[fuse]
name = rh_cruiser_tower_fuse
lifetime = 1
death_fuse = true
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = dpcntrltwr
at_t = 0.990000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Rh_cntrltwr_lod1
fate = disappear
[fuse]
name = rh_cruiser_body_fuse
lifetime = 9
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = rh_cruiser_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = rh_cruiser_death_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.010000
hardpoint = HpRunningLight13
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight13
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.100000
hardpoint = HpRunningLight07
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight07
at_t = 0.100000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.300000
hardpoint = HpRunningLight14
pos_offset = 0, 0, 0
[ignite_fuse]
at_t = 0.330000
fuse = rh_cruiser_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire#1
hardpoint = HpRunningLight14
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, -45, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.400000
hardpoint = HpRunningLight14
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight14
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.550000
hardpoint = HpRunningLight08
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = HpRunningLight08
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire
hardpoint = HpRunningLight08
at_t = 0.550000
pos_offset = 0, 5, -15
ori_offset = -120, 0, 0
attached = true
[ignite_fuse]
at_t = 0.600000
fuse = rh_cruiser_port_tower_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.660000
fuse = rh_cruiser_tower_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.700000
hardpoint = HpRunningLight01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.800000
hardpoint = HpRunningLight03
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire#1
hardpoint = HpRunningLight03
at_t = 0.800000
pos_offset = 7, -4, 6
ori_offset = 0, 90, 0
attached = true
[fuse]
name = rh_cruiser_body_player_fuse
lifetime = 9
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = rh_cruiser_player_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = rh_cruiser_death_player_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.010000
hardpoint = HpRunningLight13
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight13
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.100000
hardpoint = HpRunningLight07
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight07
at_t = 0.100000
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.300000
hardpoint = HpRunningLight14
pos_offset = 0, 0, 0
[ignite_fuse]
at_t = 0.330000
fuse = rh_cruiser_engine_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire#1
hardpoint = HpRunningLight14
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, -45, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.400000
hardpoint = HpRunningLight14
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight14
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.550000
hardpoint = HpRunningLight08
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = HpRunningLight08
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire
hardpoint = HpRunningLight08
at_t = 0.550000
pos_offset = 0, 5, -15
ori_offset = -120, 0, 0
attached = true
[ignite_fuse]
at_t = 0.600000
fuse = rh_cruiser_port_tower_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.660000
fuse = rh_cruiser_tower_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.700000
hardpoint = HpRunningLight01
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight01
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.800000
hardpoint = HpRunningLight03
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire#1
hardpoint = HpRunningLight03
at_t = 0.800000
pos_offset = 7, -4, 6
ori_offset = 0, 90, 0
attached = true
[fuse]
name = rh_cruiser_death_fuse
lifetime = 9
death_fuse = true
[ignite_fuse]
at_t = 0.900000
fuse = rh_cruiser_tower_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_sectional05
at_t = 0.900000
hardpoint = HpRunningLight13
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.930000
hardpoint = dpengine
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#1
hardpoint = dpengine
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#1
hardpoint = HpRunningLight06
at_t = 0.910000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#1
hardpoint = HpRunningLight08
at_t = 0.920000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#1
hardpoint = HpRunningLight14
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Rh_front_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = rh_cruiser_death_player_fuse
lifetime = 9
death_fuse = true
[ignite_fuse]
at_t = 0.900000
fuse = rh_cruiser_tower_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_sfx_csx_sectional05
at_t = 0.900000
hardpoint = HpRunningLight13
pos_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.930000
hardpoint = dpengine
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#1
hardpoint = dpengine
at_t = 0.930000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#1
hardpoint = HpRunningLight06
at_t = 0.910000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#1
hardpoint = HpRunningLight08
at_t = 0.920000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#1
hardpoint = HpRunningLight14
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Rh_front_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = rh_cruiser_port_tower_fuse
lifetime = 0.500000
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.500000
hardpoint = dpport tower
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#2
hardpoint = dpport tower
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Rh_port_tower_lod1
fate = disappear
[fuse]
name = rh_cruiser_starboard_tower_fuse
lifetime = 1
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = dpstarboard tower
at_t = 0.000000
pos_offset = 0, 10, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional05
at_t = 0.100000
hardpoint = dpstarboard tower
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = dpstarboard tower
at_t = 0.990000
pos_offset = 0, -10, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Rh_starboard_tower_lod1
fate = disappear
[fuse]
name = rh_cruiser_engine_fuse
lifetime = 0.500000
death_fuse = true
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.500000
hardpoint = dpengine
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosion#2
hardpoint = dpengine
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = engine_lod1
fate = disappear
[fuse]
name = rh_cruiser_burning_fuse
lifetime = 10
[start_effect]
at_t = 0.000000
effect = gf_explosion_rh_cruiser_bigexplosion#1
hardpoint = HpRunningLight06
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire#1
hardpoint = HpRunningLight06
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.150000
hardpoint = HpRunningLight06
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight06
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 45, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.300000
hardpoint = HpRunningLight08
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire
hardpoint = HpRunningLight08
at_t = 0.300000
pos_offset = 0, 5, -15
ori_offset = -120, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.500000
hardpoint = HpRunningLight04
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight04
at_t = 0.500000
pos_offset = 0, 5, -15
ori_offset = -120, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.600000
hardpoint = HpRunningLight08
pos_offset = 0, 0, 0
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight08
at_t = 0.600000
pos_offset = 0, 5, -15
ori_offset = -120, 0, 0
attached = true
[start_effect]
effect = gf_explosion_rh_cruiser_damage_fire#1
hardpoint = HpRunningLight03
at_t = 0.800000
pos_offset = 7, -4, 6
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.850000
hardpoint = HpRunningLight14
pos_offset = 0, 5, 15
[start_effect]
effect = gf_explosion_rh_cruiser_bigexplosionsmall
hardpoint = HpRunningLight14
at_t = 0.850000
pos_offset = 0, 5, -15
ori_offset = -120, 0, 0
attached = true
[fuse]
name = rh_cruiser_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunningLight04
at_t = 1.000000
attached = true
[fuse]
name = rh_cruiser_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight14
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight06
hardpoint = HpRunningLight07
hardpoint = HpRunningLight08
hardpoint = HpRunningLight09
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunningLight12
hardpoint = HpRunningLight14
at_t = 1.000000
attached = true
[fuse]
name = rh_cruiser_burning_fuse04
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight13
hardpoint = HpRunningLight15
at_t = 0.500000
attached = true
