[fuse]
name = br_destroyer_fuse
lifetime = 10
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = br_destroyer_dummy_group
fate = disappear
[destroy_group]
at_t = 0.200000
group_name = Br_cntrl_twr_lod1
fate = disappear
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight18
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpRunningLight18
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight18
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpCntrltwr
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = HpRunningLight15
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_damage
hardpoint = HpRunningLight02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight07
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight07
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpRunningLight05
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight05
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight09
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpRunningLight09
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = HpTurret_B2_01
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_B2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight11
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight11
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = HpRunningLight17
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight12
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight12
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.500000
fuse = br_destroyer_death_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpEngine01
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.800000
fuse = br_destroyer_wplat_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpPortengine
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.800000
group_name = Br_port_eng_lod1
fate = disappear
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpEngine02
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpStarboardengine
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.900000
group_name = br_star_eng_lod1
fate = disappear
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = DpStarboardengine
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = DpStarboardengine
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = br_destroyer_player_fuse
lifetime = 10
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = br_destroyer_player_dummy_group
fate = disappear
[destroy_group]
at_t = 0.200000
group_name = Br_cntrl_twr_lod1
fate = disappear
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight18
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpRunningLight18
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight18
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpCntrltwr
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = HpRunningLight15
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_damage
hardpoint = HpRunningLight02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight07
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight07
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpRunningLight05
at_t = 0.650000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight05
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpRunningLight09
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpRunningLight09
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = HpTurret_B2_01
at_t = 0.750000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.750000
hardpoint = HpTurret_B2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpRunningLight11
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight11
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = HpRunningLight17
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight12
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpRunningLight12
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.500000
fuse = br_destroyer_death_player_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpEngine01
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.800000
fuse = br_destroyer_wplat_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpPortengine
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.800000
group_name = Br_port_eng_lod1
fate = disappear
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpEngine02
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpStarboardengine
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.900000
group_name = br_star_eng_lod1
fate = disappear
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = DpStarboardengine
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#2
hardpoint = DpStarboardengine
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse]
name = br_destroyer_death_fuse
lifetime = 4
death_fuse = true
[start_effect]
effect = gf_explosion_br_destroyer_bigexp
hardpoint = HpRunningLight01
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_bigexp
hardpoint = HpRunningLight02
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpTurret_B2_01
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpFrnt_bdy_top
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Br_frnt_bdy_top_lod1
fate = disappear
[destroy_group]
at_t = 0.990000
group_name = Br_frnt_bdy_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = br_destroyer_death_player_fuse
lifetime = 4
death_fuse = true
[start_effect]
effect = gf_explosion_br_destroyer_bigexp
hardpoint = HpRunningLight01
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_bigexp
hardpoint = HpRunningLight02
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpTurret_B2_01
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpFrnt_bdy_top
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Br_frnt_bdy_top_lod1
fate = disappear
[destroy_group]
at_t = 0.990000
group_name = Br_frnt_bdy_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = br_destroyer_wplat_fuse
lifetime = 1.000000
death_fuse = true
[start_effect]
effect = gf_explosion_br_destroyer_flashbang#3
hardpoint = HpTuret_B1_01
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight03
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpRunningLight04
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_destroyer_smallexp
hardpoint = HpTuret_B1_01
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = DpFrnt_bdy_top
at_t = 0.880000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Br_wpn_platform_lod1
fate = disappear
[fuse]
name = br_destroyer_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 1.000000
attached = true
[fuse]
name = br_destroyer_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 0.500000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight05
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight17
at_t = 1.000000
attached = true
[fuse]
name = br_destroyer_burning_fuse03
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 1.000000
attached = true
[fuse]
name = br_destroyer_burning_fuse04
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 0.500000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
hardpoint = HpRunningLight16
hardpoint = HpRunningLight18
at_t = 1.000000
attached = true