[Constants]
COLLISION_DAMAGE_FACTOR = 15.000000
MUSIC_CROSS_FADE_DELAY = 10.000000
MUZZLE_CONE_ANGLE = 40
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5
MAX_PLAYER_AMMO = 5000
LOOT_UNSEEN_RADIUS = 6000
LOOT_UNSEEN_LIFE_TIME = 50
LOOT_OWNER_SAFE_TIME = 40

[EngineEquipConsts]
CRUISING_SPEED = 500
CRUISE_DISRUPT_TIME = 5
MAX_DELTA_FX_THROTTLE = 1
MAX_ENGINE_FX_THROTTLE = 0.900000
THROTTLE_STEADY_TIME = 0.500000
CRUISE_STEADY_TIME = 1
THROTTLE_ATTEN_MOD_RANGE = 8.000000
DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8.000000
DELTA_THROTTLE_ATTEN_MOD_STEADY = -1.000000
CRUISE_STEADY_TIME = 2.000000
DELTA_CRUISE_ATTEN_MOD_STEADY = -1.000000
CRUISE_ATTEN_MOD_RANGE = 8.000000
CRUISE_ACCEL_TIME = 10
CRUISE_DRAG = 0

[ShieldEquipConsts]
HULL_DAMAGE_FACTOR = 0.500000

[PhySysConsts]
MATERIAL_FRICTION = 0.100000
MATERIAL_ELASTICITY = 0.900000
DEFAULT_LINEAR_DAMPING = 0.500000
DEFAULT_ANGULAR_DAMPING = 0.200000, 0.200000, 0.200000
ANOM_LIMITS_MAX_VELOCITY = 18000

[CommConsts]
COMM_PLAYER_FAR_DIST = 8000.000000
COMM_PLAYER_FAR_DIST_ATTEN = 0.000000
CHATTER_MAX_DIST = 4500.000000
CHATTER_MAX_DIST_ATTEN = -16.000000
CHATTER_START_ATTEN = -2.000000
COMM_CONFLICT_PRIORITY_CUTOFF = -3
WALLA_MAX_DIST = 4500.000000
WALLA_MAX_DIST_ATTEN = -24.000000
WALLA_START_ATTEN = -8.000000
WALLA_PRIORITY_CUTOFF = -3

[AsteroidConsts]
MAX_ASTEROID_LOOT_DAMAGE = 800.000000
MAX_LOOT_PER_ASTEROID = 50
[CollisionConsts]
MAX_IMPACT_SPEED = 10

[FlacConsts]
NOTIFY_EFFECTS_DLL_VERSION = 7
FORCE_EFFECTS_DLL = false
ENGINE_HP_MOUNT_GROUPS_ENABLED = False
POWER_HP_MOUNT_GROUPS_ENABLED = True
SCANNER_HP_MOUNT_GROUPS_ENABLED = False
TRACTOR_HP_MOUNT_GROUPS_ENABLED = False
