[fuse]
name = ku_destroyer_tower_fuse
lifetime = 0.250000
death_fuse = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = dpcntrltwr
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = ku_cntrltwr_lod1
fate = disappear
[fuse]
name = ku_destroyer_body_fuse
lifetime = 9
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = ku_destroyer_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = ku_destroyer_death_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.010000
hardpoint = HpRunningLight07
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpRunningLight07
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.100000
hardpoint = HpRunningLight06
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpRunningLight06
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.300000
hardpoint = HpFx01
pos_offset = 0, 0, 0
[ignite_fuse]
at_t = 0.330000
fuse = ku_destroyer_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_ku_cruiser_damage_flashbang
hardpoint = HpTurret_k2_02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.300000
hardpoint = HpTurret_k2_02
fate = debris
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.400000
hardpoint = HpTurret_k2_03
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpTurret_k2_03
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.400000
hardpoint = HpTurret_k2_03
fate = debris
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.550000
hardpoint = dpcntrltwr
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = dpcntrltwr
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_damagestar
hardpoint = dpcntrltwr
at_t = 0.550000
pos_offset = 0, -10, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.550000
fuse = ku_destroyer_tower_fuse
fuse_t = 0.000000
[destroy_hp_attachment]
at_t = 0.400000
hardpoint = HpTurret_k1_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.700000
hardpoint = HpTurret_k1_01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpTurret_k1_01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.800000
hardpoint = HpRunningLight03
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_flashbang
hardpoint = HpRunningLight04
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = ku_destroyer_body_player_fuse
lifetime = 9
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = ku_destroyer_player_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = ku_destroyer_death_player_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.010000
hardpoint = HpRunningLight07
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpRunningLight07
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.100000
hardpoint = HpRunningLight06
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpRunningLight06
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.300000
hardpoint = HpFx01
pos_offset = 0, 0, 0
[ignite_fuse]
at_t = 0.330000
fuse = ku_destroyer_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_ku_cruiser_damage_flashbang
hardpoint = HpTurret_k2_02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.300000
hardpoint = HpTurret_k2_02
fate = debris
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.400000
hardpoint = HpTurret_k2_03
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpTurret_k2_03
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.400000
hardpoint = HpTurret_k2_03
fate = debris
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.550000
hardpoint = dpcntrltwr
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = dpcntrltwr
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_damagestar
hardpoint = dpcntrltwr
at_t = 0.550000
pos_offset = 0, -10, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.550000
fuse = ku_destroyer_tower_fuse
fuse_t = 0.000000
[destroy_hp_attachment]
at_t = 0.400000
hardpoint = HpTurret_k1_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.700000
hardpoint = HpTurret_k1_01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpTurret_k1_01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.800000
hardpoint = HpRunningLight03
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_flashbang
hardpoint = HpRunningLight04
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = ku_destroyer_death_fuse
lifetime = 9
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_sectional05
at_t = 0.900000
hardpoint = HpFx03
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.930000
hardpoint = HpFx04
pos_offset = 0, 0, 0
[destroy_hp_attachment]
at_t = 0.930000
hardpoint = HpTurret_k2_01
fate = debris
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFX02
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFx01
at_t = 0.910000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFX02
at_t = 0.920000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.900000
hardpoint = HpTurret_k4_04
fate = debris
[start_effect]
effect = gf_explosion_ku_cruiser_flashbang
hardpoint = HpTurret_k4_04
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFx03
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFx04
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFX05
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFX06
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
at_t = 0.980000
hardpoint = HpFX02
pos_offset = 20, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional02
at_t = 0.980000
hardpoint = HpFX02
pos_offset = -20, 0, 0
[destroy_group]
at_t = 0.990000
group_name = ku_front_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = ku_destroyer_death_player_fuse
lifetime = 9
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_sectional05
at_t = 0.900000
hardpoint = HpFx03
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.930000
hardpoint = HpFx04
pos_offset = 0, 0, 0
[destroy_hp_attachment]
at_t = 0.930000
hardpoint = HpTurret_k2_01
fate = debris
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFX02
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFx01
at_t = 0.910000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_bigexp
hardpoint = HpFX02
at_t = 0.920000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.900000
hardpoint = HpTurret_k4_04
fate = debris
[start_effect]
effect = gf_explosion_ku_cruiser_flashbang
hardpoint = HpTurret_k4_04
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFx03
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFx04
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFX05
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpFX06
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
at_t = 0.980000
hardpoint = HpFX02
pos_offset = 20, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional02
at_t = 0.980000
hardpoint = HpFX02
pos_offset = -20, 0, 0
[destroy_group]
at_t = 0.990000
group_name = ku_front_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = ku_destroyer_engine_fuse
lifetime = 1.500000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.000000
hardpoint = HpEngine01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpEngine01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.500000
hardpoint = HpEngine01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_flashbang
hardpoint = HpEngine01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.700000
hardpoint = HpEngine01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_ku_cruiser_smallexp
hardpoint = HpEngine01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.050000
group_name = ku_eng01_lod1
fate = disappear
[destroy_group]
at_t = 0.550000
group_name = ku_eng03_lod1
fate = disappear
[destroy_group]
at_t = 0.750000
group_name = ku_eng02_lod1
fate = disappear
[fuse]
name = ku_destroyer_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
at_t = 1.000000
attached = true
[fuse]
name = ku_destroyer_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
at_t = 1.000000
attached = true