[Debris]
nickname = debris_normal
death_method = vanishing
lifetime = 1.000000, 7.000000
linear_drag = 0.000000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail01

[Debris]
nickname = debris_small_ship
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail01
explosion = explosion_small_debris

[Debris]
nickname = debris_vanish
death_method = exploding
lifetime = 0.010000, 0.020000
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000

[Debris]
nickname = debris_small_ship_short
death_method = exploding
lifetime = 0.100000, 0.500000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
explosion = explosion_small_debris

[Debris]
nickname = debris_small_ship_long
death_method = exploding
lifetime = 4.000000, 7.000000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail01
explosion = explosion_small_debris

[Debris]
nickname = debris_large
death_method = exploding
lifetime = 0.500000, 3
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_large_long
death_method = exploding
lifetime = 3, 10
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_large_short
death_method = exploding
lifetime = 0.100000, 0.500000
linear_drag = 0.010000
angular_drag = 0.000000, 0.000000, 0.000000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_dockring_piece
death_method = exploding
lifetime = 20.000000, 60.000000
linear_drag = 0.010000
angular_drag = 2, 2, 2
explosion = explosion_large_debris

[Debris]
nickname = debris_gas_collector_disk
death_method = exploding
lifetime = 20.000000, 60.000000
linear_drag = 0.010000
angular_drag = 1, 0.010000, 2
explosion = explosion_large_debris

[Debris]
nickname = debris_shipyard
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 100.000000
angular_drag = 2000, 2000, 2000
explosion = explosion_shipyard

[Debris]
nickname = debris_research
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 100.000000
angular_drag = 2000, 2000, 2000
explosion = explosion_research

[Debris]
nickname = debris_station_piece
death_method = exploding
lifetime = 5.000000, 6.000000
linear_drag = 0.010000
angular_drag = 20, 20, 20
explosion = explosion_space_tanks_debris

[Debris]
nickname = debris_station_piece2
death_method = exploding
lifetime = 1.000000, 2.000000
linear_drag = 0.010000
angular_drag = 20, 20, 20
explosion = explosion_station_piece

[Debris]
nickname = debris_large_chunk
death_method = exploding
lifetime = 90, 180
linear_drag = 0.010000
angular_drag = 0.500000, 0.500000, 0.500000
explosion = explosion_large_debris

[Debris]
nickname = FP7_debris_large_chunk
death_method = exploding
lifetime = 90, 180
linear_drag = 0.020000
angular_drag = 0, 0, 0
explosion = explosion_large_debris

[Debris]
nickname = FP7_debris_habitat
death_method = exploding
lifetime = 90, 180
linear_drag = 1
angular_drag = 1, 0.500000, 0.010000
explosion = explosion_large_debris

[Debris]
nickname = cap_ship_piece
death_method = exploding
lifetime = 90, 180
linear_drag = 5
angular_drag = 1, 1, 1
rotation_inertia = 25000, 25000, 25000
explosion = explosion_large_debris

[Debris]
nickname = cap_ship_piece2
death_method = exploding
lifetime = 90, 180
linear_drag = 10
angular_drag = 250000, 25000, 25000
rotation_inertia = 25000, 25000, 25000
explosion = explosion_large_debris

[Debris]
nickname = cap_ship_piece3
death_method = exploding
lifetime = 90, 180
linear_drag = 0.010000
angular_drag = 10, 10, 10
explosion = explosion_large_debris

[Debris]
nickname = debris_solar_short
death_method = exploding
lifetime = 10, 30
linear_drag = 0.010000
angular_drag = 0.100000, 0.100000, 0.100000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_solar_long
death_method = exploding
lifetime = 20, 30
linear_drag = 0.100000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris

[Debris]
nickname = debris_3_minute_a
death_method = exploding
lifetime = 180, 300
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris

[Debris]
nickname = debris_3_minute_b
death_method = exploding
lifetime = 180, 300
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
trail = gf_explosion_debris_trail01
explosion = explosion_large_debris

[Debris]
nickname = debris_3_minute_c
death_method = exploding
lifetime = 180, 300
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_1_minute
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris

[Debris]
nickname = debris_exploding_spacetank
death_method = exploding
lifetime = 3.000000, 4.000000
linear_drag = 1.500000
angular_drag = 0.500000, 0.500000, 0.500000
explosion = explosion_space_tanks_debris

[Debris]
nickname = debris_1_minute_a
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris

[Debris]
nickname = debris_1_minute_b
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
trail = gf_explosion_debris_trail01

[Debris]
nickname = debris_1_minute_c
death_method = exploding
lifetime = 60, 120
linear_drag = 0.500000
angular_drag = 0.100000, 0.100000, 0.100000
explosion = explosion_large_debris
trail = gf_explosion_debris_trail02

[Debris]
nickname = debris_turret_small
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_small

[explosion]
nickname = explosion_turret_small
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode#1

[Debris]
nickname = debris_turret_med
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_med

[explosion]
nickname = explosion_turret_med
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode

[Debris]
nickname = debris_turret_large
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_large

[explosion]
nickname = explosion_turret_large
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode

[Debris]
nickname = debris_turret_huge
death_method = exploding
lifetime = 0.100000, 5.000000
linear_drag = 0.010000
angular_drag = 1.000000, 1.000000, 1.000000
explosion = explosion_turret_huge

[explosion]
nickname = explosion_turret_huge
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode

[explosion]
nickname = sever_debris
lifetime = 0.000000
process = none
effect = sever_debris, 0.000000

[explosion]
nickname = explosion_small_ship_breakoff
lifetime = 0.000000
process = none
debris_type = debris_small_ship, 1.000000
innards_debris_start_time = 0.000000
debris_impulse = 0
effect = explosion_small_ship_breakoff, 0.000000

[explosion]
nickname = explosion_small_debris
lifetime = 0.000000, 0
process = disappear
debris_type = debris_small_ship, 1.000000
innards_debris_start_time = 0.000000
debris_impulse = 500
effect = explosion_small_debris, 0.000000

[explosion]
nickname = explosion_instant
lifetime = 0.000000, 0
process = disappear

[explosion]
nickname = explosion_large_debris
lifetime = 0.000000, 0
process = disappear
effect = explosion_large_debris, 0.000000

[explosion]
nickname = explosion_no_gunboat
lifetime = 0.000000, 0.150000
process = disappear
debris_impulse = 500000

[explosion]
nickname = explosion_no_battleship
lifetime = 0.000000, 0.150000
process = disappear
debris_impulse = 500000

[explosion]
nickname = explosion_li_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_li_fighter, 0.000000

[explosion]
nickname = explosion_li_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = explosion_li_elite, 0.000000

[explosion]
nickname = explosion_li_freighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 5000
effect = explosion_li_freighter, 0.000000

[explosion]
nickname = explosion_br_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_br_fighter, 0.000000

[explosion]
nickname = explosion_br_elite
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_br_elite, 0.000000

[explosion]
nickname = explosion_br_freighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_br_freighter, 0.000000

[explosion]
nickname = explosion_ku_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_ku_fighter, 0.000000

[explosion]
nickname = explosion_ku_elite
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_ku_elite, 0.000000

[explosion]
nickname = explosion_ku_freighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_ku_freighter, 0.000000

[explosion]
nickname = explosion_rh_fighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_rh_fighter, 0.000000

[explosion]
nickname = explosion_rh_elite
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_rh_elite, 0.000000

[explosion]
nickname = explosion_rh_freighter
lifetime = 0.000000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_rh_freighter, 0.000000

[explosion]
nickname = explosion_rh_battleship
lifetime = 0.000000, 0
process = disappear
effect = explosion_sfx_csx_flash01, 0.000000

[explosion]
nickname = explosion_co_fighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_fighter, 0.000000

[explosion]
nickname = explosion_co_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_elite, 0.000000

[explosion]
nickname = explosion_co_freighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_freighter, 0.000000

[explosion]
nickname = explosion_cv_fighter
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_cv_fighter, 0.000000

[explosion]
nickname = explosion_ge_atransport
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_cv_elite, 0.000000

[explosion]
nickname = explosion_small_wplat
lifetime = 0.000000
process = disappear
effect = explosion_cv_elite, 0.000000

[explosion]
nickname = explosion_no_elite
lifetime = 0.000000, 0.150000
process = disappear
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = gf_explosion_no_fighter, 0.000000

[explosion]
nickname = explosion_space_arch_generator
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_no_fighter, 0.000000

[explosion]
nickname = explosion_wplatform
lifetime = 0.000000, 0.500000
process = shatter
num_child_pieces = 20
debris_type = debris_large, 0.250000
debris_type = debris_large_short, 0.500000
debris_type = debris_large_long, 0.250000
innards_debris_start_time = 0.000000
debris_impulse = 100000
effect = explosion_wplatform, 0.000000

[explosion]
nickname = explosion_space_dome_dmg
lifetime = 0.000000, 0.500000
process = shatter
num_child_pieces = 20
debris_type = debris_large, 0.250000
debris_type = debris_large_short, 0.500000
debris_type = debris_large_long, 0.250000
innards_debris_start_time = 0.000000
debris_impulse = 1000000
effect = gf_piratestationexplode#3, 0.000000

[explosion]
nickname = explosion_space_mod_base
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 275
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 150
innards_debris_object = simple_space_module_dmgC
innards_debris_object = simple_space_module_dmgD
innards_debris_object = simple_space_module_dmgE
innards_debris_object = simple_space_module_dmgF
innards_debris_object = simple_space_module_dmgG

[explosion]
nickname = explosion_rock_base
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 275
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 100
innards_debris_object = simple_asteroid_rock10
innards_debris_object = simple_asteroid_rock30
innards_debris_object = simple_asteroid_rock60
innards_debris_object = simple_space_module_dmgB
innards_debris_object = simple_space_module_dmgF
innards_debris_object = simple_space_module_dmgG

[explosion]
nickname = explosion_rock_wplatform
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 375
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 8
innards_debris_radius = 50
innards_debris_object = simple_asteroid_rock10
innards_debris_object = simple_asteroid_rock30

[explosion]
nickname = explosion_ice_wplatform
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 375
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 8
innards_debris_radius = 50
innards_debris_object = simple_asteroid_ice10
innards_debris_object = simple_asteroid_ice30

[explosion]
nickname = explosion_asteroid_miner
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_smallship04, 0.000000
debris_impulse = 100
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_utility_dmgA
innards_debris_object = simple_utility_dmgB
innards_debris_object = simple_utility_dmgC
innards_debris_object = simple_utility_dmgD
innards_debris_object = simple_utility_dmgE
innards_debris_object = simple_utility_dmgF
innards_debris_object = simple_utility_dmgG

[explosion]
nickname = explosion_dyson_city_generator
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 400
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 750
innards_debris_object = simple_dyson_debris01
innards_debris_object = simple_dyson_debris02
innards_debris_object = simple_dyson_debris03
innards_debris_object = simple_dyson_debris04
innards_debris_object = simple_dyson_debris05

[explosion]
nickname = explosion_dyson_city_platform
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 500
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 5
innards_debris_radius = 150
innards_debris_object = simple_dyson_debris01
innards_debris_object = simple_dyson_debris02
innards_debris_object = simple_dyson_debris03
innards_debris_object = simple_dyson_debris04
innards_debris_object = simple_dyson_debris05

[explosion]
nickname = explosion_cap_ship1
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 25
debris_type = debris_1_minute_a, 0.330000
debris_type = debris_1_minute_b, 0.330000
debris_type = debris_1_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 6
innards_debris_radius = 10
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15

[explosion]
nickname = explosion_station_piece
lifetime = 0.000000, 0.010000
process = disappear
effect = gf_piratestationexplode#3
debris_impulse = 110
effect = explosion_pirate_depot
debris_type = debris_solar_short, 0.600000
debris_type = debris_solar_long, 0.400000
num_child_pieces = 10
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15

[explosion]
nickname = explosion_pirate_depot
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 110
effect = explosion_pirate_depot
debris_type = debris_solar_short, 0.600000
debris_type = debris_solar_long, 0.400000
num_child_pieces = 10
innards_debris_start_time = 0.000000
innards_debris_num = 30
innards_debris_radius = 70
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15

[explosion]
nickname = explosion_toss_debris_200
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 2
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 100
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15

[explosion]
nickname = explosion_shipyard
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 5
innards_debris_radius = 275
innards_debris_object = simple_space_beaml_dmg
innards_debris_object = simple_space_beamx_dmg
innards_debris_object = simple_space_habitat_dmg

[explosion]
nickname = explosion_research
lifetime = 0.000000, 0.100000
process = disappear
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 5
innards_debris_radius = 900
innards_debris_object = simple_space_beaml_dmg
innards_debris_object = simple_space_habitat_dmg

[explosion]
nickname = explosion_docking_ring
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode#3
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 275
innards_debris_object = simple_spacetank_debrisA
innards_debris_object = simple_spacetank_debrisB
innards_debris_object = simple_spacetank_debrisC
innards_debris_object = simple_spacetank_debrisD
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05

[explosion]
nickname = explosion_space_tanks_debris
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode#3
effect = explosion_sfx_csx_sectional04
debris_impulse = 100
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 75
innards_debris_object = simple_spacetank_debrisA
innards_debris_object = simple_spacetank_debrisB
innards_debris_object = simple_spacetank_debrisC
innards_debris_object = simple_spacetank_debrisD
innards_debris_object = simple_spacetank_debrisE

[explosion]
nickname = shatter_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 15
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = shatter_elite, 0.000000

[explosion]
nickname = shatter_utility
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 8
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 1000000
effect = gf_explosion_smallship03, 0.000000

[explosion]
nickname = shatter_utility_small
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 8
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 100000
effect = gf_explosion_smallship03, 0.000000

[Debris]
nickname = debris_pod_blue
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_blue

[explosion]
nickname = explosion_pod_blue
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_blue_debris01
innards_debris_object = simple_pod_blue_debris02

[Debris]
nickname = debris_pod_drab
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_drab

[explosion]
nickname = explosion_pod_drab
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_drab_debris01
innards_debris_object = simple_pod_drab_debris02

[Debris]
nickname = debris_pod_green
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_green

[explosion]
nickname = explosion_pod_green
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_green_debris01
innards_debris_object = simple_pod_green_debris02

[Debris]
nickname = debris_pod_grey
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_grey

[explosion]
nickname = explosion_pod_grey
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_grey_debris01
innards_debris_object = simple_pod_grey_debris02

[Debris]
nickname = debris_pod_red
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_red

[explosion]
nickname = explosion_pod_red
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_red_debris01
innards_debris_object = simple_pod_red_debris02

[Debris]
nickname = debris_pod_white
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_white

[explosion]
nickname = explosion_pod_white
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_white_debris01
innards_debris_object = simple_pod_white_debris02

[Debris]
nickname = debris_pod_yellow
death_method = exploding
lifetime = 0.000000, 0.100000
linear_drag = 10.000000
angular_drag = 20, 20, 20
explosion = explosion_pod_yellow

[explosion]
nickname = explosion_pod_yellow
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode
debris_impulse = 30
debris_type = debris_3_minute_a, 0.330000
debris_type = debris_3_minute_b, 0.330000
debris_type = debris_3_minute_c, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 4
innards_debris_radius = 15
innards_debris_object = simple_pod_yellow_debris01
innards_debris_object = simple_pod_yellow_debris02

[Simple]
nickname = simple_pod_blue_debris01
DA_archetype = Equipment\models\commodities\crates\pod_blue_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_blue_debris02
DA_archetype = Equipment\models\commodities\crates\pod_blue_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_drab_debris01
DA_archetype = Equipment\models\commodities\crates\pod_drab_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_drab_debris02
DA_archetype = Equipment\models\commodities\crates\pod_drab_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_green_debris01
DA_archetype = Equipment\models\commodities\crates\pod_green_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_green_debris02
DA_archetype = Equipment\models\commodities\crates\pod_green_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_grey_debris01
DA_archetype = Equipment\models\commodities\crates\pod_grey_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_grey_debris02
DA_archetype = Equipment\models\commodities\crates\pod_grey_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_red_debris01
DA_archetype = Equipment\models\commodities\crates\pod_red_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_red_debris02
DA_archetype = Equipment\models\commodities\crates\pod_red_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_white_debris01
DA_archetype = Equipment\models\commodities\crates\pod_white_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_white_debris02
DA_archetype = Equipment\models\commodities\crates\pod_white_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_yellow_debris01
DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris01.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_pod_yellow_debris02
DA_archetype = Equipment\models\commodities\crates\pod_yellow_debris02.3db
material_library = Equipment\models\cargo_pods.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisA
DA_archetype = Solar\misc\space_module_dmgA.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisB
DA_archetype = Solar\misc\space_module_dmgB.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisC
DA_archetype = Solar\misc\space_module_dmgC.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisD
DA_archetype = Solar\misc\space_module_dmgD.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisE
DA_archetype = Solar\misc\space_module_dmgE.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisF
DA_archetype = Solar\misc\space_module_dmgF.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_spacetank_debrisG
DA_archetype = Solar\misc\space_module_dmgG.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris01
DA_archetype = Solar\asteroids\models\debris_small01.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris02
DA_archetype = Solar\asteroids\models\debris_small02.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris03
DA_archetype = Solar\asteroids\models\debris_medium01.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris04
DA_archetype = Solar\asteroids\models\debris_medium02.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris05
DA_archetype = Solar\asteroids\models\debris_large01.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris06
DA_archetype = Solar\asteroids\models\debris_large02.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris07
DA_archetype = Solar\asteroids\models\debris_large03.3db
material_library = solar\ast_debris.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris08
DA_archetype = Solar\asteroids\models\debris_engine_c.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris09
DA_archetype = Solar\asteroids\models\debris_engine_e.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris10
DA_archetype = Solar\asteroids\models\debris_engine_g.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris11
DA_archetype = Solar\asteroids\models\debris_frame_h.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris12
DA_archetype = Solar\asteroids\models\debris_frame_f.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris13
DA_archetype = Solar\asteroids\models\debris_frame_c.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris14
DA_archetype = Solar\asteroids\models\debris_frame_a.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_metal_debris15
DA_archetype = Solar\asteroids\models\debris_panel_f.3db
material_library = solar\ast_debris2.mat
Mass = 1000

[Simple]
nickname = simple_depot_debris01
DA_archetype = Solar\dockable\depot_debris01.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris02
DA_archetype = Solar\dockable\depot_debris02.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris03
DA_archetype = Solar\dockable\depot_debris03.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris04
DA_archetype = Solar\dockable\depot_debris04.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris05
DA_archetype = Solar\dockable\depot_debris05.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris06
DA_archetype = Solar\dockable\depot_debris06.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris07
DA_archetype = Solar\dockable\depot_debris07.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_depot_debris08
DA_archetype = Solar\dockable\depot_debris08.3db
material_library = solar\Solar_mat_dockable02.mat
Mass = 20000

[Simple]
nickname = simple_huge_debris01
DA_archetype = Solar\asteroids\models\debris_large01.3db
material_library = solar\ast_debris.mat
Mass = 10000

[Simple]
nickname = simple_huge_debris02
DA_archetype = Solar\asteroids\models\debris_large02.3db
material_library = solar\ast_debris.mat
Mass = 10000

[Simple]
nickname = simple_huge_debris03
DA_archetype = Solar\asteroids\models\debris_large03.3db
material_library = solar\ast_debris.mat
Mass = 10000

[Simple]
nickname = simple_asteroid_rock3
DA_archetype = Solar\asteroids\models\ast_rock_3.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_rock10
DA_archetype = Solar\asteroids\models\ast_rock_10.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_rock30
DA_archetype = Solar\asteroids\models\ast_rock_30.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_rock60
DA_archetype = Solar\asteroids\models\ast_rock_60.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_rock90
DA_archetype = Solar\asteroids\models\ast_rock_90.3db
material_library = solar\ast_rock.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_ice10
DA_archetype = solar\asteroids\models\ast_ice_10.3db
material_library = solar\ast_ice.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_ice30
DA_archetype = solar\asteroids\models\ast_ice_30.3db
material_library = solar\ast_ice.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_ice60
DA_archetype = solar\asteroids\models\ast_ice_60.3db
material_library = solar\ast_ice.mat
Mass = 1000

[Simple]
nickname = simple_asteroid_ice90
DA_archetype = solar\asteroids\models\ast_ice_90.3db
material_library = solar\ast_ice.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgA
DA_archetype = Solar\misc\space_module_dmgA.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgB
DA_archetype = Solar\misc\space_module_dmgB.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgC
DA_archetype = Solar\misc\space_module_dmgC.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgD
DA_archetype = Solar\misc\space_module_dmgD.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgE
DA_archetype = Solar\misc\space_module_dmgE.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgF
DA_archetype = Solar\misc\space_module_dmgF.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_module_dmgG
DA_archetype = Solar\misc\space_module_dmgG.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_beaml_dmg
DA_archetype = Solar\misc\space_beaml_dmg.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_beamx_dmg
DA_archetype = Solar\misc\space_beamx_dmg.cmp
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_space_habitat_dmg
DA_archetype = Solar\misc\space_habitat_dmg.3db
material_library = solar\Solar_mat_space_dmg.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgA
DA_archetype = Solar\misc\utility_dmgA.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgB
DA_archetype = Solar\misc\utility_dmgB.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgC
DA_archetype = Solar\misc\utility_dmgC.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgD
DA_archetype = Solar\misc\utility_dmgD.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgE
DA_archetype = Solar\misc\utility_dmgE.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgF
DA_archetype = Solar\misc\utility_dmgG.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_utility_dmgG
DA_archetype = Solar\misc\utility_dmgG.3db
material_library = Ships\utility\Utility_transport.mat
Mass = 1000

[Simple]
nickname = simple_dyson_debris01
DA_archetype = Solar\misc\dyson_debris01.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[Simple]
nickname = simple_dyson_debris02
DA_archetype = Solar\misc\dyson_debris02.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[Simple]
nickname = simple_dyson_debris03
DA_archetype = Solar\misc\dyson_debris03.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[Simple]
nickname = simple_dyson_debris04
DA_archetype = Solar\misc\dyson_debris04.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[Simple]
nickname = simple_dyson_debris05
DA_archetype = Solar\misc\dyson_debris05.3db
material_library = solar\solar_mat_dyson_city.mat
Mass = 10000

[Simple]
nickname = simple_ast_planet_frag_dynamic
DA_archetype = solar\asteroids\models\ast_planet_frag_dynamic.3db
material_library = solar\ast_fragments.mat
mass = 2

[explosion]
nickname = debris_normal
process = disappear
effect = debris_normal
lifetime = 0, 0.250000

[explosion]
nickname = explosion_large_mine
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 200
hull_damage = 400000

[explosion]
nickname = explosion_large_mine2
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 200
hull_damage = 3500

[explosion]
nickname = explosion_large_mine3
lifetime = 0.000000
process = none
effect = explosion_large_mine
radius = 200
hull_damage = 2000

[explosion]
nickname = explosion_nomad_mine
lifetime = 0.000000
process = none
effect = explosion_nomad_mine
radius = 100
hull_damage = 2000

[explosion]
nickname = explosion_oxygen_bw09
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 200
hull_damage = 300

[explosion]
nickname = explosion_oxygen
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 200
hull_damage = 1500

[explosion]
nickname = explosion_oxygen2
lifetime = 0.000000
process = none
effect = explosion_gas_mine
radius = 200
hull_damage = 1000

[explosion]
nickname = dast_badlands_explosion
lifetime = 0.000000
process = none
effect = dast_badlands_explosion

[explosion]
nickname = dast_asteroid_explosion
lifetime = 0.000000
process = none
effect = dast_asteroid_explosion

[explosion]
nickname = dast_debris_explosion
lifetime = 0.000000
process = none
effect = dast_debris_explosion

[explosion]
nickname = dsy_explosion_small
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_smallship04
debris_impulse = 100
num_child_pieces = 15
debris_type = debris_small_ship, 0.300000
debris_type = debris_small_ship_short, 0.300000
debris_type = debris_small_ship_long, 0.400000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 25
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 250
hull_damage = 5000
impulse = 10

[explosion]
nickname = dsy_explosion_large
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode#3
debris_impulse = 100
num_child_pieces = 15
debris_type = cap_ship_piece, 0.330000
debris_type = cap_ship_piece2, 0.330000
debris_type = cap_ship_piece3, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 125
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 800
hull_damage = 30000
impulse = 15

[explosion]
nickname = dsy_explosion_medium
lifetime = 0.000000, 0.100000
process = shatter
effect = gf_explosion_smallship04
debris_impulse = 100
num_child_pieces = 15
debris_type = debris_small_ship, 0.300000
debris_type = debris_small_ship_short, 0.300000
debris_type = debris_small_ship_long, 0.400000
innards_debris_start_time = 0.000000
innards_debris_num = 15
innards_debris_radius = 50
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 500
hull_damage = 15000
impulse = 10

[Debris]
nickname = debris_rock_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_rock_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid10

[Simple]
nickname = simple_rock_asteroid10
DA_archetype = solar\asteroids\models\ast_rock_10.3db
material_library = solar\ast_rock.mat

[Debris]
nickname = debris_rock_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_rock_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_rock_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid30

[Simple]
nickname = simple_rock_asteroid30
DA_archetype = solar\asteroids\models\ast_rock_30.3db
material_library = solar\ast_rock.mat

[Debris]
nickname = debris_rock_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_rock_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_rock_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid60

[Simple]
nickname = simple_rock_asteroid60
DA_archetype = solar\asteroids\models\ast_rock_60.3db
material_library = solar\ast_rock.mat

[Debris]
nickname = debris_rock_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_rock_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_rock_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid90

[Simple]
nickname = simple_rock_asteroid90
DA_archetype = solar\asteroids\models\ast_rock_90.3db
material_library = solar\ast_rock.mat

[Debris]
nickname = debris_nonmineable_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nonmineable_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = li_missile01_impact
debris_impulse = 5
debris_type = debris_nonmineable_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nonmineable_asteroid10

[Simple]
nickname = simple_nonmineable_asteroid10
DA_archetype = solar\asteroids\models\ast_mineable_plain_10.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_nonmineable_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nonmineable_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_nonmineable_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nonmineable_asteroid30

[Simple]
nickname = simple_nonmineable_asteroid30
DA_archetype = solar\asteroids\models\ast_mineable_plain_30.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_nonmineable_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nonmineable_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_nonmineable_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nonmineable_asteroid60

[Simple]
nickname = simple_nonmineable_asteroid60
DA_archetype = solar\asteroids\models\ast_mineable_plain_60.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_nonmineable_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nonmineable_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_nonmineable_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nonmineable_asteroid90

[Simple]
nickname = simple_nonmineable_asteroid90
DA_archetype = solar\asteroids\models\ast_mineable_plain_90.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_mineable1_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_mineable1_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = li_missile01_impact
debris_impulse = 5
debris_type = debris_mineable1_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable1_asteroid10

[Simple]
nickname = simple_mineable1_asteroid10
DA_archetype = solar\asteroids\models\ast_mineable_10.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_mineable1_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_mineable1_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable1_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable1_asteroid30

[Simple]
nickname = simple_mineable1_asteroid30
DA_archetype = solar\asteroids\models\ast_mineable_30.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_mineable1_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_mineable1_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable1_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable1_asteroid60

[Simple]
nickname = simple_mineable1_asteroid60
DA_archetype = solar\asteroids\models\ast_mineable_60.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_mineable1_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_mineable1_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable1_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable1_asteroid90

[Simple]
nickname = simple_mineable1_asteroid90
DA_archetype = solar\asteroids\models\ast_mineable_90.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_mineable2_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_mineable2_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = li_missile01_impact
debris_impulse = 5
debris_type = debris_mineable2_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable2_asteroid10

[Simple]
nickname = simple_mineable2_asteroid10
DA_archetype = solar\asteroids\models\ast_mineable02_10.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_mineable2_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_mineable2_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable2_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable2_asteroid30

[Simple]
nickname = simple_mineable2_asteroid30
DA_archetype = solar\asteroids\models\ast_mineable02_30.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_mineable2_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_mineable2_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable2_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable2_asteroid60

[Simple]
nickname = simple_mineable2_asteroid60
DA_archetype = solar\asteroids\models\ast_mineable02_60.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_mineable2_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_mineable2_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_mineable2_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_mineable2_asteroid90

[Simple]
nickname = simple_mineable2_asteroid90
DA_archetype = solar\asteroids\models\ast_mineable02_90.3db
material_library = solar\ast_mineable.mat

[Debris]
nickname = debris_beryl_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_beryl_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = rh_missile01_impact
debris_impulse = 5
debris_type = debris_beryl_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_beryl_asteroid10

[Simple]
nickname = simple_beryl_asteroid10
DA_archetype = solar\asteroids\models\ast_beryl_10.3db
material_library = solar\ast_berylium.mat

[Debris]
nickname = debris_beryl_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_beryl_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_beryl_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_beryl_asteroid30

[Simple]
nickname = simple_beryl_asteroid30
DA_archetype = solar\asteroids\models\ast_beryl_30.3db
material_library = solar\ast_berylium.mat

[Debris]
nickname = debris_beryl_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_beryl_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_beryl_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_beryl_asteroid60

[Simple]
nickname = simple_beryl_asteroid60
DA_archetype = solar\asteroids\models\ast_beryl_60.3db
material_library = solar\ast_berylium.mat

[Debris]
nickname = debris_beryl_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_beryl_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_beryl_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_beryl_asteroid90

[Simple]
nickname = simple_beryl_asteroid90
DA_archetype = solar\asteroids\models\ast_beryl_90.3db
material_library = solar\ast_berylium.mat

[Debris]
nickname = debris_minedout_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_minedout_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = li_missile01_impact
debris_impulse = 5
debris_type = debris_minedout_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_minedout_asteroid10

[Simple]
nickname = simple_minedout_asteroid10
DA_archetype = solar\asteroids\models\ast_minedout_10.3db
material_library = solar\ast_minedout.mat

[Debris]
nickname = debris_minedout_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_minedout_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_minedout_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_minedout_asteroid30

[Simple]
nickname = simple_minedout_asteroid30
DA_archetype = solar\asteroids\models\ast_minedout_30.3db
material_library = solar\ast_minedout.mat

[Debris]
nickname = debris_minedout_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_minedout_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_minedout_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_minedout_asteroid60

[Simple]
nickname = simple_minedout_asteroid60
DA_archetype = solar\asteroids\models\ast_minedout_60.3db
material_library = solar\ast_minedout.mat

[Debris]
nickname = debris_minedout_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_minedout_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_minedout_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_minedout_asteroid90

[Simple]
nickname = simple_minedout_asteroid90
DA_archetype = solar\asteroids\models\ast_minedout_90.3db
material_library = solar\ast_minedout.mat

[Debris]
nickname = debris_toxic_waste_asteroid
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_toxic_waste_asteroid
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_toxic_waste_asteroid
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_toxic_waste_asteroid

[Simple]
nickname = simple_toxic_waste_asteroid
DA_archetype = solar\asteroids\models\pumice.3db
material_library = solar\ast_toxic.mat

[Debris]
nickname = debris_ice_crystal_asteroid40
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_crystal_asteroid40
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_crystal_asteroid40
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_crystal_asteroid40

[Simple]
nickname = simple_ice_crystal_asteroid40
DA_archetype = solar\asteroids\models\ast_icecrystal_40.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_crystal_asteroid80
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_crystal_asteroid80
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_crystal_asteroid80
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_crystal_asteroid80

[Simple]
nickname = simple_ice_crystal_asteroid80
DA_archetype = solar\asteroids\models\ast_icecrystal_80.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_crystal_asteroid120
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_crystal_asteroid120
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_crystal_asteroid120
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_crystal_asteroid120

[Simple]
nickname = simple_ice_crystal_asteroid120
DA_archetype = solar\asteroids\models\ast_icecrystal_120.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = br_missile01_impact
debris_impulse = 5
debris_type = debris_ice_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_asteroid10

[Simple]
nickname = simple_ice_asteroid10
DA_archetype = solar\asteroids\models\ast_ice_10.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_asteroid30

[Simple]
nickname = simple_ice_asteroid30
DA_archetype = solar\asteroids\models\ast_ice_30.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_asteroid60

[Simple]
nickname = simple_ice_asteroid60
DA_archetype = solar\asteroids\models\ast_ice_60.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_asteroid90

[Simple]
nickname = simple_ice_asteroid90
DA_archetype = solar\asteroids\models\ast_ice_90.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_block_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_block_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = br_missile01_impact
debris_impulse = 5
debris_type = debris_ice_block_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_block_asteroid10

[Simple]
nickname = simple_ice_block_asteroid10
DA_archetype = solar\asteroids\models\ast_ice_block_10.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_block_asteroid15
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_block_asteroid15
lifetime = 0.000000, 0.100000
process = none
effect = br_missile01_impact
debris_impulse = 5
debris_type = debris_ice_block_asteroid15
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_block_asteroid15

[Simple]
nickname = simple_ice_block_asteroid15
DA_archetype = solar\asteroids\models\ast_ice_block_15.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_block_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_block_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_block_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_block_asteroid30

[Simple]
nickname = simple_ice_block_asteroid30
DA_archetype = solar\asteroids\models\ast_ice_block_30.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_block_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_block_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_block_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_block_asteroid60

[Simple]
nickname = simple_ice_block_asteroid60
DA_archetype = solar\asteroids\models\ast_ice_block_60.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_spike_asteroid50
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_spike_asteroid50
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_spike_asteroid50
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_spike_asteroid50

[Simple]
nickname = simple_ice_spike_asteroid50
DA_archetype = solar\asteroids\models\ast_ice_spike_50.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_spike_asteroid125
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_spike_asteroid125
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_spike_asteroid125
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_spike_asteroid125

[Simple]
nickname = simple_ice_spike_asteroid125
DA_archetype = solar\asteroids\models\ast_ice_spike_125.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_spike_asteroid200
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_spike_asteroid200
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_spike_asteroid200
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_spike_asteroid200

[Simple]
nickname = simple_ice_spike_asteroid200
DA_archetype = solar\asteroids\models\ast_ice_spike_200.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_carbon_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_carbon_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = br_missile01_impact
debris_impulse = 5
debris_type = debris_ice_carbon_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_carbon_asteroid10

[Simple]
nickname = simple_ice_carbon_asteroid10
DA_archetype = solar\asteroids\models\ast_ice_carbon_10.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_carbon_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_carbon_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_carbon_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_carbon_asteroid30

[Simple]
nickname = simple_ice_carbon_asteroid30
DA_archetype = solar\asteroids\models\ast_ice_carbon_30.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_carbon_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_carbon_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_carbon_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_carbon_asteroid60

[Simple]
nickname = simple_ice_carbon_asteroid60
DA_archetype = solar\asteroids\models\ast_ice_carbon_60.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_ice_carbon_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_ice_carbon_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_br_elite
debris_impulse = 5
debris_type = debris_ice_carbon_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_ice_carbon_asteroid90

[Simple]
nickname = simple_ice_carbon_asteroid90
DA_archetype = solar\asteroids\models\ast_ice_carbon_90.3db
material_library = solar\ast_ice.mat

[Debris]
nickname = debris_lava01_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_lava01_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = pi_missile01_impact
debris_impulse = 5
debris_type = debris_lava01_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava01_asteroid10

[Simple]
nickname = simple_lava01_asteroid10
DA_archetype = solar\asteroids\models\ast_lava01_10.3db
material_library = solar\ast_lava.mat

[Debris]
nickname = debris_lava01_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_lava01_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava01_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava01_asteroid30

[Simple]
nickname = simple_lava01_asteroid30
DA_archetype = solar\asteroids\models\ast_lava01_30.3db
material_library = solar\ast_lava.mat

[Debris]
nickname = debris_lava01_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_lava01_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava01_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava01_asteroid60

[Simple]
nickname = simple_lava01_asteroid60
DA_archetype = solar\asteroids\models\ast_lava01_60.3db
material_library = solar\ast_lava.mat

[Debris]
nickname = debris_lava01_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_lava01_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava01_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava01_asteroid90

[Simple]
nickname = simple_lava01_asteroid90
DA_archetype = solar\asteroids\models\ast_lava01_90.3db
material_library = solar\ast_lava.mat

[Debris]
nickname = debris_lava02_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_lava02_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = pi_missile01_impact
debris_impulse = 5
debris_type = debris_lava02_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava02_asteroid10

[Simple]
nickname = simple_lava02_asteroid10
DA_archetype = solar\asteroids\models\ast_lava02_10.3db
material_library = solar\ast_lava.mat

[Debris]
nickname = debris_lava02_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_lava02_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava02_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava02_asteroid30

[Simple]
nickname = simple_lava02_asteroid30
DA_archetype = solar\asteroids\models\ast_lava02_30.3db
material_library = solar\ast_lava.mat

[Debris]
nickname = debris_lava02_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_lava02_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava02_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava02_asteroid60

[Simple]
nickname = simple_lava02_asteroid60
DA_archetype = solar\asteroids\models\ast_lava02_60.3db
material_library = solar\ast_lava.mat

[Debris]
nickname = debris_lava02_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_lava02_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_lava02_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_lava02_asteroid90

[Simple]
nickname = simple_lava02_asteroid90
DA_archetype = solar\asteroids\models\ast_lava02_90.3db
material_library = solar\ast_lava.mat

[Debris]
nickname = debris_uranium_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_uranium_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_uranium_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_uranium_asteroid10

[Simple]
nickname = simple_uranium_asteroid10
DA_archetype = solar\asteroids\models\ast_uranium_10.3db
material_library = solar\ast_uranium.mat

[Debris]
nickname = debris_uranium_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_uranium_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_uranium_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_uranium_asteroid30

[Simple]
nickname = simple_uranium_asteroid30
DA_archetype = solar\asteroids\models\ast_uranium_30.3db
material_library = solar\ast_uranium.mat

[Debris]
nickname = debris_uranium_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_uranium_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_uranium_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_uranium_asteroid60

[Simple]
nickname = simple_uranium_asteroid60
DA_archetype = solar\asteroids\models\ast_uranium_60.3db
material_library = solar\ast_uranium.mat

[Debris]
nickname = debris_uranium_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_uranium_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_uranium_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_uranium_asteroid90

[Simple]
nickname = simple_uranium_asteroid90
DA_archetype = solar\asteroids\models\ast_uranium_90.3db
material_library = solar\ast_uranium.mat

[Debris]
nickname = debris_nomad01_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad01_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = rh_missile01_impact
debris_impulse = 5
debris_type = debris_nomad01_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid10

[Simple]
nickname = simple_nomad01_asteroid10
DA_archetype = solar\asteroids\models\ast_nomad01_10.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_nomad01_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad01_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_nomad01_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid30

[Simple]
nickname = simple_nomad01_asteroid30
DA_archetype = solar\asteroids\models\ast_nomad01_30.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_nomad01_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad01_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_nomad01_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid60

[Simple]
nickname = simple_nomad01_asteroid60
DA_archetype = solar\asteroids\models\ast_nomad01_60.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_nomad01_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad01_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_nomad01_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid90

[Simple]
nickname = simple_nomad01_asteroid90
DA_archetype = solar\asteroids\models\ast_nomad01_90.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_nomad01_asteroid200
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad01_asteroid200
lifetime = 0.000000, 0.100000
process = none
effect = explosion_rh_elite
debris_impulse = 5
debris_type = debris_nomad01_asteroid200
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad01_asteroid200

[Simple]
nickname = simple_nomad01_asteroid200
DA_archetype = solar\asteroids\models\ast_nomad01_200.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_nomad02_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad02_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = no_cruisedis01_impact
debris_impulse = 5
debris_type = debris_nomad02_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid10

[Simple]
nickname = simple_nomad02_asteroid10
DA_archetype = solar\asteroids\models\ast_nomad02_10.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_nomad02_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad02_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = gf_explosion_no_fighter
debris_impulse = 5
debris_type = debris_nomad02_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid30

[Simple]
nickname = simple_nomad02_asteroid30
DA_archetype = solar\asteroids\models\ast_nomad02_30.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_nomad02_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad02_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = gf_explosion_no_fighter
debris_impulse = 5
debris_type = debris_nomad02_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid60

[Simple]
nickname = simple_nomad02_asteroid60
DA_archetype = solar\asteroids\models\ast_nomad02_60.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_nomad02_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad02_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = gf_explosion_no_fighter
debris_impulse = 5
debris_type = debris_nomad02_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid90

[Simple]
nickname = simple_nomad02_asteroid90
DA_archetype = solar\asteroids\models\ast_nomad02_90.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_nomad02_asteroid200
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_nomad02_asteroid200
lifetime = 0.000000, 0.100000
process = none
effect = gf_explosion_no_fighter
debris_impulse = 5
debris_type = debris_nomad02_asteroid200
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_nomad02_asteroid200

[Simple]
nickname = simple_nomad02_asteroid200
DA_archetype = solar\asteroids\models\ast_nomad02_200.3db
material_library = solar\ast_nomad.mat

[Debris]
nickname = debris_planet_frag_asteroid10
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_planet_frag_asteroid10
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_planet_frag_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_planet_frag_asteroid10

[Simple]
nickname = simple_planet_frag_asteroid10
DA_archetype = solar\asteroids\models\ast_planet_frag_10.3db
material_library = solar\ast_fragments.mat

[Debris]
nickname = debris_planet_frag_asteroid30
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_planet_frag_asteroid30
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_planet_frag_asteroid30
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_planet_frag_asteroid30

[Simple]
nickname = simple_planet_frag_asteroid30
DA_archetype = solar\asteroids\models\ast_planet_frag_30.3db
material_library = solar\ast_fragments.mat

[Debris]
nickname = debris_planet_frag_asteroid60
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_planet_frag_asteroid60
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_planet_frag_asteroid60
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_planet_frag_asteroid60

[Simple]
nickname = simple_planet_frag_asteroid60
DA_archetype = solar\asteroids\models\ast_planet_frag_60.3db
material_library = solar\ast_fragments.mat

[Debris]
nickname = debris_planet_frag_asteroid90
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_planet_frag_asteroid90
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_elite
debris_impulse = 5
debris_type = debris_planet_frag_asteroid90
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_planet_frag_asteroid90

[Simple]
nickname = simple_planet_frag_asteroid90
DA_archetype = solar\asteroids\models\ast_planet_frag_90.3db
material_library = solar\ast_fragments.mat

[Debris]
nickname = debris_debris_small1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_debris_small1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_small1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_small1

[Simple]
nickname = simple_debris_small1
DA_archetype = solar\asteroids\models\debris_small01.3db
material_library = solar\ast_debris.mat

[Debris]
nickname = debris_debris_small2
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_debris_small2
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_small2
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_small2

[Simple]
nickname = simple_debris_small2
DA_archetype = solar\asteroids\models\debris_small02.3db
material_library = solar\ast_debris.mat

[Debris]
nickname = debris_debris_med1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_debris_med1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_med1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_med1

[Simple]
nickname = simple_debris_med1
DA_archetype = solar\asteroids\models\debris_medium01.3db
material_library = solar\ast_debris.mat

[Debris]
nickname = debris_debris_med2
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_debris_med2
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_med2
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_med2

[Simple]
nickname = simple_debris_med2
DA_archetype = solar\asteroids\models\debris_medium02.3db
material_library = solar\ast_debris.mat

[Debris]
nickname = debris_debris_large1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_debris_large1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_large1

[Simple]
nickname = simple_debris_large1
DA_archetype = solar\asteroids\models\debris_large01.3db
material_library = solar\ast_debris.mat

[Debris]
nickname = debris_debris_large2
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_debris_large2
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_large2
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_large2

[Simple]
nickname = simple_debris_large2
DA_archetype = solar\asteroids\models\debris_large02.3db
material_library = solar\ast_debris.mat

[Debris]
nickname = debris_debris_large3
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_debris_large3
lifetime = 0.000000, 0.100000
process = none
effect = explosion_ku_fighter, 0.000000
debris_impulse = 5
debris_type = debris_debris_large3
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_debris_large3

[Simple]
nickname = simple_debris_large3
DA_archetype = solar\asteroids\models\debris_large03.3db
material_library = solar\ast_debris.mat

[Debris]
nickname = debris_badlands_large1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_badlands_large1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_large1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_badlands_large1

[Simple]
nickname = simple_badlands_large1
DA_archetype = solar\asteroids\models\badlands_large.3db
material_library = solar\ast_badlands.mat

[Debris]
nickname = debris_badlands_medium1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_badlands_medium1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_medium1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_badlands_medium1

[Simple]
nickname = simple_badlands_medium1
DA_archetype = solar\asteroids\models\badlands_medium01.3db
material_library = solar\ast_badlands.mat

[Debris]
nickname = debris_badlands_medium2
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_badlands_medium2
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_medium2
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_badlands_medium2

[Simple]
nickname = simple_badlands_medium2
DA_archetype = solar\asteroids\models\badlands_medium02.3db
material_library = solar\ast_badlands.mat

[Debris]
nickname = debris_badlands_small1
death_method = exploding
lifetime = 30, 30
linear_drag = 10
angular_drag = 100000, 100000, 100000

[explosion]
nickname = explosion_badlands_small1
lifetime = 0.000000, 0.100000
process = none
effect = explosion_co_elite
debris_impulse = 5
debris_type = debris_badlands_small1
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_badlands_small1

[Simple]
nickname = simple_badlands_small1
DA_archetype = solar\asteroids\models\badlands_small.3db
material_library = solar\ast_badlands.mat

[Debris]
nickname = cf_capital_death2
death_method = exploding
lifetime = 1.00000, 3.000000
linear_drag = 0.1000
angular_drag = 100.000000, 100.000000, 100.000000
trail = gf_continuous_damage

[Simple]
nickname = simple_metal_tiny
DA_archetype = solar\asteroids\models\debris_tiny01.3db
material_library = solar\ast_debris.mat
Mass = 1000

[explosion]
nickname = explosion_cffighter
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_explosion_smallship04, 0.000000
effect = explosion_co_elite, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 20
debris_type = cf_capital_death2, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 15
innards_debris_radius = 10
innards_debris_object = simple_metal_tiny
radius = 100
hull_damage = 1000
energy_damage = 10000
impulse = 100

[explosion]
nickname = dsy_explosion_smallBS
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_piratestationexplode#3
debris_impulse = 100
num_child_pieces = 15
debris_type = cap_ship_piece, 0.330000
debris_type = cap_ship_piece2, 0.330000
debris_type = cap_ship_piece3, 0.330000
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 125
innards_debris_object = simple_metal_debris01
innards_debris_object = simple_metal_debris02
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris04
innards_debris_object = simple_metal_debris05
innards_debris_object = simple_metal_debris06
innards_debris_object = simple_metal_debris07
innards_debris_object = simple_metal_debris08
innards_debris_object = simple_metal_debris09
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
strength = 100
radius = 600
hull_damage = 40000
impulse = 7000

[explosion]
nickname = explosion_li_fighter_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_fighter_explode_white_small, 0.000000
debris_type = debris_fighter_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 7
innards_debris_radius = 0
innards_debris_object = simple_torpedo_debris01

[explosion]
nickname = explosion_rh_fighter_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_fighter_explode_green_small, 0.000000
debris_type = debris_fighter_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 7
innards_debris_radius = 0
innards_debris_object = simple_torpedo_debris01

[Debris]
nickname = debris_fighter_death
death_method = exploding
lifetime = 1.00000, 7.000000
linear_drag = 0.1000
angular_drag = 100.000000, 100.000000, 100.000000
trail = gf_continuous_damage
;explosion = debris_flak_explosion

[Simple]
nickname = simple_torpedo_debris01
DA_archetype = Equipment\models\weapons\dummy_round.3db
material_library = equipment\models\ku_equip.mat
Mass = 10

[explosion]
nickname = explosion_li_cruiser_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_blue_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01

[explosion]
nickname = explosion_rh_cruiser_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_green_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01

[explosion]
nickname = explosion_ku_cruiser_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_yellow_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01

[explosion]
nickname = explosion_br_cruiser_rebirth
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_blue_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01

[explosion]
nickname = li_dreadnought_explosion
lifetime = 0.000000, 0,100000
process = disappear
effect = gf_capital_explode_white
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 40
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01

[Debris]
nickname = debris_capital_death
death_method = exploding
lifetime = 8.00000, 16.000000
linear_drag = 0.1000
angular_drag = 100.000000, 100.000000, 100.000000
trail = gf_continuous_damage
;explosion = debris_flak_explosion

[explosion]
nickname = battleship_explosion_white
lifetime = 0.000000, 0,100000
process = disappear
effect = gf_explosion_li_battleship01
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 20
innards_debris_radius = 100
innards_debris_object = simple_ast_planet_frag_dynamic

[explosion]
nickname = explosion_battleship
lifetime = 0.000000, 0.100000
process = disappear
effect = gf_explosion_li_battleship_wtfhuge
debris_type = debris_capital_death, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_depot_debris01
innards_debris_object = simple_depot_debris02
innards_debris_object = simple_depot_debris03
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris04
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris05
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris06
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris07
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_depot_debris08
innards_debris_object = simple_metal_debris03
innards_debris_object = simple_metal_debris15
strength = 100
radius = 500
hull_damage = 10000
impulse = 15

[explosion]
nickname = gunship_explosion
lifetime = 0.000000, 0,100000
process = disappear
effect = gf_capital_explode_blue_small, 0.000000
debris_type = debris_large_long, 1.000000
debris_impulse = 150
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 100
innards_debris_object = simple_ast_planet_frag_dynamic

[explosion]
nickname = explosion_rock_asteroid_x301
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x301

[explosion]
nickname = explosion_rock_asteroid_x302
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x302

[explosion]
nickname = explosion_rock_asteroid_x303
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x303

[Simple]
nickname = simple_rock_asteroid_x301
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X301.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat

[Simple]
nickname = simple_rock_asteroid_x302
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X302.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat

[Simple]
nickname = simple_rock_asteroid_x303
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X303.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X3.mat

[explosion]
nickname = explosion_rock_asteroid_x304
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x304

[explosion]
nickname = explosion_rock_asteroid_x305
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x305

[explosion]
nickname = explosion_rock_asteroid_x306
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x306

[explosion]
nickname = explosion_rock_asteroid_x307
lifetime = 0.000000, 0.100000
process = none
effect = ku_missile01_impact
debris_impulse = 5
debris_type = debris_rock_asteroid10
innards_debris_start_time = 0.000000
innards_debris_num = 1
innards_debris_radius = 5
innards_debris_object = simple_rock_asteroid_x307

[Simple]
nickname = simple_rock_asteroid_x304
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X304.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat

[Simple]
nickname = simple_rock_asteroid_x305
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X305.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat

[Simple]
nickname = simple_rock_asteroid_x306
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X306.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat

[Simple]
nickname = simple_rock_asteroid_x307
DA_archetype = solar\asteroids\models\X3Asteroids\Asteroid_X307.3db
material_library = solar\asteroids\models\X3Asteroids\Asteroid_X302.mat

[explosion]
nickname = explosion_red_capital_small
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_red_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2

[explosion]
nickname = explosion_blue_capital_small
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_blue2_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2

[explosion]
nickname = explosion_orange_capital_small
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_orange_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2

[explosion]
nickname = explosion_green_capital_small
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_green2_small, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2

[explosion]
nickname = explosion_orange_capital_big
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_orange_big, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 200
innards_debris_start_time = 0.000000
innards_debris_num = 50
innards_debris_radius = 200
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2

[explosion]
nickname = explosion_no_elite02
lifetime = 0.000000, 0.150000
process = disappear
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.100000
debris_impulse = 10000
effect = gf_explosion_no_battleship_neotokyobig, 0.000000

[explosion]
nickname = explosion_suprise01
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_explosion_smallship04, 0.000000
effect = explosion_co_elite, 0.000000
effect = gf_li_capexplosion03bigsparks, 0.000000
num_child_pieces = 20
debris_type = cf_capital_death2, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 15
innards_debris_radius = 10
innards_debris_object = simple_metal_tiny
radius = 100
hull_damage = 0
energy_damage = 0
impulse = 100

[explosion]
nickname = explosion_blue_capital_big
lifetime = 0.000000, 0.000000
process = disappear
effect = gf_capital_explode_blue_big, 0.000000
debris_type = debris_capital_death, 1.000000
debris_impulse = 100
innards_debris_start_time = 0.000000
innards_debris_num = 25
innards_debris_radius = 100
innards_debris_object = simple_torpedo_debris01
innards_debris_object = simple_huge_debris01
innards_debris_object = simple_huge_debris02
innards_debris_object = simple_huge_debris03
innards_debris_object = simple_metal_debris10
innards_debris_object = simple_metal_debris11
innards_debris_object = simple_metal_debris12
innards_debris_object = simple_metal_debris13
innards_debris_object = simple_metal_debris14
innards_debris_object = simple_metal_debris15
innards_debris_object = simple_debris_small2

[explosion]
nickname = explosion_valuable_container
lifetime = 0.000000, 0.150000
process = shatter
effect = gf_capital_explode_red_small, 0.000000
debris_type = debris_capital_death, 1.000000
innards_debris_start_time = 0.010000
debris_impulse = 150
innards_debris_num = 10
innards_debris_radius = 1500
innards_debris_object = simple_metal_tiny
radius = 1500
energy_damage = 3000000
hull_damage = 1000000
impulse = 15000