[fuse]
name = li_cruiser_body_fuse
lifetime = 5.000000
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = li_cruiser_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = li_cruiser_engine2_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_li_capexplosion03bigcircles
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03moving_rings
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03moving_rings#1
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigflash
hardpoint = hpshield01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.200000
effect = explosion_sfx_csx_sectional03
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigexplosion
hardpoint = HpFX01
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[ignite_fuse]
at_t = 0.200000
fuse = li_cruiser_engines_fuse
fuse_t = 0.600000
[start_effect]
at_t = 0.300000
effect = explosion_sfx_csx_sectional04
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_sectional05
hardpoint = dpcntrltwr
pos_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.800000
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret_l5_02
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.920000
pos_offset = 0, -20, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.900000
pos_offset = 0, 5, 35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.910000
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.920000
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.930000
pos_offset = -15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.940000
pos_offset = 15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.950000
pos_offset = 0, 5, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.960000
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.970000
pos_offset = -15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.900000
pos_offset = 15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpfront
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Li_cruiser_nose_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = li_cruiser_body_player_fuse
lifetime = 5.000000
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = li_cruiser_player_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = li_cruiser_engine2_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_li_capexplosion03bigcircles
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03moving_rings
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03moving_rings#1
hardpoint = HpFX01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigflash
hardpoint = hpshield01
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.200000
effect = explosion_sfx_csx_sectional03
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03bigexplosion
hardpoint = HpFX01
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[ignite_fuse]
at_t = 0.200000
fuse = li_cruiser_engines_fuse
fuse_t = 0.600000
[start_effect]
at_t = 0.300000
effect = explosion_sfx_csx_sectional04
hardpoint = dpengine04
pos_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_sectional05
hardpoint = dpcntrltwr
pos_offset = 0, 0, 0
attached = true
[start_effect]
at_t = 0.800000
effect = explosion_sfx_csx_sectional04
hardpoint = HpTurret_l5_02
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.920000
pos_offset = 0, -20, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.900000
pos_offset = 0, 5, 35
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.910000
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.920000
pos_offset = -15, 0, 40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.930000
pos_offset = -15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.940000
pos_offset = 15, 0, 20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.950000
pos_offset = 0, 5, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.960000
pos_offset = 0, -20, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.970000
pos_offset = -15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = HpTurret_l5_02
at_t = 0.900000
pos_offset = 15, 0, -30
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpfront
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Li_cruiser_nose_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = li_cruiser_engines_fuse
lifetime = 3.000000
[ignite_fuse]
at_t = 0.250000
fuse = li_cruiser_engine1_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.500000
fuse = li_cruiser_engine2_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.750000
fuse = li_cruiser_engine3_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 1.000000
fuse = li_cruiser_engine4_fuse
fuse_t = 0.000000
[fuse]
name = li_cruiser_engine1_fuse
lifetime = 0.100000
death_fuse = true
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_large03
hardpoint = dpengine01
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine01
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse]
hardpoint = HpEngine04
radius = 50
force = 300000
at_t = 0.500000
[destroy_group]
at_t = 1.000000
group_name = Li_cruiser_engine01_lod1
fate = debris
[fuse]
name = li_cruiser_engine2_fuse
lifetime = 0.000000
death_fuse = true
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_large03
hardpoint = dpengine02
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine02
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse]
hardpoint = HpEngine03
radius = 50
force = 300000
at_t = 0.500000
[destroy_group]
at_t = 1.000000
group_name = Li_cruiser_engine02_lod1
fate = debris
[fuse]
name = li_cruiser_engine3_fuse
lifetime = 0.100000
death_fuse = true
[start_effect]
at_t = 0.500000
effect = explosion_sfx_csx_large04
hardpoint = dpengine03
pos_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine03
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse]
hardpoint = HpEngine02
radius = 50
force = 300000
at_t = 0.500000
[destroy_group]
at_t = 1.000000
group_name = Li_cruiser_engine03_lod1
fate = debris
[fuse]
name = li_cruiser_engine4_fuse
lifetime = 0.100000
death_fuse = true
[start_effect]
effect = gf_li_capexplosion03popper
hardpoint = dpengine04
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[impulse]
hardpoint = HpEngine01
radius = 50
force = 300000
at_t = 0.500000
[destroy_group]
at_t = 1.000000
group_name = Li_cruiser_engine04_lod1
fate = debris
[fuse]
name = li_cruiser_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 1.000000
attached = true
[fuse]
name = li_cruiser_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 0.500000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight03
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
at_t = 1.000000
attached = true
[fuse]
name = walker_instant_death_fuse
lifetime = 0.100000
death_fuse = true
[start_cam_particles]
effect = gf_whiteflash
at_t = 0.995000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
[destroy_group]
at_t = 0.990000
group_name = Li_cruiser_nose_lod1
fate = debris
[destroy_root]
at_t = 1.000000