[fuse]
name = o_osiris_fuse
lifetime = 15
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = osiris_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.200000
fuse = o_osiris_break_head_fuse
fuse_t = 0.000000
[destroy_group]
at_t = 0.650000
group_name = osiris_cntrltwr_lod1
fate = disappear
[destroy_group]
at_t = 0.550000
group_name = osiris_shield_generator_lod1
fate = disappear
[ignite_fuse]
at_t = 0.500000
fuse = o_osiris_root_death_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.600000
fuse = o_osiris_engine_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.990000
fuse = o_osiris_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight03
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight03
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight13
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight13
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.100000
hardpoint = HpTurret_o4_04
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight10
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight18
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpRunningLight18
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight05
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.350000
hardpoint = HpTurret_o2_01
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight06
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight14
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight14
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight04
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight04
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.400000
hardpoint = HpTurret_o4_02
fate = debris
[destroy_hp_attachment]
at_t = 0.430000
hardpoint = HpTurret_L4_03
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight16
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight12
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpRunningLight07
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight07
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight08
at_t = 0.640000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight09
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight09
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_o3_02
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_o3_02
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret_o3_02
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_o3_01
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_o3_01
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight20
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight20
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight19
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFX02
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = o_osiris_player_fuse
lifetime = 15
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = osiris_player_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = dsy_or_osiris_disarm_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.200000
fuse = o_osiris_break_head_fuse
fuse_t = 0.000000
[destroy_group]
at_t = 0.650000
group_name = osiris_cntrltwr_lod1
fate = disappear
[destroy_group]
at_t = 0.550000
group_name = osiris_shield_generator_lod1
fate = disappear
[ignite_fuse]
at_t = 0.500000
fuse = o_osiris_root_death_player_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.600000
fuse = o_osiris_engine_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.990000
fuse = o_osiris_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight03
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpRunningLight03
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight13
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight13
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.100000
hardpoint = HpTurret_o4_04
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight02
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight10
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight18
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpRunningLight18
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight05
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.350000
hardpoint = HpTurret_o2_01
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight06
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight14
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight14
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight04
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight04
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.400000
hardpoint = HpTurret_o4_02
fate = debris
[destroy_hp_attachment]
at_t = 0.430000
hardpoint = HpTurret_L4_03
fate = debris
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight16
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight12
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpRunningLight07
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight07
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight08
at_t = 0.640000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight09
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight09
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_o3_02
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_o3_02
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret_o3_02
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_o3_01
fate = debris
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_o3_01
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpRunningLight20
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight20
at_t = 0.850000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpRunningLight19
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpFX02
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = o_osiris_break_head_fuse
lifetime = 3
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = DpFront
at_t = 0.990000
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.700000
pos_offset = -10, 30, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.800000
pos_offset = 10, -30, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.990000
pos_offset = -30, 20, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.990000
pos_offset = 30, -20, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
hardpoint = DpFront
at_t = 0.990000
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpBaydoor
at_t = 0.990000
pos_offset = 30, -20, 70
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = osiris_interior_lod1
fate = disappear
[destroy_group]
at_t = 0.990000
group_name = osiris_front_lod1
fate = disappear
[destroy_group]
at_t = 0.990000
group_name = osiris_nose_lod1
fate = debris
[fuse]
name = o_osiris_root_death_fuse
lifetime = 15
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRear
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.600000
pos_offset = 30, 20, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.620000
pos_offset = -10, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpRear
at_t = 0.660000
pos_offset = -10, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.680000
pos_offset = 10, 0, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.710000
pos_offset = 0, 30, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRear
at_t = 0.730000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRear
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.790000
pos_offset = 0, 20, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRear
at_t = 0.800000
pos_offset = 0, 0, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.840000
pos_offset = -30, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.880000
pos_offset = 0, 10, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.900000
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.940000
pos_offset = 10, 20, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.950000
pos_offset = 0, 10, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.970000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 0, 10, -35
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 0, -10, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.970000
pos_offset = 0, 10, 45
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.970000
pos_offset = 0, -30, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRear
at_t = 0.970000
pos_offset = 20, 10, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.970000
pos_offset = -20, 10, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRear
at_t = 0.990000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpRear
at_t = 0.990000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = o_osiris_root_death_player_fuse
lifetime = 15
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRear
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.600000
pos_offset = 30, 20, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.620000
pos_offset = -10, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpRear
at_t = 0.660000
pos_offset = -10, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.680000
pos_offset = 10, 0, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.710000
pos_offset = 0, 30, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRear
at_t = 0.730000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRear
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.790000
pos_offset = 0, 20, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpRear
at_t = 0.800000
pos_offset = 0, 0, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.840000
pos_offset = -30, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.880000
pos_offset = 0, 10, 10
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.900000
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = DpFront
at_t = 0.940000
pos_offset = 10, 20, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRearsection
at_t = 0.950000
pos_offset = 0, 10, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.970000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 0, 10, -35
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRearsection
at_t = 0.970000
pos_offset = 0, -10, -20
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.970000
pos_offset = 0, 10, 45
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpFront
at_t = 0.970000
pos_offset = 0, -30, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpRear
at_t = 0.970000
pos_offset = 20, 10, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = DpFront
at_t = 0.970000
pos_offset = -20, 10, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRear
at_t = 0.990000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpRear
at_t = 0.990000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = o_osiris_engine_fuse
lifetime = 7
[destroy_group]
at_t = 0.000000
group_name = Leaf01_d1_lod1
fate = debris
[impulse]
at_t = 0.050000
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 200000
damage = 0
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.050000
pos_offset = 0, 0, -70
ori_offset = 0, 0, -30
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpEngine01
at_t = 0.050000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.100000
group_name = Leaf04_d1_lod1
fate = debris
[impulse]
at_t = 0.110000
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 150000
damage = 0
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.110000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 105
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = HpEngine01
at_t = 0.110000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.200000
group_name = Leaf07_d1_lod1
fate = debris
[destroy_group]
at_t = 0.200000
group_name = Leaf06_d1_lod1
fate = debris
[impulse]
at_t = 0.210000
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 250000
damage = 0
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.210000
pos_offset = 0, 0, -70
ori_offset = 0, 0, -120
attached = true
[start_effect]
effect = gf_explosion_li_battleship_damagefire
hardpoint = HpEngine01
at_t = 0.210000
pos_offset = 0, 0, -70
ori_offset = 0, 0, -165
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = HpEngine01
at_t = 0.210000
pos_offset = 0, 0, -70
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.350000
pos_offset = 10, 30, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.350000
pos_offset = 10, 30, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.400000
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.400000
pos_offset = -30, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.500000
pos_offset = 0, -30, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.500000
pos_offset = 0, -30, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = HpFX02
at_t = 0.700000
pos_offset = -20, 20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.700000
pos_offset = -20, 20, 0
ori_offset = 0, 0, 0
[destroy_group]
at_t = 0.900000
group_name = Leaf02_d1_lod1
fate = disappear
[destroy_group]
at_t = 0.900000
group_name = Leaf03_d1_lod1
fate = debris
[destroy_group]
at_t = 0.900000
group_name = Leaf05_d1_lod1
fate = disappear
[destroy_group]
at_t = 0.900000
group_name = Leaf08_d1_lod1
fate = debris
[impulse]
at_t = 0.910000
hardpoint = HpFX02
pos_offset = 0, 0, 0
radius = 45
force = 300000
damage = 0
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = DpRear
at_t = 0.900000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpFX02
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_li_battleship_mainexpsmall
hardpoint = HpEngine01
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_li_battleship_mainexpbig
hardpoint = DpRear
at_t = 0.970000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
hardpoint = DpRear
at_t = 0.970000
pos_offset = 0, 0, 20
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.998000
group_name = osiris_reactor_lod1
fate = disappear
[destroy_group]
at_t = 0.999000
group_name = osiris_engine_lod1
fate = disappear
[destroy_group]
at_t = 1.000000
group_name = osiris_rear_lod1
fate = disappear
[destroy_group]
at_t = 1.000000
group_name = osiris_reactor_core_lod1
fate = debris
[fuse]
name = or_osiris_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight10
hardpoint = HpRunningLight18
[fuse]
name = or_osiris_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight04
hardpoint = HpRunningLight05
hardpoint = HpRunningLight06
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
at_t = 1.000000
attached = true
[fuse]
name = or_osiris_burning_fuse03
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
at_t = 0.500000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
at_t = 1.000000
attached = true
[fuse]
name = or_osiris_burning_fuse04
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight11
hardpoint = HpRunningLight19
hardpoint = HpRunningLight20
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight11
hardpoint = HpRunningLight19
hardpoint = HpRunningLight20
at_t = 1.000000
attached = true
[fuse]
name = dsy_or_osiris_disarm_fuse
lifetime = 4
death_fuse = false
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_O1_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_O2_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_O4_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_O4_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_O4_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_O4_04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_O3_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_O3_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_OM_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_OM_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret02
fate = debris