_name = 535007
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = npc_mortar5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 9.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_mortar5
ids_name = 534544
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_mortar5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = npc_mortar3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 9.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_mortar3
ids_name = 534356
ids_info = 526765
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5500000
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_mortar3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = npc_Big_daddy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.510000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Big_daddy
ids_name = 534853
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Big_daddy_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = secret_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6800
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship03_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = secret_battleship_turret03
ids_name = 535024
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19500
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = cn_wps_tlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = cn_wps_tlauncher01_mark01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 100000
energy_damage = 0
impulse = 0

[Munition]
nickname = cn_wps_tlauncher01_mark01_ammo
explosion_arch = cn_wps_tlauncher01_mark01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = cn_wps_tlauncher01_mark01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100

[Gun]
nickname = cn_wps_tlauncher01_mark01
ids_name = 263658
ids_info = 264658
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = cn_wps_tlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = gd_gm_gun01_mark04_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 416.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_04_impact
const_effect = ci_photon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_gun01_mark04_training
ids_name = 263233
ids_info = 264233
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 71.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark04_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark03_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 416.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_03_impact
const_effect = ci_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gd_gm_turret01_mark03_training
ids_name = 263236
ids_info = 264236
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 71.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark03_training_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = nomad_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_battleship_mortar01
ids_name = 535036
ids_info = 527243
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5500000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = gf_explosion_no_battleship_neotokyobig
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = nomad_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_small_mortar01
const_effect = rb_hmortar05_drive
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_cruiser_mortar01
ids_name = 535037
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 3.3
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = gf_explosion_no_battleship_neotokyobig
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = nomad_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1340
energy_damage = 280
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = nomad_bomber_gun01
ids_name = 535039
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 140
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Motor]
nickname = nomad_nova_torpedo_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = nomad_nova_torpedo_bomber_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 560000
energy_damage = 0
impulse = 0

[Munition]
nickname = nomad_nova_torpedo_bomber_ammo
explosion_arch = nomad_nova_torpedo_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = nomad_nova_torpedo_bomber_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263527
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_nova_torpedo_bomber
ids_name = 535041
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = nomad_nova_torpedo_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = no_bomber_energo_torpedo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 333000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = no_snova_01_impact
const_effect = no_snova_01_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = no_bomber_energo_torpedo
ids_name = 535042
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 29850
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = no_bomber_energo_torpedo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = dk_prototype_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dk_prototype_gun01
ids_name = 535047
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50
refire_delay = 0.110000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = dk_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1776
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.917000
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_gun01
ids_name = 535096
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Explosion]
nickname = Dk_Mine01_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20000
energy_damage = 0
impulse = 0

[Mine]
nickname = Dk_Mine01_ammo
explosion_arch = Dk_Mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 535101
ids_info = 0
mass = 0.100000
volume = 10000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 100
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = Dk_Mine01
ids_name = 535100
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = Dk_Mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 999

[Motor]
nickname = dk_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = dk_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 777
energy_damage = 0
impulse = 0

[Munition]
nickname = dk_cruise_disruptor_ammo
explosion_arch = dk_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = dk_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 120
max_angular_velocity = 9.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535103
ids_info = 0
mass = 1
volume = 10000
ammo_limit = 100

[Gun]
nickname = dk_cruise_disruptor
ids_name = 535102
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 366.700012
toughness = 1.600000
projectile_archetype = dk_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dk_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3300
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 1.037400
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_gunboat_turret01
ids_name = 535107
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.166700
muzzle_velocity = 1350
toughness = 5.2
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0
[LOD]
obj = barrel
LODranges = 0

[Munition]
nickname = dk_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = ku_capgun_secondary_proj
lifetime = 4.00
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_battleship_turret01
ids_name = 535111
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0
[LOD]
obj = barrel
LODranges = 0

[Munition]
nickname = dk_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 17000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_cruiser_turret01
ids_name = 535113
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = dk_station_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = ku_capgun_secondary_proj
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_station_turret01
ids_name = 535124
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1
refire_delay = 0.330000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_station_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = torpedo_coalition_cruiser_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_coalition_cruiser_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_coalition_cruiser_ammo
explosion_arch = torpedo_coalition_cruiser_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_coalition_cruiser_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535127
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_coalition_cruiser
ids_name = 535126
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 700000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_coalition_cruiser_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = gunboat_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = gunboat_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 80000
energy_damage = 0
impulse = 0

[Munition]
nickname = gunboat_missile01_ammo
explosion_arch = gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535129
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = gunboat_missile01
ids_name = 535128
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = repair_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -1000
energy_damage = -500
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = repair_laser01
ids_name = 535131
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = repair_laser02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -10000
energy_damage = -5000
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.625000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = repair_laser02
ids_name = 535131
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_laser02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = repair_laser03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -100000
energy_damage = -50000
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.625000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = repair_laser03
ids_name = 535131
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_laser03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = hessian_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hessian_gunboat_turret01
ids_name = 535134
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = hessian_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hessian_gunboat_turret02
ids_name = 535135
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = hessian_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hessian_gunboat_turret03
ids_name = 535136
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = hessian_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hessian_cruiser_turret01
ids_name = 535137
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = hessian_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hessian_cruiser_turret02
ids_name = 535138
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = hessian_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hessian_cruiser_turret03
ids_name = 535139
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = special_dkgun_secret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1377
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_widow_01_impact
const_effect = dk_widow_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_dkgun_secret01
ids_name = 535141
ids_info = 527288
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_annihilator_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_dkgun_secret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_dkgun_secret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_dkgun_secret02
ids_name = 535142
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 40400
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1200
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_dkgun_secret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 5

[Munition]
nickname = special_dkgun_secret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_clay_01_impact
const_effect = dk_clay_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_dkgun_secret03
ids_name = 535143
ids_info = 527290
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = dsy_clay_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_dkgun_secret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Proteus_battleship_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = Proteus_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Proteus_battleship_torpedo01_ammo
explosion_arch = Proteus_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Proteus_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535177
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = Proteus_battleship_torpedo01
ids_name = 535176
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Proteus_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = training_li_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_gunboat_turret01
ids_name = 589849
ids_info = 589850
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = training_li_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_cruiser_turret02
ids_name = 535004
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_li_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_cruiser_turret03
ids_name = 535003
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_li_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_battleship_turret05
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = training_li_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6900
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_primary_proj
lifetime = 3.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_battleship_turret06
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = training_li_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_battleship_turret07
ids_name = 263380
ids_info = 264380
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.33000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = li_capgun_secondary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 12000
[LOD]
obj = barrel
LODranges = 0, 10000

[Munition]
nickname = training_ga_mortar0_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 5.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_ga_mortar0
ids_name = 589831
ids_info = 589832
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1900000
refire_delay = 3
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ga_mortar0_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_infernocannon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 31800
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.250000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_infernocannon
ids_name = 589951
ids_info = 589952
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 450000
refire_delay = 2.000000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_infernocannon_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = training_li_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_battleship_turret08
ids_name = 534660
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 20
flash_particle_name = li_capgun_secondary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 12000
[LOD]
obj = barrel
LODranges = 0, 10000

[Munition]
nickname = training_li_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_primary02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_battleship_turret09
ids_name = 534671
ids_info = 0
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_li_battleship_turret10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_battleship_turret10
ids_name = 534672
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.200000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret10_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_Big_daddy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_Big_daddy
ids_name = 534853
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_Big_daddy_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = training_mortar2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 230000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = dsy_lmortar_impact
const_effect = dsy_lmortar01_proj
DA_archetype = equipment\models\weapons\dsy_mortar.3db
material_library = equipment\models\weapons\dsy_mortar.mat
HP_trail_parent = HPExhaust
lifetime = 6.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_mortar2
ids_name = 589927
ids_info = 589928
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 1.340000
muzzle_velocity = 800.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_mortar2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 3000

[Munition]
nickname = training_cruiser_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar01_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_cruiser_mortar03
ids_name = 534855
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2200000
refire_delay = 2
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_cruiser_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_mortar4_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar02_impact
const_effect = rb_hmortar02_drive
lifetime = 8.400000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_mortar4
ids_name = 534369
ids_info = 526777
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6800000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_mortar4_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = training_mortar5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_mortar5
ids_name = 534544
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7600000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_mortar5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = training_cruiser_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_cruiser_mortar02
ids_name = 534545
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2500000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_cruiser_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_Machine_gun_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_Machine_gun_turret_battleship01
ids_name = 534987
ids_info = 527231
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = training_Machine_gun_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 1.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_Machine_gun_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.85
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_Machine_gun_turret_cruiser01
ids_name = 534988
ids_info = 527232
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = training_Machine_gun_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 1.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = training_Heavy_turret_battleship01
ids_name = 534989
ids_info = 527233
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 4.286000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = training_Heavy_turret_cruiser01
ids_name = 534990
ids_info = 527234
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 150000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = training_hu_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = training_hu_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 18000
energy_damage = 0
impulse = 5000

[Munition]
nickname = training_hu_battleship_flak_turret01_ammo
explosion_arch = training_hu_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = training_hu_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = training_hu_battleship_flak_turret01
ids_name = 533760
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 315000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_hu_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = training_br_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = br_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_br_battleship_turret05
ids_name = 263379
ids_info = 264411
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = training_br_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_br_battleship_turret06
ids_name = 263412
ids_info = 264412
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_br_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_br_gunboat_turret03
ids_name = 535640
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = training_br_destroyer_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_br_destroyer_turret05
ids_name = 535002
ids_info = 264400
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_destroyer_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = training_br_destroyer_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_br_destroyer_turret06
ids_name = 535001
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_destroyer_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = training_br_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_br_battleship_turret07
ids_name = 534662
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_br_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = br_capgun_02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_br_battleship_turret08
ids_name = 534673
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_br_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_br_battleship_turret09
ids_name = 534674
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_ku_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_ku_gunboat_turret02
ids_name = 535641
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 30.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 16
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350

[Munition]
nickname = training_ku_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_ku_destroyer_turret04
ids_name = 535008
ids_info = 264430
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = training_ku_destroyer_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_ku_destroyer_turret05
ids_name = 535007
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_destroyer_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = training_ku_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_mk1_impact
const_effect = ku_gunboat_maingun
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_ku_battleship_turret05
ids_name = 263437
ids_info = 264437
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = training_ku_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_ku_battleship_turret06
ids_name = 263438
ids_info = 264438
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_ku_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_ku_battleship_turret07
ids_name = 534663
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_ku_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_mk1_impact
const_effect = ku_gunboat_maingun02
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_ku_battleship_turret08
ids_name = 534675
ids_info = 0
DA_archetype = equipment\models\turret\ku_bs_primary.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_ku_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_ku_battleship_turret09
ids_name = 534676
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_fc_rh_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_fc_rh_gunboat_turret01
ids_name = 589849
ids_info = 0
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400
toughness = 5.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_fc_rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_fc_rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_fc_rh_cruiser_turret01
ids_name = 535006
ids_info = 264460
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_fc_rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_fc_rh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_fc_rh_cruiser_turret02
ids_name = 535005
ids_info = 0
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_fc_rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_rh_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_mk1_impact
const_effect = rh_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_rh_battleship_turret05
ids_name = 535011
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_primary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_rh_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_rh_battleship_turret06
ids_name = 263476
ids_info = 264476
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_rh_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_rh_battleship_turret07
ids_name = 534661
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_rh_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_mk1_impact
const_effect = rh_capgun_02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_rh_battleship_turret08
ids_name = 534677
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_primary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 27000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_rh_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_rh_battleship_turret09
ids_name = 534678
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_infernocannon_cruiser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 20000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_infernocannon_cruiser
ids_name = 534336
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_infernocannon_cruiser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = training_battleship_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = training_battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_battleship_missile01_ammo
explosion_arch = training_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534832
ids_info = 527120
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = training_battleship_missile01
ids_name = 534832
ids_info = 527120
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = training_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = training_cruiser_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = training_cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_cruiser_missile01_ammo
explosion_arch = training_cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534833
ids_info = 527121
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = training_cruiser_missile01
ids_name = 534833
ids_info = 527121
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = training_cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = training_battleship_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = training_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_battleship_torpedo01_ammo
explosion_arch = training_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534852
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = training_battleship_torpedo01
ids_name = 534852
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = training_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Motor]
nickname = training_cruiser_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = training_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 380000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_cruiser_torpedo01_ammo
explosion_arch = training_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534854
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = training_cruiser_torpedo01
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = training_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Motor]
nickname = training_gunboat_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = training_gunboat_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 80000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_gunboat_missile01_ammo
explosion_arch = gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535129
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = training_gunboat_missile01
ids_name = 535128
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = training_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = training_rh_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = training_rh_gunboat_forward_gun02
ids_name = 263471
ids_info = 264471
DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 18
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_ku_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = training_ku_gunboat_forward_gun02
ids_name = 263435
ids_info = 264435
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 18
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_br_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = training_br_gunboat_forward_gun02
ids_name = 263407
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_li_cruiser_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 235000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_cruiser_forward_gun02
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 120000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 700000
refire_delay = 2.000000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_cruiser_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = training_li_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = training_li_gunboat_forward_gun01
ids_name = 589977
ids_info = 589978
DA_archetype = equipment\models\turret\li_gunboat_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = training_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_cruiser_mortar01
ids_name = 534370
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1500000
refire_delay = 4
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = No_Cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = No_Cruiser_turret01
ids_name = 535191
ids_info = 0
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = No_Cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = No_Cruiser_turret02
ids_name = 535192
ids_info = 0
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = No_Cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = No_Cruiser_turret03
ids_name = 535193
ids_info = 0
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fighter_energo_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast01
const_effect = fighter_energo_gun01
lifetime = 3.250
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fighter_energo_gun01
ids_name = 535198
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 13500
refire_delay = 3
muzzle_velocity = 400
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fighter_energo_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = npc_conquistadors_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_conquistadors_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 19
hull_damage = 12800
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_conquistadors_missile_ammo
explosion_arch = npc_conquistadors_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_conquistadors_missile_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534770
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_conquistadors_missile
ids_name = 534770
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = npc_conquistadors_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_conquistadors_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 1500
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_conquistadors_gun02
ids_name = 534787
ids_info = 527111
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_conquistadors_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_conquistadors_gun01
ids_name = 534784
ids_info = 527110
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 880.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_conquistadors_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_conquistadors_gun05
ids_name = 534793
ids_info = 527114
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 215.000000
refire_delay = 0.500000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_conquistadors_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_conquistadors_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 110
hull_damage = 450
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_conquistadors_cruise_disruptor_ammo
explosion_arch = npc_conquistadors_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_conquistadors_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534769
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_conquistadors_cruise_disruptor
ids_name = 534769
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_conquistadors_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_conquistadors_mine01_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 40
hull_damage = 17800
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_conquistadors_mine01_ammo
explosion_arch = npc_conquistadors_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534767
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = npc_conquistadors_mine01
ids_name = 534767
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_conquistadors_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_conquistadors_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1190
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_conquistadors_gun04
ids_name = 534791
ids_info = 527113
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 175.000000
refire_delay = 0.330000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_conquistadors_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = li_laser_03_impact
const_effect = cs_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_conquistadors_gun03
ids_name = 534789
ids_info = 527112
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.950012
refire_delay = 0.120000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_conquistadors_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_conquistadors_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 80
hull_damage = 48000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_conquistadors_torpedo_ammo
explosion_arch = npc_conquistadors_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_conquistadors_torpedo_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534768
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_conquistadors_torpedo
ids_name = 534768
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = npc_conquistadors_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_fc_ou_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1183
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_fc_ou_gun01_mark05
ids_name = 263194
ids_info = 264194
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_ou_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_fc_ou_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_fc_ou_turret01_mark02
ids_name = 263201
ids_info = 264201
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.520000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_ou_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_fc_ou_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.799988
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_fc_ou_gun02_mark05
ids_name = 263199
ids_info = 264199
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 23.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_ou_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_missile02_mark05_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = npc_missile02_mark05_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 8890
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile02_mark05_ammo
explosion_arch = npc_missile02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = npc_missile02_mark05_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265156
ids_info = 266156
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile02_mark05
ids_name = 263156
ids_info = 264156
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = npc_missile02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_sp_8472_powergun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
hull_damage = 910
energy_damage = 90
weapon_type = W_species8472
one_shot_sound = Weapon_sound2
munition_hit_effect = li_laser_02_impact
const_effect = sp_8472_power_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_sp_8472_powergun
ids_name = 589863
ids_info = 589864
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 102
refire_delay = 0.232300
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 50.500000
flash_particle_name = br_particle_03_flash
flash_radius = 40
light_anim = l_gun01_flash
projectile_archetype = npc_sp_8472_powergun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_special_nomad_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_special_nomad_gun02
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_special_nomad_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_special_nomad_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_special_nomad_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_special_nomad_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_nomad_cruise_disruptor02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_nomad_cruise_disruptor02_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 168
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_nomad_cruise_disruptor02_ammo
explosion_arch = npc_nomad_cruise_disruptor02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_nomad_cruise_disruptor02_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 263526
ids_info = 527021
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_nomad_cruise_disruptor02
ids_name = 263526
ids_info = 527021
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_nomad_cruise_disruptor02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = bh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bh_cruiser_turret01
ids_name = 535211
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = bh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bh_cruiser_turret02
ids_name = 535212
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = bh_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bh_cruiser_turret03
ids_name = 535213
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = dk_prototype_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = dk_prototype_turret01
ids_name = 535221
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.110000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Motor]
nickname = donat_missile_bomber01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_missile_bomber01_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 500
energy_damage = 27500
impulse = 0

[Munition]
nickname = donat_missile_bomber01_ammo
explosion_arch = donat_missile_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 53.750000
Motor = donat_missile_bomber01_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535224
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile_bomber01
ids_name = 535224
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = donat_missile_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_missile_bomber02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_missile_bomber02_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 30
hull_damage = 24000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_missile_bomber02_ammo
explosion_arch = donat_missile_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 53.750000
Motor = donat_missile_bomber02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535225
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile_bomber02
ids_name = 535225
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_missile_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_missile_bomber_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = donat_missile_bomber_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_missile_bomber_torpedo01_ammo
explosion_arch = donat_missile_bomber_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_missile_bomber_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535226
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile_bomber_torpedo01
ids_name = 535226
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\hardware.mat
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = donat_missile_bomber_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8800
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_battleship_turret01
ids_name = 535228
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = secret_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7600
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship04_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = secret_battleship_turret04
ids_name = 535231
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_battleship_turret02
ids_name = 535238
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_battleship_turret03
ids_name = 535239
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13000
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = donat_battleship01_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_cruiser_turret01
ids_name = 535240
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 13000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = donat_battleship01_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_cruiser_turret02
ids_name = 535241
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6500
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3600
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = donat_battleship01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_cruiser_turret03
ids_name = 535242
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 200
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_bomber_gun01
ids_name = 535243
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 700
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = donat_bomber_gun02_ammo
ids_name = 533730
ids_info = 0
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
hull_damage = 100
energy_damage = 1800
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = d_bomber_02_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000

[Gun]
nickname = donat_bomber_gun02
ids_name = 535244
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = beam_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = beam_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = beam_turret01
ids_name = 535250
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 40.000000
refire_delay = 0.100000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = beam_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_Riddick_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_Riddick_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 300000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Riddick_ammo
explosion_arch = torpedo_Riddick_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Riddick_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535254
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_Riddick
ids_name = 535253
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1000000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_Riddick_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = vidar_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = vidar_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = vidar_missile01_ammo
explosion_arch = vidar_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = vidar_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535259
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = vidar_missile01
ids_name = 535257
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 150000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = vidar_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = vidar_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = vidar_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 120000
energy_damage = 0
impulse = 0

[Munition]
nickname = vidar_torpedo01_ammo
explosion_arch = vidar_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = vidar_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535260
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = vidar_torpedo01
ids_name = 535258
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 150000
refire_delay = 4
muzzle_velocity = 30
toughness = 58.700001
projectile_archetype = vidar_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Spring_flower_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Spring_flower_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = Spring_flower_missile01_ammo
explosion_arch = Spring_flower_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Spring_flower_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535264
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Spring_flower_missile01
ids_name = 535262
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 150000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Spring_flower_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Spring_flower_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = Spring_flower_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 120000
energy_damage = 0
impulse = 0

[Munition]
nickname = Spring_flower_torpedo01_ammo
explosion_arch = Spring_flower_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Spring_flower_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535265
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Spring_flower_torpedo01
ids_name = 535263
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 150000
refire_delay = 4
muzzle_velocity = 30
toughness = 58.700001
projectile_archetype = Spring_flower_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gunboat_turret01
ids_name = 535266
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 1500.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = donat_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gunboat_turret02
ids_name = 535267
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = donat_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3900
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gunboat_turret03
ids_name = 535268
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.500000
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = donat_transport_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.666667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_transport_turret
ids_name = 535272
ids_info = 0
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 100
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_transport_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[Munition]
nickname = colonial_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 291.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_gun01
ids_name = 535301
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_gun02
ids_name = 535302
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_turret01
ids_name = 535303
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 291.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_gun01
ids_name = 535304
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_gun02
ids_name = 535305
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_turret01
ids_name = 535306
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_gun001_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 465
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_gun001
ids_name = 535307
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_gun001_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_gun002_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_gun002
ids_name = 535308
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_gun002_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_turret001_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 870
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_turret001
ids_name = 535309
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_turret001_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_gun001_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 465
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_gun001
ids_name = 535310
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_gun001_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_gun002_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_gun002
ids_name = 535311
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_gun002_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_turret001_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 870
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_turret001
ids_name = 535312
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_turret001_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_colonial_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_colonial_gun02
ids_name = 535302
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_colonial_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_cylon_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_cylon_gun02
ids_name = 535305
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_cylon_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_battleship_turret01
ids_name = 535319
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = colonial_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_battleship_turret02
ids_name = 535320
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = colonial_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_battleship_turret03
ids_name = 535321
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = colonial_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_cruiser_turret01
ids_name = 535322
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = colonial_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_cruiser_turret02
ids_name = 535323
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = colonial_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = colonial_cruiser_turret03
ids_name = 535324
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = cylon_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_battleship_turret01
ids_name = 535325
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.500000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = cylon_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_battleship_turret02
ids_name = 535326
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = cylon_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_battleship_turret03
ids_name = 535327
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = cylon_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_cruiser_turret01
ids_name = 535328
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = cylon_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_cruiser_turret02
ids_name = 535329
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = cylon_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cylon_cruiser_turret03
ids_name = 535330
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = andromeda_battleship_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj ;andromeda_battleship01_proj
lifetime = 2.3336
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = andromeda_battleship_turret
ids_name = 535338
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_battleship_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = andromeda_mortar_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet3_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = andromeda_mortar
ids_name = 535655
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4050000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_mortar_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = andromeda_torpedo_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = andromeda_torpedo_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900000
energy_damage = 0
impulse = 0

[Munition]
nickname = andromeda_torpedo_ammo
explosion_arch = andromeda_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = andromeda_torpedo_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535340
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = andromeda_torpedo
ids_name = 535339
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = andromeda_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = andromeda_missile_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = andromeda_missile_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 500000
energy_damage = 0
impulse = 0

[Munition]
nickname = andromeda_missile_ammo
explosion_arch = andromeda_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = andromeda_missile_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535342
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = andromeda_missile
ids_name = 535341
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = andromeda_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Barrier_mine_explosion
effect = ku_mine02_blast25_b
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 20000
energy_damage = 10000
impulse = 10000

[Mine]
nickname = Barrier_mine_ammo
explosion_arch = Barrier_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000
one_shot_sound = fire_mine_regular
detonation_dist = 30
lifetime = 180
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 535358
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 5
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = ku_mine02

[MineDropper]
nickname = Barrier_mine
ids_name = 535358
ids_info = 527856
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 204000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.500000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Barrier_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = akkan_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue2_small
const_effect = akkan_laser_01_proj
lifetime = 3.333600
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = akkan_gun
ids_name = 535360
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 1500000
refire_delay = 4
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = explosion_br_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = akkan_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 12000
energy_damage = 0
impulse = 5000

[Munition]
nickname = cruiser_flak_turret01_ammo
explosion_arch = cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = cruiser_flak_turret01
ids_name = 535364
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 205000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = training_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = training_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 12000
energy_damage = 0
impulse = 5000

[Munition]
nickname = training_cruiser_flak_turret01_ammo
explosion_arch = training_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = training_hu_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = training_cruiser_flak_turret01
ids_name = 535364
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 205000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = donat_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 24000
energy_damage = 0
impulse = 5000

[Munition]
nickname = donat_battleship_flak_turret01_ammo
explosion_arch = donat_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = donat_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = donat_battleship_flak_turret01
ids_name = 535365
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = donat_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 18000
energy_damage = 0
impulse = 5000

[Munition]
nickname = donat_cruiser_flak_turret01_ammo
explosion_arch = donat_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = donat_cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = donat_cruiser_flak_turret01
ids_name = 535366
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 245000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = private_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_gun01
ids_name = 535380
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = private_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = private_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60006
energy_damage = 0
impulse = 0

[Munition]
nickname = private_torpedo01_ammo
explosion_arch = private_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = private_torpedo01
ids_name = 535381
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = private_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = andromeda_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = andromeda_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 25000
energy_damage = 0
impulse = 5000

[Munition]
nickname = andromeda_flak_turret01_ammo
explosion_arch = andromeda_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = andromeda_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = andromeda_flak_turret01
ids_name = 533760
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = private_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = private_missile01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 18018
energy_damage = 0
impulse = 0

[Munition]
nickname = private_missile01_ammo
explosion_arch = private_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = private_missile01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535392
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = private_missile01
ids_name = 535391
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = private_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = vitoniz_battleship_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = beam_fire
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = vitoniz_battleship_forward_gun01
ids_name = 535442
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.15
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_fire
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vitoniz_battleship_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_gun02
ids_name = 535403
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = private_torpedo02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = private_torpedo02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = private_torpedo02_ammo
explosion_arch = private_torpedo02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_torpedo02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535405
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = private_torpedo02
ids_name = 535404
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = private_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = private_missile02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = private_missile02_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 18000
energy_damage = 0
impulse = 0

[Munition]
nickname = private_missile02_ammo
explosion_arch = private_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = private_missile02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535408
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = private_missile02
ids_name = 535407
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = private_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = private_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_battleship_turret01
ids_name = 535410
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = private_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = private_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 25000
energy_damage = 0
impulse = 5000

[Munition]
nickname = private_battleship_flak_turret01_ammo
explosion_arch = private_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = private_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = private_battleship_flak_turret01
ids_name = 535412
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = donat_Heavy_turret_battleship01
ids_name = 535414
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 225000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 28000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 4.286000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = donat_Heavy_turret_cruiser01
ids_name = 535415
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 125000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8900
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_battleship_turret02
ids_name = 535417
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_battleship_turret03
ids_name = 535418
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13000
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8888
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_battleship_turret04
ids_name = 535419
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4444
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_battleship_turret05
ids_name = 535420
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7500
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = excalibur_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = excalibur_laser_01_proj
lifetime = 3.333600
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = excalibur_gun
ids_name = 535421
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 3900000
refire_delay = 4
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = excalibur_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = repair_laser04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 100000
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.625000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = repair_laser04
ids_name = 535422
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100
refire_delay = 2
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = kavash_laser_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_laser04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Scorchlord_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = gf_misc_miningship_electricity02
;const_effect = razor_proj_red
lifetime = 0.3752
;1800
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Scorchlord_gun01
ids_name = 535427
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 50000
refire_delay = 2.000000
muzzle_velocity = 4800
toughness = 10.600000
flash_particle_name = shockcannon_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Scorchlord_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = donat_cruiser_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = donat_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 500000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_cruiser_torpedo01_ammo
explosion_arch = donat_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535428
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_cruiser_torpedo01
ids_name = 535428
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = donat_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = donat_cruiser_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = donat_cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 300000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_cruiser_missile01_ammo
explosion_arch = donat_cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535429
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = donat_cruiser_missile01
ids_name = 535429
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = donat_cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_battleship_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = donat_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_battleship_torpedo01_ammo
explosion_arch = donat_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535430
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = donat_battleship_torpedo01
ids_name = 535430
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = donat_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = donat_battleship_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = donat_battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 500000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_battleship_missile01_ammo
explosion_arch = donat_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535431
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = donat_battleship_missile01
ids_name = 535431
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = donat_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = private_battleship_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = private_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900010
energy_damage = 0
impulse = 0

[Munition]
nickname = private_battleship_torpedo01_ammo
explosion_arch = private_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535435
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = private_battleship_torpedo01
ids_name = 535435
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = private_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = private_cruiser_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = private_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 500010
energy_damage = 0
impulse = 0

[Munition]
nickname = private_cruiser_torpedo01_ammo
explosion_arch = private_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535436
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = private_cruiser_torpedo01
ids_name = 535436
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = private_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = vitoniz_battleship_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = beam_charge
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = vitoniz_battleship_forward_gun02
ids_name = 535442
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 10
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_charge
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vitoniz_battleship_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = vitoniz_battleship_forward_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
munition_hit_effect = beam_effect_proj
const_effect = beam_effect_proj
lifetime = 0.0625
force_gun_ori = true
mass = 1

[Gun]
nickname = vitoniz_battleship_forward_gun03
ids_name = 535442
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.001
muzzle_velocity = 100000
toughness = 1.6
flash_particle_name = beam_effect_charge
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vitoniz_battleship_forward_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = missile_frigate_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 86000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile01_ammo
explosion_arch = missile_frigate_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = missile_frigate_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile01
ids_name = 535439
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 260000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = missile_frigate_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_frigate_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 172000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo01_ammo
explosion_arch = missile_frigate_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = missile_frigate_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo01
ids_name = 535440
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 260000
refire_delay = 4
muzzle_velocity = 30
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = proteus_battleship_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = beam_fire
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = proteus_battleship_forward_gun01
ids_name = 534895
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.15
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_fire
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = proteus_battleship_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = proteus_battleship_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = beam_charge2
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = proteus_battleship_forward_gun02
ids_name = 534895
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 10
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_charge
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = proteus_battleship_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = proteus_battleship_forward_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
munition_hit_effect = beam_effect_proj2
const_effect = beam_effect_proj2
lifetime = 0.0625
force_gun_ori = true
mass = 1

[Gun]
nickname = proteus_battleship_forward_gun03
ids_name = 534895
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.001
muzzle_velocity = 100000
toughness = 1.6
flash_particle_name = beam_effect_charge
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = proteus_battleship_forward_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6505
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_battleship_turret06
ids_name = 535443
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9750
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5005
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_cruiser_turret01
ids_name = 535446
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 9750
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2505
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_cruiser_turret02
ids_name = 535447
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4875
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1404
energy_damage = 200
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_bomber_gun01
ids_name = 535448
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 700
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = private_bomber_energo_torpedo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 340000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_energo_torpedo_impact
const_effect = hu_bomber_energo_torpedo_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_bomber_energo_torpedo01
ids_name = 535451
ids_info = 527460
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 29850
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_bomber_energo_torpedo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = private_torpedo_bomber01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = private_torpedo_bomber01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 620000
energy_damage = 0
impulse = 0

[Munition]
nickname = private_torpedo_bomber01_ammo
explosion_arch = private_torpedo_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_torpedo_bomber01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534538
ids_info = 526902
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = private_torpedo_bomber01
ids_name = 535452
ids_info = 527461
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = private_torpedo_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Big_mama_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet2_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Big_mama
ids_name = 535458
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4000000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Big_mama_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = cruiser_mortar04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar02_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cruiser_mortar04
ids_name = 535459
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2400000
refire_delay = 2
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = build_bomber_gun01_ammo
ids_name = 535463
ids_info = 527469
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 10
hull_damage = 1750
energy_damage = 500
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = build_bomber_gun01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000
ammo_limit = 5000

[Gun]
nickname = build_bomber_gun01
ids_name = 535462
ids_info = 527468
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = private_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5698
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_battleship_turret07
ids_name = 535478
ids_info = 527472
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 12500
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet3_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_mortar01
ids_name = 535480
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4050000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = private_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2700
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_cruiser_turret03
ids_name = 535487
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6500
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3800
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_cruiser_turret04
ids_name = 535488
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = private_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = private_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 18400
energy_damage = 0
impulse = 5000

[Munition]
nickname = private_cruiser_flak_turret01_ammo
explosion_arch = private_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = private_cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = private_cruiser_flak_turret01
ids_name = 535492
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 245000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = private_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_cruiser_mortar01
ids_name = 535491
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2500000
refire_delay = 2
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = private_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5695
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = pe_crbs01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_battleship_turret08
ids_name = 535498
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9375
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_cruiser_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3200
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = pe_crbs01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_cruiser_turret05
ids_name = 535497
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4875
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = li_gun01_mark07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 356.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.983000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = li_gun01_mark07
ids_name = 535501
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.469999
refire_delay = 0.104700
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 878.100006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = br_particle_04_impact
const_effect = br_particle_04_proj
lifetime = 0.659000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = br_gun02_mark05
ids_name = 535502
ids_info = 0
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 1214
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = br_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 442
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_02_impact
const_effect = ku_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ku_gun02_mark05
ids_name = 535503
ids_info = 0
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect = rh_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = rh_gun01_mark07
ids_name = 535504
ids_info = 0
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.500000
refire_delay = 0.164200
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = rh_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = special_pulse01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 308
energy_damage = 3065
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.979000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_pulse01
ids_name = 535505
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 224
refire_delay = 0.500000
muzzle_velocity = 920
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_pulse01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = private_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4450
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = pe_crbs01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = private_battleship_turret09
ids_name = 535506
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7500
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = private_battleship_flak_turret02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = private_battleship_flak_turret02_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 25000
energy_damage = 0
impulse = 5000

[Munition]
nickname = private_battleship_flak_turret02_ammo
explosion_arch = private_battleship_flak_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = private_battleship_flak_turret02_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = private_battleship_flak_turret02
ids_name = 535507
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_flak_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = private_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 56000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = private_Heavy_turret_battleship01
ids_name = 535508
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 225000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = red_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = red_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = red_battleship_turret01
ids_name = 535509
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = red_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = red_capgun_primary_red_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = red_battleship_turret02
ids_name = 535510
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 17000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_gun_pulse01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 1800
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun_pulse01
ids_name = 535512
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_turret_pulse01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 1800
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_turret_pulse01
ids_name = 535513
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret_pulse01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = keepers_gun_pilot01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_secret_01_impact
const_effect = hu_secret_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = keepers_gun_pilot01
ids_name = 535516
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = hu_secret_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_gun_pilot01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = keepers_turret_pilot01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_secret_01_impact
const_effect = hu_secret_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = keepers_turret_pilot01
ids_name = 535517
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = hu_secret_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_turret_pilot01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = keepers_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = keepers_gunboat_turret01
ids_name = 535518
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Motor]
nickname = jumper_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = jumper_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 18000
energy_damage = 0
impulse = 0

[Munition]
nickname = jumper_missile_ammo
explosion_arch = jumper_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = jumper_missile_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535522
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = jumper_missile
ids_name = 535522
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = jumper_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = beech_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = beech_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 5000
energy_damage = 0
impulse = 0

[Munition]
nickname = beech_missile_ammo
explosion_arch = beech_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = beech_missile_motor
force_gun_ori = false
const_effect = rh_missile02_drive_sound
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535526
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = beech_missile
ids_name = 535525
ids_info = 527508
DA_archetype = equipment\models\weapons\rh_seeker_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 120400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = beech_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_poltergeist_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_poltergeist_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 7200
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_poltergeist_missile_ammo
explosion_arch = donat_poltergeist_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = donat_poltergeist_missile_motor
force_gun_ori = false
const_effect = rh_missile02_drive_sound
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535528
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_poltergeist_missile
ids_name = 535527
ids_info = 527509
DA_archetype = equipment\models\weapons\rh_seeker_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 990
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_poltergeist_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Xaak_bomber_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 1250
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Xaak_bomber_laser
ids_name = 535535
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 190
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = kavash_laser_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_bomber_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = xaak_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300
energy_damage = 250
one_shot_sound = fire_tachyon6
munition_hit_effect = xaak_gun_01_impact
const_effect = xaak_gun_01_proj
lifetime = 1.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = xaak_bomber_gun01
ids_name = 535536
ids_info = 526197
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak_gun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = hybrid_angels_darkness_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 888
energy_damage = 306
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = rb_dulzian_02_proj
lifetime = 1.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = hybrid_angels_darkness_gun01
ids_name = 535541
ids_info = 527507
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 98
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hybrid_angels_darkness_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = gunboat_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 160000
energy_damage = 0
impulse = 0

[Munition]
nickname = gunboat_torpedo01_ammo
explosion_arch = gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535542
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = gunboat_torpedo01
ids_name = 535542
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 600000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Motor]
nickname = keepers_gunboat_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = keepers_gunboat_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 141000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_gunboat_missile01_ammo
explosion_arch = keepers_gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535543
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_gunboat_missile01
ids_name = 535543
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = keepers_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = keepers_gunboat_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = keepers_gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 241000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_gunboat_torpedo01_ammo
explosion_arch = keepers_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535544
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = keepers_gunboat_torpedo01
ids_name = 535544
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 600000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = keepers_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Motor]
nickname = keepers_cruiser_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = keepers_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 501000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_cruiser_torpedo01_ammo
explosion_arch = keepers_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535546
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = keepers_cruiser_torpedo01
ids_name = 535546
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = keepers_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Motor]
nickname = keepers_cruiser_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = keepers_cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 301000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_cruiser_missile01_ammo
explosion_arch = keepers_cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535545
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_cruiser_missile01
ids_name = 535545
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = keepers_cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = keepers_battleship_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = keepers_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 901000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_battleship_torpedo01_ammo
explosion_arch = keepers_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535548
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = keepers_battleship_torpedo01
ids_name = 535548
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = keepers_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Motor]
nickname = keepers_battleship_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = keepers_battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 501000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_battleship_missile01_ammo
explosion_arch = keepers_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535547
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_battleship_missile01
ids_name = 535547
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = keepers_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = guards_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300
energy_damage = 250
one_shot_sound = fire_tachyon7
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
lifetime = 1.9
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = guards_bomber_gun01
ids_name = 535553
ids_info = 526197
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = keepers_mortar_battleship_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = keepers_mortar_battleship
ids_name = 535558
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7700000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_mortar_battleship_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = keepers_mortar_cruiser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = keepers_mortar_cruiser
ids_name = 535557
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4500000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_mortar_cruiser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = keepers_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 200
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = keepers_bomber_gun01
ids_name = 535559
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 700
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = keepers_bomber_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
hull_damage = 100
energy_damage = 1800
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = d_bomber_02_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.001

[Gun]
nickname = keepers_bomber_gun02
ids_name = 535560
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Motor]
nickname = keepers_torpedo_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = keepers_torpedo_bomber_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_torpedo_bomber_ammo
explosion_arch = keepers_torpedo_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_torpedo_bomber_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535561
ids_info = 526902
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_torpedo_bomber
ids_name = 535561
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = keepers_torpedo_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = keepers_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = keepers_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_torpedo01_ammo
explosion_arch = keepers_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535562
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_torpedo01
ids_name = 535562
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = keepers_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_gnat_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_gnat_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 50
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_gnat_ammo
explosion_arch = cruise_disruptor_gnat_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_gnat_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_gnat
ids_name = 535570
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_gnat_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_donat_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_donat_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_donat_ammo
explosion_arch = cruise_disruptor_donat_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_donat_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3600
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535571
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_donat
ids_name = 535571
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_donat_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = avenger_cruiser_turret_type2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = indian_cruiser01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = avenger_cruiser_turret_type2
ids_name = 535576
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 25000
refire_delay = 1
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = avenger_cruiser_turret_type2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = kasper_mortar_battleship_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kasper_mortar_battleship
ids_name = 535583
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7700000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kasper_mortar_battleship_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = starwolfs_mortar_battleship_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = starwolfs_mortar_battleship
ids_name = 535582
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7700000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_mortar_battleship_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[CloakingDevice]
nickname = cloak_Sale
ids_name = 3008
ids_info = 527542
hit_pts = 1000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = cloak_Sale_out
cloakout_fx = cloak_Sale_in
lootable = false

[Motor]
nickname = bomber_energo_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = bomber_energo_missile01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 500
energy_damage = 19500
impulse = 0

[Munition]
nickname = bomber_energo_missile01_ammo
explosion_arch = bomber_energo_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = bomber_energo_missile01_motor
force_gun_ori = false
const_effect = li_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535603
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = bomber_energo_missile01
ids_name = 535603
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = bomber_energo_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = bomber_hull_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = bomber_hull_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 14000
energy_damage = 0
impulse = 0

[Munition]
nickname = bomber_hull_missile01_ammo
explosion_arch = bomber_hull_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = bomber_hull_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535604
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = bomber_hull_missile01
ids_name = 535604
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = bomber_hull_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_bomber_energo_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_bomber_energo_missile01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 500
energy_damage = 25500
impulse = 0

[Munition]
nickname = donat_bomber_energo_missile01_ammo
explosion_arch = donat_bomber_energo_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = donat_bomber_energo_missile01_motor
force_gun_ori = false
const_effect = li_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535605
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_bomber_energo_missile01
ids_name = 535605
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 1500
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_bomber_energo_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_bomber_hull_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_bomber_hull_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 20000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_bomber_hull_missile01_ammo
explosion_arch = donat_bomber_hull_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = donat_bomber_hull_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535606
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_bomber_hull_missile01
ids_name = 535606
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 1500
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_bomber_hull_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_energo_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_energo_missile01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 500
energy_damage = 21500
impulse = 0

[Munition]
nickname = donat_energo_missile01_ammo
explosion_arch = donat_energo_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = donat_energo_missile01_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535607
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_energo_missile01
ids_name = 535607
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1200
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = donat_energo_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_missile02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_missile02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 14000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_missile02_ammo
explosion_arch = donat_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = donat_missile02_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535608
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile02
ids_name = 535608
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1200
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = donat_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = starwolfs_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = starwolfs_gunboat_turret01
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = starwolfs_gunboat_turret01
ids_name = 535610
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 1500.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = starwolfs_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3800
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = venator_battleship01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = starwolfs_cruiser_turret01
ids_name = 535610
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Explosion]
nickname = npc_Nomad_mine_explosion
effect = xaak_mine01_blast
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 18
hull_damage = 14800
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_Nomad_mine_ammo
explosion_arch = npc_Nomad_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534700
ids_info = 527017
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = xaak_mine_ball01
ammo_limit = 100

[MineDropper]
nickname = npc_Nomad_mine
ids_name = 534700
ids_info = 527017
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = npc_Nomad_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Nomad_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22500
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Nomad_Heavy_turret_battleship01
ids_name = 535622
ids_info = 527233
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 125000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nomad_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Nomad_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 4.286000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Nomad_Heavy_turret_cruiser01
ids_name = 535623
ids_info = 527234
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 75000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nomad_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_bomber_energo_torpedo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_snova02_impact
const_effect = bomber_snova02_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_bomber_energo_torpedo01
ids_name = 535624
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_energo_torpedo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = donat_nova_torpedo_bomber01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = donat_nova_torpedo_bomber01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_nova_torpedo_bomber01_ammo
explosion_arch = donat_nova_torpedo_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_nova_torpedo_bomber01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535625
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = donat_nova_torpedo_bomber01
ids_name = 535625
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = donat_nova_torpedo_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_bomber_energo_torpedo02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_snova03_impact
const_effect = bomber_snova03_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_bomber_energo_torpedo02
ids_name = 535626
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 16000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_energo_torpedo02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = donat_nova_torpedo_bomber02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = donat_nova_torpedo_bomber02_explosion
effect = dsy_ltrebuchet_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_nova_torpedo_bomber02_ammo
explosion_arch = donat_nova_torpedo_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_nova_torpedo_bomber02_motor
force_gun_ori = false
const_effect = dsy_ltrebuchet01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535846
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = donat_nova_torpedo_bomber02
ids_name = 535627
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 16000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = donat_nova_torpedo_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = bomber_energo_torpedo02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 165000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_snova01_impact
const_effect = bomber_snova01_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = bomber_energo_torpedo02
ids_name = 535628
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 16000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bomber_energo_torpedo02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = nova_torpedo_bomber02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = nova_torpedo_bomber02_explosion
effect = nova_bomber01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 300000
energy_damage = 0
impulse = 0

[Munition]
nickname = nova_torpedo_bomber02_ammo
explosion_arch = nova_torpedo_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = nova_torpedo_bomber02_motor
force_gun_ori = false
const_effect = nova_bomber01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535629
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = nova_torpedo_bomber02
ids_name = 535629
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 16000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = nova_torpedo_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = b_dragon_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 35000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = razor_proj_red
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = b_dragon_gunboat_forward_gun01
ids_name = 535636
ids_info = 0
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 328000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 150000
refire_delay = 2.000000
muzzle_velocity = 700
toughness = 10.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_dragon_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = b_dragon_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = b_dragon_gunboat_turret01
ids_name = 535637
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_dragon_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = b_dragon_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = b_dragon_gunboat_turret02
ids_name = 535638
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_dragon_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = b_dragon_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = b_dragon_gunboat_turret03
ids_name = 535639
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_dragon_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = mortar6_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = mortar6
ids_name = 535642
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar6_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = cruiser_mortar05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = cruiser_mortar05
ids_name = 535643
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = keepers_mortar_battleship02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = keepers_mortar_battleship02
ids_name = 535644
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_mortar_battleship02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = keepers_mortar_cruiser02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = keepers_mortar_cruiser02
ids_name = 535645
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_mortar_cruiser02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = kasper_mortar_battleship02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kasper_mortar_battleship02
ids_name = 535646
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kasper_mortar_battleship02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = kasper_mortar_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kasper_mortar_cruiser01
ids_name = 535647
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kasper_mortar_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = No_Battleship_turret_npc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = No_Battleship_turret_npc
ids_name = 534991
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 1
muzzle_velocity = 1700
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Battleship_turret_npc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Ranged_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Ranged_cruiser_turret01
ids_name = 535649
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ranged_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = Ranged_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = Ranged_cap01_PROJ
lifetime = 3.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Ranged_gunboat_turret01
ids_name = 535650
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ranged_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = defender_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = defender_gunboat_turret01
ids_name = 535651
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1800
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = defender_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_b_mortar01
ids_name = 535652
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_c_mortar01
ids_name = 535653
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = gunboat_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3.6
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = gunboat_mortar01
ids_name = 535654
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1000000
refire_delay = 2.000000
muzzle_velocity = 700
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gunboat_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet3_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_b_mortar02
ids_name = 535655
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4050000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_c_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_c_mortar02
ids_name = 535656
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2500000
refire_delay = 2
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_c_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = salamander_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = nova_bomber01_impact
const_effect = nova_bomber01_drive
lifetime = 4.223
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = salamander_cruiser_forward_gun01
ids_name = 263377
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 900000
refire_delay = 2.000000
muzzle_velocity = 900
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = salamander_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = gun_projector_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 595
energy_damage = 326
one_shot_sound = fire_tesla
munition_hit_effect = ku_plasma_04_impact
const_effect = ku_plasma_04_proj
lifetime = 0.480000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gun_projector
ids_name = 535664
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 59
refire_delay = 0.132450
muzzle_velocity = 1370.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gun_projector_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ID4_mothership_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = li_laser_01_impact
const_effect = mortar6_proj
lifetime = 10.510000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ID4_mothership_mortar01
ids_name = 535642
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 21500000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ID4_mothership_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ID4_mothership_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = li_laser_01_impact
const_effect = cruiser_mortar05_proj
lifetime = 10.510000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ID4_mothership_mortar02
ids_name = 535642
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 21500000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ID4_mothership_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Moderator_gun01_ammo
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
HP_trail_parent = HPExhaust
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 2500
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.010000
weapon_type = W_Laser01

[Gun]
nickname = Moderator_gun01
ids_name = 535695
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 5000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0.0000
refire_delay = 0.12000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Moderator_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Night_fury_turretB01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = Night_fury01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Night_fury_turretB01
ids_name = 535700
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19700
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Night_fury_turretB01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Night_fury_turretC01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10500
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = Night_fury01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Night_fury_turretC01
ids_name = 535701
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 25050
refire_delay = 1
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Night_fury_turretC01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Night_fury_turretC02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10500
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = Night_fury01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Night_fury_turretC02
ids_name = 535702
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 25050
refire_delay = 1
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Night_fury_turretC02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Build_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 605000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet4_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Build_battleship_mortar01
ids_name = 535704
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4000000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Build_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 405000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet4_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Build_cruiser_mortar01
ids_name = 535707
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2400000
refire_delay = 2
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_flak_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_flak_gun01
ids_name = 535708
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_flak_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = Build_dk_prototype_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.950000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Build_dk_prototype_gun01
ids_name = 535709
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50
refire_delay = 0.110000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_dk_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = Build_dk_prototype_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.950000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Build_dk_prototype_turret01
ids_name = 535710
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.110000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_dk_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Motor]
nickname = build_battleship_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = build_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2000000
energy_damage = 0
impulse = 0

[Munition]
nickname = build_battleship_torpedo01_ammo
explosion_arch = build_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = build_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535711
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = build_battleship_torpedo01
ids_name = 535711
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = build_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Motor]
nickname = build_cruiser_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = build_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1100000
energy_damage = 0
impulse = 0

[Munition]
nickname = build_cruiser_torpedo01_ammo
explosion_arch = build_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = build_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535712
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = build_cruiser_torpedo01
ids_name = 535712
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5600000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = build_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = donat_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun02
ids_name = 535715
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = donat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_turret02
ids_name = 535716
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Build_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7610
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = Build_Battleship_turret01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Build_battleship_turret01
ids_name = 535723
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = donat_gunboat_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = donat_gunboat_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 140000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_gunboat_missile01_ammo
explosion_arch = donat_gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535726
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gunboat_missile01
ids_name = 535726
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = donat_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_gunboat_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = donat_gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 240000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_gunboat_torpedo01_ammo
explosion_arch = donat_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535727
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_gunboat_torpedo01
ids_name = 535727
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 600000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = donat_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Motor]
nickname = donat_battleship_torpedo02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = donat_battleship_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2400000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_battleship_torpedo02_ammo
explosion_arch = donat_battleship_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_battleship_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535729
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_battleship_torpedo02
ids_name = 535728
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = donat_battleship_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = donat_cruiser_torpedo02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = donat_cruiser_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1400000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_cruiser_torpedo02_ammo
explosion_arch = donat_cruiser_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_cruiser_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535731
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_cruiser_torpedo02
ids_name = 535730
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5600000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = donat_cruiser_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = build_triple_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = js_capgun_primary_red_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_triple_battleship_turret01
ids_name = 535734
ids_info = 0
DA_archetype = equipment\models\turret\New\yamato_turret1.cmp
material_library = equipment\models\turret\New\yamato_turret1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.330000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_triple_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = build_infernocannon_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 34500
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.250000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_infernocannon_battleship01
ids_name = 535742
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 455000
refire_delay = 2.000000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_infernocannon_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = build_infernocannon_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 22750
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_infernocannon_cruiser01
ids_name = 535743
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 355000
refire_delay = 2.000000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_infernocannon_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_infernocannon_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 38000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_infernocannon_battleship01
ids_name = 535744
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 455000
refire_delay = 2.000000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_infernocannon_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_infernocannon_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 28500
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_infernocannon_cruiser01
ids_name = 535745
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 355000
refire_delay = 2.000000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_infernocannon_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = starwolfs_flak_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = starwolfs_flak_gun01
ids_name = 535764
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_flak_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 5

[Munition]
nickname = donat_gun_pulse02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 950
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun_pulse02
ids_name = 535765
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_turret_pulse02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 950
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_turret_pulse02
ids_name = 535766
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret_pulse02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Motor]
nickname = donat_py2_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_py2_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 7200
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_py2_missile_ammo
explosion_arch = donat_py2_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = donat_py2_missile_motor
force_gun_ori = false
const_effect = rh_missile02_drive_sound
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535776
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_py2_missile
ids_name = 535776
ids_info = 527509
DA_archetype = equipment\models\weapons\rh_seeker_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 330
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_py2_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py2_cruise_disruptor_donat_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py2_cruise_disruptor_donat_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py2_cruise_disruptor_donat_ammo
explosion_arch = py2_cruise_disruptor_donat_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py2_cruise_disruptor_donat_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3600
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535774
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py2_cruise_disruptor_donat
ids_name = 535774
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = py2_cruise_disruptor_donat_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = andromeda_flak_turret02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = andromeda_flak_turret02_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 50000
energy_damage = 0
impulse = 4000

[Munition]
nickname = andromeda_flak_turret02_ammo
explosion_arch = andromeda_flak_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 50
lifetime = 3.0
Motor = andromeda_flak_turret02_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 5

[Gun]
nickname = andromeda_flak_turret02
ids_name = 533760
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 2.000000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_flak_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_Ranged_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 4
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_Ranged_cruiser_turret01
ids_name = 535785
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 13500
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Ranged_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_Ranged_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3700
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = Ranged_cap01_PROJ
lifetime = 3
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_Ranged_gunboat_turret01
ids_name = 535786
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Ranged_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_defender_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = bounty_gunboat_maingun
lifetime = 0.8336
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_defender_gunboat_turret01
ids_name = 535787
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 1800
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_defender_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = starwolfs_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = starwolfs_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 25000
energy_damage = 0
impulse = 5000

[Munition]
nickname = starwolfs_battleship_flak_turret01_ammo
explosion_arch = starwolfs_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = starwolfs_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = starwolfs_battleship_flak_turret01
ids_name = 535791
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_fighter_energo_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast01
const_effect = fighter_energo_gun02
lifetime = 3.334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_fighter_energo_gun01
ids_name = 535802
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 13500
refire_delay = 3
muzzle_velocity = 450
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_fighter_energo_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = donat_fighter_energo_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 80000
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast01
const_effect = fighter_energo_gun03
lifetime = 3.334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_fighter_energo_gun02
ids_name = 535803
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 13500
refire_delay = 3
muzzle_velocity = 450
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_fighter_energo_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = fighter_energo_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460
energy_damage = 61470
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = fighter_energo_gun02a
lifetime = 3.200
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fighter_energo_gun02
ids_name = 535807
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 14500
refire_delay = 3
muzzle_velocity = 400
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = fighter_energo_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600


[Munition]
nickname = fighter_energo_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 39500
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = rtc_nomadtorpedo_impact
const_effect = no_capgun01_proj
lifetime = 2.750
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = fighter_energo_gun03
ids_name = 535806
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 11500
refire_delay = 3
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rtc_nomadtorpedo_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fighter_energo_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = py9_private_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5690
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_01
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = py9_private_battleship_turret01
ids_name = 535808
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 12500
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py9_private_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = npc_Big_daddy2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.510000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Big_daddy2
ids_name = 534853
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Big_daddy2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = npc_Ranged_building_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 4
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_Ranged_building_turret01
ids_name = 535649
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.400000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Ranged_building_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ph_bomber_energo_torpedo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_snova02_impact
const_effect = bomber_snova02_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ph_bomber_energo_torpedo01
ids_name = 535834
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_bomber_energo_torpedo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = ph_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 200
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ph_bomber_gun01
ids_name = 535835
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 700
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = ph_bomber_gun02_ammo
ids_name = 533730
ids_info = 0
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
hull_damage = 100
energy_damage = 1800
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = d_bomber_02_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000

[Gun]
nickname = ph_bomber_gun02
ids_name = 535836
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Motor]
nickname = ph_torpedo_bomber01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = ph_torpedo_bomber01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = ph_torpedo_bomber01_ammo
explosion_arch = ph_torpedo_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = ph_torpedo_bomber01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535837
ids_info = 526902
mass = 1
volume = 0.000000

[Gun]
nickname = ph_torpedo_bomber01
ids_name = 535837
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = ph_torpedo_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = ph_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = ph_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = ph_torpedo01_ammo
explosion_arch = ph_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = ph_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535838
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = ph_torpedo01
ids_name = 535838
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = ph_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_py2_missile02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_py2_missile02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 14000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_py2_missile02_ammo
explosion_arch = donat_py2_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = donat_py2_missile02_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535849
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_py2_missile02
ids_name = 535849
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 600
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = donat_py2_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = ph_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ph_gun01
ids_name = 535851
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = ph_gun_pulse01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 950
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ph_gun_pulse01
ids_name = 535852
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_gun_pulse01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ph_Ranged_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 4
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ph_Ranged_cruiser_turret01
ids_name = 535853
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 13500
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_Ranged_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ph_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun2
lifetime = 4.286000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = ph_Heavy_turret_cruiser01
ids_name = 535854
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 125000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ph_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2550
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ph_capital_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ph_cruiser_turret01
ids_name = 535855
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6500
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ph_mortar_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ph_mortar_cruiser01
ids_name = 535856
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4500000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_mortar_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ph_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 56000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun2
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = ph_Heavy_turret_battleship01
ids_name = 535857
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 225000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ph_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4450
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ph_capital_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ph_battleship_turret01
ids_name = 535858
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ph_mortar_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ph_mortar_battleship01
ids_name = 535859
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7700000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_mortar_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = kasper_infernocannon_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 38000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = kasper_infernocannon_battleship01
ids_name = 535873
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 455000
refire_delay = 2.000000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kasper_infernocannon_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = ph_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = ph_missile01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 18000
energy_damage = 0
impulse = 0

[Munition]
nickname = ph_missile01_ammo
explosion_arch = ph_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = ph_missile01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535879
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = ph_missile01
ids_name = 535879
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = ph_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = ph_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = ph_disruptor01_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = ph_disruptor01_ammo
explosion_arch = ph_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = ph_disruptor01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3600
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535880
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = ph_disruptor01
ids_name = 535880
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = ph_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = defender_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1110
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.8056
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = defender_gunboat_turret02
ids_name = 535909
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 1800
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = defender_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Explosion]
nickname = donat_barrier_mine_explosion
effect = br_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 30000
energy_damage = 15000
impulse = 10000

[Mine]
nickname = donat_barrier_mine_ammo
explosion_arch = donat_barrier_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000
one_shot_sound = fire_mine_regular
detonation_dist = 30
lifetime = 180
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 535925
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 5
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = donat_barrier_mine
ids_name = 535925
ids_info = 527856
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 204000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.500000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_barrier_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun03
ids_name = 535928
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.50
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_turret03
ids_name = 535929
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 0.50
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun_pulse03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 3600
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = dsy_del_01_impact
const_effect = dsy_del_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun_pulse03
ids_name = 535930
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.5
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = dsy_del_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_turret_pulse03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 3600
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = dsy_del_01_impact
const_effect = dsy_del_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_turret_pulse03
ids_name = 535931
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 0.50
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = dsy_del_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret_pulse03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = special_coalition_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1363
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_cn01_impact
const_effect = sp_bloodhound_cn01_proj
lifetime = 1.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_coalition_gun01
ids_name = 535932
ids_info = 527723
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_cn01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_coalition_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_coalition_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1363
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_cn01_impact
const_effect = sp_bloodhound_cn01_proj
lifetime = 1.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_coalition_turret01
ids_name = 535933
ids_info = 527723
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_cn01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_coalition_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = starwolfs_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = starwolfs_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = starwolfs_torpedo01_ammo
explosion_arch = starwolfs_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = starwolfs_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535939
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = starwolfs_torpedo01
ids_name = 535939
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = starwolfs_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = starwolfs_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 200
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = starwolfs_bomber_gun01
ids_name = 535940
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 700
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = starwolfs_bomber_gun02_ammo
ids_name = 533730
ids_info = 0
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
hull_damage = 100
energy_damage = 1800
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = d_bomber_02_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000

[Gun]
nickname = starwolfs_bomber_gun02
ids_name = 535941
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = sw_nova_torpedo_bomber01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = sw_nova_torpedo_bomber01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_nova_torpedo_bomber01_ammo
explosion_arch = sw_nova_torpedo_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_nova_torpedo_bomber01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535942
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = sw_nova_torpedo_bomber01
ids_name = 535942
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = sw_nova_torpedo_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = reward_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3030000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = reward_battleship_mortar01
ids_name = 535948
ids_info = 527727
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = reward_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = reward_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = reward_cruiser_mortar01
ids_name = 535949
ids_info = 527727
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = reward_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Motor]
nickname = sw_bomber_hull_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = sw_bomber_hull_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 20000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_bomber_hull_missile01_ammo
explosion_arch = sw_bomber_hull_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = sw_bomber_hull_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535953
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sw_bomber_hull_missile01
ids_name = 535953
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 1500
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = sw_bomber_hull_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Machine_gun_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 550
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Machine_gun_turret_gunboat01
ids_name = 535957
ids_info = 527232
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 2600
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = Machine_gun_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_Machine_gun_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 550
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = training_Machine_gun_turret_gunboat01
ids_name = 535957
ids_info = 527232
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 2600
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = training_Machine_gun_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = plasmoid_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 900
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.4
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = plasmoid_gunboat_turret01
ids_name = 535958
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = plasmoid_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Gauss_Cannon_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350000
energy_damage = -175000
one_shot_sound = Gauss_Cannon01
munition_hit_effect = br_tachyon_01_impact
const_effect = Gauss_Cannon_proj
lifetime = 0.4
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Gauss_Cannon_gunboat_turret01
ids_name = 535959
ids_info = 0
DA_archetype = equipment\models\turret\New\Gauss_Cannon.cmp
material_library = equipment\models\turret\New\Gauss_Cannon.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1900000
refire_delay = 30
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Gauss_Cannon_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = build_plasmoid_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 1100
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.3572
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_plasmoid_gunboat_turret01
ids_name = 535960
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 7000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_plasmoid_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = build_Gauss_Cannon_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450000
energy_damage = -225000
one_shot_sound = Gauss_Cannon01
munition_hit_effect = br_tachyon_01_impact
const_effect = Gauss_Cannon_proj
lifetime = 0.3572
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_Gauss_Cannon_gunboat_turret01
ids_name = 535961
ids_info = 0
DA_archetype = equipment\models\turret\New\Gauss_Cannon.cmp
material_library = equipment\models\turret\New\Gauss_Cannon.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1900000
refire_delay = 30
muzzle_velocity = 7000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_Gauss_Cannon_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_plasmoid_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 1300
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.3334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_plasmoid_gunboat_turret01
ids_name = 535962
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 9000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_plasmoid_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_Gauss_Cannon_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 550000
energy_damage = -275000
one_shot_sound = Gauss_Cannon01
munition_hit_effect = br_tachyon_01_impact
const_effect = Gauss_Cannon_proj
lifetime = 0.3334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_Gauss_Cannon_gunboat_turret01
ids_name = 535963
ids_info = 0
DA_archetype = equipment\models\turret\New\Gauss_Cannon.cmp
material_library = equipment\models\turret\New\Gauss_Cannon.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1900000
refire_delay = 30
muzzle_velocity = 9000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Gauss_Cannon_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = da_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = br_capgun_secondary_proj
lifetime = 3.3334
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = da_battleship_turret01
ids_name = 535987
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10500000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.500000
muzzle_velocity = 1800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = da_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0
[LOD]
obj = barrel
LODranges = 0

[Munition]
nickname = da_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 6.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = da_mortar01
ids_name = 535988
ids_info = 526765
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 10500000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = da_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = DA_torpedo01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = DA_torpedo01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 54000
energy_damage = 0
impulse = 0

[Munition]
nickname = DA_torpedo01_ammo
explosion_arch = DA_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = DA_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536014
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = DA_torpedo01
ids_name = 536013
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = DA_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = DA_battleship_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = DA_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2000000
energy_damage = 0
impulse = 0

[Munition]
nickname = DA_battleship_torpedo01_ammo
explosion_arch = DA_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = DA_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536014
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = DA_battleship_torpedo01
ids_name = 536013
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = DA_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = DA_proto_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.167
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = DA_proto_mortar01
ids_name = 536020
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7600000
refire_delay = 4
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = DA_proto_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = DA_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = DA_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 30000
energy_damage = 0
impulse = 10000

[Munition]
nickname = DA_flak_turret01_ammo
explosion_arch = DA_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = DA_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = DA_flak_turret01
ids_name = 536027
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 2.000000
muzzle_velocity = 1950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = DA_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = osiris_battleship_turret_ST1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = ou_capgun_secondary_impact
const_effect = ou_capgun_secondary_proj 
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = osiris_battleship_turret_ST1
ids_name = 589879
ids_info = 589880
DA_archetype = equipment\models\turret\z_bs_turret.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.600000
flash_particle_name = ou_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = osiris_battleship_turret_ST1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Motor]
nickname = or_torpedo_ST1_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = or_torpedo_ST1_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1500000
energy_damage = 0
impulse = 0

[Munition]
nickname = or_torpedo_ST1_ammo
explosion_arch = or_torpedo_ST1_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = or_torpedo_ST1_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534854
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = or_torpedo_ST1
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = or_torpedo_ST1_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Motor]
nickname = OR_impulse_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = OR_impulse_turret01_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 0
energy_damage = 500000
impulse = 500000

[Munition]
nickname = OR_impulse_turret01_ammo
explosion_arch = OR_impulse_turret01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 56.250000
Motor = OR_impulse_turret01_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = OR_impulse_turret01
ids_name = 536027
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 4
muzzle_velocity = 1000
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = OR_impulse_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Navi_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 50
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 1.167
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Navi_gun01
ids_name = 536034
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 25
refire_delay = 0.130000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Navi_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = RDA_AT99_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 250
weapon_type = W_Laser01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = RDA_AT99_gun01
ids_name = 536035
ids_info = 0
DA_archetype = equipment\models\weapons\minigun01.cmp
material_library = equipment\models\weapons\minigun01.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = RDA_AT99_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = RDA_AT99_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = RDA_AT99_missile01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 10
hull_damage = 15000
energy_damage = 0
impulse = 0

[Munition]
nickname = RDA_AT99_missile01_ammo
explosion_arch = RDA_AT99_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = RDA_AT99_missile01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536036
ids_info = 536036
mass = 1
volume = 0.000000

[Gun]
nickname = RDA_AT99_missile01
ids_name = 536036
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 2.400000
projectile_archetype = RDA_AT99_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = DA_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = DA_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 700
energy_damage = 0
impulse = 0

[Munition]
nickname = DA_cruise_disruptor_ammo
explosion_arch = DA_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = DA_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 120
max_angular_velocity = 9.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535103
ids_info = 0
mass = 1
volume = 10000

[Gun]
nickname = DA_cruise_disruptor
ids_name = 536046
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 366.700012
toughness = 1.600000
projectile_archetype = DA_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = wp_station_very_heavy_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = wp_station_very_heavy_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 500
hull_damage = 2000000
energy_damage = 500000
impulse = 0

[Munition]
nickname = wp_station_very_heavy_torpedo01_ammo
explosion_arch = wp_station_very_heavy_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = wp_station_very_heavy_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = wp_station_very_heavy_torpedo01
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = wp_station_very_heavy_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = wp_station_very_heavy_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 5000
one_shot_sound = fire_plasma2
munition_hit_effect = ou_capgun_secondary_impact
const_effect = ou_capgun_secondary_proj 
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = wp_station_very_heavy_turret01
ids_name = 263552
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.600000
flash_particle_name = ou_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = wp_station_very_heavy_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = wp_station_very_heavy_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 2500
one_shot_sound = fire_plasma2
munition_hit_effect = ou_capgun_secondary_impact
const_effect = pe2_capgun_primary_red_proj 
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = wp_station_very_heavy_turret02
ids_name = 263552
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 4000
toughness = 1.600000
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = wp_station_very_heavy_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = Guardian_suprise_laser_wplatform01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Guardian_suprise_laser_wplatform01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.120000
muzzle_velocity = 15000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Guardian_suprise_laser_wplatform01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = MadKettle_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 10.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_gun01
ids_name = 536053
ids_info = 0
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Motor]
nickname = MadKettle_gun02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = MadKettle_gun02_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 20000
energy_damage = 2000000
impulse = 500000

[Munition]
nickname = MadKettle_gun02_ammo
explosion_arch = MadKettle_gun02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 56.250000
Motor = MadKettle_gun02_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = MadKettle_gun02
ids_name = 536054
ids_info = 0
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1200
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = MadKettle_flak_gun01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = MadKettle_flak_gun01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 50000
energy_damage = 0
impulse = 4000

[Munition]
nickname = MadKettle_flak_gun01_ammo
explosion_arch = MadKettle_flak_gun01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 50
lifetime = 3.0
Motor = MadKettle_flak_gun01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 5

[Gun]
nickname = MadKettle_flak_gun01
ids_name = 536055
ids_info = 0
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 2.000000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_flak_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = MadKettle_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 300
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 0.6
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_gun03
ids_name = 536056
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.330000
muzzle_velocity = 6000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_gun03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = MadKettle_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 10000
;one_shot_sound = Flame_Thrower
munition_hit_effect = br_tachyon_01_impact
const_effect = MadKettle_gun04_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_gun04
ids_name = 536057
ids_info = 0
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.135800
muzzle_velocity = 1000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_gun04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
dispersion_angle = 3
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = cruise_disruptor_MadKettle01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_MadKettle01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 5000
energy_damage = 2500
impulse = 0

[Munition]
nickname = cruise_disruptor_MadKettle01_ammo
explosion_arch = cruise_disruptor_MadKettle01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_MadKettle01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_MadKettle01
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_MadKettle01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = MadKettle_barrier_mine01_explosion
effect = ku_mine02_blast25_b
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 15000
energy_damage = 7500
impulse = 5000

[Mine]
nickname = MadKettle_barrier_mine01_ammo
explosion_arch = MadKettle_barrier_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_mine_regular
detonation_dist = 30
lifetime = 300
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 535358
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 5
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = ku_mine02

[MineDropper]
nickname = MadKettle_barrier_mine01
ids_name = 535358
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = MadKettle_barrier_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = MadKettle_Attack_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Attack_sound01
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_Attack_sound01
ids_name = 536061
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Attack_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Comeon_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Comeon_comeon
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_Comeon_sound01
ids_name = 536062
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Comeon_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Paskuda_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Paskuda
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_Paskuda_sound01
ids_name = 536063
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Paskuda_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_These_guys_is_not_suckers_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = These_guys_is_not_suckers
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_These_guys_is_not_suckers_sound01
ids_name = 536064
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_These_guys_is_not_suckers_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Anger_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Anger
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_Anger_sound01
ids_name = 536065
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Anger_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Yeah_good_luck_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Yeah_good_luck
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_Yeah_good_luck_sound01
ids_name = 536066
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Yeah_good_luck_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Curse_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Curse
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_Curse_sound01
ids_name = 536067
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Curse_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_flame_on_the_enemy_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = flame_on_the_enemy
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = MadKettle_flame_on_the_enemy_sound01
ids_name = 536068
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_flame_on_the_enemy_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = Santa_Claus_gun01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Santa_Claus_gun01_explosion
effect = rb_hmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 500
hull_damage = 1000
energy_damage = 5000000
impulse = 500000

[Munition]
nickname = Santa_Claus_gun01_ammo
explosion_arch = Santa_Claus_gun01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_capship_forward_gun_new
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Santa_Claus_gun01_motor
force_gun_ori = false
const_effect = rb_hmortar01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = Santa_Claus_gun01
ids_name = 536070
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1200
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Santa_Claus_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Laugh_Santa01_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Laugh_Santa01
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Laugh_Santa01_sound01
ids_name = 536072
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Laugh_Santa01_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Laugh_Santa01_sound02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Laugh_Santa02
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Laugh_Santa01_sound02
ids_name = 536073
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Laugh_Santa01_sound02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = torpedo_Nebuchadnezzar_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_Nebuchadnezzar_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Nebuchadnezzar_ammo
explosion_arch = torpedo_Nebuchadnezzar_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Nebuchadnezzar_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536116
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_Nebuchadnezzar
ids_name = 536115
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 900000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_Nebuchadnezzar_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = project_Ranged_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 10
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = project_Ranged_turret01
ids_name = 536117
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = project_Ranged_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ONeill_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 5.6
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = ONeill_forward_gun01
ids_name = 536120
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7500000
refire_delay = 6
muzzle_velocity = 1000
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ONeill_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = eclipse_battleship_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4800000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 5.6
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = eclipse_battleship_forward_gun01
ids_name = 536122
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 15000000
refire_delay = 12
muzzle_velocity = 1000
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = eclipse_battleship_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = hellstorm01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = hellstorm01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 6000
energy_damage = 0
impulse = 0

[Munition]
nickname = hellstorm01_ammo
explosion_arch = hellstorm01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = hellstorm01_motor
force_gun_ori = false
const_effect = hellstorm_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 6.955000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536126
ids_info = 527824
mass = 1
volume = 0.000000
ammo_limit = 300

[Gun]
nickname = hellstorm01
ids_name = 536125
ids_info = 527822
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.599999
toughness = 24.500000
projectile_archetype = hellstorm01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 15

[Motor]
nickname = donat_hellstorm01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_hellstorm01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 8500
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_hellstorm01_ammo
explosion_arch = donat_hellstorm01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = donat_hellstorm01_motor
force_gun_ori = false
const_effect = hellstorm_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 6.955000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536128
ids_info = 527825
mass = 1
volume = 0.000000
ammo_limit = 300

[Gun]
nickname = donat_hellstorm01
ids_name = 536127
ids_info = 527823
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.599999
toughness = 24.500000
projectile_archetype = donat_hellstorm01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 15

[Munition]
nickname = sw_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_b_mortar01
ids_name = 536131
ids_info = 526927
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4050000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = sw_battleship_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = sw_battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 500000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_battleship_missile01_ammo
explosion_arch = sw_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536133
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = sw_battleship_missile01
ids_name = 536132
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = sw_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = sw_battleship_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = sw_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_battleship_torpedo01_ammo
explosion_arch = sw_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536135
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_battleship_torpedo01
ids_name = 536134
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = sw_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = Nemesis_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2084
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Nemesis_laser
ids_name = 536139
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = nomad_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nemesis_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = sw_hellstorm01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_hellstorm01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 8500
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_hellstorm01_ammo
explosion_arch = sw_hellstorm01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = sw_hellstorm01_motor
force_gun_ori = false
const_effect = hellstorm_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 6.955000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536142
ids_info = 527835
mass = 1
volume = 0.000000
ammo_limit = 300

[Gun]
nickname = sw_hellstorm01
ids_name = 536141
ids_info = 527834
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.599999
toughness = 24.500000
projectile_archetype = sw_hellstorm01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 15

[Munition]
nickname = salamander_cruiser_forward_gun_purple_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 240000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = explosion_nomad_small_mortar01
const_effect = rb_hmortar05_drive
lifetime = 4.223
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = salamander_cruiser_forward_gun_purple
ids_name = 263377
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 900000
refire_delay = 2.000000
muzzle_velocity = 900
toughness = 20
flash_particle_name = gf_explosion_no_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = salamander_cruiser_forward_gun_purple_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = salamander_cruiser_forward_gun_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 5
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = salamander_cruiser_forward_gun_red
ids_name = 536144
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 4 ;0.25
muzzle_velocity = 900
toughness = 20
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = salamander_cruiser_forward_gun_red_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = sw_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_c_mortar01
ids_name = 536145
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2500000
refire_delay = 2
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sw_c_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_c_mortar02
ids_name = 536146
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_c_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sw_Ranged_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 4
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_Ranged_cruiser_turret01
ids_name = 536147
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 13500
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Ranged_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = special_dkturret_secret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = special_dkturret_secret01
ids_name = 536148
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 40400
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_6
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1200
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_dkturret_secret01_ammo 
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 5

[Munition]
nickname = donat_flak_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_flak_turret01
ids_name = 536149
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_6
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = sw_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5690
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = venator_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_battleship_turret01
ids_name = 536152
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9375
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = sw_flak_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_flak_turret01
ids_name = 536157
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_6
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Explosion]
nickname = plasma_bomb_explosion
effect = gf_capital_explode_red2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 5500000
energy_damage = 0
impulse = 10000

[Mine]
nickname = plasma_bomb_ammo
explosion_arch = plasma_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536160
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 20
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = ku_mine02

[MineDropper]
nickname = plasma_bomb
ids_name = 536158
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 60
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = plasma_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Shtormageddon_minigun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = minigun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.500000
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Shtormageddon_minigun01
ids_name = 536164
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Shtormageddon_minigun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Shtormageddon_plasma_bomb_explosion
effect = gf_capital_explode_red2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Shtormageddon_plasma_bomb_ammo
explosion_arch = Shtormageddon_plasma_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536160
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = ku_mine02

[MineDropper]
nickname = Shtormageddon_plasma_bomb
ids_name = 536162
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 15000
refire_delay = 180
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Shtormageddon_plasma_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Shtormageddon_pulse_bomb_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 6995000
impulse = 10000

[Mine]
nickname = Shtormageddon_pulse_bomb_ammo
explosion_arch = Shtormageddon_pulse_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = Shtormageddon_pulse_bomb
ids_name = 536163
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 15000
refire_delay = 180
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Shtormageddon_pulse_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = build_pulse_bomb_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 4995000
impulse = 10000

[Mine]
nickname = build_pulse_bomb_ammo
explosion_arch = build_pulse_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = build_pulse_bomb
ids_name = 536166
ids_info = 527854
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 204000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 30000
refire_delay = 600
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = build_pulse_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = donat_pulse_bomb_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 6995000
impulse = 10000

[Mine]
nickname = donat_pulse_bomb_ammo
explosion_arch = donat_pulse_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = donat_pulse_bomb
ids_name = 536167
ids_info = 527855
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 30000
refire_delay = 300
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_pulse_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Shtormageddon_warning_Siren_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Siren01
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Shtormageddon_warning_Siren_sound01
ids_name = 536168
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 180
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Shtormageddon_warning_Siren_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Vossk_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Vossk_turret01
ids_name = 536200
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Vossk_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Pirate_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Pirate_turret01
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Pirate_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Npc_Blaster_Hnook01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = Blaster_Hnook
munition_hit_effect = rh_plasma_03_impact
const_effect = Vossk_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Npc_Blaster_Hnook01
ids_name = 536180
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.200000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Npc_Blaster_Hnook01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Motor]
nickname = Npc_Vossk_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Npc_Vossk_cruise_disruptor01_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Npc_Vossk_cruise_disruptor01_ammo
explosion_arch = Npc_Vossk_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Npc_Vossk_cruise_disruptor01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 9.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536182
ids_info = 0
mass = 1
volume = 10000
ammo_limit = 100

[Gun]
nickname = Npc_Vossk_cruise_disruptor01
ids_name = 536182
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 366.700012
toughness = 1.600000
projectile_archetype = Npc_Vossk_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Player_Blaster_Hnook01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 888
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = Blaster_Hnook
munition_hit_effect = rh_plasma_03_impact
const_effect = Vossk_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Player_Blaster_Hnook01
ids_name = 536189
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Player_Blaster_Hnook01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Player_Blaster_Hnook02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 555
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = Blaster_Hnook
munition_hit_effect = rh_plasma_03_impact
const_effect = Vossk_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Player_Blaster_Hnook02
ids_name = 536189
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70
refire_delay = 0.200000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Player_Blaster_Hnook02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Salvehn_minigun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = russia_battleship_turret2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.500000
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Salvehn_minigun01
ids_name = 536197
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Salvehn_minigun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Vossk_platform_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_special1
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 0.730000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Vossk_platform_turret01
ids_name = 536199
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.500000
muzzle_velocity = 10000
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Vossk_platform_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = gunboat_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = gunboat_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 6000
energy_damage = 0
impulse = 5000

[Munition]
nickname = gunboat_flak_turret01_ammo
explosion_arch = gunboat_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = gunboat_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = gunboat_flak_turret01
ids_name = 536204
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 100000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gunboat_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = donat_gunboat_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_gunboat_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 12000
energy_damage = 0
impulse = 5000

[Munition]
nickname = donat_gunboat_flak_turret01_ammo
explosion_arch = donat_gunboat_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = donat_gunboat_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = donat_gunboat_flak_turret01
ids_name = 536205
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 100000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = build_gunboat_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = build_gunboat_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 7000
energy_damage = 0
impulse = 5000

[Munition]
nickname = build_gunboat_flak_turret01_ammo
explosion_arch = build_gunboat_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = build_gunboat_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = build_gunboat_flak_turret01
ids_name = 536206
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 100000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_gunboat_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Heavy_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 3.572000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Heavy_turret_gunboat01
ids_name = 536207
ids_info = 527897
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 70000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Heavy_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = build_Heavy_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 3.572000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = build_Heavy_turret_gunboat01
ids_name = 536208
ids_info = 527897
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 70000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_Heavy_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_Heavy_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 3.572000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = donat_Heavy_turret_gunboat01
ids_name = 536209
ids_info = 527897
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 60000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Heavy_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = krampus_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = krampus_Cannon_proj
lifetime = 0.4
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = krampus_gunboat_turret01
ids_name = 536210
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = krampus_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = build_krampus_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = krampus_Cannon_proj
lifetime = 0.3572
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_krampus_gunboat_turret01
ids_name = 536211
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 7000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_krampus_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_krampus_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300
energy_damage = 0
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = krampus_Cannon_proj
lifetime = 0.3334
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_krampus_gunboat_turret01
ids_name = 536212
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 9000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_krampus_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = heavy_station_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = heavy_station_turret01
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = heavy_station_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = npc_plasmoid_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 1100
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.3572
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_plasmoid_gunboat_turret01
ids_name = 535960
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 7000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_plasmoid_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = npc_krampus_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = krampus_Cannon_proj
lifetime = 0.3572
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_krampus_gunboat_turret01
ids_name = 536211
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 7000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_krampus_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = npc_devourer_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = -5000
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.3572
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_devourer_gunboat_turret01
ids_name = 536213
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.330000
muzzle_velocity = 7000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_devourer_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = npc_shield_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 100000
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.3572
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = npc_shield_gunboat_turret01
ids_name = 536214
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.330000
muzzle_velocity = 7000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_shield_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = Npc_gunboat_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Npc_gunboat_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 80000
energy_damage = 0
impulse = 0

[Munition]
nickname = Npc_gunboat_missile01_ammo
explosion_arch = Npc_gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Npc_gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535129
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Npc_gunboat_missile01
ids_name = 535128
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Npc_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 2000
energy_damage = 0
impulse = 1000

[Munition]
nickname = gunboat_flak_cassette_turret01_ammo
explosion_arch = gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536216
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = gunboat_flak_cassette_turret01
ids_name = 536216
ids_info = 527887
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33333
refire_delay = 2
muzzle_velocity = 450
toughness = 20
projectile_archetype = gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Motor]
nickname = build_gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = build_gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 2333
energy_damage = 0
impulse = 1000

[Munition]
nickname = build_gunboat_flak_cassette_turret01_ammo
explosion_arch = build_gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = build_gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536217
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = build_gunboat_flak_cassette_turret01
ids_name = 536217
ids_info = 527888
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33333
refire_delay = 2
muzzle_velocity = 450
toughness = 20
projectile_archetype = build_gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Motor]
nickname = donat_gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 4000
energy_damage = 0
impulse = 1000

[Munition]
nickname = donat_gunboat_flak_cassette_turret01_ammo
explosion_arch = donat_gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = donat_gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536218
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_gunboat_flak_cassette_turret01
ids_name = 536218
ids_info = 527889
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33333
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = donat_gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Explosion]
nickname = sw_pulse_bomb01_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 6995000
impulse = 10000

[Mine]
nickname = sw_pulse_bomb01_ammo
explosion_arch = sw_pulse_bomb01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = sw_pulse_bomb01
ids_name = 536219
ids_info = 527890
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 30000
refire_delay = 300
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = sw_pulse_bomb01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_sw_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_sw_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_sw_ammo
explosion_arch = cruise_disruptor_sw_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_sw_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3600
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536220
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_sw
ids_name = 536220
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 1
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_sw_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = no2_artillery_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 4.666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = no2_artillery_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret02_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = no2_artillery_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = no2_artillery_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 9.999
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = no2_artillery_mortar01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret03_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = gf_explosion_no_battleship_neotokyobig
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = no2_artillery_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = no2_artillery_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = no2_artillery_flak_cassette_turret01_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 10000
energy_damage = 0
impulse = 1000

[Munition]
nickname = no2_artillery_flak_cassette_turret01_ammo
explosion_arch = no2_artillery_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = no2_artillery_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536218
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = no2_artillery_flak_cassette_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret03_large2.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 550
toughness = 20
projectile_archetype = no2_artillery_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 20

[Munition]
nickname = Mamba_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15500
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Mamba_battleship_turret01
ids_name = 536227
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mamba_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Mamba_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8200
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Mamba_cruiser_turret01
ids_name = 536228
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mamba_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Mamba_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5400
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Mamba_gunboat_turret01
ids_name = 536229
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mamba_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_Mamba_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_Mamba_battleship_turret01
ids_name = 536230
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Mamba_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_Mamba_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10500
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 2.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_Mamba_cruiser_turret01
ids_name = 536231
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Mamba_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_Mamba_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6400
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_Mamba_gunboat_turret01
ids_name = 536232
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Mamba_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = sw_Mamba_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_Mamba_battleship_turret01
ids_name = 536233
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Mamba_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = sw_Mamba_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10500
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 2.5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_Mamba_cruiser_turret01
ids_name = 536234
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Mamba_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = sw_Mamba_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6400
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_Mamba_gunboat_turret01
ids_name = 536235
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 7500
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Mamba_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = sw_gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sw_gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 4000
energy_damage = 0
impulse = 1000

[Munition]
nickname = sw_gunboat_flak_cassette_turret01_ammo
explosion_arch = sw_gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = sw_gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536236
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sw_gunboat_flak_cassette_turret01
ids_name = 536236
ids_info = 527898
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33333
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = sw_gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Munition]
nickname = Cerberon_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1575000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Cerberon_b_mortar01
ids_name = 536237
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cerberon_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Cerberon_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Cerberon_c_mortar01
ids_name = 536238
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cerberon_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Cerberon_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_green2_small
const_effect = rb_hmortar06small_drive
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Cerberon_g_mortar01
ids_name = 536239
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cerberon_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_cerberon_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_small
const_effect = rb_hmortar07small_drive
lifetime = 6.167000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_cerberon_g_mortar01
ids_name = 536240
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cerberon_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py7_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3650
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = donat_battleship01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = py7_cruiser_turret01
ids_name = 536241
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5250
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py7_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Flame_world_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Flame_world_battleship_turret01
ids_name = 536252
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Flame_world_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = sw_nuclear_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = sw_nuclear_torpedo01_explosion
effect = gf_explosion_li_battleship_wtfhuge
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2000
hull_damage = 6500000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_nuclear_torpedo01_ammo
explosion_arch = sw_nuclear_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 60.250000
Motor = sw_nuclear_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536257
ids_info = 0
mass = 1
volume = 10.000000
ammo_limit = 1

[Gun]
nickname = sw_nuclear_torpedo01
ids_name = 536256
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = sw_nuclear_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = sw_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 56000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun2
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = sw_Heavy_turret_battleship01
ids_name = 536258
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 225000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = sw_fighter_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_fighter_missile01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 20
hull_damage = 14000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_fighter_missile01_ammo
explosion_arch = sw_fighter_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = sw_fighter_missile01_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535608
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sw_fighter_missile01
ids_name = 536261
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1200
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = sw_fighter_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Sakura_gun_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = SAKURA_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_1_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Sakura_gun_speed01
ids_name = 536265
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sakura_gun_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Sakura_gun_speed02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = SAKURA_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_1_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Sakura_gun_speed02
ids_name = 536317
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sakura_gun_speed02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Sakura_turret_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = SAKURA_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_1_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = Sakura_turret_speed01
ids_name = 536266
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sakura_turret_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = build_gun_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = SCEPTER_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_2_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_gun_speed01
ids_name = 536267
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_gun_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = build_gun_speed02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = SCEPTER_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_2_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_gun_speed02
ids_name = 536318
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_gun_speed02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = build_turret_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = SCEPTER_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_2_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_turret_speed01
ids_name = 536268
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_turret_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_3_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun_speed01
ids_name = 536263
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_turret_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_3_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_turret_speed01
ids_name = 536264
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sw_gun_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 0
one_shot_sound = OREOL_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_4_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_gun_speed01
ids_name = 536269
ids_info = 0
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 60
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_gun_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sw_turret_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 0
one_shot_sound = OREOL_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_4_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_turret_speed01
ids_name = 536270
ids_info = 0
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 60
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_turret_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = gold_eagle_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser6
munition_hit_effect = ci_photon_04_impact
const_effect = gold_eagle_laser_01_proj
lifetime = 0.833900
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gold_eagle_gun01
ids_name = 536271
ids_info = 0
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 65
refire_delay = 0.165000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_eagle_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = gold_eagle_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser6
munition_hit_effect = ci_photon_04_impact
const_effect = gold_eagle_laser_01_proj
lifetime = 0.833900
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = gold_eagle_turret01
ids_name = 536272
ids_info = 0
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 65
refire_delay = 0.165000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_eagle_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = Yamato_battleship_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Yamato_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2400000
energy_damage = 0
impulse = 0

[Munition]
nickname = Yamato_battleship_torpedo01_ammo
explosion_arch = Yamato_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Yamato_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536277
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Yamato_battleship_torpedo01
ids_name = 536277
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Yamato_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = Yamato_battleship_torpedo02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Yamato_battleship_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900000
energy_damage = 0
impulse = 0

[Munition]
nickname = Yamato_battleship_torpedo02_ammo
explosion_arch = Yamato_battleship_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Yamato_battleship_torpedo02_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536277
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = Yamato_battleship_torpedo02
ids_name = 536277
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Yamato_battleship_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = donat_cerberon_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_cerberon_b_mortar01
ids_name = 536278
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cerberon_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = donat_cerberon_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1025000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_cerberon_c_mortar01
ids_name = 536279
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cerberon_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sw_cerberon_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_cerberon_b_mortar01
ids_name = 536280
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_cerberon_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = sw_cerberon_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1025000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = sw_cerberon_c_mortar01
ids_name = 536281
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_cerberon_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = transport_defender_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.667000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = transport_defender_turret01
ids_name = 536285
ids_info = 0
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 100
refire_delay = 0.330000
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = transport_defender_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true

[Motor]
nickname = Titan_Aircraft_carrier_torpedo01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Titan_Aircraft_carrier_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900000
energy_damage = 0
impulse = 0

[Munition]
nickname = Titan_Aircraft_carrier_torpedo01_ammo
explosion_arch = Titan_Aircraft_carrier_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Titan_Aircraft_carrier_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = Titan_Aircraft_carrier_torpedo01
ids_name = 536298
ids_info = 0
DA_archetype = ships\gunboats\gunboats\li_gunship_w.cmp
material_library = ships\gunboats\gunboats\li_gunship.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Titan_Aircraft_carrier_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Titan_Aircraft_carrier_torpedo02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Titan_Aircraft_carrier_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900000
energy_damage = 0
impulse = 0

[Munition]
nickname = Titan_Aircraft_carrier_torpedo02_ammo
explosion_arch = Titan_Aircraft_carrier_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Titan_Aircraft_carrier_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Titan_Aircraft_carrier_torpedo02
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Titan_Aircraft_carrier_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Titan_Aircraft_carrier_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 36000
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = li_mk1_impact
const_effect = interceptor_battleship_maingun_proj
lifetime = 3.50
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Titan_Aircraft_carrier_turret01
ids_name = 536299
ids_info = 0
DA_archetype = ships\new\private\Titans\Aircraft_carrier_w.cmp
material_library = ships\new\private\Titans\Aircraft_carrier_w.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Titan_Aircraft_carrier_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Motor]
nickname = d_torpedo_frigate01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = d_torpedo_frigate01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = d_torpedo_frigate01_ammo
explosion_arch = d_torpedo_frigate01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = d_torpedo_frigate01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = d_torpedo_frigate01
;ids_name = 536302
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 700000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = d_torpedo_frigate01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = d_torpedo_frigate_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = d_torpedo_frigate_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 6000
energy_damage = 0
impulse = 1000

[Munition]
nickname = d_torpedo_frigate_flak_cassette_turret01_ammo
explosion_arch = d_torpedo_frigate_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = d_torpedo_frigate_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
;ids_name = 0
;ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = d_torpedo_frigate_flak_cassette_turret01
ids_name = 536303
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 80000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = d_torpedo_frigate_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Motor]
nickname = t_torpedo_frigate_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = t_torpedo_frigate_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 4000
energy_damage = 0
impulse = 1000

[Munition]
nickname = t_torpedo_frigate_flak_cassette_turret01_ammo
explosion_arch = t_torpedo_frigate_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = t_torpedo_frigate_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
;ids_name = 0
;ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = t_torpedo_frigate_flak_cassette_turret01
ids_name = 536303
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 80000
refire_delay = 2
muzzle_velocity = 450
toughness = 20
projectile_archetype = t_torpedo_frigate_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Motor]
nickname = t_torpedo_frigate01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = t_torpedo_frigate01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 280000
energy_damage = 0
impulse = 0

[Munition]
nickname = t_torpedo_frigate01_ammo
explosion_arch = t_torpedo_frigate01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = t_torpedo_frigate01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = t_torpedo_frigate01
ids_name = 536306
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 700000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = t_torpedo_frigate01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = sw_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun2
lifetime = 4.286000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = sw_Heavy_turret_cruiser01
ids_name = 536315
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 125000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = sw_torpedo_frigate01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_torpedo_frigate01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_torpedo_frigate01_ammo
explosion_arch = sw_torpedo_frigate01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_torpedo_frigate01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_torpedo_frigate01
ids_name = 536321
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 700000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = sw_torpedo_frigate01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = MadKettle_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = MadKettle_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 700000
energy_damage = 0
impulse = 0

[Munition]
nickname = MadKettle_torpedo01_ammo
explosion_arch = MadKettle_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = MadKettle_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 534954
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = MadKettle_torpedo01
ids_name = 534954
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = MadKettle_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = Samovar_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Samovar_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = Samovar_missile01_ammo
explosion_arch = Samovar_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Samovar_missile01_motor
force_gun_ori = true
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536325
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Samovar_missile01
ids_name = 536325
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Samovar_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun01_makrk01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun01_makrk01
ids_name = 534949
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 40
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun01_makrk01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun_speed01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 750
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_3_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun_speed01_mark01
ids_name = 536263
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 35
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_speed01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_flak_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1750
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_flak_gun01_mark01
ids_name = 535708
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_9
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_flak_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = Goliath_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 7.5
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Goliath_weapon01
ids_name = 536328
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 4000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Goliath_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Bacchus_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 8.334
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Bacchus_weapon01
ids_name = 536339
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 6000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bacchus_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Avalon_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 9.168
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Avalon_weapon01
ids_name = 536342
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Avalon_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = yamato_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18666
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_01
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = yamato_battleship_turret01
ids_name = 536345
ids_info = 0
DA_archetype = equipment\models\turret\New\yamato_turret1.cmp
material_library = equipment\models\turret\New\yamato_turret1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 1
muzzle_velocity = 700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = yamato_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = yamato_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5690
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_02
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = yamato_battleship_turret02
ids_name = 536346
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9375
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = yamato_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = build_gunboat_impulse_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 39250
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = build_gunboat_impulse_turret01
ids_name = 536347
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 300000
refire_delay = 4
muzzle_velocity = 800
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_gunboat_impulse_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_gunboat_impulse_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 48750
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gunboat_impulse_turret01
ids_name = 536348
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 300000
refire_delay = 4
muzzle_velocity = 1000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_impulse_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Explosion]
nickname = Titan_gunboat1_pulse_bomb_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 6995000
impulse = 10000

[Mine]
nickname = Titan_gunboat1_pulse_bomb_ammo
explosion_arch = Titan_gunboat1_pulse_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = Titan_gunboat1_pulse_bomb
ids_name = 536167
ids_info = 527855
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 30000
refire_delay = 300
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Titan_gunboat1_pulse_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gunboat_forward_gun_upgrade01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 4
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = li_gunboat_forward_gun_upgrade01
ids_name = 589977
ids_info = 589978
DA_archetype = equipment\models\turret\li_gunboat_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 200000
refire_delay = 2
muzzle_velocity = 600
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gunboat_forward_gun_upgrade01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_cruiser_forward_gun_upgrade01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = li_cruiser_forward_gun_upgrade01
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 2.000000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun_upgrade01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = donat_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 520
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun02_mark01
ids_name = 535715
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 30
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = donat_gun_pulse01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 1600
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun_pulse01_mark01
ids_name = 535512
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 40
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_gun_pulse02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 750
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun_pulse02_mark01
ids_name = 535765
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 30
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun03_mark01
ids_name = 535928
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 80
refire_delay = 0.50
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun_pulse03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 3200
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = dsy_del_01_impact
const_effect = dsy_del_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = donat_gun_pulse03_mark01
ids_name = 535930
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 80
refire_delay = 0.5
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = dsy_del_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ONeill_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ONeill_turret01
ids_name = 536359
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13500
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ONeill_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ONeill_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun]
nickname = ONeill_mortar01
ids_name = 536360
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4050000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ONeill_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = ONeill_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = ONeill_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 24000
energy_damage = 0
impulse = 5000

[Munition]
nickname = ONeill_flak_turret01_ammo
explosion_arch = ONeill_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = ONeill_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
owner_safe_time = 3

[Gun]
nickname = ONeill_flak_turret01
ids_name = 536361
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ONeill_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500