[Power]
nickname = infinite_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000000000
charge_rate = 10000000
thrust_capacity = 1000
thrust_charge_rate = 1000
lootable = false

[Power]
nickname = ge_fighter_power01
ids_name = 263705
ids_info = 526317
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ge_fighter2_power01
ids_name = 533883
ids_info = 526311
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ge_fighter4_power01
ids_name = 263707
ids_info = 526318
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ge_fighter5_power01
ids_name = 263708
ids_info = 526319
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ge_fighter6_power01
ids_name = 263709
ids_info = 526320
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bw_fighter_power01
ids_name = 263710
ids_info = 526321
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bw_elite_power01
ids_name = 263711
ids_info = 526322
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bw_elite2_power01
ids_name = 263712
ids_info = 526323
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bw_freighter_power01
ids_name = 263713
ids_info = 526324
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = co_fighter_power01
ids_name = 263714
ids_info = 526325
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = co_elite_power01
ids_name = 263715
ids_info = 526326
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = co_elite2_power01
ids_name = 263716
ids_info = 526327
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bh_fighter_power01
ids_name = 263717
ids_info = 526328
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bh_elite_power01
ids_name = 263718
ids_info = 526329
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bh_elite2_power01
ids_name = 263719
ids_info = 526330
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = li_fighter_power01
ids_name = 263720
ids_info = 526331
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = li_elite_power01
ids_name = 263721
ids_info = 526332
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = li_freighter_power01
ids_name = 263722
ids_info = 526333
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = br_fighter_power01
ids_name = 263723
ids_info = 526334
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = br_elite_power01
ids_name = 263724
ids_info = 526335
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = br_freighter_power01
ids_name = 263725
ids_info = 526336
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ku_fighter_power01
ids_name = 263726
ids_info = 526337
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ku_elite_power01
ids_name = 263727
ids_info = 526338
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ku_freighter_power01
ids_name = 263728
ids_info = 526339
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_fighter_power01
ids_name = 263729
ids_info = 526340
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_elite_power01
ids_name = 263730
ids_info = 526341
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_freighter_power01
ids_name = 263731
ids_info = 526342
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pi_fighter_power01
ids_name = 263732
ids_info = 526343
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pi_elite_power01
ids_name = 263733
ids_info = 526344
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pi_freighter_power01
ids_name = 263734
ids_info = 526345
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = or_elite_power01
ids_name = 263735
ids_info = 526346
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = ge_s_scanner_01
ids_name = 263750
ids_info = 264750
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 2500
cargo_scan_range = 2000
lootable = false

[Scanner]
nickname = ge_s_scanner_02
ids_name = 263751
ids_info = 264751
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 5000
cargo_scan_range = 2500
lootable = false

[Tractor]
nickname = ge_s_tractor_01
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[LootCrate]
nickname = ge_s_repair_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[RepairKit]
nickname = ge_s_repair_01
ids_name = 263746
ids_info = 264746
volume = 0.000000
mass = 10
hit_pts = 700
loot_appearance = ge_s_repair_01_loot
units_per_container = 100
lootable = true

[LootCrate]
nickname = ge_s_cm_01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_01_ammo
hit_pts = 2
loot_appearance = ge_s_cm_01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = li_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265753
ids_info = 266753
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 70
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_01
ids_name = 263753
ids_info = 264753
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_01_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[LootCrate]
nickname = ge_s_cm_02_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_02_ammo
hit_pts = 2
loot_appearance = ge_s_cm_02_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265754
ids_info = 266754
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 80
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_02
ids_name = 263754
ids_info = 264754
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_02_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[LootCrate]
nickname = ge_s_cm_03_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_03_ammo
hit_pts = 2
loot_appearance = ge_s_cm_03_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265755
ids_info = 266755
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 90
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_03
ids_name = 263755
ids_info = 264755
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_03_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[LootCrate]
nickname = ge_s_battery_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[ShieldBattery]
nickname = ge_s_battery_01
ids_name = 263748
ids_info = 264748
volume = 0.000000
mass = 10
hit_pts = 400
loot_appearance = ge_s_battery_01_loot
units_per_container = 100
lootable = true

[Power]
nickname = dsy_armored_power
ids_name = 533934
ids_info = 526397
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = no_gunboat_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = gunboat_power2
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Ageira_power
ids_name = 533933
ids_info = 526396
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 120
lootable = false

[Power]
nickname = ge_liner_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = trade_power
ids_name = 533935
ids_info = 526390
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bheliteheavy_power01
ids_name = 263705
ids_info = 264705
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_gunboat_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_rg_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_lg_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_transport_power
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 200000
charge_rate = 20000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_lc_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_rc_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_kd_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_bb_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_battleship_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_large_transport_power
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 45000
charge_rate = 5000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = tractor_rh
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0.500000, 100.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_br
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 253, 172, 91
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_ku
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0, 0, 200
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_ku_dr
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 250, 0, 0
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_hunters
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0, 0, 255
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_nomad
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 255, 0, 255
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Power]
nickname = paladin_power01
ids_name = 533932
ids_info = 526395
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hellhound_power01
ids_name = 533931
ids_info = 526394
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Outcast_power
ids_name = 533930
ids_info = 526393
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_lc2_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = zsoca_03_power
ids_name = 533929
ids_info = 526391
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = starlifterII_power
ids_name = 533928
ids_info = 526392
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = or_osiris_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_transport_power2
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 260000
charge_rate = 26000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_demon01
ids_name = 533927
ids_info = 526389
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Deimos01
ids_name = 533926
ids_info = 526388
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Eradicator01
ids_name = 533925
ids_info = 526387
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Doom01
ids_name = 533924
ids_info = 526386
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = belerathon_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunter_elite
ids_name = 533923
ids_info = 526385
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunter_fighter
ids_name = 533922
ids_info = 526384
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunter_fighter2
ids_name = 533921
ids_info = 526383
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_Am_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_Am_ammo
hit_pts = 2
loot_appearance = ge_s_cm_Am_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 591212
ids_info = 591213
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 95
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_Am
ids_name = 591212
ids_info = 591213
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_Am_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[Power]
nickname = Hunter_centaur_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Nomad_Fighter_power01
ids_name = 533920
ids_info = 526382
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Nomad_Fighter_power02
ids_name = 533920
ids_info = 526381
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = no_battleship_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = csv_power
ids_name = 533919
ids_info = 526380
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunters_elite
ids_name = 263719
ids_info = 526379
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunter_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_shadows_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_Fighter_power01
ids_name = 533918
ids_info = 526378
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_interceptor_power01
ids_name = 533917
ids_info = 526377
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_scout_power01
ids_name = 533916
ids_info = 526376
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = xaak_improved_power01
ids_name = 533915
ids_info = 526375
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 35000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_gunboat_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2600000
charge_rate = 260000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_cruiser_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 9000000
charge_rate = 900000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_dreadnought_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pirate_power01
ids_name = 533914
ids_info = 526374
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pirate_power02
ids_name = 533914
ids_info = 526373
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_xaak_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_xaak_ammo
hit_pts = 2
loot_appearance = ge_s_cm_xaak_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 533678
ids_info = 526178
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 98
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_xaak
ids_name = 533678
ids_info = 526178
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_xaak_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[LootCrate]
nickname = ge_s_cm_guards_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_guards_ammo
hit_pts = 2
loot_appearance = ge_s_cm_guards_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 533683
ids_info = 526183
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 98
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_guards
ids_name = 533683
ids_info = 526183
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_guards_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[Power]
nickname = Xaak_cluster_power01
ids_name = 533913
ids_info = 526372
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = tractor_guards
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 200, 100, 0
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Scanner]
nickname = ge_s_scanner_guards
ids_name = 533695
ids_info = 526192
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 10000
cargo_scan_range = 2500
lootable = false

[Tractor]
nickname = tractor_xaak
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 190, 0, 190
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Scanner]
nickname = ge_s_scanner_xaak
ids_name = 533696
ids_info = 526193
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 9000
cargo_scan_range = 2500
lootable = false

[Tractor]
nickname = tractor_guards2
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 200, 100, 0
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete2
lootable = false

[Power]
nickname = hu_bomber_power01
ids_name = 533912
ids_info = 526371
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 38000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_hunters_titanium_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pi_transport_power
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 70000
charge_rate = 6000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = CV_STARBLAZER_power01
ids_name = 533911
ids_info = 526370
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = gold_eagle_power01
ids_name = 533910
ids_info = 526369
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ga_fighter_power01
ids_name = 533909
ids_info = 526368
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xenos_fighter_power01
ids_name = 533908
ids_info = 526367
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xenos_fighter_power02
ids_name = 533908
ids_info = 526366
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xenos_fighter_power03
ids_name = 533907
ids_info = 526365
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = x_trade_power01
ids_name = 533906
ids_info = 526364
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Hunter_trade_power01
ids_name = 533905
ids_info = 526363
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = mercury_heavy_power01
ids_name = 533904
ids_info = 526362
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hu_elite_power01
ids_name = 533903
ids_info = 526361
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hu_gladiator_power01
ids_name = 533902
ids_info = 526360
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 28000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Eclipse_prototype_power01
ids_name = 533901
ids_info = 526359
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hu_fighter_power01
ids_name = 533900
ids_info = 526358
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hu_elite2_power01
ids_name = 533899
ids_info = 526357
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = amazon_elite_power01
ids_name = 533898
ids_info = 526356
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = nova_power01
ids_name = 533897
ids_info = 526355
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20800
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = KU_1_power01
ids_name = 533896
ids_info = 526354
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = LI_1_power01
ids_name = 533895
ids_info = 526353
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = LI_2_power01
ids_name = 533894
ids_info = 526352
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = LI_3_power01
ids_name = 533893
ids_info = 526351
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = zoner_fighter_power01
ids_name = 533892
ids_info = 526350
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = BOUNTY_fighter_power01
ids_name = 533891
ids_info = 526349
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = player_wraith_dart_power01
ids_name = 533890
ids_info = 526348
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = powercapacitor_gf2
ids_name = 533883
ids_info = 526311
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = true

[Power]
nickname = chaffee_power
ids_name = 533977
ids_info = 526435
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = admin_scanner_01
ids_name = 534010
ids_info = 526454
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 200000
cargo_scan_range = 50000
lootable = false

[Power]
nickname = ark-170_power01
ids_name = 534037
ids_info = 526491
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = tie_adv_power01
ids_name = 534036
ids_info = 526490
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = e3jedi_power01
ids_name = 534035
ids_info = 526489
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = norexant_power01
ids_name = 534034
ids_info = 526487
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ragnarok_power01
ids_name = 534034
ids_info = 526488
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = admin_cloak
ids_name = 0
ids_info = 0
hit_pts = 999999999
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect_adm01
cloakout_fx = no_cloakeffect_adm01
lootable = false

[CloakingDevice]
nickname = fighter_cloak
ids_name = 0
ids_info = 0
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
lootable = false

[Power]
nickname = bw_freighter_power02
ids_name = 534039
ids_info = 526493
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_elite2_power01
ids_name = 534040
ids_info = 526494
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = behemoth_power01
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 200000
charge_rate = 20000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_trade_power01
ids_name = 534057
ids_info = 526510
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20200
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_trade_power02
ids_name = 534049
ids_info = 526500
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunter_evr_power01
ids_name = 534051
ids_info = 526506
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 27000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_fighter_power01
ids_name = 534059
ids_info = 526514
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 28000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_scout_power01
ids_name = 534061
ids_info = 526518
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = psword_of_vengeance_power01
ids_name = 534070
ids_info = 526527
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Hyperion_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = monkeys_elite_power
ids_name = 534103
ids_info = 526564
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = monkeys_elite2_power
ids_name = 534104
ids_info = 526565
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 21500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ghoul_power01
ids_name = 534168
ids_info = 526606
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 40000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_hornet
ids_name = 534172
ids_info = 526610
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = robots_trade_power01
ids_name = 534174
ids_info = 526611
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_panther
ids_name = 534179
ids_info = 526624
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_vipermk2
ids_name = 534180
ids_info = 526625
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = heavy_power01
ids_name = 534224
ids_info = 526648
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = mercury_heavy2_power01
ids_name = 534239
ids_info = 526655
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 22500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_wolverine_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_freighter_power01
ids_name = 534285
ids_info = 526686
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 28000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = a_fighter_cloak
ids_name = 0
ids_info = 0
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect_adm01
cloakout_fx = no_cloakeffect_adm01
lootable = false

[CloakingDevice]
nickname = battleship_cloak01
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = battleship_cloakeffect01
cloakout_fx = battleship_cloakeffect01

[Power]
nickname = battlecruiser_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_battlecruiser_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_battlecruiser_power02
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_battlecruiser_power03
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_odin_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = ge_s_scanner_unknown
ids_name = 263751
ids_info = 264751
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 20000
cargo_scan_range = 2500
lootable = false

[Power]
nickname = power_amazon_battleship01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = amazon_cruiser_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = cruise_liner_power
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 160000
charge_rate = 16000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = minotaur_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_corsair_battleship01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_corsair_cruiser01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = x2_argon_centaur_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1400000
charge_rate = 140000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_argon_titanium_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_argon_collosus_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 6500000
charge_rate = 500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Su-24_power01
ids_name = 533912
ids_info = 526371
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 42000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = coalition_battleship_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = coalition_cruiser_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 6500000
charge_rate = 500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = coalition_gunboat_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_mk5_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_mk5_ammo
hit_pts = 2
loot_appearance = ge_s_cm_mk5_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 534466
ids_info = 526906
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 99
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_mk5
ids_name = 534466
ids_info = 526906
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 20400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_mk5_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[LootCrate]
nickname = ge_s_battery_02_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[ShieldBattery]
nickname = ge_s_battery_02
ids_name = 534500
ids_info = 264748
volume = 0.000000
mass = 10
hit_pts = 800
loot_appearance = ge_s_battery_02_loot
units_per_container = 500
lootable = true

[LootCrate]
nickname = ge_s_repair_02_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[RepairKit]
nickname = ge_s_repair_02
ids_name = 534501
ids_info = 264746
volume = 0.000000
mass = 10
hit_pts = 1400
loot_appearance = ge_s_repair_02_loot
units_per_container = 500
lootable = true

[Scanner]
nickname = ge_s_scanner_powerful
ids_name = 534542
ids_info = 526925
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Power]
nickname = OR_HADES_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1200000
charge_rate = 120000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = OR_POSEIDON_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_fortress_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 900000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = andromeda_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 5000000
charge_rate = 500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Eclipse_battleship_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 19000000
charge_rate = 1900000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Owl_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_nomad_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_nomad_ammo
hit_pts = 2
loot_appearance = ge_s_cm_nomad_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 534701
ids_info = 527018
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 90
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_nomad
ids_name = 534701
ids_info = 527018
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_nomad_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[Power]
nickname = ObliterationLX_power01
ids_name = 533912
ids_info = 526371
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 40000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = indian_cruiser_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = indian_battlecruiser_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = indian_battleship_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = conquistadors_bomber_power01
ids_name = 533912
ids_info = 526371
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 39800
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_seraph_battleship
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Galaxy_battleship_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1800000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = battleship_cloak02
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = battleship_cloak03
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[Power]
nickname = power_titaniumMKII_battleship
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15100000
charge_rate = 1010000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hydra_gunboat_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Maritime_fox_cruiser_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 8200000
charge_rate = 490000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = milfalcon_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3000000
charge_rate = 300000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = cruiser_cloak01
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = cloak_gunboat01
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[LootCrate]
nickname = ge_s_cm_03_training_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_03_training_ammo
hit_pts = 2
loot_appearance = ge_s_cm_03_training_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265755
ids_info = 266755
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 90
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_03_training
ids_name = 263755
ids_info = 264755
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 10
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_03_training_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[Scanner]
nickname = ge_s_scanner_02_training
ids_name = 263751
ids_info = 264751
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 5000
cargo_scan_range = 2500
lootable = false

[Power]
nickname = power_sg1daedalus_battleship
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1800000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_ancientwarship_battleship
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1800000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = gunboat_power_01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = ge_s_tractor_01_red
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 254.500000, 0.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_01_yellow
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_01_green
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0.000000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_01_blue
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0.000000, 99.500000, 200.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_01_purple
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 199.500000, 0.000000, 199.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_red
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 254.500000, 0.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_yellow
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_green
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 0.000000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_blue
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 0.000000, 99.500000, 200.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_purple
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 199.500000, 0.000000, 199.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_red
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 254.500000, 0.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_yellow
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_green
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 0.000000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_blue
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 0.000000, 99.500000, 200.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_purple
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 199.500000, 0.000000, 199.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_red
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 254.500000, 0.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_yellow
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_green
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 0.000000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_blue
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 0.000000, 99.500000, 200.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_purple
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 199.500000, 0.000000, 199.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[CloakingDevice]
nickname = fighter_cloak_60
ids_name = 0
ids_info = 0
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
lootable = false

[CloakingDevice]
nickname = no_fighter_cloak_60
ids_name = 0
ids_info = 0
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05
lootable = false

[CloakingDevice]
nickname = gunboat_cloak_50
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[CloakingDevice]
nickname = no_gunboat_cloak_50
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat

[CloakingDevice]
nickname = cruiser_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = or_cruiser_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[CloakingDevice]
nickname = cruiser_big_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = no_battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[CloakingDevice]
nickname = or_battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[CloakingDevice]
nickname = lightning_battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = osl_cloakeffect01
cloakout_fx = osl_cloakeffect01

[Power]
nickname = power_EnterpriseF_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 24000000
charge_rate = 2400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = cruisers_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = battleshi_heavy_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16000000
charge_rate = 1100000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_NCC-7263_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_new_enterprise_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = unforgiven_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11000000
charge_rate = 700000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = vitoniz_battleship_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = kasper_Nautilus_power_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = no_battleship_cloak_permanent
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[CloakingDevice]
nickname = lightning_battleship_cloak_permanent
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = osl_cloakeffect01
cloakout_fx = osl_cloakeffect01

[Power]
nickname = power_Proteus_battleship_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25000000
charge_rate = 2500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = training_ge_s_tractor_01
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Scanner]
nickname = follow_scanner
ids_name = 0 ;GENERATESTRRES("NPC Magnet")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>This will attract NPCs to follow you as wingmen. They will hail you announcing their assistance, and then form on you and valiently protect you - provided that they hate who hates you, of course.</TEXT><PARA/><PARA/><TEXT>These wingmen will shoot any of their faction's enemies, regardless of rather they're hostile to you or not - after all, you're hiring wingmen that belong to a faction. They will stay with you until you die, log out, land, or jump systems - wingmen, unlike previous versions, are actual wingmen that re-join you after a fight. Also, if you are far enough away, they will teleport to you. This is useful for when you are fleeing and they can not follow; they will rejoin you, provided they themselves were not killed.</TEXT><PARA/><PARA/><TEXT>A few words of warning:</TEXT><PARA/><TEXT>1. Do not hail them! They will all the sudden demand you drop the magnet, at which point if you do so they'll stare dumbly at it (however, do not worry! Other players hailing your wingmen do not affect them).</TEXT><PARA/><TEXT>2. If you launch from a base and everything's hostile all of the sudden (very rare occurance), just log out using "Select New Character" and re-log in.</TEXT><PARA/><TEXT>3. EVERY time you travel through a Jump Gate or Jump Hole, the next formation you receive may be a tad messed up with where your wingmen are placed relative to you; this only really matters if you're flying a larger craft, however if it is annoying you can just re-log in using "Select New Character" or land at a base to correct this.</TEXT><PARA/><PARA/><TEXT>Also, quite sadly, they do not form on you in SP. I am STILL trying to figure out a fix for this - because of that, buying of NPC Magnets in SP mode has been simply disabled for now. If you're playing in SP right now and grumbling, just start up a server and play by yourself on the same computer - as long as no-one else joins, the performance hit is near nothing, even on an old Pentium II.</TEXT><PARA/><PARA/><TEXT>Besides that, have fun with your wingmen. =P</TEXT><PARA/><PARA/><POP/></RDL>")
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
volume = 999.000000
mass = 10
range = 0
cargo_scan_range = 500000
lootable = false

[CloakingDevice]
nickname = cruiser_small_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = or_cruiser_and_battleship_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[CloakingDevice]
nickname = battleship_and_big_cruiser_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = no_battleship_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[CloakingDevice]
nickname = gunboat_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[CloakingDevice]
nickname = no_fighter_cloak_120
ids_name = 0
ids_info = 0
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05
lootable = false

[CloakingDevice]
nickname = fighter_cloak_120
ids_name = 0
ids_info = 0
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
lootable = false

[CloakingDevice]
nickname = no_gunboat_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat

[Power]
nickname = power_forty_battleship
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000000
charge_rate = 2000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_power_cruiser
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 13000000
charge_rate = 1300000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_power_battleship
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000000
charge_rate = 2600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = vidar_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4000000
charge_rate = 400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Spring_flower_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3500000
charge_rate = 350000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_power_gunboat
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3000000
charge_rate = 300000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = gunboat_power3
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1600000
charge_rate = 160000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false